Games Reviews
-
4 Tips You Need To Know About Character Summoning In Honkai Star Rail 1.2
Read More »The latest Blade banner will be the first banner in Honkai Star Rail 1.2 update. So here we’re going to dig into a focused topic where Blade might be compared to Kafka and members of that DoT support team in Honkai Star Rail 1.2.
Also, there are a couple of important things that need to be addressed when summoning in Honkai Star Rail 1.2 update. Here are 4 considerations you don’t want to miss.
Blade’s Damage
It’s safe to say that Blade is definitely one of the funniest damage dealers around. Although the fact that he sacrifices his health to do better damage isn’t all that pioneering. Because Arlan can do that too. Still, Blade has some really interesting things to talk about.
First off, we know that Hellscape ability drains Blade’s health and increases his damage output. It’s less of an attack and more like buffing him. However, he got a fresh round. While I’m not sure how supports like Yukong or Bronya would work, hopefully this skill doesn’t waste their buffs.
Also Read: Honkai Star Rail: What Impact Will Silver Wolf Have On The Meta?
And unlike Arlan who doesn’t consume skill points, so if you’re using him in a team, you need to be aware of the skill and point economy.
But his biggest characteristic must be the ultimate. No matter how much health Blade has, he will set his health to 50% and deal tremendous damage. Not only that, but it has a powerful synergy with Luocha in your Honkai Star Rail Accounts.
When an ally drops below 50%, Luocha triggers his ability to auto-heal, which is perfect for Blade’s ultimate. Even better, since Blade also drains health through skills before attacking. Therefore, Luocha’s in-field healing effect will be very amazing.
Honestly, I could go on and on digging into Blade’s gear. But it’s clear that he’s at his best when his health is dropping. And HoYoverse says there will be new Relic Sets in the Honkai Star Rail 1.2 update.
But my biggest concern right now is how useful health is to Blade. I’m a little worried when it comes to split scaling characters. It’s not always the best. If you’re still building a team for Memory of Chaos, he seems like a unique damage dealer you could pick.
Kafka Team
If all goes well with Kafka, a new team will rise to the top. Her entire outfit is based on shock damage. You can achieve of synergy with Sampo, Kafka, Healer and another flexible role.
Now, Sampo may become one of Kafka’s key teammates. Because if you upgrade this guy’s ultimate to level 10, then his DoT damage will increase by up to 30%. It’s pretty huge. Since both Sampo and Kafka are good at offloading a lot of DoTs damage, this debuff on enemies would be amazing.
In order for Kafka to use her abilities effectively, you’ll need to adjust her speed so that others can attack enemies that come before her. Once that’s done, when you use her abilities, enemies will take extra damage if they’re already affected by DoT.
For example, Sampo needs to go ahead of Kafka to apply Wind Shear Effect to the enemy. Then, if you also have Serval, she needs to go next. Kafka can then benefit from all DoTs placed on enemies.
Interestingly, all DoT roles will be on Kafka’s banner. So if you want Kafka, it’s going to be very easy to form this new team.
Banner Value
Now, when trying to evaluate banners, Blades featured banners are pretty good. If you’re considering building a team with him, your top pick here is Natasha. However, if you have Luocha, then you’ll want to pair him with Blade. So we may also use Natasha in another Memory of Chaos team.
But as for Arlan and Sushang, they don’t really have a synergy with Blade. Arlan was nerfed before release. So even though he has similar gear to Blade, he’ll fare better with a team built around him. Although Sushang is a pretty strong Physical Hunt unit. But if you’re pulling specifically for Blade, the banner isn’t that great. Unless your second Memory of Chaos team still needs those 4-Stars characters.
Still, Natasha’s Eidolons are pretty good. The second and fourth Eidolons, in particular, can provide some nice healing to badly damaged allies and gain energy when they hit. Allows her to maintain everyone’s health.
As for Kafka flag, it’s an extremely valuable flag for anyone looking to build a DoT-focused team with Kafka.
Future Warps
When it comes to which flag to choose, honestly, it’s really up to you. While Kafka’s banner definitely has more synergy 4-Stars units, she could use. However, we still don’t know much about Luka’s performance.
Also, let’s not forget that Honkai Star Rail 1.3 they also released character. Dan Heng’s new powerful form will be a 5-Star Destruction Imaginary unit. So we’re finally getting a dedicated damage dealer from Imaginary element.
Fu Xuan is another unique unit we will add in Honkai Star Rail 1.3. She is a 5-Star Quantum Preservation unit. This means that new tanks will join the ranks of Gepard and Fire Trailblazer. This is very exciting if you have Silver Wolf. Because we can be one step closer to a true Mono Quantum team.
I’d say that Blade’s banner is for someone who wants to use a cool damage dealer, but can accept a 4-Star role. And Kafka’s banner is suitable for those who want to build a DoT team.
Finally, Honkai Star Rail 1.3 characters I just talked about will probably have two separate banners of their own. Hope Fu Xuan and Lynx can be on the same banner. This way, those who already have Seele or Qingque and Silver Wolf can build their Mono Quantum dream team.
-
Thoughts On Diablo 4 Gameplay! - Dungeons, Campaign, Endgame And More
Read More »Diablo 4 is the latest addition to Diablo series that has taken the gaming world by storm. As with all games, some players say it’s the best ARPG ever made, while others say it’s not that great.
So, here I’m going to give you my take on all of Diablo 4’s gameplay. I want to cover a lot, so let’s get straight to the point.
It’s been a good game so far, and certainly a step up from Diablo 3. I’m currently level 55, I’ve completed Campaign, tried some courses, and played with some Endgame content.
Now that I’ve covered the little details, let’s take a deeper look at my impressions of Gameplay, Campaign, and Endgame.
Gameplay
Let’s start with the gameplay of Diablo 4. First, let’s talk about classes. The classes in Diablo 4 are Necromancer, Barbarian, Rogue, Druid and Sorcerer. This means you have 5 amazing classes to choose from.
I’ve only played 2 of the 5 classes so far, enough to really get a good feel for them. The professions I have played are Necromancer and Druid. Necromancer was the first character I started playing when I got into Diablo 4. Regardless, as far as classes go, they definitely feel unique, like the other Diablo games.
Plus, Talent System in Diablo 4 added a ton of customizability that I thought was missing from Diablo 3. Talent System allows players to enhance the effects of certain spells by choosing upgrades and modifications to certain spells. This is definitely an improvement over Rune System in Diablo 3.
In addition to Talent System, Paragon System is an interesting feature that further customizes your stats and abilities. Overall, the combat is very smooth, and the animations don’t feel jagged. Your spells feel like they’re always hitting, and enemies are challenging and not too weak.
So far, I’m loving the combat and the very polished feel they bring to the entire game. Another prominent feature I like that Mounts. Because Mounts will make your trip to Sanctuary faster and easier. You unlock your Mounts by winning Campaigns, and once you have them, the way you travel will never be the same.
The gearing process in Diablo 4 is also unique. The new Endgame system differs from what players we use to in Diablo 3. We’ll dig into these systems in depth when we mention Endgame. But overall, the gear is still pretty good.
There are also legendary buffs that swap out what they call Aspects for other gear, and unlock them to upgrade gear to Legendary. It’s also a nice quality-of-life addition to the game.
MMO World Concept
Next, let’s talk about that MMO World concept introduced in Diablo 4. Just like in other Blizzard MMO World-type games, where you can meet other players, such as World of WarCraft.
However, the way they work is that when you or someone around you kills a monster, you both get a corresponding amount of Diablo 4 Gold and loot. They have an automatic grouping system that groups players with nearby players.
This increases the difficulty of mobs around you, and also gives you experience boosts, as if you were actually at a party. This is really great for sudden events happening around the world so you can tackle them with multiple people.
Dungeons
Then I want to talk about Diablo 4 dungeons. They are static locations where you go in and complete objectives, and if the challenge is complete, you get the ultimate reward. This reward is Legendary Aspect. As mentioned before, you can add to your gear.
Although the base dungeon itself might not be all that interesting. But there are also higher-level dungeons here, like Nightmare Dungeons.
Campaign
Now move on to Campaign. This part is pretty straightforward, so let’s start by discussing the storyline. The developers well thought the storyline of Diablo out.
The developers achieved this by incorporating the player character into cutscenes and making boss fights actually difficult. Everything that happens in the story feels like it affects your character, not just the world around you. And there are a lot of unique interactions throughout Campaign.
Endgame
The last part I want to really talk about is Diablo 4’s Endgame. This is something that gets a lot of debate among our players. So this is purely my take on Endgame content.
World Tiers
First, let’s start with something more familiar to everyone, World Tiers. You can choose different difficulty for your world. This will net you rewards like XP, more Diablo 4 Gold, better gear, and more.
In Diablo 4, players can choose from 4 World Tiers. Among them, they have unlocked World Tier 1 and World Tier 2 when you first enter the game. World Tier 3 and World Tier 4 are locked. You need to complete certain dungeons to unlock higher World Tiers.
But I recommend you get at least level 45 to get into World Tier 3. Because the monsters here are above level 50. If you want to experience World Tier 3 urgently, but don’t have enough time to upgrade. You can choose Diablo 4 Boosting Service to achieve the purpose of a fast upgrade.
Also Read: Diablo 4 Season 1 Release, Details, Changes & More - Huge Season 1 News!
Helltides
Once you’ve reached at least World Tier 3, you’ll have access to more Endgame content like Helltides. Speaking of Helltides, this new mechanic randomly selects an area for you in Sanctuary full of demons and other monsters. These areas are where you can grind Cinders. You can then exchange Cinders for gear in chests around the area.
I like the system so far, it’s straightforward and a great way to hone higher level gear and earn XP.
Tree Of Whispers
The last Endgame I want to mention is Tree of Whispers. The system works just like Bounty System. You need to collect 10 Grim Favors from discrete events scattered around Sanctuary.
When you cash them in the tree, you can choose a loot cache that contains different gear. This is another way for players to gain gear and advance through harder content.
We’ve now seen several aspects of Diablo 4. I would like to conclude that this game is actually worth playing. The developers really rounded out Diablo series with this game. It’s a step up from Diablo 3, and that’s really the most important thing I think they’re trying to accomplish.
-
Analysis And Build Of Yukong Pre-release In Honkai Star Rail! - Skills, Relics, Light Cones And More
Read More »With Honkai Star Rail 1.2 right around the corner, we’ll also be getting free Yukong Banners in the new patch. We’ll detail why you might need her, how to use her, her strengths and weaknesses, as well as synergies and team comparisons.
But remember, this is pre-release, so don’t take the mechanics explanation as 100% fact. Because her Healing and Talents may be different at launch.
TLDR On Pulling
First, she is a Harmony unit. If you want meta, she can always find a use. She also belongs to Imaginary unit. You don’t need to pull her right away though, as we’re getting a free copy in Honkai Star Rail 1.2.
She’s a strong super carry buffer, but also has the potential to boost both DPS, just like Asta and Bronya. She also acts as a sub DPS, so she’s an elite unit to pick, and having her will give your Honkai Star Rail Accounts 3 different benefits.
Yukong Kit Rundown And Assumptions
Her normal attacks are standard and only deal damage, but her Talents do 30 Toughness damage. She also gains 2 stacks of the buff, Roaring Bowstrings. This has a maximum of 2 stacks. When it’s active, all allies’ attack power is increased. Yukong loses 1 stack each time an ally’s turn ends. This means that any ally who can cheat turns like Seele should be able to abuse this like baffling.
Yukong won’t take away Bowstring stacks on the turn she uses skills. Since this depends on the ally’s turn count, you can use multiple DPS ultimates during this buff, and they’ll all get a DPS boost.
Her Ultimate is a buff and a single target Nuke. Additionally, if her buff, Roaring Bowstrings, is active, she also increases her allies’ critical strike chance and critical strike damage. However, from the way the sub-stats and main stats are distributed, we can expect the crit chance gain to be much lower than the crit damage.
Pros & Cons
Next, let’s take a look at her pros and cons. For pro players, we have double DPS buffs. Therefore, any DPS will love her, and so will any sub DPS with her. Since she is a 4-Star Imaginary unit, we have no luck getting Imaginary element.
Plus, she has enhanced base damage and 90 ultimate Toughness damage. Therefore, it is estimated that she will cause at least 210 points of Toughness damage in 4 rounds. And the two attacks in her gear are also specialized, since she can abuse the best Light Cones in the game, or their corresponding Break Effect.
Now for her flaws. Since she has 2 stacks, she might really need to adjust her speed to be higher than your DPS so they can get that round. Her base stats are low. Harmony units always have a low base stat with a Taunt Value of 100.
Her Energy Generation may be required for her rotations, so you’ll need to get her to Ascension 6 to unlock it. Her Technique looks like a lot of fun to use, but that’s a downside. Because you have to know where all Technique Point Canisters are on the map.
Best Potential Relics
As for her best Relics, supports usually use Musketeer of Wild Wheat. Don’t use Wind Set as it will throw you out of sync in some cases. Also, if you use Ultimate every 2 turns, Wind Set will only give you more turns.
For Planar Ornaments, Fleet of the Ageless would be great for her. For main stats, if you speed tuning, a complete support build can be tank main stats, energy rope, and speed boots.
Tank stats mean she can survive, and she doesn’t scale any buffs based on her stats. So she doesn’t need to stack anything. Right now I think she’s going to be a good hybrid of DPS as well.
Also Read: Honkai Star Rail: Building and Ascension Guide - Luocha
Best Potential Light Cones
With Light Cone, she can abuse Memories of the Past to gain energy. A 56% Break Effect is equivalent to an additional 16.8% delay when breaking an enemy’s weak point. But the damage is negligible because Imaginary has the weakest damage.
Past and Future is also an option, but requires speed adjustments. So for low DPS, I recommend you choose Memories of the Past.
Two Playstyles
As for playstyle, if you want to go all-in you can, and it will work just fine. You can also do a low DPS mix as she gives herself a huge damage output and a crit buff for huge last damage.
Additionally, her base attacks are also buffed, so she can do a ton of decent damage even though she’s a Harmony unit. Keep in mind that she has low base stats, so this is a dangerous playstyle.
You’ll also need to run Meshing Cogs or Memories of the Past, to replace the lack of energy rope. But her ego buff should give her some decent damage. You can also abuse the damage since she doesn’t get rid of her own Bowstring stack.
Break Effect Rope and Memories of the Past can give you 66.24% action delay when breaking enemies, and you will break a lot of imaginary weak enemies.
Synergies And Team Comps
For synergy, I’m going to use Welt and Luocha for mono Imaginary. Welt needs enough Effect Hit Rate to guarantee his debuff uptime and power. So it was fun to get him more Effect Hit Rate and give him those crits and attack buffs.
Luocha scales with his attack, so any buffs help his Healing. Since he doesn’t need to take turns healing, this means that every attack you make, as long as Yukong is buffed, will be more effective, and emergency skills will heal more.
The obvious and only mono Imaginary combination right now is Welt, Luocha, Yukong, and Silver Wolf. But Yukong is a Harmony unit, any team can go. I recommend taking a solo sustain and running a main DPS with flex. This could be a hypercarry with sub DPS, or another buffer and debuffer.
That’s all my analysis of the pre-release Yukong, I hope this helps you understand the character better. All in all, let’s look forward to Yukong.
-
Honkai Star Rail: Why Silver Wolf Must Be Worth Your Pull? - 8 Reasons
Read More »As a new character in Honkai Star Rail 1.1, Silver Wolf is unknown to many players. Here I will tell you 8 reasons why Silver Wolf must be worth your pull.
But first, a reminder that everything stated here is just my opinion and not conclusive evidence for deciding whether you should pull Silver Wolf. Please take all results with a grain of salt.
Synergy
She’s fine now, but she’ll get better with more characters. This is because in her current form, she works well with a Single target DPS like Seele and provides a tremendous benefit to your entire team.
But as a natural debuffer, when more characters come out, she can synergize with them and become more useful.
Unique Skills
She is not just a defense debuffer. In fact, she utilizes various debuffs to attack enemies’ weak points. Her basic attack can inflict random “Bug” debuffs on enemies.
Her skills allow her to impose the weaknesses of her allies on her enemies, reducing their resistance. Her Ultimate deals a lot of Quantum damage and has a chance to “Entangle” enemies, dealing extra damage and delaying their actions. She also has a passive ability that automatically applies Entanglement and Bug debuffs to her enemies.
Related: Honkai Star Rail: What Impact Will Silver Wolf Have On The Meta?
Finally, her unique ability allows her to ignore enemy weaknesses and drain their Toughness when entering combat. She has a chance to Entangle the enemy if the enemy’s weakness is exploited.
This means she is the best of all characters when it comes to debuffs. Because she can greatly reduce the speed of the enemy, cause a lot of damage to the enemy, and reduce the Toughness of the enemy.
Team Composition
She opens up possibilities for interesting team combinations. We can make up for RNG weakness of her skills with monotype team. This is something I don’t see often in Honkai Star Rail. But given that it doesn’t spawn Elemental Resonance like it did in Genshin Impact, it would be an interesting and viable team combo. Could theoretically do some baffling damage.
There is also Himeko as the main DPS and Burn applier. Plus Asta, she and Himeko fit together seamlessly. You can also use Fire Trailblazer as a shield and Silver Wolf debuff at the end.
In addition to monotype teams, she allows you to bring certain elements of your character into battle where enemies are usually resistant to that element. For example, you can take Silver Wolf, Seele, and two Lightning characters to the boss to fight against Svarog. This way, Silver Wolf will always apply Quantum weakness to Svarog.
Damage Buff
By my calculations, Silver Wolf increases my Seele’s damage against 20% Quantum RES enemies by about 48%. And the higher Quantum RES of the enemy, the higher the percentage of Silver Wolf’s damage increase to Seele.
Because the higher Quantum RES, the less damage Seele will do to enemies. So when Silver Wolf applies Quantum debuff, it reduces the enemy’s Quantum RES to 0%. This also applies to every character of every damage type in the game. In short, she increases the damage done by your DPS units across the board.
Complementary With Pela Skills
Silver Wolf differs completely from other Nihility units. For example, Pela’s focus is to use her ult to debuff all enemies in the field. In fact, although Silver Wolf increases the damage of my Seele to a 20% Quantum RES target by 48%.
But Pela can increase Seele’s damage to all 20% Quantum RES targets on the field by 43%. This means that Silver Wolf’s debuff is Single target, but has a higher rate smash defense than Pela’s debuff.
As mentioned earlier, Silver Wolf also debuffs several areas and applies weaknesses, while Pela only debuffs defenses and increases energy regeneration. This makes Silver Wolf a formidable unit.
Finally, Silver Wolf actually does a ton of damage. Don’t do that much damage like Pela, unless you put resources into her heart. It doesn’t mean she’s better than Pela or Pela is better than her. It just means that having a Silver Wolf will fill in the void for Pela’s debuff, and vice versa.
Strategic Debuff Stacking
Silver Wolf’s debuff ability opens up the possibility of strategic debuff stacking. By combining her debuffs with those of other characters on your team, you can create powerful synergies and enhance your overall debuffs on enemies. This strategic approach can significantly increase damage and improve the team’s overall effectiveness in combat.
Meta Doesn’t Matter
Honkai Star Rail is a PvE game where you can play as the character you want. Who cares how strong they are in Meta? Do you like Silver Wolf’s skills? Do you think she is cute? Do you like her animation and voice?
If you answered yes to any of these questions, you can try it out, regardless of what people are saying about her kit.
You don’t need to compete with other players, as long as your team is strong enough to clear the game content. And Silver Wolf is definitely a powerful support in your team. Calling her will not let you down. So, get a Honkai Star Rail Account and try out this role.
Role Conception
From her attire to her expressions, even her bubblegum. She might just be the coolest and cutest design in the game so far. You must definitely pull her if you want to own this divine design.
Final Thoughts
Here are 8 reasons why I summoned Silver Wolf. Keep in mind that her gear definitely has certain shortcomings, but in my opinion, she’s still a sympathetic character to work on.
-
Diablo 4: Why Do You Need To Dive Into The Lore Before You Playing? - 5 Reasons
Read More »Before you get Diablo 4 installed and ready to go, allow me to share five interesting reasons to dive headfirst into Diablo 4’s rich lore. Believe me, it’s worth it.
If your curiosity is piqued, let’s dig into these reasons, unraveling them and discovering why they can make your trip to Sanctuary even more fascinating.
Motivations And Decisions
The first reason is to understand the characters’ motivations and decisions. Knowing their backstories is not just for filling in content and talking to NPCs, it’s an important way to understand their behavior and how the story develops next.
Let’s take Lilith as an example. Once upon a time, an Artist made a promise never to hurt her. But she is stirring up all the trouble. We’re forced to run afoul of him before we even find her.
There is currently no obvious answer. Just to unravel the layers of conspiracy. This is the magic of seduction. It turns gameplay into investigation, finding clues, adding a whole additional dimension to the game. So knowing knowledge is not just for trivia. It adds depth to characters, provides a context for their actions, and potentially even influences the decisions we make in the game.
Understanding References
I know I wouldn’t be on the side of binaries if I could, and a good way to make these informed decisions is uncovering references. This is where the lore transforms Diablo 4 from a game of massive clicks into an epic adventure filled with moments of surprise.
Blizzard has a knack for filling their games with subtle uses of lore. For lovers of knowledge they are like hidden treasures waiting to be discovered.
Every discovery, every connection made adds a touch of satisfaction to your gaming experience as you learn about it. It’s like entering a secret world and makes the world of Diablo 4 feel more real and immersive.
Gaining lore can help you appreciate game content, but it turns your gameplay into a scavenger hunt. Each references another gem to add to your collection. If you quickly level up during the game to open more treasure hunting locations. Perhaps you can try Diablo 4 Power Level Boosting service to help you speed up the upgrade process.
Maximizing Value
When you’re putting around 70 Diablo 4 Gold into a game, you want to squeeze every last drop of value out of it. I think the law is where value is found. Understanding the law isn’t just about enjoying the main storyline, it’s about uncovering a whole world of content waiting to be discovered.
It’s like a key that opens many of the game’s locked doors, revealing more layers of the story. Have you ever noticed that some side quests seem to be irrelevant? But when you delve into the laws in the story, they seize on a whole new meaning.
Also Read: 5 Tips You Need To Master When Diablo 4 Release Hits
Or how in-game audio logs and gear descriptions often contain nuggets of law related to the larger story. This is no accident. It’s designed to enhance gameplay and provide a deeper, richer experience.
So not only does the law add another depth to the game, it also prolongs the engagement. Instead of simply rushing to the endgame to get the best gear. You’ll find yourself spending more time exploring every corner of the world, enjoying movies, listening to audio logs and poring over each item’s description.
Choosing A Class
A fourth reason will affect your choice of class. Next thing you might be thinking, what does the law have to do with my choice to be a Barbarian or Sorcerer?
Every class in Diablo has a backstory. A culture, a unique Sanctuary in the world. They’re not just a bunch of stats and abilities. They are characters with history and tradition. And Legal is where you’ll find all the useful information.
Let’s take Barbarian as an example. They’re not just muscular Warriors who like to smash things. They gave their lives protecting Sacred Tobe in Mount Airy. Now these noble Warriors roam Earth, seeking redemption for what they perceive as failures. Now, isn’t that more appealing than simply choosing a character?
The knowledge behind each class not only adds depth but also makes connections. You’re not just playing a character. It’s no longer about which character looks the coolest or has the best abilities, it’s about which story resonates with you the most.
It’s Awesome
This ultimate stop on our journey into the importance of Diablo’s Law brings us to the heart of the matter, the story itself. The fifth reason, and perhaps the most interesting one, is simply because Diablo lore is so interesting. This is a narrative revealed in shades of gray, complex characters, intricate moral dilemmas and hard choices.
Think about Norris and Lilith. They made decisions that would make most people think they were bad guys. But when you dig into their backstories, their motivations and intentions, things are not so clear.
It’s not just about good and evil. It’s about the characters and their struggles or victories and losses. It’s about world-building where heroes can go down and villains can have noble intentions. So if deep, nuanced storytelling is your thing, getting to know God in depth before playing the game is not just a suggestion, it’s a must.
Recap
Five solid reasons why knowing the lore before playing Diablo 4 can significantly enhance the gaming experience and allow you to truly understand each character’s motivations and decisions.
It provides background reference for the storyline throughout the game, maximizing your investment. It turns your gameplay into an epic adventure full of depth and discovery. It gives way to your classes choices, creating a connection between your ending and your character. Knowledge is not only power, it’s the key to unlocking unforgettable adventures.
Outro
All in all, if you haven’t entered the game yet, you might as well get to know more about the background of Diablo 4’s story first. Perhaps this will make your Sanctuary adventure more exciting.
-
Elden Ring: Top 10 Best Weapons In Patch 1.09.1 - PVP & PVE
Read More »Today we’re diving into the hot topic of the most powerful weapon in Elden Ring. Elden Ring patch 1.09.1 brings some changes to the game.
Many weapons types have been buffed or nerfed. And for some specific weapons, Ashes of War skill has been greatly improved. So here I am going to take you on a tour of the 10 most powerful weapons in Elden Ring patch 1.09.1.
1. Death’s Poker
Death’s Poker has tons of explosions. But it has to be set upright to unleash insane damage. But trust me, it’s totally worth the effort. This weapon received a major upgrade in patch 1.09.1. They increased its speed, range, and recovery time to make it even more powerful.
In PvP, he surprises unsuspecting opponents as if the explosion couldn’t hit them. They weren’t ready for those Lightning Strikes. I think the community completely underestimated this weapon, despite its potential. If they had seriously buffed the weapon, it would have felt more satisfying to use.
2. Reduvia
Reduvia has been made faster, with better range and recovery. It can build up bleed like any other weapon. Its attack speed in power stance is so fast that it can deal 30k damage in just a few seconds.
Its Ash of War has also been upgraded. It acts like a shotgun when used at close range, dealing bleed damage to enemies. At medium range, you still get a nice bleed boost to make up for the range that daggers rarely have.
Reduvia is undoubtedly one of the best weapons in Elden Ring. It’s a bleed machine, the ultimate source of bleed damage.
3. Bloodhound’s Fang
Bloodhound’s Fang is pretty much the best early Elden Ring weapon. It now gets some major improvements in speed, range, and recovery time for various attacks.
Many players consider this to be their weapon of choice throughout their first playthrough. You can apply buffs to it, it has inherent bleed damage, and its movement gear has been upgraded. So, for all those who like to use this weapon as their primary tool, whether in PvE or PvP, it’s perfect.
4. Bloodhound Claws
These Claws got a huge buff in the latest patch, taking their damage to new heights! Whether you are in PVP or PVE combat, you will inevitably encounter shielded enemies.
And Bloodhound Claws can easily slice through shields. These Claws come with Bloodhound’s Step ability, which allows you to dodge lightning by being briefly invisible.
In addition, these Claws have an inborn accumulation of bleeding. This means you can shave off an enemy’s health while slashing their defense. If you want to boost the damage, you can enhance them with spells and consumables. So Elden Ring Runes is essential. But you can get 5% off at IGGM.com with the code “CSCCA”. Hurry up and try it.
5. Black Knife
Black Knife is a weapon you absolutely want to get in the mid to late game. Mainly because it can deal with some serious damage to enemies with its physical and Holy power Slashing and Piercing attacks.
It has a skill called Blade of Death. Not only does it reduce the target’s max health, but it also keeps dealing damage over time. That’s why it’s a boss killer in PVE.
Since bosses usually have a lot of health, just one hit with Ashes of War Skill will reduce the target’s HP by 10% for 15 seconds. This means defeating bosses is a breeze.
All in all, Black Knife is a powerful and must-have weapon. It has the wicked Blade of Death skill and has the potential to rip through bosses like anyone.
6. Marais Executioner’s Sword
Marais Executioner’s Sword is an outstanding two-handed weapon that packs physical and magical damage.
In the latest patch, the weapon got some major upgrades. They tweaked the scale values, increasing its speed, attack range, and cooldown. But what’s really worth noting is Eochaid’s Dancing Blade skill.
With each spin, the weapon delivers a devastating blow, wiping out enemies in an instant. So, if you’re looking for a truly powerful weapon in Elden Ring, look no further than Marais Executioner’s Sword.
7. Scavenger’s Curved Sword
Despite endless bleed nerfs to the game every patch, Scavenger’s Curved Sword is still the number one build of any bleed. This weapon can do a ton of damage if you set up your build correctly.
It causes enemies to bleed with almost every attack. If you use Ash of War Seppuku on it, it will give you more physical damage and blood loss.
The downside to this weapon, though, is that, as a Curved Sword, you won’t get the sort of satisfying stun effect you’d find with a larger weapon.
8. Morgott’s Cursed Sword
In Elden Ring patch 1.09, Morgott’s Cursed Sword got a useful update. It not only has increased attack speed but also has a longer range and faster cooldown. It went from a simple weapon to a deadly one.
These changes make it even more deadly in combat. And Cursed-Blood has a quicker proc, making this weapon even more dangerous. This buff is insane. Therefore, they had to reduce its effect on Stamina in the patch 1.09.1 update.
9. Dark Moon Greatsword
There are many reasons why this weapon is amazing. When you attack enemies, you can get a satisfying stagger effect. In the new patch, it got a speed boost, increased range, animation cooldowns, and the weapon’s stat scaling values were changed.
In some cases, Frost is even better than Bleed. As it reduces their health, it also increases the damage they take by 20% for 30 seconds.
Also Read: How To Build The Best Sword Of Night And Flame In Elden Ring? - Intelligence & Faith Build
The main reason why Dark Moon Greatsword is so powerful is because of its Ash of War. When you enhance a weapon with a Moonlight Greatsword, it grants an additional 65 Magic damage and 15 Frost buildup. Your heavy hits turn into powerful projectiles with moderate range and a wide area of effect, and only cost 32 mana.
The only downside is the apportioned damage of its Magic. But honestly, considering all the amazing features of this weapon, this small drawback doesn’t really matter.
10. Blasphemous Blade
Blasphemous Blade is arguably the best weapon in the game. In patch 1.09.1, it’s even better than before, with increased speed, range, and recovery time.
It’s the best weapon overall for a reason because of all the amazing features it has. It is a weapon that deals damage over time and provides lifesteal on kill. It also has both fire and physical damage, which is absolutely incredible.
Ash of War is one of the best moves in the game, with incredible range and wide coverage. It knocks people out in PvP while dealing massive damage and piercing through targets, allowing you to hit multiple targets at once.
It shines in almost every build, especially in PvE. It’s simply the most powerful and versatile weapon, and it keeps getting better for a reason.
All in all, these weapons have undergone nerfs and changes even in the new patch 1.09.1. But their powerful abilities are still worth your try.
-
Diablo 4: A Full Explanation Of The Mechanics Of Lucky Hit Chance - Formula & Applications
Read More »Lucky Hit Chance, also known as LHC. I’m sure you’ve read a lot of articles about Diablo 4’s Lucky Hit Chance. But all of them, including some of the biggest Diablo sources, are repeating the same basic details without really answering the harder questions.
Without further ado, let’s take a thorough analysis into how Diablo 4’s Lucky Hit Chance works. First, let’s start with the basics. You can actually see the not-quite-right Lucky Hit Chance tooltip in-game by going to Options, Gameplay, and then turning on Advanced Tooltips.
Basics Of LHC
This will make Lucky Hit Chance show up on your skill UI. While this is sometimes technically misleading, it gives you a rough indicator of Lucky Hit Chance for most skills, so it’s still useful.
Now, I’m going to use an analogy to help you understand Lucky Hit. You can think of LHC as Critical hits rate and Lucky Hit effect as Critical hits damage. Critical hits and Lucky Hit are definitely different, especially Lucky Hit effect and Critical hits damage, but in essence, they both increase your combat power at a certain trigger rate. Except Lucky Hit is a step more complicated than that.
Let’s look at the standard formula for LHC. There are two conditions to guarantee Lucky Hit Chance, the first of which has a chance condition, and the second is an effect, not one condition like Critical hits rate. This makes Lucky Hit event less likely.
Also Read: Why Diablo 4 Might Not Be Right For You? - Four Reasons
Let’s say you have a 50% critical hit rate, and you do 100% extra damage to critical hits. An attack that deals 100 damage without Critical hits. Deals 200 damage on Critical hits. This means you do 50% damage on average.
But after you have to go through the first condition of Lucky Hit, there is always a second condition that you have to pass to get the result. That’s why I said Lucky Hit effect is harder to trigger than yours. But whether there is a Lucky Hit Chance or not, it also depends on the skills and equipment you use. So I still suggest that you can use Diablo 4 Gold to get some suitable equipment.
Lucky Hit Chance Formula
Therefore, the chance of a Lucky Hit event is the ability’s Lucky Hit Chance multiplied by (1 + the sum of all Lucky Hit rewards) multiplied by Lucky Hit effect’s trigger chance.
Some people think that if your skills have 5% LHC base and your gear gives you 50% Lucky Hit Chance, then the ultimate Lucky Hit Chance is 55%. This is absolutely not true. In fact, Lucky Hit Chance will become 7.5%. It’s because LHC bonuses you get from talent trees and gear actually add up and multiply with your LHC skills.
Now, let’s answer your questions about LHC and DoT. Yes, Lucky Hit does work on each individual DoT. The easiest proof is Poison Imbuement, a pure DoT skill, 33% LHC. Cold Imbuement, on the other hand, does no harm and has no LHC.
LHC Applications
Now that you know how Lucky Hit Chance is actually calculated, how do you apply it to your build?
Assuming this unique Lightning Storm armor, it has a unique effect. Basically, it facilitates Lucky Hit builds by summoning Lightning AoE every time it triggered a Lucky Hit event. This piece of gear does very high damage and you want to build around this armor.
So, you find another piece of gear. Let’s say you have a 30% chance of getting a 50% damage buff for 3 seconds after a Lucky Hit. But the duration is not long, so you want to get as many Lucky Hits as possible to keep the buff.
If you’re playing a Rogue, you’ll need to choose between the penetrating shot core skill and the rapid fire core skill. Rapid Fire is actually 20% LHC per shot, not 20% total. And the penetrator is 50% LHC.
This means that not only is Rapid Fire superior in terms of damage and resource drain against a single target in a single cast, but it also has a higher chance of procing Lucky Hit. This is clearly better than the 20% chance suggested by the tooltip.
However, let’s say the armor doesn’t summon Lightning AoE or there is another similar item. Instead of AoE, it summons a single target Lightning Strike with higher damage. And you still keep Lucky Hit damage buff from other sources. Now, regardless of other sources of investment, piercing shots are better in AoE scenarios when you’re clearing out lots of mobs. Whereas Rapid Fire is better at dealing damage to a single target.
Since the armor now deals damage to single targets, you’re already pretty good against bosses. But if you’re still running Rapid Fire, you’ll have a hard time dealing with hordes of monsters.
When clearing monsters in AoE, it’s fairly easy if the piercing shot only hits 3 targets, it now has a better chance of triggering Lucky Hit to keep your damage buff. Penetrating Shot will also better balance your builds around clearing group mobs and bosses.
All in all, the above is my comprehensive analysis of the basic concept, formula and practical application of Lucky Hit. Trust that understanding Lucky Hit in its entirety will help you make better choices for your build.
-
Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!
Read More »Earlier, I shared my Cast While Channeling Poison Soulrend with the players. Many players still have doubts about this. Therefore, I will introduce this build to you in detail again.
Skill
Our skill of choice is Soulrend. When you fire a projectile, the projectile has infinite penetration and can turn towards enemies. So we don’t have to accurately target the enemy.
Since this spell is chaos based, we can add Poison and my favorite Ascendancy class, Pathfinder. On the boss you’ll need to cast it yourself, but when just doing the map we’ll use Cyclone while channeling.
Cast While Channeling
With all of this, we’ve got a really cool look. Makes a really nice build for mapping and bossing. Casting While Channeling doesn’t require breakpoints, attack speed, or anything, so we don’t have to worry about that.
If you use Awakened Cast in boot, it’s pretty cheap. You can cast 3.3 spells in a second, which is great for clearing.
We use Pathfinder because this Ascendancy is pretty much the best choice for Poison builds. When you channel Cyclone, you slow down your movement speed. But with the addition of Ascendancy Flask effect, we can easily bypass this. We also have baffling recovery during boss fights. Also, we can add a Ring, Nimis, to our build.
Nimis
With Nimis, it will fire all projectiles at random. In exchange, they will be returned to us. On top of that, this Ring does roughly 3-4x damage to a single target. Since they return all projectiles to us, we fire 5-6 projectiles depending on whether you have Helmet Enchants or not.
Even without this Ring, the build is still very good. But its damage to a single target isn’t amazing. You have to stand near the boss so that when the projectile returns to you. It hits more times. That’s why I cast spells in melee range.
Why Do We Have 3 Curses?
We can use 3 curses in our build. Since each character can have 3 Power Charges, our Curses limit is 3.
Since we’re using Poison as our primary source of damage, we can use Despair to lower the enemy’s Chaos Resistance, and use Temporal Chains to make our Poison last longer on the enemy.
Bad News
I have to tell you there is one more bad news here. Since you have to use Crucible Tree to Soulrend, you’re limited to a few weapons. This mod only works with a few weapon types.
On one handed weapons it rolls 2 extra projectiles, so you’ll need a shield with the mod or use another weapon in the off-hand. But your damage will be much lower than Staff.
If you want to give it a try, start unhide Staff on your filters and try making one for yourself. The base type doesn’t matter, any Staff can roll out mods. Or you can just use one of the larger multiple projectiles in Green Gem slot.
Also Read: Path Of Exile: The Clearance Tutorial Of The Maven's Questline
Defensives
We have Elemental Ailments Immunity. Because Ancestral Vision Modifiers we use can do Spell Suppression Damage and are also suitable for avoiding Elemental Ailments.
Another best thing about this build is that we can convert almost all physical damage we take into elemental damage. Because we added a Flask effect node. If you put more POE Currency in Helmet Implicit, you increase the damage effect.
But don’t use it when there is a unique enemy nearby, as it won’t work on Sirus when he does a Meteor Cast. And we treat that much damage as elemental damage, so we can use all elemental damage reduction with Flask. This way we reduce the damage we take physically, which we convert to elemental damage.
If you haven’t used this Aura before, using Petrified Blood restores over 50% of our health without Life Flasks. We’re only getting close to 2k health regen from our Life Flasks and increasing all the time.
This time I tried a new Flask setup. We use a replica of Sorrow of The Divine for Eldritch Battery. This way we can keep all our mana, and these Life Flasks will also work with Energy Shield. But you have to press Life Flasks every 5 seconds, otherwise your Energy Shield will also be depleted.
Items
Since we’re using an Eldritch Battery, we need every possible Energy Shield. You also need Crucible mode Soulrends to fire 4 additional projectiles. Use some unique POE Crucible Items in your builds.
Lightning Coil is for really big physical damage reduction. Nimis can increase the damage of a single target. We can also use 3 curses with Anathema, making my Amulet.
Passive Tree
We will use eight passive cluster gems. Includes passive skills like Wicked Pall, Unwaveringly Evil and Unholy Grace. Rare jewels mods cause you multi life and projectile speed damage over time.
You need to get each one, because Crucible weapon tree is slowing down the projectile speed, so we use this to counter. Also, if you’re not using Enlighten level 4, you’ll need to get jewels with mana retention efficiency like I did.
Finally
Hope this content can help you understand this Poison Soulrend build. Hope you have a smooth game journey. Good luck.
-
Honkai Star Rail: Thoughts And Exploration Of New Character Jing Yuan
Read More »I was very wrong about the characters in Honkai Star Rail at first. Seriously, I never thought I’d actually like the characters in the game. But since I’ve used them, I’ve found myself really like the way they play.
Of course, a large part of the reason is that the game system constantly encourages you to try original characters. It’s fun to learn how the different kits work and apply what you learn to be more successful in combat.
Among them, the newest character in the game is also the second limited 5-star character, Jing Yuan. When I heard he was going to be featured next, I wasn’t expecting it initially. But as a new DPS, he has a very interesting design, giving us some insight into the character design philosophy. We can also see more future possibilities for him.
Kit Breakdown
By far, I think the best thing about Honkai Star Rail is the sheer practicality of most of the roster. The very nature of having to use distinct elements to break through weaknesses obviously encourages you to use a variety of characters. At the same time, giving you so many useful options up front also makes the game great for F2P.
Future 5-star characters are almost guaranteed to be stronger. Jing Yuan embodies this perfectly, as his damage cap is obviously insane. But he also has some glaring weaknesses that are inherent in his design. Let’s quickly break down his abilities.
Jing Yuan starts with a base speed of 60 and 3 strikes per move. Each hit can randomly hit an enemy in the field and cause partial damage to adjacent enemies. You can hit up to 10 times, each of which increases Lightning Lord’s speed by 10%, and both values reset after performing the attack.
This attack will not trigger when Jing Yuan is dead or affected by an immobility debuff such as Freeze or Imprisonment. You can increase the number of layers through Jing Yuan’s other skills. His abilities deal damage to all enemies and stack two times, and his ultimate ability deals damage to all enemies and stacks three times.
Pros And Cons
Jing Yuan can deal massive electric damage and is adept at clearing out wave after wave of enemies. He can even hit all enemies with his skills, the only character other than Herta who can do this.
His unlockable bonus abilities grant him built-in critical strike damage, energy regeneration per fight, and built-in critical strike chance. You can invest a small amount in his Traces, as concentrating on his Lightning Lord talent works well, and building him is pretty straightforward.
As for his weaknesses, aside from some obvious weaknesses. This character has better single target potential and some area-of-effect damage. And the amount of control you have over using DPS characters, and the burden they place on your skill point economy is a sticking point.
For example, in extreme cases we have Seele. We want to maintain her speed buff through skill points at all times. Because she often consumes extra skill points after it knocked an enemy down.
But she has high control because her gameplay is very predictable and doesn’t depend on any RNG. And the only reason she’s still popular is because she maximizes her value when there are more enemies to take down, but that’s conditional.
On the other hand, we also have Qingque, who is my favorite character because she is so different from all the other DPS. Of course, she has the least amount of control, as whether you match four tiles of the same kind to boost her base attack is ultimately a matter of luck.
Also Read: Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Even though she’s the only character who can eat all five of your skill points in one turn, the most value she gets from any character is doing only basic attacks. Because she draws a new card every round of allies, and can accumulate those big cards without technically using any skill points to hit.
So the reason I bring this up first is that Jing Yuan’s problem is unique to him. Unlike other low control characters, because of their low control, it usually rate them at a rather low level. And Jing Yuan doesn’t need to meet certain conditions to do well.
Himeko needs a lot of enemies with the right weaknesses to break through them and make follow-up attacks. Herta needs lots of weaker enemies so she can follow up with them when they’re below half health. And Arlan wants low health, but not so low that he’s in danger of dying.
Jing Yuan’s Lightning Lord damage random scatter definitely plays a role here. But I think his low control has more to do with his inability to reliably weaken larger enemies, only giving up control that delays enemy action.
First, while his abilities can hit all five enemies at once, they are less effective at breaking through weak spots. While Lightning Lord’s speed can be affected by increasing its stacks, it won’t give you the same level of control as other characters. Since a lot of times you’ll end up getting hit before it activates, as such, you better hope the attack doesn’t stun you and cancel the whole thing.
Another major weakness of Jing Yuan is his excessive skill point reliance. As far as I know, he’s the only character in the game that actively loses when using his basic attack. Because that’s the only way to not build a stack on his Lightning Lord unless it’s maxed out.
Characters like Jing Yuan and Himeko obviously have special use cases where they can work. But those characters aren’t common enough in the game’s current lineup of challenging content.
His kit took a super unique idea and executed it well, but the flaws in the design really frustrate him. Until then I don’t recommend using him unless you really like his character or already know you’ll like his gameplay.
Synergies
However, I recognize his strengths. His kit is objectively well designed, especially his ability to function as a DPS is different. It all deals with damage to enemies, and the way he does it isn’t a mashup of abilities other characters already have.
His abilities help create particularly powerful synergies with Speed Support and Power Support, as they give him more opportunities to build stacks on his Lightning Lord.
I think we’ll see more of these characters in the future when we get more Harmony characters. Especially if we get a character that supports follow-on attack damage, like Sampo supports damage-over-time abilities.
As mentioned, you may also want to pair him with someone who can consistently generate those skill points for the team. At times, his uniqueness can backfire, as there are currently a limited number of Light Cones in the game, but Jing Yuan’s selection is not bad.
Sure, his signature “Before Dawn” is pretty good for him, but “Birth of the Self” is also another option that boosts follow-up attack damage. While “Night on the Wilky Way” isn’t amazing overall, it does deliver 5-star stats. And “Make the World Clamor” is the only thing I probably wouldn’t consider the low power budget of his ultimate abilities in his entire kit.
So while Jing Yuan isn’t my favorite character, I really appreciate what he brings to the table. Unique gameplay with powerful strengths and identifiable weaknesses.
If you want to try this role too, getting a proper Honkai Star Rail Account might be the fastest way. There’s obvious room for him to be indirectly buffed by other supporting characters. I also look forward to seeing it continue to be fleshed out in future updates.
-
3 Best Flicker Strike Builds In Path Of Exile 3.21 Crucible
Read More »Many players are curious which is the best Flicker Strike build in Path Of Exile. So here, we’ll pick three builds for this particular theme and analyze them in terms of their respective skills and strengths and weaknesses.
Nightblade Flicker Strike Raider
The first Flicker build is my personal favorite, Nightblade Flicker Strike Raider with Ranger class. This is a building where you can have it all. It can easily reach 10 million+ DPS. It’s a super tank, super fast as you can see in the game.
On the plus side of this build, I think it’s one of the most balanced builds I’ve played. It has super speed, damage and survivability. It also has satisfying blast gameplay.
Now listing the cons, I would say this build is not cheap. You’ll need some mandatory unique items that will cost more than one Divine Orb. There is also the problem that you need to control your character. Like with bosses like Queen Atziri and The Shaper, you need to know which clone to attack and keep an eye on your position.
Considering the budget, you’ll need at least six Divine Orbs to group them together. Luckily, you can get all the gear you need for this build through POE Currency.
Additionally, this build requires three mandatory unique items. First is Farrul’s Fur Body Armor, which ensures you always have a full Frenzy Charge on hand.
Next we also need a Yoke of Suffering Amulet, which makes all of our elemental damage stun enemies. Make them suffer more damage from all aspects. Finally, we need to turn the tank into a damage Perseverance Belt. It adds 1% damage for every 200 points of Armor and the lowest value between Evasion.
It also has a lot of boss damage. Especially when you can use Berserk skill. But this attack also does less damage to Pinnacle boss when it’s harder for us to accumulate rage.
This build has almost 200 000 effective health. Because it has High Armor, High Evasion, 100% Spell Suppression over 30% chance to block and high chance to avoid Elemental Ailments. I only pointed it out because of its low health regen and easy poisoning.
Infernal Flicker Strike Ascendant
Next up is Purity of Fire, which can also Freeze and Shock enemies. It is an Infernal Flicker Strike Ascendant with Scion class. This build is using their unique sword Oro’s Sacrifice to maintain Frenzy Charges you need to keep Flickering.
When it comes to the strengths of this build, its clearing speed must be on the list. Flicker is incredibly fast and super cool to play. This build also has amazing boss damage and high survivability.
Now to list the cons, the first thing that comes to mind is that you are always in proximity to enemies, which puts you in a weak position. Another problem is that you have little control over your character, which makes it difficult to watch your position or attack the right enemy bosses.
As for the budget, you can get an early endgame map and progress to the Yellow Map for only about 90 Chaos. I suggest that you can invest about 120 Chaos to complete your Atlas.
This build requires three mandatory unique items. The first and foremost is Oro’s Sacrifice, which lets you keep your Frenzy Charges alive at all times, even while Flickering.
Next we also need a Call of the Void Ring, which cools your attacks and smashes enemies. Lastly, we also need a Yoke of Suffering Amulet, which will cause all your damage to stun enemies, causing them to take more damage.
Like any other Flicker Strike, this build is also very fast. This build achieves high DPS, capable of destroying even the biggest bosses in mere seconds.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Flicker Strike Slayer
Finally, we have the classic and destructive Flicker Strike Slayer of Duelist class. This build is done by using Terminus Est to maintain Frenzy Charges you need to keep Flickering. For starters, here’s a great and simple build of Flicker Strike.
Talking about the advantages of the build, it actually has the same advantages as other Flicker builds. It’s surprisingly fast and has great boss damage. It now also has instant Life Leech for increased survivability.
Now to list the cons, I have to say that you are always very close to the enemy, which puts you in a weak position. Another problem is that you need to have a little control over your own character, which makes it difficult to watch your position or attack the correct enemy bosses.
As for Budget, you get a destructive early endgame map that requires around 90 Chaos and easily advances to Yellow Maps. I suggest you can invest around 120 Chaos and easily complete your Atlas.
For this build, you only need a mandatory unique item. Of course, keep your Frenzy Charges on your Terminus Est sword at all times, even when Flickering. It’s so easy to kill a boss like this.
That’s it, the above is what I consider the three best Flicker Strike builds in Path Of Exile. Which is your favourite? Please let me know what you think. Hope you have fun.
-
A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3.21 Crucible
Read More »Today, I will share with you another build in Path Of Exile, Spark Inquisitor.
This is a very solid build, as it has many layers of defense. Includes 90% Max Resistance, Spell Suppression, Ailment Immunity, Max Block with Glancing Blows, 4 Endurance Charges, some Physical Damage as Elemental Damage, some Armor, some Restoration, while also having decent damage output.
Spark Inquisitor’s Defense Layers
So, let’s start talking about defense first. We are using Aegis Aurora and Crucible Trees which will give you maximum Cold Resistance.
We want to be able to stack as much maximum Cold Resistance as possible, since we’re using Melding of the Flesh. This makes your elemental resistance cast limited by your highest max elemental resistance, which is still cold damage in this case.
We get a bunch of maximum Cold Resistance from Shield and Purity of Ice. If you can get your Purity of Ice to level 23, this gives you an additional 5% maximum Cold Resistance buff.
If you are currently at a lower level, you only get the 4% maximum Cold Resistance buff. At the same time, you also get some Aura Effect so you can utilize Arrogance Support to use Purity of Ice for your health regen. Plus, it increases your Aura Effect by 25%.
You can get Aura Effect from body armor with Eldritch Implicit. We also get some spells from passive skill trees and anoint. While all Mana Reservation nodes have some Aura Effect, you even get some extra Intuitive Leap. This is how we get 90% Max Resistance.
How To Improve Equipment Resistance?
If you also want to increase Resistance of your equipment, you can use Melding of the Flesh, which will increase your Resistance by 70%-80%. Or you can use Thread of Hope, which also gives you a certain amount of Resistance. You only need 1 Divine Orb to make it re-roll.
We also have Spell Suppression, some of them from Crucible Trees. We also get a 15% Spell Suppression buff here when you Evasion on all 4 Armor pieces.
We got some passives from Magebane, and some gems from Green Nightmare. But two more things to note: the cold damage will act as additional confusion. At the same time, there is also a 12% Spell Suppression and a 7% damage increase. We also got some good Resistance while going through here.
Ailment Immunity
Then if you have 100% Spell Suppression, you will get Ailment Immunity easily. Since I have the new Jewel Ancestral Vision, we also get 50% Spell Suppression from Jewel.
Plus, you also get the remaining 50% from your boots through Essences and Eater of Worlds implicit, so it’s pretty much free Ailment Immunity.
Max Block With Glancing Blows
We also have Max Block with Glancing Blows. We get a lot of blocks from shields, for example, the spell block we got from Tempest Shield. If you want this Passive Mastery, you can gain an extra chance to block spell damage by utilizing Divergent Tempest Shield.
If you don’t have Divergent Tempest Shield, you basically have to allocate an extra skill point here for it to work properly. So if we want to do more damage with Nebulis, we have to get a good roll.
I actually have a Nebulis with an explosion, but it’s not necessary. You can get one with double damage, or just one Eldritch Implicit with decent damage output. Such as Crit Multi, Cast speed and a good Roll, or an excellent Crucible Trees.
Since we have decent regeneration, we also run Righteous Fire, which increases spell damage by 40%. And since our health is down, we also need to run Pain Attunement.
Precautions
As an Inquisitor, so if you want to get Crit, be sure to get 100% Crit Multi. You can get Bottled Faith or Crucible Trees’ passive skills from gems.
Remember, since we are an Inquisitor, our Crit ignores the enemy’s Elemental Resistance. Especially for these Monsters in White Maps all the way up to that Pinnacle Atlas Bosses, their Elemental Resistance is essentially always zero.
So as long as you are not under curses like Frostbite, Resistance is not the most important thing for you. Also, don’t bother looking for Cold Penetration Support as it won’t do anything for Spark Inquisitor.
Also Read: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
For your curses, you only need to use it as Sniper’s Mark. Then for Cluster Jewels, they’re pretty good, especially Large Cluster Jewel, which gives you some Resistance and a decent amount of damage.
Although I only have 1 Large Cluster Jewel, you can run up to 4 Medium Cluster Jewels with Eye to Eye and Repeater. This does a lot of damage to enemies, but it might cost you some Resistance.
Mana Reservation And Life Reservation
Since we are also an Aura Stacker, you want to get as many Mana Reservations and Life Reservations as possible.
The good thing about Ashes of the Stars is that it can provide players with certain Mana Reservation and Life Reservation. That’s why it’s a mandatory item for this build. So I suggest that you can first use POE Currency to get this equipment, which will be of great help to your equipment upgrade.
In addition, anoint will also give you a certain Mana Reservation and Life Reservation. You can also get some Life Reservations through Enlighten Support. It is associated with Purity of Ice and Vitality that comes into your life. There is also a Mastery that allows you to increase your Life Reservation by 20%, and of course, as much Mana Reservation as possible.
That’s all for me to create my Spark Inquisitor build and upgrade and what to look out for. Hope this helps you guys when trying this build. Have a great day.
-
Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Read More »I am here today bringing you my guide on Pela. I’ll be going over her Traces, Talent, Technique, Eidolons, recommended Light Cones, Relics and Team Compositions. I’m going to make all of my character guides as concise but detailed as possible.
Traces
Frost Shot is Pela’s basic attack. It deals with ice damage equal to the amount of Pela’s attack, Frostbite. It deals with ice damage equal to the amount of her attack. But also it’ll dispel a buff from an enemy. It does solid damage and having the ability to clear a buff from an enemy.
Zone Suppression is her ultimate. It dishes out ice damage equal to the amount of Pela’s attack on all enemies. With a base chance to 100% to inflict exposed. Exposed is a defense reduction de-buff. Those enemies will have their defense reduced by an amount for up to 2 turns.
Her ultimate is incredible. One of the best in the game. These defense shred it provides is amazing. Defeating bosses becomes much easier.
Data Collecting is her talent. It she inflicts a de-buff on an enemy. She’ll replenish the amount of energy. This is only once per attack. Also, she still makes the best of her talent as well. Due to the fact that upon weakness break, she also applies freeze, which is a de-buff itself.
Preemptive Strike is her technique. When entering a battle, Pela automatically deals ice damage equal to 80% of her attack to a random enemy. Also, it has a 100% base chance of lowering the defense of all enemies by 20% for up to 2 turns.
Essentially, it’s just a pre-applied defense shred on enemies. Cause right off the bat in a battle you’ll be doing much more damage.
Also Read: Honkai Star Rail: Top 4 Four-Star Characters You Should Pull And Build
She will now dish out 20% more damage to de-buffed enemies. This is really good because it applies to any de-buff. Not just only her defense reduction de-buff. You basically get a free boost to her damage.
When Pela is on the field, it’ll boost all party members’ effect hit rate by 10%. This one is great because effect hit rate determines how likely it is for you to apply a de-buff on an enemy. It supports her ultimate de-buff, as it makes it a bit more consistent against challenging enemies.
Using her skill to dispel a buff will increase the damage of her next attack by 20%. This is solid because it applies to all her attacks. Definitely nice if her ultimate is the next attack on, as it’ll have a nice little boost for it.
Eidolons
Pela’s Eidolons are mostly all quality of life ones. I’ll be skipping over her E3 and E5 as they only add levels to her skills, respectively.
E1: Victory Report. Upon Pela defeating an enemy, she’ll replenish 5 energy. It’s nice since it helps with getting her ultimate up quicker.
E2: Adamant Charge. If you use her skill and it dispels or clears a buff. It’ll boost her speed by 10% for up to 2 turns. It enables your character to perform more actions sooner.
E4: Full Analysis. Upon performing her skill, there is a 100% base chance to reduce the targeted enemy’s ice resistance by 12% for up to 2 turns. It’ll make her output more damage but also to other potential ice units in your squad.
E6: Feeble Pursuit. When Pela attacks a de-buffed enemy, she’ll dish out additional ice damage equal to 40% of her attack to the enemy.
Light Cones
Pela is of Nihility path. There is currently only one 5 star light cone on release for this path, In The Name of the World. This will increase her damage to de-buffed enemies. Upon Pela using her skill, her effect hit rate for that attack increases by amount. Enemies will also be de-buffed by her ultimate, so she does even more damage. All around this is nice for Pela, though I don’t believe it’s her best overall.
For every de-buff, an enemy has the overall damage done by her will be increased by amount. This also stacks up to 3 times. This is her best in my opinion because if an enemy has 3 de-buffs applied. With this Light Cone at superimposition 1. It’s an overall boost to her damage dealt by 36%.
It also stacks with her own defense reduction from her ultimate since it is its own damage multiplier. Eyes of the Prey will increase her effect hit rate and also her damage of time damage. Great as well, especially for the effect hit rate it provides.
Relics & Stats Recommendations
Now Honkai Star Rail is relatively new, so relics at this time are limited. Things can change in the future. But my recommended relic set for her is 4 piece set of Thief of Shooting Meteor. It’ll increase her break effect by 32% overall and also upon inflicting weakness break on an enemy. She’ll replenish 3 energy.
Musketeer of Wild Wheat is an all around solid general set for her. She’ll make use of both the attack boosts and also the speed.
Brief Team Composition Explanation
I’d say for team compositions. I recommended having teams that definitely have a hyper carry. Her kit improves upon the damage of your DPS units. Though you can tweak this around as not everyone will have the same or all units.
For F2P, I recommend Natasha, Pela, Fire Trailblazer and Dan Heng. For other line ups, I’d say: Healer, Buffer, Pela, DPS/AOE DPS. The thing about team compositions right now is that HSR is relatively new. So I’m a bit hesitant to recommend teams for a certain character.
I never want to deter someone from playing a character they might like. Like Hook or Qingque. I know a lot of people love them and will always have them on their team. So this is why I also state things with the word recommended.
Final Thoughts
What she provides in a defense shred is quite valuable in my opinion. Even at base with no Eidolons, I believe she is a powerful unit.
She provides significant benefits through her support capabilities overall. I recommend leveling her up. She can definitely ease a lot of content you may be struggling with.
I’ve been loving creating all these guides on all these characters. If you also like Pela and want to try this build, you might as well get a new Honkai: Star Rail Account to experience it, I believe it will bring you an amazing gaming experience.