How To
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Genshin Impact: Luhua Landscape Quest Rookie's Guide
Read More »When Genshin Impact players start exploring Liyue, especially when they encounter Traveling Painter Vermeer near Luhua Pool, they may find various ruins on the banks of Qiongji Estuary.
Vermeer asks players to complete Luhua Landscape Questline to unravel the mysteries of Luhua Landscape.
Because Luhua Landscape Questline is only a small part of World Quest series of Liyue, players will have difficulty completing all the puzzles and requirements of multiple NPCs and multiple questlines.
But fortunately, players follow the prompts and understand what they need in the exploration process, where they need to go, and where they can find what they need.
Luhua Landscape Questline Rewards
Genshin Impact players can use Luhua Landscape Questline rewards to decide whether they want to take the risk and whether the adventure is worth it. This is a very efficient way to do tasks for some players with self-planning.
Surprisingly, players can not only enjoy the beautiful scenery of Liyue world in Luhua Landscape Questline, but also help players clarify the main line of the story.
After completing this quest, players will receive Adventure XP x 450, Raw Gem x 50, Hero Wisdom x 2, and 30,000 Genshin Impact Accounts. These rewards will be of great benefit to players developing their character skills.
Find Vermeer
Because Vermeer is the publisher of Luhua Landscape Questline, it is very important for players to know the specific location of Vermeer. Vermeer is southwest of Luhua Pool, near Geo Elemental Puzzle.
This will require the player to know Genshin Impact map very well, otherwise it will be difficult to find.
Of course, there is an easy way to find Vermeer. Just find Luhua Pool on the map, jump over the bluestone slab below, and find the gigantic crack under the cliff near the southwest. They always mark this in the nav bar on the map, but players can also manually mark it, just in case.
Vermeer’s Mission
When the player finds Vermeer, Vermeer will share with the player his inspiration for painting. But when he arrived at Luhua Pool, he found he had lost his paintbrush.
Genshin Impact quest starts when Vermeer asks the player to help him find the paintbrush. At the start of the quest, Vermeer will give the player two drawings, each of which is a landscape shot from where the brush was lost. And these two photos can see the heights of Luhua Pool, which means that these two photos are likely to be taken from the cliff.
Players can go to the right of Luhua Pool, which is the highest place in this area. Players can successfully locate the brush using Gold Dust Sparkle Indicator.
They place another brush just across the cliff, near another high mountain to the left of Luhua Pool. Likewise, players can easily find brushes using Gold Dust Sparkle Indicator.
When the player returns the brush to Vermeer, they discover Vermeer didn’t leave here as planned. In fact, besides painting, Vermeer wants the player’s help for two things.
Legend has it that the statues in Genshin Impact have eyes, and when these eyes are lit, they can be seen from a great distance. But unfortunately, Vermeer couldn’t find the eyes. Players still need to help Vermeer find the eyes.
After players leave Vermeer, they need to find Strange Stone. This is the rock area not far from Vermeer, and they can find Strange Stone in the center of the rock area.
But there are many enemies around Strange Stone, and the player must defeat them. It’s actually quite simple, players just need to use Noelle’s shield in Genshim Impact to ensure their survival.
When the player asks Vermeer why he still doesn’t get the eye after finding Strange Stone. There may be other similar stones nearby, Vermeer said, and they all need to be collected.
After the player collects Strange Stone, a notification will be activated. Vermeer will have the player place these stones on each statue to check for other reactions.
While players are used to Genshin Impact quests, Luhua Landscape Questline will also end in a surprising way. When the player gains two Strange Stones and places the stones in front of the statue, Vermeer will open the nearby Geo Elemental Totem to activate the ultimate puzzle.
Final Task
As players attempt to unlock Geo Elemental Totem, they need to defeat three Abyss Mages in a row within 90 seconds. For some novice players, this battle will be a bit tough, because they need to fight Pyro, Cryo, and Hydro Abyss Mage at the same time.
If possible, they recommended you seek help from a friend. You can defeat Abyss Mages in Genshin Impact co-op mode. If you want to challenge single-player clearance, they also recommended that you choose some high-attack characters.
At the same time, you can also get enough Genshin Impact Accounts to improve equipment and character combat power, so that you can pass the level as soon as possible. Hope you have fun.
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WotLK Classic: Level 80 Crash Rookie's Guide
Read More »Attention to new players who want to learn about Wrath of Lich King Classic in WotLK Classic. Although the current map is more smooth after expansion, it is still not an easy task if you want to level up. You may be discouraged by its difficulty and give up or consider an easier class.
From the first level to the 80th Level, it takes an average of 150-200 hours to complete. But the main difficulty lies between the 70-80 Level. It may take 20-40 hours. Players will often be distracted while exploring Northrend, leading to inevitable deaths. But fortunately, some players have successfully overcome the difficulties and collected some experience and skills.
Selection Of Consumables
We spent a lot of time upgrading. Although each profession has some rewards, we are still afraid of the sudden death threat in WotLK Classic.
In this case, you can redeem some consumables by getting enough WotLK Classic Gold in IGGM.com. Among them, for some occupations that cannot heal themselves, Health potions are particularly important in battle.
Likewise, for some classes that consume a lot of mana, such as Mages, Warlocks, and some Healer, Mana potions will increase your damage at critical moments, thus saving you from death. In battle, Food and Drink are equally important. They can help you recover faster so that you can go into battle faster. At the same time, you can also get a lot of WotLK Classic Gold by auctioning looted cloth.
Professional Choice
Players always ignore the importance of professional selection. Choosing a suitable professional will help players shorten the upgrade time.
For example, if you choose Mining and Skinning or Herbalism and other professions to use WotLK Classic Gold to get equipment, it will be guaranteed that you can replace Worn-out Helm before Level 15.
Through this idea, you can know that Engineering will be a powerful major in WotLK. You can increase damage by making explosives, and you can also make your own mounts.
Quick Way To Gain Experience
There are several ways to gain experience in WotLK Classic, such as Grinding, Questing, Dungeons, and even Battlegrounds. However, the best way to go is Questing and Dungeons.
Quick Leveling
If you prefer to play alone, you can gain enough experience by doing quests, as you can complete most of them by yourself. However, if you are unfortunate enough to encounter a player with a class advantage who can use pets or items to heal themselves, you may need help from others.
Of course, in order to save task time, you can concentrate on finding the task center instead of upgrading through individual tasks. This will shorten the time for players to complete tasks.
There is also a very important thing: if you want to form a team to complete the task, you ensure that the experience you gain can be reasonably distributed among the group. So before deciding to form a team, please make sure that there are enough experience points to distribute.
Dungeons Experience
Currently, practicing in Dungeons is the best way to level up quickly. Players can start Dungeon’s quests before Level 10 by running Ragefire Chasm, Wailing Caverns, or even The Deadmines. Of course, this level is very difficult for most people, unless you have good equipment and teammates.
Other Tips
Please keep your Hearthstone up to date so that you can travel to major cities as quickly as possible. Of course, you can also choose to go to the mission point to complete the mission. Going to a city starts with visiting an Auctioneer or Banker, they can help you upgrade your items so you can store more items.
Plus, your kill XP will gain 200% more after each rest until you run out. If you charge at a rate of 5% every eight hours, you can boost up to a level and a half. So, when you are in the rest area, you can AFK for a long time.
If it has upgraded your character to the highest level, please be sure to equip Heirloom items on him. Chest and shoulder items should be at the top of your list, as these are the only parts that will increase your XP per item by 10%. While other items are rewards, it will upgrade only Heirloom items as you level up. No need for you to do it manually.
Although you can only choose to upgrade by doing tasks or Dungeons experience, but after the practice of most players, you can also know that the combination of the two will help you upgrade faster. Doing tasks can help some novice players understand the rules of the world faster and immerse you in it.
It’s also the best way to gain experience when you’re trying to form a Dungeons group. In Dungeons, you gain experience quickly, which rewards you by allowing you to enter a new area, or level up some gear.
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Torchlight Infinite Erika Build Guide - Ultar Powerful Budget
Read More »We're going to talk about Erika, the newest character in Torchlight Infinite and of course I will show you the amazing budget Builder I'm using for her.
Erika's Intro
In the current season, Torchlight Infinite presented a new character. It is a cat lady called Erika. Her main strength is speed for those who like to zoom through maps and farm much currency in a short amount of time. But don't think that this means that Erica is weak. She is also capable of a huge attack speed and immense DPS.
Erika is still in early access only for those who buy the Premium Season Pass. ShortLy, she will be available at the Pack Store and soon after that every player will be able to unlock her for free.
Erika's passive is called Cat's Agility. It gives you 20% more movement speed and grants 200% of your movement speed as damage to your attacks. This is awesome because investing in speed also grants a big deal of damage.
Hero Trait
Exploring Erika's Hero Trait, we find that she's perfect for a Multiskrike Build already on level 13. We get 200% increased Multiskrike chance and the Stalker stacks that grant more Multiskrike damage.
The following nodes grant many bonuses to your Cat's Agility, Stalker stacks and Multiskrikes. These are the nodes I chose from my build. Here, on level 32, some players pick the node Have Fun but I think Interest is more interesting because it caused your Cat's Agility buff to be active almost a 100% of the time and also grants that amazing movement speed buff that we know that also grants a lot of extra damage.
Hero Relic
For the Hero Relic, I chose Soul Finale that comes with a huge critical chance and chance to do double damage. But don't forget that your relic must have at least two engrams unlocked and you must only engrave two memories on them.
The build I decided to make for her is the Thunder Slash one because this skill already comes with Multistrike chance and deals more damage on Multistrike hits.
Another reason why this skill is great for Erika is that it's the first skill she gets since level one, so you have a long time to get used it to its gameplay.
Talents
For the talents, it's important to pick nodes that grant movement speed, melee damage, area damage, lighting damage, critical chance and so on.
For that matter, let's start picking the Goddess of Hunting here. Beside many great nodes, we get the Keystone Paralyzed that reduce enemies Lightning Resistance in up to 32%.
We also find Rush that not only grants you 20% more movement speed but also 35% more damage if you were recently moving.
For the second talent tree, let's go with Blade Runner for the Keystone Transition that grants a chance for your critical strikes to do a lot more damage.
After that we pick Quick Advancement for the extra Multistrike damage.
Finally, for the last tree, let's pick Ranger. This one comes with many useful nodes for extra attack speed, area of effect and critical strike chance.
For the first keynode, let's pick Gravity for 20% more melee damage the next one is Impending that cause nearby enemies to take up to 30% more damage. This is a very powerful node.
Equipments
There are three equipments that are very important for this build to work.
The first and most important is the Farewell Desire. This sword is perfect for this build. It creates a good amount of DPS, 200% increased chance of Multistrike, +1 Multistrike and chance to obtain Steep Strikes on Multistrikes.
Although this sword is very powerful and not expensive, it comes with a downside. It consumes 1% of your life in Mana whenever you kill an enemy. That's why it's very important to look for Life Regeneration in the rest of your gear.
Following, we have the Mark of Thrill. These gloves grant Fervor for more attack speed and critical strike chance. They also causes your attack should not consume any Mana while you have Fervor. This is super important for you to activate all of your Auras.
Finally, we have the Illusory Ocean Silk - Thunder. This amulet has many awesome mods. It granted lightning damage to attacks, +1 to Agility Blessing stacks and most important it curses enemies with Electrocute for more lighting damage taken.
Main Skill
For the main skill, I've chosen the Turning Slash. As mentioned before, I supported it with Mark, Raging Slash, Critical Strike Damage, High Voltage and Elemental Impact.
For the regeneration skill, I got Life Source.
For movement, I kept blink and for buffs Bull's Rage and Fearless War Cry.
As for auras, I got the Thunder Spirits for the amazing attack speed buff. It provides and also got Fearless for the critical damage buff.
Now for the last one, I made a Cast on Crit setup. Here, I linked Fixate and Thunderlight Field to be triggered on Critical Strikes. Fixate will Mark nearby enemies, giving you more chance to do double damage. Thunderlight Field on the other hand will create an area that causes your attacks to be lucky. This setup grants a lot more damage.
This Thunders Slash Build is a great alternative to the Meta Dex stacking Berserking Blade Build. It builds because it goes for about 5% of the cost and it still deals a lot of damage.
As you can see in the Training Dummy, this build is more than enough for you to clear all endgame content and have a smooth ride while doing it.
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POE 3.20: Ifnjeff's Spell Echo Hydrosphere Inquisitor
Read More »This build is described as "madness in the best way" by Mark, a senior gameplay programmer. That is Ifnjeff's Spell Echo Hydrosphere. It takes an unusual and rarely used support skill and turns it into a veritable wrecking ball. Next, we're going to explain the main set of mechanics.
How Does It Work?
Ifnjeff was inspired by the Plume of Pursuit unique helmet. This starts us off with a massive downside. Every non-critical strike will now deal 80% less damage. However, the helm also makes every final repeat of a spell, a repeat as in, when using the Spell Echo support gem, an automatic critical strike.
So, for example, if we cast Arc supported by Spell Echo with this helmet on, the first beam will deal very little damage, but the second beam will always be a crit. Ifnjeff notes that this tradeoff is usually not worth it. Unless we go all in. What we need is a skill that deals damage over a duration and can benefit from our automatic crits. A skill that doesn't rely on having multiple casts active at once.
Meet Hydrosphere. It's a watery ball that emits damaging pulses. When you cast the spell, it will first move the ball, then make it pulse. When supported by Spell Echo, the repeat simply causes the ball to "move" on the spot and pulse again. This repeat will always be a crit, thanks to the Plume of Pursuit helmet. A good start, but this only really hits once.
Hydrosphere has another property - it pulses cold or lightning damage, doing so regularly when affected by different ailments. All we have to do is hit the ball with another spell that will inflict an ailment. Thanks to our helmet, these regular pulses will also be crits, as the ball is managed by the most recent use of the Hydrosphere skill.
So, to get the most out of this skill, we have to put an ailment on it. Ifnjeff has decided to use Freeze - this ailment is unique in that its duration is scaled by the damage of the hit, so if we hit our ball hard enough with Freeze, it will continue to pulse for a nice long time.
Herein lies the tricky part. Hydrosphere only registers one hit from the player every second. Other hits in that time will be ignored. So, for most skills supported by Spell Echo, if we hit the ball with them, our boosted final repeat won't affect the ball at all, and it might not get the ailment we need.
Ifnjeff found only one reliable solution. Wave of Conviction. This spell creates a damaging wave that can only ever have one instance. So, if we cast it with Spell Echo - the final repeat cancels our useless first wave and replaces it with the automatic crit we so desire. Now, we can reliably hit our Hydrosphere with an automatic crit.
But all of this is just the beginning of the story. To get the most out of this strange combo, Ifnjeff gets even more creative. We obviously don't need critical strike chance because of our automatic crits, but we do want a huge critical strike multiplier. Marylene's Fallacy is perfect for us, granting a huge boost to crit multi. The amulet also has the added bonus of giving us Culling Strike on all our crits - which is all the time.
For our weapon, we can wield The Winds of Fate. It also gives us more crit multiplier. But even cooler, it has huge base physical damage.
To make use of this, Ifnjeff has picked up Battlemage from the Inquisitor Ascendancy, a property that adds our main hand weapon damage to our spells. This means Hydrosphere is gaining one-thousand-whatever physical damage from Winds of Fate. The weapon's downside limits our critical strike chance and makes it so non-crits don't deal damage. Since we don't have to roll for crits and our non-crits have already been rendered useless, this downside does not bother us at all.
Damage Conversion
Next, we gotta talk about damage conversion. This is where things start to get even more complex. Hydrosphere has base physical damage, and converts all of it to cold or lightning damage depending on the ailments it's affected by. Ifnjeff explains that he prefers cold damage, as freezing the ball helps with extending the pulse duration as mentioned earlier.
Plus, cold damage is a bit easier to scale, and freezing enemies is nice for defence. Now, Winds of Fate has a property where some of your physical damage is randomly converted to elemental damage, which could be a problem. Fortunately, Hydrosphere itself isn't affected because it converts 100% of physical damage. This is a skill gem calculation, meaning it has priority over the random conversion from Winds of Fate, so we're safe there.
However, Wave of Conviction, which we're using to apply ailments to Hydrosphere, converts 25% of physical damage to lightning, and 25% to fire. The remaining 50% of physical damage can be affected by the Winds of Fate conversion. So, how do we ensure a consistent damage type, and that we're not accidentally shocking the ball instead of freezing it?
The only way Ifnjeff found is to take Avatar of Fire. This completely prevents us from dealing Non-Fire Damage, so we're not accidentally going to shock the Hydrosphere ball. Avatar of Fire also converts 50% of cold damage to fire.
To improve the conversion, we'll use the Cold to Fire support gem. Winds of Fate will still sometimes mess with our damage conversion here, but now at least we have some consistency.
But unfortunately fire can't freeze. For this, we turn to Expedition's End. This unique body armour lets our fire damage freeze. As an added bonus, it makes our freezing more effective, and it chills nearby enemies.
At this point, Ifnjeff notes we've completed our little puzzle. The looming problem now becomes a clunky slow cast speed, a small Area of Effect, and high mana costs.
Ifnjeff has a very smart solution to this problem: Instruments of Zeal is an Inquisitor passive that grants us Fanaticism. This buff gives us a massive boost to all three of the stats we need - Cast Speed, AoE, and Mana Cost Reduction. The only problem is that we need to be able to use an attack skill frequently to maintain this buff.
It would make sense to use a movement skill, but we're using a staff, and something like Leap Slam would be too slow or awkward for us. Instead, Ifnjeff is using Cyclone, bound to space bar, simply tapping it as needed, slightly more than once a second. It's an unusual, rhythmic way to play, but it absolutely gets the job done.
We don't have time in the article to cover everything, but hopefully this gives you an idea of the sheer number of cool interactions at work here. Ifnjeff's Hydrosphere Inquisitor, as he puts it, tends towards meme territory. It's not going to be the wrecking ball that destroys the meta, but it showcases an extremely creative use of mechanics and unlikely items, and is completely viable at endgame.
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Warframe: Steps To Get Voruna
Read More »Warframe is a title where players assume the role of an individual in a race known as the Tenno. These individuals are capable of using exo-suits known as Warframes. These suits have a lot of different capabilities and powers that they can use to defeat enemies in the system.
Over the years, the developers have introduced a lot of these exo-suits in the game. The most recent Warframe to join the game is Voruna.
There are two primary ways in which any Warframe can be earned in the game. The first option is to purchase it from the market. Players can purchase individual frames from the market in exchange for 325 Platinum. Alternatively, players can purchase the entire set, including her weapons, from the marketplace in exchange for 775 Platinum.
There's also a free method in place, but that does require a lot of grinding. Players can build Voruna in Warframe, but before building this suit, they must first acquire the blueprints for the four parts that make up the suit. To get these blueprints, players will first have to get their hands on a special currency.
This currency is known as Lua Thrax Plasm. The primary blueprint costs 125 Lua Thrax Plasm, while the individual pieces cost 75 Lua Thrax Plasm. To purchase the full blueprint set, players will have to get their hands on a total of 350 Lua Thrax Plasm.
Players will have to grind the Conjunction Survival missions to acquire this currency. Interestingly enough, these missions drop the Lua Thrax Plasm currency as well.
Once they've got their hands on the blueprints for the parts, or they've managed to accumulate the currency required to purchase the Voruna blueprint from Archimedean Yonta at the Crysalith, players will finally be able to craft this Warframe at the Foundry. Crafting requires some other currency as well, so they're as follows:
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Voruna
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Voruna Neuroptics (1)
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Voruna Systems (1)
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Voruna Chassis (1)
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Voruna Neuroptics
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15,000 Credits
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20 Voidgel Orbs
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1,000 Ferrite
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300 Rubedo
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25 Lua Thrax Plasm
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Voruna Systems
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15,000 Credits
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20 Somatic Fibers
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2,500 Alloy Plate
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800 Polymer Bundle
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25 Lua Thrax Plasm
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Voruna Chassis
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15,000 Credits
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5 Nitain Extract
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30 Voidgel Orbs
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5,000 Salvage
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25 Lua Thrax Plasm
Voruna is the 51st Warframe to go live in the game and was showcased during the Tennocon earlier this year. This suit comes with four unique wolf-based powers. The powers are as follows:-
Shroud of Dynar
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Fangs of Raksh
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Lycath's Hunt
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Ulfrun's Descent
Interestingly enough, each of these abilities summons wolves that either shower Voruna with sure buffs or add a deadly amount of debuffs to the enemy.
Alternatively, these wolves come with the ability to protect Voruna as well. She's the only one in the game who can summon and control a pack of wolves, and how her survivability is designed is unique to her.
Given that she's the newest member to have joined an increasing list of these exo-suits, it's understandable that every Tenno would want to add this to their collection. The methods above are the only possible ways to go about it.
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