Diablo 4 Season 1 Patch 1.1.0a Update Notes! - All Fixes & Nerfs

Welcome back to another update for Diablo 4. Diablo 4 is getting a series of updates to its Season 1 - Season of the Malignant. And a major patch 1.1.0a was released to prepare for the many changes to come.

This patch is 1.1.0a appears to be a general restriction on the powers of each class in Diablo 4. Right now, Barbarian with Whirlwind and Hammer of the Ancients is a community favorite. The same goes for Sorcerer using Devouring Blaze.

It now appears that Blizzard has indeed done a lot of Nerfing in these classes and builds. If you’ve been fighting hard just to win and take the lead in this game, the nerfs in this patch will disappoint you. Next, we will give you a detailed introduction to all the fixes and weakenings of this patch 1.1.0a.

Blizzard made some adjustments to all new unique items and Legendary Aspects. You can use them to enhance your character in Eternal and Seasonal Realms. We can get these unique Diablo 4 Items and Legendary Aspects by killing the bosses of World Tier 4 bosses. Of course, there are reward drops for killing monsters in any World Tier.

Diablo 4: Season 1 Patch 1.1.0a Update Notes

New Unique Items

There will be half a dozen unique items being put into this game. But Ahavarion Spear of Lycander has not been assigned to any category. This is an Uber Unique Staff in World Tier 4. After you kill an elite enemy with this Staff, you will get a random Shrine effect for 10 to 20 seconds.

Next, for our Barbarian, Azurewrath Unique Sword’s Lucky Hit gives your core skills a 20% chance to freeze enemies for three seconds and deal them 0.75 to 1.5 times cold damage.

Then there’s Druid’s Fleshrender, a unique One-Hand Mace. And it’s Debilitating Roar and Blood Howl skills will deal 0.5 to 1 times the damage to nearby poisoned enemies.

Lidless Wall of Necromancer is a unique shield. It triggered a Lucky Hit when you have an active Bone Storm hitting an enemy outside of Bone Storm. It has a whopping 5% to 25% chance to spawn an additional Bone Storm in their place. And each active sacrifice bonus increases the chance by 25 and increases the damage of Bone Storm.

Also Read: Diablo 4: Some New Insane Barbarian Changes In Season Of The Malignant

Eaglehorn is a unique bow for Rogue that has a strong piercing power, with a 30% to 80% chance of shooting arrows. Note that arrows will bounce off walls and scenery. Hitting an enemy from behind with a Penetrating Shot is said to make them vulnerable for three seconds.

Finally, the class that has changed the most in patch 1.1.0a is Sorcerer. Most people play Sorcerer with Oculus, which is a unique wand. You can get the effect of Teleport Enchantment for free with it. When you dodge using the Teleport Enchantment, it will take you to a random location.

Diablo 4: 6 New Uniques And 7 New Aspects In Season Of The Malignant

New Legendary Aspects

For the newly added seven Legendary Aspects. First, Audacity Aspect is a utility aspect that can stun at least five melee enemies for two to four seconds, but this can only happen every 20 seconds. Craven Aspect is a movement aspect that increases your movement speed by 20% to 40% when you stay away from slow or chilled enemies.

Also, Barbarian has Ancestral Charge Aspect, and Druid has Subterranean Aspect. Necromancer has Gore Quills Aspect, Rogue has Pestilent Points Aspect, and Sorcerer has Searing Wands.


In terms of co-op play, they fixed some issues. Including the camera not working properly and players being far away in a local co-op. They also addressed issues with characters and character abilities. These will be in the patch notes, and I’ll cover them quickly.

They also fixed several issues in the dungeon where players could not get enough Animus to get through Hallowed Ossuary dungeon. There is also an issue where Bastion of Faith is sometimes impossible to complete.

Also notable is a fix for Blood Boil not spawning correctly in Kor Dragan Barracks. Finally, I noticed that they also fixed a noteworthy issue where Awakened Glyphstone would sometimes not spawn properly.

Diablo 4: Season 1 Patch 1.1.0a Fixes and Nerfs

In terms of gameplay, the developers fixed an issue where Barbarian was not showing the number of enemies to defeat when challenging Masters Of Battle Quest. They also adjusted how long you can cast a War Cry.

For Druid, they fixed Earth skill and Pulverize skill, consuming two super buffs. They also fixed an issue where Pulverize buff worth enhancing wouldn’t remove itself when in town.

Also, minions of Necromancer will deactivate their Life Affixes when they are in town. There is also an additional bug fixed by Rogue. Twisting Blades doesn’t return immediately when he kills a Bloated Corpsefiend with an ability.

They fixed multiple cases where players could not unnaturally teleport when encountering a boss. Also, Diablo 4 Gold and XP rewards for killing monsters higher than the player’s level have been adjusted pre-season. They then lowered Malignant rate for playoffs to 1.5% per level, and the overall loot quality for Silent Chest has improved significantly.

These patches make huge tweaks to UI and all classes. Hopefully, this patch will bring more possibilities to our gameplay. We’ll see you in the game.

Cornell Otto

I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.

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