Games Reviews
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ARC Raiders Riven Tides Doesn't Tell You - Secret Buttons, Key Room, And Best Turbine Strategy
Read More »If you're a new player, you might be confused by the new content in ARC Raiders Riven Tides Update.
Don't worry, I'll explain everything you need to know about Riven Tides in detail: including how to easily defeat Turbine, how to obtain new Blueprints, and the location of Key Room, etc.
If you're interested, keep reading!

Defeat Turbine
Turbine is a new ARC enemy added in ARC Raiders Riven Tides Update. It's a large, cone-shaped machine floating in the sky that will rise into the air during combat and unleash lightning strikes on the player.
To defeat Turbine, you need to understand it well - especially its movement patterns. In fact, you can identify its movement patterns by the lights it emits:
First, you need to learn to identify Turbine's movement patterns based on its lights:
When its light is red, it's about to enter the air phase, making it difficult to attack, so don't waste bullets. When the light turns yellow, it enters search mode, and Turbine will land on the ground; you need to prepare to approach it.
When Turbine's light turns blue and it spreads its three legs, revealing a rotating yellow tube inside - that's its weak point; concentrate your fire on it!
Once you have a good understanding of Turbine, you can confidently launch an attack. Here are three recommended methods:
One method is to use ARC Raiders Deadline, a high-explosive mine. After a 6-second countdown, it detonates everything within a 10-meter radius, friend or foe, dealing a total of 1000 damage. Throw the mine the moment Turbine lands and exposes its weak point. Approximately four Deadline mines will take it down.
The second method is to use Osprey. Osprey is the first sniper rifle in ARC Raiders to come with a built-in long-range scope, dealing massive damage. You need to maintain a distance of about 200 meters from Turbine, preferably with a suppressor. Find a safe hiding spot and then focus fire on Turbine when it exposes its weak points.
The third method, and the most recommended, is to cooperate with other players. You can find 2-3 teammates to rush in and throw Deadlines simultaneously, while one player uses a grappling hook to throw themselves onto the top of Turbine and attack from above. This method is the most efficient.
Collecting Blueprints
ARC Raiders Riven Tides Update added several items with ARC Raiders Blueprints: Crash Mat, Powered Descender, and others. Below, we mainly introduce Blueprints for these two items.
Crash Mat
Its purpose is to provide cushioning when you jump from a height, preventing you from falling to your death. This is a very useful item.
Where can you find it? According to players, it may appear in blue plastic containers and shipping containers. Pay special attention to the container piles on the southwest dock of Stacking Yard; Crash Mat Blueprint is very likely inside.
Powered Descender
This is a small glider that allows you to glide a certain distance in the air. However, be aware that it has a height limit; if you jump from too high, you will die even with Powered Descender.
The method for obtaining its Blueprint is similar to Crash Mat, but it has a higher probability of appearing in locked locker areas, such as the small blue metal room in the northwest corner of Riven Tides.
By the way, Powered Descender is not easy to craft; it requires a Turbine Compressor. Defeating a Turbine may drop this item, but if you don't want to challenge a Turbine, you can also find it in ARC Courier and husks, although the probability is low.
Read More: ARC Raiders Moss Farming Made Easy - Best Ways You Shouldn't Miss
Key Room
ARC Raiders Riven Tides Update added some Key Rooms to the new map, and the most complex one is the one in Stacking Yard. Therefore, I will focus on introducing how to enter this Key Room. Key Room on Stacking Yard is located inside a tower. You can find it directly, but you can't open the room directly with a Keycard. Instead, you need to find and press four buttons hidden around it.
The locations of these buttons aren't fixed; there are approximately 20 possibilities. However, you can try the following routes:
First, near the first tower from the left in Stacking Yard area - a button might be hidden in the bushes to the right of tower. Next, go around to the yellow box at the back of tower. The button is in crevice of the box. Then, there might also be a button above the hole in the corner wall of the adjacent tower.
Additionally, you can climb the yellow ladder to the second floor, where some buttons might be hidden. If you climb directly to the top of the tower or stairwell, buttons might also be hidden there.
In short, after pressing any four buttons, the room will be permanently opened, and a weapon crate might appear inside. Top-tier weapons might also appear on the walls and tables in the room.
Actually, ARC Raiders Riven Tides Update adds much more than this. I've only highlighted the most important parts that you might need to know for detailed explanation. I hope this is helpful.
Now, log into the game and try using the methods I shared to defeat Turbine, collect Blueprints, and open Key Room!
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GIGA FAST: Top 1 Leveling Build For Each Class In Diablo 4 Lord of Hatred
Read More »Following the release of Diablo IV: Lord of Hatred, the game's class system underwent a radical transformation: the skill trees for each class were extensively reworked.
This meant that almost every familiar build had been drastically altered - some powerful builds may no longer exist, while entirely new ones emerged.
Below, I will outline the most recommended builds for each class during the leveling phase in Diablo IV: Lord of Hatred to help you level up smoothly and reach Endgame:
- 1. Warlock
- 2. Paladin
- 3. Sorcerer
- 4. Rogue
- 5. Barbarian
- 6. Spiritborn
- 7. Druid
- 8. Necromancer

Warlock
Warlock is the most anticipated new class in Diablo IV: Lord of Hatred. During the leveling phase, its core skill is Dread Claws, and currently, almost all Warlock builds revolve around it.
My recommendation is to first use Nether Step to dash at the enemy - this will stack Shadowform layers for you. Then use summons to put the enemy into Vulnerable state, further gaining more Shadowform layers.
Once you have enough Shadowform layers, you can use Dread Claws, which can destroy almost any enemy within your line of sight in actual combat.
Therefore, prioritize using your Diablo 4 gold to add skill points to Dread Claws in Skill Tree.
Paladin
Paladin is also a new class in Diablo IV Lord of Hatred, jokingly referred to by many players as Blizzard's "favorite child" because this class has many highlights and offers a wide variety of build options.
However, during the leveling phase, the most important focus is on builds centered around Wing Strikes skill.
Specifically, you need to maintain Arbiter Form as much as possible, using Wing Strikes to destroy all surrounding enemies. To maintain this form, you need to frequently use the skills Falling Star, Condemn, and Flash of Blade Advance. This allows you to reliably stay in Arbiter Form and easily eliminate all enemies you encounter.
Many players have reported that this build offers near-seamless transitions between leveling and other endgame builds. Therefore, I highly recommend Paladin players use this build.
Sorcerer
In Diablo IV: Lord of Hatred, Sorcerer introduced a leveling build called Static Field Blizzard. This build offers incredibly fast leveling and seamlessly integrates with one of the strongest known endgame builds of the season.
However, this build only becomes truly effective after level 30. Therefore, to conserve Diablo 4 Gold before then, you can use any other temporary build as a transition, switching to this build immediately upon reaching level 30.
In terms of gameplay, your primary damage output comes from Static Field Blizzard. When facing high-threat targets like bosses, you can supplement with Unstable Currents to further boost damage.
You don't need any buffs; Static Field Blizzard can deal over 10,000 times the weapon's damage in 1.5 seconds - an absurd number that makes this build the strongest among Sorcerer class in Diablo IV Lord of Hatred.
It's important to note that Static Field Blizzard is a DoT (Damage over Time) skill, so don't prioritize critical strike chance or critical strike damage when choosing equipment, as these attributes are meaningless for DoT builds.
Rogue
Among all classes in Diablo 4 Lord of Hatred, Rogue's Dance of Knives build is arguably one of the fastest and strongest playstyles during leveling. Its exceptional flexibility and incredible single-target DPS make it an absolute must-have.
In this build, Dance of Knives is not only the primary source of damage, but its movement speed also stacks with Dark Shroud, even exceeding 200% movement speed cap. Meanwhile, Dark Shroud provides considerable damage reduction, improving your survivability.
The core logic of this build is to continuously unleash skills to accumulate combo points and energy until you unlock Dance of Knives and Dark Shroud.
Note that before using Dance of Knives, attack enemies with Blade Shift to gain the buff, and then try to move between the enemy's bodies during the spin to allow for infinite spinning.
Once you reach the level cap, this build can smoothly transition to the endgame Dance of Knives build.
Barbarian
In Diablo IV: Lord of Hatred, the core of Barbarian build is Whirlwind.
This build is incredibly simple to play: first, use Lunging Strike to close the distance with enemies and build up Fury, then unleash War Cry to boost damage and movement speed, and finally use Whirlwind, an AOE skill that will wipe out all enemies.
Spiritborn
For Spiritborn, the recommended build is Rock Splitter Gorilla build from Diablo 4 Lord of Hatred.
You need to maximize Thorns Damage to Rock Splitter skill first, then frequently use skills like Rushing Claw and Ravager. Most importantly, incorporate Rock Splitter as your primary source of damage between these skills.
Druid
Regarding Druid, I recommend Storm Pack build shared. This is a very exciting new build with fantastic feel and attack power.
This build undergoes significant changes in gameplay and style between levels 1-30 and 30-70:
Levels 1-30: Use Wind Shear to apply vulnerability to enemies, Lightning Storm to annihilate them, and Blood Howl for sustain.
Levels 30-70: Claw replaces Wind Shear as the core skill to maintain Hero of the Storm passive effect. Simultaneously, you need to use DashClaw to shock all surrounding monsters.
Necromancer
Speaking of Necromancer builds in Diablo IV: Lord of Hatred, the most famous is undoubtedly Minions build.
Specifically, you need to upgrade Service and Sacrifice first. Then, your Minions will deal massive explosion damage upon death; simultaneously, their respawn time will be reduced to 0.5 seconds.
This allows you to have an army that can constantly explode and respawn, tearing any enemy to shreds.
That's all I wanted to share. I hope it helps!
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Warlock or Paladin? Breaking Down Diablo 4's New Classes in Lord of Hatred
Read More »Lord of Hatred will officially launch on April 27, 2026 at 4 PM Pacific Time. This new expansion not only brings entirely new content to Diablo 4 but also introduces two distinctly different new classes: Warlock and Paladin.
Many players are already considering returning to the game. If so, you might not want to play the familiar content again. Are you wondering if Warlock and Paladin will offer a fresh experience?
This article will provide the answers to your questions about the skills and gameplay of these two new classes in Lord of Hatred.

Warlock
Gameplay Details
Warlock's skills are chaotic, control-oriented, and ever-changing. If you think of Warlock as a traditional mage who calmly casts spells from a distance, you're sorely mistaken. This class will engage you much more deeply in combat than you might imagine. It's not a simple skill rotation. You need to proactively create situations and resolve problems at the right time.
The core of Warlock's combat rotation is creating and immediately consuming something. You summon demons, empower them, and then decide whether to let them continue fighting or sacrifice them to trigger more powerful effects.
This creates a unique rhythm specific to this class. You don't need complete control; instead, you constantly switch between preparation and bursts. This unique rhythm is what makes this class both intense and challenging.
However, many of the creatures you summon may not survive long. To you, they are more like tools than partners. You can intentionally use them for combos, burst damage, or to unlock new opportunities.
In the near future, you may find that Warlock's resource system is not a simple copy. Unlike some previous classes, you will need to manage different types of energy, which can directly increase your damage or affect your control over demons.
Class Mechanic
In addition, there are Soul Shards, Warlock's class system, which shape your entire playstyle. Your gear setup will change dramatically depending on the equipment you build around your Soul Shards. Sometimes you focus on numerical output, sometimes on control, and sometimes on precise critical strikes.
You can choose one primary Soul Shard from four options and one related secondary shard from three options to enhance your desired playstyle. Your chosen Soul Shard will also unlock an additional higher demon for you to summon.
This is particularly similar to Soul Shard system in Druid and Spiritborn, but unlike Druid and Spiritborn, in Lord of Hatred, Warlock's additional Summoning skill component unlocks based on your chosen primary shard, which you can then add to your spell bar. Because of this, Warlock doesn't feel like a single class, but rather a fusion of multiple playstyles.
Evaluation Results
So far, Warlock demo has been excellent, never boring or frustrating, and offering a wide variety of skill combinations to try. However, this class may not be for everyone. If you enjoy character building, mechanic combinations, and actively controlling the pace of combat, Warlock is definitely for you.
To master this class, you need meticulous planning and precise timing. Initially, you might feel a bit overwhelmed, so it's not highly recommended for beginners to jump straight into such a challenging class. However, if you've been playing Diablo 4 for a while and are familiar with the game mechanics, I'm sure it will become your favorite class.
Paladin
Gameplay Details
Paladin's gameplay is completely different from Warlock's. Reliable, powerful, and surprisingly agile, it offers a familiar feel from early Diablo games, albeit in a more modernized form.
Essentially, Paladin's combat survivability far surpasses many other classes. It can withstand massive attacks while simultaneously inflicting continuous damage. Therefore, the real appeal of this class lies in its combination of individual strength and support capabilities.
Many classic skills return, such as Blessed Hammer and various Auras, but these skills have also been modernized, making them more impactful and direct than in previous installments. Therefore, he is not only incredibly powerful in team games but also performs exceptionally well in single-player content.
Unlike other classes, Paladin uses Holy damage type; both visually and mechanically, everything revolves around light, holy energy, and powerful, direct attacks.
Class Mechanic
In Lord of Hatred, Paladin's core Class Mechanic is Oath System, a feature unlocked at level 15 that allows players to stack powerful synergies. Its gameplay isn't about complex mechanics but rather about clear and decisive choices.
You need to determine your development path early in the game and build your character around that path. Here, you can choose from four different paths: Discimine, Judicator, Juggernaut, and Zealot to define your playstyle.
You can adopt a conservative approach, absorbing more damage, or you can take a more aggressive strategy in melee, focusing on area-of-effect damage. If you feel the basic Paladin isn't powerful enough, you can transform into your angel form, significantly boosting your power for a short time, making you a true embodiment of light both visually and mechanically.
Evaluation Results
Paladin's biggest advantage lies in its ease of use; you quickly understand what you're doing and why it works. At the same time, you have enough flexibility to adjust your character build without getting bogged down in complex mechanics. This is likely why Paladin is the preferred class for many players.
When completing raid quests, it's recommended to join a Paladin, as this greatly increases your chances of defeating bosses and obtaining abundant Diablo 4 Items.
In conclusion, Warlock and Paladin classes in Diablo 4 Lord of Hatred are completely different. Warlock offers a refreshing experience, while Paladin has some resemblance to other classes you've played before. If you're looking to return to the game with a completely new playstyle, Warlock might be a better fit.
This concludes the article on the new classes added in Diablo 4 Lord of Hatred. Hopefully, this information has helped you make your choice. Which class do you prefer?
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Discover the Secrets of Riven Tides: Arc Raiders' Biggest Map & Largest Enemy Yet Revealed
Read More »Recently, Arc Raiders has revealed some content from Riven Tides update. According to the original roadmap, we'll see a new map, new map conditions, new enemies, and a new expedition window this April. So when will we officially see it?
The developer has announced that the game update will be released on April 28th. This developer tends to release update content at the end of the month. Update notes detailing new features and changes will likely be published a few days prior.
So what exactly will Riven Tides update include? If you're interested, check out this guide; it has everything you need.

New Map
The new map for Arc Raiders Riven Tides is expected to be a terrain interwoven with sand dunes, cliffs, and city ruins, located in the lower left corner of Rust Belt, below Buried City. It will introduce a vast coastal biome, bringing players a completely new experience.
The new map is the most anticipated content of this update and is also the first coastal map. According to the official concept art, the abandoned ruins resemble flowers blooming on the sea, captivating the viewer; scattered boulders on the battlefield seem like relics from ancient times.
It's also worth noting that the new map's architecture is highly vertical, facilitating player movement using ziplines and grappling hooks, consistent with common player movement habits. Imagine quickly navigating a beach filled with ancient ruins using ziplines and grappling hooks, and sniping enemies.
Furthermore, the new map appears to include not only underground areas but also water highways. Many players speculate that Riven Tides is adding water-related gameplay, perhaps even water-based combat facilities. We can only wonder: will falling into the water result in instant death, or is swimming possible?
New Large ARC Threat
A major highlight of this update is the addition of a new large ARC threat, reportedly the largest ARC enemy to date.
While there's no official confirmation yet, player community speculation suggests two possibilities for the new ARC enemy: The Emperor. Based on in-game storylines, it appears as a sinister pawn, gradually approaching The Blue Gate. Or perhaps it's Bishop, which appeared in the pre-release video. It's a giant spider-legged robot and should be a powerful enemy, but it has never officially joined the game, perhaps because it's too powerful. But we may soon be facing it.
This Large ARC Threat is not only new, but also unknown. Some players have complained on forums that they are already very familiar with and even bored with the existing ARC enemies. No worries, the new ARC enemy will bring a completely new gameplay experience. Therefore, you'll need to prepare powerful ARC Raiders Items to fight them.
While many players are eagerly awaiting more information, the developers seem to intend to announce it at the last minute, which is consistent with their usual practice. Let's wait and see!
New Map Condition
Embark revealed that a brand new map condition will be introduced, but did not elaborate on its name or gameplay. Perhaps we'll have to wait until the last minute to find out.
Players have begun speculating about the new map condition, suggesting it might be related to the map's features, such as the coastal geography and climate, or even new water-based gameplay.
The coastal setting inevitably brings to mind humid weather and sudden typhoons… Perhaps players will experience a random slowing of movement and jump speed due to the weather? Or perhaps their actions will be disrupted by randomly occurring typhoons? Or maybe they'll suffer random poisoning effects?
Or, due to the complexity of the ruins, the new map condition might randomly obstruct the player's view or block some roads?
Just like in Shrouded Sky, where players faced random hurricanes, powerful and unpredictable hurricanes were once considered the most terrifying condition, affecting not only movement speed and jump distance but also reducing visibility.
Since there's never been a coastal map before, we can only speculate about its specifics from various angles, but regardless, the new map condition will undoubtedly bring more fun and challenge to players.
Expedition 3 Window
Expedition 3 Window is coming soon. Similar to Expedition 2, it will still allow players to reset their characters, acquire in-game ARC Raiders Items and buffs, obtain new Raider Cosmetics, provide additional stash space, new cosmetics, and more. However, the ability to exchange stash value and gold for skill points has been removed.
Furthermore, there is a significant change: players will gain five additional skill points by dealing damage during the five-day Expedition Window. In previous Expedition windows, players could only obtain additional skill points through Stash Value and Coins after the expedition ended.
Expedition 3 Window will provide a great opportunity for players who want to try out other characters or enhance their existing ones. It's worth noting that this expedition will still require you to deliver certain materials to NPCs to advance the expedition, so please prepare the necessary ARC Raiders Items before it begins.
The above summarizes the main content of the upcoming Riven Tides update, sparking heated discussions among players. Some believe the update will further expand the game's player base, while others worry that the new content won't meet their expectations.
However, almost all players are closely watching April 28th update and eagerly awaiting more information from the developers. What are your thoughts or expectations for the new content? Or is there anything you don't understand? Please let us know!
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ARC Raiders: You Need These 3 Game-Changing Weapons - Dolabra, Canto & Surge Coil Exact Locations Revealed
Read More »The last update to ARC Raiders introduced new weapons and equipment for raiders, including Canto, Dolabra, and Surge Coil, exciting news for players who already own most of the existing ARC Raiders weapons.
From top-tier weapons to the most practical equipment, how do they function, in what environments are they suitable, and how do you obtain them? This guide will answer all your questions.

Legendary Shotgun - Dolabra
Dolabra is primarily used against heavily armored enemies in ARC Raiders, such as Vaporizers and Shredders. Its Aim-DDS mode fires a highly penetrating beam of energy, capable of destroying a Raider's heavy shield in just two shots, and is particularly adept at tearing through the sturdy armor of ARC units.
In the current weapon ratings, Dolabra is considered a powerful S-tier weapon. As the only energy shotgun, it boasts the longest range of its kind, making it the ultimate dream for offensive players and effectively punishing any enemy who makes a misstep. Dolabra is unique in that it features a dual-mode firing system-hip-fire and aimed-fire.
In hip-fire mode, Dolabra fires a wide-range, cone-shaped energy wave, dealing widespread damage, ideal for clearing swarms of ARC enemies at close range.
In aimed-fire mode, Dolabra concentrates its energy into a high-density laser beam, specifically designed for precise strikes against high-value targets or dealing massive damage. It's perfect for completing the recently updated Expedition Project system.
It's not suitable for long-range use and requires precise positioning in combat. Its immense power means that a mistake could be severely penalized by its slow reload speed.
Acquisition Method
Obtaining Dolabra blueprint is the only way to permanently unlock this weapon. Unlike other ARC Raiders items, it cannot be obtained from fixed locations; instead, it's tied to specific map states and powerful enemies, making it one of the hardest blueprints to acquire in the entire ARC Raiders.
Dolabra's blueprint is a random drop from ARC Assessors during Close Scrutiny map event. You need to confirm the map's status as Close Scrutiny before entering; this event rotates hourly on maps like Dam Battlegrounds, Buried City, Spaceport, and Blue Gate.
Once a map enters Close Scrutiny event, three ARC Assessors will spawn, carrying the most valuable loot on the entire map. However, they will be surrounded by numerous ARC units, and many players will gather there to contest the loot, making it a very high-risk area.
If you want to obtain Dolabra or other rare ARC Raiders Blueprints here, you should bring comprehensive gear, such as a high-defense shield, a cloak of invisibility, a weapon with wide-area damage, and a safe pocket to take high-value items out of the match.
The Best Weapon for Close-Combat - Canto
Canto submachine gun is widely recognized by the player community as the most suitable high-damage weapon for close-combat PvP, also effective against AI. However, its strengths and weaknesses are both very pronounced.
Its strengths include extremely high close-range burst damage, resulting in very fast kill speeds at close to medium range, making it a powerful tool for PvP and eliminating humanoid AI.
It also features a unique heat sink system. The longer the trigger is held down, the faster the rate of fire, creating powerful suppressive fire in close-quarters combat.
Furthermore, it uses medium ammunition, which has greater power than weapons using light ammunition. This ammunition is relatively common in ARC Raiders matches, allowing for readily available supplies and strong sustained combat capability.
Its weaknesses are also obvious. Canto is a weapon that requires practice to master. Its recoil is significant, especially during sustained fire, making it difficult to control. If you don't fire close to the target, you'll waste a large portion of your ammunition. Therefore, you'll need to improve this situation by using short bursts and adding attachments.
Furthermore, you should upgrade your Canto to increase its magazine capacity, as Canto requires at least 19 rounds to break through an enemy equipped with a light shield, while the basic magazine only holds 18 rounds. Alternatively, you can use weapon attachments to expand the magazine.
Acquisition Method
In maps where Hurricane event is active, finding and opening First Wave Caches has a chance to yield a Canto.
It's recommended to choose Dam Battlegrounds or Blue Gate, focusing on heading straight to Raider Cache locations marked on the map. If you haven't found one after 5-8 minutes, it's advisable to evacuate and re-match.
Visibility is very low in Hurricane, so remember to rely on sound to track Caches. Hurricane Caches emit unique mechanical beeps or electrical hums, unlike the ticking sound of regular chests. This characteristic will help you locate Hurricane Caches more quickly.
Secondly, during Close Scrutiny event, Combat Supplies and weapon crates on the map have a chance to drop Canto blueprint, which can be used as an auxiliary route. This route is much more dangerous than the one mentioned above.
Best Strategic Deployment - Surge Coil
After deploying a Surge Coil around you, it will release an electric shock and briefly stun any unit near you, whether it's an ARC, an enemy player, or even yourself.
Surge Coil is excellent for blocking narrow passageways, stairwells, and other key areas; it can also provide temporary protection when reviving teammates, opening supply crates, or extracting; deploying a Surge Coil at the top of a zipline will stun enemy players during the slide and throw them off the zipline.
In PvP, it can also be hidden in doorways or blind spots, making it ideal as a deadly trap to deliver unexpected heavy damage to opponents.
Although it can deal damage, as a rare item among ARC Raiders, it has very low health, is easily destroyed, and attacks indiscriminately. Once deployed, it remains until it is destroyed. Therefore, be extremely careful when deploying it.
Acquisition Methods
Surge Coil blueprint only appears during Electromagnetic Storm map event. It's recommended to enter Dam Battlegrounds as soon as Electromagnetic Storm appears.
There is no fixed spawn point for Surge Coil on the map. You can go to Research and Administration area and Hydroponic Dome Complex. These areas have a high density of containers, increasing the probability of blueprint spawns, and may even randomly spawn Surge Coil blueprint.
Alternatively, you can collect more keys to open key rooms. After ARC Raiders Flashpoint update, the value of loot in key rooms has doubled, and the chance of finding high-level ARC Raiders Items and Blueprints is also higher.
ARC Raiders brings players one surprise after another. You are already familiar with the powerful weapons and equipment in Flashpoint update. Choose the appropriate weapons or equipment according to your needs to complete the final mission and prepare for the upcoming Riven Tides.
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EA FC 26 TOTS: The 4-4-2 Formation Is BROKEN - Best Tactics & Player Roles Inside!
Read More »In EA FC 26, the classic 4-4-2 formation is not only extremely reliable but also best suited to the current TOTS trend. It naturally offers width, defensive balance, and the ability of two forwards to continuously pressure the opponent's backline.
While some players prefer narrower formations like 4-3-1-2 or more attacking arrangements like 4-2-4, the 4-4-2 remains a top choice in Division Rivals, Champions modes, and various competitive matches.
This article will delve into the core principles, custom tactics, and player role allocation for the 4-4-2 formation in EA FC 26 TOTS.

Core Concepts
The 4-4-2 formation in EA FC 26 revolves around three key principles:
- Defensive Balance: The 4-4-2 formation is more compact, effectively cutting off passing lanes and creating space.
- Two-Striker Press: It puts pressure on the opponent's center-backs, creating opportunities for through balls and one-twos.
- Flexible Width: The width can be easily adjusted to counter opponents.
Unlike formations that only attack and neglect defense, the 4-4-2 formation establishes a stable foundation. You can choose to either tighten up the defense or switch to a more aggressive high-pressing tactic. This flexibility is one of the reasons why the 4-4-2 formation has become a mainstream formation in FC 26.
Custom Tactics
In FC 26, you can adjust custom tactics according to your operating habits, network latency, and play style.
Regarding defensive style, it is recommended to choose a balanced or pressing strategy after losing possession: a balanced strategy is suitable for most players, keeping the team formation stable and less susceptible to targeted attacks from the opponent.
A pressing strategy after losing possession is ideal for high-level players who can quickly switch players manually, applying immense pressure within seconds of losing possession.
A defensive width of 45-50 is recommended, slightly narrower to maintain a compact midfield; a defensive depth of 60-70 is suggested, maintaining an aggressive but not risky positioning. If you are easily penetrated by through balls, you can reduce the depth to around 55.
For attacking style, balanced passing or direct passing is recommended: balanced passing offers natural and fluid movements, suitable for players with diverse playstyles; direct passing is very popular in FC 26, allowing attacking players to effectively utilize the dangerous spaces behind defenders and between defensive lines.
Set the attacking width to 50-60, avoiding excessive width to prevent midfielders from being isolated; choose 5-6 players in the penalty area, enough to create a threat without being overly involved; allocate 2-3 players each for corner kicks and free kicks to reduce the risk of counter-attacks.
Player Deployment
To truly unleash the power of the 4-4-2 formation and tactics, you must understand the best positions for different players; only then can you maximize the effect. Below, I will share a player deployment that you can use as a reference based on your available player cards.
ST: Clear Division of Labor, Maximizing Attacking Firepower
Tactical Idea: Set both forwards as strikers, both assigned to attacking roles. Let them simultaneously attack the opponent's defense, creating threats with speed and positioning. This requires midfielders with excellent through-ball ability.
TOTS Player Selection Reference
- Erling Haaland
- Lautaro Martínez
- Harry Kane
Erling Haaland is a perfect combination of power and speed. His TOTS card is projected to have a 97 rating, making him an ideal attacking striker. If you don't already have his player card, you can exchange FC 26 Coins for one. He can significantly enhance your formation.
Meanwhile, FC 26 TOTS will also feature a large number of high-value player SBCs (Squad Creation Challenges) and upgrade packs, providing an important way to acquire top players at a low cost.
LM/RM: Cutting Inside to Create Local Advantages
Tactical Strategy: It is highly recommended to set the wingers to Inside Forward and select Balanced Roles. They will cut inside from the flanks into the half-spaces, directly threatening the goal, while simultaneously creating space for overlapping full-backs.
TOTS Player Selection Reference
- Luis Díaz
- Bruno Fernandes
- Rafael Leão
CM: Metronome of Offense and Defense Transition
Tactical Approach: Box-to-Box midfielders cover a wide area, connecting attack and defense; Deep-Lying Playmaker positions themselves deeper, responsible for orchestrating the ball's trajectory and controlling the tempo.
TOTS Player Selection Reference
Box-to-Box Midfielders:
- Declan Rice
- Scott McTominay
Deep-Lying Playmaker:
- Joshua Kimmich
- Luka Modrić
Four Defenders: Solid Defense, Opportunistic Push-Ups
Tactical Approach: Full-backs are set as Fullbacks, responsible for defense or balance, prioritizing defensive positioning. Center-backs are set as Defenders, responsible for defense, maintaining a stable defensive line.
TOTS Player Selection Reference
Left Back (LB):
- Federico Dimarco
- David Raum
Right Back (RB):
- Reece James
- Wesley
Center Back (CB):
- Virgil van Dijk
- Gabriel
- Alessandro Bastoni
- Bremer
Goalkeeper (GK): The last line of defense
Tactical Approach: Choose based on your defensive habits. In most cases, Goalkeeper is sufficient for stability.
TOTS Player Selection Reference
- Mike Maignan
- Gregor Kobel
In short, the 4-4-2 formation is a powerful tactical choice in the current version. It offsets the risks of the weakened defense in FC 26 TOTS AI with its solid defensive structure, while providing clear and diverse offensive options. If you want to use this formation but don't know how to deploy it, this guide is all you need.
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Your Diablo 4 Endgame Gear is becoming Obsolete | What's changing in Lord of Hatred?
Read More »Hey guys, Diablo 4 Lord of Hatred is releasing in just over a week! We all know that the skill tree in Lord of Hatred will be reworked and become much larger. So, how will this affect our equipment system?
In the current version, a large number of skill points are invested in passive skills, providing attributes, damage, movement speed, damage reduction, etc. In Lord of Hatred, however, there will be no passive skills in the skill tree. This will completely change the source of a character's power, and players will need to readjust the overall balance.
Affected Equipment
Chest Armor
As a Mythic Unique Chest Armor, Shroud of False Death has been the best chest armor for almost every build across multiple seasons, mainly because of its built-in affix that adds +1 to all passive skills.
This piece of equipment can provide a significant multiplicative damage bonus, reaching hundreds for some builds. Even if other affixes are useless, this one alone is enough to make it a must-have chest armor.
Looking at Lord of Hatred, the removal of its passive skill means this chest piece must be completely reworked. Simply replacing it with a standard damage-boosting affix would render it useless. The result is that Mythic chest piece will become a completely new item, potentially gaining new and interesting effects.

This gives other chest pieces, such as Mythic chest piece Tyrael's Might, a chance to shine. Tyrael's Might's high defense might make it a new favorite among players.
Amulets
The skill tree changes actually have a more profound impact on amulets. In Diablo 4 history, excellent amulets have always focused on maximizing passive skill level bonuses. A single passive might provide a 5% multiplicative damage increase. For example, Druid's Envenom can provide up to 10% multiplicative damage increase per point.
The damage difference between an amulet with 2-3 passive affixes and one with only 1 is enormous. This makes top-tier amulets extremely rare, and the repetitive farming process for them each season tedious and monotonous.
Of course, passive skill affixes on amulets will also be removed in Lord of Hatred. The replacement is currently uncertain, but we hope to add new unique affixes specific to amulets that can impact gameplay. If passive affixes are simply removed without new content, amulets will become indistinguishable from affixes on other equipment slots.
Additionally, currently, unless a build is forced to bind a particular unique amulet, players won't use unique or mythic amulets because the passive damage increase from legendary amulets is overwhelming.
However, after Lord of Hatred, many interesting unique amulets will be available for builds. Mythic amulets, such as Melted Heart of Selig, can now be tried, as slots can now accommodate rare items better than before, and you don't have to worry about losing the massive damage provided by legendary items.
Horadric Cube
Players should also note that Lord of Hatred will introduce Horadric Cube, allowing players to actively add an extra affix to their equipment.
If passive affixes still existed, players would aim for an amulet with four passive affixes, then add another affix using Horadric Cube. The problem is, the added affix is actually random, and it's highly unlikely to be a passive affix.
Because you can't guarantee the fifth affix will also be passive, you waste an opportunity to add an affix. This complete waste of effort creates a terrible player experience.
Furthermore, it's currently unknown whether the added affix can be repeatedly reset, so from a certain perspective, removing passive affixes eliminates the frustration of missing out on the perfect amulet.
Better Overall Balance
Removing passive skills from the skill tree and passive affixes from amulets makes balancing the game much easier.
In the current version of Diablo 4, a player who finds an amulet with three or four passive affixes might deal hundreds of percentage points more damage than other players with the same build. This makes balancing impossible. For players with top-tier amulets, monsters are too weak; for players with ordinary amulets, monsters are too strong.
After the changes, the base damage curves for all players will be more similar, and gear improvements will be more reflected in mechanics and gameplay, rather than simply stacking numbers.
Regarding the known changes in Lord of Hatred, players in the community are expressing two different opinions.
Some hope for more powerful affixes or new skill bonuses to compensate for other shortcomings. Others believe that simply increasing damage won't solve the problem; it would be better to have affixes that change player interaction behavior to better create unique builds.
While some may miss passive affixes and the thrill of suddenly acquiring top-tier Diablo 4 items, overall, this seems to be the right direction. Amulets are no longer a gamble for passive affixes, and chest armor is no longer limited to Shroud of False Death as the only solution. Build diversity will be truly enhanced.
So, that concludes the impact of gear changes in Diablo 4 Lord of Hatred. Let's look forward to what surprises await after release!
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Discover Why Diablo 4's Bloodsoaked Sigils Nerf Took 13 Days—and What It Means for Season 12's Endgame
Read More »The latest patch notes for Diablo 4 Season 12 were officially released recently, and one change has attracted widespread attention: the difficulty of Bloodsoaked Sigils will be significantly reduced.
This update went live on March 24th, more than two weeks after the start of current Season of Slaughter. For many players who have invested a lot of time tackling high-difficulty content, this is undoubtedly good news.
However, this change has also brought mixed feelings to the community. On the one hand, players struggling with the extremely high difficulty of Bloodsoaked Sigils finally have hope of completing the game.
On the other hand, many voices question: from the launch of the season mechanics to this nerf, a full 13 days have passed - is this a belated attempt to fix the problem, or have the developers finally listened to player feedback?

What are Bloodsoaked Sigils and Bloodstained Sigils?
To understand the actual significance of this nerf, it's first necessary to clarify the two core high-difficulty content categories of this season.
Season of Slaughter is the entire season theme of Diablo 4 Season 12, built around the classic villain, the Butcher. This season, Blizzard introduced two special versions of Nightmare dungeons, distinct from the regular ones:
Bloodsoaked Sigils is the base version, accessible to most players who have completed late-game character development and entered the endgame mode.
It retains the oppressive atmosphere of the Butcher, but with relatively milder stats and mechanics, making it entry-level high-difficulty content.
Bloodstained Sigils is an even higher-level challenge. Its unlock conditions are extremely stringent - players must first clear Tier 100 of the Pit, the highest level of the current Abyss mode.
Only after proving they possess top-tier builds and skills are eligible to enter this level of Nightmare dungeons.
In these dungeons, the Butcher is no longer just a random surprise guest, but a relentless pursuer.
From the moment they enter the dungeon, players must contend with hordes of elite monsters while constantly guarding against the veteran killer's surprise attacks.
This high-pressure design was originally intended to provide a challenge for the most hardcore players, but shortly after its release, the community reported that its difficulty far exceeded reasonable limits.
Why the sudden difficulty reduction?
The developers received a large amount of player feedback, with players stating that after unlocking Bloodsoaked content, their actual completion rate was extremely low, and some even found it impossible to complete the content reasonably.
Therefore, they chose to significantly reduce the difficulty to ensure that all eligible players would have a higher chance of completion.
On the surface, this appears to be a direct response to player feedback. However, it's intriguing that this was done 13 days after the mechanism went live.
For an ARPG that operates seasonally and receives frequent hotfixes, 13 days is not a brief window. Typically, emergency nerfs are implemented within 24 to 72 hours after launch.
If a gameplay element or item significantly exceeded expectations, Blizzard has repeatedly made quick adjustments via hotfixes in previous seasons, but this adjustment took nearly two weeks to implement.
This is precisely the focus of the community debate: if they truly wanted to listen to player feedback, why wait so long? If not, is this merely a better late than never remedy?
For many players still persevering, their genuine concern isn't just completing the game itself, but also consistently obtaining Diablo 4 Gold and rare drops through high-difficulty content to support their next build.
What else has been changed?
Besides lowering the difficulty of Bloodsoaked Sigils, this patch includes several noteworthy changes.
The Butcher, encountered in Fields of Hatred, has had its health increased. This adjustment, contrary to a nerf, actually has a different design intent.
The Butcher in PvP areas is more about the thrill of an encounter in the wild than a final challenge; therefore, its difficulty adjustment focuses more on fun than completion rate.
Furthermore, Kael Rills' Butcher shop has added a storage chest and a blacksmith shop. Previously, players had to frequently return to Gea Kul to recycle items or dismantle equipment after long periods of farming in the wild.
This change significantly improves efficiency in actual dungeon runs and reduces the burden on players traveling back and forth in high-pressure dungeons.
More importantly, this update also fixes Obducite drop rates in Bloodied Nightmare dungeons. Previously, Obducite drop rate in these dungeons was inconsistent with that in regular Nightmare dungeons.
Since Obducite is a key material for upgrading gear and refining affixes in the current version, this fix makes Bloodied Nightmare dungeons worthwhile to challenge repeatedly, rather than just something to prove yourself.
Players can finally challenge their limits while consistently obtaining various rewards, including Diablo 4 Items, aligning high-difficulty content with character progression.
The Double Impact of the Season and the Expansion
The timing of this difficult adjustment is also closely related to the overall season schedule.
The new expansion, Lord of Hatred, will launch on April 28th. This means players will be playing at a very fast pace this season, needing to experience all the core mechanics before the expansion arrives.
The core gameplay of Season of Slaughter is the new killstreak reward system, designed to encourage continuous combat and high-density map clearing. Bloodstained Sigils should have been the pinnacle of this system.
However, when the highest difficulty level was unbalanced and deterred most players, a gap appeared in the endgame experience.
This nerf may be intended to bridge this gap, allowing more players who have at least reached Tier 100 of the Pit to truly experience all of Season of Slaughter's content in the final five weeks.
An Acceptable Result
In game operations, "true urgency" is often measured in hours, not days. This time, the developers clearly experienced a period of tug-of-war between player feedback and operational schedule.
In conclusion, the previously daunting Bloodstained Sigils have finally become accessible, Obducite drop issue has been fixed, and Kael Rills' Butcher shop is now more functional.
For players hoping to accumulate resources during the end-of-season rush, these five weeks are sufficient to efficiently acquire Diablo 4 Gold by repeatedly challenging Bloodstained Sigils, preparing them thoroughly for the upcoming Lord of Hatred expansion.
Whether this is a belated remedy or belated listening, for players still battling through this season, it at least means that the Butcher remains formidable, but is no longer invincible.
And in less than five weeks, Lord of Hatred will overturn all of this once again. Then, players will face a completely new Diablo 4 Season 12.
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MLB The Show 26 review: The best It's ever felt, But is it starting to look dated?
Read More »MLB The Show 26 Full Version was officially released on March 17, 2026, for multiple platforms including PS5, Xbox Series X|S, and Nintendo Switch. This year's version features many significant upgrades in gameplay, while retaining some long-standing issues.
MLB 26 focuses on improving the on-field control experience and updating core modes such as Road to Show and Diamond Dynasty. Most players who have tried it feel that the game's controls are better than ever before, but other aspects haven't kept pace.
On one hand, the game's upgrades make every hit and pitch more accurate and controllable, giving players a greater sense of accomplishment; on the other hand, some long-standing problems remain, especially in terms of graphics and mode depth.
Therefore, this article will provide a detailed analysis of this year's MLB and whether the game is still worth playing.

Graphics and Presentation
MLB The Show 26's graphics did not meet the expectations of many players. First, the player models appear somewhat outdated, and their movements are stiff. The detail and lighting effects of the court environment are also below expectations for this game. The gap is more pronounced compared to titles like NBA 2K and WWE 2K series, especially in player detail, facial animation, and overall visual presentation.
Second, compared to previous years, MLB 26 shows almost no improvement in overall visual presentation; the difference is negligible. Audience reactions, cutscenes, and highlight moments lack significant dynamism compared to previous years. This stagnation is particularly noticeable for such a consistent series.
However, the game does have a bright spot this year - the soundtrack. Especially in Storylines, the retro tunes add atmosphere for players to delve deeper into the archives of legendary players.
Gameplay
If MLB has made any significant progress, it's undoubtedly in gameplay. This is thanks to a key adjustment: a more responsive hit feel. This change eliminates PCI suddenly bouncing back to center, thus removing one of the most frustrating mechanics from previous installments. While this is a small change, it brings a significant impact, especially for players who rely on precise hitting.
Furthermore, new Big Zone hitting option simplifies the controls. It no longer requires precise control, but instead divides Strike Zone into multiple areas, making it easier for players to hit the ball without completely sacrificing control. This is one of the most popular updates among players.
In addition, Pitch recognition has been improved thanks to the expanded pitching history system. Players no longer need to reset the record for every hit; instead, they can track longer pitching sequences, allowing for better identification of pitching tendencies and patterns. This adds a layer of strategy to the game, rewarding players who pay attention to detail.
On Mound, a new feature is Bear Down Pitching, designed specifically for high-pressure moments. It helps players filter out distractions and focus the camera on the strike zone, making the game more immersive.
However, not all the new additions are satisfactory. For example, Automated Ball-Strike system. This update sounds good, but the actual experience is not very good. Because AI-controlled teams rarely make mistakes, what should be a strategic feature becomes unfair.
This is a good concept, but it may need adjustments, as its detrimental effect on immersion currently outweighs any improvements it brings.
Diamond Dynasty
Diamond Dynasty continues to expand in MLB 26, focusing more on customization and progression systems. The mode now boasts a refreshed interface, simpler menus, and deeper collection tracking, allowing players to more clearly understand their progress.
new Red Diamond rarity and the improved Parallel XP system give players better control over their roster development, enabling more targeted upgrades that are easily achieved with enough Stubs.
Meanwhile, the return of World Baseball Classic is a major highlight. Players can participate in WBC-themed Mini Seasons to earn international player cards and then easily upgrade their lineup and stay competitive using MLB The Show 26 Stubs.
The customizable team development path and flexible Mini Season options make Diamond Dynasty more open and challenging.
Road to the Show
MLB The Show 26 has received significant improvements over Road to the Show. It extends Amateur Years, giving players more options to develop their skills from high school to college and then to the pros. Promising players will face crucial choices, such as whether to accept offers from top universities or wait for their dream school.
Once you enter Majors mode, this mode gives you even more control over your career development. You can request trades, change positions, and track milestones more closely, giving you more say in making major decisions. Furthermore, an improved goal-setting system and updated benefits add more layers to your progression.
This summarizes the basic content of this update. For new players, the game is quite appealing and worth trying; for veteran players, the update isn't particularly significant. If you have better options, you can put it aside for now and wait for the next MLB update.
Overall, this MLB 26 update is a positive step, offering richer gameplay and a stronger sense of control that will keep you immersed and attract new players. However, some of the demo footage still has shortcomings, which hopefully will be improved in the next update.
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200 Hours, 0 Blueprints: Is ARC Raiders'Drop Rate Killing the Fun?
Read More »Recently, Blueprints drop rate issue in Arc Raiders has sparked heated discussions among players. Blueprints are essential materials for crafting weapons and other items in the game. The late game revolves around the competition for Blueprints
Following a previous adjustment to an excessively high blueprint drop rate, the game developers have now lowered it to an excessively low level. This has negatively impacted the player experience.

So, why are players so concerned about Blueprints drop rate?
On one hand, an excessively high drop rate leads to a blueprint overabundance, with almost everyone possessing Blueprints, and the acquisition rate itself increases dramatically. Blueprints become less rare, disrupting game balance.
On the other hand, an excessively low drop rate significantly increases the difficulty of obtaining Blueprints, potentially leading to players spending considerable time without success. Some players have played for hundreds of hours without finding a single blueprint, while many others lack the time, making their chances of obtaining one even lower.
This has caused strong dissatisfaction among many players, making an adjustment to Blueprints drop rate urgently necessary.
Player-Desired Improvements
Some unlucky players believe that some Blueprints should be unlocked through quest rewards, not just through luck. This makes obtaining Blueprints extremely difficult for unlucky players. While Arc Raiders wasn't originally designed for all players to own all rare Blueprints, there should still be ways to acquire them through quests.
Some players with a high rate of duplicate Blueprints want to be allowed to exchange Blueprints for a certain ratio. Players could randomly exchange multiple learned duplicate Blueprints for a new, unlearned blueprint. Players may repeatedly obtain the same or already learned Blueprints, rendering these duplicates useless. An 8:1 exchange ratio could be considered, but it shouldn't be too low to avoid inflation.
Some players also want to be allowed to generate Blueprints using a certain number of rare items. Due to the randomness and uncertainty of Blueprint drops, some players find obtaining ARC Raiders Blueprints extremely difficult. If Blueprints could be generated using items, it would be excellent news for players.
For example, I need an Anvil blueprint, which can be obtained using a certain number of craftable items as raw materials (such as five snap hooks or twelve anvils).
Finally,players hope to establish a community where players can trade. In this community, players can obtain Blueprints they need through mutual trading, thereby increasing the market liquidity of Blueprints, preventing them from sitting idle in players' inventories, and meeting the needs of different players.If such a community can be established, it will greatly increase Arc Raiders's playability.
Collecting all Blueprints in Arc Raiders requires a significant amount of time, which is clearly unreasonable. Currently, ARC Raiders expedition system erases all player data, including Blueprints, after each expedition, forcing players to start over. In response to this, many players hope to retain 1-2 Blueprints and some additional rewards from expeditions.
Many players spend a lot of time farming Blueprints daily with little reward, causing their focus to shift from enjoying the game itself to simply playing for Blueprints. This guide provides some tips for farming Blueprints, hoping to be helpful.
Effective Ways to Farm Blueprints (Hacked Version)
For beginners, the advice for farming Blueprints is to explore the map, especially at night. During electric shocks and freezing weather, your chances of finding Blueprints will be higher, and the loot will be better. Reaching certain areas may require tools like grappling hooks or ziplines. Explore the game map freely and enjoy the game; you'll find Blueprints quickly.
If you want to farm Blueprints quickly, you can use a naked run. Jump into a night raid and rush to the areas with the most chests. Search as much as possible, paying especial attention to opening trash cans, suitcases, and various drawers. Then, choose the most valuable item and pocket it. After that, you can surrender or die.
Getting shot while looting is okay, but this method is best avoided in random team play, as it will burden your teammates and create a bad gaming experience.
If you happen to encounter other raiders, don't rush to draw your weapon. Greet them. If you've already learned a blueprint, drop it on the ground. Then point to the item on the ground and mark it. If the other player is also a Blueprint Hunter and has a Blueprint they no longer need, they might drop their Blueprints, and You could then exchange Blueprints, a win-win situation where both of you get the blueprints you want.
Ultimately, balancing Blueprint drop rates - giving players a greater chance to obtain Blueprints they don't yet own - is crucial to satisfying player needs and providing a better gaming experience. Hopefully, everyone will acquire Blueprints they desire in future games of Arc Raiders.
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What Are The Best Options For Tornado Necromancer Build In Diablo 4 Season 10? | Skills, Gear, And Paragon
Read More »Hello fellow Diablo 4 players. In Season 10, Tornado Necromancer will be considered the most powerful class in the entire game, especially in Infernal Hordes. Its only possible competitor is Sorcerer, which boasts relatively higher survivability and mobility.
But if we're only talking about Infernal Hordes, Tornado Necromancer is the clear choice. In Tornado 4, you can cover the entire screen with Tornado. Furthermore, it can knock enemies into the air before they even have time to react. You can even play with four players, and they won't even need to control the game, because as soon as they appear, you can see Tornado and use it to cover the entire screen.
How's that? Sounds awesome, doesn't it? So what options does this Tornado Necromancer build need to achieve all of this? Here are some skills, gear, and Paragons you can place in this build. Please note that this information is based on PTR and is likely to change during the official season.

Optimal Chaos Perks For Generating Tornados
So how do we get Tornados? How do you summon so many Tornados? Many people ask this question, and it all comes down to the new Chaos Perks released in Season 10, which changed the balance of Necromancer. So, only if you play this class will your Core skills become Ultimate skills, and vice versa, before you can get Shadow Bone Storm.
Normally, it doesn't have Shadow, so you need to convert it to Shadow. This way, you gain all Non-Physical Damage and Shadow Stats. Furthermore, you can also use Decimating Desecration, so your damage bonus has a chance to deal 100x damage, the same as your critical strike chance.
Ideally, you should aim for 100% critical strike chance whenever possible. Additionally, you can guarantee critical damage through special Runeword combinations. So, even if you only have one Rune that guarantees critical strikes while constantly activating your Core or Ultimate skill, it can still give you a significant critical strike chance, resulting in increased damage.
The remaining two Chaos Perks focus on Necromancer survivability, so we recommend Crazy Brew and Marred Guard, which will give you additional attack speed and Armor. Alternatively, you can simply spend a large amount of Diablo 4 gold to improve the effectiveness of your defensive gear and the strength of your defensive skills. This is the easiest and most convenient way.
This is how to cover the entire screen with Tornado. Alternating Alterations are also highly recommended; they're absolutely essential for completing The Pit at level 100. It's important to note that in Infernal Hordes, you'll need to perform these Chaos Perks hundreds of times to obtain all the recommended items. This is because new items are so rare that it's difficult to get what you want.
Now that you know which Chaos Perks can create a large, powerful Tornado build, let's talk about your available skills and why they're necessary.
Skills
Usually, in most situations, you'll want to use Bone Storm. Alternatively, you can use Book of the Dead for increased Shadow damage and the added bonus of Skeletal Mage's Overpower Damage.
You can also use Golem Sacrifice for extra crit damage, even sacrificing all your minions. This creates a Shadow Storm Tornado build.
Gear
Next, we'll talk about gear. I'll link Mythic and Non-Mythic versions. We need to have Lidless Wall running. When we activate Bone Storm to attack an enemy, this gives us the opportunity to use it again.

As a result, we might encounter all sorts of terrifying tornadoes throughout the game, and Bone Storm can deal double the damage. Fist of Fate is also very powerful here, maxing out your attack speed and critical strike rate. Actually, that's the real reason I use it. It also activates Vulnerability, making it another excellent choice, and it offers the opportunity to crowd control enemies, which is a huge benefit. Next, we can use Banish Swords Talisman, a core skill that's also an ultimate skill. It gives us overpower, and attack speed is crucial here.
You can use Ebonpiercer to increase Reaper's Pursuit's damage. Then, we can cast Bloodless Scream, which increases the level of our Darkness skills, and use Ultimate Shadow to convert Bone Storm into a Darkness skill. Remember, this is crucial!
After this, we level up to Ultimate, which allows us to deal even more damage. Shielding Storm is also essential for survivability, otherwise we'll be very vulnerable. You can also use Amulet to gain maximum life, but if you want more damage, you'll need something that increases damage.
It's worth noting that we need resources. Casting Ultimate Restores Resources will restore resources, otherwise you'll run out of them. This is why we have infinite resources, which you can add to your level. But remember, attack speed and critical chance are the two things you need to achieve.
You definitely want 100% critical strike in a Tornado Necromancer build. For all offensive characters, you can either get crit or overpower. Overpower is better for gradual progression, while crit is more consistent over time because you get 100% crit, but overpower depends on when you use your skills.
Starless Sky is one of the best items in the game. Then use Apogeic Furor, which boosts ultimate and core skills. Therefore, you only need to use it to deal more damage. Finally, for the non-mythic build, losing Ring of Starless Skies will cost you crit and attack speed, so you might want to get Accelerating Aspect to make you faster.
Passive Skill Tree
Skill Tree is very important to us because you need it in your skill slot so we can use Blight. After this, we get a multiplier, which is basically a way to spawn additional corpses.
Since it's a Darkness skill, if you want to activate corpse explosions, it has a multiplier. You need to add Blighted Corpse Explosion to it to convert it into a Darkness skill.
We can then run Titan's Fall for some added damage and armor. While you might not need it, it can be very helpful if you want extra Spiked armor. Of course, it depends not only on the specific character but also on your skills. Then, run Death's Embrace for more damage reduction.
I prefer to increase Lucky Hit Chance, which has a chance to cause stun, and since you've summoned so many Tornados, we can trigger the control ability on Paragon. This is all Shadow damage.
Reaper's Pursuit is also very noticeable. It gives us good movement speed. Necromancer's movement speed is amazing because you invest a lot of points in it. It's mainly for damage, but the skill can be converted into other things. Next up is Necrotic Carapace, which is how we get Fortify for free.
Remember, you get the core skill, while this one is the ultimate skill, as it's converted into a new perk: Chaos Perks.
Finally, we also use Ossified Essence here, which increases our essence generation, while its bone skills also increase damage, allowing us to gain even more essence.
This allows you to lock in and gain a lot of essence, and in fact, you can also get it off-hand. Remember, maximum resource is key to having extra damage.
Paragon
For Paragon cards, we can start with Abyssal, which will give us more non-physical damage. We can also use Dominate here for more damage, followed by Scent of Death, which will be getting a buff in the latest update.
Here, you can use Essence for a Blood Bath to deal more crit damage, but note that it only works in higher decks, which is why we're ordering them. Since we don't have minions, we can use Sacrificial, which will deal more damage.
Next, use Bone Skills to increase your resources; more resources means more damage. Then, I'd use Wither with Control, which gives you a chance to deal more damage. Similarly, we'll use Shadow Damage for crowd control, which is optional.
It's important to note that when a boss enters Staggered state, all your control skills are affected. This primarily affects your skill tree, so you only need to add a bit of skill to it, as it attacks tanks so many times. This results in Tornadoes spawning one after another.
Fist of Fate also has a chance of being weak, but this version is quite good. Torment 4 is the most important new mode, and almost all of these gameplays are in it. Infernal Hordes is a crucial mode to delve into next season. Bartuc can gradually increase his damage to billions, and after multiple attacks, you'll earn all the rewards.
Tornado Necromancer build is undoubtedly the most powerful one in Diablo 4 Season 10. That's all we have for today. I'll continue to update the guide. I wish you a wonderful experience in the game!
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Will You Really Be Hunted Down For Not Paying Taxes In Dune Awakening?
Read More »When playing Dune Awakening, do you always feel like everything is against you, as if the entire world is trying to bring you down?
It’s hard to say about other places, but in Arrakis, that’s exactly what’s happening. Between the worms that can devour people and the deadly enemies lurking in the shadows, finding a friendly face or a safe place to stay is harder than finding water in the desert.
To make matters worse, the base you painstakingly built, thinking it would be a safe haven, turns out to be neither free nor safe.
Just because you laid the foundation and built a habitat, the local government comes knocking on your door demanding payment, essentially, taxes.
If you dare delay paying, you’ll be in trouble. They’ll just take your money without mercy.
So today, let’s talk about paying taxes in the game to help you avoid the wrath of the Imperial government! Of course, we can’t help you when it comes time to pay, but don’t even think about evading taxes!

How To Pay Taxes?
How do you pay taxes? Initially, you might have to go to a local trading post and pay an Ornithopter Pilot to take you to Arrakeen or Harko Village.
These are the places where Tax Representatives are located, and the prerequisite is, of course, that you’ve paid for the desert land.
However, land taxes rise so quickly, and with the cost of fast travel back and forth, your wallet will soon be empty. Without a sufficient supply of Dune Awakening Solaris, making any journey in this game is a struggle.
So, save up and invest in a vehicle, especially your own Ornithopter, and follow the main storyline. Once you have your own Ornithopter, visiting these two settlements will be much more cost-effective, costing just a few Fuel Cells, and you won’t have to worry about Solaris.
Also, remember Tax Collector’s location: in Arrakeen, it’s in a T-shaped room northwest of the main road; in Harko Village, there’s a similarly shaped, but smaller room southeast—that’s where Tax Collector resides.
Also, your tax bill depends entirely on the size of your base, so consider carefully when expanding it and adding components, lest your taxes end up costing more than the cost of building the base.
The Consequences Of Not Paying Taxes
Some opportunists might wonder: If I don’t pay taxes, will they really come after me? Is it possible to evade taxes and get away with it?
The answer is yes.
If you’re planning on pocketing all Dune Awakening Solaris and refusing to pay taxes to the local government, be sure to have your shield and gun ready; they’ll definitely come in handy!
If you miss your tax deadline and ignore warnings, Tax Representative will send in the Sardukars.
These elite Harkonnen agents, fully armed and well-equipped, will immediately begin wrecking havoc upon your base.
They won’t care about anything else; they’ll shoot, bomb, and hack away at your defenses, even you. They’ll absolutely destroy you.
They won’t care about anything else; they’ll shoot, bomb, and hack away at your defenses.
So, in Dune Awakening, paying taxes is a serious matter. For the safety of your base and your own life, it’s best to pay your dues!