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Improving These 4 Issues Will Help You Push Your Limits In FC 24 TOTS Event!
FC 24 Team of the Season Promo Event has officially kicked off, and every FC player will push their limits and strive for a higher ranking. So it’s time for you to become the best player you can be!
In order to achieve this goal, you must finally get rid of your bad habits and correct your mistakes. With today’s guide, we introduce you to 4 serious mistakes you often make and how to easily correct them. Now, let’s get started!
Not Paying Attention To The Defender
Let’s start with the attack. One of the most common mistakes is that you don’t pay attention to the defender you choose. If you don’t watch and understand their defensive intentions, you will easily lose possession of the ball.
You have to keep an eye on them and not force anything toward their defense. Even if you think they’re covering one side, you can’t lose focus because they can change intentions in half a second. If you don’t pay attention and take action, they will win the challenge with every encounter.
You need to focus on the player with that icon above their head and think about what their next move might be if he runs to a particular side. Your goal is to take the ball away from there and take advantage of opportunities in front of you to pass the ball at any time.
Here is an example. When I’m about to pass the ball, I see my opponent pick a defender in front of me. So I’m going to keep an eye on her as the ball travels. I see the defender continuing to defend with her instead of switching. Therefore, don’t push the ball forward or you will get a defensive challenge.
I get the ball back, avoid it and create a path in front of me to push the ball forward. Then, I saw that my opponent had changed to a new defender and was approaching me step by step. Then I just had to pull the ball back again and see him make a failed tackle and score an easy goal.
All in all, if you know what you’re doing, it’s actually quite easy to outperform your opponent’s expectations. But don’t forget that it is also important to prepare FC 24 Coins to improve your own player stats.
Wrong Finishing Setup
The next common mistake is with Finishing setup. Sometimes it’s not that you don’t know how to shoot, it’s that you forget to shoot. That means either you’re not facing the goal when you take the shot, there’s a defender standing in front of you blocking the shot, or the goalkeeper comes out and you panic.
This is a typical situation where you get in behind the defensive line and have an advantage over the defenders, and the only thing the opponent can do is take the goalkeeper out. When the goalkeeper comes out, he will risk closing the goal at an angle, which reduces your likelihood of scoring a goal.
If you don’t turn this risk to your advantage and set up the best shot opportunity, you will give up free goals from similar positions.
To create the best chance, you need to create a new shooting angle by rolling the ball away from the goalkeeper. But you also have to accept the fact that your shot didn’t go through the defender.
If someone blocks your shooting path, the shot will be easily blocked. So you have to analyze the defender’s current position or expected movement and take the ball away from there again to clear your path before you can score a nice goal.
Note that the direction of your control on your first touch may also create a tight angle to the goal, but don’t panic, additional touches into the open space can create a better scoring angle.
Also Read: EA FC 24: How To Make Full Use Of The L1 Button To Trigger Runs?
Reckless Push Away From Defender
Next, the most crucial mistake on defense pulls the defender out of his position. Do you see open spaces that the wingers can explore? When you push out your full-backs recklessly, you have to really realize that you may have been defending the ball carrier with a midfield break, and such a defensive shake will never help.
You can counter the opponent by keeping your defender close to the attacker and safely in front of him, but if he is the last line of defence, you will never allow a risky forward move like this. Because if you do that, a simple pass can penetrate the center of your defence, and you’ll concede goals easily.
To avoid this, I first take the following route. I look at the environment and decide if I have a midfielder defending instead of using my back four at the back.
If this is the case, I would switch to the midfielder and defend with him. But this way I don’t have any midfielders nearby and if I accidentally push out and go out to challenge, the opponent can easily take advantage of the midfield.
Then I see the opponent is about to pass the ball to his teammate, and if I push the ball out, it could also be a simple pass. But I also realize that potential receivers are running behind the defensive line. So, instead of pushing out, I follow the runner and cover the pass safely.
Meanwhile, the opponent made a mistake and lost possession of the ball. In a dangerous position defended safely on the other side, my opponent accidentally pushed up, which gave me a tremendous advantage.
In the most critical moments, instead of covering the runner from behind without breaking the defensive formation, he wildly slides, which makes everything easier for me because he pushes away the defender. In these circumstances, I scored without a doubt.
Therefore, you should not risk pushing the defender out of position, you must analyze where the position is going and move your defender safely back to the potential threat without disrupting the defensive shape.
Don’t Understand The Direction Of The game
Let’s come to the last point, not reading the direction of the play, but understanding the opponent’s offensive intentions defensively. This is one of the best traits we can learn instead of throwing your defender into random spots.
For example, here I found space behind the defensive line and as I was about to get into the box, the opponent covered the passing lane to the striker and controlled the running lane. But he also has to be mindful of our third option, which is passing the ball back.
He might have switched to another centre-back and taken a step to the side, but instead of doing so, he completely ignored it and pushed the defense with two passes with the selected defender. So I have a chance to score again.
If you defend an area well, the opponent will deliberately change direction after passing the ball on that side. You have to understand that the direction is to move to the other side, not to run towards the area with your currently selected player. You have to spot the next pass and switch to whichever defender is there. If you can’t see what’s coming and take action, you’ll be late and concede to the ball.
What I’m trying to do here is use player switching early and effectively after the ball has traveled. I look for potential targets and control the approaching defender for that position.
Once I see the pattern of the wing switching to the left, I pull my winger through the middle and rush out wide instead of covering the player in the middle. Because I had a substitute to defend, the opponent had to go back to the center again. My winger moved laterally, creating an advantage for me which ultimately allowed me to get the ball back.
So watch your opponent’s body language, take advantage of early player switches, and try to cover potential targets without ruining your shape.
These are 4 potential issues you can make improvements on. Following this guide’s targeted suggestions and correcting them will get your FC players ranked higher in TOTS event!
…These 3 Overwhelming Strength Builds Will Be Invincible In Elden Ring Shadow Of The Erdtree DLC!
With Elden Ring Shadow of the Erdtree DLC coming soon, I’m here to give you the 3 best Strength Builds. Not only are these builds devastating, they’re also early game compatible, ensuring you can start your journey to greatness right from the get-go.
Before you begin, don’t forget to prepare some Elden Ring Runes to dominate the unforgiving land of Elden Ring with unparalleled ferocity and power!
Raging Wolf
Number one is Raging Wolf. The best starter class for this build is Hero class.
In this build we are using the most famous weapon in Elden Ring, the well known Guts Sword. Despite its name, this is actually a Greatsword. Greatsword has slow, large sweeps that can hit multiple enemies and cause them to recoil.
It also has a powerful Guard Boost that’s better than many shields in the game. You should definitely take advantage of this and increase your Guard Boost further with items like Greatshield Talisman.
Most Strength weapons are easy to obtain from early in the game, but Greatsword is probably the easiest. It can be found behind a carriage west of Caelid.
Ash of War we’re using here is Braggart’s Roar. This is a weapon buff that increases your stamina recovery and physical damage and damage negation. It also changes your two-handed heavy attack and charged attack into stronger attacks.
Braggart’s Roar also gives us the opportunity to increase the damage of our charged attacks with powerful items like Roar Medallion and Highland Axe.
It is worth mentioning that although Braggart’s Roar will increase all your physical damage by 10%, Roar Medallion and Highland Axe can only enhance your two-handed heavy attacks and charged heavy attacks after using Braggart’s Roar.
For Weapon Affinity, you can use Heavy Affinity to further improve Greatsword scaling with strength.
However, I really recommend you give Blood or Cold Affinities a try. The first reason is that Braggart’s Roar allows you to easily trigger these status effects with one of Greatsword’s charged heavy attacks.
The second reason is that weapon buffs in Elden Ring only apply to weapons with Physical Affinities, such as Keen, Quality, or Heavy. However, Braggart’s Roar is the only weapon buff type that works on weapons with Blood or Cold Affinities.
To obtain Braggart’s Roar, you can defeat Blackguard or complete his quest chain and loot Iron Ball, which has Ash of War on it.
Also Read: Elden Ring: The Best One-Shot Build To Enter Shadow Of The Erdtree DLC! - Dragonborn Blood Mage
Iron Pumpkin
The second build is definitely a Stance Breaking mechanic, Iron Pumpkin.
In this one, we use Iron Ball weapon and Ash of War Cragblade. The best thing about Claw and Fist weapons is that when you use them with both hands, it puts a duplicate weapon in your off-hand, so there’s no need to use another weapon to provide a power-stance to two of them.
This is a powerful feature because when you apply a weapon buff like Bloodflame Blade, you end up with two weapons in each hand with the same buff. And they’re also lightweight, which gives you more room to wear heavier armor for better protection.
The charged heavy attack of this weapon is an absolute beast. It’s relatively fast, causing you to attack with both hands while dealing with the damage of each weapon. This is probably the strongest attack you should focus on when fighting a boss.
Since you attack quickly with this weapon, you can utilize items like Rotten Winged Sword Insignia and Thorny Cracked Tear to increase the attack power of each consecutive attack.
To further enhance the power of this weapon, we use Ash of War Cragblade with Heavy Affinity. This is a weapon buff that increases your physical damage by 15% and your stance damage by 10% for one minute.
This will enhance Iron Ball’s physical and poise damage easily breaking enemies’ stance and making them vulnerable to more damage. With this combo, you’ll absolutely destroy every boss in the game.
But the only drawback is that Iron Ball’s range is too short. If you’re not standing very close to your target, you can easily miss the attack. So keep this in mind.
Gods Crusher
Last but not least is Gods Crusher, a build that uses one of the most iconic strength weapons in Elden Ring, Giant-Crusher.
Giant-Crusher has a unique R2 that spins your character forward, then slams down the hammer to crush your enemies. This looks very similar to Ash of War Lion’s Claw. You can slam attack Giant-Crusher, dealing approximately 27% additional damage.
So, you should focus most of your heavy attacks, which will not only deal extra damage but also activate important items like Axe Talisman and Spiked Cracked Tear, which will increase your charged attacks by an additional 26%.
Many guides will recommend that you inject Heavy Affinity into Giant-Crusher. However, if you want to change it from a Giant-Crusher to a Gods Crusher, you have to use Occult Affinity, not Heavy Affinity.
Giant-Crusher with Occult Affinity delivers the highest non-split AR damage in the entire game.
While it has the potential to be the highest AR weapon in the game, it is also the heaviest weapon in the game. This means you’ll need to invest well in stamina and take advantage of items like Great-Jar’s Arsenal to lower your equipment load in order to use this weapon effectively.
Additionally, it requires 60 Strength to use, but obviously, at least early in the game, you don’t need that much Strength. In fact, two-handing any weapon will multiply your strength score by 1.5. This means you only need 40 Strength to start using Giant-Crusher.
Ash of War we’re using in this build is Royal Knight’s Resolve. Activating it will increase the damage of your next attack by 80%. The buff disappears after 10 seconds or after you hit it once.
We can do massive physical damage in one attack by using Royal Knight’s Resolve and then charging Giant-Crusher heavy attack.
You can also take advantage of it to enhance your jumping attack by applying Royal Knight’s Resolve buff to both of your weapons. While you’ll need to get Ash of War again to achieve this, the damage potential is even greater than charging the heavy attack on a single Giant-Crusher.
If you want to use Dual Hammer in your first pull-through, but can’t get the second Royal Knight’s Resolve, you can use Ash of War Determination instead. It behaves exactly like Royal Knight’s Resolve, but does slightly less damage.
These are the 3 best Strength Builds I would like to introduce. They will redefine your gaming experience. What is your favorite Strength Build in Elden Ring? I hope you try these builds on your next play through. Have a great day.
…What New Contents Can We Expect From WOW Classic SOD Phase 3?
Recently, the developers announced a slew of new content coming to WOW Classic SOD Phase 3. So in this guide, I’ll briefly summarize some of the key changes and cover anything you might have missed, including new runes, class changes, the new Sunken Temple Raid, and more.
New Sunken Temple Raid
The next step in players’ Season of Discovery journey will begin on April 4, 2024, when Phase 3 program launches. The level cap will be raised to level 50, and its final dungeon will be Sunken Temple, an iconic dungeon in World of WarCraft history.
While Sunken Temple has been streamlined with Cataclysm dungeon revamp, players will regain the full experience in Season of Discovery.
Also, just like Gnomeregan and Blackfathom Deeps, Sunken Temple will have its own world buff that will increase all stats by 8%, spell damage by 65, and critical strike chance by 5%, according to data-mining.
Also Read: What Are The Most Recommended Consumables For WOW Season Of Discovery Phase 3?
Depending on the faction chosen, players can easily enter Sunken Temple by taking a flight point to Stonard in Swamp of Sorrows or Nethergarde Keep in Blasted Lands.
As usual, the new Sunken Temple is a 20-player raid and will feature 8 bosses for players to challenge. It will lock loot weekly and will launch on April 4, 2024 with the remainder of Season of Discovery Phase 3.
New PVE Event
While Sunken Temple may be the endgame focus of Phase 3, Season of Discovery will also introduce a new PVE open world event, Nightmare Incursions. Interacting with this event will teleport you to a new corrupted zone and allow you to defeat enemies for top-notch loot.
If you want to farm WOW Classic SOD Gold in Phase 3, Nightmare Incursions seems like it would be an excellent way to do it.
This PVE event will take place in Feralas, Ashenvale, Duskwood, and Hinterlands areas. Players will fight against forces of corruption. There are many options for this world event. You can participate alone or with a group. This is also Phase 3’s second major event after Blood Moon.
Confirmed New Runes
In addition, for the new runes in Phase 3, here we will focus on the ones that have been confirmed by the developers first, rather than the runes that have been datamined but have not yet been confirmed.
Druid
- Gore: Hitting a target with Lacerate, Swipe, or Maul has a 15% chance to reset Mangle’s cooldown. Attacking a target with Mangle (Cat) or Shred has a 5% chance to reset Tiger’s Fury’s cooldown.
- Improved Barkskin: You can now cast Barkskin on allies without affecting melee combat speed or cast time.
Hunter
- Focus Fire: Consumes all Frenzy on your pet and increases your ranged attack speed by 3% and provides your pet with 4 Focus each time Frenzy is consumed. Every time your pet uses a normal attack, it will gain Frenzy, which increases melee attack speed by 6%.
- Lock and Load: Each time one of your traps is triggered, your next shot within 20 seconds costs no mana and has no cooldown.
Mage
- Deep Freeze: Stuns frozen targets for 5 seconds, causing damage to targets that are permanently immune to stun.
- Balefire Bolt: Each time you cast it, the damage of the next Balefire Bolt within 30 seconds is increased by 10% and 10% reduced your Spirit, stacking up to 10 times.
Paladin
- Improved Sanctuary: It will increase the damage blocked by your Blessing of Sanctuary by 100% and increase your shield block value by 30%.
- Wrath: Your Consecration damage now deals critical strikes, and damage dealt by your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gain an additional critical strike chance equal to your melee critical strike chance.
Priest
- Surge of Light: Casting a critical hit causes your next Smite, Flash Heal, or Binding Heal to be cast immediately within 15 seconds.
- Pain and Suffering: Mind Flay will refresh the duration of Shadow Word: Pain on the target to the maximum duration.
Rogue
- Honor Among Thieves: When any player on your team lands a critical hit with a spell, you gain a combo point. This effect can only occur once per second.
- Cut to the Chase: Your Eviscerate and Envenom will refresh the duration of your Slice and Dice or Blade Dance skills to a maximum of 5 combo points. But if both abilities are active, it only refreshes the one with the shortest remaining duration.
Shaman
- Riptide: The next Chain Heal you cast on the primary target within 15 seconds consumes the healing over time effect and increases Chain Heal by 25%.
- Mental Dexterity: Damage dealt with melee weapons increases your attack power by 100% of your intelligence and increases your spell damage and healing by 30% of your total attack power for 1 minute.
Warlock
- Summon Felguard: Summons a Felguard under Warlock’s command. These Felguards are affected by the talents and effects of all your other Demon minions.
- Pandemic: The periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now critically hit.
Warrior
- Taste for Blood: As your Rend skill deals damage, your Overpower skill becomes active for 9 seconds or 1 attack. This effect occurs no more than once every 6 seconds.
- Sword and Board: When your Devastate and Revenge skills deal damage, there is a 30% chance to refresh the cooldown of your Shield Slam skill and reduce its rage cost by 100% for 5 seconds.
- Gladiator Stance: While you’re wearing a shield, damage is increased by 10% and block chance is increased by 10%. However, the armor is reduced by 30% and 10% reduced the threat generated.
Profession Changes
In Phase 3 of Season of Discovery, the professions have finally reached their ultimate form. The profession skill cap will be unlocked, allowing players to reach level 300, and Specializations will finally be available. However, there are still some new secrets to be discovered.
In addition, the developers also stated that they have also made some changes to gold sinks related to the profession. In terms of raw gold, the cost of the new recipes added in Phase 3 will be essentially free. Besides this, the cost of Gnomeregan recipes will also be reduced, which is undoubtedly a surprise for players who want to obtain these recipes.
The above are some of the key points of Phase 3 that have been confirmed so far. When Phase 3 launches, players will probably be in for a difficult but rewarding journey. Therefore, before the new phase arrives, please prepare and upgrade your skills, and be ready to explore the secrets of Azeroth.
…Your Great Melee Tank Build Option When Entering POE 3.24 League! - Ground Slam Of Earthshaking Berserker
With POE 3.24 just around the corner, I wanted to share my league starter build to help you get off to a good start when entering Necropolis, which is Ground Slam of Earthshaking Berserker. I believe that all Softcore melee players must be very interested in this build. So, without further ado, let’s get started!
Overview
This build is a pure physical build that combines Impale, Intimidating Cry, Vulnerability Curse, and 5 offensive Auras for high damage. But I prefer Transfigured version because it has a higher base damage and attack range.
Although it has a low base attack speed, it makes up for it with Berserker. Berserker is an offense-oriented Ascendancy class that allows us to gain rage during combat, thus significantly increasing attack speed and damage.
This build is very tanky, with at least 86% Elemental Resistances, Fortify Effect, 5 Endurance Charges and lots of Armor. Honestly, this isn’t a quick build, but if you like non-meta, tanky, but slow melee builds, then this is definitely for you. I had one of the smoothest leveling experiences ever with this build.
Gear Selection
For gear, just use Two Hand Maces with the highest physical damage you can find, get your Leap Slam, and you’ll be able to advance quickly through the campaign.
I stacked as much armor as possible from my gear, using only pure armor gear. I don’t need any blue sockets since all my gems are Strength or Dexterity gems.
I use Tidebreaker Two Hand Mace as my primary weapon. This weapon is best in slot, because I can’t crit.
In Yellow Map, 4-link is fine, but when you get to Red Maps, you will need a 5-link. It provides a lot of physical damage, free Endurance Charge on Melee Stun support and some Intelligence.
Another unique item is Perseverance Vanguard Belt. Since it's hard to get decent attack speed at the beginning of the league, but Onslaught will help as long as you have Fortify. Additionally, its armor and life stats are also good.
For other gear, look for the following mods: Life, Resistances, Attributes, and Attack Speed. I recommend you prioritize armor gear as this build does not use Determination.
Lion’s Roar is a cheap, unique flask that provides a huge damage boost. You should be able to buy one at the start of the league for around 2 Chaos Orbs.
PoB
Now, let’s get into PoB of this build. I’ll show you gear for the early, mid, and late game so you know what to upgrade next.
First, equip Tidebreaker as soon as possible. It should take you to the endgame. Brass Dome is the best in slot body armor because it has large chunks of armor and maximum resistance. I have a 100% chance of avoiding being shocked by Abyss Jewels and Eldritch Implicit on the boots.
Then equip Stormshroud to get a chance to avoid all other Elemental Ailments. As for Cluster Jewels, besides its passive skills, Smite the Weak and Heavy Hitter are also good choices.
Skill Tree
As for the skill tree, I have different levels of the skill tree, so you know which nodes to grab first. Of course, you don’t have to follow it exactly, but this is how I leveled up, so I put it here for your reference.
The order of my Ascendancy nodes is this: first Crave the Slaughter, then Aspect of Carnage, Rite of Ruin, and finally War-Bringer.
Besides, Uniques can be upgraded if needed. Some are so generic that you don’t need them. But if you can get them, why not?
Gem Settings
As for the gems, they are pretty self-explanatory. I just want to talk about two things specifically.
First, in order to make our Warcries instant, what we usually do is take Call to Arms keystone passive. Intimidating Cry is automatically triggered when Call to Arms is activated. Call to Arms will be replaced and made into a support gem.
Another thing I want to talk about only applies to the late game. When you get to the late game, you will need to purchase Vulnerability on Hit Ring.
Currently, I don’t know how much POE Currency it will cost when the league starts, but if you can’t afford it, you can link Vulnerability Curse with Blasphemy Support to make it Aura. Of course, it reserves mana, so you can only use 2 or 3 other Auras.
One thing to note is that this build doesn’t have a lot of intelligence, so make sure not to boost your Blasphemy Support too much.
Because of Reservation Mastery here, I linked Vitality with Arrogance Support to retain some life. If I keep life and mana, all my maximum elemental resistances will be +1.
However, please note that you only need to keep it at level 1. You know you’re over leveled if you find that you have much less life than you should.
After getting Watcher’s Eye, you can replace Vitality with Precision. Same thing, just keep Precision at level 1.
How To Get Fortify?
As I mentioned before, this build uses Fortify, but you can get it from different sources. All I did was buy a corrupted Tidebreaker with Fortify Implicit.
Another method I also recommend is to use Overlord passive skill and then get it from Cluster Jewels. However, in the early days, when you don’t have more POE Currency, you can just use Fortify Support or get it from Fortify Mastery.
Unwavering Stance
I got stun immunity from Unwavering Stance early on, but I didn’t notice it until I got this Ascendancy node, Rite of Ruin. I feel like I will die more easily after assigning Unwavering Stance. Of course, you can still assign Unwavering Stance if you wish.
Mana Leech
There really aren't any mana issues with this build since we're carrying a Mana Flask. Then when I switched to corrupted Tidebreaker, I got some mana leech from my Cluster Jewel, Fuel the Fight passive skill.
But in fact we can easily obtain mana leech from ordinary jewelry. You can also obtain it from the skill tree, but the efficiency is relatively low.
How To Keep Owning Onslaught?
The cheapest way to continuously own an onslaught is to use Perseverance Belt. If you have a lot of maps, Silver Flask is also a good choice.
Alternatively, if you frequently summon Ancestor Totems, you can gain Onslaught effect via Sleepless Sentries passive skill on Cluster Jewel.
Farming Tips
Finally, this build is great for farming Breach, Abyss, Harbinger, Harvest and Ritual if that’s your thing. The farming strategy I would avoid in this build is Legion and Blight. Because Legion needs to be built quickly, but this build is not. As for Blight, I just don’t think a slow melee build would do it any good.
Well, that’s it for today’s Ground Slam of Earthshaking Berserker build guide. I hope you enjoyed it and see you next time!
…What Impact Will The Flask Changes In POE 3.24 Necropolis Have On High-End Endgame Builds?
Recently, the developers released a trailer for Path of Exile 3.24. In this trailer, we can discover that Necropolis will be making enormous changes to Ruby, Topaz and Sapphire flasks, changing their bonuses from 50% Resistance and 20% Less Damage Taken to 40% Resistance and +5% Maximum Resistance.
This change will have a big impact on high-end defense builds for later farming Valdo’s Maps and Uber Bosses. In this guide, I want to talk about the impact these flask changes can have on endgame builds and explain my thoughts.
The Synergy Of Transcendence & Loreweave
So the first thing we should discuss is Transcendence. This is a Timeless Keystone that applies your armor value to elemental damage taken.
Ever since Transcendence changed all maximum elemental resistances from -5% to -15%, the go-to gear for this Keystone has been Loreweave. Because Loreweave can set your Maximum Resistance to a specified value, you can completely overcome Maximum Resistance penalty.
This is usually a very expensive high-end setup, usually requiring a Double Corrupted Dawnbreaker, a Double Purity mod, Watcher’s Eye, and a ton of flask effects with Taste of Hate to deal with the physical damage you’re going to take.
And since the body armor slot is now occupied by Loreweave, you can’t use Lightning Coil. This means you need more POE Currency to complete high-end builds.
Recently, however, some players have experimented with using Transcendence without Loreweave and trying to scale Maximum Resistance in other ways to combat the resistance penalty. Such as Charms in Affliction League or Tattoos in Trial of the Ancestors League, or even shield modifiers on Crucible Tree during Crucible League.
For example, Molten Strike Pathfinder build I used before completely ignored the resistance penalty and rolled at 55% or 60% of maximum elemental resistance, which was crazy.
Flask Changes
But in POE 3.24, with the changes to these elemental flasks, the new flasks will provide a more consistent way to get a bunch of maximum resistance.
Compared to things like Charms and Tattoos that usually disappear once the league ends, I think this will change the meta of how high-end defense builds are put together primarily on Pathfinder or Mageblood characters.
Related: An In-Depth Analysis Of The Potential Impact Of Flask Changes In POE 3.24 Necropolis
Melding Of The Flesh
When I first saw these changes, one thing that stood out to me was the fact that Melding of the Flesh existed. Because it was previously impossible to convert Less Damage Taken modifier on one of these elemental flasks to also apply to the other two elemental damage types.
This is why the vast majority of builds run all three flasks, namely Ruby, Topaz and Sapphire flasks, to fortify defenses against almost everything they encounter.
This is also why Tempered by War setup with Dawnbreaker, Purity of Fire, and Sublime Vision started to become very popular. Because it’s so powerful, able to focus all your defenses on one damage type and significantly reduce the risk of Elemental Penetration.
But as Ruby, Topaz and Sapphire flasks changed in POE 3.24 to provide Maximum Resistance, there is a new option to use a single flask to obtain Maximum Resistance for each element type through Melding of the Flesh.
This means that scaling Maximum Resistance with Transcendence may become the first choice for very high-end defense setups like Valdo’s Maps and Uber Bosses farms.
If this does start to become a popular way of building around Transcendence. I think items like Aegis Aurora will start to be used more, especially since builds that don’t use Loreweave will free up body armor slots for items like Lightning Coil. This will also make Dawnbreaker no longer a mandatory item to achieve 100% physical damage conversion.
Traitor Keystone
There is also Traitor, which is another Timeless Keystone. Now obviously you can’t use this with Transcendence, as both are exclusive to Timeless Jewels and are limited to one piece.
But Traitor does provide the opportunity to use Melding of the Flesh to gain maximum resistance to all three elements from a flask or other item.
Among them, Micro-Distillery Belt and Traitor have a good synergy. Since you’ve kept at least one flask slot empty, this belt actually provides 30% of the flask effect, equivalent to 1%-2% of maximum resistance. Depends on the amount of flask effects you get from other sources.
Keep in mind that each 20% increase in flask effect will now provide an additional 1% of maximum resistance to the new flask, so I expect to see some strategies using this combination of mechanics.
Also, this would be great for a Chieftain who doesn’t need Melding of the Flesh Jewel, and getting a bunch of maximum fire resistance from the flask slot will allow you to randomly equip. I look forward to seeing what else players can come up with using this setting.
Elemental Flask
I think it’s also worth mentioning here that a Pathfinder set up with Melding of the Flesh will free up two flask slots that were previously used for the other two elemental flasks.
This means you can now take two identical flasks, such as two Magic Sapphire Flasks, or even two Taste of Hate Flasks, and enchant them with Enkindling Orbs to increase the flask effect to 70%. You need to alternate between the two so that the other can get charges when not in use.
Since the two flask slots are cursed, this will give you the most resistance you can get from the flask. If you do this with a Magic Flask, you can even get 133% of the maximum resistance.
Conclusion
Overall, I think some endgame or high investment setups are going to see a pretty big shift. One thing that’s definitely noticeable about this change is that these builds will have a harder time dealing with Elemental Penetration than before. So it will be very interesting to see how the metadata adapts to these changes in POE 3.24.
Especially if you're someone who’s played some of the high-end Pathfinder Builds, or Mageblood Builds with high-potential defense setups, you may be paying attention to these changes as well. I’d love to hear your thoughts on these flask changes.
…How To Create A Powerful Endgame Support Barque Build In Skull And Bones Season 1? - Perk, Weapon, Furniture & Armor
With the arrival of Skull and Bones Season 1, a brand new ship will appear in Smuggler’s Pass after completing a total of 45 tracks, and this is Barque Ship. You’ll then get the blueprint to craft it and add it to your fleet.
This new ship is exceptional and adds a much-needed support character to the medium-sized ships in the game. There’s a lot you can do with this ship considering how universal its benefits are, but in this guide, I want to talk about how to build a Healer Barque Build.
As a therapy ship, that’s primarily what it was designed for. If you’re in a group doing plunder or Elite Warships, there’s a lot you can do to keep your teammates in the fight longer and make high-level plunder easier. So let’s get started.
How To Get A Barque Ship Blueprint?
The newest support ship currently available from Skull and Bones, Barque, packs a ton of healing power to keep you and your allies afloat in battle. However, it is difficult to obtain it, so we will first show you how to add it to your fleet in the game.
You can only obtain Barque by completing Smuggler’s Pass in Season 1. Thankfully, it’s free, so you don’t have to buy the premium version.
It does take a lot of work to get, though. You need 45 Smuggler’s Marks, which you can earn by raising your Infamy and completing challenges. Unlock any 45 rewards in Smuggler’s Pass, a milestone that will give you Barque Ship Blueprint, as well as the ship’s full cosmetic set.
Revitalized Perk
Next, let’s talk about this ship’s big perk, Revitalized. Barque restores 0.5% of Severe Damage and Hull Health to all nearby allies every second.
This is an incredible perk. Not only does it provide great self-sustainability for your own ship, but when nearby plunder or Elite Warships are active within a range of 300 meters, this allows you to provide consistent passive healing to everyone around you.
If that’s not enough, the ship can also use Skull and Bones Items to provide Stamina, Severe Damage, and additional healing bonuses. This means you can use Barque as a damage ship with a self-healing bonus, giving you good sustain.
But I wanted to make it a repair ship that could be deployed in a team environment to benefit the team even more. So, doing this, I used a Repair Bombard III on both the bow and stern. The powerful AoE splash damage makes it super reliable and more beneficial than Repair Long Gun and can affect multiple ships within its radius.
And they also have a shorter reload time, and with the extra bonuses from the ship’s extra perk and the furniture that we’ll talk about later, you can get really solid bursts of healing out of it.
Also Read: Skull And Bones: Is Ouroboros The Best Armor To Take For Ship Build In Season 1?
Weapons
Now there are a few ways you can build the rest of your weapon slots. In theory, we just need to put more repair weapons on the port and starboard sides and do nothing but heal.
However, I decided to take a more flexible approach and place two Dardanelles Guns on either side to give the ship some damage output if no one in the team needed healing. This way, you can contribute to the attack instead of being a sitting doctor doing nothing.
And thanks to the gear score of Dardanelles Gun, this has the bonus of allowing Barque to reach level 12.
Finally, of course, there’s Repair Mortar III, which will give you a massive high-level treatment of an area. Considering its range, it works well for teammates who are further away from you. Moreover, the healing effect of Repair weapons is considerable, and it is the key to this ship.
Furniture
Now, with furniture, there’s a lot you can do here. Because I want to harness the power of healing as much as possible, I will make First Aid Station my Major Furniture.
This increases the healing of your repair weapons by an additional 30% when your teammate’s overall health is below 33%. This provides a great boost to key treatments. It makes sense to me, considering that’s what we’re after.
Secondly, Joinery Workshop I also make sense, as it again provides an additional 10% healing for your repair weapons. Therefore, the healing power of our repair weapons is amazing.
Also, I added Bombard Powderhouse I and Mortar Powderhouse I to increase the area of effect of repair weapons. After testing, we found that this does change the width of your Mortar’s radius. Also, this is useful when landing repair shots on moving allies from a distance.
The rest of the slots are more flexible, but I decided to use Lightened Mast I for now to increase acceleration to help me find teammates faster. It also helps me avoid enemy Mortars if I camp somewhere and focus on healing.
Armor
Finally, there’s Black Prince Armor, largely because of it I got to level 12, which is key.
Black Prince is one of the best hull armors in Skull and Bones. It has protection against Ablaze, Piercing, and Explosive damage, which is very comprehensive.
Players can also rely on it to increase the health level of their ship through its additional Resolute perk. When a ship’s health drops below 33%, Resolute activates and reduces damage by 50%. They will take more hits when attacking warships and plunder settlements and forts.
That’s pretty much it. I had a lot of fun using the ship in a healing role, group plunder, and against enemies. There’s a lot you can do with Barque, so I’d love to hear your build ideas. Good luck!
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