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WoW Classic Plus: After TBC Anniversary Phase 3, What Will Blizzard Reveal at BlizzCon 2026?
With the release of the full schedule for BlizzCon 2026, discussions within World of Warcraft community have quickly become lively. The overall arrangement of BlizzCon this year differs significantly from 2023; instead of a single main stage, it has returned to a format where different games each have their own independent stage, along with numerous themed panels.
Meanwhile, TBC Classic Anniversary Phase 3 is in full swing, with news emerging one after another regarding Project Camelot, Chinese test environment, WoW CN Beta, and the official WoW Armory. Even the large private server Ascension WoW has announced the closure of all its WoW servers.

While these events haven't been directly linked by Blizzard, their timing, all occurring before BlizzCon 2026, naturally fuels speculation among Classic players. Especially given the long-standing discussion surrounding Classic+, this upcoming BlizzCon could very well become the most anticipated event of the year.
TBC Anniversary
WoW TBC Classic Anniversary Phase 3 officially opened on August 27th. The most important content in this phase is Mount Hyjal and Black Temple. After the two raids opened, the initial raid races didn't last long.
European guild Spatha from Spineshatter was the first to complete all 14 bosses of both raids, taking approximately 90 minutes. Progress followed second, also completing everything in under two hours.
This result wasn't particularly surprising. Players has studied TBC raids for many years; boss mechanics, class rotations, gear combinations, and even raid routes are no longer secrets.
Phase 3 added a practical change: Attunements were removed. Previously, you needed to complete a specific opening process; now you can challenge them directly. For players preparing to farm TBC gold and BiS, this undoubtedly reduces a lot of preparatory work.
Arenas also entered a new phase. Europe will enter a new Arena Season on September 2nd, with higher-tier Season 3 gear becoming available. Blizzard's continuous optimization and investment in TBC Anniversary ensures that Classic content goes beyond simply replicating older versions.
This demonstrates that Classic remains a crucial part of WoW content ecosystem. With BlizzCon 2026 approaching, is Blizzard preparing to bring some entirely new content to Classic?
WoW CN
Around August 21st, a 1.60 build was discovered on independent infrastructure used by Blizzard and NetEase in China, deployed via a Chinese CDN. This confirms that a mysterious WoW version is being prepared or tested in a Chinese environment.
A few days later, on August 28th, data miners discovered another independent product called WoW CN Beta, further fueling speculation.
Meanwhile, the official statement indicates that Titan Reforged is a product jointly developed by Blizzard and NetEase specifically for the gaming habits of Chinese players, and there are currently no plans to release a European or North American version.
Blizzard believes that Chinese players' gameplay in WoW differs significantly from that of Western players. For example, Chinese players tend to have more characters, spend more time in raids, and invest relatively less in other types of content. Therefore, Titan Reforged was designed from the outset around these gaming habits.
Currently, Blizzard does not see sufficient demand in Western market, so Titan Reforged will not be released in Europe and America for the time being. This also means that Titan Reforged and Classic+ cannot be simply equated.
Also Read: WoW TBC Classic Anniversary Arena Season 3 Rogue PvP BiS: What Gear Should You Actually Use?
Project Camelot
Project Camelot has not disappeared, and some current information even leads outsiders to suspect that Blizzard may be developing two versions with different directions. Classic+, as previously understood, typically adds new content to the original WoW, such as new zones, raids, quests, or class-based gameplay.
But another, more radical speculation has emerged: Classic+ might not simply be an extension of 2004 WoW, but a relatively independent new game. If so, it could involve a redesigned old world, new races, new visuals, or even a completely different Warcraft timeline.
What would Azeroth have become if certain classic events had never occurred? This idea sounds audacious, but it's precisely what makes Classic+ so exciting.
Classic Armory
Compared to the various rumors surrounding Camelot and Classic+, WoW Classic Armory is a feature that has actually been implemented. Blizzard has finally added Classic characters to the official WoW Armory.
In addition to viewing Modern WoW characters, you can also view Era, Season of Discovery, Hardcore, TBC, and Mists of Pandaria Classic characters.
This feature is actually quite late; WoW Classic has been around for almost seven years, and the demand for an official Armory has existed for many years as well.
Now that Blizzard has finally added Classic characters, and right around the time of BlizzCon 2026, some players are naturally speculating whether this is some kind of preparation for Classic+ announcement.
What's Next?
After the opening ceremony at BlizzCon, World of Warcraft will quickly take center stage, starting with World of Warcraft: What's Next. According to Blizzard, this panel will give you a sneak peek at the next chapter of Azeroth, including new adventures, features, and some surprises for both new and veteran players.
This description is quite broad, and one of the most discussed speculations in the community is whether Classic+ will make its debut here. If Blizzard is indeed planning to announce Classic+ at the opening ceremony, then this could very well be where we first see more details about the project.
Player Housing
The second day's World of Warcraft: Crafting Cosiness and Creative Freedom will focus on Player Housing. Based on official information, this panel will discuss layout, decoration, customization, and how to create a truly personalized space through various details.
Housing has become an increasingly important part of WoW, and Blizzard is clearly not just showcasing the final result, but also having developers explain how these spaces were designed and built.
World of Warcraft Developer x Creator Showcase is also worth noting. This event will allow WoW developers and content creators to play, converse, and engage in community activities. If Blizzard wants to preview Classic+ through content creators, this segment is a great opportunity.

World Building
The official description states that BlizzCon 2026 will invite World of Warcraft World Builders to discuss how to create a world that truly makes players feel alive, involving culture, geography, visual language, history, and various details within the environment.
For ordinary players, this type of content may not seem as immediate as a new raid or class, but WoW's world design has always been one of the game's most distinctive features. A similar panel appeared at BlizzCon 2019.
The developers even opened Wowhead and used different zones to explain the world design of Azeroth. For players who have played for many years, this kind of content can explain why a certain zone is the way it is now, and it also shows how Blizzard handles the relationship between culture, history, and environment.
If Classic+ ultimately involves an expansion of the old world, then World Building content will become even more noteworthy. How the new zones connect with Classic Azeroth is a problem that Blizzard must face.
Art Design
World of Warcraft art design is also worth noting. The official description of this panel is that it allows players to understand how WoW artists enhance familiar landscapes while maintaining the original spirit of Azeroth. This easily reminds us of regions like Quel'Thalas and Northrend, which are related to later WoW content.
However, from the perspective of Classic+, this panel can also be interpreted differently. The environment of Classic WoW is still based on the art style of 2004 version. If Blizzard is truly preparing to expand Classic world, then the new zones cannot completely abandon the original visual language; otherwise, the entire world would easily feel fragmented.
With BlizzCon 2026 drawing ever closer, WoW Classic community has once again entered a familiar state of waiting. TBC Classic Anniversary is progressing steadily, and Blizzard's true plans for the future of Classic+ are what we should be paying the most attention to now.
…War Plans Changes Players Really Want in Diablo 4 Season 15: Account-Wide Progress and Better Rewards
In Diablo 4's endgame gameplay, the most important progression system is War Plans.
This system, presented as a skill tree, connects various endgame content such as Helltide, Nightmare Dungeon, The Pit, Infernal Hordes, Lair Bosses, Tree of Whispers, and Kurast Undercity. Therefore, once a player enters the endgame, they inevitably need to progress through War Plans.
However, this system has long suffered from several issues that have drawn criticism from players, many of whom hope these problems will be addressed in Season 15:

Progress Is Not Account Wide
Because each account in Diablo 4 can only choose one class, players who want to experience other classes must create alt characters. Therefore, experienced players typically have multiple alt characters.
However, since progress in War Plans is extremely time-consuming and labor-intensive, and War Plans progress is not shared between accounts, players must grind War Plans on each of their alt characters. Therefore, players have been calling for War Plans progress to be shared across all accounts.
Successful Case Study
In fact, the game has a proven successful account-sharing mechanism: Paragon Points.
In Diablo 4 Season 14, Paragon Points were account-wide. Players only needed to level any character to 60 to unlock Paragon Boards.
Subsequently, when alt characters under the same account in the same Season reached level 60, they would immediately inherit the acquired Paragon Level and Paragon Points. This design received widespread praise from players.
However, with War Plans system, each alt character had to start from level one and unlock all event bonuses again, which was very time-consuming and tedious.
Player Feedback
Therefore, many players stated that they did not level any alt characters because War Plans were not shared. This led to two problems:
First, players leveled their main characters to max level and then stopped logging in until the next season started; second, players were unwilling to try new classes and builds. This directly led to a significant decrease in player activity.
In fact, another similar game, Path of Exile 2, had the same problem. In Path of Exile 2, each alt character had to run through the lengthy campaigns again, which deterred many players from creating alt characters.
Lack Of Catch Up Mechanism
Some players suggested that in Season 15, even if War Plans weren't completely account-wide, a catch-up mechanism should at least be provided, such as significantly increasing the speed at which alt characters gain War Plans experience, or directly inheriting a certain percentage of the main character's progress.
The key is that War Plans system shouldn't leave alt characters with no advantage in progress; otherwise, the tedious experience of having to repeatedly play the same content will only drive players to quit the game.
Although there are rumors that Season 15 will address this issue, the developers have not yet made any promises or released any information.
Insufficient Rewards
The rewards offered by War Plans have also been heavily criticized. This system offers players two types of rewards: first, the buffs provided by nodes, and second, other rewards - such as Diablo 4 items, gold, or experience points.
Regarding the former, a problem arises: for most players, only a few nodes in War Plans are truly useful - the double chests from Lair Boss branch, the extra Glyph upgrades from The Pit branch, etc. - other branches become worthless after reaching a certain level.
However, players are forced to spend a significant amount of time progressing through War Plans for a few useful nodes.
On the other hand, the rewards for the latter are too meager. This leads many players to believe that it's better to use their time on other endgame activities than to waste it on War Plans.
Furthermore, in stark contrast to the meager rewards, resetting nodes is prohibitively expensive. In Diablo 4, resetting a single node can cost nearly 50 million gold, and resetting an entire tree of skill nodes requires an astronomical amount.
Players can't even cover these costs with the benefits of War Plans - because the benefits are too meager.

Flawed Leveling System
Finally, some players have raised concerns about War Plans' leveling system. War Plans contain multiple independent skill trees, each with multiple levels. Each level requires a significant amount of experience points, which can only be obtained by completing the corresponding endgame content.
Therefore, if you want to become stronger or farm materials faster in various endgame content, you must have War Plans buffs. However, to obtain these buffs, you must participate in endgame content to grind experience and level up.
As a result, by the time you've maxed out the corresponding skills in War Plans, you no longer need those buffs.
For example, advanced nodes in The Pit's skill tree provide additional Glyph upgrades - but players often need to run The Pit hundreds of times to unlock these nodes, by which time their main character's Glyphs are already maxed out.
These are the opinions of Diablo 4 players regarding War Plans mechanic. Overall, on the one hand, War Plans consume too much of the player's time, causing fatigue; on the other hand, the benefits they provide are disproportionate to their cost.
Players hope the developers will modify War Plans in Season 15 to make it more reasonable and engaging.
…WoW TBC Classic Anniversary Phase 3 Black Temple Breakdown: From First Pull to Illidan, How Long for Casual Guilds?
Players, the PTR for WoW TBC Classic Anniversary Phase 3 concluded successfully on August 17th, and Black Temple was undoubtedly the core raid many players eagerly awaited. Based on players' experiences in the PTR, this magnificent temple truly delivers a game pace drastically different from Tier 5 content.
For casual guilds with limited time and varying skill levels, understanding the difficulty of this raid beforehand is far more practical than blind optimism.
Gear Basics
Do you need very strong gear to participate in TBC Classic Anniversary Black Temple raid? The facts from the PTR tell us that you don't.
Some characters participating in the PTR were still wearing Phase 2 gear (dropped by Serpentshrine Cavern and Tempest Keep), with only a few having obtained Phase 3 items in advance.
Even so, the progression through the first seven bosses was quite smooth, indicating that the first half of Black Temple wasn't designed with excessively high barriers to entry - as long as your team could consistently clear SSC and TK and possessed the corresponding Tier 5 gear, you were fully qualified to enter Black Temple in Phase 3.
Once you reached this basic level, gear wouldn't be a factor affecting your progression speed in TBC Black Temple.

The First Seven Bosses
From High Warlord Naj'entus to Mother Shahraz, the overall experience of these fights was roughly equivalent to Tier 5 raids.
They all had relatively clear combat mechanics. For example, Supremus's volcano required special attention - its damage radius was much larger than it appeared, and if you were distracted, you could easily be killed.
Teron Gorefiend and Shade of Akama felt like free bosses during the raid; once you were familiar with the basic mechanics, you could clear them on your first try.
The mechanics of Gurtogg Bloodboil and Reliquary of Souls are perhaps the most complex of the first seven bosses, requiring some time to adapt.
However, it's currently unclear how much Shadow Resistance we need to stack when facing Mother Shahraz in BCC Phase 3.
In short, the common thread in these fights is that individual members of your guild can make mistakes, but as long as the healers can compensate, the raid can still progress.
For casual guilds, the first few weeks might require two or three nights of trial and error, but once everyone has seen the boss's abilities, the pressure of clearing the raid will be much less.
The Illidari Council
From player feedback on the PTR, we know that the real difficulty turning point in the entire TBC Black Temple isn't the final boss, Illidan Stormrage, but The Illidari Council.
This fight is significantly more complex: blizzards and Flame Strikes occur simultaneously, and the four council members will alternately gain magic or physical immunity shields. This means your team must be able to flexibly switch targets - when Lady Malande is magic immune, a physical damage dealer needs to interrupt her Circle of Healing.
And when she becomes physical immune, a Mage's Counterspell or Shaman's Earth Shock is needed to interrupt her spell.
The entire fight demands near-perfect execution of each member's role, as any critical mistake could lead to casualties or even a wipe in BCC.
On the PTR, even experienced teams were stuck on The Illidari Council fight for nearly three hours, highlighting the extremely high discipline and patience required.

Illidan Stormrage
After successfully defeating The Illidari Council, Illidan Stormrage felt more like a celebration after a fierce battle.
While he has many abilities, including Eye Beam, Shadow Cage, Flame Burst, etc., each is simple and easy to understand; with practice, you can defeat him.
As long as your team's positioning is reasonable, and your DPS handles Flame Burst during the transition phase, defeating Illidan Stormrage is only a matter of time.
Based on PTR projections, if you can defeat The Illidari Council, Illidan Stormrage will probably fall within two to three attempts.
Therefore, casual guilds should focus their efforts on conquering The Illidari Council in the early game, as that is crucial to clearing WoW TBC Classic Anniversary Black Temple.
Practical Advice
Casual guilds aiming for success in TBC Phase 3 Black Temple should carefully consider the following advice:
First, do not blindly believe in extreme strategies like requiring the entire raid to stack Shadow Resistance.
Preparing the required Shadow Resistance gear often costs a fair amount of TBC Classic Anniversary gold, especially if your guild needs to get materials from Auction House.
Try using gear without Shadow Resistance first, and then gradually adjust accordingly.
Second, it's best to pre-assign members responsible for interrupting Lady Malande's spellcasting during The Illidari Council fight to ensure smooth target switching.
Next, you don't need to fill the first few weeks of TBC Phase 3 Black Temple with activities to avoid fatigue.
Finally, remember to use simple and easy-to-understand tactical phrases so that each member remembers their core tasks for each phase of Black Temple.
Phase 3 Black Temple won't destroy casual guilds; it will only weed out teams willing to support each other and learn from failures.
With patience, all well-functioning, established teams can complete Black Temple by the middle of TBC Classic Anniversary Phase 3 and achieve a great sense of accomplishment!
…From Superstar KO to Lambeau Leap: What Madden NFL 27 Actually Removed?
Players, Madden NFL 27 officially launched on August 13th. While everyone is focused on the new features and changes, they often overlook the removed content. However, these are often the elements that directly affect your daily gaming experience and even determine whether you'll continue playing Madden 27.
Some removals are official bug fixes, which deserve our appreciation. But others will leave veteran players feeling regretful, as they provided us with unique enjoyment.
Next, let's review seven noteworthy removals and adjustments in MUT 27:
- Superstar KO Mode Removed
- Online Co-op 2v2 or 3v3 with Regular Teams Removed
- Speed Boosting Bug Fixed
- Old Skill System Removed
- Defense System Reworked
- Some Team Traditions Removed
- Heavy Weather Adjusted
Superstar KO Mode Removed

Since its introduction in Madden 20, Superstar KO, as a fast-paced and simple-rules mode, has always been popular with players - matches are about ten minutes long, requiring only a few star players to start, and the win/loss determination method differs from regular matches.
While Superstar KO wasn't a core pillar of Madden 27 like Franchise or Ultimate Team, as an easy-to-learn and entertaining gameplay mode, who can deny its value in the game?
However, it has now been completely removed in Madden 27, along with its built-in regular teams online co-op function.
Online Co-op 2v2 or 3v3 with Regular Teams Removed
Before Madden 27 MUT, players could select the online Head-to-Head sub-option through Superstar KO, allowing them to play 2v2 or 3v3 co-op matches with friends using regular NFL teams, without relying on MUT Squads in Ultimate Team.
This option has now been removed along with Superstar KO, and multiplayer co-op is currently only available within Ultimate Team.
However, Ultimate Team requires a significant investment of time and Madden 27 coins to develop a team, which doesn't meet the casual demand for instant play.
We can only hope that the game will restore this feature in another way in the future; currently, there is no alternative.
Speed Boosting Bug Fixed
Actually, Speed Boosting bug existed in the early access version of Madden NFL 27, but it was quickly removed in Title Update 1 on August 10th.
This issue was previously prominent in the game: players with the ball would gain unreasonable bursts of speed through specific maneuvers and barely slow down when changing direction, rendering defensive pursuits ineffective and completely violating the laws of realistic movement.
While some players felt this added to the entertainment value, it undoubtedly made the game more like a glitch, and it has finally been eliminated in MUT 27.
Old Skill System Removed
Furthermore, the abilities and X factors system, which veteran players had used for a long time, has been completely replaced in Madden 27 with tiered abilities from EA Sports College Football.
Now, each skill is divided into three levels: Bronze, Silver, and Gold. For example, Juke Box at Bronze level provides better controllable changes of direction, while Gold provides the fastest controllable change of direction animation.
Different levels in the new skill system correspond to different animation precision, casting speed, or effect bonuses.
Madden MUT 27 also removed the limit on the number of skills a single player can have, allowing the game to more realistically reflect the multiple specialties of versatile players.
Defense System Reworked
This is a positive development for players, significantly improving the gameplay experience: the old defensive button system has been entirely abandoned, and the new button mapping drastically shortens the operation path.
What used to require 8 to 10 actions can now be completed in just 2 to 3 in Madden 27. Specifically, adjustments for defending forwards and linebackers are now handled by the right analog stick, while adjustments for secondary and zone defense are triggered by the left trigger.
The original Y button has also become a quick-adjustment button; pressing it will display an icon above each defensive player's head, allowing for real-time assignment.
While this change may require some getting used to for most players in the early stages of the game because of muscle memory, once you master the defensive button controls, your efficiency will definitely improve compared to before.
Some Team Traditions Removed
Last year's new team entrance ceremonies and traditional celebrations (such as music and mascot performances) have been retained by most teams this year, but Orleans Saints' Who Dat chant has been removed from Madden 27 MUT for some unknown reason.
Meanwhile, Green Bay Packers' Lambeau Leap, although returning last year, is unresponsive in Madden 27.
Additionally, last year's new hot spots interaction (running to a specific location after touchdown and throwing the ball against a wall or touching the goalpost) is also not working in the game.
With so many unexpected issues, we hope they are either being reworked or are simply accidental bugs, not actually removed.
Heavy Weather Adjusted

Last year's featured heavy weather system used to create extremely dense fog and blizzard-like visual effects in the game, but this negatively affected gameplay; visibility was so low that it was almost impossible to complete matches normally.
While Madden NFL 27 retains the options for heavy snow and heavy rain, fog density and precipitation intensity have been significantly reduced, resulting in much improved visibility on the field and a far less extreme experience compared to 26.
The development team may have realized that last year's settings were somewhat exaggerated, even worse than real-world severe weather.
However, if players prefer heavy weather, Madden 27 hasn't completely eliminated this source: the newly added dynamic snow and dynamic rain theoretically could achieve similar levels of heaviness during the game, although the effect is noticeably weakened when manually selecting fixed heavy snow or heavy rain.
In short, these details that have quietly disappeared in Madden 27 still affect your actual gaming experience, don't they? Hopefully, some of these disappointments will return in future Madden games!
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