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Forza Horizon 6 Best Cars Guide: Top Meta Vehicles You Should Unlock First
As Forza Horizon 6 continues to update, more and more players are starting to research the truly worthwhile endgame cars to acquire in the current version. Different vehicles in FH6 have completely different roles. Some boast exceptional handling, while others are dominant in off-road racing.
For players looking to improve their race results, increase map clearing efficiency, or simply enrich their garage collection, prioritizing acquisition of truly powerful vehicles can significantly enhance the overall gaming experience.
Below, we'll review the most worthwhile cars to acquire in Forza Horizon 6 and how to obtain them.
- 2018 Lotus Scura Motrosports Exige WTAC
- 1994 Mazda MX-5 Miata Forza Edition
- 2018 Ferrari FXX-K Evo 'Welcome Pack'
- 1999 Dodge Viper GTS ACR Forza Edition
- 2020 Lotus Evija Forze Edition
- 1985 Toyota Sprinter Trueno GT-APEX Forze Edition
- 1991 Mazda 787B
- 2018 Mercedes-Benz X-Class
- 1998 Subaru Impreza 22B-STi Version
2018 Lotus Scura Motrosports Exige WTAC
This Lotus is arguably one of the most well-rounded vehicles in Forza Horizon 6, its greatest strength being its incredibly powerful handling. Many supercars suffer from under-steer when cornering at high speeds, but Lotus Exige maintains stable, ground-hugging cornering even at speeds exceeding 250 km/h, with virtually no loss of control.
It's not just good for Road Racing; it performs exceptionally well in Dirt Racing as well. It's practically ubiquitous on Rivals leaderboards for challenging off-road races like Gauntlet, thanks to its incredible acceleration on gravel tracks and its stability on mixed road and dirt surfaces.
You can unlock this car simply by progressing through Horizon Legend's Road Racing Collection Journal and completing all Circuit content.
1994 Mazda MX-5 Miata Forza Edition
If Lotus Exige is an all-rounder, then 1994 Mazda MX-5 Miata Forza Edition is a pure acceleration monster. This car practically dominates drag racing, with many FH6 players achieving lap times close to 10 seconds.
Its most impressive feature is its explosive acceleration from a standstill; the car can accelerate to high speeds in a brief time, and its top speed is also astonishing. Even more interestingly, this car isn't just for Forza Horizon 6 Drag; it also performs well in Cross Country long-distance races because of its exceptional acceleration after cornering.
You can obtain this Mazda at Drag Strip spawn point near Horizon Festival, making it one of the most readily available and sought-after supercars.
Also Read: Forza Horizon 6 Complete Wheelbase Adjustment Workflow for Optimal Force Feedback
2018 Ferrari FXX-K Evo 'Welcome Pack'
2018 Ferrari FXX-K Evo 'Welcome Pack' biggest advantages are its excellent high-speed stability and powerful braking performance. Even in intense races, it's easy to handle, making it ideal for novice players. While it's no longer among the absolute top-tier cars in the current version of Forza Horizon 6, it still performs admirably in the early and mid-game.
If you own Forza Horizon 6 Premium or Deluxe Edition, you'll get it at the start of the game. You can also obtain it later in the game using approximately 4.5 million Forza Horizon 6 Credits.
1999 Dodge Viper GTS ACR Forza Edition
For FH6 off-road enthusiasts, 1999 Dodge Viper GTS ACR Forza Edition is practically a must-have vehicle. Its biggest strength is its stable off-road handling. Whether in Trailblazer, off-road speed zones, or Cross-Country races, it boasts an extremely high margin for error.
Even if the vehicle collides or rolls over at high speeds, it can quickly recover and continue moving. Many FH6 players rely on this car to complete challenging Trailblazer three-star challenges, especially in Horizon Kaido Trailblazer, where it has almost become the default choice.
However, unfortunately, this car is part of Forza Horizon 6 Credits VIP Membership DLC and is not available to all players.
2020 Lotus Evija Forze Edition
2020 Lotus Evija Forze Edition is one of the most popular drift cars in Forza Horizon 6, boasting incredibly powerful output. It can easily maintain a prolonged drift, making it easy for even beginners to handle. Not only is it great for drifting, but it's also a top-tier vehicle in high-speed racing.
In long straights like Colossus, Lotus Evija FE is also highly competitive. While its potential is extremely high, it demands a certain level of driving skill. Because of its extremely sensitive steering, it's prone to over-steer and loss of control at high speeds. You can obtain it through Wheel spin or Auction House.
1985 Toyota Sprinter Trueno GT-APEX Forze Edition
Toyota AE86 Trueno Forza Edition is currently the highest-theoretically speed car in Forza Horizon 6, capable of reaching 523 km/h. However, its biggest drawback is its near-uncontrollability. At extremely high speeds, even a slight turn of the steering wheel can cause it to lose control, making it more suitable for Speed Trap or recreational gameplay than a true racing car.
Nevertheless, it remains a coveted collectible for many players. To unlock it, you need to accumulate 5,000 points in Master Explorer content on Discover Japan, making it one of the most hard car unlocking requirements in Forza Horizon 6.
1991 Mazda 787B
In Circuit Racing and Street Racing, 1991 Mazda 787B is also one of the most popular cars. Its biggest advantage lies in its exceptionally high-speed cornering ability. Even when entering corners at top speed, it maintains a stable line and requires minimal braking.
As a result, its average speed on challenging tracks like Goliath in Forza Horizon 6 is significantly higher than many hypercars. Mazda 787B is a barn find vehicle; you need to progress through Discover Japan Collection Journal and unlock the corresponding barn later to obtain it.
2018 Mercedes-Benz X-Class
Compared to top-tier supercars, 2018 Mercedes-Benz X-Class is an often underrated vehicle, practically dominating the current A-Class Cross Country and Dirt Race.
It boasts exceptional stability and excellent customization potential. More importantly, this car only costs 47,000 credits in Auto Show, making it incredibly cost-effective.
1998 Subaru Impreza 22B-STi Version
This is currently the most popular Forza Horizon 6 skill point farming car. Many players might not find it particularly special at first glance, but its true strength lies in Car Mastery skill tree. Once the key skill that increases Skill Multiplier is unlocked, this car can quickly boost the multiplier, thus rapidly maxing out Skill Chain.
You can use the specially designed Farming map in Event Lab to auto-farm. Turn on Auto Steering and hold down the accelerator; you can gain nearly 9 Skill Points in about 30 seconds - an incredibly efficient method. You can obtain this car directly in Autoshow.
Overall, the current Forza Horizon 6 game environment has developed a very clear division of labor. Some vehicles focus on road racing and rival leaderboards, while others dominate in races. If you want to improve your race results in FH6 and experience the driving fun of different playstyles, then these vehicles are almost all worth prioritizing in your garage.
…ARC Raiders Store Update 1.30.0: Nomadic Envoys Trader Prices Slashed, New Wolfpack Blueprint & Trader Changes
ARC Raiders has released its Store Update 1.30.0, and the most anticipated change is undoubtedly the price adjustment for Nomadic Envoys Trader.
Compared to the previously criticized high exchange costs, this update clearly prioritizes the experience for ordinary players, significantly reducing exchange prices and making the entire resource system more reasonable. This adjustment, in a sense, also represents the development team starting to truly value community feedback.
Let's take a look at Trader mechanism adjustments and other related content brought to us by this ARC Raiders update.
Mechanism Improvements
Last week's update introduced Nomadic Envoys Trader for the first time. You can collect ARC Raiders Items and exchange them with traders for various rewards, including stash expansions, expedition vault slots, blueprints, cosmetics, and raid tokens. However, problems quickly emerged after the system went live.
First, the prices of many items were outrageously high. The most typical example is Tempest blueprint. While it's a high-quality blueprint, it requires Queen Reactors, Matriarch Reactors, Bombardier Cells, and Assessor Matrices to redeem.
What truly fuels player dissatisfaction is Expedition Vault's pricing mechanism. You might not initially realize that the price of Expedition Vault slots increases progressively. The first slot requires 200,000 coins, the second 400,000 coins, the third 600,000 coins, the fourth 800,000 coins, and the fifth jumps directly to 1 million coins.
That means if you want to unlock all five slots, the total cost is a whopping 3 million coins. This figure is almost unacceptable for the average player. However, the problem isn't just the price; more seriously, your inventory might not hold it all.
Since ARC Raiders currently doesn't support phased resource submissions, you must keep all the exchange materials piling up in your inventory for an extended period. To accumulate 1 million resources, you might even need dozens of inventory slots specifically for storing exchange materials.
Based on different materials, a minimum of 50+ storage slots are required, with some low-value materials potentially occupying over 100 slots. This leads to a very awkward situation: players need sufficiently large storage space to redeem ARC Raiders Expedition Vault expansion.
Update Adjustments
Expedition Vault Price Adjustment
In this latest update, ARC Raiders development team has finally addressed this issue. The most significant change is the complete standardization of Expedition Vault slot prices. All five slots now cost a fixed 200,000 coins, no longer increasing progressively.
The total cost, which previously required 3 million coins, has now been reduced to 1 million. This change is arguably the most crucial and popular adjustment in this update. It not only reduces the grind but also finally allows ARC Raiders system to better suit the gameplay pace of average players.
New Content
This week, ARC Raiders Nomadic Envoys Trader shop has added several new redeemable items, including:
- Chap Outfit
- Soda Can Charm
- Can't Hear You Emote
- Wolfpack Blueprint
- Magnetic Accelerato
- Anvil Splitter
- Mushroom
- Raider Tokens
Among them, Wolfpack Blueprint has become another focus of player discussion. Compared to the previous 1 million coins Tempest Blueprint, the current price of 500,000 coins is significantly more reasonable. While it still requires some time to accumulate resources, it is at least achievable with effort.
Especially for ARC Raiders players who cannot frequently participate in Night Raid map conditions, Trader system provides another stable way to obtain high-level blueprints.
From a design perspective, ARC Raiders development team is actually trying to establish a long-term plan. You can either directly farm rare equipment through high-risk dungeons, or slowly redeem rewards by steadily accumulating resources. These two paths running in parallel essentially cater to different types of players.
Unresolved Issues
However, Trader system still has some issues. For example, the exchange rate for Raider Tokens remains confusing for many players. Some ARC Raiders store skins are worth hundreds or even thousands of Raider Tokens, but merchants only offer an option to exchange 150,000 coins for 25 Raider Tokens, a clearly disproportionate rate.
Furthermore, the resource pre-storage feature that players have been eagerly anticipating is still not available. Many hope that Trader system can be like ARC Raiders Project, allowing players to submit materials in advance, instead of accumulating them all in the warehouse at once. Although prices have decreased recently, 500,000 coins still require a significant amount of storage space, making this feature still crucial for the future.
Meanwhile, the official ARC Raiders team has also responded to recent performance issues reported by players. Currently, ARC Raiders is experiencing crashes and FPS drops across various platforms, which some players speculate may be related to the anti-cheat update. While the official ARC Raiders team has not explicitly confirmed the cause, they have stated that they are investigating and working to fix it.
Future Update Schedule
From now on, ARC Raiders will switch to a major Store live update every three weeks, interspersed with smaller hot fixes, store rotations, and event updates. Compared to the previous, more concentrated and larger monthly updates, the new model is more like breaking down what used to be a major update into multiple smaller phases for gradual release.
This means that you may not see a large amount of new content all at once in the future, but ARC Raiders will maintain a more stable and consistent update frequency overall.
Overall, the biggest significance of Store Update 1.30.0 is not just about bug fixes, but that ARC Raiders development team is starting to truly listen to player feedback. ARC Raiders is trying to find a balance between hardcore and casual players. And for a long-running extraction shooter, this balance may be more important than the amount of new content added.
…ARC Raiders Patch 1.29.0 Breakdown: New Trader, Rascal Launcher, Weapon Buffs & Stash Upgrade Guide
The latest Patch Notes 1.29.0 for ARC Raiders have come as a pleasant surprise. Given the developer's previous announcement that the next major update wouldn't arrive until October, many players were left wondering: what exactly would ARC Raiders look like during the interim period?
While the pace of content updates for June and the months that follow remains unclear, the sheer scale of this May update, Patch 1.29.0, has truly exceeded our expectations. This update not only introduces brand-new content but also includes long-awaited balance adjustments that players have been clamoring for.
Today, well walk you through everything you need to know about 1.29.0 Patch, covering all the changes and new features you can expect to see and experience in the game.
Trader
Foremost, the most significant addition in this ARC Raiders update is undoubtedly the brand-new Trader. This new character's design aesthetic is absolutely badass; if they were to create a Raider-faction skin based on Nomadic Envoy style, it would be an absolute showstopper. Below, I'll break down exactly how this new character's trading mechanics work.
Weekly Rotating Trades
The items offered by this character, named Ermal, operate on a weekly rotation system. As it stands, the list of available items appears to be fixed. You must engage in a barter system, exchanging valuable items of your own to acquire what you want. Each item you wish to obtain will clearly display the specific exchange requirements needed to acquire it.
The price displayed for an item actually represents the total value of the items required for the exchange. For instance, let's say you're eyeing that Tempest Blueprint. ARC Raiders system indicates it has a value of 1 million. However, that 1 million figure refers solely to the cumulative value of the specific, designated items required for the trade.
These designated exchange items include Matriarch and Queen Cores, as well as components such as Bombardier, Rocketeer, Bastion, and Leaper Cells, along with Assessor Matrix, Turbine Compressors, and Vaporizer Regulators. In this scenario, you would need to gather a collection of these specific items that collectively add up to a total value of 1 million in order to complete the trade.
If you're looking to acquire these specific ARC Raiders Items, be prepared to invest a significant amount of time and effort into grinding for them. However, if you're currently feeling anxious about the high exchange values required for the items in this week's trading list - or worried that this might make ARC Raiders feel too tedious - I'd suggest you hold off on stressing out just yet. The settings you see right now are probably not the final version.
ARC Raiders team has stated that they will be closely monitoring player feedback and data to ensure that in-game balance remains both fair and challenging. Furthermore, these special offers will operate rotating. If you miss a specific deal this week, it is highly probable that it will reappear in a future rotation. The current pricing structure is not set in stone.
This approach is highly commendable; if you find the current difficulty of acquiring certain items to be daunting, rest assured that this situation may not persist indefinitely. As it stands, this new feature genuinely has the potential to make a substantial impact on your actual gameplay experience. I am personally very intrigued by the various goods and services this NPC is offering - both this week and in the future.
Expanded Stash Space
Expanded Stash space is an absolutely excellent perk, with each upgrade directly adding 12 new inventory slots. I am not entirely sure if any limits will be imposed in the future, as ARC Raiders team has mentioned that they are currently gathering player feedback regarding Stash expansion feature.
Expedition Vault
The slots within Expedition Vault allow you to carry up to five items with you into your next Expedition; these slots can be purchased individually. There is one crucial point that we must emphasize here: if you wish to carry a blueprint into the next Expedition, you must not only purchase the corresponding expansion slot but also possess the physical item crafted from that blueprint. This distinction is vital. As of now, provided you have sufficient time to prepare, achieving this is relatively straightforward.
New Weapon: Rascal
This is a Rare class launcher designed with a focus on lightweight construction and compact portability - essentially, it can be thought of as Hullcracker's little brother. Previously, Launcher category in ARC Raiders suffered from a severe lack of options; the only available weapon in this class was Hullcracker, which had an extremely high barrier to entry, requiring the completion of over 40 missions to unlock.
Many players never reached that milestone, particularly those focused on Expeditions, who were often reluctant to backtrack and grind through earlier content. Consequently, prior to this update, the vast majority of players never actually could experience using a launcher. With the introduction of Rascal, however, the situation has improved dramatically.
Rascal is now a relatively common drop item and can reportedly be found within Security Breach zones. Additionally, the corresponding blueprints and crafting recipes have now been made available. You can acquire the ability to craft these items simply by scavenging - no longer do you need to spend hours completing a grueling series of ARC Raiders missions just to earn a single blueprint.
Moreover, the crafting requirements are quite accessible, requiring only 2 Advanced Mechanical Components, 3 Heavy Gun Parts, and 5 Canisters to synthesize. Based on player feedback, Rascal appears to be a single-shot version of Hullcracker - albeit one with slightly lower accuracy. Because of its single-shot design, it requires frequent reloading; however, upgrading the weapon allows you to significantly reduce this reload time. Overall, while Rascal may not necessarily become a mainstream meta choice, it offers a much more easily obtainable option within the launcher category - a welcome addition indeed.
Weapon Balance Adjustments
Bettina SMG has received a buff: its base fire rate has been increased from 235 to 250. This weapon had already received a boost in ARC Raiders Riven Tides update; while this latest adjustment is merely a marginal increase, veteran Bettina users will undoubtedly be able to feel the tangible difference in performance.
The adjustments made to weapon durability are sure to delight many players. ARC Raiders development team acknowledged that the durability changes introduced in the previous patch had an overly severe impact on certain specific weapons.
Consequently, this update focuses on fixing those weapons that were suffering from excessively rapid durability depletion and fragility. By extending their operational lifespan, the goal is to restore their durability performance to a standard level that aligns with the rest of the weapon arsenal.
One weapon benefiting significantly from these adjustments is Pharaoh assault rifle, which has received a substantial 18% boost to its durability. Furthermore, this figure represents only the increase applied to its base stats; as the weapon is upgraded from Tier 1 to Tier 4, the additional durability gains at each tier will further enhance its overall resilience.
Weapon Mods
New: Extended Barrel I, II, & III
In this update, Extended Barrel attachment has undergone a comprehensive expansion and fundamental rebalancing. Extended Barrel variant that players previously possessed has now been renamed and reclassified as Extended Barrel III. Prior to the release of ARC Raiders Patch 1.29.0, this epic-tier attachment had no corresponding lower-tier or transitional versions to accompany it.
This meant that you could not craft it directly using default recipes, nor could you simply stumble upon it in the wild like standard loot; unless you possessed the extremely rare crafting blueprint for it, acquiring this item was virtually an impossible feat. However, now that it has been officially designated as Extended Barrel III, ARC Raiders has naturally introduced its lower-tier counterparts: Extended Barrel I and II. Notably, the crafting recipe for Extended Barrel I is unlocked by default, allowing players to craft it immediately with no need to search for a blueprint.
The stats and bonuses of Extended Barrel III have indeed undergone changes. Following the update, it now not only boosts projectile velocity by 30% but also extends the effective range before damage begins to fall off by 15%; the negative effect - a reduction in vertical recoil control - remains unchanged.
Augments
ARC Raiders Augments have also received a degree of enhancement. The primary targets of this adjustment were Combat Mark III: Flanking and Tactical Mark III: Healing Augments.
For Tactical Mk. 3 (Healing) Augment, the healing output of its Cloud of Renewal effect has been increased from 20 to 45, while its cooldown period has been extended from 30 seconds to 45 seconds. This modification significantly boosts the healing efficacy of the ability, making it far more valuable than it was previously.
As for Combat Mk. 3 (Flanking) Augment, ARC Raiders development team has adjusted its shield capacity, allowing it to now equip Medium Shields. This is a highly significant change, as prior to this update, the unit could only equip Light Shields - a limitation that severely hampered its utility and rendered it a choice simply not worth making.
Thanks to these enhancements, these Augments now perform far better than before, becoming both highly practical and competitively viable options. I am very pleased with these adjustments. What is particularly commendable is that, in an effort to better integrate these components into the game's overall balance, ARC Raiders development team did not resort to nerfing other components as a balancing mechanism. Rather than simply weakening existing elements, they chose to elevate the overall standard by strengthening the weaker components - a balancing philosophy that is truly worthy of praise.
With a volume of content far exceeding expectations, Patch 1.29.0 has injected a powerful surge of vitality into this interim period for ARC Raiders. It serves as far more than a mere content supplement; rather, it acts as a precise response to the core demands of the player base, with every single change aligning perfectly with long-held community expectations.
Although the major October update still lies some distance away, Patch 1.29.0 has undoubtedly infused this waiting period with ample novelty and replayability, reigniting excitement for the future update cadence of ARC Raiders.
…ARC Raiders May 18-24 Weekly Trials Guide: Complete every Objective easily with Minimal Risk!
Attention ARC Raiders players! The new Weekly Trials have begun, running from May 18th to May 24th. If you want to rack up a high score and climb the leaderboard, follow along with this article.
You'll learn the details of this Trial and how to quickly and easily achieve three stars to earn cosmetic items, emotes, and most importantly, blueprint as Challenge Rewards!
Details of this Weekly Trials
As before, this Weekly Trials includes five different ARC Raiders game scenarios, covering various objectives such as searching, combat, and destroying objects. This article will provide a detailed overview.
This Weekly Trials:
- Search Lockers
- Damage Rocketeers
- Search containers in Medical Research wing
- Damage Leapers
- Destroy Pops
How to Easily Complete Weekly Trials and Get Three Stars?
Next,we will provide a detailed breakdown of how to achieve three-star ratings in each scenario and what details to pay attention to in your ARC Raiders game.

Complete Two Trials in Stella Montis
First, I recommend playing in Stella Montis, where you can easily complete two of the trials.
Here, you can not only complete Search containers in Medical Research wing but also destroy pops. Medical Research wing has many high-value containers to loot, and you might even unexpectedly obtain an ARC Raiders blueprint while completing the trials.
You only need to loot about 20 times in Medical Research wing to get three stars.
If you feel that you might encounter many other players also there for Trials, making conflict unavoidable, you can choose to wait in the raid until later before entering Medical Research wing.
Don't worry about other players stealing your container search opportunities; The tests show that looting containers opened by others also earns points.
Destroying pops is also very easy; you just need to pay attention to the buildings to avoid missing pops. About 8 pops will get you three stars. Assembly, Atrium, and Business Center are recommended locations.
Buried City can also be used to complete Destroy Pops
Pops can be found on any map with many buildings, except Stella Montis. Buried City is a good choice, as it usually has the most Pops in Buried City after entering Metro area.
Damage Rocketeers
The next Trials are slightly more difficult. You need to defeat at least two Rocketeers, provided they haven't been damaged by others. Otherwise, you may need more to get three stars.
You need to ensure that you kill Rocketeers independently, so it's best to prevent them from being damaged by others.
Each independently killed Rocketeers will give you approximately 1430 points. After killing two Rocketeers, dealing a small amount of damage to another will get you three stars.
Blue Gate is a recommended map, where you can find about four to five Rocketeers.
Wolfpack is a good choice, as it automatically locks onto ARC enemies after being thrown and deals significant damage.
Jupiter, as the weapon with the highest single-shot damage in ARC Raiders, also allows you to deal effective damage to enemies from a considerable distance.
In short, when it comes to equipment, it's best to use ARC Raiders items that can deal a large amount of damage to enemies in a short time.
Search Lockers
This is the easiest part of this Weekly Trials. It can be completed in any mode on all maps, without any combat or resource consumption. Free Loadout is recommended. Dam Battlegrounds is the wisest map choice, as you'll find the most Lockers here; you'll likely need to loot around 20.
You can follow the route provided: first head to Water Treatment Control, then south to Electrical Substation, and then to Small Creek.
Note that when you reach the upper level of Research and Administration building, you need to be aware of your surroundings. This ensures you can loot four keyless Lockers in each raid.
Control Tower and Testing Annex also have a significant number of Lockers that randomly spawn on the map.
You can basically complete all Search Locker objectives in one run to get three stars. If you unfortunately don't complete them, you can enter a new raid without any cost and without worrying about losing any ARC Raiders items.
Damage Leapers
Unlike Rocketeers, you only need to kill two Leapers with your team to reach three-star score. Each Leaper provides approximately 1700 points.
Dam Battleground is still your best choice. You need to familiarize yourself with the possible spawn locations of each Leaper and move between these locations to ensure sufficient distance for them to spawn and to kill them as soon as they appear.

You can bring Trailblazers, which are very effective against ground-based ARC enemies like Leapers. Approximately two Trailblazers can eliminate one Leaper, and bringing four to five should be enough to get three stars in this Trial.
This concludes latest Weekly Trials guide. Open your ARC Raiders game now, easily achieve three stars, climb the leaderboard, and win your rewards!
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