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Elden Ring: How To Create The Best Dexterity Bleed Build? - Bloodfire Ronin
Read More »Welcome to my Bloodfire Ronin build guide. It’s an agile build that utilizes Nagakiba’s ultra-long reach, Double Slash Ash of War’s quick lethal strikes, and Bloodflame Blade to wreak havoc on your enemies. And carve out your Samurai with unstoppable power.
You can start this adventure right from the beginning of the game, as these basic items are available early on. I’ll give you in-depth advice on early and late Talismans, gear options, and character development.
Nagakiba
The weapon we’re using in this build is Nagakiba. Originally, I was thinking of using Uchigatana for this build because of its better scaling and fewer stat requirements. But Nagakiba’s incredible range makes all the difference. It is the longest Katanas in the game. This extended range allows us to strike enemies from a safe distance without risking getting too close.
I especially like Nagakiba’s running R2, which is a thrusting attack with super long range, allowing us to attack enemies before they have a chance to fight back. It has the same attack speed as Uchigatana despite its great range.
Overall, this is an incredible Katanas, perfect for any status effect build, especially Bleed. Because it comes with a passive Hemorrhage buildup like most Katanas. You can get Nagakiba after you complete Bloody Finger Hunter Yura Questline.
Double Slash
Ash of War we used for this build was Double Slash. When activated, it will perform 2 Slashes left and right, then activating the weapon skill again will perform 3 quick Slashes. And the final activation will perform a final overhead Slash.
Its initial attack is fast, allowing you to catch enemies that are about to attack you. Of course, Nagakiba’s high reach also contributes to this advantage. Finally, thanks to its quick succession of attacks, you can apply almost any status effect, like Bleed or Frost, with a single use of this Ash of War.
While it consumes almost no FP, it has a relatively high stamina drain compared to other Katanas abilities. This means that managing your Stamina is crucial when using this Ash of War.
Bloodflame Blade
Blood Incantations are a powerful weapon buff. Not only does it increase Fire damage proportional to Faith, it also gives your weapon a unique Blood loss build-up effect.
As you use Bleed weapon, Bleed build-up starts decreasing immediately after each attack. This means you’ll need to hit your enemy repeatedly to successfully trigger Blood loss effect.
However, with Bloodflame Blade, things are different. After attacking with a Bloodflame Blade, not only do you deal weapon damage and passive Bleed as usual, but you also apply Bloodflame debuff to your target, causing blood loss to continue to rise.
Seal
To apply Bloodflame buff to your weapon, you need a Seal. It doesn’t matter which Seal you use, as only Fire damage increases with Faith, and we don’t have high levels of Faith.
Additionally, Bleed build-up provided by this buff does not increase with Arcane or Seal upgrades. This means you can use an unupgraded Seal to buff your weapon and you won’t notice any difference to a fully upgraded Seal.
Keen Affinity
For Uchigatana Affinity, you can choose Bleed or Cold. I chose Cold because this is a Dexterity building with very little Arcane investment.
Triggering Frostbite causes the target to take 7% to 10% of their maximum health in damage and increases damage taken from all sources by 20% for 20 seconds. During this time, the target is immune to any further Frost.
However, if the target suffers any Fire damage, this effect will expire immediately. Since we’re using Bloodflame Blade, which adds Fire damage to our primary weapon, you can apply and remove Frostbite consistently to maximize the percentage damage when Frostbite is triggered.
Talismans
An important piece of Talisman in our arsenal is Rotten Winged Sword Insignia. It will increase our attack power according to the number of times we attack in a row. The faster we hit the enemy, the higher the damage. However, if we slow down the attack speed, the bonus gradually decreases.
Millicent’s Prosthesis does exactly the same thing as Rotten Winged Sword Insignia, but it increases our Dexterity by +5.
Also Read: Lords of the Fallen is a game more like Elden Ring than expected
There are two reasons for choosing Millicent’s Prosthesis as your Talisman. First, you can get Millicent’s Prosthesis early in the game by completing Father Gowry’s quest. Unlike Rotten Winged Sword Insignia, you have to complete Millicent’s entire quest chain to get it.
The second reason is that you can pair Millicent’s Prosthesis with Winged Sword Insignia, which is a lesser version of Rotten Winged Sword Insignia.
We’re also using Lord of Blood’s Exultation Talisman, which increases attack damage by 20% for 20 seconds when you trigger a Blood loss.
There is also Shard of Alexander, which increases the damage of weapon skills such as Double Slash and Storm Blade by 15%. There are other viable options, but these are the ones I consider essential for this build.
Final Thoughts
The above is the detailed process of my creation of Bloodfire Ronin build. I hope these can help you understand this build better. If you want to try this build too, you might as well take advantage of Elden Ring Runes to get these suitable gear above. In addition, you can use the code “CSCCA” to get 5% discount in IGGM.com, hurry up and try it out!
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Diablo 4: How To Create A Lightning Storm Druid Build? - Leveling & Mechanics
Read More »Today there is a guide on my leveling for Lightning Storm Druid. It’s fun to play, and very liberating when applying electricity to knock bosses or hordes of minions back into hell.
This guide can help you troubleshoot any issues you may encounter during the build process, so you can have a smooth and fun experience. First, I’ll explain how Lightning Storm works and how you can actually fight it.
Lightning Storm Mechanics
Due to its increased strength, this ability has some very interesting issues. It will increase Lightning Strike counts for as long as you hold down the button of your choice, capped at 5 levels. And every time Lightning Strike will automatically roll Lucky Hit, Crit Strike and Overpower chance. These phases also do not increase the spell’s psychic cost.
Now, Channeling takes some time, which greatly limits our DPS. We need to solve this problem by improving this ability. Since each strike has its own area of effect, it must overlap the target to deal damage.
Another brilliant mechanic for this skill is AoE zone that prevents Lightning Strike from spawning outside the perimeter, making narrow hallways your best cover. And rushing to stage 5 is advantageous here because it’s more likely to hit small targets with multiple bolts.
Other Abilities
Next, let’s talk about support abilities. These are used to enhance your defenses, giving you mobility and Spirit Generation.
Poison Creeper is a powerful CC ability that immobilizes targets. We can later use this for other collaborative purposes. However, since they are immune to CC, this is a pretty bad ability compared to powerful bosses.
Another option is Blood Howl, which heals you for 20% of your max health and gives you 20% Spirit, anyway. It also transforms you into a Werewolf and also spawns an extra Spirit when you passively transform back into a human. Each kill also reduces the cooldown of this skill by 1 second, allowing for some really nice healing and Spirit Generation when taking out hordes of monsters.
Also Read: Knowing These Equals Knowing Everything About Diablo 4!
Eastern Bulwark is an exceptionally powerful defensive barrier ability. It grants you an unstoppable buff for the duration and acts as a damage mitigation mechanic for reinforcements. This unstoppable buff makes you immune to CC and breaks already applied CC. We can combine it with Legendary Powers for extra movement speed and longer duration.
Trample is a movement ability that knocks back targets and gives you another instance of unstoppable. Legendary Powers can later further increase Spirit Generation of this ability based on the number of enemies you control with knockback.
The last ability of choice is Cataclysm, which gives us a tremendous source of vulnerability and knockbacks. At the same time, the extra damage caused by this skill is effective for bosses.
Spirit Generation
Lightning Storm costs us 16% Spirit and Wild Impulses Passive, which means we need to offset this cost with our kit of choice. Much of this comes from Wind Shear hitting enemies and adding richness to our Spirit Generation earlier.
The more we progress, the more we gain access to other ways. Such as Spirit Boon Energize, which can give us Spirit when Lucky Hit. We also get +0.1% resource generation per point of Intelligence, which further boosts Spirit Generation of this build.
Legendary Aspects
Each of the Legendary Aspects you can earn by completing dungeon or story quests. While none of them are required to build functionality, all of them will greatly enhance its functionality, resulting in a faster and smoother upgrade experience.
Overcharged Aspect
First, Overcharged Aspect. It gives you insane damage against bosses, especially against bigger targets, since there are more chances to trigger the debuff. You can get it in Scosglen’s Mariner’s Refuge. Also, never put any Legendary Aspects in your weapon. This will only cost you extra Diablo 4 Gold and will not do you any good since you will be changing weapons regularly.
Aspect Of The Umbral
Second, Aspect of The Umbral is great for your psychic generation, especially when using Poison Creeper. This aspect can be unlocked by completing Champion’s Demise on Dry Steppes.
Aspect Of Mending Stone
Aspect of Mending Stone is an Earthen Bulwark that is very strong defensively and also gives you a boost when killing monsters. It is able to extend the unstoppable buff even further. We can unlock this power in Sealed Archives dungeon in Dry Steppes.
Ghostwalker Aspect
Finally, you can further combine this power with Ghostwalker Aspect, which increases your movement speed. You can also walk through monsters, ignoring unit collisions. This aspect also applies to Trample, which can be unlocked by playing the campaign in Scosglen.
Spirit Boons
For Deer, grabbing Wariness reduces damage to Elites. For Eagle, grab Avian Wrath for a ton of critical hit damage. Wolves pair well with Spirit Boon Energize, giving you a bit of Spirit Generation when it comes to Lucky Hit. Finally, there’s Snake, which periodically reduces Catalyst’s cooldown before starting Lightning Storm.
Druid can further gain a second boon of animal attributes. This should be used to get an Overload in Snake or Bolster in Wolves. Overload is great for extra clearing, but that shouldn’t be a big deal for this build. Bolsters will give you additional boosts that are hard to come by alone.
Wrap Up
Anyway, here’s my guide to level Lightning Storm Druid in Diablo 4. I’ll cover this endgame build guide in more depth when it’s released. Hope this guide helps you.
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Elden Ring: How To Create The Best Strength And Faith Build? - Star Sentinel
Read More »Seriously, Star Sentinel build is unstoppable while we’re in full tank mode with super high Magic Damage Negation and Poise.
We’re trying to maintain power, we’re constantly recovering, and we have a good chance of having dual Great Stars and high Affinities with our attacks. Not only do we have abilities like Godslayer’s Seal, Prayerful Strike Ash Of War, and Blessing of the Erdtree. We also have gear like Talisman and Bull-Goat Set.
The most important thing is that players can make this build when they first start the game, the threshold is very low. We also have optional defensive Incantations against different bosses. Here I’ll show you the build from all sides.
The Gear
Let’s start by taking a deeper look at gear and settings. Our weapon of choice is dual Great Stars plus 25 stars with high Affinities, Prayerful Strike Ash Of War, and our off-hand.
Weapons
Plus, we have Godslayer’s Seal plus 25 Incantations. Since Great Hammers in patch 1.09 added speed range recovery time and stat scaling, you can get two great Great Stars weapons in Altus Plateau.
Of these, one comes from a chest on the guarded Carriages on the map, and the other can only be dropped by defeating Magnus The Beast Claw.
Armor
On the map, players can find heavy Affinity’s Iron Whetblade in the armory at Stormveil Castle. The invisible Teardrop Scarab and Prayerful Strike Ash Of War drop under the short rock tunnel after unlocking Stonesword Key. Leyndell Royal Capital armor and Talisman at the west entrance make us stronger.
Also Read: How To Use This Ash Of War To Defeat Godfrey For Level 1 Elden Ring Beginners?
Talismans
We have a Bull-Goat Set which makes us a full-fledged tank with super high Poise. You can find Talisman by killing Great Horned Tragoth in Volcano Manor dungeon.
We’ll still have some variation depending on the situation. But we’ll start by finding Bull-Goat’s Talisman, which reduces Poise’s damage. We think it’s great in combination with our super high Poise. Also, you can get Bull-Goat’s Talisman from behind Dragonbarrow Cave at the entrance.
Next, we have Great-Jar’s Arsenal, which is increasing our gear loadout so we can maintain our medium roll speed. From it you can earn Great-Jar’s Arsenal as a reward for completing Great Challenge of defeating three NPC duelists in Dragonbarrow to the north.
Then we have 2 Erdtree’s Favor plus two that can improve my our Health, Dragoncrest Greatshield Talisman of Stamina. This greatly improves our Damage Negation.
We find an enclosed area from Ashen Capital to the left of Forbidden Lands. And Greatshield Talisman is located in Miquella’s Haligtree. It’s on a chest on an elevated platform inside the enormous building to the northeast, guarded by several monsters.
Incantations
We’ll look at the same strategy later with Incantations. And Old Lord’s Talisman is also another option that can be toggled in Flask of Wondrous Physick for a longer duration buff.
For even more damage offset, you might also consider one of Crystal Tears. We have Bloodflame Blade, which you can find on Scarab near Rose Church in Liunia of Lakes. You also get Blessing of the Erdtree, which heals us well over time. We can find this in Queen’s Bedchambers in Leyndell Royal Capital.
Then we have a series of Damage Negation Incantations. We can choose Black Flame’s Protection depending on what we’re fighting, greatly improving our physical defenses.
Next we have Barrier of Gold, which greatly increases our magic defense. We can find this at Royal Capital after fighting Shade of Godfrey. Finally, Black Flame’s Protection greatly increases our fire resistance. These defensive attacks and healing Incantations all help a lot with our builds.
Stat Spread
Next, let’s look at the statistics. Then we can get into the fight and see how all the gear mentioned above works for us. I started with Hero Class and our goal is to maximize Strength.
This build is Faith 60 points, Endurance 46 points, Strength 80 points, Dexterity 12 points. So with all of that in place, we’re now breaking the mold. Next, let’s talk about our Star Sentinel battle.
Combat
We start by optimizing our Blessing Of The Erdtree with Golden Vow and whatever defensive spell works best for the situation. We can use Flask of Wondrous Physick, restore FP and turn on Bloodflame Blade.
Then we switch to our dual Great Stars. We could easily trade with most bosses, and not only did Great Stars heal us and hit enemies, but they did blood damage. So, there’s no doubt that Star Sentinel is an unstoppable powerful building.
Final Thoughts
If you also have a Star Sentinel, I’d love to hear how you tweak this build. Also, I still recommend that you take advantage of Elden Ring Runes to get some suitable gear when creating this build. Trust me, this will definitely make your build stronger. Don’t forget that you can also get a 5% discount in IGGM.com with the code “CSCCA”. Come and try it out!
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How To Build An Unkillable Beast In POE 3.21? - Molten Strike Pathfinder
Read More »My first Vengeant Cascade builds in this POE 3.21 League and it’s a pretty funny interaction with that many projectiles.
The Skill Itself
My skill of choice is Molten Strike. When you hit an enemy, it will spawn magma balls, and all the balls can hit the same target if slowing down the projectile speed.
We scaling the projectile numbers up to eleven. We adding to the mix poison with a specific weapon that has this line “all hits with this weapon can poison” and you need 100% poison chance.
Of course, we using the new Vengeant Cascade to make all the projectiles return to us. We can use 3 curses in our build because my favourite unique Anathema.
How We Scaling Damage?
Every character can have 3 Power Charges, so our curse limit is three. We using poison as the primary source of damage. We can use Despair to lower the enemy Chaos Resistance and Temporal Chains, for our poison last longer on the enemies.
And you know me, my choice for the 3rd curse is a defensive curse Enfeeble, which is reducing the damage the enemy deal to us. We can reserve all of our mana because using Eldritch Battery is protecting the mana instead of life. This is the reason why we have to use energy shield and evasion bases.
So we can have more Energy Shield to use our ability. We can use a Divine Blessing Support for additional Aura and that Aura is Malevolence and we swap to haste for mapping.
And because of that, we can use this skill on the left click Vaal Haste, which will activate itself if you are moving around. This is a poison build, so when you opening POB you will see the damage numbers. But we need to ramp up to that point so you will not deal instantly with that much damage.
How The Mapping Feels Like?
Around 6 second we will start deal the maximum damage out put. Because of that, we can use a Totem Ancestral Protector that give use more attack speed so we can stack Poison Wither faster and ramp faster.
The mapping is feels really fast and satisfying. We can use Haste for mapping alone, because you will run faster and the build has really high Flask effectiveness. So we zooming around more than 100% extra movement speed.
When you start attacking a group, you spawn at least 30 projectiles and because we using the new attack wheel and Mastery Non-Vaal Strike skills target additional enemy.
Because of that, you don’t need to use Ancestral Call or extra Strike Gloves. But you can fit in if you really want to. All the projectiles that we created will return to us, making a funny interaction with that many projectiles.
Also, because we are taking Pathfinder as our Ascendancy class and using Master Toxicist. We have Poison Proliferation which will start spread the poison, if our target dies and in mapping there is a ton of enemy that dies at the same time.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Defensive
Let’s start with my favourite part. We have Elemental Ailments Immunity. You also get a ton of Elemental Resistance, so we don’t have to worry about Resistance Cap.
The other best thing about this build we almost converting all the physical damage taken to elemental damage. We could have more, but we need a Mana reservation from Eater of Worlds Mods.
Because we take that much damage as elemental. So we can use all the elemental damage reduction Flask Ruby, Topaz Flask, the unique Sapphire Flask and Taste of Hate. So we reducing the damage we take from the physical that we converting to elemental damage.
High Recovery
From our Life Flask, we get almost 2k Life Regeneration alone and that is up all the time. Because we playing as a Pathfinder, we have permanent Flask uptime.
Items
Few important things you need in the build. Because we using Eldritch Battery. so we need every possible Energy Shield that we can get, so you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
I used Shrieking Essence of Anger for the crafting. Shield is important, you need maximum resistance from your Shield and Life. You can also get this shield by using POE Currency.
In these Amulets, I only got attributes and life. Because the build doesn’t need anything else. Also, I anointed Vengeant Cascade, Lightning Coil and Anathema’s unique ring.
Because we using Eldritch Battery, we spending Energy Shield as “mana,” so we need every possible Energy Shield that we can get. So you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
Flasks
We use POE Crucible Items like Divine Life Flask, Ruby Flask, Topaz Flask, Unique Sapphire Flask, and Taste of Hate. On your Life Flask Regenerate 3% of life per second. You can get all of this mod from the betray mechanic when unveiling Flasks.
Gems And Links
Gem and Gem Links starting with the crucial link in our body armour. Our curse setup in our gloves. Including Despair, Enfeeble, Temporal Chains, Arcanist Brand.
We applying these 3 curse with Arcanist Brand. You can also use Haste while mapping instead of Malevolence. But don’t forget to switch back when you are fighting against harder bosses.
Conclusion
I hope you like this content about Molten Strike Pathfinder. In addition, I also want to see your feedback, welcome to discuss in the community. Wish you a happy life.
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Wotlk Classic Phase 3: How To Earn 50,000 Gold Easily In A Week - Gold Farming Guide
Read More »It surprised many players that I got more than 50,000 gold coins in my base last week and wanted to know how I did it. Here I will tell players how to get gold coins quickly.
Craft Enchanting Items
Let’s see, if you have Enchanting or just Craft Items, you can craft some Enchanting Items first. You have to craft a rare item that you have, and you can earn some materials by doing some quests. I did the full 15 Chant Sounds through the first way. You can also get materials by going to trade add-ons.
If you are not the first to ask or answer, you will need to provide your Enchant. If you’re first, you don’t need to weaken yourself. But if you’re not, you have to weaken it. You also have to check how much profit you will get from each Enchanting Item.
You need to check them before you trade. After you get close to the items and Portable Hole, if that’s good, you get a profit. You can put it on the action host, like this Enchant. I can make very good profits from Enchanting, and I can trade over 50 inches of Action Host in each Hole. This way I get over 1K and 500 gold per hour.
I get 30 coins for each Enchant. It’s just that you have to follow the process to make them. So you have to Enchant like that Armor Vellum, rank it third, and make them their Scrolls. And for this opportunity, you need to keep working.
Let’s see how much profit you get for each Enchanting Item you trade in that Action Host. In a certain form, I will let us make less profit than before. But I have to share with you, maybe this will help you to support the normal functioning of GDKP or just harvest more Wotlk Classic Gold to help you upgrade your build faster.
Open Multiple Projects At The Same Time
We have 70 gold on Isis called Lake Armor. We have 31 gold for getting the first armor-like body suit, which is probably more than that. I can get Orbs at night when people are more in game quests. It’s 90 gold.
In Act 4 they also weaken themselves. You don’t need to get more than 30 gold for Aquatic Form in the action rules. Watch it in action now at 34 gold. But I’ll go get some Orbs later. They cost 50 silver each. After a while, you need to craft an item that starts with two gold and 90 silver, and you need to turn Heavy Stock later, which will give you 29 gold.
So, every time you craft an item, you’ll get 5 gold per foot. So I would rather suggest you get two Aquatic Forms and start crafting them at the same time. It will be a 10 gold profit. You’ll also get 27 perfect items from Icy Dragonscale, and you’ll get over 41 gold from your first Icescale Leg Armor.
You also have to have less than 90 gold from Frozen Orb, but you can still get 10 more gold from Frozen Orb. Therefore, you will get more than 50 coins per Enchanting Items. What’s even more amazing is that in Action Hose we had to trade at 5 inches per minute.
So if you’re just focusing on your future job opportunities too, that’s great. But they have to go the second way the next day. We have to craft items and craft items with leatherwork. Tailoring or Blacksmithing, you can have one or the other. Let’s look at their margins again. They have 4 architects. You need three to cut here. Therefore, you will get 35 gold and even more profit.
You’ll get 40 gold per item, and you’re crafting with 15 gold, which equates to 55 gold per item. You will profit from this project.
Also Read: Wotlk Classic Phase 3: What Crafted Items You Need To Prepare Before Trial Of The Crusader Starts?
Focus On Leatherworking
And we have another item, if you just want to get Heavy Leather Ball, you will get more profit, close to 100 gold coins. Your own architect to make another project there later. It’s a profit of 4 gold and 36 silver respectively, and you can give yourself 3 gold or even less than 3 gold or 90 silver.
We also have another Dragonmaw Race. And you can make good profits on clothes items and plate items. They’ve also all reaped handsome profits.
I’m just working on the material on TBC and Shadowmoon Valley for this material. But it’s still very difficult. Let me show you how to kill these monsters and take them as loot. You’ll get over 1K of gold per hole just by hunting them down.
And if you invest more energy in Leatherworking, you will also get more profit. And you can trade at least more than 200 Heavy Stock in the future. If you don’t have time to farm or if you have a Skinning, you can check when you have anointed. This might help you profit from crafting at a lower price later on.
Each has its own goals, and you can grab materials now and switch them later today, taking action notes. We can also do this later with Heavy Stock. You just need to get the perfect hole, and each subsequent refire costs 24 credits. You craft and trade them on action holes, and like that, you have many ways to earn Gold. Hope this method will be useful to you. Good luck.
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WOTLK Classic: How To Get A Lot Of Epic Gems When Phase 3 Launches
Read More »I’ve talked to a number of people about which characters they’ve been simulating over the past few weeks and how much DPS they’ve gotten from upgrading all of their gems to Epic Gems. The concern of many players is whether DPS is worth a lot of gold layout, and they are always skeptical about using a lot of Gems to upgrade an unknown DPS.
If you only need a few Gems, of course, it doesn’t matter. But it often takes a lot of Gems to upgrade a DPS, so it is also very important to get a lot of Epic Gems. Don’t worry though, as I’ll tell you how to get enough Epic Gems before Phase 3 kicks off.
I think the most common way to get gems is through prospect Titanium Ore. I’m sure there are many of you out there who are piling up thousands of Titanium Ores, or are basically ready to start prospecting for it all, to get ahead of everyone. Also, in terms of the number of Epic Gems, your chances of getting Epic Gems in it now seem to be high.
We’re actually after more than just Epic Gems. One of the biggest gems here is actually Titanium Power. As you can see, I’ve explored close to a hundred Titanium Ores so far, but haven’t gotten a single Epic Gem. This is partly a matter of luck. Of course, some players got 100 Eye of Zul with only 95 Ores. But we end up with 14 Titanium Power.
By looking at the historical posts on Wowhead, you can see that a player has prospected 7080 Titanium Ore with a Prospecting of 1416. They also have 405 Epic Gems, 377 Blue Gems, 2259 Green Gems and 1076 Dust.
So obviously there is about a 28.6% chance of Epic Gems and about a 26.6% chance of Blue Gems. At the same time, he will also get a lot of Green Gems, and there is also a 75% chance to find Dust. So what will you be using Dust for until Phase 3 arrives?
You usually get daily quests from Timothy Jones. He is also the one who masters all these Epic Gems and Recipes. You can see that the quests are for each Recipe, and the player can get all Recipes after completing the quest.
You will need a large amount of Dalaran Jewelcrafter’s Token. If you only rely on broken necklaces and doing your daily quests to get materials, it’s not enough at all.
But you can also get them with WOTLK Classic Gold from the vendor. And 10 Titanium Power is a Dalaran Jewelcrafter’s Token. So if that’s how you start to get a lot of Tokens to be able to get Recipes easily, you can not only accumulate enough Titanium but also get rich Epic Gems. You need enough Titanium Power to get Recipes. It’s also probably one of the easiest ways for you to get Recipes.
So this is the premise of getting Gems is getting Titanium Ore, especially Epic Gems. But there are other ways players can use the Frozen Orb and some poorer Green Gems to get it. And you also now have a chance to get Epic Gems in Icy Prism.
If you also have Scarlet Ruby or Dragon’s Eye, even better, you can get Epic Gems more easily. There are actually about 20 or 25 Icy Prisms. They may have a higher chance of dropping from these Icy Prisms.
But there is another way you can get these Epic Gems through a third way. Aside from Titanium Ore, the most common is probably the Emblem of Heroism.
Because usually after a few weeks into a new stage, players may have a lot of things ready. You can get 20 Emblem of Heroism for every Red Gems, Blues Gems and Yellows Gems, and you can get 10 Emblem of Heroism for every Greens Gems, Purples Gems and Oranges Gems. So, whether it’s Heroic Dungeons, Kalu’ak, or Sartharion, the quests players take on are definitely worthwhile.
Since these Epic Gems are going to be popular at first, I need them for other things as well. So I saved all my Emblem of Heroism to get as many Yellow Gems from it on day one without having to place any gold on the rest.
I also tried getting it from Titanium Ore. Even though it only has one Alchemy per day, it’s another solid way to get Epic Gems. If you have a lot of Alchemys and they are all there waiting to become Transmutation Mastery in Phase 3. Basically, turn Red Gems into Ametrine every 20 hours with Eternal Fire and Scarlet Ruby.
You can now easily Farm Gold instantly to be able to pick up some Epic Gems for yourself as soon as Phase 3 launches. If you don’t like PVP, or you have no reason to do PVP for your Gems, or even just do Wintergrasp for the honor. But it’s also a solid way to get Epic Gems.
After mixing Emblem of Heroism and Honor, you can equip with almost all Epic Gems. Don’t even have to go to the auction house to get some Titanium.
Players can keep Titanium Power, so they can get Recipes. However, if players earn Epic Gems, they’ll be able to earn Recipes that combine with Titanium Power for a win-win situation.
So that’s all about how you’ll get Epic Gems when Phase 3 kicks off. So you also don’t have to worry about having to farm tons of Gold to socket Epic Gems for all your gear. Hope this will help you during the game. I wish you a happy life.
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WOTLK Classic: How To Make As Much Passive Gold As Possible Before Phase 3
Read More »Today, we’ll be discussing my favorite Passive Goldmakers. Because I’m really busy upgrading my Hardcore Bracelet. So I have to rely on some of my favorite Passive Goldmakers to make gold on a daily basis.
Although these Passive Goldmakers will help you make gold on a daily basis, you’ll still have to farm and prepare materials in advance. Or you can complete the first six tasks in a few minutes each day to get the materials. We have daily tasks before reclamation, which is why a lot of people always wonder why there is always so much wood in my bag.
In fact, I just pre-farmed Jack Me Some Lumber Quest a few weeks ago, and when I farmed that quest, the gold effect per hour was even over 1800. If you’re unfamiliar with Jack Me Some Lumber Quest, you can turn in 12 Lumbers for 21 WOTLK Classic Gold. But I don’t need to because I can grow over 1100 Lumbers an hour.
When I use Druid, the effective gold per hour is more than 1800. Then, I just log in everyday and remember to complete the tasks. I also pre-farmed Jousting Quests in Grand Melee and Champions Quests, and got an additional profit of 44 WOTLK Classic Gold per day.
Plus, you’ll get one Valiant’s Seal and up to two Champion’s Seals, as well as some quests about pre-farming. The only annoying thing is that it fills your inbox with a bunch of really annoying reminders.
We usually make a passive profit from TSM Desktop Application. Many good goal makers in the game use add-ons for TSM Desktop Application to find great deals.
But a few months ago, many of my favorite features stopped working, like TSM Vendor Search and Disenchanting. That’s because Blizzard is dealing with a lot of server issues. And they don’t want people spamming that Auction House over and over again. But actually I have excellent news that there is a way to restore TSM Vendor Search and Disenchanting.
If you download TSM Desktop Application, you can actually magically do TSM Vendor Search and Disenchanting again. But the best part is that very few people know this. So now every time I do disenchanting, it’s actually easy to make a profit, usually a passive profit of 50-100 WOTLK Classic Gold.
Even after all this time, I still love turning Netherweave Cloth into thick Netherweave Bandage. However, I also keep a little Netherweave Cloth on hand each day so I can invest in lower-priced fabrics to make some profit.
I like the way I use bait cloth to increase the speed at which I make a profit. Just by investing in another piece of Frostweave Cloth for 12 silver per day, I was able to amass a lot of cloth for a cheap price. It can then craft passively cloth, even in my spare time.
I also like to do the same with Radvale for Mad Alchemist’s Potion and Jaggal Pearl, even though technically the vendor can’t help me. I also like to turn Pygmy Suckerfish into Pygmy Oil. Since I have an Alchemist by my side, I can passively craft potions of Speed and Wild Magic as long as they are profitable. Before entering Phase 2, we also need a pre-farmed Jewelcrafting Guide.
I’m actually really late for this activity, but pre-farmed Fuel Crafting every day is definitely one of my favorite things to do. Now, you take advantage of these Passive Goldmakers. All you have to do is grab a bunch of materials for Jewelcrafting every day. For example, when you go to kill Dark Iron Dwarf, you can get these materials over and over again, and then stack them infinitely.
Jewelcrafting Dailies are in stock every day, from which you will be able to get 21 Coins and 1 Jewelcrafter’s Token. You can turn that token into Dragon’s Eye for an 80-90 gold profit, or just grab some recipes either way. This is a great way to earn coins in the open world and complete daily quests at the same time.
Another Jewelcrafting Dailies you should be doing is Icy Prism. Actually, I’m not doing it, mostly because it’s not really that profitable right now. But if we make them in the next stage, we will get Epic Gems. So it’s also a good idea to stockpile all the materials to build a bunch of Icy Prisms.
Each material has original properties. I have a list of high-volume items that help me flip through daily at lower prices. And some of my favorite items to flip over are Infinite Dust and Northern Spices. I don’t care if they’re worth it. As long as there’s an Infinite Dust below 1.1 gold, I’ll take it.
I have to guarantee they will be re-priced at 1.3-1.4 gold. I can store these items for 48 hours because there is no deposit. This is a great way to get passive gold into the game, while material prices can flow forever.
As long as you’re doing high-volume projects, you’ll keep making money. After you’ve earned a lot of passive gold, you need to prepare as much as possible for Phase 3. You need to pay close attention to official information in time to ensure that you don’t miss any key preparations. I hope these will help you, and I wish you a happy life.
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Genshin Impact: Luhua Landscape Quest Rookie's Guide
Read More »When Genshin Impact players start exploring Liyue, especially when they encounter Traveling Painter Vermeer near Luhua Pool, they may find various ruins on the banks of Qiongji Estuary.
Vermeer asks players to complete Luhua Landscape Questline to unravel the mysteries of Luhua Landscape.
Because Luhua Landscape Questline is only a small part of World Quest series of Liyue, players will have difficulty completing all the puzzles and requirements of multiple NPCs and multiple questlines.
But fortunately, players follow the prompts and understand what they need in the exploration process, where they need to go, and where they can find what they need.
Luhua Landscape Questline Rewards
Genshin Impact players can use Luhua Landscape Questline rewards to decide whether they want to take the risk and whether the adventure is worth it. This is a very efficient way to do tasks for some players with self-planning.
Surprisingly, players can not only enjoy the beautiful scenery of Liyue world in Luhua Landscape Questline, but also help players clarify the main line of the story.
After completing this quest, players will receive Adventure XP x 450, Raw Gem x 50, Hero Wisdom x 2, and 30,000 Genshin Impact Accounts. These rewards will be of great benefit to players developing their character skills.
Find Vermeer
Because Vermeer is the publisher of Luhua Landscape Questline, it is very important for players to know the specific location of Vermeer. Vermeer is southwest of Luhua Pool, near Geo Elemental Puzzle.
This will require the player to know Genshin Impact map very well, otherwise it will be difficult to find.
Of course, there is an easy way to find Vermeer. Just find Luhua Pool on the map, jump over the bluestone slab below, and find the gigantic crack under the cliff near the southwest. They always mark this in the nav bar on the map, but players can also manually mark it, just in case.
Vermeer’s Mission
When the player finds Vermeer, Vermeer will share with the player his inspiration for painting. But when he arrived at Luhua Pool, he found he had lost his paintbrush.
Genshin Impact quest starts when Vermeer asks the player to help him find the paintbrush. At the start of the quest, Vermeer will give the player two drawings, each of which is a landscape shot from where the brush was lost. And these two photos can see the heights of Luhua Pool, which means that these two photos are likely to be taken from the cliff.
Players can go to the right of Luhua Pool, which is the highest place in this area. Players can successfully locate the brush using Gold Dust Sparkle Indicator.
They place another brush just across the cliff, near another high mountain to the left of Luhua Pool. Likewise, players can easily find brushes using Gold Dust Sparkle Indicator.
When the player returns the brush to Vermeer, they discover Vermeer didn’t leave here as planned. In fact, besides painting, Vermeer wants the player’s help for two things.
Legend has it that the statues in Genshin Impact have eyes, and when these eyes are lit, they can be seen from a great distance. But unfortunately, Vermeer couldn’t find the eyes. Players still need to help Vermeer find the eyes.
After players leave Vermeer, they need to find Strange Stone. This is the rock area not far from Vermeer, and they can find Strange Stone in the center of the rock area.
But there are many enemies around Strange Stone, and the player must defeat them. It’s actually quite simple, players just need to use Noelle’s shield in Genshim Impact to ensure their survival.
When the player asks Vermeer why he still doesn’t get the eye after finding Strange Stone. There may be other similar stones nearby, Vermeer said, and they all need to be collected.
After the player collects Strange Stone, a notification will be activated. Vermeer will have the player place these stones on each statue to check for other reactions.
While players are used to Genshin Impact quests, Luhua Landscape Questline will also end in a surprising way. When the player gains two Strange Stones and places the stones in front of the statue, Vermeer will open the nearby Geo Elemental Totem to activate the ultimate puzzle.
Final Task
As players attempt to unlock Geo Elemental Totem, they need to defeat three Abyss Mages in a row within 90 seconds. For some novice players, this battle will be a bit tough, because they need to fight Pyro, Cryo, and Hydro Abyss Mage at the same time.
If possible, they recommended you seek help from a friend. You can defeat Abyss Mages in Genshin Impact co-op mode. If you want to challenge single-player clearance, they also recommended that you choose some high-attack characters.
At the same time, you can also get enough Genshin Impact Accounts to improve equipment and character combat power, so that you can pass the level as soon as possible. Hope you have fun.
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WotLK Classic: Level 80 Crash Rookie's Guide
Read More »Attention to new players who want to learn about Wrath of Lich King Classic in WotLK Classic. Although the current map is more smooth after expansion, it is still not an easy task if you want to level up. You may be discouraged by its difficulty and give up or consider an easier class.
From the first level to the 80th Level, it takes an average of 150-200 hours to complete. But the main difficulty lies between the 70-80 Level. It may take 20-40 hours. Players will often be distracted while exploring Northrend, leading to inevitable deaths. But fortunately, some players have successfully overcome the difficulties and collected some experience and skills.
Selection Of Consumables
We spent a lot of time upgrading. Although each profession has some rewards, we are still afraid of the sudden death threat in WotLK Classic.
In this case, you can redeem some consumables by getting enough WotLK Classic Gold in IGGM.com. Among them, for some occupations that cannot heal themselves, Health potions are particularly important in battle.
Likewise, for some classes that consume a lot of mana, such as Mages, Warlocks, and some Healer, Mana potions will increase your damage at critical moments, thus saving you from death. In battle, Food and Drink are equally important. They can help you recover faster so that you can go into battle faster. At the same time, you can also get a lot of WotLK Classic Gold by auctioning looted cloth.
Professional Choice
Players always ignore the importance of professional selection. Choosing a suitable professional will help players shorten the upgrade time.
For example, if you choose Mining and Skinning or Herbalism and other professions to use WotLK Classic Gold to get equipment, it will be guaranteed that you can replace Worn-out Helm before Level 15.
Through this idea, you can know that Engineering will be a powerful major in WotLK. You can increase damage by making explosives, and you can also make your own mounts.
Quick Way To Gain Experience
There are several ways to gain experience in WotLK Classic, such as Grinding, Questing, Dungeons, and even Battlegrounds. However, the best way to go is Questing and Dungeons.
Quick Leveling
If you prefer to play alone, you can gain enough experience by doing quests, as you can complete most of them by yourself. However, if you are unfortunate enough to encounter a player with a class advantage who can use pets or items to heal themselves, you may need help from others.
Of course, in order to save task time, you can concentrate on finding the task center instead of upgrading through individual tasks. This will shorten the time for players to complete tasks.
There is also a very important thing: if you want to form a team to complete the task, you ensure that the experience you gain can be reasonably distributed among the group. So before deciding to form a team, please make sure that there are enough experience points to distribute.
Dungeons Experience
Currently, practicing in Dungeons is the best way to level up quickly. Players can start Dungeon’s quests before Level 10 by running Ragefire Chasm, Wailing Caverns, or even The Deadmines. Of course, this level is very difficult for most people, unless you have good equipment and teammates.
Other Tips
Please keep your Hearthstone up to date so that you can travel to major cities as quickly as possible. Of course, you can also choose to go to the mission point to complete the mission. Going to a city starts with visiting an Auctioneer or Banker, they can help you upgrade your items so you can store more items.
Plus, your kill XP will gain 200% more after each rest until you run out. If you charge at a rate of 5% every eight hours, you can boost up to a level and a half. So, when you are in the rest area, you can AFK for a long time.
If it has upgraded your character to the highest level, please be sure to equip Heirloom items on him. Chest and shoulder items should be at the top of your list, as these are the only parts that will increase your XP per item by 10%. While other items are rewards, it will upgrade only Heirloom items as you level up. No need for you to do it manually.
Although you can only choose to upgrade by doing tasks or Dungeons experience, but after the practice of most players, you can also know that the combination of the two will help you upgrade faster. Doing tasks can help some novice players understand the rules of the world faster and immerse you in it.
It’s also the best way to gain experience when you’re trying to form a Dungeons group. In Dungeons, you gain experience quickly, which rewards you by allowing you to enter a new area, or level up some gear.
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Torchlight Infinite Erika Build Guide - Ultar Powerful Budget
Read More »We're going to talk about Erika, the newest character in Torchlight Infinite and of course I will show you the amazing budget Builder I'm using for her.
Erika's Intro
In the current season, Torchlight Infinite presented a new character. It is a cat lady called Erika. Her main strength is speed for those who like to zoom through maps and farm much currency in a short amount of time. But don't think that this means that Erica is weak. She is also capable of a huge attack speed and immense DPS.
Erika is still in early access only for those who buy the Premium Season Pass. ShortLy, she will be available at the Pack Store and soon after that every player will be able to unlock her for free.
Erika's passive is called Cat's Agility. It gives you 20% more movement speed and grants 200% of your movement speed as damage to your attacks. This is awesome because investing in speed also grants a big deal of damage.
Hero Trait
Exploring Erika's Hero Trait, we find that she's perfect for a Multiskrike Build already on level 13. We get 200% increased Multiskrike chance and the Stalker stacks that grant more Multiskrike damage.
The following nodes grant many bonuses to your Cat's Agility, Stalker stacks and Multiskrikes. These are the nodes I chose from my build. Here, on level 32, some players pick the node Have Fun but I think Interest is more interesting because it caused your Cat's Agility buff to be active almost a 100% of the time and also grants that amazing movement speed buff that we know that also grants a lot of extra damage.
Hero Relic
For the Hero Relic, I chose Soul Finale that comes with a huge critical chance and chance to do double damage. But don't forget that your relic must have at least two engrams unlocked and you must only engrave two memories on them.
The build I decided to make for her is the Thunder Slash one because this skill already comes with Multistrike chance and deals more damage on Multistrike hits.
Another reason why this skill is great for Erika is that it's the first skill she gets since level one, so you have a long time to get used it to its gameplay.
Talents
For the talents, it's important to pick nodes that grant movement speed, melee damage, area damage, lighting damage, critical chance and so on.
For that matter, let's start picking the Goddess of Hunting here. Beside many great nodes, we get the Keystone Paralyzed that reduce enemies Lightning Resistance in up to 32%.
We also find Rush that not only grants you 20% more movement speed but also 35% more damage if you were recently moving.
For the second talent tree, let's go with Blade Runner for the Keystone Transition that grants a chance for your critical strikes to do a lot more damage.
After that we pick Quick Advancement for the extra Multistrike damage.
Finally, for the last tree, let's pick Ranger. This one comes with many useful nodes for extra attack speed, area of effect and critical strike chance.
For the first keynode, let's pick Gravity for 20% more melee damage the next one is Impending that cause nearby enemies to take up to 30% more damage. This is a very powerful node.
Equipments
There are three equipments that are very important for this build to work.
The first and most important is the Farewell Desire. This sword is perfect for this build. It creates a good amount of DPS, 200% increased chance of Multistrike, +1 Multistrike and chance to obtain Steep Strikes on Multistrikes.
Although this sword is very powerful and not expensive, it comes with a downside. It consumes 1% of your life in Mana whenever you kill an enemy. That's why it's very important to look for Life Regeneration in the rest of your gear.
Following, we have the Mark of Thrill. These gloves grant Fervor for more attack speed and critical strike chance. They also causes your attack should not consume any Mana while you have Fervor. This is super important for you to activate all of your Auras.
Finally, we have the Illusory Ocean Silk - Thunder. This amulet has many awesome mods. It granted lightning damage to attacks, +1 to Agility Blessing stacks and most important it curses enemies with Electrocute for more lighting damage taken.
Main Skill
For the main skill, I've chosen the Turning Slash. As mentioned before, I supported it with Mark, Raging Slash, Critical Strike Damage, High Voltage and Elemental Impact.
For the regeneration skill, I got Life Source.
For movement, I kept blink and for buffs Bull's Rage and Fearless War Cry.
As for auras, I got the Thunder Spirits for the amazing attack speed buff. It provides and also got Fearless for the critical damage buff.
Now for the last one, I made a Cast on Crit setup. Here, I linked Fixate and Thunderlight Field to be triggered on Critical Strikes. Fixate will Mark nearby enemies, giving you more chance to do double damage. Thunderlight Field on the other hand will create an area that causes your attacks to be lucky. This setup grants a lot more damage.
This Thunders Slash Build is a great alternative to the Meta Dex stacking Berserking Blade Build. It builds because it goes for about 5% of the cost and it still deals a lot of damage.
As you can see in the Training Dummy, this build is more than enough for you to clear all endgame content and have a smooth ride while doing it.
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POE 3.20: Ifnjeff's Spell Echo Hydrosphere Inquisitor
Read More »This build is described as "madness in the best way" by Mark, a senior gameplay programmer. That is Ifnjeff's Spell Echo Hydrosphere. It takes an unusual and rarely used support skill and turns it into a veritable wrecking ball. Next, we're going to explain the main set of mechanics.
How Does It Work?
Ifnjeff was inspired by the Plume of Pursuit unique helmet. This starts us off with a massive downside. Every non-critical strike will now deal 80% less damage. However, the helm also makes every final repeat of a spell, a repeat as in, when using the Spell Echo support gem, an automatic critical strike.
So, for example, if we cast Arc supported by Spell Echo with this helmet on, the first beam will deal very little damage, but the second beam will always be a crit. Ifnjeff notes that this tradeoff is usually not worth it. Unless we go all in. What we need is a skill that deals damage over a duration and can benefit from our automatic crits. A skill that doesn't rely on having multiple casts active at once.
Meet Hydrosphere. It's a watery ball that emits damaging pulses. When you cast the spell, it will first move the ball, then make it pulse. When supported by Spell Echo, the repeat simply causes the ball to "move" on the spot and pulse again. This repeat will always be a crit, thanks to the Plume of Pursuit helmet. A good start, but this only really hits once.
Hydrosphere has another property - it pulses cold or lightning damage, doing so regularly when affected by different ailments. All we have to do is hit the ball with another spell that will inflict an ailment. Thanks to our helmet, these regular pulses will also be crits, as the ball is managed by the most recent use of the Hydrosphere skill.
So, to get the most out of this skill, we have to put an ailment on it. Ifnjeff has decided to use Freeze - this ailment is unique in that its duration is scaled by the damage of the hit, so if we hit our ball hard enough with Freeze, it will continue to pulse for a nice long time.
Herein lies the tricky part. Hydrosphere only registers one hit from the player every second. Other hits in that time will be ignored. So, for most skills supported by Spell Echo, if we hit the ball with them, our boosted final repeat won't affect the ball at all, and it might not get the ailment we need.
Ifnjeff found only one reliable solution. Wave of Conviction. This spell creates a damaging wave that can only ever have one instance. So, if we cast it with Spell Echo - the final repeat cancels our useless first wave and replaces it with the automatic crit we so desire. Now, we can reliably hit our Hydrosphere with an automatic crit.
But all of this is just the beginning of the story. To get the most out of this strange combo, Ifnjeff gets even more creative. We obviously don't need critical strike chance because of our automatic crits, but we do want a huge critical strike multiplier. Marylene's Fallacy is perfect for us, granting a huge boost to crit multi. The amulet also has the added bonus of giving us Culling Strike on all our crits - which is all the time.
For our weapon, we can wield The Winds of Fate. It also gives us more crit multiplier. But even cooler, it has huge base physical damage.
To make use of this, Ifnjeff has picked up Battlemage from the Inquisitor Ascendancy, a property that adds our main hand weapon damage to our spells. This means Hydrosphere is gaining one-thousand-whatever physical damage from Winds of Fate. The weapon's downside limits our critical strike chance and makes it so non-crits don't deal damage. Since we don't have to roll for crits and our non-crits have already been rendered useless, this downside does not bother us at all.
Damage Conversion
Next, we gotta talk about damage conversion. This is where things start to get even more complex. Hydrosphere has base physical damage, and converts all of it to cold or lightning damage depending on the ailments it's affected by. Ifnjeff explains that he prefers cold damage, as freezing the ball helps with extending the pulse duration as mentioned earlier.
Plus, cold damage is a bit easier to scale, and freezing enemies is nice for defence. Now, Winds of Fate has a property where some of your physical damage is randomly converted to elemental damage, which could be a problem. Fortunately, Hydrosphere itself isn't affected because it converts 100% of physical damage. This is a skill gem calculation, meaning it has priority over the random conversion from Winds of Fate, so we're safe there.
However, Wave of Conviction, which we're using to apply ailments to Hydrosphere, converts 25% of physical damage to lightning, and 25% to fire. The remaining 50% of physical damage can be affected by the Winds of Fate conversion. So, how do we ensure a consistent damage type, and that we're not accidentally shocking the ball instead of freezing it?
The only way Ifnjeff found is to take Avatar of Fire. This completely prevents us from dealing Non-Fire Damage, so we're not accidentally going to shock the Hydrosphere ball. Avatar of Fire also converts 50% of cold damage to fire.
To improve the conversion, we'll use the Cold to Fire support gem. Winds of Fate will still sometimes mess with our damage conversion here, but now at least we have some consistency.
But unfortunately fire can't freeze. For this, we turn to Expedition's End. This unique body armour lets our fire damage freeze. As an added bonus, it makes our freezing more effective, and it chills nearby enemies.
At this point, Ifnjeff notes we've completed our little puzzle. The looming problem now becomes a clunky slow cast speed, a small Area of Effect, and high mana costs.
Ifnjeff has a very smart solution to this problem: Instruments of Zeal is an Inquisitor passive that grants us Fanaticism. This buff gives us a massive boost to all three of the stats we need - Cast Speed, AoE, and Mana Cost Reduction. The only problem is that we need to be able to use an attack skill frequently to maintain this buff.
It would make sense to use a movement skill, but we're using a staff, and something like Leap Slam would be too slow or awkward for us. Instead, Ifnjeff is using Cyclone, bound to space bar, simply tapping it as needed, slightly more than once a second. It's an unusual, rhythmic way to play, but it absolutely gets the job done.
We don't have time in the article to cover everything, but hopefully this gives you an idea of the sheer number of cool interactions at work here. Ifnjeff's Hydrosphere Inquisitor, as he puts it, tends towards meme territory. It's not going to be the wrecking ball that destroys the meta, but it showcases an extremely creative use of mechanics and unlikely items, and is completely viable at endgame.
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Warframe: Steps To Get Voruna
Read More »Warframe is a title where players assume the role of an individual in a race known as the Tenno. These individuals are capable of using exo-suits known as Warframes. These suits have a lot of different capabilities and powers that they can use to defeat enemies in the system.
Over the years, the developers have introduced a lot of these exo-suits in the game. The most recent Warframe to join the game is Voruna.
There are two primary ways in which any Warframe can be earned in the game. The first option is to purchase it from the market. Players can purchase individual frames from the market in exchange for 325 Platinum. Alternatively, players can purchase the entire set, including her weapons, from the marketplace in exchange for 775 Platinum.
There's also a free method in place, but that does require a lot of grinding. Players can build Voruna in Warframe, but before building this suit, they must first acquire the blueprints for the four parts that make up the suit. To get these blueprints, players will first have to get their hands on a special currency.
This currency is known as Lua Thrax Plasm. The primary blueprint costs 125 Lua Thrax Plasm, while the individual pieces cost 75 Lua Thrax Plasm. To purchase the full blueprint set, players will have to get their hands on a total of 350 Lua Thrax Plasm.
Players will have to grind the Conjunction Survival missions to acquire this currency. Interestingly enough, these missions drop the Lua Thrax Plasm currency as well.
Once they've got their hands on the blueprints for the parts, or they've managed to accumulate the currency required to purchase the Voruna blueprint from Archimedean Yonta at the Crysalith, players will finally be able to craft this Warframe at the Foundry. Crafting requires some other currency as well, so they're as follows:
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Voruna
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Voruna Neuroptics (1)
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Voruna Systems (1)
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Voruna Chassis (1)
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Voruna Neuroptics
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15,000 Credits
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20 Voidgel Orbs
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1,000 Ferrite
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300 Rubedo
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25 Lua Thrax Plasm
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Voruna Systems
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15,000 Credits
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20 Somatic Fibers
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2,500 Alloy Plate
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800 Polymer Bundle
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25 Lua Thrax Plasm
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Voruna Chassis
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15,000 Credits
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5 Nitain Extract
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30 Voidgel Orbs
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5,000 Salvage
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25 Lua Thrax Plasm
Voruna is the 51st Warframe to go live in the game and was showcased during the Tennocon earlier this year. This suit comes with four unique wolf-based powers. The powers are as follows:-
Shroud of Dynar
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Fangs of Raksh
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Lycath's Hunt
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Ulfrun's Descent
Interestingly enough, each of these abilities summons wolves that either shower Voruna with sure buffs or add a deadly amount of debuffs to the enemy.
Alternatively, these wolves come with the ability to protect Voruna as well. She's the only one in the game who can summon and control a pack of wolves, and how her survivability is designed is unique to her.
Given that she's the newest member to have joined an increasing list of these exo-suits, it's understandable that every Tenno would want to add this to their collection. The methods above are the only possible ways to go about it.
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