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MLB The Show 26 Easter Egg Hunt Program Rewards Unlock Guide | Hidden Easter Eggs and Mystery Missions
MLB 26 Easter Egg Hunt Program is a fun, limited-time event in Diamond Dynasty mode. Players can collect hidden Easter eggs and complete mystery missions to obtain high-rated player cards, gift packs, and other generous rewards.
This article will provide a summary of the program's rewards and mission descriptions, the conditions for unlocking Easter eggs, and how to quickly and efficiently complete the program to obtain more MLB The Show 26 stubs and other rewards.

Rewards Summary and Mission Description
The following is a summary of rewards:
- 10 Points: 87 OVR Egg Hunt Series Tyler Rogers
- 20 Points: Icon
- 30 Points: 88 OVR Egg Hunt Series Phil Rizzuto
- 40 Points: Icon
- 50 Points: 89 OVR Egg Hunt Series Jason Varitek
- 60 Points: 5 x MLB The Show 25 pack
- 70 Points: 2,500 XP
- 80 Points: Golden Egg Icon
- 90 Points: Deluxe Candy Basket pack
- 100 Points: 5,000 XP and 89 OVR Egg Hunt Series Jackson Merrill
The following are the details of this mission:
- Complete four Moments (10 Points) Complete two 3-point missions, then two 2-point missions.
- Complete 10 Mystery Missions (50 Points) Each mission is worth 5 points.
- Complete five Egg collections (Purple, Pink, Blue, Yellow, Orange) (50 Points) 10 points each.
- Complete Red & Green Egg collections (20 Points) 10 points each.
Players do not need to complete all tasks. As before, most points will be earned by unlocking Easter eggs and completing mystery missions.
However, due to some overlap between the requirements for Easter egg collection and Moments collection, most tasks need to be completed.
As before, most points will be earned by completing mystery missions and unlocking Easter eggs.
Unlike MLB 25, this game does not have any large collections; the only thing to collect is Easter eggs.
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Easter Egg Unlocking Conditions
There are seven Easter eggs in total, and players only need to collect five to complete the main task and claim the highest reward.
Orange Easter egg requires completing all four Egg Hunt Program Moments, Blue Easter egg requires completing the entire Egg Conquest Map, and Yellow Easter egg requires conquesting all Strongholds on the map.
Pink and purple Easter eggs are rare rewards in Egg Diamond Quest map. Green Easter egg requires accumulating 10 doubles using any hitter in online mode, while Red Easter egg requires three successful base steals in an online game.
Mystery Missions
In addition to collecting Easter eggs, players need to complete a series of mystery missions to accumulate event points. Each mission provides five to ten points, and most missions require using specific players in the lineup.
- Wait a Third: In Yankees TA win a game with Gold Clay Holmes
- Whoops, He's Not Supposed to Be There: Pitch a game with A. J. Puk
- Customizable Mini Seasons Length: During the mini-season, players wearing jerseys with the number 7 or 28 will receive 500 PXP
- Back: Extra-base hit with Nolan Arenado (D-Backs)
- Back-to-Back: Extra-base hit with Nolan Gorman (Cardinals)
- Back-to-Back-to-Back: Extra-base with Juan Yepez (Free Agents)
- Back-to-Back-to-Back-to-Back: Extra-base hit with Dylan Carlson (Cubs)
- KYLE TEST: Hit a home run with any player named Kyle (e.g., Kyle Schwarber) in Diamond Quest
- Conq Mysterymaxxing: Get an Extra-base hit (XBH) with Troy Tulowitzki in Conquest
- I'm Blue: Win the game with Kerry Wood
How to efficiently complete program and earn rewards?
To complete Easter Egg Hunt Program as quickly as possible, follow these steps:
First, start with Moments. Complete all four Moments challenges. These tasks are simple and quick, instantly earning an orange egg and 20 points. Prepare all the necessary players on your roster beforehand, including Troy Tulowitzki, Nolan Arenado, Nolan Gorman, Juan Yepez, Dylan Carlson, Clay Holmes, Kerry Wood, and A. J. Puk, to facilitate completing various mystery missions simultaneously.
Next, play Egg Conquest Map. Completing the entire map earns a blue egg, and capturing all Strongholds unlocks a yellow egg. You'll also complete several mystery missions simultaneously, saving considerable time. Afterward, enter Diamond Quest, where you can obtain pink and purple eggs and complete Kyle's home run missions. If you're still missing points or Easter eggs, head to the online mode and easily rack up ten doubles and three stolen bases in shorter innings to unlock green and red Easter eggs.
After completing all the necessary tasks, you'll have collected enough Easter eggs and event points to successfully complete Easter Egg Hunt Program and claim top rewards, including Deluxe Candy Basket Pack and high-rated player cards.
When completing the program, prioritize advancing Conquests to unlock multiple Easter eggs and tasks on a single map. Try to advance multiple objectives simultaneously rather than completing them one by one. Experienced players can also use the online mode to quickly collect remaining Easter eggs, making the entire event more efficient.
This concludes the complete guide to MLB The Show 26 Easter Egg Hunt Program. We hope this guide is helpful and helps you quickly collect all the rewards.
…Diablo 4: Lord of Hatred-Epic Showdown with Mephisto's Deception: Massive Update Drops New Paladin & Warlock Classes& More
A few days ago, IGN released the latest information and CG animation about Blizzard's upcoming Diablo 4: Lord of Hatred. Lord of Hatred has been highly anticipated since Season 12, with many players even stating that Season 12 was simply a prelude to its release.
Some upcoming update content can be glimpsed from Season 12 and some currently circulating clues.
This CG animation is not just a preview, but also an actual animated clip from the in-game story of Lord of Hatred. I will now begin by introducing this new expansion pack-Lord of Hatred in detail.
Trailer
The story begins with Queen Adrianna introducing a saint, Akarat, to the public. At this moment, a Horadrim, Lorath, whom Queen Adrianna once called a friend, enters the stage and tells Queen that Akarat is not a saint, but a demon who will bring disaster.
As Queen wavers, Akarat traps Lorath in an illusion, causing him to accidentally kill Queen Adrianna. Afterwards, Akarat used magic to resurrect Queen Adrianna, further solidifying her and the people's faith in him. Lorath was banished, and the paladin standing on the high platform witnessed everything.
Akarat is indeed a demon. His real name is Mephisto, Lord of Hatred, the eldest and most cunning and scheming of the three great demons. This time, he has come to this continent, intending to taint the world with hatred using Pool of Creation.
A New Journey
Lord of Hatred is currently scheduled for release on April 28th. What will players need to do in this upcoming new journey?
To confront this powerful enemy, players will need to travel to the new region, Skovos Isles, a brand-new map inspired by the ancient Mediterranean. It is not only the birthplace of humanity but also the homeland of Lilith and Inarius, filled with mystery. When necessary, players will also need to fight alongside Lilith against Mephisto.
This new map features seven distinct sub-regions:
- Phelios
- Temis
- Lykandos
- Asura
- Athanor
- Celestia
- Skartara
Temis is the main town and will become players final destination after completing the game. Players can adventure in various environments, including volcanoes, forests, and temples.
New Characters
Lord of Hatred has primarily updated two classes: Paladin and Warlock.
Paladin embodies sword and shield, primarily using holy magic. As a long-awaited returning class, Paladin brings back many classic skills in this expansion, such as Blessed Hammer, Aura, and Heaven's Wrath.
Its core gameplay revolves around a covenant system that determines players build and grants players a powerful Arbiter form. Players can choose to become a heavily armored Iron Defender, attacking as a fanatical swordsman, or a Judge or Arbiter who brings divine punishment.
Warlock, a character opposed to Paladin who wields forbidden magic, is primarily played as a master of fire and shadow, wielding various demonic powers. Currently, there are four specializations to choose from:
- Legion (summons a legion of hell to fight for players)
- Ritualist (masters fire magic to burn enemies)
- Vanguard (transforms into a demon, crushing enemies with a body of flame)
- Mastermind (manipulates shadow and mind, bewitching or controlling enemies)
Lord of Hatred not only updates the characters, but also changes in-game equipment and levels. An official chart was released for reference; in the new expansion, the level cap will increase from 60 to 70, and equipment strength will increase from 800 to 900, meaning greater room for maneuver in the game.
Skill Tree and Equipment
Regardless of the chosen class, players will gain additional skill tree bonuses, new affixes, and branches. This expansion adds skill variants to all eight classes, with over 40 new options for each class. Lord of Hatred brings back Horadrim blocks from Diablo 4, primarily for crafting and reforging equipment, such as rolling three identical Dark Metal items. This adds another way for players to obtain Diablo 4 Items.
Furthermore, a new Talisman System has been added, allowing players to place runes of different rarities to create powerful set bonuses. This essentially gives players an additional piece of equipment that increases overall effectiveness.
In addition, Blizzard has added a Loot Filter, which was initially not planned for Lord of Hatred. Loot Filter allows players to remove low-level or useless items, making it easier to find higher-level items.
Endgame Gameplay
Many players complained in Season 12 and earlier that the game became boring after reaching the level cap, lacking new gameplay and story. Lord of Hatred addresses this by introducing a new endgame gameplay mode, consisting of two modes: War Plans and Echoing Hatred, which players can choose.
War Plans allows players to customize their challenge routes across multiple endgame events, such as Abyss, Hellwaves, and Nightmare Dungeons, and can add specific affixes to increase difficulty and rewards.
Echoing Hatred, an extremely rare and highly challenging endless wave trial, sees enemies of increasing difficulty, testing the limits of player builds and requiring players to constantly adjust their character builds according to the trial's difficulty.
These two modes lay the groundwork for mid-to-late game gameplay, ensuring the game doesn't become boring even at max level.
Overall, this Lord of Hatred expansion covers everything from new classes to endgame content, and the new storyline is equally dramatic and innovative, garnering significant attention even before its official release. Perhaps even more surprises await! Stay tuned!
…Diablo 4 Season 12: Enough Playing the Slow Druid - Discover Build That Finally Keeps Up
Still complaining that Druids in Diablo 4 Season 12 aren’t powerful enough or have too slow movement speed? Still getting left far behind by other classes in groups? This unconventional Build is designed for that.
This article will provide a complete configuration and operation guide, breaking down everything from gear affixes to skill rotations, helping you completely break free from the stereotype of being a burden.
This Build revolves around Tempest Roar and Grizzly Rage, combining high mobility with stable survivability.
Whether speed-running dungeons, pushing higher levels of Pit, or challenging Bloodstained Bosses, this Build delivers reliable performance, allowing you to easily keep up in groups.
Core Mechanics and Damage Conversion Logic
The core operation of this Build is built upon the synergy of several key pieces of gear and aspects. First, Tempest Roar is the cornerstone of Build, adding a Werewolf Skill tag to all Storm Skills (such as Tornado).
This conversion allows skills that previously couldn't benefit from Werewolf passives to now receive bonuses from Lust for Carnage and the crucial passive Lupine Ferocity, thus integrating them into the complete skill set.
Second, Grizzly Rage, as the ultimate skill, is the primary source of damage boosts.
To make it compatible with Werewolf skills, Dire Wolf's Aspect must be equipped. This allows the character to maintain Dire Werewolf form during Grizzly Rage, enabling free use of skills like Tornado and Hurricane, breaking the ultimate skill's limitations on skill usage.
Building upon this, Aspect of Rampaging Werebeast further enhances the value of Grizzly Rage, providing increased damage during its activation and extending its effect for one minute after the ultimate skill ends, significantly increasing the buff's uptime.
Damage type conversion is another crucial element. Aspect of Rabid Beast converts the character's direct damage into Poison Damage, transforming Tornado from physical damage to poison damage, allowing it to benefit from both non-physical damage and poison damage bonuses.
Stormchaser's Aspect adds a crowd control effect to Tornado, increasing damage by 10% for each enemy caught in the crowd, significantly enhancing its ability to clear dense groups of monsters.
Finally, the chest armor chosen is Mad Wolf's Glee, as its overall benefit surpasses Shroud of False Death due to its bonus to the key passive Lupine Ferocity and the increase in core skill levels.
Equipment Affixes and Aspect Requirements
Equipment choices and affix priorities directly determine Build's ceiling. The helmet must be Tempest Roar, with Wild Impulses being the most important affix, increasing core skill damage, followed by Spirit cap.
The chest armor is fixed at Mad Wolf's Glee, focusing on the percentage increase to Lupine Ferocity, followed by Attack Speed.
For gloves, prioritize ensuring they have Tornado skill level bonus, then enhance Attack Speed affix; this will greatly increase the gloves' value.
Pants must have Stormshifter's Aspect, which provides +5 levels to Polymorph skill, directly affecting the damage of Grizzly Rage and Tornado.
Pants affixes should balance defense and offense, including Maximum Life, Armor, Resistance to All Elements, and Willpower for increased damage, while also including Hurricane Duration affix.
Footwear affixes are equally crucial, requiring Attacks Reduce Evade's Cooldown, Willpower, Armor, Movement Speed, Resistance to All Elements, Rampage, and Hurricane Duration to ensure defense, movement speed, and coverage of key skills.
For weapons, Dire Wolf's Aspect is an essential affix.
The weapon affixes must include "Life On Hit" to provide life regeneration and must have "Chance for Tornado Projectiles to Cast Twice" affix. Masterworking with Diablo 4 Gold will significantly increase final DPS.
The amulet should provide as many passive skill bonuses as possible. The highest priority is Envenom, Quickshift, and While Shapeshifted, your direct damage is converted into Poison damage effect. Natural Disaster or Defiance are secondary options.
Ring of Starless Skies is only Ancestral Mythic Unique item, used to reduce resource consumption and increase damage. The other ring should have a counterattack attribute; attack speed is the most important upgrade attribute, and a buff is even better.
Skill Rotation and Operation Logic
The rotation follows a strict sequence to maximize damage stacking.
The operation begins with alternating between Maul and Tornado to stack Quickshift passive skill, which provides increased damage with each shapeshift. Then activate Hurricane, which not only provides damage but, more importantly, triggers the +5 transformation skill level bonus from Stormshifter's Aspect.
After completing the above preparation steps, activate Grizzly Rage to enter burst mode, at which point Tornado can be continuously cast for damage.
While the ultimate skill is not activated, the above cycle must be repeated to maintain the buff. Cyclone Armor's role is to gather enemies, optimizing Stormchaser's Aspect's crowd-gathering damage increase effect of Tornado.
Runes and Assigned Skills
Runes are paired with Xol-Xan combination to increase critical strike damage and compensate for Build's overall low damage output.
Xol is used to activate this combination. Since the other Rune pair is Igni-Wat, and Wat is a Necromancer skill, Xol and Xan have the highest compatibility, achieving high uptime of Xan effects and frequently triggering high critical strike damage.
Gift of Stag serves as the first Boon, providing continuous Spirit support. Scythe Talons increases critical strike chance. Avian Wrath increases our damage by 40%, and Energize is essential for restoring sanity.
Calm Before the Storm is also essential because it resets our ultimate ability, Grizzly Rage, faster.
Skill Tree
Alternating between Maul and Tornado is only for triggering Quickshift and doesn't require much investment. Tornado requires 5 skill points to maximize damage; its enhancement inflicts vulnerability on enemies, increasing damage taken. Cyclone Armor is used for crowd control and damage optimization.
Blood Howl balances damage, healing, and resource recovery.
Hurricane is not only necessary for triggering Stormshifter's Aspect, but its enhancement also provides 20% damage reduction.
Grizzly Rage requires 5 skill points to maximize its benefits. The key passive skill is Lupine Ferocity, as its critical strike damage bonus is superior to Perfect Storm.
Paragon Board and Glyphs
Paragon Board Build requires following a specific path.
First, select Dominate glyph to boost powerful attack damage. Lust for Carnage node has become core because of its buff this season, providing a significant damage bonus and critical hit energy regeneration.
Keeper glyph increases non-physical damage, directly affecting Tornado's output.
Thunderstruck glyph is extremely important, providing a 60% damage bonus and 15% critical hit chance, and also increasing the damage of Nature Magic Skills.
Heightened Malice node increases damage against poisoned enemies.
Spirit glyph is a general choice for Druid Builds, providing critical hit damage and increased damage on critical hits. Sinister Tendrils node is essential, poisoning enemies and increasing damage multipliers, while also providing a 40% damage bonus against poisoned enemies.
Fang and Claw nodes increase damage against nearby enemies.
This Build is positioned as an unconventional but highly reliable approach, boasting excellent mobility and flexibility, making it suitable for grinding, tackling Abyss dungeons, and defeating Bloodstained Bosses.
Its strength lies in its high survivability and sustained damage output achieved through multiple aspect synergies, a clear skill rotation, and a relatively straightforward Diablo 4 item acquisition path.
However, it's important to note that this Build's damage output is slightly lower than mainstream Builds. Therefore, in high-pressure scenarios, it demands a high level of precision in gear affixes and a meticulous skill rotation.
…Discover Why Diablo 4's Bloodsoaked Sigils Nerf Took 13 Days—and What It Means for Season 12's Endgame
The latest patch notes for Diablo 4 Season 12 were officially released recently, and one change has attracted widespread attention: the difficulty of Bloodsoaked Sigils will be significantly reduced.
This update went live on March 24th, more than two weeks after the start of current Season of Slaughter. For many players who have invested a lot of time tackling high-difficulty content, this is undoubtedly good news.
However, this change has also brought mixed feelings to the community. On the one hand, players struggling with the extremely high difficulty of Bloodsoaked Sigils finally have hope of completing the game.
On the other hand, many voices question: from the launch of the season mechanics to this nerf, a full 13 days have passed - is this a belated attempt to fix the problem, or have the developers finally listened to player feedback?
What are Bloodsoaked Sigils and Bloodstained Sigils?
To understand the actual significance of this nerf, it's first necessary to clarify the two core high-difficulty content categories of this season.
Season of Slaughter is the entire season theme of Diablo 4 Season 12, built around the classic villain, the Butcher. This season, Blizzard introduced two special versions of Nightmare dungeons, distinct from the regular ones:
Bloodsoaked Sigils is the base version, accessible to most players who have completed late-game character development and entered the endgame mode.
It retains the oppressive atmosphere of the Butcher, but with relatively milder stats and mechanics, making it entry-level high-difficulty content.
Bloodstained Sigils is an even higher-level challenge. Its unlock conditions are extremely stringent - players must first clear Tier 100 of the Pit, the highest level of the current Abyss mode.
Only after proving they possess top-tier builds and skills are eligible to enter this level of Nightmare dungeons.
In these dungeons, the Butcher is no longer just a random surprise guest, but a relentless pursuer.
From the moment they enter the dungeon, players must contend with hordes of elite monsters while constantly guarding against the veteran killer's surprise attacks.
This high-pressure design was originally intended to provide a challenge for the most hardcore players, but shortly after its release, the community reported that its difficulty far exceeded reasonable limits.
Why the sudden difficulty reduction?
The developers received a large amount of player feedback, with players stating that after unlocking Bloodsoaked content, their actual completion rate was extremely low, and some even found it impossible to complete the content reasonably.
Therefore, they chose to significantly reduce the difficulty to ensure that all eligible players would have a higher chance of completion.
On the surface, this appears to be a direct response to player feedback. However, it's intriguing that this was done 13 days after the mechanism went live.
For an ARPG that operates seasonally and receives frequent hotfixes, 13 days is not a brief window. Typically, emergency nerfs are implemented within 24 to 72 hours after launch.
If a gameplay element or item significantly exceeded expectations, Blizzard has repeatedly made quick adjustments via hotfixes in previous seasons, but this adjustment took nearly two weeks to implement.
This is precisely the focus of the community debate: if they truly wanted to listen to player feedback, why wait so long? If not, is this merely a better late than never remedy?
For many players still persevering, their genuine concern isn't just completing the game itself, but also consistently obtaining Diablo 4 Gold and rare drops through high-difficulty content to support their next build.
What else has been changed?
Besides lowering the difficulty of Bloodsoaked Sigils, this patch includes several noteworthy changes.
The Butcher, encountered in Fields of Hatred, has had its health increased. This adjustment, contrary to a nerf, actually has a different design intent.
The Butcher in PvP areas is more about the thrill of an encounter in the wild than a final challenge; therefore, its difficulty adjustment focuses more on fun than completion rate.
Furthermore, Kael Rills' Butcher shop has added a storage chest and a blacksmith shop. Previously, players had to frequently return to Gea Kul to recycle items or dismantle equipment after long periods of farming in the wild.
This change significantly improves efficiency in actual dungeon runs and reduces the burden on players traveling back and forth in high-pressure dungeons.
More importantly, this update also fixes Obducite drop rates in Bloodied Nightmare dungeons. Previously, Obducite drop rate in these dungeons was inconsistent with that in regular Nightmare dungeons.
Since Obducite is a key material for upgrading gear and refining affixes in the current version, this fix makes Bloodied Nightmare dungeons worthwhile to challenge repeatedly, rather than just something to prove yourself.
Players can finally challenge their limits while consistently obtaining various rewards, including Diablo 4 Items, aligning high-difficulty content with character progression.
The Double Impact of the Season and the Expansion
The timing of this difficult adjustment is also closely related to the overall season schedule.
The new expansion, Lord of Hatred, will launch on April 28th. This means players will be playing at a very fast pace this season, needing to experience all the core mechanics before the expansion arrives.
The core gameplay of Season of Slaughter is the new killstreak reward system, designed to encourage continuous combat and high-density map clearing. Bloodstained Sigils should have been the pinnacle of this system.
However, when the highest difficulty level was unbalanced and deterred most players, a gap appeared in the endgame experience.
This nerf may be intended to bridge this gap, allowing more players who have at least reached Tier 100 of the Pit to truly experience all of Season of Slaughter's content in the final five weeks.
An Acceptable Result
In game operations, "true urgency" is often measured in hours, not days. This time, the developers clearly experienced a period of tug-of-war between player feedback and operational schedule.
In conclusion, the previously daunting Bloodstained Sigils have finally become accessible, Obducite drop issue has been fixed, and Kael Rills' Butcher shop is now more functional.
For players hoping to accumulate resources during the end-of-season rush, these five weeks are sufficient to efficiently acquire Diablo 4 Gold by repeatedly challenging Bloodstained Sigils, preparing them thoroughly for the upcoming Lord of Hatred expansion.
Whether this is a belated remedy or belated listening, for players still battling through this season, it at least means that the Butcher remains formidable, but is no longer invincible.
And in less than five weeks, Lord of Hatred will overturn all of this once again. Then, players will face a completely new Diablo 4 Season 12.
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