Hello, Exile! Welcome to my Toxic Rain Ballista Pathfinder build guide for the all-rounder edition!
This build is an all-around beast. It has amazing clearing speed and you can kill any Uber Bosses without any problem. You can even tank them while standing there. Without further ado, let’s get started!
Single Target Skill
We build using 2 Active Skill Gems. One for mapping and one for dealing with Uber Boss.
Our boss skill is Toxic Rain. You can fire a projectile with your bow, which will spawn Spore Pods where it lands. Over time, these scattered Spore Pods will deal chaotic damage to enemies in an area, and their damage can overlap with each other.
You need to hit a certain threshold of increased area to get a maximum overlap of 39%. All Pods will overlap. We achieved this with Bow Mastery on Passive Tree.
Currently, the quality of Toxic Rain is 10%. If you have enough POE Currency budget, you can also get the remainder from Crafting Bench’s Simple Glove Craft to increase our area effect by 39%.
Our Clear skill is Caustic Arrow. When you fire a bow, we create Caustic Ground where the projectile lands. This can also cause chaos DOT.
But this skill alone is not suitable for clearing the level. Therefore, we added Arrow Nova Support. With this combination, our clearing speed will be much faster. Don’t worry, you won’t be switching skills on map bosses. Because even with Caustic Arrow and some other stuff, this build can handle it.
Our biggest and best multipliers come from secondary sources using Ballista. We can have 5 of these and they will help stack Wither on the boss, which will increase Chaos damage by 90% by default. They also deal with a lot of damage.
In addition, we also get an Ascendancy node, which will increase this Wither effect and give us the opportunity to cause a Wither.
The other big damage increase is skill effect duration. Because Spore Pods will stay in the fight longer and deal damage for a longer duration. Thanks to tattoos in POE 3.22, we can reach very high skill effect duration percentages.
On the defensive side, we convert 91% of the physical damage we take into elemental damage. Among them, the use of Lightning Coil alone accounts for 50%, while the use of Taste of Hate Sapphire Flask accounts for 23%. Because we added the flask effect node allocated on Passive Tree. Another 10% comes from Watcher’s Eye, and 8% comes from our helmets.
Because we can convert physical damage into elemental damage. So we can reduce the converted elemental damage by using some elemental damage reduction flasks. For example Topaz, Ruby and Taste of Hate Sapphire Flask.
Also, we have Elemental Ailment Immunity because we use unique jewel Ancestral Vision. Spell Suppression also applies to the chance of avoiding Elemental Ailment, accounting for half of its value.
If you haven’t used this Aura before, using Petrified Blood will prevent us from recovering more than 50% of health without Life Flasks. But when we take damage from a hit, it prevents less than half the health loss. Health loss prevented in this way then disappears within 4 seconds.
Finally, we can also get insulin recovery from Ascendancy. Because we use Pathfinder, we can use Master Surgeon node, which will keep our Life Flask active if our life reaches full.
Since we use Eldritch Battery, we need to use Evasion and Energy Shield bases and a Pure Energy Shield base helmet to spam the enemy.
Next, target your weapon for +1 Socketed Bow Gems DOT attack speed for increased chaos damage. Then craft +2 Support Gems to increase Chaos damage multiplier over time.
On your Quiver, multipliers for normal and chaos damage increase bow and attack speed damage. On your amulet, all Chaos Skill Gems have +1 damage overtime.
It’s worth mentioning that we used 2 Vermillion Rings with high health and attributes. Because I wanted to switch all the small attribute nodes to other useful POE items.
Also, Belt is an excellent piece of equipment for this build. It has the effect of increasing the flask effect for you, and the mod also makes Energy Shield regeneration based on this.
Before we get started with the flasks portion of Pathfinder, you don’t have to limit resistance with your gear. Because resistance flasks will have 100% uptime, you don’t have to worry about limiting your resistance with gear.
The flasks we use are Topaz, Ruby, Taste of Hate Sapphire Flask, Silver Flask and Divine Life Flask.
On Utility Flasks, you need these two modules: Reduced Duration and Incresed Effect. Be careful when you roll your flasks, as there are many mod combinations of these two. But its duration will be reduced so your flask won’t have 100% uptime. The major functions of these two sub-modules are to reduce the mana cost of skills and provide additional resistance.
On Silver Flask, you need to enable this mod to add charge recovery and reduced effect. Because you get better uptime in boss battles with this combo compared to other setups.
On Divine Life Flask, this mod increases the amount recovered and reduced recovery rate. And you will gain Stun Immunity during the effect to avoid being stunned.
That’s all for this all-rounder edition Toxic Rain Ballista Pathfinder build. This build provides you with an exciting and engaging gaming experience in POE 3.22.
Although it may not be as flashy as some other builds. But over time, its sustained poison damage makes it a sound choice for map clearing and boss fights. With a well-balanced defense, utility flasks, and careful gear selection, you’ll find yourself clearing out enemies while maintaining a high level of survivability.
Whether you’re a new player or a seasoned Exile, this build can help you deliver a powerful, easy-to-use, and enjoyable adventure in the world of POE 3.22!