Games Updates

  • WOW Dragonflight Patch 10.2.5 Seeds Of Renewal Update Notes

    Recently, the developers announced WOW Dragonflight patch 10.2.5, titled Seeds of Renewal.

    This patch bridges the gap between ongoing major content patches and the next patch for the game. This means there won’t be as much content as Patch 10.2, which was released on November 7th. But players still can take part in various developments of World of WarCraft’s overall story and gameplay.

    While patch 10.2.5 won’t be Dragonflight’s last patch, it will kick off the expansion’s ending while still allowing World of WarCraft to transition into the next era as The War Within begins.

    In this guide, we’ll talk about some of the key updates in WOW Dragonflight Patch 10.2.5 and their impact. Without further ado, let’s get started.

    WOW Dragonflight Patch 10.2.5 Seeds Of Renewal Update Notes

    Dragonriding

    In patch 10.2.5, Dragonriding is coming to all of Azeroth. Since the start of the expansion, players have only been able to use their Dragonflight Mounts in Dragon Isles. But in the next patch, you’ll be able to soar across Azeroth’s preexisting continents with all the new mounts you earned in this expansion.

    Also Read: WOW Dragonflight: How About The New Mounts In The Latest Upcoming Patch 10.2.5?

    In patch 10.2, we can use traditional flying mounts in Dragon Isles, and in the next patch, the reverse will also be true. Dragonriding is available throughout Azeroth, but is limited to a maximum Dragonriding speed of 80%.

    WOW Dragonflight Dragonriding Updates Coming in Patch 10.2.5!

    Gilneas

    Gilneas is one of the most forgotten zones in World of WarCraft. In the new patch, it will become the centerpiece of a new storyline that allows players to take back the city in the name of Alliance.

    Although Gilneas was introduced to World of WarCraft in 2010 as the starting area for the then-new Worgen race, it has been largely unused since then.

    However, in patch 10.2.5, we will be fighting alongside the former Gilnean King, Genn Greymane. He will lead his troops back to his homeland in an effort to regain his homeland.

    It’s worth noting that Reclaiming Gilneas will not be testable on PTR.

    WOW Dragonflight Gilneas Return Confirmed

    The End Of Dragon Isles Story

    Because the story that takes place in Dragon Isles will end next year, patch 10.2.5 will probably bring an end to what we played in Dragonflight last year.

    Since the next patch will allow players to progress through Epilogue chapter of Dragonflight story, this will probably resolve outstanding issues across all areas of Dragon Isles.

    Players will also be able to discover some additional Dragon Isles content through Azerothian Archives. Players can learn about how this continent existed before Dragonflight incident through weekly public events held in Azure Span.

    WOW Dragonflight: Azerothian Archives Complete Overview

    Follower Dungeons

    World of WarCraft Dungeons is getting a new system that lets you complete dungeons with AI-controlled NPC companions.

    This new feature, called “Follower Dungeons,” will focus on helping new players learn the mechanics of Dragonflight dungeons. But seasoned veterans can also practice their mechanics and team composition.

    However, Follower Dungeons are only available in Dragonflight dungeons in normal mode. Players can choose to queue alone or enter the dungeon with up to four other players. Once they’re inside, NPC followers will fill in any missing roles. When using NPC followers, all players will still receive the same rewards as a normal dungeon with a full party.

    WOW Dragonflight Patch 10.2.5 Follower Dungeons First Look!

    Outland Cup

    While you’re dragonriding outside Dragon Isles, why not test your skills in Outland Cup?

    You can take part in 13 games spread across Outland on Public Test Servers. You don’t even need to unlock Dragonriding, just rent a dragon to take part. Most importantly, taking part and winning the competition will also be rewarded with rich WOW Dragonflight Gold and loot.

    WOW Dragonflight Outland Cup: Dragonriding Event in 10.2.5 with New Rewards

    More Customization Options

    The developers are continuing to add more customization options to another batch of WoW races. Among them, Draenei, Warlock Tyrant, and Darkglare demons will receive unique customization, and Trolls will see five new hair colors. Most importantly, this will provide completers with dedicated Customization Achievements.

    Dragonflight is friendly to players who want to expand their character’s appearance. Multiple races and classes have received updated models and new customization features.

    The vast amount of customization that Dracthyr Evokers enjoyed when they were added to the game at the start of Dragonflight set the standard for the entire expansion. However, the rest of the current races in the game are continuing to catch up.

    WoW Dragonflight: New Customization Options Coming in Patch 10.2.5

    Class And Race Changes

    • Dracthyr: All Dracthyr races are now given Soaring ability. This means they can now fly like Dragonriding, with energy and all their other abilities.
    • Evoker: Preservation evokers who have trouble maintaining Reversions may like the fresh change as it makes rotations feel smoother. Essence Burst can now be triggered when casting Reversions. Unfortunately, the mana cost of most spells has been increased by 10%.
    • Monk: Dance of the Wind’s dodge chance increases by 10%, and increases by an additional 10% every four seconds until the player dodges the attack. Ancient Teachings now increase Stamina by an additional 5%.
    • Shaman: When Shaman uses Earth, Fire, and Storm Elementals, they appear smaller than allies and enemies. To Shaman, they will still appear larger.

    WOW Dragonflight Patch 10.2.5: Class And Race Changes

    The above are all the key contents of this patch 10.2.5. As expected, they will release the patch before the end of January. But according to the developers, Seeds of Renewal will be launched on Tuesday, January 16, 2024, although there is still no exact release time.

    Regardless, this new content has a lot of players excited. Let us look forward to its arrival!

    Read More »
  • What New Content Has The Recent Update Brought To Lords Of The Fallen?

    Here, I want to talk about the new content of Lords of the Fallen. All the latest patches have brought some nice QOL features, and some tasks are now fixed.

    Most importantly, the multiplayer experience has been greatly improved. For example, Vestiges menu now offers new options such as Co-op Partner Indicators to better interact with players and farm Lords of the Fallen Vigor together. The game is definitely in better shape now.

    So today let’s take a look at the patch notes and discuss what it has accomplished and what I think still needs to be done. Here I’m going to highlight what I consider being the weakest part of the game - multiplayer.

    I think these will be helpful to everyone: those who own the game will be up to date, and for those who are still on the fence, hopefully it will help you make your decision.

    What New Content Has The Recent Update Brought To Lords Of The Fallen?

    Performance

    I want to start with the overall performance of the game. Some of you remember it wasn’t very good when it was released. I think it’s safe to say that most of the performance issues have now been resolved. Currently, the game runs fine at Ultra settings at 1080p.

    There are two realms in the game: realm of the living and realm of the dead, and you can switch between them almost anytime, anywhere. So, performance in Umbral - the world of the dead was always a little wonky, but it feels like that’s no longer an issue in most cases.

    I tried spending some extra time in Umbral, waiting for the timer to go off. Now it’s very smooth even when dealing with hordes of enemies. Unfortunately, this absolutely diabolical VHS-like filter still exists.

    That being said, the overall performance of the game still depends on the region. So you may still experience some slight fluctuations in certain areas, such as Bramis Castle.

    One of the most annoying things when it comes to performance is autosave stuttering, especially in late game areas and after playing for over three hours at a time. Just like any other souls like game, each character has a save file which is overwritten every time you reach an area or defeat a boss.

    I don’t know if this has anything to do with your total play time on a character or the amount of stuff you hoard or the area itself, but it looks like that’s been fixed now.

    I tested it with two characters: one was NG+2, and the other was a newbie who was playing through the game for the first time and was about to defeat the last boss, Adyr. I’ve been playing with each character for about 3 hours now and it looks like the issue has gone away now, but please let me know how it goes for you.

    Lords of the Fallen: How to Fix Performance Issues?

    New Features

    Before we move on to the most important topic - multiplayer, we have listed some other changes here. These changes, while less significant, are still very welcome.

    Most bosses will be stronger compared to previous patches. For example, their attacks are stronger and they can deal with more damage. Now some of them, such as Abbess Ursula, Judge Cleric, Lightreaper, and Sundered Monarch, have also received updates to their behavior, making them more in line with late-game challenges.

    It’s also worth mentioning that Lightreaper Sword special move has now been fixed, and Vanguard Armor and some other sets no longer glitch.

    Also, the issue of enemy health bars being visible from a distance in some areas has now been fixed. At least, I don’t see it anymore. It used to appear in Pieta fights. Sometimes you can see their health bar while fighting a boss.

    Lords Of The Fallen: New Features In latest Update

    Multiplayer

    There are some really pleasant changes and tweaks when it comes to multiplayer.

    When playing the game in co-op mode, you can now see where your partners are. This is thanks to this little glowing indicator in the game. This is a very simple addition, but it helps a lot and makes a lot of sense. However, I would like transfer back to the host to be an optional feature.

    Another pretty nice QOL change is the additional options on the Vestige menu. You can now leave a co-op session and kick players out of your session.

    There are also fewer disconnections during PVP, as hacked players can no longer return to the main menu. Also, compromised players can no longer interact with vendors. If it does not start Ritual, Moth Wall that appears when it is invaded will automatically disappear after a certain period.

    These are very welcome changes, but the core problem remains. We can say the multiplayer to be one of the most important features of any souls like game. It gives players a good reason to keep coming back and extends the overall longevity of the game.

    Also Read: Lords Of The Fallen: How To Unlock The Glided Bucket Weapon?

    I think even people who have little to no interest in playing these games cooperatively or doing PVP should be interested in the game’s souls like gameplay functioning properly. Because like I said, it allows players to play the game longer, which gives developers a reason to keep improving the game and updating the game.

    But Lords of the Fallen’s multiplayer have been bogged down almost from day one, mostly due to ping issues. Each co-op session is very host dependent, and if your host is far away from you, you won’t be able to enjoy the game.

    So you might see some tweaks and improvements, but it’s never going to improve unless they invest in dedicated servers.

    Everything You Need To Know About Lords Of The Fallens Multiplayer Mode!

    Conclusion

    Overall, Lords of the Fallen is a good game and I’m glad it continues to be improved and updated. But sadly, it’s currently only playable alone unless you have a friend who lives nearby and has a good internet connection.

    Regardless, there are more updates to come for Lords of the Fallen, with a roadmap filled with fun free content like new quests, new weapon animations, new spells, new armor sets, and more. Let us look forward to it bringing us extra surprises!

    Read More »
  • Path Of Exile 3.23 Affliction Update Notes - New Content & Highlights

    POE 3.23 Affliction patch notes have been released. In my opinion, this is the biggest and best Path of Exile update in a while. The patch notes are long, but I’m going to touch on the things that stood out to me.

    There were many predictions about Affliction before it released the patch, but none of us expected new Ascendancies to appear in Affliction League. Honestly, when I saw the trailer, I was shocked, but in a good way.

    Affliction is an in-map mechanic. Unlike Trial of the Ancestors or Heist, you don’t have to leave the map and enter a completely original area to do so. While mapping, you’ll encounter Sacred Wisps, which allow you to teleport to a place called Viridian Wildwood. You’ll be able to explore the forest and find new valuable rewards, new powers, and even new bosses.

    POE 3.23 Patch Notes Deep Dive - New Gem, Ascendancy and more

    New Ascendancies

    Next comes the most exciting part of Affliction League - three new Ascendancies that you can choose from in addition to the regular Ascendancies.

    The first Ascendancy was called Warden Of The Maji. This Ascendancy specializes in Flasks and Tinctures, while also providing some form of defense via Barkskin skill and Oath of the Maji.

    The second Ascendancy, Warlock of the Mists, lets you manipulate corpses for more damage and provides protection against monsters that share the creature type with the corpse. In addition to gaining 3 new curses, you can purchase corpses from NPCs and summon them as spectres. This Ascendancy class should be suitable for Minion builds and Aurabots.

    The last one is called Wildwood Primalist. This one is very interesting because if you have enough POE Currency budget, you can buy charms from NPCs to create your own Ascendancy class.

    Also Read: Path of Exile 3.23 Affliction Is Coming! - Everything You Need To Know About Affliction

    This Ascendancy class has very high potential. Imagine that we could buy some powerful charms from NPCs. This Ascendancy class could be pretty insane. I think most players will choose this Ascendancy class at the beginning of the league.

    When Sacred Wisps run out of energy, they will take you back to where you came from, along with the other Wisps you collected. These Wisps then disperse into the environment and inhabit randomly selected monsters in the area, increasing their power and bonuses.

    POE 3.23 Affliction New Ascendancies

    Buffs (Skill Gems)

    Now, let’s talk buffs and nerfs. I’ll start with skill gem buffs.

    Divine Ire’s damage is greatly increased. It now has up to 10 stages instead of 20. Meanwhile, after the first stage, the hits and failures in each stage will also receive more damage.

    I’ve played self-cast Divine Ire before, but the channeling play style felt clunky. But Divine Ire Totem should be very good. Totem will automatically release its beam once it reaches its maximum stage. Since the maximum level is now 10, it can release faster the beam.

    Cobra Lash gets a huge buff at both clear speed and single target thanks to the extra chain. I think this will be a popular league starter.

    Animated Guardian now has more minion maximum life. Because some Animated Guardians are very expensive to set up, and the last thing you want is for them to die.

    In addition to Animated Guardian, many minions now have more lives, such as Summon Carrion Golem, Summon Fire Golem and Summon Reaper.

    Rolling Magma now gains +2 chains at 20% quality. Someone might come up with some insane and fun Rolling Magma builds with this change. Something like using Sire of Shards to clear the entire screen would be really fun.

    Finally, Arc also gets a buff. The 15% increase in damage done by hits and ailments means Ignite Arc should be pretty good in the next league.

    Path of Exile Affliction Powerful Buff

    Nerfs (Skill Gems)

    Continuing with the discussion of skill gem nerfs. Our endgame Righteous Fire was nerfed. Righteous Fire should perform better in the campaign, but you’ll quickly hit a wall when you get to the map.

    This is because it has removed base fire damage from the skill gem, so now you can only adjust life and energy shield to get the same amount of damage. To do that, you’re going to have to sacrifice things like gear damage, which isn’t ideal.

    Also, stacking health means you won’t be able to scale Fire Trap, which is a tremendous loss of damage to a single target.

    Some people might build Righteous Fire using Rathpith Globe, but I think the additional Divine Orbs it would require would also be much higher.

    Vortex, another popular league starter has also been nerfed. It is no longer instant, and it has significantly reduced its damage at gem level 20.

    Finally, Purity Auras no longer provide higher AOE at 20% quality, which is a nerf to minion builds. However, if you use them yourself, this change is considered a buff.

    PoE Affliction: Every Major Nerf

    Nerfs (Unique Items)

    What would happen to Path of Exile if it wasn’t nerfed? This time around, the nerf hammer has finally hit some very popular unique items like Heatshiver and Kaom’s Spirit. I mean, these are all expected.

    Many people thought that Heatshiver in Trial of the Ancestors would be weakened, but unexpectedly it survived. And now it’s finally time to be nerfed. Heatshiver now only allows you to gain 30% of cold damage as bonus fire damage against frozen enemies instead of 100%, which is obviously an enormous loss of damage.

    This will affect builds such as Frost Blades, Ice Trap and Cold Shockwave Totem. My Cold Shockwave Totem build survives because it doesn’t use Heatshiver or Replica Dragonfang’s Flight.

    As for Kaom’s Spirit, it now restores 1 Rage per second for every 300 health restored, instead of 100 health per second. This will affect a lot of builds, mainly attack builds like Frost Blades, Flicker Strike and Tornado Shot.

    However, if you have very high life regeneration, such as if you play Inquisitor or Guardian, this recent change can be easily overcome.

    POE 3.23 Affliction Content Review - Is Everything Buffed or Nerfed?

    Transfigured Gems

    In Affliction League, Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels will be combined into a new system called Transfigured Gems. It serves as an alternative version of the skill gem, with different functionality and balance.

    The new Transfigured Gems offer huge potential for completely new builds, such as Raise Zombie of Falling. You can now summon zombies from the air instead of from the ground.

    We’ll be getting over 100 Transfigured Gems, and I can’t wait to see how they interact with the monsters.

    Also, any skill gem nerfs we receive will probably be turned into buffs for Transfigured Gems, but we won’t know until the details come out.

    POE 3.23: Transfigured Gems from the Reveal

    Ultimatum & Metamorph

    Another thing is, Ultimatum is back. I think more people will choose this over the other mechanics they normally do because it’s such a great value.

    With Ultimatum replacing Metamorph, we also get Ultimatum’s unique Atlas passives.

    I’m glad to see Metamorph is actually gone. Because Metamorph, as one of the extra content, feels bland. It all depends on the reward. When we have other mechanics like Harvest and Expedition, there will be no reason to farm Metamorph as we do now.

    POE 3.23 Affliction League Reveal Ultimatum Is Back!

    Gemcutter’s Prism Vendor Recipe

    Before I wrap up, I’d like to mention that Gemcutter’s Prism Vendor Recipe has been removed. This means you now have to pick up all the good gems and sell them to get Gemcutter’s Prism early in the game.

    Also, we may see an increase in the price of Gemcutter’s Prism in Affliction, and a 20% reduction in the number of premium skill gems on the market during the start of the league. Note, however, that this change does not affect non-awakened support gems.

    Conclusion

    Let’s be honest, these patch notes are pretty heavy and there’s a lot to digest. Hopefully, I’ve covered all the important stuff.

    However, I’m excited that there will be a meta shift where we will try different builds instead of the usual ones. Hopefully, these Transfigured Gems and new Ascendancies live up to their names and contribute to the diversity of the build.

    Read More »
  • All The Changes With The New 30% ICC Raid Buff In WOTLK Classic Phase 4

    Here today I want to talk about something very interesting and that is the upcoming 30% ICC raid buff. We found this to be a buff that changes everything.

    I want to talk about the timeline for this buff. When we see it, you know exactly how it’s going to scale. And then I also want to talk about something that no one has considered yet, like what’s happening with Raid Composition? How many healers are there? What do you give up when you have this buff? How has your tank changed? What changes have occurred to DPS? I want to cover everything.

    WOTLK Classic Phase 4: All The Changes With The New 30% ICC Raid Buff

    ICC Buff Explained

    So, before discussing timelines and Raid Composition changes, let’s get down to business. We should probably cover what the actual buff is.

    So imagine entering ICC with a really outstanding magic boost that makes you stronger and all the healing you receive better. For example, you have a Protection Paladin Tank with 50,000 health, with this buff your health will rise to 65,000. This makes it easy for you to survive Lich King’s attacks.

    By analogy, your Holy Paladin will rise from 13,000 Holy Light points all the way to 177,000 points. And your excellent Fury Warrior will jump from 14,000 DPS to 18,000 DPS.

    But there’s a problem, the developers aren’t letting go of this exceptional buff in the next 5 months. Instead, it scales up every few weeks until it reaches 30% damage healing and health. So you might ask, while most people are referring to the upcoming ICC changes as “buffs,” what are the actual effects on gameplay?

    This is really just Nerf done differently than Nerf of the past. This new and exciting way to actually enhance player abilities has some positives and some controversial negatives.

    There’s always been a suspicion that ICC’s actual raid balance was designed around 30% buff combat, much like Heroic Lich King’s extremely punishing one shot mechanics.

    Because there are currently only 175 guilds that have cleared Heroic Lich King. If anyone has already obtained Invincible’s Reins or powerful 284 weapons, it will bring a 30% buff, so ordinary players can also clear the battle easily. Lich King will eventually be available to thousands of guilds.

    To be honest, I’m a little wary of this buff myself. Because I know this will weaken players’ enthusiasm for guild activities. But I know that a lot of players seem to be very excited about this buff so far. Therefore, this may also make some players more motivated to complete ICC raids.

    WOTLK Classic Phase 4: ICC Buff Explained

    ICC Will Be Easier

    Another controversial change is that when we finally get the 30% buff, ICC becomes extremely easy for normal mode groups. Because a 5,000 gear score character should be able to handle ICC with ease.

    I fully support this change. If I can take my warriors into a normal ICC team to get those powerful items, it will motivate me to be more prepared for Cataclysm.

    The Buff Affects Other Raids

    But what we have to note is that when people do 20,000 damage in ICC, they go to Ruby Sanctum to just do less damage and eventually even remove people’s damage. This makes the player’s gaming experience so bad.

    So the developers must at least agree that raids like Firelands have completely different Nerf systems so that players don’t become too passive here.

    But if you’re struggling in Professor Putricide’s Heroic Mode and you know you’re getting a 5% damage and health buff next week, a lot of guilds are really going to lose some momentum the week before the patch is due to release.

    WOTLK Classic Phase 4: Professor Putricide's Heroic Mode

    When Is The Buff Coming?

    Now let’s talk about the timeline and what to expect from this ICC buff. Tim Jones mentioned in a recent podcast that the first ICC buff may not be more than two months after launch. But we don’t know if this news is reliable.

    While we can mark the calendar as December 5 based on the 8-day timeline released on October 12, we really can’t know for sure.

    The raid is a tough nut to crack, much more difficult than most of us imagine. This could mean we’ll see the 5% raid buff even sooner, perhaps even beckoning us in mid-November. Because we need to polish those buffs that come out every few weeks.

    If this pattern continues, though, we could see the buff rise fairly steadily by 10% by mid-December and 15% by the new year. But remember, this is where the pattern holds. So let’s not rush things, keep your strategy more flexible and your WOTLK Classic Gold stocked up.

    How The Buff Affects Guilds?

    So let’s hear your battle plan. Are you preparing for earlier buffs? More guilds may use this new buff to clear Lich King. We also have some very good data from the past that explains exactly what would have happened in the past.

    When buffed by 5%, Professor Putricide’s kill count jumped by almost a thousand. This happens in almost every fight, like Lich King, Blood-Queen Lana’thel and even Syndicate, and then progression levels off again. As you’d expect until the next buff.

    While the strategy will be completely different in almost every battle, it’s not just the kill count that’s affected. Once the buff is implemented on Maraudon, you can actually pump DPS directly, even during Bone Storm. But it means there will be some serious team changes as well.

    WOTLK Classic Phase 4: ICC Raid Comp Shifts

    ICC Raid Comp Shifts

    The best scaling level 8/14 only scales better on buffs. But it’s entirely possible that Gargoyle won’t get the buff, which would put them at a tremendous disadvantage.

    It’s not just DPS that will change, it will also be the play style of tanks. For example, Protection Warrior may return with more health as a healer. While this is indeed bad news, most guilds will want to get the heals down to four as it will make Infest more manageable.

    When Raid Comp changes, the level type itself will also change. We will see more GDKP running with buffs. Now, you can probably clear a full normal raid with 20 players instead of 25.

    Overall, this has a tremendous impact on the game. Because of the ICC nerf, you may be wondering how to best prepare for this game-changing buff. to maximize your team’s full potential and take full advantage of buffs. I definitely recommend you start brainstorming how you can adapt to these changes. So you don’t miss the huge new ICC Nerf preparation guide and let’s conquer Lich King Fortress together.

    Read More »
  • New World Season 4 Eternal Frost Update Notes! - Release Date & New Content

    Following the successful launch of Rise of the Angry Earth expansion, New World has announced Season 4 called Eternal Frost, much to the excitement of all players.

    The new season will bring new Storyline, Expedition, Artifacts and more. In addition, they will launch a new Season Pass in Season 4, as well as some limited-time challenges. Players can complete these challenges to earn exclusive cosmetics.

    If you have been waiting for the update of New World Season 4 Eternal Frost. Here’s everything you need to know about it, including its release date and everything it will bring to the game.

    New World: Dev Update - Eternal Frost Announcement

    Release Date

    The developers stated that New World it will release Season 4 Eternal Frost on December 12, 2023, however, the specific time has not been revealed. In addition to this, players can test out all upcoming content in its Public Test Realm ahead of its global launch starting on November 9.

    However, keep in mind that you need to own Rise of the Angry Earth to access the new content.

    New World Season 4 Eternal Frost Release Date

    Content Summary For Season 4

    Below, you’ll find a full breakdown of everything in New World Season 4 Eternal Frost.

    New Storyline

    New World Eternal Frost update will continue Rise of the Angry Earth storyline. The storyline started with the last patch in October of this year. Players will have to face an unknown threat from Knight of Round Table. He discovers the secret of Ancients and plans to conquer humanity with the power of Eternal Frost on Aeternum.

    To stop him, players must team up with Silver Crows, a group of explorers and adventurers, and seek the help of a Fire Mage named Daichi to track down and defeat the knight before he destroys Aeternum.

    Also Read: New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes

    Winter Convergence Festival

    Icy winds and Glimmering Gleamite fill the air once again as Winter Convergence Festival returns to Aeternum. During the festival, you will visit Winter Villages, meet Winter Wanderer and perform his festival missions.

    In return, players will receive Winter Tokens. Players can use them to earn new limited-time rewards, including Festive Skins, Emotes, Housing Items, and more. Players can also earn a generous sum of New World Coins by selling recurring rewards.

    New World Season 4: Winter Convergence Festival

    Glacial Tarn Expedition

    New World Season 4 will also introduce a new Level 65 Expedition called Glacial Tarn. This is a level 65 dungeon located in Great Cleave region, where players must venture into the frozen caverns beyond Empyrean Forge.

    There, players will also be able to explore a massive frozen complex hidden beyond Empyrean Forge and pursue Varangian Knight Sir Loth.

    To defeat him, players must find and use Empyrean Flame’s primordial magic to eliminate Ice Magic-filled enemies and obstacles and defeat him before the power of Sir Loth consumes all of Aeternum.

    New Artifacts

    Eight new Artifacts will be part of Season 4. Players can find and equip 8 new Artifacts to redefine their play style. These powerful weapons and armors each have their own unique abilities and tasks, including but not limited to:

    • Boltcaster Bow: Stun and shock enemies
    • Winged Shoes: Boost your speed and reduce cooldowns
    • Frozen Gauntlet: Freeze and finish your enemies

    New World Season 4 Artifacts Preview

    New Season Pass

    New World Season 4 will provide you with a new Season Journey, new Activity Card, new Challenges, and new rewards, including cosmetics and consumables.

    Players can access Season Journey and Activity Card from the main menu and track their progress and rewards. Challenges will test players’ gaming skills and knowledge and reward them with Season Points and other rewards.

    Winter Warrior Boss

    New open world boss Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread Forever Winter across the land. Players will team up with over 20 players and defeat it in Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands to earn new seasonal rewards.

    New World: New Winter Enemies & Loot

    General Crassus Boss

    On the other side of New World, General Crassus’s armies are threatening Aeternum. Following ancient plans, Crassus’ forces occupied the southern lands and freed Cyclopses Lucanus and Decimus.

    Your mission is to hunt down its terrifying leader and eliminate Roman tyranny’s shadow. You will search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory over them will net you new event-specific daily rewards.

    Cross World Expeditions & New Group Finder

    In Season 4, players will team up with anyone from around the world to complete challenges. However, they should be in the same area.

    To find the perfect player, you can use the new one-click Group Finder. It automatically forms a role-balanced cross-world group, eliminating the need for lobby management.

    New World Season 4: Cross World Expeditions & New Group Finder

    Public Test Realm

    Finally, New World will open Public Test Realm on November 9th. PTR will allow players to preview upcoming features and content, such as new Expedition, a new Season Story, new Artifacts, and more. PTR will also provide players with special accommodations, such as instant levels and special gear.

    PTR is a separate client from the main game and needs to be downloaded separately. Players who own the base game will have access to a PTR app on Steam. PTR availability is limited and queues may apply. It’s important to note that PTR characters and progress will not transfer to the live game.

    Conclusion

    That’s everything you need to know about New World Season 4 Eternal Frost. We expect an Eternal Frost update to bring a lot of excitement and fun to New World players as they explore new content and face new challenges. Although Rise of the Angry Earth expansion is required to play, the update will be free-for-all players who own the game.

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  • Lords Of The Fallen Update 1.1.224 Patch Notes! - NG+ Vestiges & Progression

    As we all know, Lords of the Fallen have been well-received since its release on October 13 of this year, but its release hasn’t been as steady as players had hoped.

    In addition to cross-platform connectivity issues, players also encountered save glitches, balancing issues, and various other issues. This PC version of Lords of the Fallen even suffers from performance issues such as stuttering and input lag.

    In response, Hexworks and CI Games released the latest update for Lords of the Fallen, Patch 1.1.224, on October 23. This patch addresses various issues and bugs, including fan-requested New Game Plus tweaks.

    Here I will summarize all the important content in this patch. If you’re wondering what exactly has changed in this Dark Souls-style action RPG, you can’t miss this explanation.

    Lords Of The Fallen Update 1.1.224 Patch Notes! - NG+ Vestiges & Progression

    Enemy Density Lowered

    First, one of the most significant changes in Lords of the Fallen Patch 1.1.224 is that enemies will stop chasing early. This update limits enemies’ leashing abilities, making them more likely to return to their spawn point earlier than before. This helps prevent large numbers of enemies from relentlessly pursuing the player as they rush through the level.

    Previously, there was the risk of multiple enemies pursuing you fiercely, stalking you until they exacted their bloody revenge. Now, as Hexworks said, they are improving our “Leashing” system. Enemies will no longer relentlessly pursue players, but will instead be limited in how far they can travel from the initial spawn area.

    The developer says it will make further improvements to this in Thursday’s patch, including reducing the number of enemies in the most difficult areas for players. It will remove these enemies from your original play through, but will remain in NG+ in line with the more challenging experience players are looking for.

    In addition, crowd behavior has also been adjusted. This way, enemies won’t swarm as often. Moreover, in the most difficult areas for players, the number of enemies will be reduced and their aggressiveness will be relatively weakened.

    Also Read: 3 Best Starting Classes In Lords Of The Fallen

    NG+ Vestiges

    In addition, Hexworks has also introduced some fundamental changes to ensure that every player has a better NG+ experience. Including those who enjoy the challenge of No-Vestiges and those who wish they still existed in the world.

    In Patch 1.1.224, when you complete the initial game, you will see a new option before starting the next one. You can choose to go directly to the next consecutive NG. For example, if you just finished NG+1, you will move on to NG+2.

    Or you can choose to replay the current NG with the same difficulty. It will retain your Lords of the Fallen Items, characters, and progress, but reset the entire world, including NPCs and quest lines. This will allow trophy hunters and completionists to seek out any outstanding quests without having to deal with increased difficulty, if they so choose.

    Also, in a further patch this Thursday, you’ll see further updates to NG+ mode. NG+1 will not remove all traces. You will only see some disappear while leaving key locations intact.

    In NG+2, more parts disappear. Then in NG+3, all but the main hub Skyrest Bridge and Shrine of Adyr Vestige will disappear. This way, our original vision remains the same, but more of a gradual adaptation awaits those looking for a higher level challenge.

    Finally, as a follow-up to last week’s hot announcement during the livestream, we can confirm that the developers have begun work on “NG+ modifier system.” This allows players to customize their NG+ experience. Whether you keep all traces, just some, or obliterate them.

    It will also include other interesting modifiers such as hardcore mode, item randomizers, enemy randomizers and more.

    The feature set is not fully defined yet, but the developers say they will release the new NG+ modifier system before the end of this year.

    Lords of The Fallen: Huge Game-Changing Patch 1.1.224 - NG+ Vestiges, Mob Density, Progression Loss, Performance & Stability

    Crossplay Back

    In this Q&A stream, the developers stated that they would deploy this feature to all platforms as soon as possible. But before that happens, PC gamers need to make sure their GPU stability reaches a certain level.

    Performance & Stability

    Essentially, Hexworks has been listening to players and adjusting Lords of the Fallen accordingly. The patch also aims to address performance issues experienced by some players.

    The data shows that developers’ continued efforts to improve GPU stability are paying off. Currently, the number of players affected by GPU stability has dropped significantly from launch to less than a third of day one, but it still affects 4% of players every hour.

    The developers are still trying to roll out many key improvements until it released the next patch, which will bring these numbers down even further.

    Progression Loss

    For those who lost level progress due to corrupted saves or co-op-related issues in Patch 1.1.215, the developers say they are working hard to find a solution for you.

    They are forming a team so that you can send corrupted saves or downgraded characters to the team. The team will respond by providing your save with the required LotF Vigor to restore your character to the level it was at prior to the glitch.

    Visuals

    Finally, this patch also fixes fog card artifacts in locations such as Manse of the Hallowed Brothers when frame generation is enabled.

    The above is the update instructions for the latest Patch 1.1.224 of Lords of the Fallen. What do you think of these improvements? See you next time!

    Read More »
  • Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

    In preparation for the release of Diablo 4 Season 2, the full patch notes for Update 1.2.0 have been released. But the actual update won’t be released until October 17th.

    This is the largest batch of patch notes yet. The developer recently highlighted the most important of these changes during a Diablo 4 Season 2 campfire chat.

    Much of the patch will focus on gameplay, experience, and balance updates, as well as a host of bug fixes. Also, this patch will add new Unique Items, Legendary Aspects, and Paragon Glyphs.

    Here I’ll walk you through some of the most important parts of the patch notes to help you get up to speed on what this update is all about.

    Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

    Unique Items

    First, let’s talk about the new Diablo 4 items in Patch 1.2.0.

    Tassets of The Dawning Sky (Generic Unique Pants): When you take damage from a non-physical damage type, your maximum resistance to that damage type is increased by 6-10% for 6 seconds. However, this effect can only apply to one damage type at a time.

    Tuskhelm of Joritz The Mighty (Barbarian Unique Helm): When you gain Berserk while already enraged, you have a 40-60% chance of becoming more enraged. It also increases damage by 15%, generates 2 Fury points per second, and reduces cooldown by 10%.

    Dolmen Stone (Druid Unique Amulet): Casting a Boulder while Hurricane is active will cause your Boulder to spin around you.

    Scoundrel’s Leathers (Rogue Unique Chest): Although you have unlimited energy from Inner Sight. But your core skills have a 60-80% chance of producing Caltrops, Poison Trap, or Death Trap.

    Blood Moon Breeches (Necromancer Unique Pants): Your minions have a 3-7% chance to curse the enemy. Enemies affected by at least 1 of your curses take 70% increased overpower damage.

    Blue Rose (Sorcerer Unique Ring): After a Lucky Hit, there is a 30% chance of forming explosive Ice Spikes when damaging the enemy, causing 0.25-0.35 points of cold damage. If the enemy is frozen, it tripled this chance.

    Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an elite enemy, it attracts nearby enemies. It increased your damage against them by 30-60% for 3 seconds. Note that this effect can only occur once every 12 seconds.

    Flickerstep (Generic Unique Boots): Each enemy you dodge reduces the cooldown of your active ultimate by 2-4 seconds, up to a maximum of 10 seconds.

    Tibault’s Will (Generic Unique Pants): You deal 20-40% more damage while Unstoppable and for 4 seconds thereafter, and gain 50 Primary Resource.

    X’Fal’s Corroded Signet (Generic Unique Ring): After a Lucky Hit, your continuous damage effect has a 50% chance of bursting out, causing 5.0-6.0 points of damage of the same type to nearby enemies.

    Soulbrand (Unique Generic Chest): Your Healing Potion no longer heals immediately, but provides a barrier that provides 200% healing for 4 seconds. When you have a barrier, you gain 10-20% damage reduction.

    Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 points of Primary Resource, it guaranteed your next core skill to produce an overwhelming critical hit, increasing the damage by 80-120%.

    Diablo 4 Season 2: All New Unique Items Coming With Patch 1.2.0

    Legendary Aspects

    We can find the following these Aspects on Boots and Amulets.

    Aspect of Slaughter (Generic Mobility Aspect): You gain 20% movement speed. We lose this bonus within 2.5-5 seconds after taking damage.

    We can find the following Aspects on Amulets, Gloves, Rings, and Weapons.

    Aspect of Elements (Generic Offensive Aspect): You gain 20-30% additional damage and a set of damage types for 7 seconds. This effect alternates between 2 sets of damage types:

    • Fire, Lightning, and Physical
    • Cold, Poison, and Shadow

    Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not eliminate blood damage caused by enemies. This happens every 30-40 seconds.

    Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with Werebear skill, your next Werebear skill will deal 30-50% damage and stun the enemy for 2 seconds.

    Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 energy, you release an explosive cluster of Stun Grenades, dealing 0.2-0.3 total physical damage and stunning enemies for 0.5 seconds. Your Grenade ability deals 15% increased damage.

    Aspect of The Long Shadow (Necromancer Offensive Aspect): After a Lucky Hit, your Shadow DOT effect has a 10-30% chance of generating 3 essences. The damage caused by Shadowblight Key Passive will always generate 2 essence.

    Battle Caster’s Aspect (Sorcerer Offensive Aspect): After a Lucky Hit, when your Conjuration skill hits an enemy, you have a whopping 30-40% chance of gaining +1 level to your Conjuration skill for 12 seconds. Can be stacked up to 3 times.

    Diablo 4 Season 2 Patch 1.2.0: All New Legendary Aspects Coming

    Paragon Glyphs

    The value ranges provided for Paragon Glyphs below reflect their damage at level 1 and up to level 21.

    Barbarian

    Twister: Your Dust Devils deal 13.2-39.6% more damage for every 5 points of strength purchased within range. After creating Dust Devils, you deal 13% increased damage for 4 seconds.

    Rumble: Your Earthquakes deal 13.2-39.6% more damage for every 5 points of strength purchased in range. Also, each time Earthquakes are active, you deal 10% increased damage to Crowd Control enemies and bosses.

    Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion

    Druid

    Electrocution: Your Lightning Bolts and Dancing Bolts deal 13.2-39.6% more damage for every 5 points of Willpower purchased within range. Enemies damaged by your Lightning Bolts and Dancing Bolts take 20% increased damage for 5 seconds.

    Tectonic: For every 5 points of Dexterity purchased within range, your Earth skills gain 3.0-14.9% critical damage. Meanwhile, you can also get 15% Lucky Hit Chance.

    Necromancer

    Exhumation: For every 5 Intelligences purchased within range, the damage done by your Corpse skills is increased by 3.3-13.9%. Consuming a corpse increases your maximum health by 4% and reduces damage taken by 4% for 4 seconds.

    Desecration: Your Desecrated Ground deals 19.8-59.4% more damage for every 5 points of Willpower purchased within range. While you are standing on your Desecrated Ground, you deal 15% more Shadow damage.

    Rogue

    Explosive: Your Stun Grenades deal 13.2-39.6% more damage for every 5 points of Dexterity purchased within range. Casting Stun Grenades reduces your damage by 10% for 2 seconds.

    Nightstalker: For every 5 Intelligences purchased within range, Shadow damage you deal increases by 2.0-9.9%. Reduces Shadow Imbuement’s active cooldown by 4 seconds when you enter Stealth state.

    Sorcerer

    Stalagmite: Your Ice Spikes deal 2.0-9.9% more damage for every 5 Intelligence purchased within range. Your Ice Spikes also gain an additional 10% critical strike chance.

    Invocation: For every 5 points of Dexterity purchased within range, your Conjuration skill will gain 7.9-27.7% critical damage. Enemies damaged by your Conjuration skill will take 1% less damage to you for 6 seconds, stacking up to 12%.

    Diablo 4 Season 2 Patch 1.2.0: Paragon Glyphs Update

    Gameplay Updates

    This update adds more cursor icon options, including higher contrast icons. Players can find this in this Accessibility Options menu.

    Items can now be marked as favorites. Items marked in this way cannot be sold or recycled to earn Diablo 4 Gold.

    Items in the storage room can now be marked as trash or favorites. Players can now search and filter storage rooms to find items faster. We can group together extracted Aspects with the same Legendary Power when sorted in inventory and stash.

    Also, additional options to hide combat text are now available in settings, and auto-run has been added. When the bound button is pressed, the player will continue to move in the direction they or the mouse cursor is facing until another movement action or skill is initiated.

    They have added three new icons to Helltide Chests map, representing Jewelry, Armor, and Weapons. Also, two additional character slots have been added here, for 12.

    Diablo 4 Season 2: Enchant Costs Reduced

    Finally, enchantment costs are now determined by coefficients from the base item power and item type, rather than the item’s sales value. For rare items, this usually results in a higher initial enchantment cost. However, subsequent enchantments will continue to level up at a significantly slower rate than before.

    The enchantment costs for legendary items are often reduced across the board. Also, imprinting, adding sockets, or upgrading will no longer increase enchantment costs.

    That’s most of the update notes for Diablo 4 Season 2 Patch 1.2.0. The patch addresses many of the community’s concerns, particularly regarding endgame content and the overall gameplay experience.

    In the meantime, developers are listening to feedback and making necessary adjustments. The introduction of new bosses, unique items and Paragon Glyphs add depth to the game and ensure players stay engaged.

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  • Changes In Season 2 QOL In The Latest Diablo 4 Developer Live Stream! - Multiplicative EXP & Uber Unique Farm

    In a live developer update aired on October 4, we could see that Diablo 4 Season 2 will be bringing some huge quality of life changes across the board.

    Such as better inventory management and multiplicative EXP rewards. And the mount will feel better and more responsive. What’s more important is that the player’s item abilities will progress in a more meaningful way depending on the situation.

    The developers have tweaked the existing endgame progression by adding some content, and of course the mechanics of the new season. Overall, it is said that going from level 1 to level 100 will be 40% faster than in Season 1. Among them, resistance, damage buckets, unique item tweaks and class balance will be discussed in the campfire chat on October 10th.

    Diablo 4 Season 2 Developer Live Stream Highlights

    Inventories & Stashes

    First, I want to talk about inventory and stashes in the new season. We’re looking for a loot filter, but unfortunately we can’t seem to search by gear affixes. Loot filtering will focus more on rarity and item slots, with the ability to filter by Ancestral and Sacred.

    They are no longer Diablo 4 item rewards or monster drop gems, but drop in the form of gem shards. We can craft gem fragments at the jeweler, thereby reducing the amount of bloat we have in our inventory.

    You will no longer see Non-Sacred and Non-Ancestral common magic and rare items in higher World Tiers. Instead, they drop as crafting materials that you normally get by salvaging them. This will ultimately reduce the number of times we need a blacksmith so we can keep farming more efficient.

    In Season 2, we do higher level Nightmare Dungeons and pick up trash items just to get more Crafting Materials. And our picking up useless rare items was a way to farm Diablo 4 Gold before, so we may need to find a new way to farm gold.

    Also Read: 7 Essential Tips That Every Diablo 4 Player Should Know

    We also see more stashes added to towns in key areas, vendor NPC locations improved, and occultists coming to Tree of Whispers. So our towns are becoming more efficient.

    By the way, Renown completion will continue from season to season, but skipping the campaign will only unlock static 10 Waypoint locations.

    Diablo 4: Quality of Life Changes in Season 2 - Searchable Stash, Resistances Rework, Gems Take No Inventory Space

    Endgame Changes

    In terms of endgame additions, the developer demonstrated Tree of Whispers and how the endgame content process works during the live broadcast.

    New Bosses

    Also, we see the addition of 5 new bosses. Echoes of Varshan are returning, and this boss will be located near Tree of Whispers.

    Complete Nightmare Dungeons Tiers 21+ to get Beast of Ice. World Bosses and Legion Events will lead us to the new vampire seasonal boss, Lord Zeer. And Galvanic Saint will be obtained by completing Helltides.

    Component items used to gain access to these new bosses will be tradable between players. Each boss will be a way to farm unique items, and each boss will have its own unique drop table. The biggest boss will be Uber Duriel, whose Uber Uniques drop rate will increase. Uber Uniques will be more common than before.

    Diablo 4 Season 2: 5 New Uber Bosses

    Improvements In QOL

    We’re looking at huge quality of life improvements in the endgame. Depending on the level of the monster you’re fighting, the power of items on equipment will change within a narrower range. So now there’s a better reason to want to fight higher level monsters.

    As you level up, trash items will appear less and less frequently. Useless equipment affixes will also appear less frequently at higher endgame levels.

    We saw some Nightmare Dungeons targets removed, and even the layout was modified to reduce backtracking. For example, Lightning Storm affix now increases movement speed by 35% for 5 seconds. If used correctly, this might make it a S tier Sigil. We could also teleport directly into Nightmare Dungeons so we could avoid 2 loading screens.

    Massive Diablo 4 Season 2 Stream Recap

    Multiplied EXP Rewards

    For the final endgame, we once again get significantly increased XP from Whispers and Helltides. Whispers will also stick to cached item slots. So we won’t see any random necklaces dropped from the launch cache anymore. Helltide chests are getting new icons to indicate the type of chest on the map.

    Their gold rewards will also be greatly increased. This is said to help offset the cost of enchantment. We see an increase in the cost of initial enchantments, but lower scaling costs for subsequent enchantments.

    Whispers and Helltides caches will provide better item powered gear. So we rarely felt like we’re doing endgame content and getting trash gear all the time.

    New Season Mechanism

    The new season’s mechanic will be vampire powers. From what I understand, we will be getting a new UI element called Sanguine Circle, which will be used to manage our vampire powers. Each vampire power has a Pact cost to activate. We will find Pact as a consumable, which we can then place on our armor.

    We’ll use blood type currency to upgrade and unlock various vampire powers. There will be seasonal endgame content that allows us to remove or inject pact into armor for further customization.

    Diablo 4 Season 2: Everything You Need to Know

    Blood Harvest

    Blood Harvest will be a new Helltide style event. Starting at level 1 gives us more reasons to enter Overworld. Eris will be our new Cormond, an NPC we follow in Season 2 questline. Zeer is our new seasonal bad guy and his lieutenants will be invading our dungeons. Zeer himself will be the new endgame boss, which we can access by completing World Bosses and Legion Events.

    The above are all the highlights and quality of life changes that I know about this developer's live broadcast. Hope this helps. May your Diablo 4 Season 2 adventure be both challenging and fun!

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  • New Features & Changes In Elder Scrolls Online Update 40!

    Elder Scrolls Online is gearing up for a massive Update 40 patch packed with exciting new features and content. In a recent preview, the developers showed off what players can expect from this update, and the response has been overwhelmingly positive.

    Here, I will take you to review the live preview of this update. Includes new Crafting Stations, Jewelry Crafting changes, improved Group Finder tools, the highly expected Endless Archive, and upcoming in-game events. Without further ado, let’s get started!

    ESO Update 40 Overview - Grand Master Crafting Station, Jewelry Crafting Rebalance, Endless Archive

    Release Date

    First up, they will release ESO Update 40 base game patch on October 30th for PC/Mac and November 14th for Xbox and PlayStation consoles. In addition, PTS for Update 40 was launched on Monday, September 18th.

    In addition to this Endless Archive PVE campaign, this update also introduces many new features and additional content. These are completely free for all existing ESO players, with no additional purchases required.

    ESO Update 40 Preview: A First Look At The Endless Archive & Other New Features

    Grand Master Crafting Stations

    Grand Master Crafting Stations, one of the long-awaited features of many old ESO players, was finally unveiled in the form of concept art during this live broadcast. These sites were created to solve the problem of limited furniture locations in Guild and Crafting Halls.

    Previously, players were required to provide four Attunable Station Furnishings for each craftable set, including Clothing, Blacksmithing, Woodworking, and Jewelry.

    With GMC Stations, it solved this problem. Because each Crafting skill-line will have a unique GMC Stations. Players can import Attunable Stations into their GMC Stations. This way, players only need four GMC Stations instead of hundreds of Attunable Stations. As they enter more adjustable parameters, GMC Stations visually upgrade themselves.

    Players can purchase GMC Stations with Rip Vouchers. This is also good news for Guild Masters, as they are now no longer limited by the number of available furniture slots.

    ESO Update 40: Class Sets, Grand Master Crafting Stations and More!

    Jewelry Crafting Rework

    Initially, Jewelry Crafting was primarily designed for endgame players. In Update 40, the developers aim to make it more accessible to all players through rebalancing.

    In this live preview program, we learned some changes in Jewelry Crafting. First, Grains are expunged from the system, and all Grains in players’ inventories will be converted to Ancient Grains. Next, they renamed Platings to Ancient Platings, but the nature of the items did not change.

    We should note that the conversion ratio of Grains to Platings is 1:1. The conversion ratio between Platings and Ancient Platings is 1:10.

    In addition, the developers have adjusted the cost of upgrading Jewelry to ESO Gold to be more in line with other Crafting skill-lines. For example, when all improvement perks are applied, eight Chromium Plating sessions will be required.

    Finally, and most regrettably, Red Jewelry Crafting will be removed from the game.

    Also Read: Elder Scrolls Online: A Complete Guide To Dungeon Crawling

    Improved Group Finder Tool

    The most requested feature by the player community, the improved Group Finder tool, finally appears in Update 40.

    The new tool allows players to create or join lists in various content categories, including custom content such as Trials, PVP, Zone Content or ERP. Players can apply to join these groups, and group leaders can accept invitations. We expect this change to reduce foot traffic at Craglorn, as many players have previously AFK here while looking for trial groups.

    Elder Scrolls Online: New Group Finder In Update 40

    Endless Archive

    Endless Archive is a systematic endless PVE Arena available to all ESO players who own the base game. Of course, it can also be done with a companion or friend.

    The core content in this Update 40 is Endless Archive, which will provide players with a procedurally generated PVE arena experience.

    It tasked players with entering Endless Archive and hunting down a powerful Daedra named Tho’at Replicanum. It will create chaos by spawning various monsters.

    This Archive consists of Stages, Cycles and Arcs. Completing Stages and Cycles will open a boss battle and reward you with a unique class set item.

    There are over 60 different bosses in Endless Archive from different aspects of the game, including story bosses, public dungeon champions, world bosses and more.

    Also, you can choose buffs and bonuses called Verses and Visions here to enhance your gameplay and enrich your gaming experience.

    After winning in Endless Archive, players can earn Archive Fortunes. This is a unique currency. Players can use it to purchase furnishings, gold materials, taut deck fragments, account unlocks and curated or uncurated class sets.

    Elder Scrolls Online Free Update 40 Brings PVE Challenge Endless Archive

    Upcoming In-Game Events

    Secrets of the Telvanni: This is a celebration that encourages players to take part in an Overland content of Telvanni Peninsula and Apocrypha. Completing event goals will earn your Event Goodies and Tickets.

    Challenge Meter: When players complete specific tasks, a special daily event task challenge meter will populate. Reaching a certain level will reward players with rewards such as Ebony Scarab Pet, Nightmare’s Nest Body Markings, and Kelesan’Ruhn House.

    Witches Festival: October’s Witches Festival will feature town decorations and traditional holiday celebrations.

    Gates of Oblivion Event: This event will take place this November, and players can look forward to festivities related to Gates of Oblivion storyline.

    New Life Festival: This year’s events concluded with this New Life Festival, once again bringing a joyful atmosphere to Tamriel.

    Elder Scrolls Online Update 40 Preview & First Impressions

    Final Thoughts

    Overall, they packed Update 40 with exciting changes and content, from the convenience of GMC Stations to the endless challenges of Endless Archive. With these new features and events, ESO players have a lot to look forward to in the coming months!

    Read More »
  • What Epic Changes Are Coming To Shadowmourne Questline In WOTLK Classic Phase 4?

    It’s the adventure you’ve been waiting for. Frozen Halls dungeons are about to open. Lich King is also ready for an epic duel at Icecrown Citadel. It promises exceptional loot like Deathbringer’s Will and Oathbinder.

    But,there is one weapon that stands out among the rest for its outstanding Power and Prestiges. We’re talking about Shadowmourne. It is also the best legend in WOTLK Classic, with the power of shatter.

    But Blizzard has made some big news, changing every aspect of Shadowmourne questline. So we’re going to talk about all the big changes and how to get Shadowmourne as soon as possible.

    WOTLK Classic Phase 4: What Epic Changes Are Coming To Shadowmourne Questline?

    Questline Prep

    First, a very brief recap of how quest lines work. As a Warrior, Paladin, or Death Knight, you must first get a certain reputation through Ashen Verdict. You can then receive the introductory quest from Highlord Darion Mograine at this ICC entrance.

    Then you also need to collect 25 Primordial Saronite. You also have to go out and get Light’s Vengeance from Dragonblight. This is also a key step to get Blood of a Dead God.

    Each boss will only drop one Shadow’s Edge per week, which is an amazing 264 item level epic Axe. This can be really helpful as the raid progresses. You’ll then be sent back to ICC to infuse Shadow’s Edge by completing various tasks.

    Among them, A Feast of Souls requires you to kill 50 trash mobs on your team. Then you need to look for three separate infusions with different team mechanics.

    The first is Unholy Infusion, which requires you to win a battle with Professor Putricide. When your Abomination’s Might reaches 100%, Slime will be absorbed. You can then infuse your Shadow’s Edge with unholy power. This will give you a six-minute buff that must be activated when Putricide dies.

    WOTLK Classic: Unholy Infusion Quest

    The second is Blood Infusion, where you must face Queen Lana’thel in combat and obey her Blood Mirror. Once Blade is awakened, you need to let Queen’s Frenzied Bloodthirst capture you and feed Blade three times to satisfy it, then let Queen die in disgrace.

    The third Infusion is Frost. Shadow’s Edge is ready for the final infusion of power. The enemy’s mount, Sindragosa, must fall. But you’ll have to withstand four of her freezing breath attacks before she’s knocked down. Without her dragon, there is no barrier between you and Lich King.

    Once you complete the infusion, you finally unlock the perk of looting Shadowfrost Shard. And you’ll need 50 Shards to complete more of Shadow’s quest lines. Then once you have 50 Shards, you get Shadowmourne.

    Also Read: WOTLK Classic: How Hard Will Icecrown Citadel Raid Be in Phase 4?

    Shadowfrost Shard Drop Rate

    Shadowfrost Shard has a 25%-50% chance of being dropped by normal mode bosses. But in Heroic-mode, their drop rate is between 51%-99%. If you are a member of a normal mode guild. This means you can complete a Shadowmourne questline in Heroic-mode in 12-15 weeks.

    Questline

    First, you pick someone in your guild to complete more Shadow quest lines during the first week. Next, you collect 25 Primordial Saronite from all the different players. You then complete each step of the questline with a companion of your choice to ensure you unlock Shadowfrost Shard as quickly as possible.

    WotLK Classic: How to get Primordial Saronite?

    Tradeoff

    But taking the time to complete questline also means you’re sacrificing any potential speedrunning opportunities in the first week. You’ll also lose a lot of heroic gear.

    You may be worried about whether your chosen Shadowmourne player will complete his mission in time. You’ll prioritize cooldown stacking to keep your warriors alive.

    This also means that by the time you finally have enough Serenade to craft gear, it’s already obsolete. After all, the only reward that had been planned around the quest line all week was a single Shadowfrost Shard.

    New Changes

    Therefore, changes happen this week, and they affect every aspect of Shadowmourne's questline.

    The first change is that Shadowfrost Shard drop rate is now the same in Heroic-mode and normal mode. This makes sense. Because ICC is extremely difficult for most guilds.

    The second change is that they now guarantee players will receive at least five Shadowfrost Shards each week. These drop from Saurfang, Lana’thel, Putricide, Sindragosa, and Lich King in both normal and Heroic-mode. This means that if you farm every week in normal mode, it won’t really take you more than 10 weeks to complete Shadowmourne's questline.

    The third major change is that Primordial Saronite can now be obtained from an alternative source. Previously, the major way to get Primordial Saronite was through purchasing and crafting the new 264 item level Feet and Boots.

    WotLK Classic: Big Changes in Shadowmourne Questline

    Especially in the first week, you will need at least 25 Primordial Saronite, which means you will have to spend at least tens of thousands of WOTLK Classic Gold on it. And Primordial Saronite’s price was so high that Blizzard had to step in.

    Now players can get Primordial Saronite simply by running Titan Rune Dungeon. Primordial Saronite’s drop rate and pricing will now change. This means Saronite prices overall will be much lower than expected. This really made Shadowmourne a lot cheaper to make.

    The fourth and perhaps biggest change is that you can now get Shadowfrost Shard without entering this Splintered Throne portion of the questline. This completely changes the way you play your first week. Because you no longer need to complete the quest line. Instead, you can focus on quickly boosting and farming like normal.

    How To Get Shadowmourne Quickly?

    Let’s take a look at the new best ways to get Shadowmourne.

    The first step is starting the quest line, at which point you should prioritize completing raids with your guild. Whether it’s normal or Heroic-mode doesn’t really matter. Just keep Shadowfrost Shard for yourself now and complete the questline in two months.

    Next, you should also prioritize world travel on all your alts to maximize the use of Defiler Scourge Stones for Primordial Saronite.

    WotLK Classic Phase 4: How To Get Shadowmourne Quickly?

    You can also collect Emblems of Frost on all your alts, including 10-man lockouts and 25-man lockouts, to maximize the value of Primordial Saronite. When you have 25 Primordial Saronite, don’t forget to complete the three Infusion missions.

    Finally, collect the remaining Shadowfrost Shards and brandish your Shadowmourne with pride.

    With these epic changes to Shadowmourne's questline, obtaining this legendary weapon becomes even easier. Whether you are a Warrior, Paladin, or Death Knight, follow this guide to embark on your journey. Shadowmourne is waiting for you, and now it’s within your reach. Good luck on your quest!

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  • 7 Major Features And Changes In WOW Dragonflight Patch 10.2! - Guardians Of The Dream

    WOW Dragonflight 2023 Final Content Update Patch 10.2 has been proclaimed. The patch will bring a slew of recent changes, including new seasons and raid missions, and an area players have been wanting to access for years: Emerald Dream.

    Patch 10.2, called Guardians of The Dream, will be the biggest content update since Embers of Neltharion update earlier this year. Here we’re going to cover the 7 principal features in WOW Dragonflight 10.2 Guardians of The Dream patch.

    7 Major Features And Changes In WOW Dragonflight Patch 10.2 - Guardians Of The Dream

    New Zone: Emerald Dream

    First, we’ll be entering a brand new area in Dragonflight 10.2, Emerald Dream. This time, it will serve as a playable area in Guardians of The Dream. So we will have new campaign chapters to continue Dragonflight story.

    Players will unite the forces of dragons and their allies to defend Emerald Dream from the evil Incarnate Fyrak and his Shadowflame army.

    When we enter Emerald Dream, we have brand new Transmogs. We will have weapons like outdoor gear. Of course, these weapons will come from quests, rare items, public events, and things like public events.

    There is a new public event in Emerald Dream called Super Bloom. Players need to protect ancient creatures and gain fantastic powers during the event.

    This is just one of the other public events that Emerald Dream will be happening at certain times. Take part in these events and you will not only win great WOW Dragonflight Gold and loot but also can get new rare mounts.

    In addition, in the new area, we will face a new world boss, Aurostor The Hibernating. There’s a ton of other stuff going on in Emerald Dream, we just don’t know all the details yet.

    WOW Dragonflight Patch 10.2: Going To The Emerald Dream - All We Know So Far

    New Renown: Dream Wardens

    We’ll also have a brand new Renown track, Dream Wardens. In Dream, our most important allies will be Dream Wardens.

    This faction of Druids, Dryads, and Moonkin will be our main point of communication and progression in the new area. They will be the owners of Dragonflight’s latest Renown track.

    Dream Wardens will be our connection to the area and will give us a new Renown track that will give us outstanding rewards. Note that this is a Renown track after level 20 and doesn’t appear to have any other changes to previous Renown rewards.

    New Raid: Amirdrassil, The Dream’s Hope

    Of course, in the new patch we have a brand new raid called Amirdrassil, The Dream’s Hope. The raid “Amirdrassil, The Dream’s Hope” will take place within Emerald Dream. Players will explore this Temple of Life in Emerald Dream.

    This raid will have nine bosses, with Fyrakk being the ultimate boss of the instance. Players can expect Amirdrassil to launch on all difficulties. We need to stop Fyrakk’s plans before Fyrakk takes the power of Amirdrassil for himself.

    WOW Dragonflight Patch 10.2 New Changes

    Also, the developer revealed that Druids also got a new form from one boss in this raid. I believe this is the penultimate boss in Amirdrassil raid.

    Excitingly, there will also be a new mount in this raid called Fire Owl. This is actually the first mount capable of dynamic flying dragon rides. While this may not seem like a customizable mount, it’s a mount that will take advantage of all your dragooning abilities.

    New Mythic & Dungeon

    Dragonflight Season 3 will introduce a new Mythic and Dungeon rotation. There are no repeated dungeons this season, and most of the selections are from past expansion packs. The eight dungeons for this season are:

    • Dawn of the Infinite: Galakrond’s Fall
    • Dawn of the Infinite: Murozond’s Rise
    • Waycrest Manor
    • Atal’dazar
    • Black Rook Hold
    • Darkheart Thicket
    • Everbloom
    • Throne of the Tides

    This season’s theme incorporates many of the major elements from Patch 10.2. Among them, Darkheart Thicket is the center of Druid lore, and Black Rook Hold is the chief center of Night Elven culture. And Everbloom is also associated with Emerald Dream’s naturalistic vibe.

    PVP Updates

    For PVP, in patch 10.2, there will be a new PVP game called Battleground Blitz Brawl. This brawl will bring a solo queue mode to the pre-existing Rated Battlegrounds.

    As for other updates for PVP, we’re not entirely sure. But it has some new gear changes and things like that, but I’m not entirely sure about the specifics. But the biggest thing about this PVP update is that the new single-player rated battlegrounds are coming.

    WOW Dragonflight Patch 10.2: New Expansion Coming Soon

    Dragonriding Updates

    In this patch, Dragonriding will get another update. Including new glyphs, new Dragonriding abilities, and new races in Emerald Dream.

    For Dragonriding ability, nothing much has changed. They’ll still have a new game around Emerald Dream. Of course, the same is true in the normal advanced reverse challenge mode.

    In addition, WOW Dragonflight 10.2 will introduce two new Dragonriding mounts. One is Faerie Dragon mount awarded to players who complete all campaign chapters. The other is Fire Owl, a non-dragon mount that uses Dragonriding system.

    Also Read: WoW Dragonflight: Here is Everything Coming in Patch 10.1.7 Fury Incarnate!

    Continued Dragon Isles Stories

    In the end, we’re going to get a lot of stories, obviously we’re going to have an Emerald Dream storyline. But the story of Dragon Isles also continues, as does the rest of this Dragon Isles.

    We’ll also have a new definitive chapter on the level reforging questline. And Rathen and Viroth will continue their adventure, recruiting aid from other dragons. Especially Netherwing in Outland and Storm Dragons in Stormheim. So some very exciting story content is coming in patch 10.2.

    Outro

    That’s it for the seven key features and changes in WOW Dragonflight patch 10.2. There will be much more to look forward to in this patch. Let’s look forward to this WOW Dragonflight 10.2. See you next time.

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  • Changes To PVP Damage Mechanics In Elden Ring Patch 1.10 - Nerfs & Buffs

    Elden Ring patch 1.10 was released not long ago. Although it looks short, it actually has quite a lot of changes for PVP. Therefore, here I will introduce the weakening and changes in this patch for PVP.

    PVP Damage Adjustment

    Let’s start with PVP exclusive adjustments. They have increased poise damage for all weapons in the new patch. And the damage of certain spells and spells in PVP has also been increased. Here is the relevant damage data table so that we can compare poise damage in patch 1.09 and 1.10.

    Elden Ring: Patch 1.10 PVP Damage Adjustment

    Overall, poise damage increases a lot, but there is no simple pattern of increase. However, aside from outliers like Daggers, you’ll find that the first attack of a weapon’s light attack chain tends to have a higher poise damage gain than subsequent attacks.

    I’m guessing the devs did this to make it easier for certain weapons to combine to hit 2 after hitting 1, but not combining to hit 3 after hitting 2.

    Elden Ring: Motion Values and Attack Data

    Thrusting Swords

    For example, let’s look at Thrusting Swords. Two-Hand Thrusting Swords R1 do 140.4 damage. Even enemies with a full Bull-Goat Set equipped with Bull-Goat’s Talisman will be stunned if the enemy does not have Hyper Armor.

    However, that doesn’t mean passive poise is useless right now. Because if you don’t have enough poise damage, you’ll be in trouble again on the second hit.

    This change makes the active Hyper Armor stronger. Though Thrusting Swords isn’t even a weapon class with high poise damage. But it also makes a strong power combo with decent range and speed but not high poise damage deadlier.

    Elden Ring: PvP Heavy Thrusting Swords Nerfed?

    Power Stance Spears & Straight Swords

    Normal L1 attacks from Power Stance Spears deal 150 damage. Even if you were to replace this move with Hyper Armor, you’d still take a lot of damage and counter damage.

    Power Stance Straight Swords is very strong, and it’s long because it’s involved. This setup now also deals over 150 damage. However, the two weapons can still be swapped without passive poise. Because they can’t hold the poise in most attacks and out speed you.

    Hyper Armor

    Technically, with Hyper Armor, you can move on to the next attack while enemies stagger. Only time will tell how this change in poise will play out.

    As for Spells and Incantations, not all poise values change. And most of these changes don’t make much sense. As they appear to be changes made only to compensate for the addition of Hyper Armor.

    Poise Changes

    Next, patch 1.10 also adds poise when players attack with certain skills, spells and incantations, and weapon types that generate poise. They also added damage reduction to these actions. And those moves are the ones that give you Hyper Armor.

    Luckily, I have a way to simplify how much Hyper Armor bonus is given. I’ll use this Two-Hand Hammers movement group as an example. You can see that there are 2 new entries: unk1 and Final Damage Rate.

    Elden Ring: unk1 and FinalDamageRate

    Let’s first talk about unk1, a PVP-only Hyper Armor multiplier. What unk1 actually does is reduce poise damage from PVP sources by 50%. This means that Hyper Armor is double for all damage.

    What’s more, reducing incoming poise damage also means that the higher your base poise, the more poise you get. The logic here is easy to understand. Because reducing incoming poise damage means you have twice the base poise in Hyper Armor frame.

    Next, Final Damage Rate is the damage reduction given when you have Hyper Armor. In my Hammers example, 0.925 means you do 7.5% less damage.

    Also Read: Free Elden Ring Runes & Items Giveaway(Updated In August 2023)

    Free Elden Ring Runes And Items Giveaway

    While Endure, Stamp and Reaper weapon classes have more poise damage resistance. While Endure and Stamp already have damage reduction due to their effects, these Hyper Armors don’t get the damage reduction benefit. There are also some weapon arts with Hyper Armor that don’t have a reduced buff for taking damage.

    Of all weapon classes, only two Colossal Weapons classes have base Hyper Armor damage reduced by 17.5%. The rest of the weapon art entries here look like slow but powerful skills. So thematically and practically, I believe it’s very effective. Everything else gets 7.5% damage reduction, which includes all other weapon types, spells and incantations, and weapon arts.

    Key Attack Angles Extended For PVP

    Also, the critical attack angle for PVP has been extended. Critical angle increased from 120 to 135 degrees. You don’t actually have a longer Backstab distance, but you have an easier Backstab Fish. I’m sure any Backstab fan who’s done PVP after the patch can feel it.

    Elden Ring: Bloodhound's Step Invasions

    Next, they also have Quickstep and Bloodhound’s Step in PVP. But their movement distance is still longer than dodge. Unlike the dodge roll, these two actions have a directional bias, meaning they have different frames depending on which direction you dodge.

    Weakened Damage Reduction

    Finally, the only change to the last PVP is that they reduced the damage reduction of some skills and consumables. This also means you’ll probably need to invest more Elden Ring Runes in this. Note that you can also get 5% off with the code “CSCCA” at IGGM.com.

    For weapon art changes, the only thing that changes is that Oath of Vengeance. It now has a 20% PVP damage reduction instead of 40%. Weaker barriers in PVP nerfed from 35% to 10%.

    Also, Protection of the Erdtree currently grants you a 30% negation of all elemental damage, but also modifies it to 10% for PVP damage.

    Elden Ring Patch 1.10: Changes To PVP Damage Mechanics

    For bigger obstacles, it was nerfed from 60% to 20%. Especially against magic damage. Since the Intelligence build doesn’t really have much element selection, the nerf definitely makes sense.

    As for Black Flame’s Protection, nothing has changed. I’m guessing it’s because it’s a little different from the other, bigger obstacles, and it also dents your health. As for consumables, they reduced these to 10% in PVP.

    These are the changes to this PVP content I learned about in Elden Ring patch 1.10. Hope this description can help you to be more clear about the damage mechanism in the new patch. Anyway, see you in the game.

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