Elden Ring Nightreign Is Inferior To The Original In Terms Of Freedom

The long-awaited Elden Ring Nightreign is coming on May 30th, and this game is likely to continue the developer’s excellent tradition of striving to break through its predecessors. But it is also a game full of innovations. Fully understand the difference between this game and Elden Ring and see if you are excited or disappointed.

Although Elden Ring has ups and downs in the plot, gorgeous and wonderful visual effects, and excellent combat design, what really makes this game popular is its exploration. The natural exploration driven by players brings people a tense and exciting game experience. Lands Between is full of secrets and unknowns, but there are few map markers and NPCs that need players to guide.

Elden Ring Nightreign Is Inferior To The Original In Terms Of Freedom

Although its game design is obscure in some places and is not as player-friendly as other 3A open-world games. But it may be the only game where you can truly experience the feeling of adventure, and you will not feel that you are simply checking off some items on the list in the game as in other games. And its uncooperative nature actually enhances the open-world elements of the game.

Less freedom In Nightreign Than In Elden Ring

The new game’s co-op mode and roguelike design are inherently limited. It’s unclear if the game will impose hard distance limits on players, but the final product should include these limits, such as a member of a group, if you stray too far from the group, you will automatically respawn. If three co-op players are on opposite sides of the map, the game will become quite chaotic.

But these restrictions don’t really matter, because there are other settings in the game to unite players together, such as the attributes of enemies are adjusted according to the number of players, so if you go alone, you may encounter unnecessary challenges.

In Elden Ring, if you want to go to a distant landmark, you can easily get there in the next time. You will also get certain items as the story progresses or from defeated enemies, and you can also get the items you want directly through Elden Ring Runes.

Because there is no time limit, no fog to cover the map, and no independent-minded third parties. In the game, you can play freely and you can match the equipment you want. In Nightreign, your exploration needs to filter these out, which is not acceptable to every fan.

The low degree of freedom in Nightreign is also reflected in the fact that its rigid and stereotyped character archetypes are not freely defined by players.

Usually, freedom is understood by many people as a good thing, which is normal because no one is against freedom. But every game has more or less some restrictions set to match its game plot. Restrictions in games are often misunderstood by players, but in fact, it is precisely because of these restrictions that we can better enter specific scenes in the game, encourage us to actively accept new strategies and immerse ourselves in the game, which often makes the game more interesting.

This is why in the era of more open games like Elden Ring, Bloodborne and Sekiro still have a large number of loyal fans and are deeply loved by many players around the world. The unique restrictions and focused design in these games are not its shortcomings, but allow us to better complete our identity. Time will tell how Nightreign’s identity will be, but it is almost certain that its use of a more restrictive framework is not a bad thing.

I have played more than hundreds of hours in various famous games, and I have unique insights into RPG, gun video games, puzzle games, and ball video games. I am keen on exchange opinions on current hot games with crazy game fans.
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