Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

In preparation for the release of Diablo 4 Season 2, the full patch notes for Update 1.2.0 have been released. But the actual update won’t be released until October 17th.

This is the largest batch of patch notes yet. The developer recently highlighted the most important of these changes during a Diablo 4 Season 2 campfire chat.

Much of the patch will focus on gameplay, experience, and balance updates, as well as a host of bug fixes. Also, this patch will add new Unique Items, Legendary Aspects, and Paragon Glyphs.

Here I’ll walk you through some of the most important parts of the patch notes to help you get up to speed on what this update is all about.

Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

Unique Items

First, let’s talk about the new Diablo 4 items in Patch 1.2.0.

Tassets of The Dawning Sky (Generic Unique Pants): When you take damage from a non-physical damage type, your maximum resistance to that damage type is increased by 6-10% for 6 seconds. However, this effect can only apply to one damage type at a time.

Tuskhelm of Joritz The Mighty (Barbarian Unique Helm): When you gain Berserk while already enraged, you have a 40-60% chance of becoming more enraged. It also increases damage by 15%, generates 2 Fury points per second, and reduces cooldown by 10%.

Dolmen Stone (Druid Unique Amulet): Casting a Boulder while Hurricane is active will cause your Boulder to spin around you.

Scoundrel’s Leathers (Rogue Unique Chest): Although you have unlimited energy from Inner Sight. But your core skills have a 60-80% chance of producing Caltrops, Poison Trap, or Death Trap.

Blood Moon Breeches (Necromancer Unique Pants): Your minions have a 3-7% chance to curse the enemy. Enemies affected by at least 1 of your curses take 70% increased overpower damage.

Blue Rose (Sorcerer Unique Ring): After a Lucky Hit, there is a 30% chance of forming explosive Ice Spikes when damaging the enemy, causing 0.25-0.35 points of cold damage. If the enemy is frozen, it tripled this chance.

Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an elite enemy, it attracts nearby enemies. It increased your damage against them by 30-60% for 3 seconds. Note that this effect can only occur once every 12 seconds.

Flickerstep (Generic Unique Boots): Each enemy you dodge reduces the cooldown of your active ultimate by 2-4 seconds, up to a maximum of 10 seconds.

Tibault’s Will (Generic Unique Pants): You deal 20-40% more damage while Unstoppable and for 4 seconds thereafter, and gain 50 Primary Resource.

X’Fal’s Corroded Signet (Generic Unique Ring): After a Lucky Hit, your continuous damage effect has a 50% chance of bursting out, causing 5.0-6.0 points of damage of the same type to nearby enemies.

Soulbrand (Unique Generic Chest): Your Healing Potion no longer heals immediately, but provides a barrier that provides 200% healing for 4 seconds. When you have a barrier, you gain 10-20% damage reduction.

Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 points of Primary Resource, it guaranteed your next core skill to produce an overwhelming critical hit, increasing the damage by 80-120%.

Diablo 4 Season 2: All New Unique Items Coming With Patch 1.2.0

Legendary Aspects

We can find the following these Aspects on Boots and Amulets.

Aspect of Slaughter (Generic Mobility Aspect): You gain 20% movement speed. We lose this bonus within 2.5-5 seconds after taking damage.

We can find the following Aspects on Amulets, Gloves, Rings, and Weapons.

Aspect of Elements (Generic Offensive Aspect): You gain 20-30% additional damage and a set of damage types for 7 seconds. This effect alternates between 2 sets of damage types:

  • Fire, Lightning, and Physical
  • Cold, Poison, and Shadow

Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not eliminate blood damage caused by enemies. This happens every 30-40 seconds.

Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with Werebear skill, your next Werebear skill will deal 30-50% damage and stun the enemy for 2 seconds.

Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 energy, you release an explosive cluster of Stun Grenades, dealing 0.2-0.3 total physical damage and stunning enemies for 0.5 seconds. Your Grenade ability deals 15% increased damage.

Aspect of The Long Shadow (Necromancer Offensive Aspect): After a Lucky Hit, your Shadow DOT effect has a 10-30% chance of generating 3 essences. The damage caused by Shadowblight Key Passive will always generate 2 essence.

Battle Caster’s Aspect (Sorcerer Offensive Aspect): After a Lucky Hit, when your Conjuration skill hits an enemy, you have a whopping 30-40% chance of gaining +1 level to your Conjuration skill for 12 seconds. Can be stacked up to 3 times.

Diablo 4 Season 2 Patch 1.2.0: All New Legendary Aspects Coming

Paragon Glyphs

The value ranges provided for Paragon Glyphs below reflect their damage at level 1 and up to level 21.


Twister: Your Dust Devils deal 13.2-39.6% more damage for every 5 points of strength purchased within range. After creating Dust Devils, you deal 13% increased damage for 4 seconds.

Rumble: Your Earthquakes deal 13.2-39.6% more damage for every 5 points of strength purchased in range. Also, each time Earthquakes are active, you deal 10% increased damage to Crowd Control enemies and bosses.

Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion


Electrocution: Your Lightning Bolts and Dancing Bolts deal 13.2-39.6% more damage for every 5 points of Willpower purchased within range. Enemies damaged by your Lightning Bolts and Dancing Bolts take 20% increased damage for 5 seconds.

Tectonic: For every 5 points of Dexterity purchased within range, your Earth skills gain 3.0-14.9% critical damage. Meanwhile, you can also get 15% Lucky Hit Chance.


Exhumation: For every 5 Intelligences purchased within range, the damage done by your Corpse skills is increased by 3.3-13.9%. Consuming a corpse increases your maximum health by 4% and reduces damage taken by 4% for 4 seconds.

Desecration: Your Desecrated Ground deals 19.8-59.4% more damage for every 5 points of Willpower purchased within range. While you are standing on your Desecrated Ground, you deal 15% more Shadow damage.


Explosive: Your Stun Grenades deal 13.2-39.6% more damage for every 5 points of Dexterity purchased within range. Casting Stun Grenades reduces your damage by 10% for 2 seconds.

Nightstalker: For every 5 Intelligences purchased within range, Shadow damage you deal increases by 2.0-9.9%. Reduces Shadow Imbuement’s active cooldown by 4 seconds when you enter Stealth state.


Stalagmite: Your Ice Spikes deal 2.0-9.9% more damage for every 5 Intelligence purchased within range. Your Ice Spikes also gain an additional 10% critical strike chance.

Invocation: For every 5 points of Dexterity purchased within range, your Conjuration skill will gain 7.9-27.7% critical damage. Enemies damaged by your Conjuration skill will take 1% less damage to you for 6 seconds, stacking up to 12%.

Diablo 4 Season 2 Patch 1.2.0: Paragon Glyphs Update

Gameplay Updates

This update adds more cursor icon options, including higher contrast icons. Players can find this in this Accessibility Options menu.

Items can now be marked as favorites. Items marked in this way cannot be sold or recycled to earn Diablo 4 Gold.

Items in the storage room can now be marked as trash or favorites. Players can now search and filter storage rooms to find items faster. We can group together extracted Aspects with the same Legendary Power when sorted in inventory and stash.

Also, additional options to hide combat text are now available in settings, and auto-run has been added. When the bound button is pressed, the player will continue to move in the direction they or the mouse cursor is facing until another movement action or skill is initiated.

They have added three new icons to Helltide Chests map, representing Jewelry, Armor, and Weapons. Also, two additional character slots have been added here, for 12.

Diablo 4 Season 2: Enchant Costs Reduced

Finally, enchantment costs are now determined by coefficients from the base item power and item type, rather than the item’s sales value. For rare items, this usually results in a higher initial enchantment cost. However, subsequent enchantments will continue to level up at a significantly slower rate than before.

The enchantment costs for legendary items are often reduced across the board. Also, imprinting, adding sockets, or upgrading will no longer increase enchantment costs.

That’s most of the update notes for Diablo 4 Season 2 Patch 1.2.0. The patch addresses many of the community’s concerns, particularly regarding endgame content and the overall gameplay experience.

In the meantime, developers are listening to feedback and making necessary adjustments. The introduction of new bosses, unique items and Paragon Glyphs add depth to the game and ensure players stay engaged.

Bren Lyles

Hardcore gamer and editor who enjoys getting more people to games and answering people's questions. I closely follow the latest trends in the gaming industry in order to keep you updated with the latest news.

Related Articles