Cornell Otto Sep 15, 202317Read More »
It’s the adventure you’ve been waiting for. Frozen Halls dungeons are about to open. Lich King is also ready for an epic duel at Icecrown Citadel. It promises exceptional loot like Deathbringer’s Will and Oathbinder.
But,there is one weapon that stands out among the rest for its outstanding Power and Prestiges. We’re talking about Shadowmourne. It is also the best legend in WOTLK Classic, with the power of shatter.
But Blizzard has made some big news, changing every aspect of Shadowmourne questline. So we’re going to talk about all the big changes and how to get Shadowmourne as soon as possible.
First, a very brief recap of how quest lines work. As a Warrior, Paladin, or Death Knight, you must first get a certain reputation through Ashen Verdict. You can then receive the introductory quest from Highlord Darion Mograine at this ICC entrance.
Then you also need to collect 25 Primordial Saronite. You also have to go out and get Light’s Vengeance from Dragonblight. This is also a key step to get Blood of a Dead God.
Each boss will only drop one Shadow’s Edge per week, which is an amazing 264 item level epic Axe. This can be really helpful as the raid progresses. You’ll then be sent back to ICC to infuse Shadow’s Edge by completing various tasks.
Among them, A Feast of Souls requires you to kill 50 trash mobs on your team. Then you need to look for three separate infusions with different team mechanics.
The first is Unholy Infusion, which requires you to win a battle with Professor Putricide. When your Abomination’s Might reaches 100%, Slime will be absorbed. You can then infuse your Shadow’s Edge with unholy power. This will give you a six-minute buff that must be activated when Putricide dies.
The second is Blood Infusion, where you must face Queen Lana’thel in combat and obey her Blood Mirror. Once Blade is awakened, you need to let Queen’s Frenzied Bloodthirst capture you and feed Blade three times to satisfy it, then let Queen die in disgrace.
The third Infusion is Frost. Shadow’s Edge is ready for the final infusion of power. The enemy’s mount, Sindragosa, must fall. But you’ll have to withstand four of her freezing breath attacks before she’s knocked down. Without her dragon, there is no barrier between you and Lich King.
Once you complete the infusion, you finally unlock the perk of looting Shadowfrost Shard. And you’ll need 50 Shards to complete more of Shadow’s quest lines. Then once you have 50 Shards, you get Shadowmourne.
Shadowfrost Shard Drop Rate
Shadowfrost Shard has a 25%-50% chance of being dropped by normal mode bosses. But in Heroic-mode, their drop rate is between 51%-99%. If you are a member of a normal mode guild. This means you can complete a Shadowmourne questline in Heroic-mode in 12-15 weeks.
First, you pick someone in your guild to complete more Shadow quest lines during the first week. Next, you collect 25 Primordial Saronite from all the different players. You then complete each step of the questline with a companion of your choice to ensure you unlock Shadowfrost Shard as quickly as possible.
But taking the time to complete questline also means you’re sacrificing any potential speedrunning opportunities in the first week. You’ll also lose a lot of heroic gear.
You may be worried about whether your chosen Shadowmourne player will complete his mission in time. You’ll prioritize cooldown stacking to keep your warriors alive.
This also means that by the time you finally have enough Serenade to craft gear, it’s already obsolete. After all, the only reward that had been planned around the quest line all week was a single Shadowfrost Shard.
Therefore, changes happen this week, and they affect every aspect of Shadowmourne's questline.
The first change is that Shadowfrost Shard drop rate is now the same in Heroic-mode and normal mode. This makes sense. Because ICC is extremely difficult for most guilds.
The second change is that they now guarantee players will receive at least five Shadowfrost Shards each week. These drop from Saurfang, Lana’thel, Putricide, Sindragosa, and Lich King in both normal and Heroic-mode. This means that if you farm every week in normal mode, it won’t really take you more than 10 weeks to complete Shadowmourne's questline.
The third major change is that Primordial Saronite can now be obtained from an alternative source. Previously, the major way to get Primordial Saronite was through purchasing and crafting the new 264 item level Feet and Boots.
Especially in the first week, you will need at least 25 Primordial Saronite, which means you will have to spend at least tens of thousands of WOTLK Classic Gold on it. And Primordial Saronite’s price was so high that Blizzard had to step in.
Now players can get Primordial Saronite simply by running Titan Rune Dungeon. Primordial Saronite’s drop rate and pricing will now change. This means Saronite prices overall will be much lower than expected. This really made Shadowmourne a lot cheaper to make.
The fourth and perhaps biggest change is that you can now get Shadowfrost Shard without entering this Splintered Throne portion of the questline. This completely changes the way you play your first week. Because you no longer need to complete the quest line. Instead, you can focus on quickly boosting and farming like normal.
How To Get Shadowmourne Quickly?
Let’s take a look at the new best ways to get Shadowmourne.
The first step is starting the quest line, at which point you should prioritize completing raids with your guild. Whether it’s normal or Heroic-mode doesn’t really matter. Just keep Shadowfrost Shard for yourself now and complete the questline in two months.
Next, you should also prioritize world travel on all your alts to maximize the use of Defiler Scourge Stones for Primordial Saronite.
You can also collect Emblems of Frost on all your alts, including 10-man lockouts and 25-man lockouts, to maximize the value of Primordial Saronite. When you have 25 Primordial Saronite, don’t forget to complete the three Infusion missions.
Finally, collect the remaining Shadowfrost Shards and brandish your Shadowmourne with pride.
With these epic changes to Shadowmourne's questline, obtaining this legendary weapon becomes even easier. Whether you are a Warrior, Paladin, or Death Knight, follow this guide to embark on your journey. Shadowmourne is waiting for you, and now it’s within your reach. Good luck on your quest!
Cornell Otto Sep 08, 202343Read More »
WOW Dragonflight 2023 Final Content Update Patch 10.2 has been proclaimed. The patch will bring a slew of recent changes, including new seasons and raid missions, and an area players have been wanting to access for years: Emerald Dream.
Patch 10.2, called Guardians of The Dream, will be the biggest content update since Embers of Neltharion update earlier this year. Here we’re going to cover the 7 principal features in WOW Dragonflight 10.2 Guardians of The Dream patch.
New Zone: Emerald Dream
First, we’ll be entering a brand new area in Dragonflight 10.2, Emerald Dream. This time, it will serve as a playable area in Guardians of The Dream. So we will have new campaign chapters to continue Dragonflight story.
Players will unite the forces of dragons and their allies to defend Emerald Dream from the evil Incarnate Fyrak and his Shadowflame army.
When we enter Emerald Dream, we have brand new Transmogs. We will have weapons like outdoor gear. Of course, these weapons will come from quests, rare items, public events, and things like public events.
There is a new public event in Emerald Dream called Super Bloom. Players need to protect ancient creatures and gain fantastic powers during the event.
This is just one of the other public events that Emerald Dream will be happening at certain times. Take part in these events and you will not only win great WOW Dragonflight Gold and loot but also can get new rare mounts.
In addition, in the new area, we will face a new world boss, Aurostor The Hibernating. There’s a ton of other stuff going on in Emerald Dream, we just don’t know all the details yet.
New Renown: Dream Wardens
We’ll also have a brand new Renown track, Dream Wardens. In Dream, our most important allies will be Dream Wardens.
This faction of Druids, Dryads, and Moonkin will be our main point of communication and progression in the new area. They will be the owners of Dragonflight’s latest Renown track.
Dream Wardens will be our connection to the area and will give us a new Renown track that will give us outstanding rewards. Note that this is a Renown track after level 20 and doesn’t appear to have any other changes to previous Renown rewards.
New Raid: Amirdrassil, The Dream’s Hope
Of course, in the new patch we have a brand new raid called Amirdrassil, The Dream’s Hope. The raid “Amirdrassil, The Dream’s Hope” will take place within Emerald Dream. Players will explore this Temple of Life in Emerald Dream.
This raid will have nine bosses, with Fyrakk being the ultimate boss of the instance. Players can expect Amirdrassil to launch on all difficulties. We need to stop Fyrakk’s plans before Fyrakk takes the power of Amirdrassil for himself.
Also, the developer revealed that Druids also got a new form from one boss in this raid. I believe this is the penultimate boss in Amirdrassil raid.
Excitingly, there will also be a new mount in this raid called Fire Owl. This is actually the first mount capable of dynamic flying dragon rides. While this may not seem like a customizable mount, it’s a mount that will take advantage of all your dragooning abilities.
New Mythic & Dungeon
Dragonflight Season 3 will introduce a new Mythic and Dungeon rotation. There are no repeated dungeons this season, and most of the selections are from past expansion packs. The eight dungeons for this season are:
- Dawn of the Infinite: Galakrond’s Fall
- Dawn of the Infinite: Murozond’s Rise
- Waycrest Manor
- Black Rook Hold
- Darkheart Thicket
- Throne of the Tides
This season’s theme incorporates many of the major elements from Patch 10.2. Among them, Darkheart Thicket is the center of Druid lore, and Black Rook Hold is the chief center of Night Elven culture. And Everbloom is also associated with Emerald Dream’s naturalistic vibe.
For PVP, in patch 10.2, there will be a new PVP game called Battleground Blitz Brawl. This brawl will bring a solo queue mode to the pre-existing Rated Battlegrounds.
As for other updates for PVP, we’re not entirely sure. But it has some new gear changes and things like that, but I’m not entirely sure about the specifics. But the biggest thing about this PVP update is that the new single-player rated battlegrounds are coming.
In this patch, Dragonriding will get another update. Including new glyphs, new Dragonriding abilities, and new races in Emerald Dream.
For Dragonriding ability, nothing much has changed. They’ll still have a new game around Emerald Dream. Of course, the same is true in the normal advanced reverse challenge mode.
In addition, WOW Dragonflight 10.2 will introduce two new Dragonriding mounts. One is Faerie Dragon mount awarded to players who complete all campaign chapters. The other is Fire Owl, a non-dragon mount that uses Dragonriding system.
Continued Dragon Isles Stories
In the end, we’re going to get a lot of stories, obviously we’re going to have an Emerald Dream storyline. But the story of Dragon Isles also continues, as does the rest of this Dragon Isles.
We’ll also have a new definitive chapter on the level reforging questline. And Rathen and Viroth will continue their adventure, recruiting aid from other dragons. Especially Netherwing in Outland and Storm Dragons in Stormheim. So some very exciting story content is coming in patch 10.2.
That’s it for the seven key features and changes in WOW Dragonflight patch 10.2. There will be much more to look forward to in this patch. Let’s look forward to this WOW Dragonflight 10.2. See you next time.
Cornell Otto Sep 19, 202351Read More »
I believe that many WOW players have noticed that Blizzard has released Hardcore Servers on August 24th. With Hardcore Servers on the line, here I would like to talk about my views on the future of Hardcore Servers in WOW Classic. Without further ado, let’s get started.
Why Choose Hardcore Servers?
Now, Hardcore Servers are something people have been asking for a long time. And the release of Hardcore Servers is almost a direct result of Blizzard listening to the community and reacting to feedback.
Hardcore Servers are definitely not for everyone. But there is a sizeable community in Hardcore Classic WOW, and streamers playing Hardcore games are the most viewed in this WOW category. So it makes sense for Blizzard to do something based on Hardcore.
Therefore, Hardcore Servers will be very large at first. But that’s bound to drop dramatically.
People will try Hardcore Servers and they will probably die a few times along the way. But every time you die, you need to start over from level 1, which at some point just causes people to give up. Or imagine you tried 10 times to get to level 60, but you died at level 60 and you had to start all over again.
Any fresh game will have a population boom at launch and then die off. But just because of the risk of losing characters, I think the population must disappear much faster on Hardcore Servers than on regular servers. However, there are a few things Blizzard can do to help extend the life of these hardcore servers and keep people coming back. So let’s talk about that.
Features That Need To Be Added
At the time of publication, these Hardcore Servers have the fewest rules. You can trade, you can form a team, you can do dungeons. It’s very loose with restrictions, and Hardcore Servers are very open to a variety of play styles.
But it still has some limitations, such as dungeons have a 24-hour lock timer. You can’t dungeon with someone level 60 with someone below level 60.
This is also the first feature that WOW Classic Hardcore Servers will need in the future: Solo Self Found Game mode. Blizzard has verbally stated that they might be interested in adding these features to Hardcore Servers in a future patch. I think that’s something they have to do.
There may be some players who are not familiar with Solo Self Found Game mode. This is actually the game mode we play with the plugin on Classic Era Hardcore Servers, Solo Self-Found.
Outside of dungeons, you can’t form a party, nor can you trade or use the auction house. This is a Solo Leveling Challenge with just a few Self Found items, hence the name.
I think it will release this 3-4 months after Hardcore Servers. As it will breathe some new life into Hardcore Servers. Solo Self Found rule-set makes it even more of a challenge to level up.
Now, on official Hardcore Servers, grouping and transactions are possible. It’s less of a challenge and more of a social experience, which I think is great. But the challenging aspect was a big reason for Hardcore’s popularity. So I thought it might be interesting to do such a real-world challenge on official Hardcore Servers without the cheat and appeal system.
Insane Content Material
Beyond that, Hardcore Servers bring a lot of things that the server doesn’t, like its baffling content material. With the addition of the one-life element, and Duel to The Death system, there’s plenty of content material here for anyone who likes to get involved.
There are already many Duel to The Death Tournaments with WOW Classic Hardcore Gold rewards on Hardcore PTR. I can foresee this continuing to happen on Hardcore Servers.
In addition, some low-level Hardcore Leveling Tournaments also have rewards. They will give players 2 weeks to level up and reach level 40 and farm any gear they can get.
This makes you have to strategize between how you spend your time, which classes you choose, whether you focus on leveling only, whether you search for good items in dungeons.
The content on these servers is endless and has official One-Life mechanics as well as Duel to The Death mechanics. I guess Blizzard actually has an incentive to keep these Hardcore Servers alive for as long as possible.
Challenges & Titles
Another thing that I think is great for Hardcore Servers is the introduction of Challenges and Titles. Personally, I think this should come with Solo Self Found update. as this is a challenge and should be rewarded with a title.
The addition of titles can motivate people to actually complete these challenges. Because when you complete a challenge, you need to have a visual way to show that you have completed that challenge. Here, I think Titles is a straightforward thing for Blizzard to pull off and not break the spirit of Vanilla WoW.
Based on this, I would like to mention some challenges they may add to the future, including:
- Solo Self Found Challenge
- Speed Leveling Challenge
- Blood Thirsty Challenge
- Pet Hunter Challenge
The options here are really endless, and it’s really up to Blizzard and you guys to decide how much of a challenge there should be. A suitable compromise might be some major challenges that reward titles. But for some minor challenges, this will give you a Feat of Strength Achievement. But in this case, Blizzard will have to refine their Achievement System.
That’s what I have prepared for you today. So what are your thoughts on Hardcore Servers themselves? What new features do you hope Blizzard will include in the next patch? I want to know your opinion. See you next time.
Cornell Otto Sep 14, 202349Read More »
I’ve been a huge fan of Vampire lore in Elder Scrolls Online for a long time. So today I want to take a look at my personal Vampire build and talk about whether Vampire is worth playing in ESO 2023.
After exploring the darkest ESO lore, I found that the strength of the early ESO Vampires was actually overwhelming. Unfortunately, since I’m new to ESO, I didn’t get to experience a Vampire in its prime. So we’ll start by reviewing some abilities Vampire has. We’ll see what it means to be an ESO Vampire in 2023.
First, I chose Dark Elf because they are resistant to fire. As you know, Vampires are always weak at shooting in ESO, therefore, my actual class of choice is Necromancer. Because Vampire and Necromancy complement each other most of the time.
Most Vampire abilities are based on Magicka. So starting with their Ultimate Vampire, they turn into a giant Vampire Lords. Then the active ability you gained will be removed, and it will cause spell damage or weapon damage every two seconds. This will quadruple your stats and be switchable, so your health isn’t depleted completely.
Next we have Vampiric Drain. I’ve developed it into Drain Vigor, which also Drains Stamina. Considering my character is a melee dual wielder, this is a nice Magicka area spell. This allowed me to restore Stamina and health I lost from satisfying Fury.
Then we have Hypnosis, which simply overpowers enemies and stuns them for five seconds. The great thing about this stun is that it’s unlockable. It turns you into Dark Mist and causes at least three projectiles to deal no damage to you for a second.
As far as your passive ability is concerned, you can feed on Unsuspecting Victim. This increases your Vampire abilities. This also affects the buffs and debuffs you have when you get Dark Stalker. It ignores Stealth’s movement speed penalty and reduces movement time.
Once you’ve climbed the ranks, you’ll need to reach level 50 to enter Stealth mode. Whenever you leave Stealth, or even when the ability deforms your weapon, the spell damage increases again. So this is another nice weapon and spell damage buff.
We also have Undeath, which reduces the damage you take based on how much health you have. Don’t miss Blood Ritual, it’s definitely a big part of being a Vampire. This is also the ability to turn other players into Vampires.
We also have Unnatural Movement, which can reduce your Sprint cost. If you Sprint continuously for three seconds, you automatically Stealth. So this is a great easy and quick addition to any PVE content or even PVP.
Pros & Cons
As a Necromancer, you can unlock Death Scythe’s abilities. This is actually powerful, adding Magic Damage depending on the build you get. This will actually heal you every time you attack an enemy. If you get Magicka build, you’ll also get healing over time, not just instantly.
Considering that so many Vampire abilities can drain your health, you can opt for a two-wheeled weapon wielder. This is an advantage. This is actually the entirely same thing as sight healing, but in a little less amount.
I chose it over Death Scythe because of the cost and because I wanted to be more involved with using my two-wheeled abilities. I use it to get Spirit Mender that summons Skeletal Healer. We’ll make it my two summons along with my Skeletal Archer.
But that’s just personal preference and just for reference for my low-budget build here. Even with a small investment of ESO Gold, you can fully exploit this Vampire build.
Anyway, back to our Vampire’s passive ability. If you change your ultimate to unlock Vampire Stage 5, it will give you all the power, but no buffs. But again, we only choose to choose to cast your ultimate in Bat Swarm if you’re in ultimate form. Because this will do more damage to enemies around you.
Now Feed stage is where Vampire’s last abilities come into play. Because this Feed stage will affect our Health Recovery, Flame Damage, Regular Ability costs and Vampire Ability costs.
Being in it, a lot of negatives will affect you, besides the fact that your Vampire abilities will cost less. Given all these negatives, I don’t think it’s a fair deal right now.
That’s my point, that Vampire’s playability currently boils down to one thing: roleplaying. We’re long past the days when Vampires could largely rule the map. While it’s a cool idea to walk around and suck everyone’s souls out, it’s really not worth it.
Unless you’re into some baffling meta game where you want to have all the items, armor and everything. If you're someone like that, then I definitely recommend you give it a try. As long as you know you have character slots, it’s okay to craft a Vampire character, and just play the game and have fun with it. What is your opinion on the current ESO Vampire? Would you like to try him? I want to know your thoughts.
Cornell Otto Sep 14, 202387Read More »
As we all know, this Icecrown Citadel patch for WOTLK Classic is coming soon. And Random Dungeon Finder will definitely be in this patch. So it’s time to talk about the consequences RDF will have on games.
I’m guessing most people see nothing wrong with Random Dungeon Finder. Even most people are actually looking forward to its arrival because it simplifies and speeds up the process of finding groups. It also makes it easier to find a group when your gear score is low, such as when you’re Alt ready.
Obviously, when you’re not doing raid recording, it gives people content that actually does. It makes it easier to find groups and experience dungeon content as you level up, which is a positive.
But it’s also important to discuss other negatives when implementing Random Dungeon Finder. It completely kills the open world of World of WarCraft, especially during the leveling journey.
When the functionality is fully cross-server, all people can do is stay with Stormwind Orgrimmar and RDF. It also meant that the social community aspect of the game simply wasn’t there. Because you don’t even bother to interact with people on the server while you’re leveling. This makes the social function of the game completely meaningless.
As I talked about recently, I’ve started upgrading on the new server. I’ve been doing group quests with people in the open world and adding people to my friends’ list for dungeons later.
I actually ran into this group of friends who were just back in the game planning a raid after level 80. If they wanted to use Random Dungeon Finder in the game today to create a dungeon, such cozy community moments would never happen again. Because most people just pull and dump RDF without talking. But sadly, most people don’t care about that at all these days.
Cause Of The problem
It’s clear that WOTLK Classic players will go back to Vanilla when the growing popularity of WOTLK Classic servers and the popularity of GDKP in Ralph classic. And Retail Expansion players are taking over the game.
They actually touched on GDKP in a recent interview. And said that even if they wanted to ban it, they couldn’t do it. It says a lot about how much a company cares about WOTLK Classic.
So WOTLK Classic isn’t Classic anymore, which isn’t necessarily a bad thing. But as WOTLK Classic is getting closer to Retail Expansion. I mean, when the game becomes more like Retail Expansion, it appeals to a more Retail-minded audience and distracts Classic audience.
As Classic progresses, the game gets better or worse, in the minds of different players, for different reasons. It’s just a unique product. It’s not a comfortable old MMO anymore.
I don’t think it’s the end of the world, because in the end we have servers for Classic. And we hope for better Seasonal Vanilla Servers in the future, and even better Classic Plus Private Servers. Honestly, they do a better job than Blizzard.
Impact Of RDF
Back to the topic of RDF. My fear is that the open world will die as it gets applied to games. Because the urge to press this RDF button is too strong for the player.
When leveling, since it’s a very convenient and easy way to level up, you could limit the extent to which you can use RDF tools. Similar to Hardcore Servers’daily cap on dungeons, unless you reach max level. Otherwise, players wouldn’t even bother going into the open world.
It’s even more tragic when you consider Cataclysm Classic. Because by then those areas would have been remodeled and people wouldn’t even be able to see the content.
How To Improve?
Levels in the open world should also have some WOTLK Classic Gold or XP rewards. That way, some open worlds don’t die like Joyous Journeys.
Even just a 50 experience reward would make this permanent quest be added to new world events in the open world. Such as Scourge Invasion and World Bosses. Rather than just implementing the ability to skip open world content.
Why not rework the animations to improve the open world? Because Blizzard made larger changes to Endgame and Raffle of The Lich King, adding more difficult dungeons.
Why not extend these changes and ideas to the leveling journey as well? Because if the leveling process sucks, a person might not play the game. And two people who get bored at level 50 won’t stick around to win the game and become long-term players of the game.
So I think it’s important to have a variety of different types of content for leveling up and open world content, including dungeon content and PVP.
And my biggest fear is that when RDF becomes our norm, a certain percentage of players will constantly spam RDF. Instead of going into the open world, make friends and go on adventures. And that turns out to be the exact opposite of what a proper MMO should do.
Anyway, I wanted to get your thoughts on Random Dungeon Finder. Looking forward to meeting you again in the game.
Cornell Otto Aug 31, 202351Read More »
Every WOTLK Classic player will feel very painful when facing this GDKP scene and WoW Token that destroys the server economy. Because the server economy has increased the value of consumables, gems and enchants. But if you don’t take part in these practices at all, you’ll have a hard time affording raids.
Fortunately, here I will tell you how to get out of this dilemma. You don’t have to join GDKP or get WoW Token to play the game. And you don’t have to farm WOTLK Classic Gold either. You just have to be smart about how to maximize your Gold earnings while playing the game.
Convert Currency To Gold
As we all know, one of the easiest ways to earn Gold in the game is to exchange Currency for Gold. There is also a lesser known way to convert Stone Keeper’s Shard to Wintergrasp Mark of Honor. Then convert them into Honor Points.
Honor Points will then apparently turn into gems at Orgrimmar or Stormwind PVP vendors. You just have to remember to check the value of the gems and you can take the most valuable gems. Remember that sometimes cheaper gemstones are actually worth more. Because when you don’t need Emblem of Triumph anymore, they cost fewer Honor Points.
You can also use it to acquire Crusader Orbs. We can also convert Sidereal Essence into Crusader Orbs, so you can actually earn WOTLK Classic Gold for free with it. If you’re on a capable team, you can even earn 500 to 1000 Gold per hour. In the process, you simply farm all Heroic Beta Dungeons. Obviously, this depends on the skill of the players in the team.
We should note that the server price of Emblem of Conquest converts to 18 Runed Orbs. Now what you have to do is check this against the price of the raw gems you can get with Emblem of Heroism. An easy way to do this is to divide the total coin value by the number of Emblems required.
Check Runed Orb Prices
I think many people just grab gems blindly. But their prices are clearly dropping relative to Runed Orb. And I feel like the value of Runed Orb has increased slightly recently. This is only on my server, so it’s important to check the price of a Runed Orb. Because it is a wide range of gemstones.
A straightforward way to do this is to have Alternator Add-Ons do a quick scan of it. Whenever you hover over items involving Add-Ons, it will display the price.
Craft Raw Gems
If you have a craft, you can cut it into more valuable gems. This way you can make more Gold with raw gems. But you’ll never be able to get all the recipes through Titanium Powder Quest. Because you don’t have to do it every day. You just give Titanium Powder, which you can trade in your Auction House, and then proceed to turn it in for WoW Tokens. This way you can get the recipe you want.
Obviously, this will cost you WOTLK Classic Gold. But in the long run, it’s well worth the investment because you’ll earn more Gold with it.
My personal suggestion is that you can get raw gems from the auction house, then cut and flip them for a bit of very easy Gold. Because all I do is get one gem of each color or each cut at a time. Because sometimes gems take a while to sell. If you hoard a lot of gems, it will weaken your strength.
You can cancel the auction and reapply later. The same strategy applies to blue gems. But some people don’t want to plug expensive Epic Gems into their gear. Because they are still preparing replacements and changing gear frequently.
So you can still earn money on crappy gems, just by flipping them once. You can apply this easily with Alchemy transformations. Then you can easily make a profit just by sitting in the auction house.
Auction Raw Cloth
Also, it’s definitely worth having a custom replacement for passively crafting Gold. I also customized the character. Whenever I get cloth in WOTLK Classic, I send it to the tailor to make bags. This way you get more Gold from your original cloth. Or you can just auction off the raw cloth, with the caveat that you should never sell it.
In fact, you can get out of the habit of quickly rendering something like cloth and putting it in the auction house. Because in the long run, something is not worth much. You can do double crafting and cooking every day, and it hardly takes any time. Plus, from it you can collect all the raw gems you need for your daily virtual productions to save even more time.
A last piece of advice is to have a bank character that you can send all your resources to for the organization. It will tell you the best Gold farming method currently on the server. Because it scans the auction house data on all servers.
This concludes my Gold farming guide. Hope these methods help you to deal with raid missions without stress. Good luck.
Cornell Otto Aug 29, 2023103
Upcoming 5-Star Imaginary Dan Heng Imbibitor Lunae In Honkai Star Rail! - Best Builds, Teams And MoreRead More »
Today, we’re going to talk about the upcoming new character 5-Star Dan Heng Imbibitor Lunae. As always, keep in mind that Dan Heng is still in beta, so his stats may change before the official release.
In this guide, we’ll examine his talents and abilities, as well as some advice on pre-farming and building him. This guide will help you prepare to fully build him and assemble his best team to unleash his full DPS potential. So, without further ado, let’s get started!
Talents & Abilities
Dan Heng Imbibitor Lunae is an Imaginary 5-Star Destruction character. His base attack is just a 2-hit attack, dealing Imaginary DMG to a single enemy target.
Once we buffed his base attack on Transcendence, Divine Spear, or Fulgurant Leap. Every build you use changes his base attack and can stack with some type of damage from his ultimate.
After pressing this skill once, it will transform the basic attack into Transcendence and consume 1 skill point. Use it twice to transform into a Divine Spear, and consume 2 skill points to release an Imaginary DMG with 260% of Dan Heng’s attack power. And launch 5 combos, causing an Imaginary DMG equivalent to 380% of Dan Heng’s attack power to a single enemy.
And starting from the fourth hit, an Imaginary DMG with 60% of Dan Heng’s attack power will be dealt to adjacent targets.
Tapping it 3 times will convert his base attack damage to Fulgurant Leap. And trigger a seven-hit combo, causing a large amount of Imaginary DMG equivalent to 500% of Dan Heng’s attack power to a single enemy target. This is almost on a par with the damage multiplier of most other character ultimates.
When casting Divine Spear or Fulgurant Leap, he gains a stack of Dominating Roar before each attack. Dan Heng’s Critical Strike Damage is increased by 12% per stack, up to a maximum of 4 stacks. These stacks last until the end of his turn. Makes his enhanced attacks do more damage.
His ultimate is a powerful 3-hit attack that deals Imaginary DMG to a single enemy target and its neighbors. It also grants him 2 stacks of Squama Sacrosancta. Dan Heng can spend these stacks as skill points to boost his base attack.
So, your priority should be to use his ultimate as soon as possible to avoid wasting too many skill points and ensure a smoother rotation.
Eidolons by Dan Heng IL is also very good. Since its E3 and E5 are only for his skill boosts, I’ll skip them here.
E1 - Tether the Sky: Righteous Heart has 4 more stacks. Each attack gains 1 stack per hit. Each stack increases his DMG by 10%. This makes his boosted attacks do more damage, and it boosted all of his hits.
E2 - Banners of Dominion: After using the ultimate, Dan Heng’s moves will advance by 100% and gain 1 extra SS stack. And you’ll get another free max boosted base attack.
E4 - Outbound Dragonling: This causes Dan Heng's buff from Dominating Roar to last until the end of the next turn.
E6 - Divine Dragon Returns: Dan Heng’s next Fulgurant Leap attack gains 20% Imaginary RES PEN after any other ally uses an Ultimate, stacking up to 3 times.
Wastelander of Banditry Desert is a really nice farm set for Imaginary characters. It will increase your Imaginary DMG by 10%. And when attacking debuffed enemies, Dan Heng’s critical strike rate will increase by 10%.
And his Fulgurant Leap has 120 units of Weakness Breaks on a single target and 60 units of Weakness Breaks on adjacent targets. This system works even better if you run a Mono Imaginary team.
Also, this Longevous Disciple set of 4 is not bad. Because he is a Destruction character, they will attack him a lot. When he is hit or an ally drains his life, it increased his critical strike chance by 8% for 2 rounds.
Pairing with Rutilant Arena will also increase Dan Heng’s crit rate by 8%. When Dan Heng’s current crit rate reaches over 70%, the basic attack power and skill damage increase by 20%. Since Dan Heng only gets 24% crit from his Relics and his Light Cones, you can easily reach 70%.
Best Light Cones
Dan Heng’s best Light Cone slot is obviously Light Brighter Than The Sun. It significantly increases his critical strike chance by 18%, making his attacks do more damage. Each normal attack will superimpose 1 layer of Dragon’s Call, which lasts for 2 rounds, with a maximum of 2 layers.
These stacks increase his Attack by 18% and increase his Energy Regeneration by 6%. If your goal is to take Dan Heng to the next level, use this Light Cone. Especially if you want to unlock his E1 or E2. I highly recommend it.
Alternatively, 5-Star Light Cones from Herta Store are another solid pick from Dan Heng. Whenever Dan Heng attacks, his attack power increases by 8%, stacking up to 4 times. Also, when he inflicts Weakness Breaks on enemies, his damage is also increased by 12% for 2 rounds.
Nowhere to Run is also another solid option. This Light Cone increases his attack power by 24%, and every time he defeats an enemy, he regains 12% of his attack power as health. If you don’t have a wonderful healer, this Light Cone comes to the rescue, making sure he can sustain himself and stay in the fight longer.
Finally, Under The Blue Sky will increase Dan Heng’s attack power by 16%, and the critical strike rate when knocking down enemies will increase by 12%, lasting for 3 rounds. This Light Cone is great for AoE combat. It would give Dan Heng a unique edge in the right scenario.
Dan Heng is without a doubt one of the best DPS characters in the game so far. His self-sufficiency and unique ability to empower and support himself sets him apart. If you’re looking for a strong DPS, I think he’ll definitely provide great value for your Honkai Star Rail Account.
Finally, let’s examine some team compositions to maximize Dan Heng’s full potential. It turns out that Tingyun is the ultimate partner for Dan Heng. With her support, Dan Heng’s attack has been greatly improved. She makes sure Dan Heng has a steady stream of energy to cast his ultimate and get those precious SS stacks.
Bronya is also a good pick. She has a skill buff and an extra Dan Heng turn. Also, her ultimate also grants him critical strike damage, enhancing his destruction attack.
For focused single-target encounters, Silver Wolf is the best choice. Her precise defense is lowered, her damage is higher, and she can also inflict Weakness Breaks on enemies and reduce their damage. This makes her a great addition to Dan Heng’s team.
For the last position, any Preservation characters would be fine. But preferably one that’s skill point positive, so it’s easier to manage skill points to keep the damage flowing without interruption. And Gepard is one of the best options to use with him.
Anyway, Dan Heng is one of the best damage dealers in the game. He outperforms even top contenders like Seele thanks to his powerful attack and ability to support and empower himself.
The only problem I see right now is that he doesn’t work for Auto Battle players. Because his hit rate is improved alone. But whether you are an old fan or a novice, Dan Heng’s power will definitely impress you.
Cornell Otto Aug 28, 202376Read More »
Elden Ring patch 1.10 was released not long ago. Although it looks short, it actually has quite a lot of changes for PVP. Therefore, here I will introduce the weakening and changes in this patch for PVP.
PVP Damage Adjustment
Let’s start with PVP exclusive adjustments. They have increased poise damage for all weapons in the new patch. And the damage of certain spells and spells in PVP has also been increased. Here is the relevant damage data table so that we can compare poise damage in patch 1.09 and 1.10.
Overall, poise damage increases a lot, but there is no simple pattern of increase. However, aside from outliers like Daggers, you’ll find that the first attack of a weapon’s light attack chain tends to have a higher poise damage gain than subsequent attacks.
I’m guessing the devs did this to make it easier for certain weapons to combine to hit 2 after hitting 1, but not combining to hit 3 after hitting 2.
For example, let’s look at Thrusting Swords. Two-Hand Thrusting Swords R1 do 140.4 damage. Even enemies with a full Bull-Goat Set equipped with Bull-Goat’s Talisman will be stunned if the enemy does not have Hyper Armor.
However, that doesn’t mean passive poise is useless right now. Because if you don’t have enough poise damage, you’ll be in trouble again on the second hit.
This change makes the active Hyper Armor stronger. Though Thrusting Swords isn’t even a weapon class with high poise damage. But it also makes a strong power combo with decent range and speed but not high poise damage deadlier.
Power Stance Spears & Straight Swords
Normal L1 attacks from Power Stance Spears deal 150 damage. Even if you were to replace this move with Hyper Armor, you’d still take a lot of damage and counter damage.
Power Stance Straight Swords is very strong, and it’s long because it’s involved. This setup now also deals over 150 damage. However, the two weapons can still be swapped without passive poise. Because they can’t hold the poise in most attacks and out speed you.
Technically, with Hyper Armor, you can move on to the next attack while enemies stagger. Only time will tell how this change in poise will play out.
As for Spells and Incantations, not all poise values change. And most of these changes don’t make much sense. As they appear to be changes made only to compensate for the addition of Hyper Armor.
Next, patch 1.10 also adds poise when players attack with certain skills, spells and incantations, and weapon types that generate poise. They also added damage reduction to these actions. And those moves are the ones that give you Hyper Armor.
Luckily, I have a way to simplify how much Hyper Armor bonus is given. I’ll use this Two-Hand Hammers movement group as an example. You can see that there are 2 new entries: unk1 and Final Damage Rate.
Let’s first talk about unk1, a PVP-only Hyper Armor multiplier. What unk1 actually does is reduce poise damage from PVP sources by 50%. This means that Hyper Armor is double for all damage.
What’s more, reducing incoming poise damage also means that the higher your base poise, the more poise you get. The logic here is easy to understand. Because reducing incoming poise damage means you have twice the base poise in Hyper Armor frame.
Next, Final Damage Rate is the damage reduction given when you have Hyper Armor. In my Hammers example, 0.925 means you do 7.5% less damage.
While Endure, Stamp and Reaper weapon classes have more poise damage resistance. While Endure and Stamp already have damage reduction due to their effects, these Hyper Armors don’t get the damage reduction benefit. There are also some weapon arts with Hyper Armor that don’t have a reduced buff for taking damage.
Of all weapon classes, only two Colossal Weapons classes have base Hyper Armor damage reduced by 17.5%. The rest of the weapon art entries here look like slow but powerful skills. So thematically and practically, I believe it’s very effective. Everything else gets 7.5% damage reduction, which includes all other weapon types, spells and incantations, and weapon arts.
Key Attack Angles Extended For PVP
Also, the critical attack angle for PVP has been extended. Critical angle increased from 120 to 135 degrees. You don’t actually have a longer Backstab distance, but you have an easier Backstab Fish. I’m sure any Backstab fan who’s done PVP after the patch can feel it.
Next, they also have Quickstep and Bloodhound’s Step in PVP. But their movement distance is still longer than dodge. Unlike the dodge roll, these two actions have a directional bias, meaning they have different frames depending on which direction you dodge.
Weakened Damage Reduction
Finally, the only change to the last PVP is that they reduced the damage reduction of some skills and consumables. This also means you’ll probably need to invest more Elden Ring Runes in this. Note that you can also get 5% off with the code “CSCCA” at IGGM.com.
For weapon art changes, the only thing that changes is that Oath of Vengeance. It now has a 20% PVP damage reduction instead of 40%. Weaker barriers in PVP nerfed from 35% to 10%.
Also, Protection of the Erdtree currently grants you a 30% negation of all elemental damage, but also modifies it to 10% for PVP damage.
For bigger obstacles, it was nerfed from 60% to 20%. Especially against magic damage. Since the Intelligence build doesn’t really have much element selection, the nerf definitely makes sense.
As for Black Flame’s Protection, nothing has changed. I’m guessing it’s because it’s a little different from the other, bigger obstacles, and it also dents your health. As for consumables, they reduced these to 10% in PVP.
These are the changes to this PVP content I learned about in Elden Ring patch 1.10. Hope this description can help you to be more clear about the damage mechanism in the new patch. Anyway, see you in the game.
Cornell Otto Aug 22, 202375Read More »
For your comfortable Lost Ark experience, here I would like to introduce recent and future updates on KR servers. Because news and updates on KR server are always ahead. So I thought it would be helpful to share and preview some of this information on your Lost Ark journey.
Before starting this update instructions, you need to know that this update is based on a KR server. Therefore, only improvements and updates regarding KR are included here. It does not contain any global roadmap and latest updates.
Since this KR server is relatively ahead of the global server, some information can see the future trend of change. So, it’s more like a sneak peek at the updates and status of KR server right now, and a preview of some future structural updates for the global server. Therefore, you can use this as a reference for your Lost Ark trip.
Added Emoji Panel
First, the developer added an Emoji Panel to the interaction section. From now on, you don’t have to search everywhere for Emoji you want, or scroll through battle items presets to search for an Emoji. You can use "Alt + R" click to display that Emoji Panel for even faster interaction.
New Class - Soul Eater
They have released the new job Soul Eater on July 19, 2023. She is an Assassin, uses Scythe as a weapon, and has Dead and Reaper abilities. Since this class was released so soon, the class itself is still being researched. But I think I think her Class Engraving has entered the formalization stage.
To be honest, the whole thing about Soul Eater is pretty entertaining. She’s a new class, which means we still have a lot to test in the actual game.
For her Class Engraving part, there have been more upgrades to Express Pass’ Engraving support in previous patches. For the 4x3 Engraving support of Express Pass in the previous patch, there is now 5x3 Engraving support.
Since this KR server has higher requirements for party participation or raids. So Lost Ark developers decided to expand Engraving for a better gaming experience.
New Avatar Packs
With summer on the horizon, new Avatar Packs are live on KR. Since the developer promises to provide skins for every player, try not to miss these packs if you play on KR server. Of course, if you missed it, you can also use Lost Ark Gold to get it.
Plus, this skin can be Dyed like any other. So if you are playing KR, try not to miss these gift packs if you are interested.
Another important change is that from now on, surrendering a squad leader in a raid will not change the squad size. It’s more like handing over the squad leader no longer changes the order of the raid squad.
I think it’s a delightful change. So from now on, you don’t have to be confused by rearranged queues anymore. You also don’t have to change your assigned position due to a change in team leadership.
Also, in the song category, you can now select an additional option from UI. More like a simplified version of the song UI.
What follows is the main part of this update roll up. In the latest official stream, the developers promised some improvements to Lost Ark. This is more like a structural change scheduled or planned for this week. They will be making changes and adding more on Vertical progression and Dailies mechanic.
So in this category, if you’re actually playing on KR, you’ve been able to see some improvements and updates lately. As they promised in previous streams, some mechanical changes are coming this week.
In addition, many players reported that Chaos Dungeons have some problems. Things like enemies being too far away, Boss Gate being too annoying for support, and enemies being too spread out across the map.
Since this Lost Ark team is indeed aware of this, the developer also stated that they will adjust these issues in the next update. He mentioned this Chaos Dungeon’s mechanical issue during the actual official stream.
But I don’t think they will change the daily tasks. I mean they don’t change Chaos Dungeons every day. But they can be tweaked by changing play times, drops or rewards, and overall mechanics, such as enemies reacting from farther away.
Regardless, new improvements will be rolling out in new Guardian Raids. Of course, this is also the developer’s adjustment to the tasks in Guardian Raids. Because I think Guardian Raids’ daily quests are too heavy for current players.
But as the developer says, they are also aware of these problems. They will be discussed and patched on the same dates as Chaos Dungeons revisions.
If you played the game in KR, you might find these clues easily in Surprise Event. From this incident, we can glimpse the development of Lost Ark. These include Guardian Raids. There are also new Surprise Quests in the event. Its rewards include some adorable Pets, Stronghold background music, and Lobby Wallpapers.
Also, Extreme Valtan update is scheduled for August 2, 2023. Extreme Valtan contains two mods, accessible on 1580, 1620. Of course, it also lowers the rewards. We will not know the specific rewards until the official launch.
As the developer briefly explained in the livestream, this Extreme Valtan is more like an uncapped Hell Modes. So you can actually experience the full performance of the character.
The above is the whole content of the recent Lost Ark updates. I hope this is a little help for your Lost Ark journey. Finally, expect to see these new updates and improvements on global servers soon.
Cornell Otto Aug 19, 2023145Read More »
Here we’ll discuss how DOT is calculated for characters in Honkai Star Rail, Break Effect, and what’s the best situation for each element to use its debuff.
Now let’s talk about the characteristics of each element’s DOT and debuff. In Honkai Star Rail, each element has slightly different damage calculations and debuffs. This makes it fun to experiment with different DOT and damage effects on different enemies.
Two Types Of DOT & Four Element Debuffs
There are two types of DOT: Break DOT and Skill DOT. When an enemy has a Break Effect turned on, Break DOT is applied. DOT has four Element Debuffs, namely: Physical, Fire, Lightning, and Wind. Ice, Quantum, and Imaginary do not apply DOT to the enemy, but apply a debuff to the enemy.
Break Damage And Calculation For Each Element
When an enemy turns on this Break Effect, Break Damage will also hit it. This damage calculation is based on three factors:
- Element Multiplier
- Character Level
- Target’s Maximum Toughness
As you can see, all elements have the same multiplier. It’s just that some elements have higher multipliers than others. Among them, the multiplier of Physical and Fire is 2, which is the highest. Wind has a multiplier of 1.5, Ice and Lightning have a multiplier of 1, and Quantum and Imaginary have a multiplier of 0.5.
Therefore, Physical damage and Fire damage have the highest onetime destruction damage, followed by Wind damage. Another thing you need to be aware of is that character level is actually the most important factor in this formula. The higher your level, the more destruction damage you get.
DOT Damage Calculation
So DOTs and debuffs are more interesting. Although DOT damage formula is a complex calculation, we only need to know how the base damage of each element is calculated. Because the rest of the effect is the same. So what we need to look at is the basic damage calculation and debuff effect of each element. Now let’s talk about each element.
Fire, Lightning, Wind DOT Damage
First off, Fire Burn, Wind Shear, and Lightning Flash are very similar. The level multiplier of Lightning Flash is 2x. Fire Burn has a level multiplier of 1x.
But Wind has a slight advantage. We calculate its level multiplier as: 1 x Stack Count x Level Multiplier. Because Wind element can have additional stacking layers. So when we fight elite enemies and bosses, it has up to 5 stacks of Wind Shear. So it’s a better DOT element for elite enemies and bosses.
Physical DOT Damage
Physical is another favorable factor for hurting bosses and elites. Because they calculated its base damage based on the enemy’s maximum health. So if we really try to increase this DOT damage of Physical Bleed, such as stacking Break Effect and DEF reduction, Bleed DOT damage may be 7%-16% of the boss’s health.
Quantum Debuff And Additional Debuff Damage
Besides Physical and Wind being good for boss fights, Quantum is another factor that can also be good for boss fights if applied properly. Although the multiplier of Quantum debuff is not high, its damage also depends on the enemy’s defense. So for elites and bosses, this can increase their damage.
Also, while Quantum Entanglement debuffs only have one stack and last only one turn, they can stack up to five stacks. Each time you attack an entangled enemy within a round, a layer will be stacked.
You may ask, what if I don’t have enough time to apply these five stacks? Don’t worry, another feature of Quantum Entanglement is the additional delay of enemy actions. This means that when you kill an enemy or Break Effect delays the enemy’s action, Quantum Entanglement will also delay its action additionally. Its calculation method is: 20% x (1+Break Effect).
In this way, the enemy needs more time to make the next move, and you have more chances to get extra Entanglement layers. Another benefit of Quantum Entanglement is because enemies take longer to recover from damage. So we have more chances to attack enemies in Break state and thus do more damage.
A similar concept applies to Imaginary Imprisonment debuffs. This debuff only lasts for one turn and has no DOT damage. This delays the enemy’s actions by 30% x (1+Break Effect).
This delay is longer than the additional delay introduced by Quantum Entanglement. Because Imprisonment not only increases the delay but also reduces the speed of the enemy by 10%. So the point of Imaginary Imprisonment is to delay the enemy’s turn, so that Break state lasts longer.
Plus, it helps extend the duration of debuffs we add to enemies, such as DEF Reduction. Therefore, Imaginary character does more damage indirectly. This debuff is especially useful for you if you have high damage Imaginary characters in your Honkai Star Rail Account.
Last but not least is Ice debuff. We calculate ice Freeze as 1x the level multiplier. Ice’s Break Damage is not high and is mainly used for freezing debuffs. When Freeze, the enemy cannot act this round, but after unfreezing, the enemy will move forward by 50% in the next round.
While this will make the debuffs on enemies wear off faster, it’s not a good option for debuffing raids. But when the enemy unfreezes, it will still be in Break state. This makes them last longer and we can deal with more damage.
That’s all about DOTs and debuffs for each element in Honkai Star Rail, along with how they work and damage calculations. Hope this guide can help you quickly increase your character’s damage output. See you in the game.
Cornell Otto Aug 15, 2023123Read More »
Today, we’re taking a thorough analysis into Diablo 4 Season 1’s fantastic Necromancer upgrade method. By now, you’ve probably seen a ton of builds featuring Bone Spear and Minion Sacrifices. But this time, I wanted to take a different route and become a well-rounded summoner.
The great thing about this build is that you don’t need any unique items to get started. You can find most components in a Codex of Power or Season Journey. Plus, it works with Malignant Hearts, which are super easy to get.
The gameplay of this build revolves around controlling a massive Minion Army and dealing serious damage with Minions damage spells. The goal is to move from one set of enemies to another, buffing your Minion’s abilities while dropping some Blights. Then watch as everything around you is wiped out.
Our trump card is Sacrilegious Heart from Season 1. This gem automatically reaps nearby corpses every second. It can also summon Warriors or Mages instantly when they fall in battle.
It triggers a massive Corpse Explosion that deals with massive area damage and gathers enemies with Corpse Tendrils. These are the three skills that are automatically available to you on your hotbar.
Your task is simple, to glide from one creature to another, spreading Blight, dealing damage to all enemies. This really captures the essence of Necromancer’s gameplay. Instead of manually handling resummons and corpse management. We just need to focus on dealing damage over time, buffing minions, and increasing their power.
The higher your level, the more Book of the Dead you’ll unlock and the more Aspects you’ll collect. The more powerful this build becomes, the more Diablo 4 Gold you will earn for killing monsters. Personally, I think this is one of the best ways to level Necromancer.
Aspects & How To Get Them?
In addition to the different Aspects, we will also discuss how to get all of them.
Starting with helmets, we use Blood Getter’s Aspect. You can loot this aspect randomly in dungeons, which will allow you to have up to two Skeletal Warriors. Don’t worry if you don’t get it right away, it will drop eventually.
For chest piece, we are going to talk about Aspect of Disobedience. This Aspect increases your Armor for 4 seconds each time you deal damage, stacking according to the number specified by your Aspect. It’s crucial to this build, as it provides notable durability in games. You can find this Aspect in Halls of the Damned in Kehjistan.
For Gloves, we use Aspect of Grasping Veins. When you cast Corpse Tendrils, this increases your critical strike chance for 6 seconds. It will let you deal with extra critical damage to enemies damaged by your Corpse Tendrils. You can find it in Kehjistan’s Corrupted Grotto Dungeon.
Moving on to Pants, we’re using Aspect of Hardened Bones. This Aspect gives your Minions increased damage reduction when you have more active Minions. The feature further enhances the abilities of your Minions, enhancing your Summoner builds. This Aspect is a random drop, so you’ll need to extract it from some Diablo 4 Items. You can print it from your pants.
For Boots, we choose Aspect of the Void. This makes your Blight attract enemies from around the area of effect, which was great for our build. This aspect is also a random drop. You need to extract it from some equipment, and then imprint it on your Boots.
On the primary weapon, we’re using Aspect of Frenzied Dead. Whenever one of your summoned Minions deals damage to an enemy, their attack speed is increased for 3 seconds, up to a maximum of 30%. You need to extract this aspect from the gear and imprint it on your weapon.
For Amulet we are rolling with Blighted Aspect. After Shadowblight deals 10 passive damage to an enemy, this Aspect increases your damage for 6 seconds. You can get information on this from Akkhan’s Grasp Dungeon in Hawezar region.
For our first Ring, we will choose Aspect of Reanimation. This increases the damage of your Skeletal Warriors while alive for 10 seconds. You can find this Aspect in Aldurwood dungeon in Scosglen area.
Finally, for the second ring, we used Aspect of Decay. Each time Shadowblight deals damage to an enemy, it amplifies the damage of the next Shadowblight within 10 seconds, stacking up to 5 times. Like many other Aspects, you’ll need to extract this from Diablo 4 Items and imprint it onto your Rings. It drops randomly, but eventually it will appear in front of you.
Book Of The Dead
Let’s take a deeper look at Necromancer’s Book of the Dead setting next.
Starting with Skeletal Warriors, we choose Reapers. They have a 15% chance to create corpses from enemies, carving the flesh directly from the enemy. This is very useful to us as it spawns more corpses that we can use.
Also, we’re going to pick Shadow Mages. We’re going to use the middle skill, which will give our Shadow Mages a nice power boost. They will fire an additional Shadow Bolt after every 6th attack.
Finally, for our Bone Golems, we choose the option on the far right. It has increased our attack speed by 10%, at the cost of the ability to summon Golems gone. Don’t worry though, the increased attack speed can really change our overall performance.
Finally, let’s go straight to Talent Tree. In the basic skills section, we start with one gain point, and another point is the enhanced gain, which is a skill that is absolutely taken for granted.
Now, talk about core skills. First, we can put a point into Blight, then Enhanced Blight. These abilities add a slow to your Blight, slowing enemies by 25%.
We’ll then allocate three points into Unliving Energy, increasing our max Essence by 9%. Then, assign a point to Imperfectly Balanced. This makes your core abilities cost 3% Essence, but they do 5% more damage.
Finally, invest 3 points in Hewed Flesh. This skill gives your damage a 12% chance to spawn a corpse at the enemy’s location, doubled when facing a boss.
Our Necromancer build has also reached its finale here. I believe this guide will both inspire and entertain you. Finally, let’s see you in the game!
Cornell Otto Aug 11, 202398Read More »
Today, I’ll be instructing you on how to build Wanderer in Genshin Impact to get the most out of his gear. Without further ado, let’s get right to it. Let’s take a look at Wanderer’s talent explanation first.
Starting with normal attacks, most of Wanderer’s damage comes from normal attacks. He has a long attack range and has good tracking. This is very useful for flying or moving enemies. His elemental skills allow him to fly and hover in mid-air after casting the spell, and grant him Windfavored state. This increases the power of his normal and charged attacks.
Wanderer in Windfavored state will get “Kuugoryoku Points,” which indicates how long Wanderer can stay in this state. A unique Stamina bar that drains represents wanderer’s Kuugoryoku Points.
Talent level scaling on Wanderer’s skills is weak, but is an important part of his skills. Because it can enhance his normal attack and charged attack. After using Elemental Burst, Wanderer will deal 5 consecutive Anemo DMGs to enemies.
Since this is a high demand for his energy, it’s best to alternate bursts. You can use Wanderer’s Burst before his ability, at the end of his ability, or even in the middle of a rotation to clear a wave of opponents.
Wanderer’s first Ascension Passive is Jade-Claimed Flower, which grants him a buff based on his use of elemental skills. The injection priority of elements is Pyro, followed by Hydro, Electro and lastly Cryo.
Next up is his second Ascension Passive, Gales of Reverie. When Wanderer hits the opponent with a normal attack in Windfavored state, there is a 16% chance to get Descent effect.
If Wanderer dashes during Descent effect, it will consume no stamina. He will fire 4 Wind Arrows, each Wind Arrow deals an Anemo DMG of 35% ATK. If an attack fails to produce the effect, the chance of receiving the buff increases gradually.
Keep in mind that dashes will reduce Wanderer’s DPS before this buff is activated. To avoid this, pay attention to the audiovisual cues that appear when the passive is triggered.
Next, let’s talk about his Constellation.
His C1 increases normal attack and charged attack speed by 10%. It enables you to add up to two additional normal attacks to your rotation. In addition, Wind Arrow, launched by the fourth Ascension Passives, will deal an additional 25% of the attack power in damage.
After spending 50 Kuugoryoku Points in Windfavored state, C2 provides a 200% Burst damage bonus whenever Wanderer’s Burst is used.
His C3 and C5 increase his burst and skill levels by 3, respectively.
His C4 adds a random buff, in addition to the two buffs Wanderer would normally get from his first Ascension Passive.
His C6 allows him to deal bonus wind damage during normal attacks, dealing 40% of Wanderer’s normal attack damage. Also, this prolongs Windfavored state, increasing DPS while slowing down the rotation.
Best Artifact Sets
Wanderer’s best Artifact Sets are 4 Desert Pavilion Chronicle. This set is tailor made for Wanderer. Because it increases his normal attack speed and provides a huge damage boost to his normal and charged attacks.
However, this set is only slightly better than Shimenawa’s Reminiscence 4-piece set. If you don’t want to go through the trouble of planting 4 Desert Pavilion Chronicles, you can use it on Wanderer.
Echoes of an Offering is also a viable set for him. However, Ping becomes the major factor that increases the damage output of this suit. You can also mix 2 pieces of Desert Pavilion Chronicle, Viridescent Venerer, or any set that gives 18% Attack.
His best weapon slot is his signature weapon, Tulaytullah’s Remembrance. It boosts his normal attack and has a high base attack with a whopping 44% crit damage.
Memory of Dust is his second best weapon, especially if you don’t use Bennett. It gives you more attack damage. But if you have Bennett, Lost Prayer becomes his second best slot machine weapon.
Next we have R5 Widsith. Unfortunately, Wanderer cannot benefit from EM buffs. He can only use attack and elemental damage buffs. This caused R5 Widsith to drop in the rankings.
We also have R5 Dodoco Tales. This weapon is powerful for Wanderer. Armed with this weapon, you can launch a spam attack. You need to use your normal attack before sending his charged attack to activate his passive. Make sure to do a basic attack every 5-6 seconds to refresh the passive.
Next up is Kagura’s Verity. Its passive is useless against Wanderer, as it only enhances elemental skills. But it makes up for the lack of passive utility by offering high crit damage and a basic attack.
Finally, we have Solar Pearl, a Battle Pass weapon. It’s a great pick for Wanderer, as it provides a high crit chance. Passive buffs his burst damage and basic attacks.
Best Teams Comps
Finally let’s chat about Wanderer’s best team. Faruzan and Bennett are Wanderer’s best teammates to maximize his damage. If you don’t have Faruzan, you can replace her with Sucrose from your Genshin Impact Account. This gives you Anemo Particles and Thrilling Tales buffs.
The best team to maximize his damage would be Wanderer, Faruzan, and Bennett, with Flex in the last spot. For the last slot, you can also use a shield like Zhongli, Diona, Layla, or another buffer like Yunjin or Jean, or a secondary DPS like Yelan, Xingqiu, Fischl.
Overall, Wanderer is a strong Anemo DPS, and very easy to use. Because you just need to spam his normal attacks. This guide has covered everything you need to know about Wanderer. Including his best Weapons, Artifacts, Team Comps and Constellations. I hope this guide is helpful to you!
Cornell Otto Aug 05, 2023117Read More »
Welcome back to another update for Diablo 4. Diablo 4 is getting a series of updates to its Season 1 - Season of the Malignant. And a major patch 1.1.0a was released to prepare for the many changes to come.
This patch is 1.1.0a appears to be a general restriction on the powers of each class in Diablo 4. Right now, Barbarian with Whirlwind and Hammer of the Ancients is a community favorite. The same goes for Sorcerer using Devouring Blaze.
It now appears that Blizzard has indeed done a lot of Nerfing in these classes and builds. If you’ve been fighting hard just to win and take the lead in this game, the nerfs in this patch will disappoint you. Next, we will give you a detailed introduction to all the fixes and weakenings of this patch 1.1.0a.
Blizzard made some adjustments to all new unique items and Legendary Aspects. You can use them to enhance your character in Eternal and Seasonal Realms. We can get these unique Diablo 4 Items and Legendary Aspects by killing the bosses of World Tier 4 bosses. Of course, there are reward drops for killing monsters in any World Tier.
New Unique Items
There will be half a dozen unique items being put into this game. But Ahavarion Spear of Lycander has not been assigned to any category. This is an Uber Unique Staff in World Tier 4. After you kill an elite enemy with this Staff, you will get a random Shrine effect for 10 to 20 seconds.
Next, for our Barbarian, Azurewrath Unique Sword’s Lucky Hit gives your core skills a 20% chance to freeze enemies for three seconds and deal them 0.75 to 1.5 times cold damage.
Then there’s Druid’s Fleshrender, a unique One-Hand Mace. And it’s Debilitating Roar and Blood Howl skills will deal 0.5 to 1 times the damage to nearby poisoned enemies.
Lidless Wall of Necromancer is a unique shield. It triggered a Lucky Hit when you have an active Bone Storm hitting an enemy outside of Bone Storm. It has a whopping 5% to 25% chance to spawn an additional Bone Storm in their place. And each active sacrifice bonus increases the chance by 25 and increases the damage of Bone Storm.
Eaglehorn is a unique bow for Rogue that has a strong piercing power, with a 30% to 80% chance of shooting arrows. Note that arrows will bounce off walls and scenery. Hitting an enemy from behind with a Penetrating Shot is said to make them vulnerable for three seconds.
Finally, the class that has changed the most in patch 1.1.0a is Sorcerer. Most people play Sorcerer with Oculus, which is a unique wand. You can get the effect of Teleport Enchantment for free with it. When you dodge using the Teleport Enchantment, it will take you to a random location.
New Legendary Aspects
For the newly added seven Legendary Aspects. First, Audacity Aspect is a utility aspect that can stun at least five melee enemies for two to four seconds, but this can only happen every 20 seconds. Craven Aspect is a movement aspect that increases your movement speed by 20% to 40% when you stay away from slow or chilled enemies.
Also, Barbarian has Ancestral Charge Aspect, and Druid has Subterranean Aspect. Necromancer has Gore Quills Aspect, Rogue has Pestilent Points Aspect, and Sorcerer has Searing Wands.
In terms of co-op play, they fixed some issues. Including the camera not working properly and players being far away in a local co-op. They also addressed issues with characters and character abilities. These will be in the patch notes, and I’ll cover them quickly.
They also fixed several issues in the dungeon where players could not get enough Animus to get through Hallowed Ossuary dungeon. There is also an issue where Bastion of Faith is sometimes impossible to complete.
Also notable is a fix for Blood Boil not spawning correctly in Kor Dragan Barracks. Finally, I noticed that they also fixed a noteworthy issue where Awakened Glyphstone would sometimes not spawn properly.
In terms of gameplay, the developers fixed an issue where Barbarian was not showing the number of enemies to defeat when challenging Masters Of Battle Quest. They also adjusted how long you can cast a War Cry.
For Druid, they fixed Earth skill and Pulverize skill, consuming two super buffs. They also fixed an issue where Pulverize buff worth enhancing wouldn’t remove itself when in town.
Also, minions of Necromancer will deactivate their Life Affixes when they are in town. There is also an additional bug fixed by Rogue. Twisting Blades doesn’t return immediately when he kills a Bloated Corpsefiend with an ability.
They fixed multiple cases where players could not unnaturally teleport when encountering a boss. Also, Diablo 4 Gold and XP rewards for killing monsters higher than the player’s level have been adjusted pre-season. They then lowered Malignant rate for playoffs to 1.5% per level, and the overall loot quality for Silent Chest has improved significantly.
These patches make huge tweaks to UI and all classes. Hopefully, this patch will bring more possibilities to our gameplay. We’ll see you in the game.
Cornell Otto Aug 03, 202391Read More »
Here I will bring you the optimal build guide for Clara in Honkai Star Rail. We’ll learn about her Skills, Traces and Eidolons. We’ll then discuss her best Relics and rank her Light Cones, ending with her team composition.
Clara is a 5-Star Physical character. She follows Path of Destruction, a hybrid DPS path known for its survivability or health-based mechanics.
Her base health ranks her as the third most powerful unit in the game. Her attack power ranks her as the second highest unit in the game. On defense, she’s also above average. If you want to try Clara, you can get a brand new Honkai Star Rail Account to experience it. Next, let’s take a look at her abilities and how they work exactly.
Her basic attack is I Want to Help. This will deal with the standard amount of physical damage plus 30 toughness damage to an enemy.
Her ability is Svarog Watches Over You, which is an area of damage ability. It deals with massive physical damage to all enemies. The damage is doubled if they have Mark of Counter with Clara’s talent. This skill will cause 30 points of toughness damage to all enemies, restore 30 points of energy, and consume 1 point of skill.
Her ultimate ability is Promise, Not Command, which gives her 3 additional bonuses. The first is to reduce her bonus damage by 25% at max rank. Combined with her talents, this reduces her damage by 32.5%.
The second is that she has a very high Aggro gain for two turns, which means every enemy will suddenly want to attack Clara more.
Finally, Svarog’s Counter will be enhanced for the next two counters. Now regardless of any ally being attacked, he will increase the damage multiplier against enemies receiving the counter. Each counter deals Splash damage equal to 50% of its multiplier to the center target.
Remember, if you use this buff before your turn, it will wear off gradually. So you need to use your ultimate after Clara makes her move.
Let’s review her main traces. Her first boosted passive skill is Kinship. When she is attacked, she has a flat 35% chance to remove debuffs applied to her. This is great for countering deadly effects. These effects destroy her damage output, such as CC, as well as countering any DoT damage or debuffs.
Her second boosted passive skill is Under Protection. She will have a 35% chance to resist CC debuffs, another layer of protection against her weaknesses. This reduces the chance of being CC’d by the highest level enemy from a base chance of 100% to 86%,
Finally, Revenge is her third boosted passive skill. It will increase Svarog’s Counter DMG by 30%. This is a huge DPS boost, great for focusing resources.
Now let’s review her Eidolons. Her E1 will cause her abilities to no longer remove Mark of Counter from enemies. It’s a pretty big buff, and it fixes some damage issues if enemies decide not to attack you anymore.
After using her ultimate, her E2 grants her a 30% attack boost for 2 turns. So her ultimate now has 4 big effects, which is a great buff.
When she is hit, her E4 will take an additional 30% less damage until the start of her next turn. Combining with her talent will result in a 37% damage reduction, and combining with her ultimate will result in a total damage reduction of 52.75%.
Her E3 and E5 will boost her ultimate and talent levels respectively, enhancing her counter damage output.
Her E6 is baffling. After hitting any other ally, Svarog has a flat 50% chance to trigger Talent’s Counter, marking them with the same Mark of Counter.
Also, when using your ultimate, you’ll gain another enhanced counter stack. This also quickly ramps up her damage at the start of the fight so you can start sending spells to deal massive damage.
Now on to Relics. The 4 Piece Physical will give you the most damage, and it’s her best choice regardless of playstyle. But her 2 piece combo with Musketeer of Wild Wheat is also possible. For Planar Ornaments, Clara’s only option is Inert Salsotto.
Best Light Cones Ranked
For Light Cones, her best slot is Something Irreplaceable. Because it has an irreplaceable synergy with Clara. It gives her huge base stats, free attack, some sustenance and a DMG buff.
Her second Light Cone must be On the Fall of an Aeon. She can break easily, and the attack stats are thick enough to be good on her no matter what.
Next, A Secret Vow is great for her DMG buff. But if you play her with sustenance or shield, it’s hard for her to maintain uptime on the second passive.
Lastly, is Nowhere to Run, which provides a similar sustenance to her signature Light Cone. But I’d prioritize the other Battle Pass Light Cone, and pick On the Fall of an Aeon for Clara.
You can run a Hypercarry Clara with two supports and a single sustain, or a Hypercarry support and two sustains. For example, Yukong, Luocha, Tingyun, Clara, or replace Yukong and Luocha with two weaker sustains.
You can also take her as a backup DPS. So you’ll need a single sustain or dual sustain. Clara will provide SP for the main DPS, while still providing a lot of team damage.
Note that these examples are not her best team compositions, they are just examples of using the characters I provided. Hope it helps you find the best team for your play style.