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Apr 16, 2024

These 3 Overwhelming Strength Builds Will Be Invincible In Elden Ring Shadow Of The Erdtree DLC!

With Elden Ring Shadow of the Erdtree DLC coming soon, I’m here to give you the 3 best Strength Builds. Not only are these builds devastating, they’re also early game compatible, ensuring you can start your journey to greatness right from the get-go.

Before you begin, don’t forget to prepare some Elden Ring Runes to dominate the unforgiving land of Elden Ring with unparalleled ferocity and power!

These 3 Overwhelming Strength Builds Will Be Invincible In Elden Ring Shadow Of The Erdtree DLC!

Raging Wolf

Number one is Raging Wolf. The best starter class for this build is Hero class.

In this build we are using the most famous weapon in Elden Ring, the well known Guts Sword. Despite its name, this is actually a Greatsword. Greatsword has slow, large sweeps that can hit multiple enemies and cause them to recoil.

It also has a powerful Guard Boost that’s better than many shields in the game. You should definitely take advantage of this and increase your Guard Boost further with items like Greatshield Talisman.

Most Strength weapons are easy to obtain from early in the game, but Greatsword is probably the easiest. It can be found behind a carriage west of Caelid.

Ash of War we’re using here is Braggart’s Roar. This is a weapon buff that increases your stamina recovery and physical damage and damage negation. It also changes your two-handed heavy attack and charged attack into stronger attacks.

Elden Ring: Raging Wolf Build

Braggart’s Roar also gives us the opportunity to increase the damage of our charged attacks with powerful items like Roar Medallion and Highland Axe.

It is worth mentioning that although Braggart’s Roar will increase all your physical damage by 10%, Roar Medallion and Highland Axe can only enhance your two-handed heavy attacks and charged heavy attacks after using Braggart’s Roar.

For Weapon Affinity, you can use Heavy Affinity to further improve Greatsword scaling with strength.

However, I really recommend you give Blood or Cold Affinities a try. The first reason is that Braggart’s Roar allows you to easily trigger these status effects with one of Greatsword’s charged heavy attacks.

The second reason is that weapon buffs in Elden Ring only apply to weapons with Physical Affinities, such as Keen, Quality, or Heavy. However, Braggart’s Roar is the only weapon buff type that works on weapons with Blood or Cold Affinities.

To obtain Braggart’s Roar, you can defeat Blackguard or complete his quest chain and loot Iron Ball, which has Ash of War on it.

Also Read: Elden Ring: The Best One-Shot Build To Enter Shadow Of The Erdtree DLC! - Dragonborn Blood Mage

Iron Pumpkin

The second build is definitely a Stance Breaking mechanic, Iron Pumpkin.

In this one, we use Iron Ball weapon and Ash of War Cragblade. The best thing about Claw and Fist weapons is that when you use them with both hands, it puts a duplicate weapon in your off-hand, so there’s no need to use another weapon to provide a power-stance to two of them.

This is a powerful feature because when you apply a weapon buff like Bloodflame Blade, you end up with two weapons in each hand with the same buff. And they’re also lightweight, which gives you more room to wear heavier armor for better protection.

The charged heavy attack of this weapon is an absolute beast. It’s relatively fast, causing you to attack with both hands while dealing with the damage of each weapon. This is probably the strongest attack you should focus on when fighting a boss.

Since you attack quickly with this weapon, you can utilize items like Rotten Winged Sword Insignia and Thorny Cracked Tear to increase the attack power of each consecutive attack.

Elden Ring: Iron Pumpkin Build

To further enhance the power of this weapon, we use Ash of War Cragblade with Heavy Affinity. This is a weapon buff that increases your physical damage by 15% and your stance damage by 10% for one minute.

This will enhance Iron Ball’s physical and poise damage easily breaking enemies’ stance and making them vulnerable to more damage. With this combo, you’ll absolutely destroy every boss in the game.

But the only drawback is that Iron Ball’s range is too short. If you’re not standing very close to your target, you can easily miss the attack. So keep this in mind.

Gods Crusher

Last but not least is Gods Crusher, a build that uses one of the most iconic strength weapons in Elden Ring, Giant-Crusher.

Giant-Crusher has a unique R2 that spins your character forward, then slams down the hammer to crush your enemies. This looks very similar to Ash of War Lion’s Claw. You can slam attack Giant-Crusher, dealing approximately 27% additional damage.

So, you should focus most of your heavy attacks, which will not only deal extra damage but also activate important items like Axe Talisman and Spiked Cracked Tear, which will increase your charged attacks by an additional 26%.

Many guides will recommend that you inject Heavy Affinity into Giant-Crusher. However, if you want to change it from a Giant-Crusher to a Gods Crusher, you have to use Occult Affinity, not Heavy Affinity.

Elden Ring: Gods Crusher Build

Giant-Crusher with Occult Affinity delivers the highest non-split AR damage in the entire game.

While it has the potential to be the highest AR weapon in the game, it is also the heaviest weapon in the game. This means you’ll need to invest well in stamina and take advantage of items like Great-Jar’s Arsenal to lower your equipment load in order to use this weapon effectively.

Additionally, it requires 60 Strength to use, but obviously, at least early in the game, you don’t need that much Strength. In fact, two-handing any weapon will multiply your strength score by 1.5. This means you only need 40 Strength to start using Giant-Crusher.

Ash of War we’re using in this build is Royal Knight’s Resolve. Activating it will increase the damage of your next attack by 80%. The buff disappears after 10 seconds or after you hit it once.

We can do massive physical damage in one attack by using Royal Knight’s Resolve and then charging Giant-Crusher heavy attack.

You can also take advantage of it to enhance your jumping attack by applying Royal Knight’s Resolve buff to both of your weapons. While you’ll need to get Ash of War again to achieve this, the damage potential is even greater than charging the heavy attack on a single Giant-Crusher.

If you want to use Dual Hammer in your first pull-through, but can’t get the second Royal Knight’s Resolve, you can use Ash of War Determination instead. It behaves exactly like Royal Knight’s Resolve, but does slightly less damage.

These are the 3 best Strength Builds I would like to introduce. They will redefine your gaming experience. What is your favorite Strength Build in Elden Ring? I hope you try these builds on your next play through. Have a great day.

Latest News
Apr 08, 2024

How Will Last Epoch Change To Become More Successful? - 5 Critical Issues

Since its launch, Last Epoch has been welcomed by many players. The large number of wonderful content and mechanisms in the game have brought us a lot of fun. However, like any game, Last Epoch is not without its faults.

So here we are going to talk about five things that definitely need improvement in Last Epoch. Developers can further enhance our gaming experience by improving or removing these elements. I hope it becomes more successful and a better game over time.

How Will Last Epoch Change To Become More Successful? - 5 Critical Issues

Remove Damage From Off-Screen

First, I have to say that damage from the other side of the map needs to be eliminated. I think most of you will agree with me that off-screen damage is not a rewarding mechanic in ARPGs. This is annoying and feels unfair at times, especially finding it extremely irritating to be hit by powerful AOE attacks from enemies far away from our position.

While I’m currently happy with some of the damage inflicted by mobs from off-screen in the game, getting one-shotted by a mob on the other side of Monolith map is super annoying.

This is a critical issue with the sheer amount of visual effects we have on screen, especially with the more flashy builds like Runemaster’s special effects spam with invocations-based. So I’d love to see this mechanic disappear in Last Epoch.

On-screen damage doesn’t add any depth to gameplay. It doesn’t make me a better ARPG player, nor is it something I can specify to use in-game tools. Off-screen damage will also punish us, possibly just because we stopped to check for loot or possibly organize our inventory. Overall, this is not a cool feature at all and it has to be removed.

Last Epoch: Remove Damage From Off-Screen

Performance Needs To Be Optimized

Next, we want to talk about Last Epoch performance. I have a nice rig with a Ryzen 7 5800x, NVIDIA 3070, and 32 GB RAM. When not much is happening on the screen, I get a good steady FPS of around 140+. At times, I could maintain a stable FPS of 80-90 even though there was a lot going on the screen.

However, with certain maps and character builds, my FPS would drop to very annoying lows. For example, we only got 30 or 40 FPS when spamming Runemaster’s Frost Claw, Elemental Novas were popping up everywhere, and it was really no fun.

In fact, lowering my settings did improve their performance. And I’ve seen a lot of players complaining about game performance or setting changes having no impact on the game’s FPS. So this is naturally related to the optimization of the game.

Therefore, I hope the developers will look into improving optimizations for the game. To be fair, they’ve come a long way over the years. In the past, the game had poor FPS performance on certain maps or when using certain character abilities. But in order for players to fully enjoy the game, further upgrades are definitely needed.

Also Read: Last Epoch: How To Successfully Clear All 3 Dungeons? - Lightless Arbor, Soulfire Bastion & Temporal Sanctum

Improve Arena Mechanism

Next, we want to talk about Arena. Currently, Arena is the least rewarding activity in Last Epoch endgame. Aside from leaderboards, unique loot drops, and a change of pace, there’s no real reason to run an arena now.

The amount of loot you get from Arena is inefficient considering the time it takes to acquire it. Sure, XP you can earn in Arena is substantial, but you can get similar XP, if not more, when running Monolith.

Plus, you can get more Last Epoch Gold there, so why should you bother with Arena?

So what’s wrong with Arena? I believe this is the flow and structure of this game mode. Some enemies crawl at a snail’s pace. This is especially problematic because of the design of some arena maps. Most of them are too big, causing you to stop frequently and look around for the last mob.

Therefore, I want all Arena maps to be as simple and compact as Arena of Champions map. Developers, please zoom out and get rid of or speed up slow enemies. Also, improve the loot and maybe add some unique rewards, just like you would in a dungeon. These improvements could make Arena a more viable option as an endgame activity in Last Epoch.

Last Epoch: Improve Arena Mechanism

Bad UI Issues

Let’s say that UI of Last Epoch has always been a problem. Unfortunately, it hasn’t really improved over time. I’m having a lot of issues with the game’s UI.

First, often when crafting and selecting affixes, the tooltips will start going crazy. They continuously display the item’s description, or a window with affixes information. Other times, the item description doesn’t pop up after launching the game until I change the loot filter for some reason.

Also, do you sometimes get FPS drops from quickly checking many item descriptions for dropped items? I’m not sure if this is a recent issue or if I just didn’t pay attention because I didn’t get that much loot in the past.

Besides, some options don’t tick correctly on the menu, or don’t work at all. No matter what I do, I can’t turn on “show life above the character” in the game.

As a result, UI is a very annoying part of Last Epoch experience. It should be a useful tool, but it often became an obstacle I had to overcome in the game, which is a sign of poor UI performance. Instead of enhancing my experience and allowing me to better understand the game, UI often drove me crazy.

Improve The Display Of Stats

Finally, let’s talk about the way stats are displayed in Last Epoch, which needs some improvement.

At first glance, the stats visible in Last Epoch are very large, detailed, and easy to understand. But as you play more, you realize it’s not all that great.

First off, figuring out your DPS isn’t as simple as you might think. This is because some skill tooltips don’t show DPS at all.

Take Runemaster, for example. When it was built to cast random spells, we had no idea what its DPS would be. But in other cases, it shouldn’t be difficult for developers to provide us with estimates, such as Chaos Bolts, which are currently not shown at all.

Then we have some stats that don’t show up in our character stats sheets at all. For example, we have no way of knowing statistics about “Chance to apply Frailty” related to damage types penetrations or channeling skills.

I’d also love to see a breakdown of stats on the tooltip, like my Necro-based Warlock has 888% Necro damage. The source of this damage boost is shown in the table, which contains two item passive idols. This way I can understand which parts of my build are causing this damage. This will also make it easier for you to judge what to replace or what to focus on improving.

Last Epoch: Improve The Display Of Stats

You might think that last point is a little nitpicky, but remember, items and stats are a core and integral part of ARPG gameplay. We should always be looking for ways to make our decisions around loot and character building easier.

Of course, some gaming communities resort to mods or external apps to fix inefficiencies that exist in their games. But I wish the developers of Last Epoch would put effort into UI and stats to make sure we don’t have to rely solely on fans of the game to fix problems caused by the developers.

So here are five things I hope will be improved in Last Epoch. How is your gaming experience? What aspects of Last Epoch bother you? What systems or inefficiencies would you like to see improved? I want to know what you think! See you next time!

Latest News
Mar 26, 2024

Your Great Melee Tank Build Option When Entering POE 3.24 League! - Ground Slam Of Earthshaking Berserker

With POE 3.24 just around the corner, I wanted to share my league starter build to help you get off to a good start when entering Necropolis, which is Ground Slam of Earthshaking Berserker. I believe that all Softcore melee players must be very interested in this build. So, without further ado, let’s get started!

Overview

This build is a pure physical build that combines Impale, Intimidating Cry, Vulnerability Curse, and 5 offensive Auras for high damage. But I prefer Transfigured version because it has a higher base damage and attack range.

Although it has a low base attack speed, it makes up for it with Berserker. Berserker is an offense-oriented Ascendancy class that allows us to gain rage during combat, thus significantly increasing attack speed and damage.

This build is very tanky, with at least 86% Elemental Resistances, Fortify Effect, 5 Endurance Charges and lots of Armor. Honestly, this isn’t a quick build, but if you like non-meta, tanky, but slow melee builds, then this is definitely for you. I had one of the smoothest leveling experiences ever with this build.

Your Great Melee Tank Build Option When Entering POE 3.24 League! - Ground Slam Of Earthshaking Berserker

Gear Selection

For gear, just use Two Hand Maces with the highest physical damage you can find, get your Leap Slam, and you’ll be able to advance quickly through the campaign.

I stacked as much armor as possible from my gear, using only pure armor gear. I don’t need any blue sockets since all my gems are Strength or Dexterity gems.

I use Tidebreaker Two Hand Mace as my primary weapon. This weapon is best in slot, because I can’t crit.

POE: Tidebreaker Two Hand Mace

In Yellow Map, 4-link is fine, but when you get to Red Maps, you will need a 5-link. It provides a lot of physical damage, free Endurance Charge on Melee Stun support and some Intelligence.

Another unique item is Perseverance Vanguard Belt. Since it's hard to get decent attack speed at the beginning of the league, but Onslaught will help as long as you have Fortify. Additionally, its armor and life stats are also good.

For other gear, look for the following mods: Life, Resistances, Attributes, and Attack Speed. I recommend you prioritize armor gear as this build does not use Determination.

Lion’s Roar is a cheap, unique flask that provides a huge damage boost. You should be able to buy one at the start of the league for around 2 Chaos Orbs.

POE: Perseverance Vanguard Belt

PoB

Now, let’s get into PoB of this build. I’ll show you gear for the early, mid, and late game so you know what to upgrade next.

First, equip Tidebreaker as soon as possible. It should take you to the endgame. Brass Dome is the best in slot body armor because it has large chunks of armor and maximum resistance. I have a 100% chance of avoiding being shocked by Abyss Jewels and Eldritch Implicit on the boots.

Then equip Stormshroud to get a chance to avoid all other Elemental Ailments. As for Cluster Jewels, besides its passive skills, Smite the Weak and Heavy Hitter are also good choices.

Skill Tree

As for the skill tree, I have different levels of the skill tree, so you know which nodes to grab first. Of course, you don’t have to follow it exactly, but this is how I leveled up, so I put it here for your reference.

The order of my Ascendancy nodes is this: first Crave the Slaughter, then Aspect of Carnage, Rite of Ruin, and finally War-Bringer.

Besides, Uniques can be upgraded if needed. Some are so generic that you don’t need them. But if you can get them, why not?

POE 3.24: Ground Slam Of Earthshaking Berserker Skill Tree

Gem Settings

As for the gems, they are pretty self-explanatory. I just want to talk about two things specifically.

First, in order to make our Warcries instant, what we usually do is take Call to Arms keystone passive. Intimidating Cry is automatically triggered when Call to Arms is activated. Call to Arms will be replaced and made into a support gem.

Another thing I want to talk about only applies to the late game. When you get to the late game, you will need to purchase Vulnerability on Hit Ring.

Currently, I don’t know how much POE Currency it will cost when the league starts, but if you can’t afford it, you can link Vulnerability Curse with Blasphemy Support to make it Aura. Of course, it reserves mana, so you can only use 2 or 3 other Auras.

One thing to note is that this build doesn’t have a lot of intelligence, so make sure not to boost your Blasphemy Support too much.

Because of Reservation Mastery here, I linked Vitality with Arrogance Support to retain some life. If I keep life and mana, all my maximum elemental resistances will be +1.

However, please note that you only need to keep it at level 1. You know you’re over leveled if you find that you have much less life than you should.

After getting Watcher’s Eye, you can replace Vitality with Precision. Same thing, just keep Precision at level 1.

Also Read: This POE 3.24 League Starter Build Will Destroy Pinnacle Bosses With Ease! - Fire Trap Ignite Elementalist

How To Get Fortify?

As I mentioned before, this build uses Fortify, but you can get it from different sources. All I did was buy a corrupted Tidebreaker with Fortify Implicit.

Another method I also recommend is to use Overlord passive skill and then get it from Cluster Jewels. However, in the early days, when you don’t have more POE Currency, you can just use Fortify Support or get it from Fortify Mastery.

POE: How To Get Fortify?

Unwavering Stance

I got stun immunity from Unwavering Stance early on, but I didn’t notice it until I got this Ascendancy node, Rite of Ruin. I feel like I will die more easily after assigning Unwavering Stance. Of course, you can still assign Unwavering Stance if you wish.

Mana Leech

There really aren't any mana issues with this build since we're carrying a Mana Flask. Then when I switched to corrupted Tidebreaker, I got some mana leech from my Cluster Jewel, Fuel the Fight passive skill.

But in fact we can easily obtain mana leech from ordinary jewelry. You can also obtain it from the skill tree, but the efficiency is relatively low.

PoE 3.24: Mana Leech Support

How To Keep Owning Onslaught?

The cheapest way to continuously own an onslaught is to use Perseverance Belt. If you have a lot of maps, Silver Flask is also a good choice.

Alternatively, if you frequently summon Ancestor Totems, you can gain Onslaught effect via Sleepless Sentries passive skill on Cluster Jewel.

Farming Tips

Finally, this build is great for farming Breach, Abyss, Harbinger, Harvest and Ritual if that’s your thing. The farming strategy I would avoid in this build is Legion and Blight. Because Legion needs to be built quickly, but this build is not. As for Blight, I just don’t think a slow melee build would do it any good.

Well, that’s it for today’s Ground Slam of Earthshaking Berserker build guide. I hope you enjoyed it and see you next time!

Latest News
Mar 19, 2024

How To Get Your MLB The Show 24 Team Affinity 1 Progress To 100% Quickly? - Offline & Online Methods

What’s your current progress on Team Affinity Season 1 Chapter 1? Are you still looking for a way to reach 100% quickly? No need to bother anymore. In this guide, we will provide both offline and online methods to help you complete Team Affinity quickly.

Offline Method

First, let’s start with the offline method.

How To Get Your MLB The Show 24 Team Affinity 1 Progress To 100% Quickly? - Offline & Online Methods

Repeatable Single Player Missions

The first thing you should determine is what single player missions you wish to accomplish. Or, if you want to complete multiple divisions at once, see what repeatable single player missions you can complete. Note that repeatability is the key here.

We can see that in AL East, the total requirement is 20 bases, but they don’t have a pitcher. But if you go to AL Central division, you’ll find that their single player missions are both hitters hitting a total of 20 bases and pitchers pitching a total of 9 innings. Then, if we go all the way to AL West, you’ll find a total of 3 innings pitched and 20 bases here.

So the repeatable missions for all divisions appear to be 20 total bases for hitters, and then for pitchers, it’s either 3 or 9 innings.

All Moments in MLB The Show 24 Team Affinity and how to beat them

Play vs CPU

So now how do we do this most effectively? MLB The Show 24 has a game mode called Play vs CPU that may help.

It’s worth noting the stats for this game mode. Once you exit, the stats will count towards your progress on any mission you want to complete. You read that right, if you only hit with the first hitter, then all you need to do is get 4 bases with the first hitter. If you hit a home run, you’re out and done with the mission.

In this mode, you will see the difficulty of playing against CPU rookies at the start of the match, and all you have to do is choose a way to play against them. I recommend that you race them with the easiest difficulty possible.

Note that the first place you place is your fifth-best starting pitcher. Why did you do this? Because generally speaking, they’ll also field their fifth-best starting pitcher, which is their worst starting pitcher, and that gives you an advantage.

Considering you’re hitting with diamonds now, you’re going to have different lineups, depending on what you’re using. Of course, if you have more budget for MLB The Show 24 Stubs, choosing Legends must be the best.

Assuming I’m only playing in AL East, since it doesn’t have pitches, I select two hitters, Trea Turner and Mike Trout. When I unlock the third hitter, Ken Griffey Jr, I’ll make them 1, 2, and 3.

At this point, it doesn’t matter if all of them are out, because when the fourth hitter walks up to hit after the third hit, I’m going to quit right away. I could keep rinsing and repeating this process until I had 20 bases. This would be the most ideal approach if you focus exclusively on hitters.

MLB The Show 24: Play VS CPU

Mini Seasons

Assuming you want to train hitters from distinct divisions, and also want to train some pitchers, then I wouldn’t necessarily recommend Play vs CPU game mode, since it’s a complete game. We’ve got a faster way for you to continue innings pitching while also benefiting from hitting the batsman at your preferred pitch.

A great way to do this is within Mini Seasons. You can enter any of Mini Seasons, but I highly recommend choosing Classic Mode since you can hit two targets at the same time.

You can then restart your Mini Seasons each time by holding X until you get to a new Mini Season, then edit the roster and make sure you have at least six consecutive home runs.

You can choose a high-elevation park, or you download a high-elevation custom baseball diamond so your hitters can hit non-stop home runs.

Team Affinity’s mission is to hit 20 home runs in a season and total 50 home runs on Veteran difficulty.

Also Read: How To Maximize Stubs In MLB The Show 24? - 10 Ways

Unfortunately, if you’re going Mini Seasons route, you’ll be racing on Veteran difficulty, but you’ll likely still be way ahead because you don’t need to win those races at all. So you don’t even have to worry about that, just worry about 3 innings pitched and hitting the tank with hitters.

Another unfortunate thing about Mini Seasons is that, unlike Conquest, since your pitcher will be sharing energy throughout the game, it doesn’t reset. So if you use Pitcher A, then most likely the next game you’re going to have to use Pitcher B, and then most likely the next game you’re going to have to use Pitcher C.

You can work around this, but you’ll have to start Mini Seasons of every time you complete these missions. Therefore, it’s unlikely that you’ll be able to complete both repeatable missions for each season in one go.

MLB The Show 24: Mini Seasons

Conquest

Let’s say you don’t want to do this and you want to play on the easiest difficulty and use the same image every time. For example, let’s say you’re in an AL West game and you want to pitch three innings each with Raisel Iglesias or Jose Altuve. Conquest would be great for that.

Because the beauty of Conquest is that once you have a certain number of territories next to stronghold, you can always play on novice difficulty.

Another tip I would like to add is that if you are going to use Play vs CPU mode to gain innings, I highly recommend playing this way at home unless you are facing Rockies Team.

If you’re facing a Rockies Team, it doesn’t matter if you’re playing at home or away. But if you’re playing at home with the pitcher you pitch to, then you’ll be able to choose your custom ballpark. This will be your priority in order to gain base totals while completing innings pitched.

Online Method

For online mode, I would say you can participate in events.

Events currently allow you to use Team Affinity Season 1 cards to build a team. Next up just like the offline game mode, let’s actually see how Team Affinity’s online rewards stack up in terms of repeatable missions.

You will see that online you need to complete a total of 10 bases in each division before pitching, which is much less than offline. And we’ll see, for AL Central, it’s two pitchers pitching three innings in center field, but the total number of hits is always 10. And then if we look at AL West, you’ll see there’s a total of two innings pitched here, and those are repeatable.

So how do we do this in events? We will continue to build event teams using Team Affinity card that we will eventually need. Therefore, within the lineup, you will prioritize which Team Affinity card you need to get the total bases.

If you don’t have any pitchers at the moment, this means you need to hit first. No matter how many hitters you have, as long as your last hitter hits, you are executing a Team Affinity mission.

If you’re still batting in the first inning and don’t want to finish the entire match right after you finish batting, you can just quit and go to the next game. This doesn’t matter as the event will not be reflected in your personal record, it will only reflect the current ranking of the event. So you might as well take advantage of three hitters hitting a home run on the road.

Unfortunately, once you hit a ball with hitters, you won’t quit even if you’re not there. Instead, you’ll pitch an entire three-inning game using the number of innings pitched you need to count.

But like many seasons, the event shared energy throughout the tournament. So if you use Pitcher A in Game 1, you most likely won’t be able to use him again in Game 2 unless you want someone with no energy.

MLB The Show 24: Multiplayer mode Events

So what you can do is, if you prioritize pitching missions and hitting missions, then after every game, you use up all those pitchers.

Or, let’s say you only have two pitchers, so you pitch Pitcher A for three innings in the first game and Pitcher B for three innings in the second game. In this way, it is likely that by the third game, Pitcher A will not have enough energy to continue pitching the third game.

So every time you complete your second race, all you have to do is simply forfeit your entry. While giving up your eligibility will cause you to start over, your tournament starts with zero wins and a brand new pairing rating, or you can use Pitcher A.

Rinse and repeat the process and you’ll get two innings of pitching each time. You don’t have to win these events, all you need to do is get the stats.

Anyway, that’s the complete guide to complete Team Affinity Season 1 Chapter 1 in both offline and online modes. Don’t hesitate, try it now!

How to
Apr 17, 2024

How To Create A Powerful Endgame Support Barque Build In Skull And Bones Season 1? - Perk, Weapon, Furniture & Armor

With the arrival of Skull and Bones Season 1, a brand new ship will appear in Smuggler’s Pass after completing a total of 45 tracks, and this is Barque Ship. You’ll then get the blueprint to craft it and add it to your fleet.

This new ship is exceptional and adds a much-needed support character to the medium-sized ships in the game. There’s a lot you can do with this ship considering how universal its benefits are, but in this guide, I want to talk about how to build a Healer Barque Build.

As a therapy ship, that’s primarily what it was designed for. If you’re in a group doing plunder or Elite Warships, there’s a lot you can do to keep your teammates in the fight longer and make high-level plunder easier. So let’s get started.

How To Create A Powerful Endgame Support Barque Build In Skull And Bones Season 1? - Perk, Weapon, Furniture & Armor

How To Get A Barque Ship Blueprint?

The newest support ship currently available from Skull and Bones, Barque, packs a ton of healing power to keep you and your allies afloat in battle. However, it is difficult to obtain it, so we will first show you how to add it to your fleet in the game.

You can only obtain Barque by completing Smuggler’s Pass in Season 1. Thankfully, it’s free, so you don’t have to buy the premium version.

It does take a lot of work to get, though. You need 45 Smuggler’s Marks, which you can earn by raising your Infamy and completing challenges. Unlock any 45 rewards in Smuggler’s Pass, a milestone that will give you Barque Ship Blueprint, as well as the ship’s full cosmetic set.

How to get the Barque ship in Skull and Bones?

Revitalized Perk

Next, let’s talk about this ship’s big perk, Revitalized. Barque restores 0.5% of Severe Damage and Hull Health to all nearby allies every second.

This is an incredible perk. Not only does it provide great self-sustainability for your own ship, but when nearby plunder or Elite Warships are active within a range of 300 meters, this allows you to provide consistent passive healing to everyone around you.

If that’s not enough, the ship can also use Skull and Bones Items to provide Stamina, Severe Damage, and additional healing bonuses. This means you can use Barque as a damage ship with a self-healing bonus, giving you good sustain.

But I wanted to make it a repair ship that could be deployed in a team environment to benefit the team even more. So, doing this, I used a Repair Bombard III on both the bow and stern. The powerful AoE splash damage makes it super reliable and more beneficial than Repair Long Gun and can affect multiple ships within its radius.

And they also have a shorter reload time, and with the extra bonuses from the ship’s extra perk and the furniture that we’ll talk about later, you can get really solid bursts of healing out of it.

Also Read: Skull And Bones: Is Ouroboros The Best Armor To Take For Ship Build In Season 1?

Weapons

Now there are a few ways you can build the rest of your weapon slots. In theory, we just need to put more repair weapons on the port and starboard sides and do nothing but heal.

However, I decided to take a more flexible approach and place two Dardanelles Guns on either side to give the ship some damage output if no one in the team needed healing. This way, you can contribute to the attack instead of being a sitting doctor doing nothing.

And thanks to the gear score of Dardanelles Gun, this has the bonus of allowing Barque to reach level 12.

Finally, of course, there’s Repair Mortar III, which will give you a massive high-level treatment of an area. Considering its range, it works well for teammates who are further away from you. Moreover, the healing effect of Repair weapons is considerable, and it is the key to this ship.

Skull and Bones: Best Weapons and Ship Loadout

Furniture

Now, with furniture, there’s a lot you can do here. Because I want to harness the power of healing as much as possible, I will make First Aid Station my Major Furniture.

This increases the healing of your repair weapons by an additional 30% when your teammate’s overall health is below 33%. This provides a great boost to key treatments. It makes sense to me, considering that’s what we’re after.

Skull And Bones: First Aid Station

Secondly, Joinery Workshop I also make sense, as it again provides an additional 10% healing for your repair weapons. Therefore, the healing power of our repair weapons is amazing.

Also, I added Bombard Powderhouse I and Mortar Powderhouse I to increase the area of effect of repair weapons. After testing, we found that this does change the width of your Mortar’s radius. Also, this is useful when landing repair shots on moving allies from a distance.

The rest of the slots are more flexible, but I decided to use Lightened Mast I for now to increase acceleration to help me find teammates faster. It also helps me avoid enemy Mortars if I camp somewhere and focus on healing.

Armor

Finally, there’s Black Prince Armor, largely because of it I got to level 12, which is key.

Black Prince is one of the best hull armors in Skull and Bones. It has protection against Ablaze, Piercing, and Explosive damage, which is very comprehensive.

How to get the Black Prince armor in Skull and Bones?

Players can also rely on it to increase the health level of their ship through its additional Resolute perk. When a ship’s health drops below 33%, Resolute activates and reduces damage by 50%. They will take more hits when attacking warships and plunder settlements and forts.

That’s pretty much it. I had a lot of fun using the ship in a healing role, group plunder, and against enemies. There’s a lot you can do with Barque, so I’d love to hear your build ideas. Good luck!

Games Dynamics
Apr 08, 2024

The 10 Essential Tips To Lead You On The Road To Power In Myth Of Empires

Myth of Empires is a new massively multiplayer survival sandbox game launched by Angela Game. Players will be immersed in a multi-civilized world, experience rich gameplay of survival, construction, management and creation, lead tribes to conquer cities and conquer territories, and ultimately build their own empire!

In the open world, player freedom and survival elements occupy the most important position. If you want to get a head start on your path to power, here are 10 things you need to know about Myth of Empires.

The 10 Essential Tips To Lead You On The Road To Power In Myth Of Empires

10. Leveling Up

The open world of Myth of Empires is filled with a variety of threats. Omnipresent dangers such as wildlife, hunger, roving bandits, and NPC factions await the reckless survivors.

Happily, there are many ways to mitigate these risks and fend off the predictors, making not just survival possible, but prosperity possible.

Early crafting recipes provide ways to craft tools and weapons to feed and protect yourself. Specialization areas range from weapon specialization and hunting to animal taming and land cultivation, providing a focus for long-term mastery of goals and specialization.

You can also speed up your character leveling by investing more Myth of Empires Copper Coins to increase your likelihood of survival.

As your character levels up after just a few hours of gameplay, you can fight others using a range of available weapons, gather resources to build an impenetrable base, and slowly become more powerful.

9. Gather Resources To Stay Alive

But trying to stay alive in the early stages of Myth of Empires can be difficult because you need to constantly collect resources. This makes it easy for players to focus on the short-term goal of simply surviving the next day and night. However, it is important not to miss out on long-term planning.

Unfortunately, farming resources in the game is annoying and inefficient, so you’ll want to find ways to make it as easy as possible. The cart icons may appear on your map, these represent resource collection points. A group of powerful human NPCs will guard the loot, and you must defeat them to collect it all.

Myth of Empires Getting Started Guide

8. Quickly Traverse The Map

To collect resources effectively, fast travel is very necessary. Quick map traversal is an ability that allows you to get from point A to point B faster. Before you begin, set up a bed because you can come back to it no matter where you are.

A word of caution, though: be sure to have boxes in and around your bed, as you’ll lose everything you carry while fast traveling. But once you reach level four, you can drop these chests.

7. Explore And Exploit Caves

There are many caves in the open world waiting for us to explore and use. For example, you can use these hidden caves to hide your most valuable resources from others. You can also get a lot of MoE Copper Coins and rare resources from it.

These caves offer new worlds you can explore as well as countless other features. These include being used as a fast travel point in the area, a place to establish a base away from prying eyes, or an operational center for resource extraction in the area.

Also Read: Myth Of Empires: How To Avoid Detours In This Survival Game? - 5 Essential Tips

6. Capture Magistrate Building

Magistrate building is a core location that many players are eyeing. It is located in the eastern part of the map and is surrounded by various camps. More specifically, how control of it determines dominance over the region.

Capturing Magistrate building gives you control over the rich local copper and iron resources surrounding the building. Controlling this resource is a sought-after position and you can earn up to 100k Copper Coins per day. Please always be prepared for a battle to capture the area.

Myth Of Empires: Capture the Magistrate building

5. Establish A Guild Network

What's more, with these capture points, you can also start building Mines, Quarry and Lumberyards and take your abilities to the next level.

Once you defeat the enemies guarding the point, you can select the flag and see where to build the guild building to start harvesting resources for you.

Do this enough times and you’ll build a strong guild network. So whether you’re playing on a PVP or PVE server, it’s important to be wary of attacks.

4. Try To Avoid Violent Conflicts

Next, you can lead a guild and create alliances to unite or conquer other players and NPC factions. It’s also a great way to achieve your enduring legacy.

There are many opportunities to meet potential allies in mines, farms and other resource locations. Here you can chat with locals, perfect your social etiquette, and increase your noble rank.

But be careful, violence can result if things don’t go well. Frequent attacks will increase the level of hostility of rival NPC factions and even local wildlife, causing them to launch a large-scale counterattack against your camp.

3. County Battles

There’s always the danger of war breaking out in Myth of Empires, and County Battles mark server-wide conflicts to establish ultimate control.

These battles are divided into two phases, which see the balance of power between the factions change. Some players will gain dominion, benefit from local resources, and set tax levels to moderate or crazy levels.

Myth of Empires County Battle PvP

2. Tame Other NPCs To Work For You

Earning a position of power allows you to befriend other players and NPC factions and get them to work for your cause, making it a diplomatic mission well worth the investment.

If you’re charismatic enough, you can convince others to collect resources for you, which can help you avoid being compromised by others on your path to power.

1. Choose The Best Horse Partner

Many activities in Myth of Empires are closely related to horses. Horses can be used to transport goods, pull carts, and ride the wind, but only the strongest horses make the most loyal and fearsome battle partners.

Equestrian combat benefits from relevant crafting and ability trees, and, just like its human counterparts, is animated with motion-captured movements to ensure each horse is as realistic as possible.

All in all, with a wide range of PVE and PVP options, crafting recipes, building projects, and plenty of horses, Myth of Empires offers plenty to do for those looking for a multiplayer survival sandbox experience. Following these secret game-changing tips can help you progress quickly.

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Improving These 4 Issues Will Help You Push Your Limits In FC 24 TOTS Event!

FC 24 Team of the Season Promo Event has officially kicked off, and every FC player will push their limits and strive for a higher ranking. So it’s time for you to become the best player you can be!

In order to achieve this goal, you must finally get rid of your bad habits and correct your mistakes. With today’s guide, we introduce you to 4 serious mistakes you often make and how to easily correct them. Now, let’s get started!

Improving These 4 Issues Will Help You Push Your Limits In FC 24 TOTS Event!

Not Paying Attention To The Defender

Let’s start with the attack. One of the most common mistakes is that you don’t pay attention to the defender you choose. If you don’t watch and understand their defensive intentions, you will easily lose possession of the ball.

You have to keep an eye on them and not force anything toward their defense. Even if you think they’re covering one side, you can’t lose focus because they can change intentions in half a second. If you don’t pay attention and take action, they will win the challenge with every encounter.

You need to focus on the player with that icon above their head and think about what their next move might be if he runs to a particular side. Your goal is to take the ball away from there and take advantage of opportunities in front of you to pass the ball at any time.

Here is an example. When I’m about to pass the ball, I see my opponent pick a defender in front of me. So I’m going to keep an eye on her as the ball travels. I see the defender continuing to defend with her instead of switching. Therefore, don’t push the ball forward or you will get a defensive challenge.

I get the ball back, avoid it and create a path in front of me to push the ball forward. Then, I saw that my opponent had changed to a new defender and was approaching me step by step. Then I just had to pull the ball back again and see him make a failed tackle and score an easy goal.

All in all, if you know what you’re doing, it’s actually quite easy to outperform your opponent’s expectations. But don’t forget that it is also important to prepare FC 24 Coins to improve your own player stats.

Wrong Finishing Setup

The next common mistake is with Finishing setup. Sometimes it’s not that you don’t know how to shoot, it’s that you forget to shoot. That means either you’re not facing the goal when you take the shot, there’s a defender standing in front of you blocking the shot, or the goalkeeper comes out and you panic.

This is a typical situation where you get in behind the defensive line and have an advantage over the defenders, and the only thing the opponent can do is take the goalkeeper out. When the goalkeeper comes out, he will risk closing the goal at an angle, which reduces your likelihood of scoring a goal.

If you don’t turn this risk to your advantage and set up the best shot opportunity, you will give up free goals from similar positions.

EA Sports FC 24: How to enable Timed Finishing?

To create the best chance, you need to create a new shooting angle by rolling the ball away from the goalkeeper. But you also have to accept the fact that your shot didn’t go through the defender.

If someone blocks your shooting path, the shot will be easily blocked. So you have to analyze the defender’s current position or expected movement and take the ball away from there again to clear your path before you can score a nice goal.

Note that the direction of your control on your first touch may also create a tight angle to the goal, but don’t panic, additional touches into the open space can create a better scoring angle.

Also Read: EA FC 24: How To Make Full Use Of The L1 Button To Trigger Runs?

Reckless Push Away From Defender

Next, the most crucial mistake on defense pulls the defender out of his position. Do you see open spaces that the wingers can explore? When you push out your full-backs recklessly, you have to really realize that you may have been defending the ball carrier with a midfield break, and such a defensive shake will never help.

You can counter the opponent by keeping your defender close to the attacker and safely in front of him, but if he is the last line of defence, you will never allow a risky forward move like this. Because if you do that, a simple pass can penetrate the center of your defence, and you’ll concede goals easily.

To avoid this, I first take the following route. I look at the environment and decide if I have a midfielder defending instead of using my back four at the back.

If this is the case, I would switch to the midfielder and defend with him. But this way I don’t have any midfielders nearby and if I accidentally push out and go out to challenge, the opponent can easily take advantage of the midfield.

Then I see the opponent is about to pass the ball to his teammate, and if I push the ball out, it could also be a simple pass. But I also realize that potential receivers are running behind the defensive line. So, instead of pushing out, I follow the runner and cover the pass safely.

Meanwhile, the opponent made a mistake and lost possession of the ball. In a dangerous position defended safely on the other side, my opponent accidentally pushed up, which gave me a tremendous advantage.

In the most critical moments, instead of covering the runner from behind without breaking the defensive formation, he wildly slides, which makes everything easier for me because he pushes away the defender. In these circumstances, I scored without a doubt.

Therefore, you should not risk pushing the defender out of position, you must analyze where the position is going and move your defender safely back to the potential threat without disrupting the defensive shape.

These are the most common mistakes in EA FC 24 to avoid

Don’t Understand The Direction Of The game

Let’s come to the last point, not reading the direction of the play, but understanding the opponent’s offensive intentions defensively. This is one of the best traits we can learn instead of throwing your defender into random spots.

For example, here I found space behind the defensive line and as I was about to get into the box, the opponent covered the passing lane to the striker and controlled the running lane. But he also has to be mindful of our third option, which is passing the ball back.

He might have switched to another centre-back and taken a step to the side, but instead of doing so, he completely ignored it and pushed the defense with two passes with the selected defender. So I have a chance to score again.

If you defend an area well, the opponent will deliberately change direction after passing the ball on that side. You have to understand that the direction is to move to the other side, not to run towards the area with your currently selected player. You have to spot the next pass and switch to whichever defender is there. If you can’t see what’s coming and take action, you’ll be late and concede to the ball.

What I’m trying to do here is use player switching early and effectively after the ball has traveled. I look for potential targets and control the approaching defender for that position.

Once I see the pattern of the wing switching to the left, I pull my winger through the middle and rush out wide instead of covering the player in the middle. Because I had a substitute to defend, the opponent had to go back to the center again. My winger moved laterally, creating an advantage for me which ultimately allowed me to get the ball back.

So watch your opponent’s body language, take advantage of early player switches, and try to cover potential targets without ruining your shape.

These are 4 potential issues you can make improvements on. Following this guide’s targeted suggestions and correcting them will get your FC players ranked higher in TOTS event!

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These 3 Overwhelming Strength Builds Will Be Invincible In Elden Ring Shadow Of The Erdtree DLC!

With Elden Ring Shadow of the Erdtree DLC coming soon, I’m here to give you the 3 best Strength Builds. Not only are these builds devastating, they’re also early game compatible, ensuring you can start your journey to greatness right from the get-go.

Before you begin, don’t forget to prepare some Elden Ring Runes to dominate the unforgiving land of Elden Ring with unparalleled ferocity and power!

These 3 Overwhelming Strength Builds Will Be Invincible In Elden Ring Shadow Of The Erdtree DLC!

Raging Wolf

Number one is Raging Wolf. The best starter class for this build is Hero class.

In this build we are using the most famous weapon in Elden Ring, the well known Guts Sword. Despite its name, this is actually a Greatsword. Greatsword has slow, large sweeps that can hit multiple enemies and cause them to recoil.

It also has a powerful Guard Boost that’s better than many shields in the game. You should definitely take advantage of this and increase your Guard Boost further with items like Greatshield Talisman.

Most Strength weapons are easy to obtain from early in the game, but Greatsword is probably the easiest. It can be found behind a carriage west of Caelid.

Ash of War we’re using here is Braggart’s Roar. This is a weapon buff that increases your stamina recovery and physical damage and damage negation. It also changes your two-handed heavy attack and charged attack into stronger attacks.

Elden Ring: Raging Wolf Build

Braggart’s Roar also gives us the opportunity to increase the damage of our charged attacks with powerful items like Roar Medallion and Highland Axe.

It is worth mentioning that although Braggart’s Roar will increase all your physical damage by 10%, Roar Medallion and Highland Axe can only enhance your two-handed heavy attacks and charged heavy attacks after using Braggart’s Roar.

For Weapon Affinity, you can use Heavy Affinity to further improve Greatsword scaling with strength.

However, I really recommend you give Blood or Cold Affinities a try. The first reason is that Braggart’s Roar allows you to easily trigger these status effects with one of Greatsword’s charged heavy attacks.

The second reason is that weapon buffs in Elden Ring only apply to weapons with Physical Affinities, such as Keen, Quality, or Heavy. However, Braggart’s Roar is the only weapon buff type that works on weapons with Blood or Cold Affinities.

To obtain Braggart’s Roar, you can defeat Blackguard or complete his quest chain and loot Iron Ball, which has Ash of War on it.

Also Read: Elden Ring: The Best One-Shot Build To Enter Shadow Of The Erdtree DLC! - Dragonborn Blood Mage

Iron Pumpkin

The second build is definitely a Stance Breaking mechanic, Iron Pumpkin.

In this one, we use Iron Ball weapon and Ash of War Cragblade. The best thing about Claw and Fist weapons is that when you use them with both hands, it puts a duplicate weapon in your off-hand, so there’s no need to use another weapon to provide a power-stance to two of them.

This is a powerful feature because when you apply a weapon buff like Bloodflame Blade, you end up with two weapons in each hand with the same buff. And they’re also lightweight, which gives you more room to wear heavier armor for better protection.

The charged heavy attack of this weapon is an absolute beast. It’s relatively fast, causing you to attack with both hands while dealing with the damage of each weapon. This is probably the strongest attack you should focus on when fighting a boss.

Since you attack quickly with this weapon, you can utilize items like Rotten Winged Sword Insignia and Thorny Cracked Tear to increase the attack power of each consecutive attack.

Elden Ring: Iron Pumpkin Build

To further enhance the power of this weapon, we use Ash of War Cragblade with Heavy Affinity. This is a weapon buff that increases your physical damage by 15% and your stance damage by 10% for one minute.

This will enhance Iron Ball’s physical and poise damage easily breaking enemies’ stance and making them vulnerable to more damage. With this combo, you’ll absolutely destroy every boss in the game.

But the only drawback is that Iron Ball’s range is too short. If you’re not standing very close to your target, you can easily miss the attack. So keep this in mind.

Gods Crusher

Last but not least is Gods Crusher, a build that uses one of the most iconic strength weapons in Elden Ring, Giant-Crusher.

Giant-Crusher has a unique R2 that spins your character forward, then slams down the hammer to crush your enemies. This looks very similar to Ash of War Lion’s Claw. You can slam attack Giant-Crusher, dealing approximately 27% additional damage.

So, you should focus most of your heavy attacks, which will not only deal extra damage but also activate important items like Axe Talisman and Spiked Cracked Tear, which will increase your charged attacks by an additional 26%.

Many guides will recommend that you inject Heavy Affinity into Giant-Crusher. However, if you want to change it from a Giant-Crusher to a Gods Crusher, you have to use Occult Affinity, not Heavy Affinity.

Elden Ring: Gods Crusher Build

Giant-Crusher with Occult Affinity delivers the highest non-split AR damage in the entire game.

While it has the potential to be the highest AR weapon in the game, it is also the heaviest weapon in the game. This means you’ll need to invest well in stamina and take advantage of items like Great-Jar’s Arsenal to lower your equipment load in order to use this weapon effectively.

Additionally, it requires 60 Strength to use, but obviously, at least early in the game, you don’t need that much Strength. In fact, two-handing any weapon will multiply your strength score by 1.5. This means you only need 40 Strength to start using Giant-Crusher.

Ash of War we’re using in this build is Royal Knight’s Resolve. Activating it will increase the damage of your next attack by 80%. The buff disappears after 10 seconds or after you hit it once.

We can do massive physical damage in one attack by using Royal Knight’s Resolve and then charging Giant-Crusher heavy attack.

You can also take advantage of it to enhance your jumping attack by applying Royal Knight’s Resolve buff to both of your weapons. While you’ll need to get Ash of War again to achieve this, the damage potential is even greater than charging the heavy attack on a single Giant-Crusher.

If you want to use Dual Hammer in your first pull-through, but can’t get the second Royal Knight’s Resolve, you can use Ash of War Determination instead. It behaves exactly like Royal Knight’s Resolve, but does slightly less damage.

These are the 3 best Strength Builds I would like to introduce. They will redefine your gaming experience. What is your favorite Strength Build in Elden Ring? I hope you try these builds on your next play through. Have a great day.

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How Will Last Epoch Change To Become More Successful? - 5 Critical Issues

Since its launch, Last Epoch has been welcomed by many players. The large number of wonderful content and mechanisms in the game have brought us a lot of fun. However, like any game, Last Epoch is not without its faults.

So here we are going to talk about five things that definitely need improvement in Last Epoch. Developers can further enhance our gaming experience by improving or removing these elements. I hope it becomes more successful and a better game over time.

How Will Last Epoch Change To Become More Successful? - 5 Critical Issues

Remove Damage From Off-Screen

First, I have to say that damage from the other side of the map needs to be eliminated. I think most of you will agree with me that off-screen damage is not a rewarding mechanic in ARPGs. This is annoying and feels unfair at times, especially finding it extremely irritating to be hit by powerful AOE attacks from enemies far away from our position.

While I’m currently happy with some of the damage inflicted by mobs from off-screen in the game, getting one-shotted by a mob on the other side of Monolith map is super annoying.

This is a critical issue with the sheer amount of visual effects we have on screen, especially with the more flashy builds like Runemaster’s special effects spam with invocations-based. So I’d love to see this mechanic disappear in Last Epoch.

On-screen damage doesn’t add any depth to gameplay. It doesn’t make me a better ARPG player, nor is it something I can specify to use in-game tools. Off-screen damage will also punish us, possibly just because we stopped to check for loot or possibly organize our inventory. Overall, this is not a cool feature at all and it has to be removed.

Last Epoch: Remove Damage From Off-Screen

Performance Needs To Be Optimized

Next, we want to talk about Last Epoch performance. I have a nice rig with a Ryzen 7 5800x, NVIDIA 3070, and 32 GB RAM. When not much is happening on the screen, I get a good steady FPS of around 140+. At times, I could maintain a stable FPS of 80-90 even though there was a lot going on the screen.

However, with certain maps and character builds, my FPS would drop to very annoying lows. For example, we only got 30 or 40 FPS when spamming Runemaster’s Frost Claw, Elemental Novas were popping up everywhere, and it was really no fun.

In fact, lowering my settings did improve their performance. And I’ve seen a lot of players complaining about game performance or setting changes having no impact on the game’s FPS. So this is naturally related to the optimization of the game.

Therefore, I hope the developers will look into improving optimizations for the game. To be fair, they’ve come a long way over the years. In the past, the game had poor FPS performance on certain maps or when using certain character abilities. But in order for players to fully enjoy the game, further upgrades are definitely needed.

Also Read: Last Epoch: How To Successfully Clear All 3 Dungeons? - Lightless Arbor, Soulfire Bastion & Temporal Sanctum

Improve Arena Mechanism

Next, we want to talk about Arena. Currently, Arena is the least rewarding activity in Last Epoch endgame. Aside from leaderboards, unique loot drops, and a change of pace, there’s no real reason to run an arena now.

The amount of loot you get from Arena is inefficient considering the time it takes to acquire it. Sure, XP you can earn in Arena is substantial, but you can get similar XP, if not more, when running Monolith.

Plus, you can get more Last Epoch Gold there, so why should you bother with Arena?

So what’s wrong with Arena? I believe this is the flow and structure of this game mode. Some enemies crawl at a snail’s pace. This is especially problematic because of the design of some arena maps. Most of them are too big, causing you to stop frequently and look around for the last mob.

Therefore, I want all Arena maps to be as simple and compact as Arena of Champions map. Developers, please zoom out and get rid of or speed up slow enemies. Also, improve the loot and maybe add some unique rewards, just like you would in a dungeon. These improvements could make Arena a more viable option as an endgame activity in Last Epoch.

Last Epoch: Improve Arena Mechanism

Bad UI Issues

Let’s say that UI of Last Epoch has always been a problem. Unfortunately, it hasn’t really improved over time. I’m having a lot of issues with the game’s UI.

First, often when crafting and selecting affixes, the tooltips will start going crazy. They continuously display the item’s description, or a window with affixes information. Other times, the item description doesn’t pop up after launching the game until I change the loot filter for some reason.

Also, do you sometimes get FPS drops from quickly checking many item descriptions for dropped items? I’m not sure if this is a recent issue or if I just didn’t pay attention because I didn’t get that much loot in the past.

Besides, some options don’t tick correctly on the menu, or don’t work at all. No matter what I do, I can’t turn on “show life above the character” in the game.

As a result, UI is a very annoying part of Last Epoch experience. It should be a useful tool, but it often became an obstacle I had to overcome in the game, which is a sign of poor UI performance. Instead of enhancing my experience and allowing me to better understand the game, UI often drove me crazy.

Improve The Display Of Stats

Finally, let’s talk about the way stats are displayed in Last Epoch, which needs some improvement.

At first glance, the stats visible in Last Epoch are very large, detailed, and easy to understand. But as you play more, you realize it’s not all that great.

First off, figuring out your DPS isn’t as simple as you might think. This is because some skill tooltips don’t show DPS at all.

Take Runemaster, for example. When it was built to cast random spells, we had no idea what its DPS would be. But in other cases, it shouldn’t be difficult for developers to provide us with estimates, such as Chaos Bolts, which are currently not shown at all.

Then we have some stats that don’t show up in our character stats sheets at all. For example, we have no way of knowing statistics about “Chance to apply Frailty” related to damage types penetrations or channeling skills.

I’d also love to see a breakdown of stats on the tooltip, like my Necro-based Warlock has 888% Necro damage. The source of this damage boost is shown in the table, which contains two item passive idols. This way I can understand which parts of my build are causing this damage. This will also make it easier for you to judge what to replace or what to focus on improving.

Last Epoch: Improve The Display Of Stats

You might think that last point is a little nitpicky, but remember, items and stats are a core and integral part of ARPG gameplay. We should always be looking for ways to make our decisions around loot and character building easier.

Of course, some gaming communities resort to mods or external apps to fix inefficiencies that exist in their games. But I wish the developers of Last Epoch would put effort into UI and stats to make sure we don’t have to rely solely on fans of the game to fix problems caused by the developers.

So here are five things I hope will be improved in Last Epoch. How is your gaming experience? What aspects of Last Epoch bother you? What systems or inefficiencies would you like to see improved? I want to know what you think! See you next time!

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What New Contents Can We Expect From WOW Classic SOD Phase 3?

Recently, the developers announced a slew of new content coming to WOW Classic SOD Phase 3. So in this guide, I’ll briefly summarize some of the key changes and cover anything you might have missed, including new runes, class changes, the new Sunken Temple Raid, and more.

New Sunken Temple Raid

The next step in players’ Season of Discovery journey will begin on April 4, 2024, when Phase 3 program launches. The level cap will be raised to level 50, and its final dungeon will be Sunken Temple, an iconic dungeon in World of WarCraft history.

What New Contents Can We Expect From WOW Classic SOD Phase 3?

While Sunken Temple has been streamlined with Cataclysm dungeon revamp, players will regain the full experience in Season of Discovery.

Also, just like Gnomeregan and Blackfathom Deeps, Sunken Temple will have its own world buff that will increase all stats by 8%, spell damage by 65, and critical strike chance by 5%, according to data-mining.

Also Read: What Are The Most Recommended Consumables For WOW Season Of Discovery Phase 3?

Depending on the faction chosen, players can easily enter Sunken Temple by taking a flight point to Stonard in Swamp of Sorrows or Nethergarde Keep in Blasted Lands.

As usual, the new Sunken Temple is a 20-player raid and will feature 8 bosses for players to challenge. It will lock loot weekly and will launch on April 4, 2024 with the remainder of Season of Discovery Phase 3.

WOW Classic SOD Phase 3 Sunken Temple Raid

New PVE Event

While Sunken Temple may be the endgame focus of Phase 3, Season of Discovery will also introduce a new PVE open world event, Nightmare Incursions. Interacting with this event will teleport you to a new corrupted zone and allow you to defeat enemies for top-notch loot.

If you want to farm WOW Classic SOD Gold in Phase 3, Nightmare Incursions seems like it would be an excellent way to do it.

This PVE event will take place in Feralas, Ashenvale, Duskwood, and Hinterlands areas. Players will fight against forces of corruption. There are many options for this world event. You can participate alone or with a group. This is also Phase 3’s second major event after Blood Moon.

WoW SoD Phase 3 New Nightmare Incursions PvE Event Announced

Confirmed New Runes

In addition, for the new runes in Phase 3, here we will focus on the ones that have been confirmed by the developers first, rather than the runes that have been datamined but have not yet been confirmed.

Druid

  • Gore: Hitting a target with Lacerate, Swipe, or Maul has a 15% chance to reset Mangle’s cooldown. Attacking a target with Mangle (Cat) or Shred has a 5% chance to reset Tiger’s Fury’s cooldown.
  • Improved Barkskin: You can now cast Barkskin on allies without affecting melee combat speed or cast time.

Hunter

  • Focus Fire: Consumes all Frenzy on your pet and increases your ranged attack speed by 3% and provides your pet with 4 Focus each time Frenzy is consumed. Every time your pet uses a normal attack, it will gain Frenzy, which increases melee attack speed by 6%.
  • Lock and Load: Each time one of your traps is triggered, your next shot within 20 seconds costs no mana and has no cooldown.

WoW SoD Phase 3 New Available Runes Preview

Mage

  • Deep Freeze: Stuns frozen targets for 5 seconds, causing damage to targets that are permanently immune to stun.
  • Balefire Bolt: Each time you cast it, the damage of the next Balefire Bolt within 30 seconds is increased by 10% and 10% reduced your Spirit, stacking up to 10 times.

Paladin

  • Improved Sanctuary: It will increase the damage blocked by your Blessing of Sanctuary by 100% and increase your shield block value by 30%.
  • Wrath: Your Consecration damage now deals critical strikes, and damage dealt by your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gain an additional critical strike chance equal to your melee critical strike chance.

Priest

  • Surge of Light: Casting a critical hit causes your next Smite, Flash Heal, or Binding Heal to be cast immediately within 15 seconds.
  • Pain and Suffering: Mind Flay will refresh the duration of Shadow Word: Pain on the target to the maximum duration.

Rogue

  • Honor Among Thieves: When any player on your team lands a critical hit with a spell, you gain a combo point. This effect can only occur once per second.
  • Cut to the Chase: Your Eviscerate and Envenom will refresh the duration of your Slice and Dice or Blade Dance skills to a maximum of 5 combo points. But if both abilities are active, it only refreshes the one with the shortest remaining duration.

Shaman

  • Riptide: The next Chain Heal you cast on the primary target within 15 seconds consumes the healing over time effect and increases Chain Heal by 25%.
  • Mental Dexterity: Damage dealt with melee weapons increases your attack power by 100% of your intelligence and increases your spell damage and healing by 30% of your total attack power for 1 minute.

Warlock

  • Summon Felguard: Summons a Felguard under Warlock’s command. These Felguards are affected by the talents and effects of all your other Demon minions.
  • Pandemic: The periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now critically hit.

Warrior

  • Taste for Blood: As your Rend skill deals damage, your Overpower skill becomes active for 9 seconds or 1 attack. This effect occurs no more than once every 6 seconds.
  • Sword and Board: When your Devastate and Revenge skills deal damage, there is a 30% chance to refresh the cooldown of your Shield Slam skill and reduce its rage cost by 100% for 5 seconds.
  • Gladiator Stance: While you’re wearing a shield, damage is increased by 10% and block chance is increased by 10%. However, the armor is reduced by 30% and 10% reduced the threat generated.

WOW Classic SOD Phase 3 Profession Changes

Profession Changes

In Phase 3 of Season of Discovery, the professions have finally reached their ultimate form. The profession skill cap will be unlocked, allowing players to reach level 300, and Specializations will finally be available. However, there are still some new secrets to be discovered.

In addition, the developers also stated that they have also made some changes to gold sinks related to the profession. In terms of raw gold, the cost of the new recipes added in Phase 3 will be essentially free. Besides this, the cost of Gnomeregan recipes will also be reduced, which is undoubtedly a surprise for players who want to obtain these recipes.

The above are some of the key points of Phase 3 that have been confirmed so far. When Phase 3 launches, players will probably be in for a difficult but rewarding journey. Therefore, before the new phase arrives, please prepare and upgrade your skills, and be ready to explore the secrets of Azeroth.

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Your Great Melee Tank Build Option When Entering POE 3.24 League! - Ground Slam Of Earthshaking Berserker

With POE 3.24 just around the corner, I wanted to share my league starter build to help you get off to a good start when entering Necropolis, which is Ground Slam of Earthshaking Berserker. I believe that all Softcore melee players must be very interested in this build. So, without further ado, let’s get started!

Overview

This build is a pure physical build that combines Impale, Intimidating Cry, Vulnerability Curse, and 5 offensive Auras for high damage. But I prefer Transfigured version because it has a higher base damage and attack range.

Although it has a low base attack speed, it makes up for it with Berserker. Berserker is an offense-oriented Ascendancy class that allows us to gain rage during combat, thus significantly increasing attack speed and damage.

This build is very tanky, with at least 86% Elemental Resistances, Fortify Effect, 5 Endurance Charges and lots of Armor. Honestly, this isn’t a quick build, but if you like non-meta, tanky, but slow melee builds, then this is definitely for you. I had one of the smoothest leveling experiences ever with this build.

Your Great Melee Tank Build Option When Entering POE 3.24 League! - Ground Slam Of Earthshaking Berserker

Gear Selection

For gear, just use Two Hand Maces with the highest physical damage you can find, get your Leap Slam, and you’ll be able to advance quickly through the campaign.

I stacked as much armor as possible from my gear, using only pure armor gear. I don’t need any blue sockets since all my gems are Strength or Dexterity gems.

I use Tidebreaker Two Hand Mace as my primary weapon. This weapon is best in slot, because I can’t crit.

POE: Tidebreaker Two Hand Mace

In Yellow Map, 4-link is fine, but when you get to Red Maps, you will need a 5-link. It provides a lot of physical damage, free Endurance Charge on Melee Stun support and some Intelligence.

Another unique item is Perseverance Vanguard Belt. Since it's hard to get decent attack speed at the beginning of the league, but Onslaught will help as long as you have Fortify. Additionally, its armor and life stats are also good.

For other gear, look for the following mods: Life, Resistances, Attributes, and Attack Speed. I recommend you prioritize armor gear as this build does not use Determination.

Lion’s Roar is a cheap, unique flask that provides a huge damage boost. You should be able to buy one at the start of the league for around 2 Chaos Orbs.

POE: Perseverance Vanguard Belt

PoB

Now, let’s get into PoB of this build. I’ll show you gear for the early, mid, and late game so you know what to upgrade next.

First, equip Tidebreaker as soon as possible. It should take you to the endgame. Brass Dome is the best in slot body armor because it has large chunks of armor and maximum resistance. I have a 100% chance of avoiding being shocked by Abyss Jewels and Eldritch Implicit on the boots.

Then equip Stormshroud to get a chance to avoid all other Elemental Ailments. As for Cluster Jewels, besides its passive skills, Smite the Weak and Heavy Hitter are also good choices.

Skill Tree

As for the skill tree, I have different levels of the skill tree, so you know which nodes to grab first. Of course, you don’t have to follow it exactly, but this is how I leveled up, so I put it here for your reference.

The order of my Ascendancy nodes is this: first Crave the Slaughter, then Aspect of Carnage, Rite of Ruin, and finally War-Bringer.

Besides, Uniques can be upgraded if needed. Some are so generic that you don’t need them. But if you can get them, why not?

POE 3.24: Ground Slam Of Earthshaking Berserker Skill Tree

Gem Settings

As for the gems, they are pretty self-explanatory. I just want to talk about two things specifically.

First, in order to make our Warcries instant, what we usually do is take Call to Arms keystone passive. Intimidating Cry is automatically triggered when Call to Arms is activated. Call to Arms will be replaced and made into a support gem.

Another thing I want to talk about only applies to the late game. When you get to the late game, you will need to purchase Vulnerability on Hit Ring.

Currently, I don’t know how much POE Currency it will cost when the league starts, but if you can’t afford it, you can link Vulnerability Curse with Blasphemy Support to make it Aura. Of course, it reserves mana, so you can only use 2 or 3 other Auras.

One thing to note is that this build doesn’t have a lot of intelligence, so make sure not to boost your Blasphemy Support too much.

Because of Reservation Mastery here, I linked Vitality with Arrogance Support to retain some life. If I keep life and mana, all my maximum elemental resistances will be +1.

However, please note that you only need to keep it at level 1. You know you’re over leveled if you find that you have much less life than you should.

After getting Watcher’s Eye, you can replace Vitality with Precision. Same thing, just keep Precision at level 1.

Also Read: This POE 3.24 League Starter Build Will Destroy Pinnacle Bosses With Ease! - Fire Trap Ignite Elementalist

How To Get Fortify?

As I mentioned before, this build uses Fortify, but you can get it from different sources. All I did was buy a corrupted Tidebreaker with Fortify Implicit.

Another method I also recommend is to use Overlord passive skill and then get it from Cluster Jewels. However, in the early days, when you don’t have more POE Currency, you can just use Fortify Support or get it from Fortify Mastery.

POE: How To Get Fortify?

Unwavering Stance

I got stun immunity from Unwavering Stance early on, but I didn’t notice it until I got this Ascendancy node, Rite of Ruin. I feel like I will die more easily after assigning Unwavering Stance. Of course, you can still assign Unwavering Stance if you wish.

Mana Leech

There really aren't any mana issues with this build since we're carrying a Mana Flask. Then when I switched to corrupted Tidebreaker, I got some mana leech from my Cluster Jewel, Fuel the Fight passive skill.

But in fact we can easily obtain mana leech from ordinary jewelry. You can also obtain it from the skill tree, but the efficiency is relatively low.

PoE 3.24: Mana Leech Support

How To Keep Owning Onslaught?

The cheapest way to continuously own an onslaught is to use Perseverance Belt. If you have a lot of maps, Silver Flask is also a good choice.

Alternatively, if you frequently summon Ancestor Totems, you can gain Onslaught effect via Sleepless Sentries passive skill on Cluster Jewel.

Farming Tips

Finally, this build is great for farming Breach, Abyss, Harbinger, Harvest and Ritual if that’s your thing. The farming strategy I would avoid in this build is Legion and Blight. Because Legion needs to be built quickly, but this build is not. As for Blight, I just don’t think a slow melee build would do it any good.

Well, that’s it for today’s Ground Slam of Earthshaking Berserker build guide. I hope you enjoyed it and see you next time!

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How To Get Your MLB The Show 24 Team Affinity 1 Progress To 100% Quickly? - Offline & Online Methods

What’s your current progress on Team Affinity Season 1 Chapter 1? Are you still looking for a way to reach 100% quickly? No need to bother anymore. In this guide, we will provide both offline and online methods to help you complete Team Affinity quickly.

Offline Method

First, let’s start with the offline method.

How To Get Your MLB The Show 24 Team Affinity 1 Progress To 100% Quickly? - Offline & Online Methods

Repeatable Single Player Missions

The first thing you should determine is what single player missions you wish to accomplish. Or, if you want to complete multiple divisions at once, see what repeatable single player missions you can complete. Note that repeatability is the key here.

We can see that in AL East, the total requirement is 20 bases, but they don’t have a pitcher. But if you go to AL Central division, you’ll find that their single player missions are both hitters hitting a total of 20 bases and pitchers pitching a total of 9 innings. Then, if we go all the way to AL West, you’ll find a total of 3 innings pitched and 20 bases here.

So the repeatable missions for all divisions appear to be 20 total bases for hitters, and then for pitchers, it’s either 3 or 9 innings.

All Moments in MLB The Show 24 Team Affinity and how to beat them

Play vs CPU

So now how do we do this most effectively? MLB The Show 24 has a game mode called Play vs CPU that may help.

It’s worth noting the stats for this game mode. Once you exit, the stats will count towards your progress on any mission you want to complete. You read that right, if you only hit with the first hitter, then all you need to do is get 4 bases with the first hitter. If you hit a home run, you’re out and done with the mission.

In this mode, you will see the difficulty of playing against CPU rookies at the start of the match, and all you have to do is choose a way to play against them. I recommend that you race them with the easiest difficulty possible.

Note that the first place you place is your fifth-best starting pitcher. Why did you do this? Because generally speaking, they’ll also field their fifth-best starting pitcher, which is their worst starting pitcher, and that gives you an advantage.

Considering you’re hitting with diamonds now, you’re going to have different lineups, depending on what you’re using. Of course, if you have more budget for MLB The Show 24 Stubs, choosing Legends must be the best.

Assuming I’m only playing in AL East, since it doesn’t have pitches, I select two hitters, Trea Turner and Mike Trout. When I unlock the third hitter, Ken Griffey Jr, I’ll make them 1, 2, and 3.

At this point, it doesn’t matter if all of them are out, because when the fourth hitter walks up to hit after the third hit, I’m going to quit right away. I could keep rinsing and repeating this process until I had 20 bases. This would be the most ideal approach if you focus exclusively on hitters.

MLB The Show 24: Play VS CPU

Mini Seasons

Assuming you want to train hitters from distinct divisions, and also want to train some pitchers, then I wouldn’t necessarily recommend Play vs CPU game mode, since it’s a complete game. We’ve got a faster way for you to continue innings pitching while also benefiting from hitting the batsman at your preferred pitch.

A great way to do this is within Mini Seasons. You can enter any of Mini Seasons, but I highly recommend choosing Classic Mode since you can hit two targets at the same time.

You can then restart your Mini Seasons each time by holding X until you get to a new Mini Season, then edit the roster and make sure you have at least six consecutive home runs.

You can choose a high-elevation park, or you download a high-elevation custom baseball diamond so your hitters can hit non-stop home runs.

Team Affinity’s mission is to hit 20 home runs in a season and total 50 home runs on Veteran difficulty.

Also Read: How To Maximize Stubs In MLB The Show 24? - 10 Ways

Unfortunately, if you’re going Mini Seasons route, you’ll be racing on Veteran difficulty, but you’ll likely still be way ahead because you don’t need to win those races at all. So you don’t even have to worry about that, just worry about 3 innings pitched and hitting the tank with hitters.

Another unfortunate thing about Mini Seasons is that, unlike Conquest, since your pitcher will be sharing energy throughout the game, it doesn’t reset. So if you use Pitcher A, then most likely the next game you’re going to have to use Pitcher B, and then most likely the next game you’re going to have to use Pitcher C.

You can work around this, but you’ll have to start Mini Seasons of every time you complete these missions. Therefore, it’s unlikely that you’ll be able to complete both repeatable missions for each season in one go.

MLB The Show 24: Mini Seasons

Conquest

Let’s say you don’t want to do this and you want to play on the easiest difficulty and use the same image every time. For example, let’s say you’re in an AL West game and you want to pitch three innings each with Raisel Iglesias or Jose Altuve. Conquest would be great for that.

Because the beauty of Conquest is that once you have a certain number of territories next to stronghold, you can always play on novice difficulty.

Another tip I would like to add is that if you are going to use Play vs CPU mode to gain innings, I highly recommend playing this way at home unless you are facing Rockies Team.

If you’re facing a Rockies Team, it doesn’t matter if you’re playing at home or away. But if you’re playing at home with the pitcher you pitch to, then you’ll be able to choose your custom ballpark. This will be your priority in order to gain base totals while completing innings pitched.

Online Method

For online mode, I would say you can participate in events.

Events currently allow you to use Team Affinity Season 1 cards to build a team. Next up just like the offline game mode, let’s actually see how Team Affinity’s online rewards stack up in terms of repeatable missions.

You will see that online you need to complete a total of 10 bases in each division before pitching, which is much less than offline. And we’ll see, for AL Central, it’s two pitchers pitching three innings in center field, but the total number of hits is always 10. And then if we look at AL West, you’ll see there’s a total of two innings pitched here, and those are repeatable.

So how do we do this in events? We will continue to build event teams using Team Affinity card that we will eventually need. Therefore, within the lineup, you will prioritize which Team Affinity card you need to get the total bases.

If you don’t have any pitchers at the moment, this means you need to hit first. No matter how many hitters you have, as long as your last hitter hits, you are executing a Team Affinity mission.

If you’re still batting in the first inning and don’t want to finish the entire match right after you finish batting, you can just quit and go to the next game. This doesn’t matter as the event will not be reflected in your personal record, it will only reflect the current ranking of the event. So you might as well take advantage of three hitters hitting a home run on the road.

Unfortunately, once you hit a ball with hitters, you won’t quit even if you’re not there. Instead, you’ll pitch an entire three-inning game using the number of innings pitched you need to count.

But like many seasons, the event shared energy throughout the tournament. So if you use Pitcher A in Game 1, you most likely won’t be able to use him again in Game 2 unless you want someone with no energy.

MLB The Show 24: Multiplayer mode Events

So what you can do is, if you prioritize pitching missions and hitting missions, then after every game, you use up all those pitchers.

Or, let’s say you only have two pitchers, so you pitch Pitcher A for three innings in the first game and Pitcher B for three innings in the second game. In this way, it is likely that by the third game, Pitcher A will not have enough energy to continue pitching the third game.

So every time you complete your second race, all you have to do is simply forfeit your entry. While giving up your eligibility will cause you to start over, your tournament starts with zero wins and a brand new pairing rating, or you can use Pitcher A.

Rinse and repeat the process and you’ll get two innings of pitching each time. You don’t have to win these events, all you need to do is get the stats.

Anyway, that’s the complete guide to complete Team Affinity Season 1 Chapter 1 in both offline and online modes. Don’t hesitate, try it now!

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