I believe many players know that Blizzard released a new Diablo 4 Patch 1.0.3 on June 27. Importantly, Necromancer is full of amazing changes in the new patch.
First off, we can be thankful that the improved Blighted Corpse Explosion no longer blinds us completely. We can now see ground effects, enemies, corpses, and more. Not only is it great for us, but it’s also great for team play. So others are now more willing to team up with Necromancer as well.
Another hidden patch note is that Corpse Tendrils seem to work more consistently now. It’s always powerful, but often fails to draw some enemies, or doesn’t draw it far enough.
It will now be easier to group enemies, which will make managing advanced Nightmare Dungeons easier for many builds. They have buffed our basic abilities across the board, dealing more damage and giving more Essence.
They also made a significant improvement to Reap, so that it can provide corpses more frequently. It feels great if you use this to make sure you have corpses ready for Corpse Tendrils. Also, Diablo 4 servers are getting some much-needed damage improvements. While it still struggles to take damage from builds, it’s a nice boost.
Supernatural Blood Lance got a huge buff in this patch. It will now guarantee to cast Overpower after every 7th cast, instead of reaching the 9th cast. But the higher your level, the shorter the casting cooldown. So I suggest that you can choose Diablo 4 Boosting Service to increase the level as soon as possible to achieve the purpose of fast casting.
Blood Lance is a weird ability, and for most of Diablo 4 it’s completely useless. Especially compared to Blood Surge, it feels like Blood Surge does the same thing, but its attack range is facing the whole screen.
But before that buff, Blood Lance was a strong option for Overpower builds once you had enough Essence cost and attack speed. This is because it has a higher Overpower modifier. It impales the target and can give it a chance to split Aspect. You can apply the effect to all enemies around and deal more Overpower damage than Blood Surge.
Plus, with increased consistency for Corpse Tendrils, it will be easier than ever to spread Blood Lance against tightly grouped stacks. I’m not yet sure if I’m going to try it properly, but I expect Blood Lance will probably outpace Blood Surge in pushing Nightmare Dungeons’ Overpower builds. Because it provides higher burst damage for tough Elite Packs.
Bone Prison’s Cooldown Reduction, that’s a delicate touch. But you may still want to reduce Lucky Hit or your gear to Cooldown Reduction to make better use of this ability. But those 2 extra seconds make the ability to feel more useful, anyway. The defense buff is also almost doubled, which is outstanding.
You can now fill your defenses fairly reliably with just Bone Prison. Corpse Tendrils in particular are grouped more tightly to accommodate as many enemies as possible in effect.
Necromancer’s Iron Maiden ability has been greatly enhanced. But I’m still skeptical that the skill will be of much use. It needs some stronger aspects or interactions to really deserve a place in your skill bar.
It’s good to have more Blood Orbs on Corpse Tendrils, especially if your build doesn’t use Vulnerable. Because you’re in an Overpower build, or you can get Vulnerable from another skill.
Bone Spike is our Dismount attack, which has also been buffed. Although this doesn’t make a good deal of sense for most of our gameplay. Because minions will now always attack the target with Curse. Right now our Curse is AOE, so having them directly attack what you want doesn’t seem like a useful approach.
Overall, this seems like a positive change, and we’ll just have to see how much of an impact it really has over the next few days.
Kalan’s Edict has been greatly buffed. While throughput remains the same, the frequency of its activity will be much higher than ever. Overpower builds can be delighted by this massive Rathma’s Vigor buff. Because the guaranteed Overpower advantage every 12 seconds can go a long way.
If you’re used to having it around tier 13, you’ll need to adjust to notice when it hits tier 10. That way, you don’t waste more Diablo 4 Gold on the wrong ability or in situations like a single remaining normal creature.
Buffing our Thorns passive is nice, but it’s still largely a dead talent for Necromancer.
Aspect of Bursting Bones isn’t something I’ve actually used before, and the tooltip damage is still horribly low. Maybe there’s something I don’t know. Of course, if you think this is a meaningful change and Aspect, you can also try to use this Aspect.
Also, Flesh-Rending Aspect got a huge buff, but it’s still a horrible aspect. Fastblood Aspect has just been greatly enhanced, which is very exciting to me.
For builds using Bone Storm, they already have enough Cooldown Reduction to achieve near-permanent uptime. So this Aspect seems more suitable for improving your Blood Wave and Army of the Dead.
With enough Lucky Hit, Cooldown Reduction, and Blood Orb Generation. We might even see almost permanently functioning buildings on Unyielding Commander’s Aspect. This allows near-immortal pets to attack with incredible speed.
Overall, these patch notes are significant for Necromancer players. The improvements to Corpse Tendrils and Corpse Explosion visibility are already valuable changes. Even if our power doesn’t explode from them.