Champions of Azeroth, I hope you do well! Today we are discussing the high-level impact of the upcoming ICC 30% Buff in WOTLK Classic.
Here I want to cover a few things like changes to Raid Composition, changes to the economy, community reaction to buffs, and which alts you should re-roll to. So let’s get started.
First, let’s talk about our understanding of this buff. ICC Buff will appear by default on December 5th and will be enabled by default for any ICC Raid.
If you’re worried about being forced to do a simpler version of Raid, you don’t have to worry at all. You can turn off the buff yourself at the entrance to Tirion Fordring.
ICC Buff will initially provide a 5% buff to health, healing, and damage, and will increase by 5% every two weeks thereafter. This means we will get a 10% gain on December 19th. Then the 15% gain will come on January 2nd, 20% on the 16th, 25% on January 30th, and the final gain of 30% will come on February 13th, 2024.
Here, we will take a comprehensive and in-depth look at what this buff will bring.
So you’ve learned about the buff. Now let’s talk about how it changes everything, like your Raid Composition.
The first normal Raid adjustment will be to stack more damage than before. The goal will be to drive faster clearing times and higher parse. Instead of running five healers in Heroic mode, guilds will run four, and sometimes even three, depending on the battle.
The first healers to leave will be Restoration Druid or Holy Priest, and then the next healer will probably be Restoration Shaman. Generally speaking, this will cause the demand for healing and tanking to decrease, while the demand for DPS will increase at the same time.
Another Raid Composition adjustment some guilds will make is to make tough battles easier. An example would be to run eight healers on Sindragosa so that your damage will be quite high enough that you can afford it.
You could even run six healers like in Heroic Lich King, but that’s nearly impossible with the current DPS checks.
The final Raid Composition adjustment that guilds will make is farming bosses like Heroic Lich King. Currently, less than 500 guilds have completed Heroic Lich King. I predict that number will increase fivefold over the next two months due to changes in Raid Composition.
If you’re playing a poorly scaled class or healer, one of the best ways to prepare for the new ICC Buff is to play more alts.
In most cases, buffing level damage will give an advantage to a class that’s already at the top. This is great for your Fire Mage, Survival Hunter, and Feral Druid. The ones heading in the wrong direction are your Warlock, Boomkin Druid, and Death Knight. If you don’t have a decent Warrior alt yet, they’ve been dropping from raids recently, so don’t miss it.
It’s worth noting that Warrior and Shadow Priest performed very well in some group raids. And with new buffs, equipping your new gear will also be much easier.
Since normal mode will be very easy, my plan is to skip Gamma mode and spend WOTLK Classic Gold to equip my Mage with BoE gear to go straight into ICC 10-man raid.
When we talk about the new ICC raids, we have to discuss the changes to the group meta.
As I just said, the barrier to entry for the normal mode group is much lower. I’ve also seen a lot of players worry that raids will be too easy. It has to be said that these concerns are definitely justified.
I’m hoping to get into the groove with a gear score of 5,300 for the first time on the more intense side of the game.
We also have speedrunning. No one could speedrun before without clearing Heroic Lich King. But now it’s back on the table for the first time, as speedrunning becomes a more widespread and accessible activity. However, running it again can severely weaken the healer.
On the other hand, for high-level classes like Fire Mage and Shadow Priest, GDKPs will be more common, with only a few thousand players able to get Heroic Lich King equipment. This means those true BiS weapons will be worth a fortune. Even Invincible’s Reins may eventually start selling and be worth hundreds of thousands in WOTLK Classic Gold.
If you want to take part in GDKPs and make a lot of money for Cataclysm, then you should get ready now.
So let’s talk about the impact of this ICC Buff on WOTLK Classic’s economy. Having a buff means increased player demand for BoE gear, especially rare items like Battered Hilt.
I’m keeping a close eye on items like Wodin’s Lucky Necklace. Whenever I find them for cheap at auction, I absolutely grab it in a heartbeat.
While BoE is the best way to level up new characters, veteran players will want to consider opting for the cheaper Shadowmourne.
We know that the number of regular ICC groups will skyrocket and prices will only go down. As we get closer to Cataclysm, you’ll earn bonus items that cost over 50,000 WOTLK Classic Gold, such as Sylvanas’ Music Box. So this is a lot cheaper than it looks.
As for how the community reacted to this buff. There are definitely two camps. On one hand, people are pushing for the development of Heroic Lich King and they hope to achieve their goals. On the other hand. There are a lot of players looking to get involved in ICC and they are happy that Raid will make it easier to do so.
I’m curious which camp you fall into and please let me know what your strategy is. With all these tips, you should be able to face the Lich King like never before!
The meta defense in Madden 24 is called Mable Coverage. In today’s guide, we’ll cover the basics of Mable Coverage so you can start winning more games now. Let’s get into it.
First, to set up Mable Coverage, all you have to do is press RS on your controller for coaching adjustments, then switch auto alignment to base. Then you’re going to get into the zone to drop and throw it flat at 30 and 5 yards.
So what is the purpose of double Mable Coverage? Why is it so popular and how to set it up?
The most basic way to perform Mable Coverage is to play secondary defense inside the screen. You want to build up defense and press the defense, which is Y or triangle, and then down with the left stick.
The most important adjustment you need to make is to back off your 30 yard flat defenders, which are the outside corners. The reason you have to do this is if you don’t let them back off, they won’t get to the 30 yards depth you need them to. But if you hold them back, they’ll get the right depth to play their best defense.
Then you’re going to put the slot defender on a curl flat, which are 5 yard curl flats. Because that’s the most basic way, we set them up for coaching now.
You may have guessed that you will control the middle part of the field. Now you know the setup and your responsibilities as a user, but what does this defense actually do?
Mable Coverage is known to protect sidelines very well, and it protects corner routes very well. This also forces the opponent to throw the ball to the center of the field, where your best defenders are.
Now let’s go over some popular route concepts that this defense breaks down. The first concept we’re going to discuss is Flood Concept of condensed sets, which is very popular in Madden every year. It is important to know that Flood Concept usually runs densely to the short side of the field. So the offense will start in droves.
Here, we have a vertical, a corner out and a flat route, and you’ll see that when we spike the ball. These routes actually went directly into our defences. So if you struggle to defend corner routes in Madden 24, this defense will be especially good for you.
Also Read: 5 Top Franchise Mode Teams During Madden NFL 24’S Mid-Season
But what about the backside in this play? What many people do is double Mable on both sides, regardless of its formation or the position of the hash mark.
But if you think about it, most of your threats are on the right side of the field, and we really can’t be threatened by Flood Concept on the back.
So think about how we can turn the defense toward the powerful side of the offense by doing things like this, putting your corner in the back third and your back safety in the middle third. If you only want to field third downs, you can have the linebackers do Hook Curls, which can help you protect the running backs’ wheel routes.
We should note that if you have enough MUT 24 Coins budget, don’t forget to improve the overall statistics of the running back. This is very important for the smooth running of your route.
One example is a big reason Mable Coverage was so good this year. It protects 99% of the corner routes. And the corner route is probably the best route in the game.
Now, what if the offense ran a Flood Concept with Tight Doubles instead of a Bunch with the wide receivers on the backside, on a corner and the tight end on a vertical?
Actually, the same rules apply. You really only need to worry about Mable Coverage on the short side of the course. Then on the back, you can do the same thing with the corners in the back third. You want to make sure you press down on this back third so it protects the corner kick route. Then you can put the safety in the middle third. When I drive the ball, you can see the route is straight toward our defender like before.
So what if the formation flips? So what if the powerful side of the offensive formation is on the left or far side of the court?
So now they are trying to run Flood Concept to the far end in a Condensed formation. What many people don’t know is that they don’t have to use the far end of the field with Mable Coverage.
If you double your Mable Coverage to the far side of the field and your opponent runs a Flood Concept to that side, you’ll find that the corner can actually reach the back of the flat for 30 yards. The reason this happens on the far side is that the corner has more room to get behind the 30 yard flat than the weak or short side. Because the corner route doesn’t have enough room to get behind the 30 yard flat.
This is a strong side approach to countering Flood Concept with Condensed formation. Place the corner in the outside third and then press the third corner.
Like I said before, it’s important to press him because he’ll defend the corner route very well. Then you can put the safety in the inner third or inner quarter. Whatever you want, you’ll see here that corner routes won’t be able to get into the deep third like they can when faced with a 30-yard flat. With this tip alone, you can close off corner kick routes to the weak or strong side of your formation.
Now, this is what some more advanced Madden players do. Sometimes, people who are very good at the game will move their receivers vertically to the far end of Flood Concept.
So if we do the same defense with the outside third and then the middle third at safety. Then vertical will actually stretch the third deep zone, creating space for corner routes, which will end up being very open.
So if you’re facing an advanced player and you see this action, how should you respond? Well, that’s when Mable Coverage comes back into play.
After the receiver’s signal, we will set Mable Coverage to that side. So what we’re going to do is what we did at the beginning. We’re going to hit the assist button and back out of the corner on 30 yards of flat ground.
If you have time, you can actually manually move the corner back a few yards to make sure the corner’s route doesn’t get behind him. Then you’re going to put the corner on a 5-yard curl flat to defend the quick route.
Because there are two receivers, we need to make sure we can still defend corners. So if the opponent has some type of pull route, you can take the corner kick out of the game.
So what we can do here is actually double our coverage on both sides. We can do this by putting 30 yard flat on the corners and 5 yard curl flat on the slot corners.
And then our backfield safety can actually play in the inside zone instead of in the back half. This even better protects any vertical routes for both receivers.
This will be the final setup. So if the offense is going to hit a Flood Concept to the left and then maybe a series of corners to the right, we’re going to break it up.
That’s my complete guide to perfecting defense in Madden 24. I hope this peace of mind can help you better understand Mable Coverage. I hope you have a great day. See you next time.
Have you ever wondered how an ordinary shot can magically turn into a Banger? Or do you want to breeze past your opponent with a perfect dribble? The newly launched PlayStyles can help you achieve this. But not every player is suited to the same PlayStyles.
So here we’ll reveal its secrets and give you the top five PlayStyles for each location. That way, you won’t have any hesitations about your choice of FC 24 players and PlayStyles at the end of this guide.
Let’s start with Center Backs. These players need to be rock solid and they need to stay sharp with their strongest defensive style.
Fifth, you have an Aerial Playstyle. Players using this style of play can jump higher, and their aerial physical presence also increases. So this means you can end up stopping opponents who are trying to get past the ball, or knocking your defender off with a perfect ball.
But it’s not just the aerial opponents we have to deal with, our ground players also need some strengthening, which is why we’re adopting Intercept Playstyle. This way you can get your center backs back between passing lanes and cut them off easily.
As a player, you also need to have a good defensive stance, which is possible with a Jockey Playstyle. But Jockey Playstyle might slow you down. However, even in this case, you will be fast. This can make a vast difference, especially in one-on-one situations where you need to stay directly in front of your opponent. Since you have multiple angles to cover, you don’t always have to cut off passes or blocking shots.
If you like Shoulder Challenges, then you need Bruiser Playstyle. Because it gives you a huge physical advantage over your attacker. If you have more FC 24 coins in your budget, improving your players’ overall attributes can help you be unstoppable on the field.
If you want to press X when your defender is close to the attacker or use advanced defense, then Anticipate Playstyle is for you. This style of play allows you to have a higher success rate on standing tackles, with the ball landing directly at their feet. If you have this Playstyle, don’t be afraid of tackling. After building a Fortress with Center Backs, you will gain back possession.
Let’s take a look at Wing Back.
Anticipate Playstyle is again very useful for Wing Back. Because we rarely want to go against Wingers when we’re tackling. So improving your tackle with this playstyle could be an immense help.
We’ve only been talking about defensive plays. So now it’s time to launch a quick attack on the offensive Wing Back. With Rapid Playstyle, your players can reach higher sprint speeds. And you have a hard time getting caught by Raphael.
Next, we use Bruiser Playstyle again. This time for Wing Back, you will face Wingers with lower overall attributes. Therefore, it is important to let them know your physical strengths. Wing Back with Bruiser Playstyle can easily crush attackers on the wing and then return to the attacking part.
We have another Playstyle that affects player speed, and that’s Quick Step. With this, your players will get a boost on their first move. This can help him easily find players that are important to Wing Back.
Finally, we have a very dominant Playstyle, Whipped Pass. Do you want to see the ball reach its target faster, more accurately, and with more curve? Then this is the exact Playstyle you need. Defeat the attacking Wing Back and join the attack from behind, which can easily give you a scoring opportunity.
Also Read: How To Instantly Improve Your Finishing In EA FC 24? - 7 Tips
For our CDM defensive position, Relentless Playstyle is an excellent choice. This Playstyle represents a player that covers a larger area of the court than anyone else. Relentless is a great option to use in CDM to cover the entire court and frustrate your opponents.
When the opponent is running towards us, we need to clear the ball. Long Ball Pass Playstyle will become very convenient. So switch sides safely or pass the ball forward to your CDM, who can pick it up from behind and you can start your own attack.
Now, we bring up Anticipate Playstyle for the third time because its defensive value is too high to ignore. This brings us once again to the expectation that your CDMs will gain enhanced tackling capabilities with this much needed Playstyle of Center Backs.
The next Intercept Playstyle will be very effective, especially for CDMs. Most of you probably know the directive specified for CDMs, namely Cut Passing Lanes. Combining these two will give you the ultimate pass intercepting midfielder.
For CDMs, physical fitness is very important. If you have Bruiser Playstyle, your defensive midfielder must show some dominance. You can easily regain possession by simply engaging your attacker physically and taking a step forward.
As CM players, they need to play both sides of the game, and they need both offensive and defensive styles.
Bruiser is once again a very good Playstyle. Because midfield always requires physicality. This way, you are not giving control of the area when your opponent wants to get physical.
However, if you try to apply pressure in a certain area, you may get stuck. Then you need Long Ball Pass Playstyle and change the direction of play safely.
If you want to dodge defenders coming towards you, you can do this by using a Controlled Sprint. And Technical Playstyle can enhance Controlled Sprint, and your players can reach higher speeds through it. He can also swerve around defenders without getting tackled, which is fun to watch and effective.
If you think about your CMs regulating passing traffic through the centre, their passes need to be precise and powerful. At this time, Pinged Pass Playstyle will make the ground pass more accurately without affecting the difficulty of the receiver.
We also have Incisive Pass Playstyle, which makes the pass more accurate. Incisive Pass is great if you’re always looking for runners behind the defense and like to play through passes.
Now it’s time for my favorite location. The player in CAM position is a master of attack, so he needs to be efficient in creating finishing opportunities.
Whenever your player receives the ball outside the box and passes it towards his weak foot, you can avoid your weak foot and score a great goal by using Trivela Playstyle.
But we don’t want to be so selfish with our camp and shoot the ball all the time, so Pinged Pass Playstyle is also very important. Because the camp player is the bridge between the midfielder and the striker, he needs to provide key ground passes through the pinged pass. This will ensure you find your target without being intercepted.
You’ll also see defenders and forwards making runs behind the defence, acting as a bridge for the attacking build-up. Incisive Pass Playstyle once again allows you to reward them in a more precise way.
Plus, Finesse Shot PlayStyles are really strong this year. After your CAM passes the ball outside the box, you will have many opportunities to shoot from a distance. And Finesse Shot makes it easy to score even from long distances.
Finally, there is Technical Playstyle. Agile players in camp positions using Controlled Sprint can create huge scoring opportunities. The technical improvement will be far beyond your imagination.
Let’s not forget about our Wingers players who will blow past defenses with their speed and agility.
This is why Rapid is a great Playstyle. Reaching higher speeds is extremely important for Wingers, especially in open situations. With Rapid Playstyle, you can explore wider space after exploring that space.
You may see players in the box eager to make crosses extremely powerful with Whipped Pass. As Wingers, this Playstyle is very important, don’t underestimate its power.
The question now is whether we are only prepared to shoot. For other Wingers, Finesse Shot PlayStyles will not work for them. But when you use the counter-foot tactic, it allows you to take a step with your powerful foot and then slam it hard from a distance.
But it’s not always easy to set up for a shot if your defender is close to shooting. With Technical Playstyle, you can use Controlled Sprint more efficiently in any way while also making great cuts at the goal line. You’ll find yourself scoring goals with ease.
The most important thing is Quick Step. Bursts of speed are much needed when probing Wings and breaking through defenders. Most of the time, Quick Step can give you an immense advantage over the defender. So this is a must-have Playstyle for Wingers.
For Striker, Trivela is an important Playstyle for your players to score goals. It triggers “outside of the foot” passes and shots depending on the situation. When shooting from outside the box, Trivela Playstyle is a brilliant choice.
When you are going one-on-one with a heavy defender, you may want to use your agility to dribble past him. And Technical Playstyle is what it’s designed for, as it uses Controlled Sprint to get past heavy defenders and score goals.
Agility is also very important for heavy defenders who accelerate early, which is why we ranked Quick Step in third place. With its influence, you can reach maximum speed earlier and gain an enormous advantage over the defender.
As a striker, be careful after your teammates pass the ball. You need to create the perfect shooting opportunity. That’s why you want to eliminate the complications of catching the ball. Therefore, we have First Touch Playstyle as the runner-up, which can create incredible scoring opportunities with the help of gorgeous ball control.
Last but definitely not least, Finesse Shot PlayStyles. This is also the best way to finish the game inside the box. There is no doubt that your striker needs it. Take advantage of the shooting curve it gives you and scores unstoppable goals.
Today we bring you a lot of information about PlayStyles to help you choose your players correctly and use them wisely. I’m enjoying PlayStyles and scoring incredible goals. It gives you every technique to score in FC 24.
The new Tal Rasha’s Iridescent Loop is exceptional. To do this, I updated my previous Ball Lightning build and got a 90% multiplier damage boost based on my calculations. It has unlimited mana and decent tanking capabilities, and I can fly in T100 without fear of dying.
I’m very confident that this version will perform well with the new content in patch 1.2.3. This is similar to Greater Rifts in Diablo 3, which launches on December 5th. I also have a further optimized version for the boss. Uber Lilith melts in just 3 seconds and doesn’t even require any elixir.
We can find most of the guides and synergies in the build in this Ball Lightning build. Like why Ball Lightning is so good in Season 2, how to get infinite mana to cast infinite Ball Lightnings, how to create a tank build for T100? If you are interested, don’t miss this guide.
Unleashing the full power of the new Tal Rasha’s Iridescent Loop, we’ll deal 4 types of elemental damage. We already have lightning damage from Ball Lightning and fire damage from Firebolt Enchantment. We can also use Ice Blades to deal cold damage.
Please note that Frost Nova will not trigger any cold damage since there is no cold damage tag on Skill Description. While Ice Blades do exist, Ice Blades also do not consume mana, further increasing the efficiency of Conjuration Mastery.
We also have 3 points to increase damage by 12% during the ultimate time. Therefore, using Ice Blades is much better than using Frozen Orb or Blizzard.
The final elemental damage type is poison damage. We use Infection Vampiric Power, which triggers 1 poison damage every 8 hits.
We get a constant 60% multiplier damage boost for all 4 types of elemental damage.
According to my testing, we can still cast infinite Ball Lightnings even without Recharging Aspect. Because Tal Rasha’s Iridescent Loop provides resource generation statistics. As long as we have 20% Mana Cost Reduction on the amulet and 10% Mana Cost Reduction on the boots, the level 3 Invigorating Conduit will restore 12 mana every time Cracking Energy is picked up.
There are also 3 Crackling Energy Generators in the skill tree, 1 from Shock Skills, 1 from Chain Lightning, and 1 from Ball Lightning. If you find that you’re low on mana without Recharging Aspect, another option is to get Crit Chance and Resource Generation on another ring.
It would be nice to lose one damage stat and replace it with a Resource Generation Stat. Getting unlimited mana first is the most important thing in the build. Also, I keep Skill Points in Lightning Spear but intentionally don’t use it in the skill bar. This way, in the ultimate time, we have Lightning Spear to stun ranged enemies.
Plus new Tal Rasha’s Iridescent Loop’s Anticipation Vampiric Power and additional Cooldown Reduction stats. We’re close to 0 Cooldown Ultimate, which we can cast non-stop to stun everything and melt everything.
Also Read: Diablo 4 Season 2: How To Maximize Damage With This Overpowered Rogue Bug?
We can also further optimize Paragon Board to increase its damage to bosses by another 15% and increase it by 30%. But if you are coming from a previous version, you will need to upgrade 2 new glyphs.
One is to replace Reinforced Glyph with Elementalist Glyph, since we now have all 3 elemental damage. This multiplies our damage by another 15%. To compensate for the loss of survivability caused by removing Reinforced Glyph, which reduces damage by 15%, I updated the 1st and 3rd Board to take all 2% max health nodes.
Another is to move Territorial Glyph to the 2nd Board and replace Control Glyph with Enchanter Glyph. Since we have a lot of Uber Bosses in the endgame, they rarely stagger, so Control Glyph isn’t very useful.
Also, the additional 90% non-physical damage can be combined with Frigid Fate legendary node for another 9% additional multiplier damage. Also, we gain an additional 5% of maximum lightning resistance, and we take approximately 17% less lightning damage. This helps us survive better in T100 NM dungeons.
I know upgrading new glyphs takes time, so the previous Paragon Board will work as well. If you have a little extra Diablo 4 Gold budget, switching to the new Paragon Board is great for bosses, especially Uber Lilith.
If you haven’t upgraded Control Glyph or Reinforced Glyph yet, then use this new version. Because it deals more damage in a balanced way and has similar survivability.
I also made an Uber Bosses optimized version of this build to fully melt Uber Bosses, including Uber Lilith. It’s easy to switch between the two versions simply by swapping Chest Armor and Pants.
We use Raiment of Infinite to further increase damage and more Glass Cannon passive. If your Tibault’s Will has more than 30% damage boost, use it, otherwise using +4 Rank Ball Lightning pants will do more damage.
I’m still using Aspect of Disobedience on Helm since I don’t have Godslayer Crown or Shako Definitely. Definitely switch to any of this if you have them.
The new Tal Rasha’s Iridescent Loop is great. But how do we farm it?
It is dropped by defeating Uber Varshan. We need 4 materials to summon Varshan. All materials are dropped by completing Tree of Whisper bounties. Sometimes when we complete a bounty, we’ll see this fingerprint-like icon on the map, followed shortly by a monster spawning. After melting them we will get another 1-2 materials.
So when you complete any bounty, check the map and stay longer when you see this fingerprint icon.
Farming Uber Varshan’s location is just to the left of Tree of Whisper. Most of the time, we have more of one type of material than the other. We can go to Alchemist to bet on these three materials, or exchange Malignant Hearts for the other three materials.
We can do this by going to “Refine Resources” tab and purchasing these body caches. For example, I got two Trembling Hands from two Blackened Femurs, and the distribution between the 4 types is slightly better.
I love the new Tal Rasha’s Iridescent Loop, it’s a great addition to the game. It provides a significant damage boost to all Sorcerer Builds. In addition to Ball Lightning, Chain Lightning, Charged Bolt, Fire and Ice builds will all shine on this new ring.
I highly recommend you spend some time targeting it. This will give your build a huge damage amplifier no matter what build you run.
Overall, this Sorcerer Build for Diablo 4 Season 2 is a game changer. With incredible survivability, unparalleled damage output, and lightning-fast clear speed, this will be an unstoppable force!
Recently, Diablo 4 released Patch 1.2.2, which introduces balance changes and new class-specific Uniques to make your favorite classes even more powerful.
The patch also adds 5 new Malignant Rings, one for each class. They contain the most popular powers from Season 1: Season of the Malignant.
Players can get them in this Seasonal Realm and Eternal Realm. These Malignant Rings are available for many classes and can be inserted into most builds while providing a powerful strength boost.
They drop from killing the endgame boss Varshan, which is probably the easiest of the 5 endgame bosses. Even luckier, farming his summoning materials is a simple task by playing Whispers and Blood Harvest events around the clock.
But unlike Duriel, Malignant Ring will drop unique attributes and rarities. Therefore, you need to send Varshan back to his ancestral multiple times to get the perfect ring.
Malignant Ring drops as part of Varshan loot table. So if you kill him in a group of people and you’re not the one who summoned him, Ring can still drop to anyone involved in the kill.
Sorcerer can loot Tal Rasha’s Iridescent Loop, which provides a stacking 15% damage bonus for every element of damage you deal. The great thing about this buff is that as long as you continue to deal elemental damage, the buff will keep refreshing.
Sorcerer’s base kit stacks 3 unique elements using Lightning, Fire, and Ice. But with Vampiric Powers and Aspects, you can also deal with Poison or Shadow to stack buffs, from 45% extra damage to 75% extra damage.
This is a huge damage increase for a single item. It’s worth noting that if you have the budget for Diablo 4 Gold, you can also run Infection Vampiric Power. This will cause you to deal poison damage and will count as an additional stack to the ring’s effect.
Barbarian can loot a Ring of Red Furor. After spending 100 Fury, your next cast of Hammer of the Ancients, Upheaval, or Death Blow will always critically hit and deal 30% additional critical damage. Upheaval and Hammer of the Ancients had already dealt insane amounts of damage before, but now they do even more damage.
Druid can loot Airidah’s Inexorable Will, which was last season’s vacuum effect. When you cast any ultimate, you pull distant enemies directly in front of you and deal physical damage to them.
Willpower, Druid’s primary attribute, scales this damage. The main reason this ability is useful has less to do with damage and more to do with stacking enemies in one location. But Vortex will also interrupt some abilities.
Also Read: Diablo 4: How To Get Your Malignant Rings Fast In Season 2?
Rogue can loot a Writhing Band of Trickery, which will bring back Decoy Trap from Season 1. Whenever you use Subterfuge Skills, you’ll be left with a Decoy Trap. The trap taunts enemies, then explodes after 3 seconds, dealing Shadow damage. This is one of my favorite effects in Season of the Malignant, as it gives Rogue a lot of opportunities to combine other abilities.
Necromancers can loot Ring of the Sacrilegious Soul, which automatically activates Corpse Skills on nearby corpses without any input from the player. This was an insane quality-of-life impact on last season’s Necromancer and made some of Corpse spam play styles easier to play.
We really struggled to see this effect at the end of Season 1, but with the new Malignant Ring, it’s making a comeback.
Please note that there is an internal cooldown based on the type of skill that is automatically activated. Raise Skeleton and Corpse Explosion can only trigger every 1-2 seconds, while Corpse Tendrils will only activate every 8-16 seconds, regardless of their current cooldown.
Of course, you can imagine the potential this unlocks for each class, allowing players to recover some righteous strength from Malignant Powers, and allowing us to combine them with Vampiric Powers.
Luckily, Diablo 4 developers seem to be getting better at providing useful stats for unique items.
Ring of Red Furor has Attack Speed, Maximum Fury, Strength and Resource Generation.
Airidah’s Inexorable Will grants players Willpower, Lucky Hit Chance, Damage to Close Enemies and Ultimate Skill Cooldown Reduction. I could do without Willpower on this project, but its power makes sense.
Ring of the Sacrilegious Soul gives us Lucky Hit Chance, Maximum Life, Maximum Essence, and Ranks of All Corpse Skills. Regardless, most Necromancer builds will want Maximum Life and Lucky Hit Chance on their ring slots. This gives us a way to get Ranks of All Corpse Skills in slots we wouldn’t normally have. If it has an offensive stat, we can improve it better.
Writhing Band of Trickery provides Critical Strike Chance, Critical Strike Damage, Damage to Crowd Controlled Enemies, and Maximum Life. This is an incredible set of statistics.
Finally, Tal Rasha’s Iridescent Loop provides Lucky Hit Chance, Resource Generation, Non-Physical Damage, and Cooldown Reduction. It has a damage stat and reduced cooldown in the ring slot, which is a nice win.
To be honest, I didn’t expect Season 2: Season of Blood to add more content like this before Blizzcon 2023, but I’m excited to see it. These items also appear to be staying in the game, which is great news for everyone who loves these effects.
Following the successful launch of Rise of the Angry Earth expansion, New World has announced Season 4 called Eternal Frost, much to the excitement of all players.
The new season will bring new Storyline, Expedition, Artifacts and more. In addition, they will launch a new Season Pass in Season 4, as well as some limited-time challenges. Players can complete these challenges to earn exclusive cosmetics.
If you have been waiting for the update of New World Season 4 Eternal Frost. Here’s everything you need to know about it, including its release date and everything it will bring to the game.
The developers stated that New World it will release Season 4 Eternal Frost on December 12, 2023, however, the specific time has not been revealed. In addition to this, players can test out all upcoming content in its Public Test Realm ahead of its global launch starting on November 9.
However, keep in mind that you need to own Rise of the Angry Earth to access the new content.
Below, you’ll find a full breakdown of everything in New World Season 4 Eternal Frost.
New World Eternal Frost update will continue Rise of the Angry Earth storyline. The storyline started with the last patch in October of this year. Players will have to face an unknown threat from Knight of Round Table. He discovers the secret of Ancients and plans to conquer humanity with the power of Eternal Frost on Aeternum.
To stop him, players must team up with Silver Crows, a group of explorers and adventurers, and seek the help of a Fire Mage named Daichi to track down and defeat the knight before he destroys Aeternum.
Also Read: New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes
Icy winds and Glimmering Gleamite fill the air once again as Winter Convergence Festival returns to Aeternum. During the festival, you will visit Winter Villages, meet Winter Wanderer and perform his festival missions.
In return, players will receive Winter Tokens. Players can use them to earn new limited-time rewards, including Festive Skins, Emotes, Housing Items, and more. Players can also earn a generous sum of New World Coins by selling recurring rewards.
New World Season 4 will also introduce a new Level 65 Expedition called Glacial Tarn. This is a level 65 dungeon located in Great Cleave region, where players must venture into the frozen caverns beyond Empyrean Forge.
There, players will also be able to explore a massive frozen complex hidden beyond Empyrean Forge and pursue Varangian Knight Sir Loth.
To defeat him, players must find and use Empyrean Flame’s primordial magic to eliminate Ice Magic-filled enemies and obstacles and defeat him before the power of Sir Loth consumes all of Aeternum.
Eight new Artifacts will be part of Season 4. Players can find and equip 8 new Artifacts to redefine their play style. These powerful weapons and armors each have their own unique abilities and tasks, including but not limited to:
New World Season 4 will provide you with a new Season Journey, new Activity Card, new Challenges, and new rewards, including cosmetics and consumables.
Players can access Season Journey and Activity Card from the main menu and track their progress and rewards. Challenges will test players’ gaming skills and knowledge and reward them with Season Points and other rewards.
New open world boss Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread Forever Winter across the land. Players will team up with over 20 players and defeat it in Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands to earn new seasonal rewards.
On the other side of New World, General Crassus’s armies are threatening Aeternum. Following ancient plans, Crassus’ forces occupied the southern lands and freed Cyclopses Lucanus and Decimus.
Your mission is to hunt down its terrifying leader and eliminate Roman tyranny’s shadow. You will search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory over them will net you new event-specific daily rewards.
In Season 4, players will team up with anyone from around the world to complete challenges. However, they should be in the same area.
To find the perfect player, you can use the new one-click Group Finder. It automatically forms a role-balanced cross-world group, eliminating the need for lobby management.
Finally, New World will open Public Test Realm on November 9th. PTR will allow players to preview upcoming features and content, such as new Expedition, a new Season Story, new Artifacts, and more. PTR will also provide players with special accommodations, such as instant levels and special gear.
PTR is a separate client from the main game and needs to be downloaded separately. Players who own the base game will have access to a PTR app on Steam. PTR availability is limited and queues may apply. It’s important to note that PTR characters and progress will not transfer to the live game.
That’s everything you need to know about New World Season 4 Eternal Frost. We expect an Eternal Frost update to bring a lot of excitement and fun to New World players as they explore new content and face new challenges. Although Rise of the Angry Earth expansion is required to play, the update will be free-for-all players who own the game.
Fellow Farseers and Shamans, the moment we have longed for has finally arrived. Season of Discovery has arrived, and it comes with a whole boatload of new builds, as well as Class, Role, Spec combinations!
I’m sure some people are excited about the potential for Shaman Tanks to actually become a true spec in WOW Classic variant. With this excitement comes a lot of questions about the initial ideas for builds, runes, talents and gear.
So I hope I’ve got a good handle on it and provided a lot of information for you to absorb. I’d like to start with a guide on how to Shaman Tanks first, and then we can build on that knowledge to provide subsequent guides for other aspects of the class. Without further ado, let’s get into the guide.
Runes are the new feature of this game mode, which allows you to use new abilities not found in Classic Era games. They are either from future expansions or completely new ideas that fit the essence and spirit of WOW Classic.
These new ability Runes are earned by exploring the world and its various challenges. Runes are easily interchangeable and hot swappable, and just like our talent system in retail WoW, there are many combinations and gear items that will come with it.
Here we’ll cover Runes you may want to use when tanking Shaman. Please keep in mind that circumstances may change and this guide may be out of date. But if it does happen, I’ll post updates and additional guide content to stay relevant!
First, your ideal Chest Rune for Shaman Tanks would be Shield Mastery. Each time you block, you regain 4% of your maximum mana and gain 30% of your maximum armor as armor, stacking up to 5 times.
Also, you get a 10% increase in block chance and a 15% increase in block value. This is obviously a very good mana regeneration and defense rune, as long as you’re wielding a shield.
Your ideal tank Glove Rune will be Molten Blast. It explodes enemies in a cone in front of you, dealing 46-61 Fire damage. This capability creates a significant threat.
And Flame Shock periodic damage has a 10% chance to reset the cooldown of Molten Blast. With this ability, we don’t have to worry about mobs resisting our Nature spells. This will also help us maintain aggro against the teams we pull.
It will also reward players to spread their Flame Shock debuffs to get reset in Molten Blast. This sounds like a very interesting gameplay.
Our Legs slot Rune will obviously be a Way of Earth. While Rockbiter Weapon is active on your main hand weapon, you cause 100% more threat, have 30% more health, take 10% less damage, and have 6% less chance to be critically hit by melee attacks. And Earth Shock will taunt your target to attack you.
Earth Shock now has a separate cooldown from your other Shock spells, but its range is now reduced to melee range. This is Rune that makes Shaman the tank they’ve always wanted to be.
With increased survivability and Earth Shock’s dedicated taunt button, the only thing we’re missing now is a separate spell for interrupting spell-casting. Since Earth Shock is also an Interrupt in WOW Classic, we can actually use it to solve the problem of interrupting spells in most cases.
Another rune worth trying is Shamanistic Rage. Shamanistic Rage reduces all damage taken by 20% and regenerates mana every second for 15 seconds. Mana regenerated per second is equal to 15% of your attack power, 10% of your spell power, or 6% of your healing power, whichever is greater.
If you have enough WOW Classic SOD Gold budget, you can place Rune on multiple items in the same equipment slot. Therefore, you can put Shamanistic Rage of a pair of pants to use the ability between pulls or when out of combat to benefit from the mana regeneration buff it provides.
But before entering the battle, you’ll want to switch back to your Legs slot Rune. Because if you don’t have Way of Earth equipped, you’re in danger of dying.
Also Read: Everything You Need To Know About WOW Classic SOD Phase 1!
Since the initial level cap of Season of Discovery is 25, Talents we can absorb are also very limited. It’s unclear whether certain talents will also affect Rune abilities, thereby replacing other abilities or enhancing your core spells. And it’s also possible that talents will be updated to improve or interact with your Rune abilities where it makes sense.
That being said, you have a good idea of what path you should take to get Shaman to level 25, and respec later on when you gain higher levels and more Talent points.
We’ll mostly stick with Elemental Tree to get the needed damage increase and mana conservation talents.
In Enhancement Tree, the best value at level 25 is Shield Specialization, although I expect Shaman Tanks to be deeply enhanced as they level up.
Convection helps us a lot because Earth Shock and Flame Shock are probably some of our most used spells. And reducing the mana cost of these spells would go a long way.
Concussion will obviously increase our damage, which increases the threat we generate.
Elemental Focus gives us the opportunity to enter a clear casting state, which allows us to cast the next damaging spell freely.
Shield Specialization interacts well with Shield Mastery Rune, increasing your block chance and block value. This directly affects our mana regeneration and maintains the defensive stacks generated by this rune.
Typically in WOW Classic, we want to maintain a healthy balance of Strength and Agility as a melee DPS Shaman. While you’ll be wielding a shield, Strength becomes even more important as it directly affects your chances of blocking an attack. Intellect also plays an important role as it increases the size of our mana pool and the chance of getting a critical hit with our spells.
As a spell-casting tank, Strength and Intellect will be our two most important stats. And, of course, Stamina. However, if our mana regeneration is good enough, we might escape with minimal Intellect gear.
That being said, once underrated gear types will now become in demand for Shaman Tanks, like Gorilla Gear. Gorilla Gear has both Strength and Intellect. For Shaman Tanks, these items will now be properly utilized.
Some notable items from the ancient game will drop from Wailing Caverns, including Armor of the Fang. Because it provides Strength, Intellect, Agility and Spirit on its item set, and the set bonus works very well with Shaman Tanks.
Another item of note is Seedcloud Buckler. Because it will act as a giant shield until you get Commander’s Crest from Shadowfang Keep. This set’s set bonus increases your natural damage, healing, and increases your Intellect.
For professions, I personally would probably choose Leatherworking and Skinning first. Because you can make many notable recipes, to get the advantages of your equipment.
Since there is currently only a level cap and no professions cap, we can take advantage of the many powerful items obtained from crafting professions.
Once I got the best items through Leatherworking, like Earthen Leather Shoulders, Deviate Scale Belt and Heavy Armor Kits. I’ll probably give up on Skinning and switch to Engineering to get items like Bright Eye Goggles, Training Dummies and Iron Grenades to help me tank in raids and dungeons.
In WOW Classic, you can choose any professions you want. They provide some help, but are not ultimately the be all and end all. I just mentioned which professions I think will be most helpful for your Shaman Tanks. But as mentioned before, everything is subject to change, so give it a try!
Recently, we got a lot of new information about New World in terms of upcoming plans, such as weapon changes and many other things. Some of these updates are recent, some are slightly older, and I wanted to include them as well.
With seasonal updates and fix upgrades coming, it’s time to unravel the mystery surrounding New World’s upcoming plans. From Artifact tweaks to Perk changes and a grand vision for the future of the game, we have a ton of information to share. So, grab your gear and let’s get started!
In Perks realm, issues surfaced regarding PVE failures and the deliberate exclusion of Perks like Burdening Smite. Whispers from the developers confirm that Burdening Smite is not present in PVE, consistent with its PVP-only nature.
Meanwhile, the less-than-pleasant feeling brought about by the drop in Critical Retribution in PVE has not gone unnoticed. Because traditionally a lot of the good drops in PVP still come from PVE.
Regardless, I’m not sure how far this transition should go. Likewise, you can get some significant items from PVP that are very useful. So I don’t necessarily understand why the exclusion is needed here, but we’ll see how they plan to move this forward further.
As you may know, there are currently various bind on equip items that may be dropped. In one state, you can’t actually trade them with other players. Either appear as BoP immediately when picked up, or appear as BoP on the equipment and cannot be sold for New World Coins.
So they did intentionally change the frequency of BoE and BoP gear. But that doesn’t necessarily mean targeting those items. For example, while they’ve always tied Chef Shirt to gear, plans are in the works for other items that promise a smoother trading experience.
But players’ love for solo trials remains strong. We are also happy with the new node count and resource allocation. With more PVE content coming soon, be ready for the challenge!
Also, the debate between PVP and PVE rewards continues. PVP players often need to do PVE content for specific good equipment. But it’s just part of being an MMO. You’ll be forced to engage in activities you don’t necessarily want to do, which is your primary way of obtaining specific gear.
The developers have no plans to change the source of some rewards on PVP track. There are currently a ton of rewards for PVE content that you can earn specifically from these activities. Since PVP hasn’t had much variety in terms of gear for a long time, you pretty much have to either farm everything in PVE.
Therefore, the developers’ focus in Season 4 is to enhance PVP track rewards and ensure that PVP-focused players enjoy armor, weapons, and cosmetics. This allows players to achieve a balance between the thrill of combat and loot.
Also Read: New World: A Comprehensive Guide To Weaponsmithing - Leveling Strategies & Gold-Making Techniques
Also, there is a very important question, and that is whether we will get an update for Bad Luck Protection for Artifacts. The developers stated that they originally planned to provide Bad Luck Protection in Season 4, but they had to postpone that plan due to other priorities.
Meanwhile, they increased the drop rate of artifacts from 10% to 20%. Artifacts’ Bad Luck Protection remains on their radar and internal roadmap, and they promise to provide more information in future seasons.
Considering they’ve used Bad Luck Protection in events in the past, I’m really not sure what the difference this confirmed 20% drop chance actually is.
Once we get some information about Influence Race, we will group together Races Territorial on the schedule.
Territorial cycles are 3 days, which will make it more difficult for teams to hold more than 3 Territorials without risking double declarations. Each Territorial has a six-day influence race cycle.
They can adjust some area groupings based on feedback. I don’t think it’s necessarily as simple as putting all the highest value areas on the same day. Because then you also face the problem of having to push two Territorials at the same time in the new system. So I’m not really sure how they’re going to solve this problem.
Weapon rework is coming and we have to revisit and update old weapons with a focus on playability and quality of life. Boltcaster Artifact may look a little strange, but don’t worry, it was designed to redefine gaming style, and future artifacts will be aiming to do the same.
There will be future improvements to Group Finder system to ensure that queuing with a full group does not become a disadvantage. Also, while there are no immediate plans, the possibility of a DPS meter is on the horizon. If it does come to fruition, it will probably be an opt-in feature that respects the privacy of those who prefer to keep their statistics private.
As we plot our course into the unknown, the promise of more information on reworks, changes, and grand visions of a new world hangs in the balance. Stay tuned, brave adventurers, because the journey has just begun!
Here today I want to talk about something very interesting and that is the upcoming 30% ICC raid buff. We found this to be a buff that changes everything.
I want to talk about the timeline for this buff. When we see it, you know exactly how it’s going to scale. And then I also want to talk about something that no one has considered yet, like what’s happening with Raid Composition? How many healers are there? What do you give up when you have this buff? How has your tank changed? What changes have occurred to DPS? I want to cover everything.
So, before discussing timelines and Raid Composition changes, let’s get down to business. We should probably cover what the actual buff is.
So imagine entering ICC with a really outstanding magic boost that makes you stronger and all the healing you receive better. For example, you have a Protection Paladin Tank with 50,000 health, with this buff your health will rise to 65,000. This makes it easy for you to survive Lich King’s attacks.
By analogy, your Holy Paladin will rise from 13,000 Holy Light points all the way to 177,000 points. And your excellent Fury Warrior will jump from 14,000 DPS to 18,000 DPS.
But there’s a problem, the developers aren’t letting go of this exceptional buff in the next 5 months. Instead, it scales up every few weeks until it reaches 30% damage healing and health. So you might ask, while most people are referring to the upcoming ICC changes as “buffs,” what are the actual effects on gameplay?
This is really just Nerf done differently than Nerf of the past. This new and exciting way to actually enhance player abilities has some positives and some controversial negatives.
There’s always been a suspicion that ICC’s actual raid balance was designed around 30% buff combat, much like Heroic Lich King’s extremely punishing one shot mechanics.
Because there are currently only 175 guilds that have cleared Heroic Lich King. If anyone has already obtained Invincible’s Reins or powerful 284 weapons, it will bring a 30% buff, so ordinary players can also clear the battle easily. Lich King will eventually be available to thousands of guilds.
To be honest, I’m a little wary of this buff myself. Because I know this will weaken players’ enthusiasm for guild activities. But I know that a lot of players seem to be very excited about this buff so far. Therefore, this may also make some players more motivated to complete ICC raids.
Another controversial change is that when we finally get the 30% buff, ICC becomes extremely easy for normal mode groups. Because a 5,000 gear score character should be able to handle ICC with ease.
I fully support this change. If I can take my warriors into a normal ICC team to get those powerful items, it will motivate me to be more prepared for Cataclysm.
But what we have to note is that when people do 20,000 damage in ICC, they go to Ruby Sanctum to just do less damage and eventually even remove people’s damage. This makes the player’s gaming experience so bad.
So the developers must at least agree that raids like Firelands have completely different Nerf systems so that players don’t become too passive here.
But if you’re struggling in Professor Putricide’s Heroic Mode and you know you’re getting a 5% damage and health buff next week, a lot of guilds are really going to lose some momentum the week before the patch is due to release.
Now let’s talk about the timeline and what to expect from this ICC buff. Tim Jones mentioned in a recent podcast that the first ICC buff may not be more than two months after launch. But we don’t know if this news is reliable.
While we can mark the calendar as December 5 based on the 8-day timeline released on October 12, we really can’t know for sure.
The raid is a tough nut to crack, much more difficult than most of us imagine. This could mean we’ll see the 5% raid buff even sooner, perhaps even beckoning us in mid-November. Because we need to polish those buffs that come out every few weeks.
If this pattern continues, though, we could see the buff rise fairly steadily by 10% by mid-December and 15% by the new year. But remember, this is where the pattern holds. So let’s not rush things, keep your strategy more flexible and your WOTLK Classic Gold stocked up.
So let’s hear your battle plan. Are you preparing for earlier buffs? More guilds may use this new buff to clear Lich King. We also have some very good data from the past that explains exactly what would have happened in the past.
When buffed by 5%, Professor Putricide’s kill count jumped by almost a thousand. This happens in almost every fight, like Lich King, Blood-Queen Lana’thel and even Syndicate, and then progression levels off again. As you’d expect until the next buff.
While the strategy will be completely different in almost every battle, it’s not just the kill count that’s affected. Once the buff is implemented on Maraudon, you can actually pump DPS directly, even during Bone Storm. But it means there will be some serious team changes as well.
The best scaling level 8/14 only scales better on buffs. But it’s entirely possible that Gargoyle won’t get the buff, which would put them at a tremendous disadvantage.
It’s not just DPS that will change, it will also be the play style of tanks. For example, Protection Warrior may return with more health as a healer. While this is indeed bad news, most guilds will want to get the heals down to four as it will make Infest more manageable.
When Raid Comp changes, the level type itself will also change. We will see more GDKP running with buffs. Now, you can probably clear a full normal raid with 20 players instead of 25.
Overall, this has a tremendous impact on the game. Because of the ICC nerf, you may be wondering how to best prepare for this game-changing buff. to maximize your team’s full potential and take full advantage of buffs. I definitely recommend you start brainstorming how you can adapt to these changes. So you don’t miss the huge new ICC Nerf preparation guide and let’s conquer Lich King Fortress together.