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200 Hours, 0 Blueprints: Is ARC Raiders'Drop Rate Killing the Fun?
Recently, Blueprints drop rate issue in Arc Raiders has sparked heated discussions among players. Blueprints are essential materials for crafting weapons and other items in the game. The late game revolves around the competition for Blueprints
Following a previous adjustment to an excessively high blueprint drop rate, the game developers have now lowered it to an excessively low level. This has negatively impacted the player experience.
So, why are players so concerned about Blueprints drop rate?
On one hand, an excessively high drop rate leads to a blueprint overabundance, with almost everyone possessing Blueprints, and the acquisition rate itself increases dramatically. Blueprints become less rare, disrupting game balance.
On the other hand, an excessively low drop rate significantly increases the difficulty of obtaining Blueprints, potentially leading to players spending considerable time without success. Some players have played for hundreds of hours without finding a single blueprint, while many others lack the time, making their chances of obtaining one even lower.
This has caused strong dissatisfaction among many players, making an adjustment to Blueprints drop rate urgently necessary.
Player-Desired Improvements
Some unlucky players believe that some Blueprints should be unlocked through quest rewards, not just through luck. This makes obtaining Blueprints extremely difficult for unlucky players. While Arc Raiders wasn't originally designed for all players to own all rare Blueprints, there should still be ways to acquire them through quests.
Some players with a high rate of duplicate Blueprints want to be allowed to exchange Blueprints for a certain ratio. Players could randomly exchange multiple learned duplicate Blueprints for a new, unlearned blueprint. Players may repeatedly obtain the same or already learned Blueprints, rendering these duplicates useless. An 8:1 exchange ratio could be considered, but it shouldn't be too low to avoid inflation.
Some players also want to be allowed to generate Blueprints using a certain number of rare items. Due to the randomness and uncertainty of Blueprint drops, some players find obtaining ARC Raiders Blueprints extremely difficult. If Blueprints could be generated using items, it would be excellent news for players.
For example, I need an Anvil blueprint, which can be obtained using a certain number of craftable items as raw materials (such as five snap hooks or twelve anvils).
Finally,players hope to establish a community where players can trade. In this community, players can obtain Blueprints they need through mutual trading, thereby increasing the market liquidity of Blueprints, preventing them from sitting idle in players' inventories, and meeting the needs of different players.If such a community can be established, it will greatly increase Arc Raiders's playability.
Collecting all Blueprints in Arc Raiders requires a significant amount of time, which is clearly unreasonable. Currently, ARC Raiders expedition system erases all player data, including Blueprints, after each expedition, forcing players to start over. In response to this, many players hope to retain 1-2 Blueprints and some additional rewards from expeditions.
Many players spend a lot of time farming Blueprints daily with little reward, causing their focus to shift from enjoying the game itself to simply playing for Blueprints. This guide provides some tips for farming Blueprints, hoping to be helpful.
Effective Ways to Farm Blueprints (Hacked Version)
For beginners, the advice for farming Blueprints is to explore the map, especially at night. During electric shocks and freezing weather, your chances of finding Blueprints will be higher, and the loot will be better. Reaching certain areas may require tools like grappling hooks or ziplines. Explore the game map freely and enjoy the game; you'll find Blueprints quickly.
If you want to farm Blueprints quickly, you can use a naked run. Jump into a night raid and rush to the areas with the most chests. Search as much as possible, paying especial attention to opening trash cans, suitcases, and various drawers. Then, choose the most valuable item and pocket it. After that, you can surrender or die.
Getting shot while looting is okay, but this method is best avoided in random team play, as it will burden your teammates and create a bad gaming experience.
If you happen to encounter other raiders, don't rush to draw your weapon. Greet them. If you've already learned a blueprint, drop it on the ground. Then point to the item on the ground and mark it. If the other player is also a Blueprint Hunter and has a Blueprint they no longer need, they might drop their Blueprints, and You could then exchange Blueprints, a win-win situation where both of you get the blueprints you want.
Ultimately, balancing Blueprint drop rates - giving players a greater chance to obtain Blueprints they don't yet own - is crucial to satisfying player needs and providing a better gaming experience. Hopefully, everyone will acquire Blueprints they desire in future games of Arc Raiders.
…Black Ops 7 November 25 Endgame Mode Update | Adds Disconnect Protection And Fixes Progress Loss Issues
Call of Duty Black Ops 7 released a small update on November 25th, addressing player-reported issues such as unexpected disconnections and game crashes causing lost progress in CO-OP campaign Endgame mode.
Below, we'll provide a detailed overview of this new mechanic, keeping you informed about the latest developments and enhancing your gaming experience.

Endgame Mode
As a new PvE mode introduced in CoD BO7, CO-OP campaign Endgame mode offers greater flexibility compared to traditional Call of Duty game modes.
This mode provides players with a wealth of missions and challenges, while the ability to freely explore the area allows players to control the pace of the game. Whether exploring solo or teaming up for cooperative combat, Endgame mode caters to your needs.
In the game, you land in Avalon. During your journey to the pick-up zone, you can freely explore the area, cooperating with other players to complete challenges and missions and level up your combat rank. The ultimate goal is to successfully extract with loot.
Avalon is divided into four zones, each with different requirements for players. As the difficulty increases, players will face more challenging missions and objectives.
To avoid repeated failures due to insufficient equipment and weapons, it's best to choose suitable items and upgrade their levels before the game starts to help you dominate.
There are many ways to upgrade weapons in Call of Duty Black Ops 7. Whether you choose to engage in dangerous adventures in multiplayer or Zombies modes, or hone your skills against equally skilled players in CoD Black Ops 7 bot lobbies, you can improve your abilities.
In each battle, your equipment will also improve. With repeated battles, you'll be able to easily handle the powerful enemies in Avalon's higher-level zones.
Also Read: CoD BO7 Best Sniper Loadouts & Game Settings | Perks, Attachments & Aiming Guide
Meanwhile, high-damage weapons will help you overcome difficulties in easier zones more quickly, unlocking more challenging content faster, and ultimately leading to the extremely difficult final showdown in CoD BO7.
Disconnect Protection Mechanism
The official patch note on November 25th mentioned the details of this update. The new disconnect protection mechanism introduced in this update preserves a player's combat rating in Endgame mode.
When a player lands in Avalon to start a match, the game automatically captures their current Combat Rating.
During the remaining game time, players can complete in-game challenges and missions to improve their Combat Rating, just as before.
However, if an unexpected event causes a player to quit the game or the game to disconnect, upon re-entering the game, the player will start the next match with their previously recorded rating.
This mechanism saves players time compared to restarting the game, allowing them to progress to higher levels more quickly.
It's worth noting that the developers mentioned developing a more robust mechanism to ensure player protection.
Imagine future games featuring more intelligent and customizable mechanisms. Players won't have to worry about losing their progress due to accidents; even if they accidentally quit, adjustments can be made to maintain their current progress instead of reverting to a previous state.
This update fully demonstrates that the official CoD Black Ops 7 team has always paid attention to the needs of players. This approach of constantly adjusting based on player feedback will provide players with a better gaming experience and win more players for the game.
…ARC Raiders 1.3.0 Patch Update Breakdown | Balance Changes And Bug Fixes
On November 20th, ARC Raiders received patch 1.3.0 update. This update addresses and adjusts several bugs and balance issues that previously plagued the game, ensuring a smoother and more engaging shooting experience for both veteran and new players.
Below, we'll provide a detailed overview of ARC Raiders patch 1.3.0, hoping this article will help you understand the key points of this update.

Balance Adjustments
These balance adjustments primarily target ARC Raiders items and their impact, making the game more playable through subtle tweaks.
Deadline
- Price Adjustment: The exchange price has increased from 8100 coins to 15000 coins. The selling price has also increased from 3000 coins to 5000 coins.
- Crafting Materials: After the adjustment, to craft Deadline, players will need to invest more materials, requiring 3 Explosive Compounds and 2 ARC Circuitry.
Power Cell
The price of Power Cell has been adjusted, with its selling price reduced from 640 coins to 270 coins.
Launcher Ammo
- Price Adjustment: Average exchange rate per shot increased. Previously 6000 coins for 10 shots, now 4500 coins for 6 shots. Selling price also increased from 200 coins to 250 coins.
- Crafting Materials: Crafting 6 Launcher Ammos now requires 1 ARC Motion Core and 2 Crude Explosives. Fewer materials are required compared to before, but the rarity of the required ARC Raiders items has increased.
A pleasant surprise is that in ARC Raiders patch 1.3.0, crafting Launcher Ammos in Workbench no longer requires blueprints; you can craft them directly.
Venator
- Fire-rate After Upgraded: Reduced from 22/44/60% to 13/26/40%.
- Weight: Increased from 2 to 5.
Recently, ARC Raiders noticed that top-tier Venator units could easily defeat encountered enemies. Additionally, player feedback indicated that its weight was inconsistent with other pistols. After adjustments, players need to be more cautious when facing enemies.
Explosion Damage
Adjusted explosion damage to ensure consistency across ARC robots:
- Damage dealt to ARC robots is now more evenly distributed.
- Small enemies like Turrets are largely unaffected, while large units like Bastions take slightly less damage.
This change reduces the likelihood of players destroying large drones too quickly using ARC Raiders weapons such as Hullcracker. Players need to operate the weapon with greater precision if they want to deal enough damage to enemies with this type of weapon.
Content And Bug Fixes
ARC
Fixed a bug where ARC robots could summon reinforcements outside the map for extra assistance, increasing the game's difficulty.
In ARC Raiders patch 1.3.0, Shredder will have more accurate detection and be more easily confused by Lure Grenades. Its movement mechanics have also been optimized, braking performance improved, turning speed reduced, and its navigation system improved to prevent getting stuck while moving.
Map Fixes
- General Fixes: Optimized the actual effect of Barricades, reducing their overlap with player characters and preventing clipping issues.
- Dam Battlegrounds: Fixed a bug in ARC Raiders where players could get stuck in the elevator shaft of Dam Control Tower and access locked rooms in the tower without a key.
- Spaceport: Added collision volumes to the stair walls and ceiling of Hidden Bunker and fixed wall-clipping issues near Launch Tower ramp.
- Blue Gate: Adjusted railing props that incorrectly blocked bullet fire on this map so that bullets function correctly.
- Stella Montis: In this ARC Raiders patch 1.3.0, fixed collision issues near Train Station, removed player spawns that were too close to ARC robot spawn area, and fixed a lack of visible collision on the walls of Business Center.
Movement And Weapons
Enhanced enemy ground detection, allowing for better handling of complex terrain and reducing erratic movement on sloping terrain.
Weapon-wise, the issue of Aphelion tracers being overly bright at long range, affecting player visibility, has been fixed. Additionally, its blueprint drop rate has been increased; if you manage to obtain this blueprint and craft this powerful ARC Raiders weapon, it will add a layer of security to your adventure.
Furthermore, the issue of incorrect reload time percentages displayed during Stitcher level upgrades has been corrected.
Audio
Adjusted the volume attenuation effect of the ear-piercing and shockwave effects from explosions in ARC Raiders, improving clarity and helping players better immerse themselves in the game.
In addition to the above updates, this ARC Raiders patch 1.3.0 update includes a small surprise.
The description mentions that Raider Den has been ducked out, accompanied by an image of him surrounded by rubber ducks. We speculate this is a response to a player's complaint on Reddit, potentially meaning players can now display more rubber ducks on Raider Den.
Overall, this ARC Raiders patch 1.3.0 update reflects the development team's commitment to gathering player feedback and continuously optimizing the game experience. By addressing balance issues, fixing bugs, and enhancing core elements, the game ensures fairness and playability for all players.
Whether you're a newcomer to the adventure or already exploring the latest map, ARC Raiders patch 1.3.0 will bring you a smoother and more enjoyable gaming experience. Join the thrilling adventure now and experience the optimized changes for yourself!
…How To Prepare For Genshin Impact Version 6.3? | New Characters, Map Expansion, And Lantern Rite Event
Genshin Impact's Luna Chapter is currently at Luna 2, and the storyline of characters from all over joining forces to fight Rerir is very exciting. Many players are probably already looking forward to the upcoming storyline and the new Nod-Krai map.
According to current information, Luna 3 only has new story content, not a new map, which may disappoint some players who enjoy exploring new maps.
However, according to leaks, Genshin Impact v6.3 will have many surprises waiting for you: new story content, new maps, and the annual Lantern Rite. Let's take a look.
New Characters
A leaker revealed that Impact v6.3 will feature three new characters: Columbina, Zibai, and Illuga. Currently, apart from Columbina, the other two have not yet officially appeared in the storyline. This is indeed very exciting.
Columbina
Columbina, formerly Fatui Harbingers Damselette and now Moon Maiden, is a familiar character, having appeared in the interlude PV Night Fool's Play several years ago. She officially debuted in the storyline A Dance of Snowy Tides and Hoarfrost Groves.
In version 6.3, she may be added to the limited-time Event Wishes as a playable character. As a Moon Goddess, Columbina is expected to be a Hydro user and a core character for Lunar reactions.
Regarding Columbina's role, it's anticipated to be similar to Furina's, providing a significant Lunar reaction damage boost while also possessing considerable output capability.
Nod-Krai's two existing Lunar reaction teams, Nefer Lunar-Bloom and Flins Lunar-Charged, both lack a five-star character with a wide-range constant Hydro application. Therefore, Columbina could very well fill this gap.
Additionally, following Genshin's usual pattern, Columbina may also need to unlock Constellation 2 to experience a significant power spike, so Travelers eager to enjoy Nod-Krai version should prepare their Genesis Crystals early.
Zibai
Information about Zibai and Illuga is currently limited. Both are expected to be Geo users and could potentially form a Lunar-Crystallize reaction team.
Zibai, also known as White Horse Adeptus, is a Liyue character. Lantern Rite event storyline this year is likely to revolve around him.
Liyue characters are generally well-developed, such as Xianyun in Impact 4.4 and Lan Yan in Impact 5.4. Therefore, this new five-star character is worth anticipating.
Illuga
Illuga, mentioned by Varka and Flins, is also a Lightkeeper. Current leaks suggest she is a four-star Polearm character who can provide some buffs to Lunar-Crystallize reaction.
However, since he's not a Liyue 4-star character, he cannot be obtained through Lantern Rete 4-Star selector.
These are the new characters who might appear in the limited-time Event Wishes in Luna 4. You can create a simple gacha plan based on your existing characters.
However, I strongly recommend that players who want to play Lunar Reaction pull for Columbina. Even at Constellation 0, her strength won't be low.
Players who want to play Lunar-Crystallize system or don't have a strong Geo character in their roster can pull for Zibai. Building a team specifically to adapt to the favorable Geo environment in Spiral Abyss is also a good option.
New Map
Currently, Nod-Krai has three islands open, but more than a version has passed, and most players have probably already explored them. Luna 3 also doesn't have a new map, which might bore many players.
However, according to leaks, Luna 4 will have a new map consisting of three islands. The eastern and southern islands are very close, while the northwestern island is more remote and likely requires some special access. It appears to be larger than the current Nod-Krai map.
The southern island is the largest and appears to have diverse terrain, including mountains, beaches, and even a mysterious meteorite crater. The other two islands are covered in greenery, especially the northwestern island, whose style differs significantly from the existing Nod-Krai islands.
It's currently uncertain whether this is a new area within Nod-Krai. Regardless, the opening of a new map means we can explore more areas, enjoy more scenery, and obtain more Primogems, which is something to look forward to.
Other Predicted Information
Besides new characters and events, some future information is also intriguing.
Regarding Lantern Rite, as in previous years, in addition to a free four-star Liyue character event, there will also be two new costumes.
The five-star character costume might be Neuvillette, priced at 1350 Genshin Impact Genesis Crystals during the event. The four-star character costume might be Chongyun, obtainable for free by completing the event.
Regarding other map areas, one is Liyue Blackcliff Forge, but there's no confirmed news in the short term. To be honest, I'm really curious about Blackcliff Forge's story; it's so mysterious.
Another is Mondstadt Dornman Port, which current leaks suggest might be a route to Snezhnaya. If so, perhaps we can unlock this area next year.
Genshin Impact v6.3 should be the most important part of the entire Impact's Luna Chapter. After the lull of Luna 2 and 3, Luna 4 will definitely have a wealth of content.
Columbina's model and story presentation make me particularly excited; I've already started saving Primogems for her. What about you? Are you as eager as I am to enter Genshin Impact v6.3?
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To find out what new content and changes have been made, please read on.
