Recently, Diablo 4 released Patch 1.2.2, which introduces balance changes and new class-specific Uniques to make your favorite classes even more powerful.
The patch also adds 5 new Malignant Rings, one for each class. They contain the most popular powers from Season 1: Season of the Malignant.
How To Get Them?
Players can get them in this Seasonal Realm and Eternal Realm. These Malignant Rings are available for many classes and can be inserted into most builds while providing a powerful strength boost.
They drop from killing the endgame boss Varshan, which is probably the easiest of the 5 endgame bosses. Even luckier, farming his summoning materials is a simple task by playing Whispers and Blood Harvest events around the clock.
But unlike Duriel, Malignant Ring will drop unique attributes and rarities. Therefore, you need to send Varshan back to his ancestral multiple times to get the perfect ring.
Malignant Ring drops as part of Varshan loot table. So if you kill him in a group of people and you’re not the one who summoned him, Ring can still drop to anyone involved in the kill.
Tal Rasha’s Iridescent Loop
Sorcerer can loot Tal Rasha’s Iridescent Loop, which provides a stacking 15% damage bonus for every element of damage you deal. The great thing about this buff is that as long as you continue to deal elemental damage, the buff will keep refreshing.
Sorcerer’s base kit stacks 3 unique elements using Lightning, Fire, and Ice. But with Vampiric Powers and Aspects, you can also deal with Poison or Shadow to stack buffs, from 45% extra damage to 75% extra damage.
This is a huge damage increase for a single item. It’s worth noting that if you have the budget for Diablo 4 Gold, you can also run Infection Vampiric Power. This will cause you to deal poison damage and will count as an additional stack to the ring’s effect.
Ring Of Red Furor
Barbarian can loot a Ring of Red Furor. After spending 100 Fury, your next cast of Hammer of the Ancients, Upheaval, or Death Blow will always critically hit and deal 30% additional critical damage. Upheaval and Hammer of the Ancients had already dealt insane amounts of damage before, but now they do even more damage.
Airidah’s Inexorable Will
Druid can loot Airidah’s Inexorable Will, which was last season’s vacuum effect. When you cast any ultimate, you pull distant enemies directly in front of you and deal physical damage to them.
Willpower, Druid’s primary attribute, scales this damage. The main reason this ability is useful has less to do with damage and more to do with stacking enemies in one location. But Vortex will also interrupt some abilities.
Writhing Band Of Trickery
Rogue can loot a Writhing Band of Trickery, which will bring back Decoy Trap from Season 1. Whenever you use Subterfuge Skills, you’ll be left with a Decoy Trap. The trap taunts enemies, then explodes after 3 seconds, dealing Shadow damage. This is one of my favorite effects in Season of the Malignant, as it gives Rogue a lot of opportunities to combine other abilities.
Ring Of The Sacrilegious Soul
Necromancers can loot Ring of the Sacrilegious Soul, which automatically activates Corpse Skills on nearby corpses without any input from the player. This was an insane quality-of-life impact on last season’s Necromancer and made some of Corpse spam play styles easier to play.
We really struggled to see this effect at the end of Season 1, but with the new Malignant Ring, it’s making a comeback.
Please note that there is an internal cooldown based on the type of skill that is automatically activated. Raise Skeleton and Corpse Explosion can only trigger every 1-2 seconds, while Corpse Tendrils will only activate every 8-16 seconds, regardless of their current cooldown.
Of course, you can imagine the potential this unlocks for each class, allowing players to recover some righteous strength from Malignant Powers, and allowing us to combine them with Vampiric Powers.
Luckily, Diablo 4 developers seem to be getting better at providing useful stats for unique items.
Ring of Red Furor has Attack Speed, Maximum Fury, Strength and Resource Generation.
Airidah’s Inexorable Will grants players Willpower, Lucky Hit Chance, Damage to Close Enemies and Ultimate Skill Cooldown Reduction. I could do without Willpower on this project, but its power makes sense.
Ring of the Sacrilegious Soul gives us Lucky Hit Chance, Maximum Life, Maximum Essence, and Ranks of All Corpse Skills. Regardless, most Necromancer builds will want Maximum Life and Lucky Hit Chance on their ring slots. This gives us a way to get Ranks of All Corpse Skills in slots we wouldn’t normally have. If it has an offensive stat, we can improve it better.
Writhing Band of Trickery provides Critical Strike Chance, Critical Strike Damage, Damage to Crowd Controlled Enemies, and Maximum Life. This is an incredible set of statistics.
Finally, Tal Rasha’s Iridescent Loop provides Lucky Hit Chance, Resource Generation, Non-Physical Damage, and Cooldown Reduction. It has a damage stat and reduced cooldown in the ring slot, which is a nice win.
To be honest, I didn’t expect Season 2: Season of Blood to add more content like this before Blizzcon 2023, but I’m excited to see it. These items also appear to be staying in the game, which is great news for everyone who loves these effects.