SWTOR: Upgraded To 64-Bit Client In Latest Patch 7.2.1

Just now, BioWare’s free MMORPG Star Wars: The Old Republic released the latest patch 7.2.1. Among them, the most important update of this patch is to upgrade the game to be suitable for 64-bit clients. This new upgrade is a new leap in overall game performance and content, and at the same time, it has a very significant impact on the future development of the game.

It’s been 11 years since BioWare launched Star Wars: The Old Republic. The hardware side of the game hasn’t changed much during this time. But for a long-running game like Star Wars: The Old Republic to survive and attract more players, it will have to undergo major upgrades to accommodate new technologies.

This update is the same as before, not only making a number of balance changes but also making changes to the long-maligned economy system in Star Wars: The Old Republic.

In fact, this new upgrade is undoubtedly a good sign for the game to continue to develop, because it is the first step for BioWare to invest heavily in it and prepare for more new content. Although it is inevitable that there will be some controversial changes in the update. But most players are very happy to see the recent development of The Old Republic.

Star Wars The Old Republic PvP Season update

In fact, Star Wars: The Old Republic and other long-standing MMORPGs have similar common problems. Although major revisions and updates have been carried out, it is inevitable to gradually show the disadvantages of aging.

But the latest SWTOR’s Legacy of Sith expansion has been improved for this series of problems. It completely redesigned the game’s UI and transformed the major highlight of the game into a changeable “combat styles” system to provide players with a high degree of freedom to switch to other weapon types at any time.

But they have not changed the essence of the problem. SWTOR has undergone countless changes, whether it is multiple iterations of its talent trees, several improvements in Galactic Seasons, or system balance changes, but the aging technology behind the game has always been is the real factor hindering its development.

The biggest problem with Star Wars: The Old Republic 32-bit client is that players can only use no more than 4GB of RAM. If it is really in 2000, of course there is no problem. But at the moment, more than 51% of players need more than 16GB of memory, and 22% of players need at least 8GB or more of memory.

Game Update 7.2.1 in SWTOR is now live

This means that many items in Star Wars: The Old Republic, including various equipment and characters, cannot be used properly by numerous players. Because this equipment and characters will quickly fill up all memory. Therefore, the player’s game experience is also very bad. This update to the 64-bit client effectively solved this problem and also paved the way for the next large number of updates.

It opened a large-scale open world PVP battlefield in the new world system. But with a more optimized client and server, players who love PVP may usher in a larger theater and more exquisite content.

The game can display new equipment effects and more exquisite scenes according to the operation method, which is unmatched by 32-bit clients. Even if there are other changes after the update, players will indeed get some benefits through this update.

SWTOR’s new patch 7.2.1 wants to solve the current dilemma by introducing a 64-bit client, and it also represents the first step forward for SWTOR during the period when the upgraded client is running on the public test server. Compared to the 32-bit client’s mere 4GB of memory, the 64-bit client allows almost unlimited scenarios for players to access.

The developers are also finally able to use more detailed techniques to create more complex scenarios. The upgrade also opens the door to other aspects of the design. Because Elder Scrolls Online also uses SWTOR’s Hero Engine, with the upgrade of the 64-bit client, it also brings a significant performance improvement.

Game Update 7.2.1 Patch Notes

Of course, in addition to upgrading the client this time, this new SWTOR patch also restarts Season 4 of Galactic Seasons. Players can use this to get many new rewards, including rich SWTOR Credits and some new strongholds on Mek-Sha.

At the same time, the long-awaited second season of PVP has also started. This time, some content in PVP has been adjusted, and these adjustments will also help players win the game more easily and get rewards.

But the change of the game’s credit economy has aroused heated discussions among players in the game community. Because even Quick Travel now requires up to 5000 SWTOR Credits. Although this adjustment is a move made by the developer in response to the rampant inflation of the game. But many players believe that this move will dissuade many new players, and it has little effect on the rich people in the game.

Although SWTOR is only a MMORPG, the game still has a wealth of game content suitable for single players. The eight branch mission lines are suitable for different players. Hopefully players will find something they like in the latest patch 7.2.1 while they wait for the release of Star Wars Jedi: Survivor.

The above is the main content of this update. I hope it will be helpful for you to understand this update. Get involved now.

Leon Green

A lifelong video gaming enthusiast and editor with a strong passion for all things sci-fi. I enjoy everything from sports games to MOBA and MMORPGs.

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