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6 Practical Dribbling Skills in EA FC 26 | Help You Become a Top Player in The World's Game
2026 World Cup has just begun, and every dribbling breakthrough on the pitch can determine the outcome of the match. Similarly, in the virtual world of The World's Game on FC 26, precise dribbling is essential for victory. From close-quarters battles to decisive strikes, dribbling is arguably the most basic and crucial skill in football.

Today, I'll introduce six different dribbling techniques in the game:
- Left Stick Dribbling
- Sprinting
- Controlled Sprint
- Strafe Dribbling
- Slow Dribbling
- Effort Dribble Touch
Left Stick Dribbling
This is the most basic dribbling method and the core of all dribbling skills. No other buttons need to be pressed; simply flick the left stick. It may sound simple, but its essence lies in the fact that while the player's movement speed is slow, the frequency of ball contact is extremely high, providing an opportunity to adjust direction with almost every touch. On the World Cup stage, we often see top players using subtle changes of direction to create space for defenders outside the penalty area - the left stick dribble simulates this micro-management.
However, when using only the left stick, you need excellent control over each touch. Observe the opponent's defensive movements and adjust the direction of each touch accordingly. A classic tactic in FIFA 26 is to take a step in one direction, luring the defender to move in that direction and attempt a tackle. Once the defender's center-of-gravity shift, immediately use the next touch to deflect the ball in the opposite direction, easily completing the dribble.
Sprinting
When there are large open areas on the field, holding R2/RT to sprint covers a larger area, making it more useful. Sprinting is much faster than using the left stick to dribble, but at the cost of fewer touches and reduced ball control accuracy, meaning you can't change direction as easily.
In the World Cup, the value of sprinting is further amplified when players want to launch quick counter-attacks. When the opponent's defensive formation hasn't fully deployed, leaving a huge gap on the flanks, a decisive sprint can instantly tear apart the entire defensive line.
There are two more tips for using sprint dribbling:
First, using the right stick: While holding R2/RT to sprint, gently push the right stick in the direction of your run. The player will kick the ball further. When your speed far exceeds that of the defender, this dribbling method can allow you to completely shake off your opponent.
Second, double-tapping the sprint button: If you're not currently sprinting but want to suddenly accelerate, double-tapping the sprint button will achieve a similar effect.
Note that these techniques only apply to single touches. If you want to dribble forward multiple times consecutively, you need to repeat these techniques with each touch.
Controlled Sprint
The third dribbling technique lies between left stick dribbling and sprinting. If left stick dribbling emphasizes precise control and accurate direction, and sprinting aims to dribble through large gaps in the shortest time, then controlled sprinting perfectly combines the two. Holding down R1/RB while dribbling grants you significantly more speed than left stick dribbling, while also providing more touches and more precise ball control than a pure sprint.
Many players consider this the best dribbling technique in FUT 26, allowing you to maintain speed while using sharp turns to get past opponents without losing ball control due to inertia like a sprint.
In real World Cup matches, players who use continuous changes of direction to break down dense defenses in the midfield and attacking third, with their excellent ball control and speed, are the perfect embodiment of controlled sprints.
Strafe Dribbling
Strafe dribbling is a unique dribbling technique in FIFA 26, achieved by holding down L1/LB. The biggest difference from other dribbling techniques is that when using straffe dribbling, your player always faces the opponent's goal.
This means that when you use the left stick to slide the player laterally or backward, the player's body orientation does not change accordingly, maintaining a constant awareness of the attacking direction. This side-step dribbling technique is extremely effective when a sudden change of direction is needed.
The lateral dribbling also has a hidden trick to help you accelerate. First, use L1/LB to laterally move one or two steps in the direction you want to accelerate, then release L1/LB and immediately press R2/RT to sprint in the same direction. Although this technique is less powerful than in previous games, it can still create valuable space for you in dense defenses.
With skills in hand, your lineup must keep up with the pace. Use FC 26 coins wisely to upgrade your team, making dribbling not just theory but a real part of scoring in The World's Game.
Slow Dribbling
Slow dribbling is the slowest yet most precise dribbling method in FC 26. It's performed by simultaneously holding L2/LT and R1/RB. Its biggest advantages are: high player-ball contact and a small turning radius, making it one of the best options for protecting possession.
However, because this dribbling style is extremely slow, prolonged use of slow dribbling, even if you successfully protect the ball, can lead to a loss of offensive initiative due to the slow speed. Therefore, it's only suitable for short bursts of use, followed by a quick switch to other dribbling styles or offensive moves.
In real World Cup matches, those who can calmly dribble and wait for teammates' support even when cornered are often masters of slow dribbling. This strategy of using slowness to overcome speed still holds irreplaceable value in today's games.
Effort Dribble Touch
Finally, we introduce the fastest way to touch the ball quickly and change direction to evade opponents in FUT 26. It's the perfect dribbling tool for creating opportunities and unexpectedly shaking off opponents. Simply hold R1/RB and flick the right stick in any direction.
You can also use this technique on the first touch. Pressing R1/RB and flicking the right stick before the ball reaches the feet of the player you're controlling is called Controlled First Touch. This technique allows you to change direction the instant you receive the ball, quickly filling gaps in the defense and catching opposing defenders off guard.
In 2026 World Cup, attacking players who can immediately change direction and adjust their shooting angle after receiving the ball just outside the penalty area are often users of the effort dribble touch. This rhythmic change of direction upon receiving the ball is also one of the most lethal attacking weapons in modern football.
World Cup is in full swing. While players on real pitches use dribbling to tear apart defenses, you can also dominate the field in the virtual world using these six techniques. Each technique has its unique application scenarios, requiring diligent practice.
…Forza Horizon 6 Exploits and Cheating Issues: How to Identify Legit vs Illicit Gameplay?
What's the difference between cheating, exploiting game glitches, modifying the game, and using game mechanics for personal gain? With Forza Horizon 6 welcoming a large influx of new players in 2026, the debate surrounding cheating, exploiting, and modding has intensified. Many new players are confused about these concepts.
However, there are actually obvious distinctions among these three, and understanding these distinctions is crucial for a proper understanding of the game's ecosystem.

This is a common misconception. Many people lump all actions that exploit game mechanics for personal gain into the term cheating, but the reality is far more complex. I want to try to demonstrate and explain the differences between these things in Forza Horizon 6.
Exploiting
Before explaining exploits, we first need to understand what a bug is. When you see sudden changes in tire models or abnormal car shapes while driving in FH6, these are typical bugs - game errors that Forza Horizon 6 developers didn't want to occur.
An exploit refers to a player using a bug that already exists in Forza Horizon 6 and profiting from it. For example, Hummer glitch, which has existed in Forza Horizon series for many years, allows you to make your car fly and even trigger abnormal Forza Horizon 6 Credits settlements after entering Eliminator mode, thus gaining absurdly high rewards.
Hummer glitch itself is a bug, but when you actively exploit it for gains, it becomes exploiting. Essentially, this isn't modifying the game with external tools, but exploiting a flawed mechanism already existing within FH6; therefore, it's not cheating in the traditional sense.
Cheating
Next is the most controversial part: cheating. I believe that true cheating in Forza Horizon 6 refers to players using external programs or mods to directly alter FH6 game data or rules.
If you check the world leaderboard, you'll see some cars reaching speeds impossible in FH6, such as 369 mph or even higher, which is completely impossible in the normal Forza Horizon 6 physics system.
These situations typically arise from external mods or illegal tools modifying account or car data, causing car performance to exceed FH6's settings. Therefore, this behavior constitutes true cheating.
Common Controversies
Rewind
Many players mistakenly believe that rewind is also cheating. In fact, rewind is simply a built-in function of FH6, a mechanism allowed by the developers to correct mistakes, such as crashing into walls, taking the wrong route, or returning to a previous state when about to fall.
In Forza Horizon 6 speed races or challenge modes, the system may even flag or restrict rewind usage to ensure competitive fairness. Therefore, this behavior is not cheating but part of the game design.
Car Mastery Skill Tree
Many FH6 players also unlock Super Wheelspin and other rewards through Car Mastery Skill Tree. For example, some players repeatedly obtain Subaru 22Bs in Autoshow, unlock Super Wheelspins with Skill Points, and then use the resources obtained from Super Wheelspins to obtain even more Subaru 22Bs, thus creating a money-farming cycle.
Some people believe this is a money-farming bug, but it's actually part of Forza Horizon 6 developers' design. You need to accumulate skill points through driving, drifting, and crashing into objects to earn Skill Points, which are then used to unlock rewards in Car Mastery Skill tree.
This is an official mechanism, not a bug or cheat. Sometimes you might earn money, sometimes you might lose, so the process isn't a guaranteed way to make money, and there's no such thing as unlimited money farming.
Leaderboard
In certain speed zones or jump challenges in Forza Horizon 6, there are indeed some abnormal records because of bugs, such as the system not correctly recognizing the landing location after a danger sign jump, or players miscalculating distances because of fast travel.
These situations can make normal players on the leaderboard appear to be cheating, but it might just be a system error. However, there are also many players on the leaderboard using cheats to modify speed, distance, and even car acceleration.
In Forza Horizon 6's multiplayer mode, you can clearly see the same car suddenly accelerating or instantly overtaking other players; this is usually mod cheating.
The current drift scoring system in Forza Horizon 6 has a vulnerability that allows players to achieve abnormally high scores, even far exceeding normal driving limits, by deviating from the track's boundaries. This behavior essentially exploits a system loophole, but because FH6's scoring system lacks clear boundaries, the leaderboard data is severely distorted.
Forza Horizon 6 exhibits three completely different behavioral logics: normal use of game mechanics, exploiting bugs, and cheating by directly modifying game data using external programs.
Many controversies stem from players failing to distinguish among these three, leading to mutual accusations. The current game environment in Forza Horizon 6 is indeed somewhat chaotic. Developers should quickly fix the vulnerabilities and strengthen anti-cheat measures, while also cleaning up obviously abnormal leaderboard data.
Not all exploitation of mechanics constitutes cheating. True cheating comes from external modifications, and there is a clear boundary between exploiting vulnerabilities and using normal mechanics. Understanding these distinctions is crucial for a more rational view of the controversies surrounding FH6.
…What's Happening in ARC Raiders? Patch Delay, Duplication Bug and Store Update Breakdown
For players who have been following ARC Raiders, the recent situation can be described as "mixed".
Simply put, the game didn't receive the new patch everyone was hoping for; instead, it underwent a small-scale store rotation. Furthermore, a duplication bug caused some disruption to the economy.
Below, I'll introduce the recent in-game news, including in-game store update and Duplication Glitches.
In-game Store Updates
First, let's talk about the in-game store update.
First, a new color scheme for Macrame Set has been added. Although the game publisher has placed this skin in the most prominent position on the page, it's not a completely new skin, but rather two new color variants added to an existing set - black and white.
If you already own Macrame Set, congratulations! The system will automatically unlock these two new colors without consuming additional Raider Tokens. This is relatively friendly to veteran players.
Second, a new hairstyle called Long Bangs has been added. This hairstyle looks quite stylish, but it requires players to spend 500 Raider Tokens.
It's important to understand that Raider Tokens have a wide range of uses, including acquiring Raider Decks, Bundles, various Outfits, Charms, and Emotes. Spending 500 Raider Tokens on a single hairstyle seems unreasonable.
In short, this week's update doesn't feature any truly new skins; it's mainly a recolor of older outfits. Players expecting fresh content might find this update somewhat lacking.
New Patch Release Delayed
This is currently one of the most discussed topics in ARC Raiders player community.
According to a previous announcement, developer Embark Studios plans to change the update schedule, switching to twice-yearly updates, but with a Live Update every three weeks. Each Live Update will include balance fixes, bug fixes, store updates, and player events.
The initial statement said, "We plan to release live updates every three weeks. The size and content of the updates will vary, but we will do our best to address your feedback".
This raises a question: Why has the developer remained silent for three weeks since the last update?
Some players specifically inquired with customer service, and the answer they received was that "three weeks" mentioned in previous announcement did not start from the day the last patch was released, but rather from the day the official announcement was made that the update frequency would be changed to "three weeks".
This means that the next new patch will actually not arrive until next week. And this means that various bugs and cheating issues in game will not be fixed during this period.
Many players are dissatisfied with this, believing that the developer should have provided a detailed and clear explanation of the update frequency calculation method in initial announcement.
Duplication Glitches
This is a major bug that ARC Raiders players have been closely monitoring recently. Simply put, the game has a procedural flaw that allows players to infinitely duplicate the same item.
Mechanism
The most frightening aspects of Duplication Glitches are its low barrier to entry and high rewards. According to discussions on player forums, it is "the easiest duplication method ever" and can be easily mastered by almost anyone. Players primarily target two types of items for duplication.
The first type is Throwables, such as Trigger Nades. Players can infinitely duplicate these Throwables and unleash a barrage of attacks on opponents in PvP battles, leaving them helpless.
The second type is expensive decorative items like Familiar Ducks. Some players duplicate these stackable, expensive items and trade them with other players for profit.
Of course, besides these two types of items, some players also use it to duplicate ARC Raiders Blueprints, rare parts, and other popular weapons.
This exploit has existed in ARC Raiders for quite some time but has never been properly addressed. Although it disappeared for a while, it has recently resurfaced.
Negative Impacts
These Duplication Glitches cause two very negative effects: firstly, they undermine the fairness of the game, and secondly, they disrupt the game's economy.
First, the most obvious impact is the disruption of fairness. In ARC Raiders, some parts have a low drop rate but are essential for crafting certain powerful weapons, forcing players to spend considerable time and effort grinding maps to collect them.
However, players using Duplication Glitches can easily obtain these items with simple actions. This undoubtedly undermines the seriousness of dedicated players.
Read More: ARC Raiders Update 1.32.0 Review: PvP Loot Issues, Item Duplication Bug, and Weekly Store Rewards
Second, when rare items can be infinitely duplicated, the game's economy suffers from severe inflation. Currency depreciates rapidly, and players accumulate vast amounts of resources quickly. Rare equipment ceases to be a symbol of skill and effort, as it can be easily copied.
To address this issue, the development team appears to be adjusting item prices to maintain economic stability.
For example, some skins that previously cost 200,000 Raider Tokens now cost 300,000.
In addition, the price of Hullcracker Blueprint has increased from 50,000 to 100,000; Emote and Backpack Attachment have also become priced at 100,000.
However, this simplistic approach might be unfair to players who didn't utilize Duplication Glitches to farm items.
That concludes the latest news on ARC Raiders. Most players are dissatisfied with this week's gameplay: no new patch as expected, and the added burden of Duplication Glitches. However, we can still look forward to next week's patch, which may bring some interesting content.
…Helldivers 2 Planet Warfronts Roguelite Mode Revealed: New Frontline Battles, Dynamic Missions and Progression System
If you're tired of the traditional shooter modes in Helldivers 2, here's some good news for all players. Game Director Mikael Eriksson has revealed an upcoming new mode - Planet Warfronts Roguelite.
Planet Warfronts aims to make each conquest campaign more unique and epic, breaking away from the monotonous gameplay of the past and offering innovative gameplay mechanics. This concept has been under development for a while.
Even before the game's release, Arrowhead team began experimenting with the concept of dynamic battle lines, but due to insufficient content at the time, this ambitious idea was temporarily shelved.
Now, with the game's content becoming increasingly rich, the team believes the time is ripe to "realize our vision for Planet Warfronts." Roguelite system that Creative Director Johan Pilestedt revealed last December refers to this Planet Warfronts system. Let's take a closer look.
Frontline Run
In the traditional Helldivers 2 mode, you choose an icon on the map to land, complete the mission, and then extract. However, in Planet Warfronts, each planet becomes a multi-stage, branching frontline progression map.
Three Dynamic Missions
Once a match begins in Planet Warfronts, all missions are divided into three core categories. Player squads are required to adopt different strategies based on the current frontline situation, completing the following three dynamic missions sequentially or alternately:
1. Defend Missions
The mission is to consolidate liberated territory. Within controlled areas, defend strategic locations against enemy counterattacks and consolidate liberation gains.
2. Frontline War Missions
This is the most brutal forward position, where you meet the enemy head‑to‑head, crack their strongholds, and move the frontline ahead. It is recommended to carry high-level Helldivers 2 Items to ensure survival.
3. Behind Enemy Lines Missions
Infiltrate enemy-controlled areas to carry out high-risk special missions, dismantling enemy defenses from within by sabotaging enemy facilities and stealing intelligence.
These three fronts are not isolated from each other. Theoretically, successful missions in Behind Enemy Lines will directly impact Frontline War, putting pressure on the enemy and potentially unlocking new operational strategies for the liberation of the entire Planet.
Furthermore, the endpoints of the fronts will no longer be simple extraction points, but Key Strategic Cities on the planet.
Combat will shift from open wilderness to urban environments filled with ruins, skyscrapers, and narrow streets. These cities are home to unique Enemy Variants, a new type of more aggressive insectoid swarm and highly mechanized robotic guards never before seen by players. Therefore, carrying high-level weapons is essential.
Core Mechanics
At the heart of these fronts' missions is Roguelite mechanic. This means that every tactical decision you make in the previous mission, even your extraction time, will become a modifier for the next mission.
When you successfully complete a key mission, the battle enters a virtuous cycle, granting stackable strategic advantages in subsequent missions:
- Tactical Suppression: If you successfully disable an enemy anti-aircraft missile site in Behind Enemy Lines mission, you will directly unlock powerful, previously restricted strategic Helldivers 2 Items during subsequent urban battles in that area.
- Logistics Support: Successfully holding a radar station in Frontline War not only provides continuous battlefield intelligence buffs to the entire army but also unlocks an additional free vehicle airdrop.
- Core Operations: When a squad completes a specific mission within the system-defined time limit, all players involved in subsequent missions will receive a powerful global buff, such as reduced equipment cooldown time.
Conversely, mission failure can drastically alter the course of the battle, triggering negative effects:
- Enemy Evolution: If a key city isn't captured within the time limit, the enemy will quickly mobilize reinforcements. In your next battle, enemy units will have significantly increased health, potentially even triggering map-wide environmental disasters.
- Server-wide Backlash: If your squad fails completely, not only will the mission fail, but the liberation progress of the entire planet's communities will be reduced by a percentage. Worse still, it could trigger Game Master Joel to initiate a server-wide penalty event.
Combat Readiness Restrictions
Roguelite mechanic not only distribute rewards and penalties across the entire server, but you also cannot freely switch between ammunition and weapons during combat.
You'll need to carry over remaining ammunition from the previous mission, special weapons found on the battlefield, or temporary strategic equipment awarded as mission rewards to barely survive the next battle.
Furthermore, Helldivers 2's Planet Warfronts mode has undergone a redesign and optimization of combat interactions, including assisted reloading, emphasizing two-player cooperation to handle the upcoming intense battles. Therefore, you can team up.
Out-of-Game Long-Term Progression
Many players were concerned about losing mission progress upon death in Planet Warfronts matches. Therefore, the developers introduced Personal Campaign Progression.
Regardless of how far your squad has progressed or whether they are wiped out, the experience you accumulate advancing the front line during the match will be converted into points on this independent progress bar.
Progress points can be used to unlock and upgrade your first exclusive Super Ship, providing permanent out-of-game passive talents. Higher player levels also unlock higher ranks.
In addition to the above adjustments and optimizations to combat, some observant players have noticed subtle changes to the in-game environment of Helldivers 2. Some have speculated that Planet Warfronts will utilize this for front line advancement upon official launch, with city environments and enemy fortifications changing as battles progress.
There's no doubt that Planet Warfronts system, Galactic War Campaigns, and their accompanying progression system updates mark a new phase in Helldivers 2's development.
At the heart of these ambitious changes isn't simply piling on content, but transforming community action from a vague progress bar into a decisive force that truly affects the course of battle. Every future liberation war will be a dynamic, immersive, and entirely different experience.
Are you ready to dive into the all-new Planet Warfronts, players?
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