Cornell Otto Aug 29, 2023203
Upcoming 5-Star Imaginary Dan Heng Imbibitor Lunae In Honkai Star Rail! - Best Builds, Teams And MoreRead More »
Today, we’re going to talk about the upcoming new character 5-Star Dan Heng Imbibitor Lunae. As always, keep in mind that Dan Heng is still in beta, so his stats may change before the official release.
In this guide, we’ll examine his talents and abilities, as well as some advice on pre-farming and building him. This guide will help you prepare to fully build him and assemble his best team to unleash his full DPS potential. So, without further ado, let’s get started!
Talents & Abilities
Dan Heng Imbibitor Lunae is an Imaginary 5-Star Destruction character. His base attack is just a 2-hit attack, dealing Imaginary DMG to a single enemy target.
Once we buffed his base attack on Transcendence, Divine Spear, or Fulgurant Leap. Every build you use changes his base attack and can stack with some type of damage from his ultimate.
After pressing this skill once, it will transform the basic attack into Transcendence and consume 1 skill point. Use it twice to transform into a Divine Spear, and consume 2 skill points to release an Imaginary DMG with 260% of Dan Heng’s attack power. And launch 5 combos, causing an Imaginary DMG equivalent to 380% of Dan Heng’s attack power to a single enemy.
And starting from the fourth hit, an Imaginary DMG with 60% of Dan Heng’s attack power will be dealt to adjacent targets.
Tapping it 3 times will convert his base attack damage to Fulgurant Leap. And trigger a seven-hit combo, causing a large amount of Imaginary DMG equivalent to 500% of Dan Heng’s attack power to a single enemy target. This is almost on a par with the damage multiplier of most other character ultimates.
When casting Divine Spear or Fulgurant Leap, he gains a stack of Dominating Roar before each attack. Dan Heng’s Critical Strike Damage is increased by 12% per stack, up to a maximum of 4 stacks. These stacks last until the end of his turn. Makes his enhanced attacks do more damage.
His ultimate is a powerful 3-hit attack that deals Imaginary DMG to a single enemy target and its neighbors. It also grants him 2 stacks of Squama Sacrosancta. Dan Heng can spend these stacks as skill points to boost his base attack.
So, your priority should be to use his ultimate as soon as possible to avoid wasting too many skill points and ensure a smoother rotation.
Eidolons by Dan Heng IL is also very good. Since its E3 and E5 are only for his skill boosts, I’ll skip them here.
E1 - Tether the Sky: Righteous Heart has 4 more stacks. Each attack gains 1 stack per hit. Each stack increases his DMG by 10%. This makes his boosted attacks do more damage, and it boosted all of his hits.
E2 - Banners of Dominion: After using the ultimate, Dan Heng’s moves will advance by 100% and gain 1 extra SS stack. And you’ll get another free max boosted base attack.
E4 - Outbound Dragonling: This causes Dan Heng's buff from Dominating Roar to last until the end of the next turn.
E6 - Divine Dragon Returns: Dan Heng’s next Fulgurant Leap attack gains 20% Imaginary RES PEN after any other ally uses an Ultimate, stacking up to 3 times.
Wastelander of Banditry Desert is a really nice farm set for Imaginary characters. It will increase your Imaginary DMG by 10%. And when attacking debuffed enemies, Dan Heng’s critical strike rate will increase by 10%.
And his Fulgurant Leap has 120 units of Weakness Breaks on a single target and 60 units of Weakness Breaks on adjacent targets. This system works even better if you run a Mono Imaginary team.
Also, this Longevous Disciple set of 4 is not bad. Because he is a Destruction character, they will attack him a lot. When he is hit or an ally drains his life, it increased his critical strike chance by 8% for 2 rounds.
Pairing with Rutilant Arena will also increase Dan Heng’s crit rate by 8%. When Dan Heng’s current crit rate reaches over 70%, the basic attack power and skill damage increase by 20%. Since Dan Heng only gets 24% crit from his Relics and his Light Cones, you can easily reach 70%.
Best Light Cones
Dan Heng’s best Light Cone slot is obviously Light Brighter Than The Sun. It significantly increases his critical strike chance by 18%, making his attacks do more damage. Each normal attack will superimpose 1 layer of Dragon’s Call, which lasts for 2 rounds, with a maximum of 2 layers.
These stacks increase his Attack by 18% and increase his Energy Regeneration by 6%. If your goal is to take Dan Heng to the next level, use this Light Cone. Especially if you want to unlock his E1 or E2. I highly recommend it.
Alternatively, 5-Star Light Cones from Herta Store are another solid pick from Dan Heng. Whenever Dan Heng attacks, his attack power increases by 8%, stacking up to 4 times. Also, when he inflicts Weakness Breaks on enemies, his damage is also increased by 12% for 2 rounds.
Nowhere to Run is also another solid option. This Light Cone increases his attack power by 24%, and every time he defeats an enemy, he regains 12% of his attack power as health. If you don’t have a wonderful healer, this Light Cone comes to the rescue, making sure he can sustain himself and stay in the fight longer.
Finally, Under The Blue Sky will increase Dan Heng’s attack power by 16%, and the critical strike rate when knocking down enemies will increase by 12%, lasting for 3 rounds. This Light Cone is great for AoE combat. It would give Dan Heng a unique edge in the right scenario.
Dan Heng is without a doubt one of the best DPS characters in the game so far. His self-sufficiency and unique ability to empower and support himself sets him apart. If you’re looking for a strong DPS, I think he’ll definitely provide great value for your Honkai Star Rail Account.
Finally, let’s examine some team compositions to maximize Dan Heng’s full potential. It turns out that Tingyun is the ultimate partner for Dan Heng. With her support, Dan Heng’s attack has been greatly improved. She makes sure Dan Heng has a steady stream of energy to cast his ultimate and get those precious SS stacks.
Bronya is also a good pick. She has a skill buff and an extra Dan Heng turn. Also, her ultimate also grants him critical strike damage, enhancing his destruction attack.
For focused single-target encounters, Silver Wolf is the best choice. Her precise defense is lowered, her damage is higher, and she can also inflict Weakness Breaks on enemies and reduce their damage. This makes her a great addition to Dan Heng’s team.
For the last position, any Preservation characters would be fine. But preferably one that’s skill point positive, so it’s easier to manage skill points to keep the damage flowing without interruption. And Gepard is one of the best options to use with him.
Anyway, Dan Heng is one of the best damage dealers in the game. He outperforms even top contenders like Seele thanks to his powerful attack and ability to support and empower himself.
The only problem I see right now is that he doesn’t work for Auto Battle players. Because his hit rate is improved alone. But whether you are an old fan or a novice, Dan Heng’s power will definitely impress you.
Cornell Otto Aug 28, 2023151Read More »
Elden Ring patch 1.10 was released not long ago. Although it looks short, it actually has quite a lot of changes for PVP. Therefore, here I will introduce the weakening and changes in this patch for PVP.
PVP Damage Adjustment
Let’s start with PVP exclusive adjustments. They have increased poise damage for all weapons in the new patch. And the damage of certain spells and spells in PVP has also been increased. Here is the relevant damage data table so that we can compare poise damage in patch 1.09 and 1.10.
Overall, poise damage increases a lot, but there is no simple pattern of increase. However, aside from outliers like Daggers, you’ll find that the first attack of a weapon’s light attack chain tends to have a higher poise damage gain than subsequent attacks.
I’m guessing the devs did this to make it easier for certain weapons to combine to hit 2 after hitting 1, but not combining to hit 3 after hitting 2.
For example, let’s look at Thrusting Swords. Two-Hand Thrusting Swords R1 do 140.4 damage. Even enemies with a full Bull-Goat Set equipped with Bull-Goat’s Talisman will be stunned if the enemy does not have Hyper Armor.
However, that doesn’t mean passive poise is useless right now. Because if you don’t have enough poise damage, you’ll be in trouble again on the second hit.
This change makes the active Hyper Armor stronger. Though Thrusting Swords isn’t even a weapon class with high poise damage. But it also makes a strong power combo with decent range and speed but not high poise damage deadlier.
Power Stance Spears & Straight Swords
Normal L1 attacks from Power Stance Spears deal 150 damage. Even if you were to replace this move with Hyper Armor, you’d still take a lot of damage and counter damage.
Power Stance Straight Swords is very strong, and it’s long because it’s involved. This setup now also deals over 150 damage. However, the two weapons can still be swapped without passive poise. Because they can’t hold the poise in most attacks and out speed you.
Technically, with Hyper Armor, you can move on to the next attack while enemies stagger. Only time will tell how this change in poise will play out.
As for Spells and Incantations, not all poise values change. And most of these changes don’t make much sense. As they appear to be changes made only to compensate for the addition of Hyper Armor.
Next, patch 1.10 also adds poise when players attack with certain skills, spells and incantations, and weapon types that generate poise. They also added damage reduction to these actions. And those moves are the ones that give you Hyper Armor.
Luckily, I have a way to simplify how much Hyper Armor bonus is given. I’ll use this Two-Hand Hammers movement group as an example. You can see that there are 2 new entries: unk1 and Final Damage Rate.
Let’s first talk about unk1, a PVP-only Hyper Armor multiplier. What unk1 actually does is reduce poise damage from PVP sources by 50%. This means that Hyper Armor is double for all damage.
What’s more, reducing incoming poise damage also means that the higher your base poise, the more poise you get. The logic here is easy to understand. Because reducing incoming poise damage means you have twice the base poise in Hyper Armor frame.
Next, Final Damage Rate is the damage reduction given when you have Hyper Armor. In my Hammers example, 0.925 means you do 7.5% less damage.
While Endure, Stamp and Reaper weapon classes have more poise damage resistance. While Endure and Stamp already have damage reduction due to their effects, these Hyper Armors don’t get the damage reduction benefit. There are also some weapon arts with Hyper Armor that don’t have a reduced buff for taking damage.
Of all weapon classes, only two Colossal Weapons classes have base Hyper Armor damage reduced by 17.5%. The rest of the weapon art entries here look like slow but powerful skills. So thematically and practically, I believe it’s very effective. Everything else gets 7.5% damage reduction, which includes all other weapon types, spells and incantations, and weapon arts.
Key Attack Angles Extended For PVP
Also, the critical attack angle for PVP has been extended. Critical angle increased from 120 to 135 degrees. You don’t actually have a longer Backstab distance, but you have an easier Backstab Fish. I’m sure any Backstab fan who’s done PVP after the patch can feel it.
Next, they also have Quickstep and Bloodhound’s Step in PVP. But their movement distance is still longer than dodge. Unlike the dodge roll, these two actions have a directional bias, meaning they have different frames depending on which direction you dodge.
Weakened Damage Reduction
Finally, the only change to the last PVP is that they reduced the damage reduction of some skills and consumables. This also means you’ll probably need to invest more Elden Ring Runes in this. Note that you can also get 5% off with the code “CSCCA” at IGGM.com.
For weapon art changes, the only thing that changes is that Oath of Vengeance. It now has a 20% PVP damage reduction instead of 40%. Weaker barriers in PVP nerfed from 35% to 10%.
Also, Protection of the Erdtree currently grants you a 30% negation of all elemental damage, but also modifies it to 10% for PVP damage.
For bigger obstacles, it was nerfed from 60% to 20%. Especially against magic damage. Since the Intelligence build doesn’t really have much element selection, the nerf definitely makes sense.
As for Black Flame’s Protection, nothing has changed. I’m guessing it’s because it’s a little different from the other, bigger obstacles, and it also dents your health. As for consumables, they reduced these to 10% in PVP.
These are the changes to this PVP content I learned about in Elden Ring patch 1.10. Hope this description can help you to be more clear about the damage mechanism in the new patch. Anyway, see you in the game.
Cornell Otto Aug 22, 2023158Read More »
For your comfortable Lost Ark experience, here I would like to introduce recent and future updates on KR servers. Because news and updates on KR server are always ahead. So I thought it would be helpful to share and preview some of this information on your Lost Ark journey.
Before starting this update instructions, you need to know that this update is based on a KR server. Therefore, only improvements and updates regarding KR are included here. It does not contain any global roadmap and latest updates.
Since this KR server is relatively ahead of the global server, some information can see the future trend of change. So, it’s more like a sneak peek at the updates and status of KR server right now, and a preview of some future structural updates for the global server. Therefore, you can use this as a reference for your Lost Ark trip.
Added Emoji Panel
First, the developer added an Emoji Panel to the interaction section. From now on, you don’t have to search everywhere for Emoji you want, or scroll through battle items presets to search for an Emoji. You can use "Alt + R" click to display that Emoji Panel for even faster interaction.
New Class - Soul Eater
They have released the new job Soul Eater on July 19, 2023. She is an Assassin, uses Scythe as a weapon, and has Dead and Reaper abilities. Since this class was released so soon, the class itself is still being researched. But I think I think her Class Engraving has entered the formalization stage.
To be honest, the whole thing about Soul Eater is pretty entertaining. She’s a new class, which means we still have a lot to test in the actual game.
For her Class Engraving part, there have been more upgrades to Express Pass’ Engraving support in previous patches. For the 4x3 Engraving support of Express Pass in the previous patch, there is now 5x3 Engraving support.
Since this KR server has higher requirements for party participation or raids. So Lost Ark developers decided to expand Engraving for a better gaming experience.
New Avatar Packs
With summer on the horizon, new Avatar Packs are live on KR. Since the developer promises to provide skins for every player, try not to miss these packs if you play on KR server. Of course, if you missed it, you can also use Lost Ark Gold to get it.
Plus, this skin can be Dyed like any other. So if you are playing KR, try not to miss these gift packs if you are interested.
Another important change is that from now on, surrendering a squad leader in a raid will not change the squad size. It’s more like handing over the squad leader no longer changes the order of the raid squad.
I think it’s a delightful change. So from now on, you don’t have to be confused by rearranged queues anymore. You also don’t have to change your assigned position due to a change in team leadership.
Also, in the song category, you can now select an additional option from UI. More like a simplified version of the song UI.
What follows is the main part of this update roll up. In the latest official stream, the developers promised some improvements to Lost Ark. This is more like a structural change scheduled or planned for this week. They will be making changes and adding more on Vertical progression and Dailies mechanic.
So in this category, if you’re actually playing on KR, you’ve been able to see some improvements and updates lately. As they promised in previous streams, some mechanical changes are coming this week.
In addition, many players reported that Chaos Dungeons have some problems. Things like enemies being too far away, Boss Gate being too annoying for support, and enemies being too spread out across the map.
Since this Lost Ark team is indeed aware of this, the developer also stated that they will adjust these issues in the next update. He mentioned this Chaos Dungeon’s mechanical issue during the actual official stream.
But I don’t think they will change the daily tasks. I mean they don’t change Chaos Dungeons every day. But they can be tweaked by changing play times, drops or rewards, and overall mechanics, such as enemies reacting from farther away.
Regardless, new improvements will be rolling out in new Guardian Raids. Of course, this is also the developer’s adjustment to the tasks in Guardian Raids. Because I think Guardian Raids’ daily quests are too heavy for current players.
But as the developer says, they are also aware of these problems. They will be discussed and patched on the same dates as Chaos Dungeons revisions.
If you played the game in KR, you might find these clues easily in Surprise Event. From this incident, we can glimpse the development of Lost Ark. These include Guardian Raids. There are also new Surprise Quests in the event. Its rewards include some adorable Pets, Stronghold background music, and Lobby Wallpapers.
Also, Extreme Valtan update is scheduled for August 2, 2023. Extreme Valtan contains two mods, accessible on 1580, 1620. Of course, it also lowers the rewards. We will not know the specific rewards until the official launch.
As the developer briefly explained in the livestream, this Extreme Valtan is more like an uncapped Hell Modes. So you can actually experience the full performance of the character.
The above is the whole content of the recent Lost Ark updates. I hope this is a little help for your Lost Ark journey. Finally, expect to see these new updates and improvements on global servers soon.
Cornell Otto Aug 19, 2023280Read More »
Here we’ll discuss how DOT is calculated for characters in Honkai Star Rail, Break Effect, and what’s the best situation for each element to use its debuff.
Now let’s talk about the characteristics of each element’s DOT and debuff. In Honkai Star Rail, each element has slightly different damage calculations and debuffs. This makes it fun to experiment with different DOT and damage effects on different enemies.
Two Types Of DOT & Four Element Debuffs
There are two types of DOT: Break DOT and Skill DOT. When an enemy has a Break Effect turned on, Break DOT is applied. DOT has four Element Debuffs, namely: Physical, Fire, Lightning, and Wind. Ice, Quantum, and Imaginary do not apply DOT to the enemy, but apply a debuff to the enemy.
Break Damage And Calculation For Each Element
When an enemy turns on this Break Effect, Break Damage will also hit it. This damage calculation is based on three factors:
- Element Multiplier
- Character Level
- Target’s Maximum Toughness
As you can see, all elements have the same multiplier. It’s just that some elements have higher multipliers than others. Among them, the multiplier of Physical and Fire is 2, which is the highest. Wind has a multiplier of 1.5, Ice and Lightning have a multiplier of 1, and Quantum and Imaginary have a multiplier of 0.5.
Therefore, Physical damage and Fire damage have the highest onetime destruction damage, followed by Wind damage. Another thing you need to be aware of is that character level is actually the most important factor in this formula. The higher your level, the more destruction damage you get.
DOT Damage Calculation
So DOTs and debuffs are more interesting. Although DOT damage formula is a complex calculation, we only need to know how the base damage of each element is calculated. Because the rest of the effect is the same. So what we need to look at is the basic damage calculation and debuff effect of each element. Now let’s talk about each element.
Fire, Lightning, Wind DOT Damage
First off, Fire Burn, Wind Shear, and Lightning Flash are very similar. The level multiplier of Lightning Flash is 2x. Fire Burn has a level multiplier of 1x.
But Wind has a slight advantage. We calculate its level multiplier as: 1 x Stack Count x Level Multiplier. Because Wind element can have additional stacking layers. So when we fight elite enemies and bosses, it has up to 5 stacks of Wind Shear. So it’s a better DOT element for elite enemies and bosses.
Physical DOT Damage
Physical is another favorable factor for hurting bosses and elites. Because they calculated its base damage based on the enemy’s maximum health. So if we really try to increase this DOT damage of Physical Bleed, such as stacking Break Effect and DEF reduction, Bleed DOT damage may be 7%-16% of the boss’s health.
Quantum Debuff And Additional Debuff Damage
Besides Physical and Wind being good for boss fights, Quantum is another factor that can also be good for boss fights if applied properly. Although the multiplier of Quantum debuff is not high, its damage also depends on the enemy’s defense. So for elites and bosses, this can increase their damage.
Also, while Quantum Entanglement debuffs only have one stack and last only one turn, they can stack up to five stacks. Each time you attack an entangled enemy within a round, a layer will be stacked.
You may ask, what if I don’t have enough time to apply these five stacks? Don’t worry, another feature of Quantum Entanglement is the additional delay of enemy actions. This means that when you kill an enemy or Break Effect delays the enemy’s action, Quantum Entanglement will also delay its action additionally. Its calculation method is: 20% x (1+Break Effect).
In this way, the enemy needs more time to make the next move, and you have more chances to get extra Entanglement layers. Another benefit of Quantum Entanglement is because enemies take longer to recover from damage. So we have more chances to attack enemies in Break state and thus do more damage.
A similar concept applies to Imaginary Imprisonment debuffs. This debuff only lasts for one turn and has no DOT damage. This delays the enemy’s actions by 30% x (1+Break Effect).
This delay is longer than the additional delay introduced by Quantum Entanglement. Because Imprisonment not only increases the delay but also reduces the speed of the enemy by 10%. So the point of Imaginary Imprisonment is to delay the enemy’s turn, so that Break state lasts longer.
Plus, it helps extend the duration of debuffs we add to enemies, such as DEF Reduction. Therefore, Imaginary character does more damage indirectly. This debuff is especially useful for you if you have high damage Imaginary characters in your Honkai Star Rail Account.
Last but not least is Ice debuff. We calculate ice Freeze as 1x the level multiplier. Ice’s Break Damage is not high and is mainly used for freezing debuffs. When Freeze, the enemy cannot act this round, but after unfreezing, the enemy will move forward by 50% in the next round.
While this will make the debuffs on enemies wear off faster, it’s not a good option for debuffing raids. But when the enemy unfreezes, it will still be in Break state. This makes them last longer and we can deal with more damage.
That’s all about DOTs and debuffs for each element in Honkai Star Rail, along with how they work and damage calculations. Hope this guide can help you quickly increase your character’s damage output. See you in the game.
Cornell Otto Aug 15, 2023216Read More »
Today, we’re taking a thorough analysis into Diablo 4 Season 1’s fantastic Necromancer upgrade method. By now, you’ve probably seen a ton of builds featuring Bone Spear and Minion Sacrifices. But this time, I wanted to take a different route and become a well-rounded summoner.
The great thing about this build is that you don’t need any unique items to get started. You can find most components in a Codex of Power or Season Journey. Plus, it works with Malignant Hearts, which are super easy to get.
The gameplay of this build revolves around controlling a massive Minion Army and dealing serious damage with Minions damage spells. The goal is to move from one set of enemies to another, buffing your Minion’s abilities while dropping some Blights. Then watch as everything around you is wiped out.
Our trump card is Sacrilegious Heart from Season 1. This gem automatically reaps nearby corpses every second. It can also summon Warriors or Mages instantly when they fall in battle.
It triggers a massive Corpse Explosion that deals with massive area damage and gathers enemies with Corpse Tendrils. These are the three skills that are automatically available to you on your hotbar.
Your task is simple, to glide from one creature to another, spreading Blight, dealing damage to all enemies. This really captures the essence of Necromancer’s gameplay. Instead of manually handling resummons and corpse management. We just need to focus on dealing damage over time, buffing minions, and increasing their power.
The higher your level, the more Book of the Dead you’ll unlock and the more Aspects you’ll collect. The more powerful this build becomes, the more Diablo 4 Gold you will earn for killing monsters. Personally, I think this is one of the best ways to level Necromancer.
Aspects & How To Get Them?
In addition to the different Aspects, we will also discuss how to get all of them.
Starting with helmets, we use Blood Getter’s Aspect. You can loot this aspect randomly in dungeons, which will allow you to have up to two Skeletal Warriors. Don’t worry if you don’t get it right away, it will drop eventually.
For chest piece, we are going to talk about Aspect of Disobedience. This Aspect increases your Armor for 4 seconds each time you deal damage, stacking according to the number specified by your Aspect. It’s crucial to this build, as it provides notable durability in games. You can find this Aspect in Halls of the Damned in Kehjistan.
For Gloves, we use Aspect of Grasping Veins. When you cast Corpse Tendrils, this increases your critical strike chance for 6 seconds. It will let you deal with extra critical damage to enemies damaged by your Corpse Tendrils. You can find it in Kehjistan’s Corrupted Grotto Dungeon.
Moving on to Pants, we’re using Aspect of Hardened Bones. This Aspect gives your Minions increased damage reduction when you have more active Minions. The feature further enhances the abilities of your Minions, enhancing your Summoner builds. This Aspect is a random drop, so you’ll need to extract it from some Diablo 4 Items. You can print it from your pants.
For Boots, we choose Aspect of the Void. This makes your Blight attract enemies from around the area of effect, which was great for our build. This aspect is also a random drop. You need to extract it from some equipment, and then imprint it on your Boots.
On the primary weapon, we’re using Aspect of Frenzied Dead. Whenever one of your summoned Minions deals damage to an enemy, their attack speed is increased for 3 seconds, up to a maximum of 30%. You need to extract this aspect from the gear and imprint it on your weapon.
For Amulet we are rolling with Blighted Aspect. After Shadowblight deals 10 passive damage to an enemy, this Aspect increases your damage for 6 seconds. You can get information on this from Akkhan’s Grasp Dungeon in Hawezar region.
For our first Ring, we will choose Aspect of Reanimation. This increases the damage of your Skeletal Warriors while alive for 10 seconds. You can find this Aspect in Aldurwood dungeon in Scosglen area.
Finally, for the second ring, we used Aspect of Decay. Each time Shadowblight deals damage to an enemy, it amplifies the damage of the next Shadowblight within 10 seconds, stacking up to 5 times. Like many other Aspects, you’ll need to extract this from Diablo 4 Items and imprint it onto your Rings. It drops randomly, but eventually it will appear in front of you.
Book Of The Dead
Let’s take a deeper look at Necromancer’s Book of the Dead setting next.
Starting with Skeletal Warriors, we choose Reapers. They have a 15% chance to create corpses from enemies, carving the flesh directly from the enemy. This is very useful to us as it spawns more corpses that we can use.
Also, we’re going to pick Shadow Mages. We’re going to use the middle skill, which will give our Shadow Mages a nice power boost. They will fire an additional Shadow Bolt after every 6th attack.
Finally, for our Bone Golems, we choose the option on the far right. It has increased our attack speed by 10%, at the cost of the ability to summon Golems gone. Don’t worry though, the increased attack speed can really change our overall performance.
Finally, let’s go straight to Talent Tree. In the basic skills section, we start with one gain point, and another point is the enhanced gain, which is a skill that is absolutely taken for granted.
Now, talk about core skills. First, we can put a point into Blight, then Enhanced Blight. These abilities add a slow to your Blight, slowing enemies by 25%.
We’ll then allocate three points into Unliving Energy, increasing our max Essence by 9%. Then, assign a point to Imperfectly Balanced. This makes your core abilities cost 3% Essence, but they do 5% more damage.
Finally, invest 3 points in Hewed Flesh. This skill gives your damage a 12% chance to spawn a corpse at the enemy’s location, doubled when facing a boss.
Our Necromancer build has also reached its finale here. I believe this guide will both inspire and entertain you. Finally, let’s see you in the game!
Cornell Otto Aug 11, 2023185Read More »
Today, I’ll be instructing you on how to build Wanderer in Genshin Impact to get the most out of his gear. Without further ado, let’s get right to it. Let’s take a look at Wanderer’s talent explanation first.
Starting with normal attacks, most of Wanderer’s damage comes from normal attacks. He has a long attack range and has good tracking. This is very useful for flying or moving enemies. His elemental skills allow him to fly and hover in mid-air after casting the spell, and grant him Windfavored state. This increases the power of his normal and charged attacks.
Wanderer in Windfavored state will get “Kuugoryoku Points,” which indicates how long Wanderer can stay in this state. A unique Stamina bar that drains represents wanderer’s Kuugoryoku Points.
Talent level scaling on Wanderer’s skills is weak, but is an important part of his skills. Because it can enhance his normal attack and charged attack. After using Elemental Burst, Wanderer will deal 5 consecutive Anemo DMGs to enemies.
Since this is a high demand for his energy, it’s best to alternate bursts. You can use Wanderer’s Burst before his ability, at the end of his ability, or even in the middle of a rotation to clear a wave of opponents.
Wanderer’s first Ascension Passive is Jade-Claimed Flower, which grants him a buff based on his use of elemental skills. The injection priority of elements is Pyro, followed by Hydro, Electro and lastly Cryo.
Next up is his second Ascension Passive, Gales of Reverie. When Wanderer hits the opponent with a normal attack in Windfavored state, there is a 16% chance to get Descent effect.
If Wanderer dashes during Descent effect, it will consume no stamina. He will fire 4 Wind Arrows, each Wind Arrow deals an Anemo DMG of 35% ATK. If an attack fails to produce the effect, the chance of receiving the buff increases gradually.
Keep in mind that dashes will reduce Wanderer’s DPS before this buff is activated. To avoid this, pay attention to the audiovisual cues that appear when the passive is triggered.
Next, let’s talk about his Constellation.
His C1 increases normal attack and charged attack speed by 10%. It enables you to add up to two additional normal attacks to your rotation. In addition, Wind Arrow, launched by the fourth Ascension Passives, will deal an additional 25% of the attack power in damage.
After spending 50 Kuugoryoku Points in Windfavored state, C2 provides a 200% Burst damage bonus whenever Wanderer’s Burst is used.
His C3 and C5 increase his burst and skill levels by 3, respectively.
His C4 adds a random buff, in addition to the two buffs Wanderer would normally get from his first Ascension Passive.
His C6 allows him to deal bonus wind damage during normal attacks, dealing 40% of Wanderer’s normal attack damage. Also, this prolongs Windfavored state, increasing DPS while slowing down the rotation.
Best Artifact Sets
Wanderer’s best Artifact Sets are 4 Desert Pavilion Chronicle. This set is tailor made for Wanderer. Because it increases his normal attack speed and provides a huge damage boost to his normal and charged attacks.
However, this set is only slightly better than Shimenawa’s Reminiscence 4-piece set. If you don’t want to go through the trouble of planting 4 Desert Pavilion Chronicles, you can use it on Wanderer.
Echoes of an Offering is also a viable set for him. However, Ping becomes the major factor that increases the damage output of this suit. You can also mix 2 pieces of Desert Pavilion Chronicle, Viridescent Venerer, or any set that gives 18% Attack.
His best weapon slot is his signature weapon, Tulaytullah’s Remembrance. It boosts his normal attack and has a high base attack with a whopping 44% crit damage.
Memory of Dust is his second best weapon, especially if you don’t use Bennett. It gives you more attack damage. But if you have Bennett, Lost Prayer becomes his second best slot machine weapon.
Next we have R5 Widsith. Unfortunately, Wanderer cannot benefit from EM buffs. He can only use attack and elemental damage buffs. This caused R5 Widsith to drop in the rankings.
We also have R5 Dodoco Tales. This weapon is powerful for Wanderer. Armed with this weapon, you can launch a spam attack. You need to use your normal attack before sending his charged attack to activate his passive. Make sure to do a basic attack every 5-6 seconds to refresh the passive.
Next up is Kagura’s Verity. Its passive is useless against Wanderer, as it only enhances elemental skills. But it makes up for the lack of passive utility by offering high crit damage and a basic attack.
Finally, we have Solar Pearl, a Battle Pass weapon. It’s a great pick for Wanderer, as it provides a high crit chance. Passive buffs his burst damage and basic attacks.
Best Teams Comps
Finally let’s chat about Wanderer’s best team. Faruzan and Bennett are Wanderer’s best teammates to maximize his damage. If you don’t have Faruzan, you can replace her with Sucrose from your Genshin Impact Account. This gives you Anemo Particles and Thrilling Tales buffs.
The best team to maximize his damage would be Wanderer, Faruzan, and Bennett, with Flex in the last spot. For the last slot, you can also use a shield like Zhongli, Diona, Layla, or another buffer like Yunjin or Jean, or a secondary DPS like Yelan, Xingqiu, Fischl.
Overall, Wanderer is a strong Anemo DPS, and very easy to use. Because you just need to spam his normal attacks. This guide has covered everything you need to know about Wanderer. Including his best Weapons, Artifacts, Team Comps and Constellations. I hope this guide is helpful to you!
Cornell Otto Aug 05, 2023209Read More »
Welcome back to another update for Diablo 4. Diablo 4 is getting a series of updates to its Season 1 - Season of the Malignant. And a major patch 1.1.0a was released to prepare for the many changes to come.
This patch is 1.1.0a appears to be a general restriction on the powers of each class in Diablo 4. Right now, Barbarian with Whirlwind and Hammer of the Ancients is a community favorite. The same goes for Sorcerer using Devouring Blaze.
It now appears that Blizzard has indeed done a lot of Nerfing in these classes and builds. If you’ve been fighting hard just to win and take the lead in this game, the nerfs in this patch will disappoint you. Next, we will give you a detailed introduction to all the fixes and weakenings of this patch 1.1.0a.
Blizzard made some adjustments to all new unique items and Legendary Aspects. You can use them to enhance your character in Eternal and Seasonal Realms. We can get these unique Diablo 4 Items and Legendary Aspects by killing the bosses of World Tier 4 bosses. Of course, there are reward drops for killing monsters in any World Tier.
New Unique Items
There will be half a dozen unique items being put into this game. But Ahavarion Spear of Lycander has not been assigned to any category. This is an Uber Unique Staff in World Tier 4. After you kill an elite enemy with this Staff, you will get a random Shrine effect for 10 to 20 seconds.
Next, for our Barbarian, Azurewrath Unique Sword’s Lucky Hit gives your core skills a 20% chance to freeze enemies for three seconds and deal them 0.75 to 1.5 times cold damage.
Then there’s Druid’s Fleshrender, a unique One-Hand Mace. And it’s Debilitating Roar and Blood Howl skills will deal 0.5 to 1 times the damage to nearby poisoned enemies.
Lidless Wall of Necromancer is a unique shield. It triggered a Lucky Hit when you have an active Bone Storm hitting an enemy outside of Bone Storm. It has a whopping 5% to 25% chance to spawn an additional Bone Storm in their place. And each active sacrifice bonus increases the chance by 25 and increases the damage of Bone Storm.
Eaglehorn is a unique bow for Rogue that has a strong piercing power, with a 30% to 80% chance of shooting arrows. Note that arrows will bounce off walls and scenery. Hitting an enemy from behind with a Penetrating Shot is said to make them vulnerable for three seconds.
Finally, the class that has changed the most in patch 1.1.0a is Sorcerer. Most people play Sorcerer with Oculus, which is a unique wand. You can get the effect of Teleport Enchantment for free with it. When you dodge using the Teleport Enchantment, it will take you to a random location.
New Legendary Aspects
For the newly added seven Legendary Aspects. First, Audacity Aspect is a utility aspect that can stun at least five melee enemies for two to four seconds, but this can only happen every 20 seconds. Craven Aspect is a movement aspect that increases your movement speed by 20% to 40% when you stay away from slow or chilled enemies.
Also, Barbarian has Ancestral Charge Aspect, and Druid has Subterranean Aspect. Necromancer has Gore Quills Aspect, Rogue has Pestilent Points Aspect, and Sorcerer has Searing Wands.
In terms of co-op play, they fixed some issues. Including the camera not working properly and players being far away in a local co-op. They also addressed issues with characters and character abilities. These will be in the patch notes, and I’ll cover them quickly.
They also fixed several issues in the dungeon where players could not get enough Animus to get through Hallowed Ossuary dungeon. There is also an issue where Bastion of Faith is sometimes impossible to complete.
Also notable is a fix for Blood Boil not spawning correctly in Kor Dragan Barracks. Finally, I noticed that they also fixed a noteworthy issue where Awakened Glyphstone would sometimes not spawn properly.
In terms of gameplay, the developers fixed an issue where Barbarian was not showing the number of enemies to defeat when challenging Masters Of Battle Quest. They also adjusted how long you can cast a War Cry.
For Druid, they fixed Earth skill and Pulverize skill, consuming two super buffs. They also fixed an issue where Pulverize buff worth enhancing wouldn’t remove itself when in town.
Also, minions of Necromancer will deactivate their Life Affixes when they are in town. There is also an additional bug fixed by Rogue. Twisting Blades doesn’t return immediately when he kills a Bloated Corpsefiend with an ability.
They fixed multiple cases where players could not unnaturally teleport when encountering a boss. Also, Diablo 4 Gold and XP rewards for killing monsters higher than the player’s level have been adjusted pre-season. They then lowered Malignant rate for playoffs to 1.5% per level, and the overall loot quality for Silent Chest has improved significantly.
These patches make huge tweaks to UI and all classes. Hopefully, this patch will bring more possibilities to our gameplay. We’ll see you in the game.
Cornell Otto Aug 03, 2023158Read More »
Here I will bring you the optimal build guide for Clara in Honkai Star Rail. We’ll learn about her Skills, Traces and Eidolons. We’ll then discuss her best Relics and rank her Light Cones, ending with her team composition.
Clara is a 5-Star Physical character. She follows Path of Destruction, a hybrid DPS path known for its survivability or health-based mechanics.
Her base health ranks her as the third most powerful unit in the game. Her attack power ranks her as the second highest unit in the game. On defense, she’s also above average. If you want to try Clara, you can get a brand new Honkai Star Rail Account to experience it. Next, let’s take a look at her abilities and how they work exactly.
Her basic attack is I Want to Help. This will deal with the standard amount of physical damage plus 30 toughness damage to an enemy.
Her ability is Svarog Watches Over You, which is an area of damage ability. It deals with massive physical damage to all enemies. The damage is doubled if they have Mark of Counter with Clara’s talent. This skill will cause 30 points of toughness damage to all enemies, restore 30 points of energy, and consume 1 point of skill.
Her ultimate ability is Promise, Not Command, which gives her 3 additional bonuses. The first is to reduce her bonus damage by 25% at max rank. Combined with her talents, this reduces her damage by 32.5%.
The second is that she has a very high Aggro gain for two turns, which means every enemy will suddenly want to attack Clara more.
Finally, Svarog’s Counter will be enhanced for the next two counters. Now regardless of any ally being attacked, he will increase the damage multiplier against enemies receiving the counter. Each counter deals Splash damage equal to 50% of its multiplier to the center target.
Remember, if you use this buff before your turn, it will wear off gradually. So you need to use your ultimate after Clara makes her move.
Let’s review her main traces. Her first boosted passive skill is Kinship. When she is attacked, she has a flat 35% chance to remove debuffs applied to her. This is great for countering deadly effects. These effects destroy her damage output, such as CC, as well as countering any DoT damage or debuffs.
Her second boosted passive skill is Under Protection. She will have a 35% chance to resist CC debuffs, another layer of protection against her weaknesses. This reduces the chance of being CC’d by the highest level enemy from a base chance of 100% to 86%,
Finally, Revenge is her third boosted passive skill. It will increase Svarog’s Counter DMG by 30%. This is a huge DPS boost, great for focusing resources.
Now let’s review her Eidolons. Her E1 will cause her abilities to no longer remove Mark of Counter from enemies. It’s a pretty big buff, and it fixes some damage issues if enemies decide not to attack you anymore.
After using her ultimate, her E2 grants her a 30% attack boost for 2 turns. So her ultimate now has 4 big effects, which is a great buff.
When she is hit, her E4 will take an additional 30% less damage until the start of her next turn. Combining with her talent will result in a 37% damage reduction, and combining with her ultimate will result in a total damage reduction of 52.75%.
Her E3 and E5 will boost her ultimate and talent levels respectively, enhancing her counter damage output.
Her E6 is baffling. After hitting any other ally, Svarog has a flat 50% chance to trigger Talent’s Counter, marking them with the same Mark of Counter.
Also, when using your ultimate, you’ll gain another enhanced counter stack. This also quickly ramps up her damage at the start of the fight so you can start sending spells to deal massive damage.
Now on to Relics. The 4 Piece Physical will give you the most damage, and it’s her best choice regardless of playstyle. But her 2 piece combo with Musketeer of Wild Wheat is also possible. For Planar Ornaments, Clara’s only option is Inert Salsotto.
Best Light Cones Ranked
For Light Cones, her best slot is Something Irreplaceable. Because it has an irreplaceable synergy with Clara. It gives her huge base stats, free attack, some sustenance and a DMG buff.
Her second Light Cone must be On the Fall of an Aeon. She can break easily, and the attack stats are thick enough to be good on her no matter what.
Next, A Secret Vow is great for her DMG buff. But if you play her with sustenance or shield, it’s hard for her to maintain uptime on the second passive.
Lastly, is Nowhere to Run, which provides a similar sustenance to her signature Light Cone. But I’d prioritize the other Battle Pass Light Cone, and pick On the Fall of an Aeon for Clara.
You can run a Hypercarry Clara with two supports and a single sustain, or a Hypercarry support and two sustains. For example, Yukong, Luocha, Tingyun, Clara, or replace Yukong and Luocha with two weaker sustains.
You can also take her as a backup DPS. So you’ll need a single sustain or dual sustain. Clara will provide SP for the main DPS, while still providing a lot of team damage.
Note that these examples are not her best team compositions, they are just examples of using the characters I provided. Hope it helps you find the best team for your play style.
Cornell Otto Jul 26, 2023147Read More »
The latest Blade banner will be the first banner in Honkai Star Rail 1.2 update. So here we’re going to dig into a focused topic where Blade might be compared to Kafka and members of that DoT support team in Honkai Star Rail 1.2.
Also, there are a couple of important things that need to be addressed when summoning in Honkai Star Rail 1.2 update. Here are 4 considerations you don’t want to miss.
It’s safe to say that Blade is definitely one of the funniest damage dealers around. Although the fact that he sacrifices his health to do better damage isn’t all that pioneering. Because Arlan can do that too. Still, Blade has some really interesting things to talk about.
First off, we know that Hellscape ability drains Blade’s health and increases his damage output. It’s less of an attack and more like buffing him. However, he got a fresh round. While I’m not sure how supports like Yukong or Bronya would work, hopefully this skill doesn’t waste their buffs.
And unlike Arlan who doesn’t consume skill points, so if you’re using him in a team, you need to be aware of the skill and point economy.
But his biggest characteristic must be the ultimate. No matter how much health Blade has, he will set his health to 50% and deal tremendous damage. Not only that, but it has a powerful synergy with Luocha in your Honkai Star Rail Accounts.
When an ally drops below 50%, Luocha triggers his ability to auto-heal, which is perfect for Blade’s ultimate. Even better, since Blade also drains health through skills before attacking. Therefore, Luocha’s in-field healing effect will be very amazing.
Honestly, I could go on and on digging into Blade’s gear. But it’s clear that he’s at his best when his health is dropping. And HoYoverse says there will be new Relic Sets in the Honkai Star Rail 1.2 update.
But my biggest concern right now is how useful health is to Blade. I’m a little worried when it comes to split scaling characters. It’s not always the best. If you’re still building a team for Memory of Chaos, he seems like a unique damage dealer you could pick.
If all goes well with Kafka, a new team will rise to the top. Her entire outfit is based on shock damage. You can achieve of synergy with Sampo, Kafka, Healer and another flexible role.
Now, Sampo may become one of Kafka’s key teammates. Because if you upgrade this guy’s ultimate to level 10, then his DoT damage will increase by up to 30%. It’s pretty huge. Since both Sampo and Kafka are good at offloading a lot of DoTs damage, this debuff on enemies would be amazing.
In order for Kafka to use her abilities effectively, you’ll need to adjust her speed so that others can attack enemies that come before her. Once that’s done, when you use her abilities, enemies will take extra damage if they’re already affected by DoT.
For example, Sampo needs to go ahead of Kafka to apply Wind Shear Effect to the enemy. Then, if you also have Serval, she needs to go next. Kafka can then benefit from all DoTs placed on enemies.
Interestingly, all DoT roles will be on Kafka’s banner. So if you want Kafka, it’s going to be very easy to form this new team.
Now, when trying to evaluate banners, Blades featured banners are pretty good. If you’re considering building a team with him, your top pick here is Natasha. However, if you have Luocha, then you’ll want to pair him with Blade. So we may also use Natasha in another Memory of Chaos team.
But as for Arlan and Sushang, they don’t really have a synergy with Blade. Arlan was nerfed before release. So even though he has similar gear to Blade, he’ll fare better with a team built around him. Although Sushang is a pretty strong Physical Hunt unit. But if you’re pulling specifically for Blade, the banner isn’t that great. Unless your second Memory of Chaos team still needs those 4-Stars characters.
Still, Natasha’s Eidolons are pretty good. The second and fourth Eidolons, in particular, can provide some nice healing to badly damaged allies and gain energy when they hit. Allows her to maintain everyone’s health.
As for Kafka flag, it’s an extremely valuable flag for anyone looking to build a DoT-focused team with Kafka.
When it comes to which flag to choose, honestly, it’s really up to you. While Kafka’s banner definitely has more synergy 4-Stars units, she could use. However, we still don’t know much about Luka’s performance.
Also, let’s not forget that Honkai Star Rail 1.3 they also released character. Dan Heng’s new powerful form will be a 5-Star Destruction Imaginary unit. So we’re finally getting a dedicated damage dealer from Imaginary element.
Fu Xuan is another unique unit we will add in Honkai Star Rail 1.3. She is a 5-Star Quantum Preservation unit. This means that new tanks will join the ranks of Gepard and Fire Trailblazer. This is very exciting if you have Silver Wolf. Because we can be one step closer to a true Mono Quantum team.
I’d say that Blade’s banner is for someone who wants to use a cool damage dealer, but can accept a 4-Star role. And Kafka’s banner is suitable for those who want to build a DoT team.
Finally, Honkai Star Rail 1.3 characters I just talked about will probably have two separate banners of their own. Hope Fu Xuan and Lynx can be on the same banner. This way, those who already have Seele or Qingque and Silver Wolf can build their Mono Quantum dream team.
Cornell Otto Jul 18, 2023151Read More »
This time I want to explain some basic mechanics to you. I hope it will be helpful for your Honkai Star Rail trip. Honkai Star Rail’s combat system highly rewards preparation and smart play. But to do this properly, you should first understand how it works.
Before starting a battle, you can form a balanced team against the enemies you’ll be facing, which can make combat much easier. Once we know exactly what we are supposed to do, we can win the challenge more easily.
Each character in Honkai Star Rail has different techniques, and you can combine different techniques together. You can start a fight with only one attack technique. But you can apply any buffs, debuffs and pre-create a special area to benefit from all these bonuses. This is very helpful in tough fights like Forgotten Hall.
Toughness & Weakness Break
Also, it’s important to always choose the best character to start a fight with. You want to make sure you have characters in your Honkai Star Rail Accounts who can take on the various challenges.
There are 7 elements in Honkai Star Rail, and by attacking with the element, you will drain their Toughness. Depleting an enemy’s toughness is one of the key ways to gain an advantage in combat. Because once it’s gone, you trigger Weakness Break on them. By doing this, you deal extra damage, delaying your opponent’s next move and increasing the damage they take.
The additional effect of Weakness Break is determined by the element that triggers it. Each element has its own description of what its Weakness Break does. But either deal extra damage, or slow the enemy down even further.
However, one thing you should know is that the only stats that affect these effects are your level and Break Effect. Your other stats don’t matter at all.
In addition to weaknesses, enemies may have additional Resistances. They have nothing in common with weaknesses. They just reduce the damage of certain elements or reduce the chance of certain debuffs to take effect. So it is very important to check the enemy's details before starting the battle.
Ultimates And Energy
Note, however, that the character’s Ultimate ignores these and can be used. It will queue immediately them after the current action animation ends. You can also take advantage of them by healing them between enemy turns.
To use these abilities, a character needs more Energy. You can generate Energy from almost any action your character performs. It’s worth noting, though, that killing an enemy or even getting hit yields extra Energy, which might not be so noticeable. And using skills also generates more Energy than using basic attacks. Unlike getting hit, it’s something you can control.
You need to check exactly how much Energy your character has to charge Ultimates with that extra Energy ahead of time and save lives. However, for skills, you also need to understand another important part of the combat system, Skill Points.
During combat, you can use basic attacks that generate Skill Points or skills that consume Skill Points. We share skill Points among your party members. But you can’t use them all the time. So you have to have characters who don’t mind using basic attacks to replenish Skill Points for your team, like Tingyun, Natasha, or Seele.
Her Ultimates will keep your team alive most of the time. So unless you’re in a pinch, she can always generate a lot of Skill Points, too.
Ideally, for each fight, you want your team to use the opponent’s weaker element, unaffected by enemy Resistances. Balances the generation and consumption of Skill Points and has a way to sustain itself. So you have at least one healer or shield, so it’s important to use your resources wisely.
Progression And Resource Management
Personally, I suggest you can invest in the character’s level and Light Cones first. At worst, you’ll also get more Warps Passes from leveling up, and can simply give those Light Cones to someone else if necessary.
Also, you want to postpone Relic farming as much as possible. Since they’re so random, most of the time you’ll just waste your Energy. So you’ll have better drop rates at least at higher levels.
If you can clear all the tough fights and aren’t sure who to upgrade, focus on the support characters. Because they can fit into multiple teams, there’s a good chance you won’t waste resources trying to make them better.
Finally, don’t forget to fix any major issues you can find. Such as your character keeps dying, or you’re taking too long to break an enemy’s weak point. This way, you’ll know which talents should be upgraded and which stats should be increased.
Don’t forget, the further you progress, the more resources you need to upgrade everything. This means you need more grinding. So don’t invest too much in skippable stuff, and keep stocking those generic materials that you’ll need a lot.
But most of all, relax and have fun. After all, that’s what playing games is all about. Anyway, that’s all I have prepared for you this time. Wish you a smooth journey and have a nice day.
Cornell Otto Jul 12, 2023148Read More »
Back to Honkai Star Rail again. Here I will bring you a complete Dan Heng guide. As a Wind Hunt unit, Dan Heng can use his skills to slow down enemies and deal with a lot of damage. And this guide can help you understand Dan Heng in all aspects.
Basic Info & Ability
Now let’s start with his basic attack, which is just your standard basic attack with two Effect Hits. Nothing special here. His skills can cause 4 wind damage of Effect Hit to a single enemy. And you can easily stack Swordplay damage bonus.
It also has a 100% base chance to reduce enemy SPD by 12%, which is especially useful for delayed actions. That way, you can get one more hit to break the enemy before they can use their enhanced attack.
By the way, for those who don’t know what an Effect Hit is, it’s like how many times a character hits when using a basic attack, skill or ultimate.
Next, Dan Heng’s ultimate can deal massive wind damage to a single enemy. But you better not use his ultimate until the enemy has slowed down, because the amount of damage you lose will be insane.
Next, we have his talent, so how does that work? You only need to cast a skill, like AOE like Natasha ultimate or Bailu ultimate. After that, you can get a Wind Resistance Penetration buff.
Note that this buff cannot be Snapshot. What I mean is, if you cast ultimate directly after casting a skill, your ultimate cannot have Wind Resistance Penetration. The basic information about him is over. Now let’s talk about his Traces and his Traces priority.
The first major Traces is “Hidden Dragon,” unlocked after Ascension 2. Whenever Dan Heng drops below 50% of health, he will be targeted less often. But the reduction in the number of times it targeted him does not mean that he will not be attacked at all, AOE attacks can still damage him.
His next major Traces are “Faster Than Light,” unlocked after Ascension 4. After launching an attack, there is a 50% fixed chance to increase your speed by 20% for 2 rounds.
His last major Traces are “High Gale,” which grants 40% increased damage to slowed enemies with basic attacks. Dan Heng kit is all about manipulating the speed of your enemies while increasing your own speed. He does more damage to enemies whose attacks they slow, so this synergizes well with characters who can slow enemies.
For Traces first, my suggestion is to upgrade his ultimate first, then his skills, then upgrade his talents, and finally his basic attack.
For his Light Cones option, your first choice is still In the Night. It gives you a good crit chance, and you get bonus damage with your skills and normal attacks, and your ultimate also gets crit damage. It also has very high base stats compared to other Light Cones.
Next up, we have Sleep Like the Dead. You can get this from a store exchange or a standard banner. It has high base stats, and it increases your crit damage. When you don’t crit, it increases your crit chance in a round due to your base attack and skills.
Our third best pick is Swordplay, which has decent base stats and beneficial effects. Because his skills can easily stack Swordplay damage bonus.
Our next Light Cone is Cruising in the Stellar Sea, and you can get it from Herta store. It has a bit more base stats than Swordplay. When their health is below 50%, you get another 16% crit chance. But in order to maximize the full potential of this Light Cone, you’ll need to defeat enemies first to get the 40% attack damage buff.
Now, let’s talk about his Relics options. For Relics, his best option is the 4 piece Eagle of Twilight Line. Every time you cast an ultimate, you advance by 100%. Especially if Tingyun is the best in your Honkai Star Rail Account, she can help him generate energy faster.
For other options, you can use 2 PC Musketeer and 2 PC Twilight. Because they can have a bigger boost to Dan Heng’s overall damage.
And for Planar Ornaments, Space Sealing Station is the best DPS role for you. When your speed exceeds 120, it increases your attack power by 24%. Other than that, Inert Salsotto is also a good option for him as it increases his crit rate.
For Eidolons, his best Eidolon is E4. This just gives him an extra turn when you kill an enemy with his ultimate. Like Seele revived, but without buff, just an extra turn.
For E1, this is the same as Cruising in the Stellar Sea requires the enemy’s health to be below 50% to get the crit chance bonus.
For E2, it just adds more damage. Be sure to manage your skill points though, don’t just keep healing him for Wind Resistance Penetration when he’s full of health.
For E3 and E5, the overall damage is higher, and it increases your base attack, skill, ultimate and talent levels.
And for E6, it makes the enemy move more slowly. But be aware that if the skill doesn’t land, it’s useless. So that’s why you want to build some Effect Hit Rate on him.
For his Teamcomp, you obviously need a shielder or healer. In the team lineup. You should put Dan Heng on the far right or left, so that the enemy’s AOE will not attack him.
For healer or shielder options, you can use Natasha, Bailu, Gepard, Fire Trailblazer, and maybe Luocha. After that, you need active support from an SP like Tingyun or Pela. Then another slot is the flex option where you can run anything like Welt, Silver Wolf or a character that helps break down enemy weaknesses. You can make adjustments according to the situation.
This is the end of this guide about Dan Heng. Hope it helps you understand Dan Heng a bit more. Start your Honkai Star Rail adventure now.
Cornell Otto Jul 05, 2023244
How To Choose The Most Suitable Light Cone In Honkai Star Rail? - 5-Star Standard Light Cones AnalysisRead More »
Here is a review of the 5-Star Standard Light Cones. I’ll be looking at them one by one to determine their strength and value compared to other Light Cones options.
Just remember not to take it at face value. Future characters and content may like the current less expensive Light Cones. Light Cone value will change according to your Honkai Star Rail Accounts or your needs.
Himeko Light Cones Analysis
Let’s start with Himeko’s signature light cone Night on the Milky Way. It increases the attack power of each enemy on the field by 9.0%, stacking up to 5 times. In addition, when the enemy’s Toughness bar is broken, the wearer will gain a 30% damage buff for 1 round. This is for synergy with Himeko’s Weakness Break follow-up, and it’s a nice cone of light for her.
However, both buffs are conditional and annoying to work around. In content against 1-3 enemies, this attack buff will be as low as 9-27%, and Weakness Break condition is not so easy to hit.
It’s a stunning Light Cone for any Erudition unit. It provides a permanent damage boost to the entire kit based on max energy. While S5 will take a while to hit, S1 already provides Himeko with a 24% kit area damage boost.
For free players, we have Seriousness of Breakfast. In simple S5, it gives an unconditional 24% DMG buff, which is already better than Night on the Milky Way’s conditional 1 turn buff. For each enemy you kill, you gain up to 3 stacks of 8% Attack Damage, equivalent to a 24% Attack Damage Boost.
The only downside is that it has relatively low attack power. So I don’t rate this Light Cone highly. Still, it’s a nice stat stick. Next we have Clara’s signature Light Cone, Something Irreplaceable.
Clara Light Cones Analysis
This Light Cone is indeed irreplaceable on Clara. Once per round, attack power increased by 24%, two effects can be obtained when being hit or defeating an enemy. Restores the wearer’s attack power by 8% and increases damage by 24% until the end of the next round. Synergizes perfectly with her gear again.
For low spenders, Nowhere to Run is Destruction’s Battle pass Light Cone. It will provide the same attack damage boost as S1, but with stronger healing. While this won’t proc on hit like Something Irreplaceable does, it will proc every time an enemy is defeated, and isn’t limited to once per turn.
For free players, we have On the Fall of an Aeon and Woof! Walk Time! On the Fall of an Aeon stacks 16% Attack per hit, up to 64%, and gains 24% DMG buff for 2 turns. For a character who can shred Toughness bars, this will provide more value and damage in S5 than Clara did in S1.
And Woof! Walk Time! is very limited and only good on Hook, not as good as other free 5-Star options. Next we have the mighty Bronya’s iconic Light Cone, But the Battle Isn’t Over.
Bronya Light Cones Analysis
I think it’s the second best Light Cone, but without Bronya, it’s down. This Light Cone will provide a nice Energy Regeneration Rate buff and skill points whenever you use an ally’s Ultimate. This is one of the few sources of free skill points in the game, and can be triggered quite often during prolonged fights.
Not only that, but it also gives the next ally to act a 30% damage buff for 1 turn. This is to synergize with Bronya’s advancement skills and high skill point usage. This is a very functional Light Cone, perfect for Bronya in her supercarrier role.
For the low spender, we have Carve the Moon, Weave the Clouds. The point is that it provides buffs on a wider team scale. Carve the Moon is excellent if you use two Harmony units on a team.
For the free play option, we have Past and Future. This is a stronger DPS version of Bronya Light Cone, but with much less utility.
So the best position for Bronya hypercarry setups is her own, then Past and Future. If you love Bronya and want to inspire her, you can choose this one. And for the rest of Harmony's lineup, or less focused hypercarry Bronya, you don’t need it.
Analysis Of Welt Yang Light Cones
Next up is In the Name of the World, which is Welt Yang’s signature Light Cone. It will increase the wearer’s damage against debuffed enemies by 24% and increase the hit rate of their skill effects by 18% and their attack power by 24%.
Since Nihility units always debuff enemies, this is an almost permanent 24% damage buff, and their skills get a nice hit rate and attack damage boost. Great for Welt’s slow and multi-hit abilities to amplify its damage.
The way this Light Cone works is that Attack, and it turned Effect Hit Rate buffs on at the beginning of the skill use and turned off immediately after use. You can’t buffer the ultimate and abuse the buff, or do anything with it outside of your abilities. And Welt has a lower base chance to slow his skills, so this works well for him.
For low spenders, We Will Meet Again is one of the best Light Cones, which provides a onetime bonus damage effect on a basic attack or skill. Good Night and Sleep Well is a gacha Light Cone, but very effective damage against Nihility units initially.
For free-to-players, we also have Fermata, which only works with Sampo, and maybe Kafka. So not really relevant here, and Welt’s Light Cone will beat it on other Nihility units.
If you want a Light Cone with some free stats, and don’t want to sacrifice utility for pure damage. Then Welt’s Light Cone is a good choice for both Welt himself and Sampo.
Bailu Light Cones Analysis
Finally, we come to Bailu’s iconic Light Cone, Time Waits for No One. It will give you some health and output healing, very useful for both Natasha and Bailu. It then records the healing you’ve done and gives the next instance of ally damage some extra damage based on the recorded healing.
Post-Op Conversation is very active for low consumers as it increases Energy Regeneration Rate. It also provides additional healing when using Ultimate. Quid Pro Quo is one such amazing free Light Cone and one of the best free 4-Stars for free players.
Tiny Summary On The Best
Regardless, I think Moment of Victory is the best because of its raw power. The battle will not end as long as you have Bronya. The rest depends on your account and character.
Getting a new limited character or Light Cone should prove even more valuable. Like our Light Cone from Incessant Rain and Welt and OP Light Cone from Seele and Jing Yuan. All in all, that’s my Standard Light Cones review. Hope it helps you find the best Light Cone for you.
Cornell Otto Jun 30, 2023203Read More »
Welcome to my Yelan guide for Genshin Impact! Yelan is a terrific support that applies Hydro while dealing a lot of damage, all while buffing the damage of the entire team. Anyway, I’ll cover everything you need to know about Yelan.
First, let’s talk about Yelan’s Talents. Her basic attacks are mediocre, the one to really watch out for her Breakthrough Barb. It is a variant of Yelan Charged Attack that scales with her MAX HP. After getting “Breakthrough” status on Yelan, you can use her Breakthrough Barb.
We can know whether Yelan is in “Breakthrough” state by observing whether Yelan’s bracelet is glowing. So how to make the bracelet shine? There are two ways to do this. One is out of combat for 5 seconds or more. The second way is to link enemies to her elemental skills.
Enter Yelan’s Elemental Skill, Lingering Lifeline. Lingering Lifeline puts Yelan in a sprint state where she can mark enemies to explode after the skill ends and do a Hydro DMG based on her MAX HP.
This skill has press and hold variants, both have the same cooldown. If pressed, she will travel a certain distance and end the ability immediately. If you hold it down, she enters a continuous run state, in which case she increases interrupt resistance and can run for up to three seconds.
Now let’s review Yelan’s Elemental Burst, Depth-Clarion Dice. When cast, it deals with AOE Hydro damage based on her MAX HP and summons a Dice named Exquisite Throw. Exquisite Throw will fire three arrows whenever your active character uses a normal attack or uses her skills to cause an enemy to explode. These arrows also deal with Hydro DMG based on her MAX HP.
While the burst itself costs 70 energy, Exquisite Throw will remain active for 15 seconds and has an 18 second cooldown to cast again.
Now that you know what Yelan’s Talent does, which one should you practice first? I recommend you start with her Elemental Burst first, as this is the biggest boost to her personal damage. This is followed by her skills and her Normal Attack lastly.
While Breakthrough Barb scales on Normal Attack, it doesn’t deserve a higher boost than the other two abilities and provides an inconsistent source of damage.
Before we delve into her Artifacts and stats, upgrading her to level 90 is the first thing you should do if you want to maximize Yelan’s damage as much as possible. Since Yelan primarily scales through MAX HP, this will be the largest increase at the base level. Now, let’s actually get into Artifacts.
Yelan’s overall best set is Emblem of Severed Fate. Not only does this set help with her energy recharge needs, but the more recharge she has, the more damage she does. You can build your team to better help Yelan recharge, which is still a powerful set for her.
Still, it depends on how you use her and your team rotation, though. Now that you have a good understanding of Yelan’s Artifacts, what weapon should you use?
Yelan prefers weapons with ER, Crit or HP. Our first choice is Favonius Warbow. Not only does Favonius Warbow provide a 61.3% Energy Recharge substat at level 90, but it also grants additional Energy Particles when you critically strike.
This weapon greatly satisfies Yelan’s energy needs. Not only that, but they gave this weapon away for free after completing Mondstadt Archon Quest, which all makes it one of the best weapons in Yelan.
For a 3-Star option, Recurve Bow and Slingshot isn’t bad. Recurve Bow can be obtained from chests in Mondstadt, and provides an HP substat. And Slingshot can provide Yelan with a nice crit boost.
As for other 4-Star options, we have Sacrificial Bow, Stringless, and Mouun’s Moon. Sacrificial Bow lets you use her skill twice to tackle her Energy hunger, but ends up being worse than Favonius Warbow.
Stringless enhances Elemental Skill and Burst damage, which increases her overall damage. Mouun’s Moon has a useless secondary stat against Yelan, but increases burst damage based on the total energy drain of the party burst.
Go to the 5-Star option and you have Aqua Simulacra and Elegy for the End. Both are very comparable, but it will ultimately depend on how you look at them.
In terms of Yelan’s one-man damage, Aqua Simulacra would be Yelan at his best. Aqua Simulacra will give Yelan the highest damage output, and if you can use her Burst on cooldown, it will be her best weapon.
Elegy for the End is about as good as it’s worth. It has a high energy supply secondary stat. After you hit an enemy 4 times with an Ability or Burst, your team gains an Attack and Elemental Mastery buff for 12 seconds.
Before I dive into the teams that Yelan excels at, let’s talk about how to energize her. I said before that if you don’t pay attention to how you build or use Yelan, she can have a lot of energy issues. Here’s a small workaround.
You can prepend power into Yelan by using her ability and using her Burst immediately afterwards. This is a common good practice for most characters, but saves Yelan in particular. Now, this doesn’t mean you don’t need to build any supplies on her, but it can be a helpful tip to keep in mind for a smoother rotation.
Yelan is a Hydro character. This means she can be very flexible with the teams she excels at. These teams include, but are not limited to: Vaporize, Double Hydro, Bloom, Hyperbloom, Burgeon, Taser, and Freeze.
In terms of Dendro related teams, Yelan would fit nicely into any Bloom, Hyperbloom or Burgeon team. So if you want to try more teamwork, maybe you can try a Genshin Impact Account.
Yelan can also play Freeze archetype, not the best option, but she can still work on it. Overall, Yelan, being Hydro, is very flexible and can fit into most, if not every team.
We know Yelan as one of the best characters in Genshin Impact. With Hydro related reactions enabled, Yelan has a broad team that she can fit into.
She has a very simple build process as she scales purely with HP. Although she can be very demanding of energy in some situations, you can usually compensate for this weakness quite easily. Not only that, but Constellations can be a valuable upgrade for her, making her even more powerful in her role.
Cornell Otto Jun 30, 2023208Read More »
White Shadow is an extremely aggressive mid-range building from Elden Ring. It can defeat enemies by utilizing a variety of weapon arts, while also giving you the option to use other parts of the building to deal massive damage.
So this build doesn’t just rely on critical strikes, but treats critical strikes as an extension of dealing damage. The ideal class for this build is Prisoner, just as White Shadow is a prisoner of her own power.
Ice Spear & Impaling Thrust
For the core of the build, I’ll be running Ice Spear as my remote option. This also helps us apply Cold and Impaling Thrust for faster high Poise damage melee options. This option also handles shields, as well as Glintblade Phalanx as Poise break support, as a tool when we break away from bosses to set up Poise break combos.
Previously, Flame of the Redmanes build required pretty much only Misericorde. So it allows you to choose any other main hand weapon you want to complement your build. Obviously, you can also just use Dagger and spam Redmanes. That’s why this build is so powerful.
Why Choose Clayman’s Harpoon For Powerstance Spear?
Since we’re running Ice Spear and Impaling Thrust for White Shadow, our options are even more limited. With limited options, I chose Clayman’s Harpoon for Powerstance Spear.
Because Powerstance Spear’s Running Heavy Attack and basic Powerstance attacks are fast. It helps clear out mobs without needing to use weapon arts.
Not only does it give you an extra option for close range damage, but it also has slightly higher base Poise damage. This is one reason I use Clayman’s Over Powerstance Lance. In comparison, Powerstance Greatspear Moveset is not as good.
Additionally, Ice Spear’s projectiles have a constant 25 Poise damage regardless of the weapon’s base Poise damage.
Another important reason we build as Intelligence can amplify the damage of Ice Lance and Phalanx to Magic Infusion. And, as you probably know by now, Clayman has a pretty good Magic Infusion, thanks to his base magic damage and scaling.
You can indeed switch to a Cross-Naginata for extra range and blood damage, or a Lance for more Poise damage in future games. However, without investing in a certain amount of Elden Ring Runes, you can only get one of them in a single play through. But don’t worry, because you can get 5% off at IGGM.com with the code “CSCCA”.
The other thing is that Clayman has lower stat requirements and weight, so it’s definitely the best way to build without being top level, because we can focus our investments better.
Advantages Of Ice Spear
Some people wonder why we use Magic Infusion for Ice Spear instead of Cold Infusion. This is because Magic Infusion allows you to do more damage with Ice Spear.
Although we lose the cold buildup of Ice Spear spin section without Cold Infusion. But we mostly use Ice Spear as our long-range option, so the benefits outweigh the costs. Because Ice Spear’s projectiles always apply 160 Frostbite buildup regardless of Infusion.
However, you have the option to use Impaling Thrust on Spear for Cold Infusion. Or you can also do Cold Infusion at a higher level when Cold Infusion’s attacks are harder than Magic Infusion. Also, Clayman’s Harpoon loses its advantage over Cross-Naginata if your character is higher level.
Wing Of Astel
Wing of Astel is also a bonus weapon art that you can choose to spam certain large bosses. Since other weapons don’t use Somber Smithing Stones, you might as well find a place to use them.
However, I use it almost infrequently. That’s why it’s in the secondary offhand slot. This is the slot we use least often, as its Poise damage depends heavily on how many explosions you can land.
Speaking of the other weapons, they’re set up in such a way that you can easily switch to any of the three weapons with a single command. This is a very important layout. Your dominant hand is Misericorde, since you can easily set up Phalanx. Then go back to Powerstance Spear. When you pick Ice Spear in the offhand, you can easily pick your Dagger crits.
It takes some practice, but once you get used to it, you’ll be able to switch to the correct settings quickly and quickly in the heat of battle. Impaling Thrust just gives you another close range, high stagger option that you can weave into your attacks.
If you don’t find yourself using Impaling Thrust a lot, I would insert Ice Spear in the dominant hand. This way you can also switch weapons more easily, since you only need to change your primary hand. This is a much wider build and you’ll find yourself switching back to Phalanx more often to combine with Ice Spear. I leave the choice up to you.
Armor, Talismans, And Physick
Finally, Armor, Talismans, and Physick are all pretty standard. All I did was keep Armor above 50 Poise at the breakpoint.
As for Talismans, Magic Scorpion Charm works well, since most of our damage is magic damage. We can also use Dragoncrest Greatshield Talisman to make up for the lack of Magic Scorpion Charm. Shard of Alexander is also important to our damage as we use weapon arts a lot.
Finally, Assassin’s Cerulean Dagger is better for early game maintenance when you don’t have that many Flasks.
If you have max Flask charges or you are upgrading to build level 150. I’d definitely replace it with something like a Dagger Talisman for more damage. Assassin’s Crimson Dagger also gives you more support in battle. And, pretty standard Physick helps us do less damage and do more.
How To Use This Build To Challenge The Boss?
The way to challenge the boss with this build is to use Phalanx to get into Ice Spear spam. This allows you to cold apply first so that the applied debuff deals 20% more damage. After that, it all depends on the situation as you find the perfect range to fight the boss.
You can go for the safer spam of Phalanx and Ice Spear, or you can go for a more aggressive close-range combo of Impaling Thrust and your raw damage, Powerstance Spear. Then, just add Wing of Astel to the mix.
All in all, that’s my detailed guide for White Shadow build. Hope this guide will be helpful to you. A new crit build has been born, give it a try.