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Changes to All classes in FFXIV Patch 7.5: Significant Adjustments to Healers, Buffs to DPS Classes, and Clarification of Tank Roles
Final Fantasy XIV Patch 7.5 has just released its full content description. While much of the content was already known, the description also includes changes to class skills that weren't revealed in previous days.
This update aims to balance combat classes, primarily modifying two Healer classes, comprehensively buffing DPS classes, and strengthening the role of Tank classes.
Was your favorite class buffed or nerfed? If you're curious about the specific skill changes, read on.
Modifying Healer Classes
Specifically, FFXIV Patch 7.5 mainly modifies Sage and Scholar classes. Regarding the purpose of these changes, producer Naoki Yoshida stated that it's creating a more harmonious relationship between the two.
For a long time, the balance between these two classes has been very delicate. Because their abilities and roles are very similar, most players will choose one to invest their time and effort in, while the other will be abandoned by most players, resulting in a sharp drop in usage.
However, in FFXIV Patch 7.5, an official statement from the development team CS3 explicitly disrupted this balance.
They pointed out that Scholar's long-standing popularity wasn't due to outstanding healing abilities, but rather because, in addition to healing, Scholar provided the team with an extremely powerful team support skill - Expedient, which grants the entire team an AoE movement speed boost.
In high-difficulty dungeons requiring frequent repositioning, this skill is almost irreplaceable as a strategic resource. And as the mechanics of high-difficulty dungeons become increasingly complex, it has practically become an essential skill for any player team.
Therefore, all players who enjoy playing Healer Classes dedicate their Final Fantasy XIV Gil to developing a Scholar.
In response to this advantage of Scholar, CS3 opted for an unusual compensation solution: increasing Sage's damage output. They explicitly stated, "To compensate for Sage's shortcomings in team support, we've increased the damage of some of its abilities."
Therefore, they directly increased the power of Sage's Phlegma ability by 90 points, and the power of Off-Global Cooldown, usable once every 60 seconds, was also increased by 90 points. Such a buff is considerable and rare, and based on their past practices, I suspect they might make some further modifications in the next patch.
Strengthening DPS classes
In FF14 Patch 7.5, almost all DPS classes received varying degrees of power increases.
First is Samurai, a class with high operational complexity but low damage; its abilities Midare Setsugekka and Ogi Namikiri both received power increases of 680 points. Samurai fans will certainly be happy.
Next is Reaper. CS3 increased the damage of most of its abilities. Specifically, Gluttony's power was increased to 560 points, and Void Reaping and Cross Reaping were increased to 580 and 640 points respectively.
Next is Viper. Viper's situation is more peculiar. In patch 7.3, CS3 significantly reduced the class's AoE power, arguing that they might be "too powerful." However, they seem to have realized the irrationality of this change, so they increased the reduced power back.
Summoner was also buffed. CS3 admitted, "We made adjustments to Summoner in Patch 7.41, but its damage output was still insufficient in high-end dungeons." Therefore, in Patch 7.5, they increased the power of skills like Pain Flare and Crimson Cyclone.
In reality, this class was used very frequently in normal dungeons in FF14, but was often excluded from high-difficulty dungeons due to insufficient damage output. Many Summoner players spent a lot of Final Fantasy XIV Gil to develop their builds, only to find themselves unable to participate in high-end dungeons. Fortunately, CS3 discovered and fixed this problem.
Besides the aforementioned classes, Bard, Dancer, Lancer, and other classes also received varying degrees of buffs.
Clarifying Tank Roles
The changes to Tank Class focused more on emphasizing the role of each class. We know that in FF14, Tank Classes are divided into Main Tanks and Secondary Tanks (MT and ST) in dungeons, each playing a different role.
However, CS3 never explicitly stated which class was MT and which was ST. Therefore, most of the time, a player's role as a tank in a dungeon was determined through player negotiation. Generally, classes with higher defense would act as MT, while classes with higher damage would act as ST.
In FFXIV patch 7.5, CS3 buffed Warrior's power. Specifically, the power of Inner Chaos was increased to 700, Primal Rend to 720, and Primal Ruination to 800.
I suspect that CS3 is working on a clearer classification of tank classes. This could be the basis for how players assign main tanks (MT) and off-tanks (ST). The pure damage buff to Warrior in this update suggests that the development team wants players to play Warrior as the main tank in the game.
While this is just speculation, the changes in Patch 7.5 are undoubtedly good news for Warrior players who enjoy pursuing high damage output.
Overall, I believe these changes are to coincide with the release of Kefka Ultimate. As the third Ultimate raid in Final Fantasy XIV, it places extremely high demands on player gear, skill, and team coordination. Therefore, CS3 must ensure that every class, especially those that have been marginalized for a long time, has sufficient competitive damage output.
The above is a detailed summary of the skill modifications for various classes in FFXIV Patch 7.5. We hope you enjoyed the content.
…ARC Raiders Riven Tides Update Drops April 28 - New Map, Enemy, Event & Gear
ARC Raiders Riven Tides update will officially launch on April 28th, and is expected to be the largest update to the extraction shooter since its release last October. The official website released more information about this update today. This update includes a new map, some new gameplay content, a new enemy type, and a rewarding short-term event.
In short, Riven Tides update is expected to bring a huge content update, and both the map design and combat look very well done so far. Next, let’s take a look at the specific content of this ARC Raiders update released by the official website.
New Map: Riven Tides
The new map shares the same name as this update and is set in Rust Belt. The official website emphasizes that each location has its own unique story, but after the update goes live, players will directly enter Riven Tides map.
This coastal map has been abandoned by settlers multiple times, meaning players will explore abandoned areas such as Exodus Port or Panorama Azzurro resort, offering a completely different atmosphere from other Arc Raiders maps. The specific details have already been covered, so we won’t go into too much detail here.
New Enemy: ARC Turbine
This update introduces a powerful flying ARC. These robots appear harmless while floating above Rust Belt, but once attacked, they will engage your team in fierce combat.
Due to their defensive attributes, they are arguably one of the most difficult enemies introduced so far. A completely new challenge for Raiders, requiring players to possess superior skills, patience, and a calm, collected mind.
New Minor Map Condition: Beachcombing
ARC Raiders also introduces Beachcombing map condition. Players can use Dockmaster’s Detector to scan the beaches of the coastline, but must pry the loot out of the sand themselves. Depending on their skill and luck, ARC Raiders Items they may find will vary. A word of caution: the richest treasures are often found in the most open areas.
New Event: Last Resort
Last Resort event will run from launch until May 25th. Players will earn Merit points by playing on any map. Earn Merit points to unlock rewards. In addition, to obtain even more rewards, search for miniature Ship Models scattered throughout the world. Different Ship Models offer different amounts of Merit depending on their rarity.
Once you accumulate enough Merit points, you can unlock rewards including a Junior Outfit, a Hydrographer backpack, a Hose attachment, a Brass Faucet charm, new emotes, and 250 Raider Tokens.
New Project: Avian Alarm
This is a five-stage ARC Raiders project. Players will build a simple birdcage as a safety system to detect vibrations and atmospheric changes. Then, they will need to deploy the cage at buoys along Riven Tides coastline to capture birds.
After completing all the instructions, you will receive rewards, including Dockmaster’s Detector (the key to unlocking Beachcombing), Gel Patches, Bird House backpack attachment, Fist In Air emote, and 250 Raider Tokens.
New Items: Crash Mat and Powersd Descender
Rust Belt region has never been an easy place to survive. Resources are limited, conflicts are constant, and the competition for survival is extremely fierce. Gathering supplies here is very dangerous, and getting from one location to another is never easy.
Especially when the first location is hundreds of feet in the air and the second location is on hard, slippery ground, it becomes even more difficult. Crash Mat and Powersd Descender are two pieces of fall protection gear that can greatly protect you. With them, as long as you stay focused and agile during the game, your chances of survival will increase significantly.
New Cosmetics
ARC Raiders Riven Tides update will bring us a series of brand new Cosmetics, with two sets available on launch day, the 28th. The first set is Solare Set, a woven fabric base with layered, ceremonial garments, perfectly suited for those who see sunrises as a ritual.
The second set is Rachetta Set, a departure from the previous understated style, opting for bold colors and dynamic cuts, better suited for riders who rely on speed rather than stealth.
In addition, three more sets will be released in May: Corsaro Set, Castaway Set, and Sandveil Set. Corsaro Set is suitable for riders who frequently venture into the deep sea, equipped with a robotic arm and spring-loaded legs. Castaway Set is designed for lone wolves who prefer self-reliance, making it elusive and unpredictable.
Finally, Corsaro Set is designed for long treks through dust and heat, possessing a calm and collected demeanor. This update currently includes five new Outfits, each with a distinct style; there’s sure to be one that suits you.
That concludes this article about ARC Raiders Riven Tides update. These substantial updates are more likely to draw players back than any other update so far this year. Let’s look forward to April 28th and hope Blizzard lives up to the players’ long-awaited expectations.
…Monopoly Go Boost Events April 24 (Eastern Time): Rent Frenzy, High Roller, Sticker Boom, Wheel Boost - Full Schedule & Strategies
As we all know, Monopoly Go activates Boost Events at specific times each day to increase your Dice roll payout. So what boost events are coming up on April 24th (Eastern Time)?
According to the latest official information, the upcoming Boost Events are Rent Frenzy, High Roller, Sticker Boom, and Wheel Boost. The earliest start time is 10:00 AM, and the latest is 8:00 PM.
Boost Events only need to start within their designated time, but their duration is very short. Except for Color Wheel Boost, which lasts 20 minutes, the other three events only last 10 minutes.
Therefore, you need to familiarize yourself with the gameplay of these four events and how to maximize their benefits.
Rent Frenzy
Rent Frenzy starts at 10:00 AM and lasts for ten minutes. Each time it activates, multiple rent targets will appear on the board - the squares with other players' portraits.
Each time you pass over or land on one of these targets, the other player has to pay. The income depends on the upgrades to your properties; the higher the building's level, the higher the rent collected per instance.
This is the core reward of the event. With more rent collection points on the board, each trigger brings a stable cash income. However, it won't appear as a reward in track races or Tournaments; it will only appear as a Boost Event, so you need to wait for it to appear.
Implementation Strategy
Pre-planning: Don't wait until the event starts to upgrade! The rent amount is directly determined by the level of your buildings.
Even if a low-level building triggers 100 times, the income may not be as high as a few times with a high-level building. Therefore, before the event starts, prioritize filling your high-value buildings (especially landmarks) to their maximum level.
Precise positioning: It's not recommended to keep 10x or 100x on throughout the event, as the risk is too high. The golden rule is to increase the multiplier when you are only a few steps away from the rent collection target (player portrait); and immediately switch back to x1 when you are surrounded by safe tiles or opponent's buildings.
Triple Bonus: If Rent Frenzy and High Roller happen to coincide on a given day, then taking advantage of this time to use the high multiplier of High Roller to target Rent Frenzy can yield substantial profits per roll. If possible, you can also do this during Prize Drop or Peg-E to triple your rent collection earnings.
High Roller
High Roller starts at 11:00 AM EST on the 24th and lasts for ten minutes. During its activation, your dice multiplier cap will increase from the usual x100 to x1,000 - meaning a single roll can consume up to 1,000 Monopoly Go Dice, with profits multiplied by x1000. This isn't free power; indiscriminate use can quickly deplete your accumulated dice.
Before using, you can clarify your goals. There are three strategies to choose from: combine with Fairytale Shut Down for high multiplier gains, focus on late-game sticker sets (Sets 22-23) to create a resource cycle, and maximize your reward cap through Fairytale Heist.
Implementation Strategy
- Only increase the multiplier when there is a railroad within 6, 7, or 8 squares.
- Only advance safely when dead board zones drop to x1 or x5, accurately estimating the landing point from a distance.
- Manual dice rolling is strongly recommended. Observe the board layout before each move.
- Prepare enough dice ,at least 2,000 or more.before activating High Roller to avoid being forced out of the game due to insufficient reserves.
- Stop immediately after obtaining high multipliers to prevent subsequent losses from wiping out existing gains.
- Adhere to the principle of holding onto x1 dead board zones and switching to high multipliers before railroads.
Sticker Boom
Sticker Boom starts at 1 PM and lasts for ten minutes. Once activated, any sticker pack you open in Monopoly Go will grant you extra stickers and a higher chance of drawing rare stickers. This event doesn't directly give you stickers; instead, it amplifies the benefits of your existing sticker packs.
Orange and pink sticker packs offer the biggest boost during Sticker Boom, with an increase of 67%, while other sticker packs offer 50%.
Implementation Strategy
Pre-emotive Pack Accumulation: This includes all unopened sticker packs, the 700-star Vault, 250-star/500-star Vaults, Enchanted Storybooks, and weekly Quick Wins purple packs.
Precise Activation: When Sticker Boom is activated, prioritize opening the 700-star Vault, swap packs, and Enchanted Storybooks, and open all accumulated sticker packs in the order of purple → blue → pink → orange → green. If it overlaps with Wheel Boost, spin the wheel to earn more sticker packs before opening them.
Event End: Immediately participate in Golden Blitz sticker trade and prioritize completing Sets 22-23 of Ever After Album to create a positive cycle with the next Sticker Boom triggered by it.
Wheel Boost
Wheel Boost starts at 8 PM and lasts for 20 minutes.Spinning twice during Boost grants two chances to approach it, significantly increasing your chances of obtaining high-value sticker packs.
Implementation Strategy
- Pre-lock Color Group: Before Wheel Boost begins, prioritize upgrading at least one or two color groups to hotels and keeping them ready to trigger, while also accumulating sufficient cash.
- Intensive Push: After activating Wheel Boost at 8 PM, use medium multipliers to intensively land on hotel tiles. Each trigger grants two consecutive Wheel spins. At this time, Sticker Boom is active all day, granting 50% more stickers across all sticker packs;
- Stacked Boosts: Combined with the additional boost cycle triggered by late-game sticker sets in Monopoly Go Ever After Album (such as Sets 22-23), and the increased rewards from Aladdin Racers main story progression.
A single event can achieve multiple stacks of Color Wheel Boost + Sticker Boom + Season Missions + Main Stony Point, resulting in significantly higher efficiency than usual.
By combining the four Boost Events and following the strategy above, you won't be overwhelmed even if they are activated simultaneously.
…Leaked ARC Raiders Riven Tides Details: Hotel Room 204 Keys, Dynamic Tides, and What Players Need to Know
You can't wait for next week's update of Arc Raiders' new map, Riven Tides!
A few days ago, players received a scout report. As mentioned above, he found an old first wave refuge along the coast, where now only the remains of buildings and unknown enemies remain.
Just recently, Embark released a trailer that was only ten seconds long. It was very short, but it contained a lot of information.

Although all players are eager to know more information about Riven Tides, all we can see so far are trailers and some fragmentary clues. Maybe we can get more information during the live broadcast on the 23rd.
From the existing clues, we have been able to outline the general situation of Riven Tides. For example, we can roughly divide Riven Tides into three areas: a Hotel, a beachfront resort, and an industrial harbor.
Next, let me take you to uncover the mystery of Riven Tides.
Panorama Azzurro Hotel
At the very beginning of the trailer, we can see a Raider scout approaching a hotel called Panorama Azzurro. In the film, this hotel looks a bit eerie, as if it is telling the story of a tragic battle in the past.
As the first scene in the trailer, we have reason to believe that it will play an important role in the upcoming update of Arc Raiders, Riven Tides.
From the outside, the hotel looks abandoned for so long that it has a lot of tangled tropical plants and weeds growing around it. The hotel's architecture features many vertical window columns and appears to be as high as five stories.
Next, the trailer shows off some of the interior areas of the hotel, which proves that the hotel is accessible. We can see that there are overgrown weeds inside the hotel, again suggesting that the hotel has been abandoned for a long time.
The interior of the hotel is dilapidated, part of the ceiling has collapsed, the steel bars are exposed, and you can see the sky directly outside. This also means the hotel can be entered and exited directly through the collapsed ceiling.
It was also mentioned in another scout report that they were not sure whether the stairs would suddenly collapse, which I think is a hint that "the stairs must collapse suddenly." So, we must be careful when stepping on the stairs.
It is worth noting that in another trailer, we can see a key marked with the number 204 hidden on the in-game clue board, and next to it, there is a key marked with the number 9
It can be guessed that there are two key rooms hidden in Panorama Azzurro Hotel, and there are good things hidden in them. So the question left to the player is: how to find these two keys and two rooms.
By then, these rooms will definitely be filled with players, and the most interesting thing about ARC Raiders is that you don't know whether the players around you are enemies or friends. So, make sure you bring powerful enough ARC Raiders items; you will need this even to explore new maps.
beachfront resort
Although the trailer does not directly show the area outside the hotel, we can make a simple guess based on the existing scout report.
It can be seen from the report that Beachfront Resort not only has a hillside swimming pool with a water slide, a seaside bar, sun loungers, but also a beach tennis court.
In the scout report, Raider scout couldn't help but stay here longer than expected, imagining at the bar and sun loungers how people in the past celebrated something while enjoying the sunset on the coast.
This is very interesting. Even if the people who took refuge here faced threats to their lives, they did not give up entertainment. Does this mean that we who enter Beachfront Resort can also enjoy these entertainments now?
Will these water slides, sun loungers, and tennis courts become a pastime for players after fighting, or will they be another battlefield? Or both? It's hard to imagine that there's room for relaxation in Arc Raiders, which has such a heavy backstory.
Industrial harbor
The scout report also mentioned that there is an Industrial harbor in Riven Tides that was once an Exodus port.
Different from the relaxed and pleasant atmosphere of Beachfront Resort, this place is full of cranes, containers, various equipment, broken steel wires hanging in the air, and building ruins.
However, this place is bound to become your favorite: a lot of vertical buildings, large objects used to cover the body, any shooting game enthusiast will be familiar with this scene.
So, get your ARC Raiders Items ready - like ziplines, grappling hooks, and ranged attack weapons - and enjoy the battle to come.
Dynamic water level condition
This is pure speculation with no basis in fact at this time, but it's very interesting. The scout report once mentioned that regarding Riven Tides, there is a story about "seeping from the cliff and flowing along the dry riverbed into the sea", and the tides continue to bring this story back to people.
Therefore, there is such speculation in the player community: Perhaps Riven Tides is not just a name, but also means that this map will really change like a tide, constantly and regularly, such as it has a dynamic water level condition.
We already know that a new Map Condition will be updated next, and at the same time, new gameplay related to water may appear. Perhaps the new Map Condition will be related to tides.
Of course, this is just a wild guess, and it's very possible that we're just overthinking it. But if there is a dynamic water level condition, collecting supplies may become a time-limited task. Players need to explore the hotel and collect enough supplies before the water rises.
Are you looking forward to this mysterious map that will soon reveal its true face? April 28th is sure to be an exciting day.
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