Games Reviews
-
Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!
Read More »Earlier, I shared my Cast While Channeling Poison Soulrend with the players. Many players still have doubts about this. Therefore, I will introduce this build to you in detail again.
Skill
Our skill of choice is Soulrend. When you fire a projectile, the projectile has infinite penetration and can turn towards enemies. So we don’t have to accurately target the enemy.
Since this spell is chaos based, we can add Poison and my favorite Ascendancy class, Pathfinder. On the boss you’ll need to cast it yourself, but when just doing the map we’ll use Cyclone while channeling.
Cast While Channeling
With all of this, we’ve got a really cool look. Makes a really nice build for mapping and bossing. Casting While Channeling doesn’t require breakpoints, attack speed, or anything, so we don’t have to worry about that.
If you use Awakened Cast in boot, it’s pretty cheap. You can cast 3.3 spells in a second, which is great for clearing.
We use Pathfinder because this Ascendancy is pretty much the best choice for Poison builds. When you channel Cyclone, you slow down your movement speed. But with the addition of Ascendancy Flask effect, we can easily bypass this. We also have baffling recovery during boss fights. Also, we can add a Ring, Nimis, to our build.
Nimis
With Nimis, it will fire all projectiles at random. In exchange, they will be returned to us. On top of that, this Ring does roughly 3-4x damage to a single target. Since they return all projectiles to us, we fire 5-6 projectiles depending on whether you have Helmet Enchants or not.
Even without this Ring, the build is still very good. But its damage to a single target isn’t amazing. You have to stand near the boss so that when the projectile returns to you. It hits more times. That’s why I cast spells in melee range.
Why Do We Have 3 Curses?
We can use 3 curses in our build. Since each character can have 3 Power Charges, our Curses limit is 3.
Since we’re using Poison as our primary source of damage, we can use Despair to lower the enemy’s Chaos Resistance, and use Temporal Chains to make our Poison last longer on the enemy.
Bad News
I have to tell you there is one more bad news here. Since you have to use Crucible Tree to Soulrend, you’re limited to a few weapons. This mod only works with a few weapon types.
On one handed weapons it rolls 2 extra projectiles, so you’ll need a shield with the mod or use another weapon in the off-hand. But your damage will be much lower than Staff.
If you want to give it a try, start unhide Staff on your filters and try making one for yourself. The base type doesn’t matter, any Staff can roll out mods. Or you can just use one of the larger multiple projectiles in Green Gem slot.
Also Read: Path Of Exile: The Clearance Tutorial Of The Maven's Questline
Defensives
We have Elemental Ailments Immunity. Because Ancestral Vision Modifiers we use can do Spell Suppression Damage and are also suitable for avoiding Elemental Ailments.
Another best thing about this build is that we can convert almost all physical damage we take into elemental damage. Because we added a Flask effect node. If you put more POE Currency in Helmet Implicit, you increase the damage effect.
But don’t use it when there is a unique enemy nearby, as it won’t work on Sirus when he does a Meteor Cast. And we treat that much damage as elemental damage, so we can use all elemental damage reduction with Flask. This way we reduce the damage we take physically, which we convert to elemental damage.
If you haven’t used this Aura before, using Petrified Blood restores over 50% of our health without Life Flasks. We’re only getting close to 2k health regen from our Life Flasks and increasing all the time.
This time I tried a new Flask setup. We use a replica of Sorrow of The Divine for Eldritch Battery. This way we can keep all our mana, and these Life Flasks will also work with Energy Shield. But you have to press Life Flasks every 5 seconds, otherwise your Energy Shield will also be depleted.
Items
Since we’re using an Eldritch Battery, we need every possible Energy Shield. You also need Crucible mode Soulrends to fire 4 additional projectiles. Use some unique POE Crucible Items in your builds.
Lightning Coil is for really big physical damage reduction. Nimis can increase the damage of a single target. We can also use 3 curses with Anathema, making my Amulet.
Passive Tree
We will use eight passive cluster gems. Includes passive skills like Wicked Pall, Unwaveringly Evil and Unholy Grace. Rare jewels mods cause you multi life and projectile speed damage over time.
You need to get each one, because Crucible weapon tree is slowing down the projectile speed, so we use this to counter. Also, if you’re not using Enlighten level 4, you’ll need to get jewels with mana retention efficiency like I did.
Finally
Hope this content can help you understand this Poison Soulrend build. Hope you have a smooth game journey. Good luck.
-
Honkai Star Rail: Thoughts And Exploration Of New Character Jing Yuan
Read More »I was very wrong about the characters in Honkai Star Rail at first. Seriously, I never thought I’d actually like the characters in the game. But since I’ve used them, I’ve found myself really like the way they play.
Of course, a large part of the reason is that the game system constantly encourages you to try original characters. It’s fun to learn how the different kits work and apply what you learn to be more successful in combat.
Among them, the newest character in the game is also the second limited 5-star character, Jing Yuan. When I heard he was going to be featured next, I wasn’t expecting it initially. But as a new DPS, he has a very interesting design, giving us some insight into the character design philosophy. We can also see more future possibilities for him.
Kit Breakdown
By far, I think the best thing about Honkai Star Rail is the sheer practicality of most of the roster. The very nature of having to use distinct elements to break through weaknesses obviously encourages you to use a variety of characters. At the same time, giving you so many useful options up front also makes the game great for F2P.
Future 5-star characters are almost guaranteed to be stronger. Jing Yuan embodies this perfectly, as his damage cap is obviously insane. But he also has some glaring weaknesses that are inherent in his design. Let’s quickly break down his abilities.
Jing Yuan starts with a base speed of 60 and 3 strikes per move. Each hit can randomly hit an enemy in the field and cause partial damage to adjacent enemies. You can hit up to 10 times, each of which increases Lightning Lord’s speed by 10%, and both values reset after performing the attack.
This attack will not trigger when Jing Yuan is dead or affected by an immobility debuff such as Freeze or Imprisonment. You can increase the number of layers through Jing Yuan’s other skills. His abilities deal damage to all enemies and stack two times, and his ultimate ability deals damage to all enemies and stacks three times.
Pros And Cons
Jing Yuan can deal massive electric damage and is adept at clearing out wave after wave of enemies. He can even hit all enemies with his skills, the only character other than Herta who can do this.
His unlockable bonus abilities grant him built-in critical strike damage, energy regeneration per fight, and built-in critical strike chance. You can invest a small amount in his Traces, as concentrating on his Lightning Lord talent works well, and building him is pretty straightforward.
As for his weaknesses, aside from some obvious weaknesses. This character has better single target potential and some area-of-effect damage. And the amount of control you have over using DPS characters, and the burden they place on your skill point economy is a sticking point.
For example, in extreme cases we have Seele. We want to maintain her speed buff through skill points at all times. Because she often consumes extra skill points after it knocked an enemy down.
But she has high control because her gameplay is very predictable and doesn’t depend on any RNG. And the only reason she’s still popular is because she maximizes her value when there are more enemies to take down, but that’s conditional.
On the other hand, we also have Qingque, who is my favorite character because she is so different from all the other DPS. Of course, she has the least amount of control, as whether you match four tiles of the same kind to boost her base attack is ultimately a matter of luck.
Also Read: Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Even though she’s the only character who can eat all five of your skill points in one turn, the most value she gets from any character is doing only basic attacks. Because she draws a new card every round of allies, and can accumulate those big cards without technically using any skill points to hit.
So the reason I bring this up first is that Jing Yuan’s problem is unique to him. Unlike other low control characters, because of their low control, it usually rate them at a rather low level. And Jing Yuan doesn’t need to meet certain conditions to do well.
Himeko needs a lot of enemies with the right weaknesses to break through them and make follow-up attacks. Herta needs lots of weaker enemies so she can follow up with them when they’re below half health. And Arlan wants low health, but not so low that he’s in danger of dying.
Jing Yuan’s Lightning Lord damage random scatter definitely plays a role here. But I think his low control has more to do with his inability to reliably weaken larger enemies, only giving up control that delays enemy action.
First, while his abilities can hit all five enemies at once, they are less effective at breaking through weak spots. While Lightning Lord’s speed can be affected by increasing its stacks, it won’t give you the same level of control as other characters. Since a lot of times you’ll end up getting hit before it activates, as such, you better hope the attack doesn’t stun you and cancel the whole thing.
Another major weakness of Jing Yuan is his excessive skill point reliance. As far as I know, he’s the only character in the game that actively loses when using his basic attack. Because that’s the only way to not build a stack on his Lightning Lord unless it’s maxed out.
Characters like Jing Yuan and Himeko obviously have special use cases where they can work. But those characters aren’t common enough in the game’s current lineup of challenging content.
His kit took a super unique idea and executed it well, but the flaws in the design really frustrate him. Until then I don’t recommend using him unless you really like his character or already know you’ll like his gameplay.
Synergies
However, I recognize his strengths. His kit is objectively well designed, especially his ability to function as a DPS is different. It all deals with damage to enemies, and the way he does it isn’t a mashup of abilities other characters already have.
His abilities help create particularly powerful synergies with Speed Support and Power Support, as they give him more opportunities to build stacks on his Lightning Lord.
I think we’ll see more of these characters in the future when we get more Harmony characters. Especially if we get a character that supports follow-on attack damage, like Sampo supports damage-over-time abilities.
As mentioned, you may also want to pair him with someone who can consistently generate those skill points for the team. At times, his uniqueness can backfire, as there are currently a limited number of Light Cones in the game, but Jing Yuan’s selection is not bad.
Sure, his signature “Before Dawn” is pretty good for him, but “Birth of the Self” is also another option that boosts follow-up attack damage. While “Night on the Wilky Way” isn’t amazing overall, it does deliver 5-star stats. And “Make the World Clamor” is the only thing I probably wouldn’t consider the low power budget of his ultimate abilities in his entire kit.
So while Jing Yuan isn’t my favorite character, I really appreciate what he brings to the table. Unique gameplay with powerful strengths and identifiable weaknesses.
If you want to try this role too, getting a proper Honkai Star Rail Account might be the fastest way. There’s obvious room for him to be indirectly buffed by other supporting characters. I also look forward to seeing it continue to be fleshed out in future updates.
-
3 Best Flicker Strike Builds In Path Of Exile 3.21 Crucible
Read More »Many players are curious which is the best Flicker Strike build in Path Of Exile. So here, we’ll pick three builds for this particular theme and analyze them in terms of their respective skills and strengths and weaknesses.
Nightblade Flicker Strike Raider
The first Flicker build is my personal favorite, Nightblade Flicker Strike Raider with Ranger class. This is a building where you can have it all. It can easily reach 10 million+ DPS. It’s a super tank, super fast as you can see in the game.
On the plus side of this build, I think it’s one of the most balanced builds I’ve played. It has super speed, damage and survivability. It also has satisfying blast gameplay.
Now listing the cons, I would say this build is not cheap. You’ll need some mandatory unique items that will cost more than one Divine Orb. There is also the problem that you need to control your character. Like with bosses like Queen Atziri and The Shaper, you need to know which clone to attack and keep an eye on your position.
Considering the budget, you’ll need at least six Divine Orbs to group them together. Luckily, you can get all the gear you need for this build through POE Currency.
Additionally, this build requires three mandatory unique items. First is Farrul’s Fur Body Armor, which ensures you always have a full Frenzy Charge on hand.
Next we also need a Yoke of Suffering Amulet, which makes all of our elemental damage stun enemies. Make them suffer more damage from all aspects. Finally, we need to turn the tank into a damage Perseverance Belt. It adds 1% damage for every 200 points of Armor and the lowest value between Evasion.
It also has a lot of boss damage. Especially when you can use Berserk skill. But this attack also does less damage to Pinnacle boss when it’s harder for us to accumulate rage.
This build has almost 200 000 effective health. Because it has High Armor, High Evasion, 100% Spell Suppression over 30% chance to block and high chance to avoid Elemental Ailments. I only pointed it out because of its low health regen and easy poisoning.
Infernal Flicker Strike Ascendant
Next up is Purity of Fire, which can also Freeze and Shock enemies. It is an Infernal Flicker Strike Ascendant with Scion class. This build is using their unique sword Oro’s Sacrifice to maintain Frenzy Charges you need to keep Flickering.
When it comes to the strengths of this build, its clearing speed must be on the list. Flicker is incredibly fast and super cool to play. This build also has amazing boss damage and high survivability.
Now to list the cons, the first thing that comes to mind is that you are always in proximity to enemies, which puts you in a weak position. Another problem is that you have little control over your character, which makes it difficult to watch your position or attack the right enemy bosses.
As for the budget, you can get an early endgame map and progress to the Yellow Map for only about 90 Chaos. I suggest that you can invest about 120 Chaos to complete your Atlas.
This build requires three mandatory unique items. The first and foremost is Oro’s Sacrifice, which lets you keep your Frenzy Charges alive at all times, even while Flickering.
Next we also need a Call of the Void Ring, which cools your attacks and smashes enemies. Lastly, we also need a Yoke of Suffering Amulet, which will cause all your damage to stun enemies, causing them to take more damage.
Like any other Flicker Strike, this build is also very fast. This build achieves high DPS, capable of destroying even the biggest bosses in mere seconds.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Flicker Strike Slayer
Finally, we have the classic and destructive Flicker Strike Slayer of Duelist class. This build is done by using Terminus Est to maintain Frenzy Charges you need to keep Flickering. For starters, here’s a great and simple build of Flicker Strike.
Talking about the advantages of the build, it actually has the same advantages as other Flicker builds. It’s surprisingly fast and has great boss damage. It now also has instant Life Leech for increased survivability.
Now to list the cons, I have to say that you are always very close to the enemy, which puts you in a weak position. Another problem is that you need to have a little control over your own character, which makes it difficult to watch your position or attack the correct enemy bosses.
As for Budget, you get a destructive early endgame map that requires around 90 Chaos and easily advances to Yellow Maps. I suggest you can invest around 120 Chaos and easily complete your Atlas.
For this build, you only need a mandatory unique item. Of course, keep your Frenzy Charges on your Terminus Est sword at all times, even when Flickering. It’s so easy to kill a boss like this.
That’s it, the above is what I consider the three best Flicker Strike builds in Path Of Exile. Which is your favourite? Please let me know what you think. Hope you have fun.
-
A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3.21 Crucible
Read More »Today, I will share with you another build in Path Of Exile, Spark Inquisitor.
This is a very solid build, as it has many layers of defense. Includes 90% Max Resistance, Spell Suppression, Ailment Immunity, Max Block with Glancing Blows, 4 Endurance Charges, some Physical Damage as Elemental Damage, some Armor, some Restoration, while also having decent damage output.
Spark Inquisitor’s Defense Layers
So, let’s start talking about defense first. We are using Aegis Aurora and Crucible Trees which will give you maximum Cold Resistance.
We want to be able to stack as much maximum Cold Resistance as possible, since we’re using Melding of the Flesh. This makes your elemental resistance cast limited by your highest max elemental resistance, which is still cold damage in this case.
We get a bunch of maximum Cold Resistance from Shield and Purity of Ice. If you can get your Purity of Ice to level 23, this gives you an additional 5% maximum Cold Resistance buff.
If you are currently at a lower level, you only get the 4% maximum Cold Resistance buff. At the same time, you also get some Aura Effect so you can utilize Arrogance Support to use Purity of Ice for your health regen. Plus, it increases your Aura Effect by 25%.
You can get Aura Effect from body armor with Eldritch Implicit. We also get some spells from passive skill trees and anoint. While all Mana Reservation nodes have some Aura Effect, you even get some extra Intuitive Leap. This is how we get 90% Max Resistance.
How To Improve Equipment Resistance?
If you also want to increase Resistance of your equipment, you can use Melding of the Flesh, which will increase your Resistance by 70%-80%. Or you can use Thread of Hope, which also gives you a certain amount of Resistance. You only need 1 Divine Orb to make it re-roll.
We also have Spell Suppression, some of them from Crucible Trees. We also get a 15% Spell Suppression buff here when you Evasion on all 4 Armor pieces.
We got some passives from Magebane, and some gems from Green Nightmare. But two more things to note: the cold damage will act as additional confusion. At the same time, there is also a 12% Spell Suppression and a 7% damage increase. We also got some good Resistance while going through here.
Ailment Immunity
Then if you have 100% Spell Suppression, you will get Ailment Immunity easily. Since I have the new Jewel Ancestral Vision, we also get 50% Spell Suppression from Jewel.
Plus, you also get the remaining 50% from your boots through Essences and Eater of Worlds implicit, so it’s pretty much free Ailment Immunity.
Max Block With Glancing Blows
We also have Max Block with Glancing Blows. We get a lot of blocks from shields, for example, the spell block we got from Tempest Shield. If you want this Passive Mastery, you can gain an extra chance to block spell damage by utilizing Divergent Tempest Shield.
If you don’t have Divergent Tempest Shield, you basically have to allocate an extra skill point here for it to work properly. So if we want to do more damage with Nebulis, we have to get a good roll.
I actually have a Nebulis with an explosion, but it’s not necessary. You can get one with double damage, or just one Eldritch Implicit with decent damage output. Such as Crit Multi, Cast speed and a good Roll, or an excellent Crucible Trees.
Since we have decent regeneration, we also run Righteous Fire, which increases spell damage by 40%. And since our health is down, we also need to run Pain Attunement.
Precautions
As an Inquisitor, so if you want to get Crit, be sure to get 100% Crit Multi. You can get Bottled Faith or Crucible Trees’ passive skills from gems.
Remember, since we are an Inquisitor, our Crit ignores the enemy’s Elemental Resistance. Especially for these Monsters in White Maps all the way up to that Pinnacle Atlas Bosses, their Elemental Resistance is essentially always zero.
So as long as you are not under curses like Frostbite, Resistance is not the most important thing for you. Also, don’t bother looking for Cold Penetration Support as it won’t do anything for Spark Inquisitor.
Also Read: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
For your curses, you only need to use it as Sniper’s Mark. Then for Cluster Jewels, they’re pretty good, especially Large Cluster Jewel, which gives you some Resistance and a decent amount of damage.
Although I only have 1 Large Cluster Jewel, you can run up to 4 Medium Cluster Jewels with Eye to Eye and Repeater. This does a lot of damage to enemies, but it might cost you some Resistance.
Mana Reservation And Life Reservation
Since we are also an Aura Stacker, you want to get as many Mana Reservations and Life Reservations as possible.
The good thing about Ashes of the Stars is that it can provide players with certain Mana Reservation and Life Reservation. That’s why it’s a mandatory item for this build. So I suggest that you can first use POE Currency to get this equipment, which will be of great help to your equipment upgrade.
In addition, anoint will also give you a certain Mana Reservation and Life Reservation. You can also get some Life Reservations through Enlighten Support. It is associated with Purity of Ice and Vitality that comes into your life. There is also a Mastery that allows you to increase your Life Reservation by 20%, and of course, as much Mana Reservation as possible.
That’s all for me to create my Spark Inquisitor build and upgrade and what to look out for. Hope this helps you guys when trying this build. Have a great day.
-
Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Read More »I am here today bringing you my guide on Pela. I’ll be going over her Traces, Talent, Technique, Eidolons, recommended Light Cones, Relics and Team Compositions. I’m going to make all of my character guides as concise but detailed as possible.
Traces
Frost Shot is Pela’s basic attack. It deals with ice damage equal to the amount of Pela’s attack, Frostbite. It deals with ice damage equal to the amount of her attack. But also it’ll dispel a buff from an enemy. It does solid damage and having the ability to clear a buff from an enemy.
Zone Suppression is her ultimate. It dishes out ice damage equal to the amount of Pela’s attack on all enemies. With a base chance to 100% to inflict exposed. Exposed is a defense reduction de-buff. Those enemies will have their defense reduced by an amount for up to 2 turns.
Her ultimate is incredible. One of the best in the game. These defense shred it provides is amazing. Defeating bosses becomes much easier.
Data Collecting is her talent. It she inflicts a de-buff on an enemy. She’ll replenish the amount of energy. This is only once per attack. Also, she still makes the best of her talent as well. Due to the fact that upon weakness break, she also applies freeze, which is a de-buff itself.
Preemptive Strike is her technique. When entering a battle, Pela automatically deals ice damage equal to 80% of her attack to a random enemy. Also, it has a 100% base chance of lowering the defense of all enemies by 20% for up to 2 turns.
Essentially, it’s just a pre-applied defense shred on enemies. Cause right off the bat in a battle you’ll be doing much more damage.
Also Read: Honkai Star Rail: Top 4 Four-Star Characters You Should Pull And Build
She will now dish out 20% more damage to de-buffed enemies. This is really good because it applies to any de-buff. Not just only her defense reduction de-buff. You basically get a free boost to her damage.
When Pela is on the field, it’ll boost all party members’ effect hit rate by 10%. This one is great because effect hit rate determines how likely it is for you to apply a de-buff on an enemy. It supports her ultimate de-buff, as it makes it a bit more consistent against challenging enemies.
Using her skill to dispel a buff will increase the damage of her next attack by 20%. This is solid because it applies to all her attacks. Definitely nice if her ultimate is the next attack on, as it’ll have a nice little boost for it.
Eidolons
Pela’s Eidolons are mostly all quality of life ones. I’ll be skipping over her E3 and E5 as they only add levels to her skills, respectively.
E1: Victory Report. Upon Pela defeating an enemy, she’ll replenish 5 energy. It’s nice since it helps with getting her ultimate up quicker.
E2: Adamant Charge. If you use her skill and it dispels or clears a buff. It’ll boost her speed by 10% for up to 2 turns. It enables your character to perform more actions sooner.
E4: Full Analysis. Upon performing her skill, there is a 100% base chance to reduce the targeted enemy’s ice resistance by 12% for up to 2 turns. It’ll make her output more damage but also to other potential ice units in your squad.
E6: Feeble Pursuit. When Pela attacks a de-buffed enemy, she’ll dish out additional ice damage equal to 40% of her attack to the enemy.
Light Cones
Pela is of Nihility path. There is currently only one 5 star light cone on release for this path, In The Name of the World. This will increase her damage to de-buffed enemies. Upon Pela using her skill, her effect hit rate for that attack increases by amount. Enemies will also be de-buffed by her ultimate, so she does even more damage. All around this is nice for Pela, though I don’t believe it’s her best overall.
For every de-buff, an enemy has the overall damage done by her will be increased by amount. This also stacks up to 3 times. This is her best in my opinion because if an enemy has 3 de-buffs applied. With this Light Cone at superimposition 1. It’s an overall boost to her damage dealt by 36%.
It also stacks with her own defense reduction from her ultimate since it is its own damage multiplier. Eyes of the Prey will increase her effect hit rate and also her damage of time damage. Great as well, especially for the effect hit rate it provides.
Relics & Stats Recommendations
Now Honkai Star Rail is relatively new, so relics at this time are limited. Things can change in the future. But my recommended relic set for her is 4 piece set of Thief of Shooting Meteor. It’ll increase her break effect by 32% overall and also upon inflicting weakness break on an enemy. She’ll replenish 3 energy.
Musketeer of Wild Wheat is an all around solid general set for her. She’ll make use of both the attack boosts and also the speed.
Brief Team Composition Explanation
I’d say for team compositions. I recommended having teams that definitely have a hyper carry. Her kit improves upon the damage of your DPS units. Though you can tweak this around as not everyone will have the same or all units.
For F2P, I recommend Natasha, Pela, Fire Trailblazer and Dan Heng. For other line ups, I’d say: Healer, Buffer, Pela, DPS/AOE DPS. The thing about team compositions right now is that HSR is relatively new. So I’m a bit hesitant to recommend teams for a certain character.
I never want to deter someone from playing a character they might like. Like Hook or Qingque. I know a lot of people love them and will always have them on their team. So this is why I also state things with the word recommended.
Final Thoughts
What she provides in a defense shred is quite valuable in my opinion. Even at base with no Eidolons, I believe she is a powerful unit.
She provides significant benefits through her support capabilities overall. I recommend leveling her up. She can definitely ease a lot of content you may be struggling with.
I’ve been loving creating all these guides on all these characters. If you also like Pela and want to try this build, you might as well get a new Honkai: Star Rail Account to experience it, I believe it will bring you an amazing gaming experience.
-
Diablo 4: 5 Tips For Beating Ashava During Server Slam!
Read More »As we all know, Diablo 4 Server Slam is coming this weekend. Players here have a chance to win a Cry of Ashava Mount Trophy. You can actually use it when the game starts up.
Here I want to give you some tips on how you can beat Ashava, which seems to be a very dangerous boss in Diablo 4, because Harvard actually manages to beat 95 players every time.
Server Slam Info
Compared with the previous beta version of Server Slam this time, some spells and weapons have been weakened, such as Lightning and Sword. And we’re also limited to level 20 instead of 25.
But Ashava itself doesn’t actually shrink, it itself has a minimum level of 25. So that means whatever you are underpowered against Ashava. If you still want to get Mount Trophy, then you’re going to have to try harder.
I see that many of you have seen or heard about me nearly soloing Ashava in the open beta when I was here playing my Poison Rapid Fire Rogue, which literally no one else could do on Veteran Hardcore arrive.
General Boss Tips
Now the good news is you don’t have to do it on Hardcore. You can actually do it under World Tier 1. Though I’d also like to give you some hints on how to actually avoid the mechanics of the encounter.
Because healing is usually limited unless you bring some healing yourself, like Blood Howl or Shouts from Barbarians. You don’t really get a lot of healing potions, and basically every ability can hit you with almost one shot.
Ashava usually does a lot of poison damage if you don’t prepare potions. So you tend to take Diablo 4 Gold to get some items that have poison resistance or something that lets you roll anywhere. It can be really helpful, even Weak Elixir of Poison Resistance.
Ashava encounters are usually scripted. In my opinion, there are five special moves that you have to pay attention to avoid, because they deal with serious damage.
Ability 1 - Jump
The first is the jump here. You can see Ashava sometimes just randomly jump in a certain direction. It does target specific players or whatever. But as far as I can tell, this jump actually does quite a bit of impact damage.
So if you see the jump animation where Ashava leans back. Then it basically jumps like a frog animation, and you have to escape to that landing spot that you know you can teleport out of.
Ability 2 - 360 Degree Swing
Then keep skipping to the next one. We have 360 Degree Swing and you can see that in this animation. Where Java first raises her left arm to her own right, she continues to do this full circle animation with her left arm, followed by the right arm.
From a different angle, he’s the same slow motion, and you can see it’s the exact same animation. It’s always left arm forward, which allows you to actually get to safety very early and easily.
The only thing you have to do to really avoid this animation is to stand directly underneath her. Of course, if you’re a ranged character, then you can override that too. But I think many people underestimate the actual range, like the radius of this attack. It hits the whole screen. So be aware that the range of this attack is actually very far.
Ability 3 - Double Ground Slam & Slice
But we have this Double Ground Slam. This animation slices backwards, which is also a very dangerous run, but relatively easy to avoid. It has a fairly small radius, so you can easily avoid it if you’re already in range.
But if you’re a meta character, you can also try standing in the middle of Ashava so you don’t get hit by it. If you happen to stand halfway between the two arms as they slide back, you won’t get hit. But if you sidestep a bit too much, then you can get hit and get the very nasty poison debuff.
So you have to be aware of that. It’s safer to avoid it like you would a boss. However, if you are confident that you can stay precisely in the center, then you are safe.
Related: How To Increase Lucky Hit Chance In Diablo 4?
Ability 4 - Bite
But sometimes, especially as a meta character, you can try to stand in the middle quarter. But this one is actually dangerous too. It does a lot of damage and also gives you that nasty poison debuff.
Usually before Ashava attacks, she likes to at least get a little closer to the target, trying to bite in many ranges. Sometimes she can do this multiple times in a row. So even next to the steps, we may have to avoid it again. But we’re also just a few steps away to keep you safe.
You just need to know that this is a fast animation, and when Ashava isn’t doing anything else and he’s following you, you have to be on your toes.
Ability 5 - Poison Spit
Finally, Poison Spit is also a very dangerous skill. And it’s fast, and relatively hard to dodge. So you always want to be aware of this, even within the safe limits. Not only can he bite me behind me, but he can also shoot the player at the target location. Most of the other abilities are random, but here she is definitely player-specific.
Conclusion
There are also some other minor threats in this fight, such as Ground Slam or poison puddles on the ground. I think they’re pretty self-explanatory, so I’m mostly highlighting one of the more impactful abilities.
Hope this helps you to challenge Ashava in Server Slam. I also wish you early access to Mount Trophy. Good luck.
-
WOTLK Classic Phase 3: Start Trading Your Investments Items Now!
Read More »Recently, I’ve been paying a lot of attention to the method of gold farming in WOTLK Classic, so I wanted to do an update on the economic side of the game. Mainly how to invest in items in the game and earn gold coins from them.
I know a lot of players have been on a gold farm in WOTLK Classic lately and have made a difference. I’ve been doing it too since it came out. It’s just that I’m not very good at it, but for the last few weeks, I’ve been trying to build my investment backing portfolio. Today I’m here to show you some of the stuff I’ve been investing in and how my portfolio has grown from 370000 to 540000.
Actually, I’m not throwing these numbers out of thin air. I’m actually showing you my portfolio with TSM. So by going to TSM here, you can see the actual data, and it showed almost nothing on this dashboard. But if you go to Ledger, you can see that my current total value is now 606000. So we’ve gone from 370000 two months ago to 606000 now.
Now, I want to show you all what I have been investing in to get so much WOTLK Classic Gold. Because we are now halfway through the expansion, you may have missed Phase 1 of the investment. But let me tell you, the investments you make right now are worth almost as much.
Lately, I’ve been trying to increase my capital, basically using all my gold coins for further investments. Among them, I think the most worthwhile investment item is Dampscale Basilisk Eye.
Especially in my TSM Mailbox, I can usually see a lot of players have high demand for rare items like Dampscale Basilisk Eye. Basically, these items are obtained from Leaping Hatchling, but you can only log into this item once or twice a day, and you can earn 450 gold coins in 10 seconds, if you are lucky enough.
Meanwhile, I’ve also been trading some of my Pristine Black Diamonds with other players. Not only that, but many players have been trading Righteous Orbs for 40 gold recently, and Ravasaur Hatchling even managed to trade them for 475 gold. Essence of Air, Golden Pearls, and Flame Caps are some of the best options you can invest in. It’s just that you need to see the timing and trade in time to get the maximum profit.
For example, when Flame Caps are nerfed, I quickly get several Flame Caps, each of which is not even a gold coin. So if you picked these up, congratulations, you’re rich now. Because they’ve basically come up seven more times in just a few months. Since they’re nerfed by Ulduar, they’re basically seven-fold in three months.
Note that I always get items for the lowest price. It’s like Flame Caps. I only use the price of one gold coin to get them. Now, even at the price of seven gold coins, it is very profitable. Not to mention that I can even trade Flame Caps for 30 gold when they are in higher demand. Their prices can go up and down a lot, so they often need to be traded in time while they are still profitable.
But on my server it’s not the same between them and Titansteel Bar. I’ve been trying to place a limit price here, so I make a little profit from it. But they’re not worth that big of an investment because they’re really bad.
Also Read: WOTLK Classic: What Should We Prepare for Phase 3 Crafted Gear
The same goes for Ebonweave and Moonshroud, both of which are a little profitable, but not massive. My fundamental way of making money right now is trading my Golden Pearls and Dampscale Basilisk Eye. I basically completed all my investments in WOTLK Classic Phase 3. I think these items are likely to keep going up in price, so I just trade them when I know they will be profitable and make sure I get a profit.
This explains why I can get tons of gold just by constantly trading items. Because the price fluctuates almost every day, I would rather just calculate the daily average cost and trade when it is profitable than trying to wait for a big profit day.
There is also the important issue that if prices spike in a short period, everyone with an investment will try to trade them at the same time.
So you have to trade items in time every day. The more stuff you store, the sooner you need to start trading, which is why I personally start making my investments now, even if Phase 3 isn’t over yet. Now we can use all this gold for further investments. And hopefully, with a little knowledge of which of your projects, you can earn more coins either way.
I hope this helps you earn some coins in WOTLK Classic. If you have hoarded a lot of items, they are all profitable, you might as well try to trade with other players in time during Phase 3. Maybe this can help you get a considerable profit.
-
Elden Ring: 5 Main Things DLC Really Needs!
Read More »As we all know, Elden Ring DLC is in the works. As of right now, we don’t have any concrete information on what it will contain, what the expansion of this masterpiece will look like, or what the continuation of this journey will bring us.
The wonderful thing about Elden Ring is that it will always provide us with such a wide perspective, allowing our imaginations to run wild and predict what Shadow Of The Erdtree really is. So today I want to outline five main things that I think Elden Ring DLC really needs, and it would be nice to see them added to further upgrade the game.
Loose Ends
Now, this is probably the most important one for many people. Personally, I think this is probably the one I rely on the most. Elden Ring DLC desperately needs to fix many of the lore’s loose ends.
I love the mysterious unsolved mysteries and speculative side of these game stories, but when it comes to Elden Ring lore, we have far more questions than we have answers. These are not just simple one-off questions, no need to explain what I’m talking about are the basic building blocks of the story. We’re talking purely on guesswork.
Many of the core fundamentals of this game are open-ended. We can make a coherent argument with almost anything. But the truth is that the mysteries in this game are so good that not solving some of them is an obsession for the player.
Before we start piling more confusion on top of it, I want to explore what we already know. But thankfully, many of the elements we got in the preview images are recognizable. So I think it’s likely to happen.
Related: Elden Ring: The release of DLC made me less eager to fight Malenia
More Arms
Also, I would like to see more weapon types. It has leaked something in the data for patch 1.07. I discovered that from within the Software. It was possible to set parameters to add at least a few new weapon types. But that’s no guarantee they’ll follow through.
Here are some changes I would like to see. It allows you to use almost any weapon that exists in the world, even boss weapons. one of the few weapons that can’t drop for players is Crystalian Ringblade, and these things have unique and cool moves. I’m really surprised we didn’t actually get a variant, at least for Crystalian Ringblade. And we already have a lot of weapons and some baffling moves.
However, if players have access to these, it would be a good Mid-range option. Players can still perform melee attacks with some swiping, and will be able to roll it on the ground like an enemy.
I can definitely see some interesting build options here now. A weapon type needs an overhaul or a new type entirely, and even after the latest patch gets a major buff, they’re still Flails. They’re still by far the worst weapon type borderline, to be unusable in some situations.
So if I had to figure out a way to make Flails better. I will introduce a heavy Flails. This is a weapon type that has a large body on a chain of medium length and is fairly slow. But it does tremendous damage to enemies when I use it.
Warzones
As a Dark Souls game, PVP battles are one of the most interesting tasks. Hopefully, it will return in a big way in DLC and have dedicated PVP Warzones for those unfamiliar with Elden Ring. Let me briefly explain that in certain parts of the map, you may be invaded by other players into these Warzones that you have covenanted to defend. And this can be annoying for new players.
They are very well designed and there are systems in the game where you naturally get help from people in other covenants until the host dies or a massive war breaks out when you pass that Warzones. I can’t stress enough that these are some of the funniest moments.
Whenever I play in these areas, I get to engage in these wars over and over without getting bored. But in addition to being fun, they also create a sense of community. This was conspicuously lacking in Elden Ring, but now that Colosseums have proven that Elden Ring can handle six players at once, it really might bring back Blessing’s Boon that PVP and Elden Ring players need. These allow the online aspect of the game to truly uniquely frame a theme.
Colosseums
Elden Ring needs to take a lesson from Dark Souls games when it comes to the arena. Now Colosseums DLC was great for its time, and that’s what Eldin Ring needed. But it has some problems that persist even now.
We’ll start with the most obvious first and most important. Finding a match is nearly impossible unless you’re in a 1v1 duel. Second, you won’t earn any rewards other than moving up to it displayed whatever rank on the side of the screen, and there’s no leaderboard to show that rank. Beyond that, we only have one map available right now. You can change the region of the map settings, but the geography remains the same.
All of this combined makes for an unsatisfying experience. So I hope that Shadow Of The Erdtree will bring a major overhaul to these Colosseums, making them something more unique than they already are, and encouraging people to play for the long haul.
Covenants
If there was one feature that would have made the world of Elden Ring better, and would fit gracefully into that setting, it would have to be Covenants. Especially since the main events in the world are battles between factions, and since players will be able to swear allegiance to one of the factions, this will greatly enhance the role-playing element of the game.
DLC would be a great time to introduce Covenants, even if they aren’t directly tied to the current bosses or leaders of the factions we can find in the current game. If we get new areas for DLC, I think introducing Covenants related to those areas is just to make the world feel more alive and add more feel to RPG.
We experienced this in Requisition of Volcano Manor, because that mission was exactly how Covenants used to work. I think there’s a good chance they’ll make a comeback, at least in some capacity, in DLC.
In any case, although I choose what I want to see in DLC, these are also what almost all players are looking forward to. Anyway, before we wait for the new patch to arrive, maybe we need to stay in touch and get our gear ready so we can start anytime. Players can use Elden Ring Runes to get the right gear. In addition, you can also use the code "CSCCA" to get 5% off in IGGM.com. Might as well give it a try.
-
Vaal Ice Shot Deadeye Build Info And Showcase - POE 3.21 Crucible
Read More »Today I’m going to introduce you to another build, Vaal Ice Shot Deadeye. This is one of my favorite builds of late, and as soon as I saw Vaal Ice Shot, I knew this build would be perfect for me. However, I had no idea that Vaal Ice Shot would actually surprise me so much.
Vaal Ice Shot Deadeye Build
In the past, these types of builds tended to require a lot of investment to make good characters, but now with the two extra projectiles in Passive Tree, Vaal Ice Shot and the buff of some Bow builds, you can make a really good one on a reasonable budget character of.
I estimate this build to be around 25 Divine Orbs when fully upgraded. It has good articulation and single target, is fast, also has 100% Spell Suppression, Ailment immunity and some very comfortable bow play styles.
Gear Selection
For a full build of Vaal Ice Shot, you can find Path of Building, and you’ll find some additional information in the notes section. But anyway, we’re running 2 Ice Shot setups, one for a single target in the bow, with extra projectile support. Another one for mapping.
In our Mirage Archer body armor, just make sure one of Ice Shots is applied to Vaal building, so you can also use Vaal Ice Shot mostly on single targets.
For bows, you have several options. I’ve seen people play with Elemental Bow, but you need different gems. You can opt for pure physical damage bows which are usually more expensive. What I do is choose a hybrid bow with physics and cold damage roll. These bows are usually much less expensive in the long run.
I got this bow, and it’s a decent bow, with Crit Multi and open Prefix. It also has a nice Crucible Passive Tree that also has Endurance Charges on kills. If you want a six link, you can make your own with a fusion recipe six link, which is what I did.
Then, the body armor comes with Attack Crit, Additional Curse and increased Aura Effect. We don’t need a Frenzy Charge or Power Charge on hit as we get them in this 4 link setup with Manforged Arrows Support.
So these Manaforged Arrows Support, Frenzy Charge, Power Charge, Ensnaring Arrow will do more damage to enemies and Crit for Power Charges. This is a magnificent setting, and it is very worthwhile for players to use it.
We’re running Triple Curse with an extra body armor and an Amulet. Of course, you can also choose to continue to use Corrupt skills or use POE Currency to get Amulet and other items to increase Curse. Then you can anoint them with Tainted Oil so you can anoint damaged items and you get Vengeant Cascade you want. It’s a really good anointment in this league.
You can find a good Crit Multi on your Amulet. This skill is very expensive. But if possible, you want to find as many Catalysts as possible that can deal serious damage to enemies. These Quivers will also give you more health boosts as well as higher damage output.
This base is good because we can usually get a health boost when we hit enemies, and with Quivers and Bow leveling up, we’ll also get an extra +1 Arrow on Quivers and +2 Arrows on Bow, but that’s also where it gets so expensive, players often need to spend a lot of time and energy and a lot of Divine Orbs to upgrade Quivers and Bow.
Also Read: Things You Can Do Leading Up Until Next League Of Path of Exile
Ailment Immunity
Then we have Ailment immunity for three things. The first is this new jewel, Ancestral Vision. Basically, if you have a 100% chance of Spell Suppression, you will have a 50% chance of avoiding Elemental Ailments.
So 50% is from jewelry, 20% is from this living wheel, and the remaining 30% is from boots, which is an Essence Roll, which is also a Shaper Roll, so you can get either. If you get Shaper, you won’t get Eater of Worlds and Searing Exarch Implicit, so keep that in mind.
Of course, you need to set Spell Suppression cap at 100% so you can get some suppression here. Maybe get extra dampening here if you need it, then my gloves and helmet would be upgraded accordingly. Helmet Blizzard Crown, Hatred enchantment is not necessary. I can maintain mana without enchantment. You can also look for Ice Shot damage as your enchantment. Lethal Pride is also good for build upgrades.
We get double damage rolls. The more you get, the more expensive it becomes. You also get some marvellous stuff like Intimidate on kills and Endurance Charges on kills, which is important for the final cluster. Large Cluster Jewels are an important way we get Mana and Life Leech.
Mana from Fuel the Fight, Life from Feed the Fury and Repeater and Eye to Eye from Medium Cluster. They’re a big damage buff and the other is crit so I can have 100% crit chance and then look for good jewels.
That’s all there is to know about Vaal Ice shot Deadeye build for today. If you want to try this build, don’t forget to check out this guide in advance. Hope this will help you. Hope you have a great day.
-
Elder Scrolls Online: The Best New Mythic Since Oakensoul Nerf
Read More »Recently, it was said that there will be a new Mythic that may replace the console and become one of the best PVE in Elder Scrolls Online. I found it through Update 38 opening Soul on the right and the new Mythic Bell Velothi Ur-Mage’s Amulet. It’s currently on the public test server and is set to launch on PC on June 5th.
The developer says it will do some really interesting things with this new Mythic when it releases on consoles on June 20th. It’s kind of like a new console. I’ll explain to you how it works. Why is it so influential? How should you use it? What does it essentially do?
The first major thing is that it does 15 more damage to monsters and 15 more crit damage. But it has the big downside of reducing your light and heavy attack damage by 99. But if you still like both Bar Swapping, just want really high damage, and you don’t mind losing some light attack damage here, you can give it a try too.
With a very simple gear setup, this Mythic fits perfectly on my Magplar. I was able to keep it running for 19 minutes. It feels like the old Magplar doing massive damage when throttled while piercing and sweeping. Unlike the previous Mythic, this Mythic is also great for the new class of Arcanes. This Mythic will keep increasing the power ceiling.
Velothi Ur-Mage’s Amulet Mythic Set
If you want something a little more forgiving to attack damage, this will be the perfect item for you to pick up in June’s Necrom Chapter. Let me explain to you how it works and why it’s worth getting with ESO Gold.
I have my Spell Power pot running here, which is my Magic Temple or High Elves from Daggerfall Covenant Delta. Although you can only see my stats, if I turn on these advanced stats, you can see the serious damage. In the meantime, I’m running some Light Armor.
Armor Differences Explained
Let me explain the difference between Light Armor and Medium Armor and why this is where Mythic fits. If we go to the armor channel, Light Armor specifically gives you this concentration channel. So the more Light Armor you wear, the more penetration you’ve just memorized in Veteran level stuff.
So in most single player modes, you will probably use Lover Mundus Stone. But this skill is only available to Magic users. Then Stamina users can also use Rage or Caltrops which will reduce the drag by almost 6000. So you can add those two together, especially if you’re playing single player.
Since Tanks usually spawn Minor and Major Fractures, they may also use things like Tremorscale Sets or Crimson Scales, which basically strip the armor down to nothing. You may not know that Medium Armor has a very important passive on agility weapons and spell damage. But the most important thing is Critical Damage and Healing.
So basically what you have to do is hit the 125% Critical Damage cap. You’ll notice there’s a base, so all you have to do is add your 20%, which will bring your Light Armor to 70%. Then you’d get your spell Penetration, and then you’d add about six thousand, giving you the main breakthrough component 18,200 Penetration and 125% critical damage.
Also Read: Whether You Should Subscribe To ESO+? - 2023 Beginner Guide
Stats On Parse Dummy
Let’s do an experiment to show how it works. This will simulate and give you a lot of buffs. This Mythic will simulate some of them. I’ll hit this thing twice. Then we’re going to get out of the fight and see if my Max stats are up.
So you can see here that a parsing dummy is just a few clicks away, but it gives you all these buffs. So you will immediately notice that the spell Penetration has a maximum value of 23 000. That’s why Light Armor doesn’t have that much of an advantage for you, especially without running 6 in Super Coordination Trials.
Now you’ll see critical damage is 125%, obviously we didn’t upgrade there. Since we’re using Light Armor, you’re trying to hit those specific caps right. That’s your goal, and why this Mythic is so great.
Adding Mythic
If I put this on, it would do 15 damage to the mob, which is basically any PVE mob that won’t show up on your tooltip. So you’re going to deal with a lot of damage naturally.
Then we look at our stats again, and you can see 55% crit damage. Then now we’re at 11 000 Penetration, so maybe dungeons or random queues or your friends aren’t taking it seriously on the premise that solo builds or not are super optimized.
Now take a skill like that and put a lesser force on it. This will increase your crit damage by another 10%. You’re almost at 125%. Now if someone throws an Aggressive Horn on your team. Then you’re definitely over 125%, which frees up some Champion Point options.
This is one of the reasons Light Armor is popular, as you get 15 points of Mythic damage here. You also do 15 damage to monsters, and you also get a lot of offensive Penetration, which is great for Medium Armor. Since you don’t gain anything from the focus passive, basically what this does for you has nothing to do with your Light Armor or Medium Armor users.
The effect you’re getting may be the opposite of what you’d want another piece of Medium Armor users would really want for Penetration. You got this Mythic Light Armor users really want crit damage. If you overflow with a little crit damage or a little Penetration, you can get it with this Mythic. You can tighten up your stats and armor pieces a little to achieve absolutely amazing amounts of damage.
Summary
Now why is it relevant and how do you use it for your builds? This is great for single player or any build that relies on damage and healing to survive, so the higher your Magic Templar attack with Puncturing Sweep, the more healing you’ll get. But they will use Puncturing Sweep in the melee range to limit your damage and do a lot of damage.
Now you still need to do light attacks with this method. The first is that your enchantment is using poison damage and burning status effects to deal tremendous damage to enemies, and your damage output will probably be reduced to one percent.
But it still takes damage, and if you don’t get light attacks right, you’ll miss them. As much as you don’t like that mechanic, you still need to start the fight and still do some bite attacks constantly. So I highly recommend that we get this item on day one.
I want to remind you and explain what happens in the mechanics behind this Mythic and why it is so influential. If you understand, I believe you will find it worthwhile. Anyway, hope this helps you. Wish you a happy life.
-
Winter Orb Occultist Build Guide & Showcase - POE 3.21 Crucible League
Read More »Today I want to share with you a special build in Path Of Exile 3.21, Winter orb Occultist. Because Winter Orb is one of my favorite abilities in the game. It’s a channel that autofires and has a decent range, especially if it’s synergized with Occultist, and at some point you’ll have plenty of damage and AoE.
You can basically do everything in the map in one go, and I really like that style of play. But if you want to try it, I’d first warn you that this build can get pretty expensive. It’s very popular, and people really like Winter Orb. If you have extra POE Currency, it still has a lot of room for improvement.
AoE Scaling & PoB
For Winter Orb, it’s AoE and its area of effect that really matters. As you can see here, my AoE radius is 28. You need to get it to around 28-29 if you can. The more AoE you have, the more powerful Winter Orb’s abilities become.
So amplifying AoE, we get some extra buff from Forbidden Power’s advantage, increasing AoE per Power Charge, so we need to stack more Power Charges as well. We get some skill points from Passive Tree.
We got some Jewels from Medium Cluster Jewels with Vast power and Towering threat. We need 2 Vast power nodes, and we can get 50% max health, and Towering threat has very high health support. Then we get another part of AoE from our Flask. Dying Sun is a good Flask for this build. Since we also have two extra projectiles, this is a lot of damage.
You can get more AoE with Forbidden Flame and Forbidden Flesh Jewels. Currently, I have Mastermind of Discord, which gives us 25% negative resistance and some mana regen, and both Jewels are cheap. The two Jewels only use one Divine Orb in total, so it’s pretty cheap compared to that Heart of Destruction upgrade.
Since we get AoE when we don’t have Convergence, and we get Convergence when we hit a unique enemy, this increases elemental damage by 30%.
Also, in PoB, we have some notes here, basically extra info on leveling, with the caveat that Pantheon is actually important. If you’re going through a period of Low Life like me, I’m in Low Life in this build by overusing Petrified Blood, then basically using Pain Attunement to increase spell damage by 30%.
To avoid these map mods, some upgrades for our rings are very expensive, especially the +1 Power Charge Rings are very expensive, while other parts of the build that require upgrades need to budget around 20-25 Divine Orbs.
Also Read: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
How To Deal With Low Life?
So, as I mentioned, I fell into Low Life with Petrified Blood. You can actually skip this stage if you want, as it will leave you with some problems that you will need to address.
One of the biggest problems when you’re low on health is taking damage over time. We are vulnerable to damage over time, so something we can do is get Pantheon’s Soul of Arakaali. Lots of time damage and Soul of Abberath reduces igniting and burning the ground, which is always annoying.
Something I would probably do is make your Chaos Resistance a bit higher, do a Chaos Resistance roll somewhere, maybe use a Chaos Resistance Ring as a base, maybe have Resistances on your belt or gloves.
So it’s a problem that needs to be addressed, the damage that’s done to us over time. You’ll also need some extra Mana Reservation, since Herald of Ice is reserved in our lives, and because of Arrogance Support, it’s exactly 50% health reserved.
Our Low Life and the rest of Auras work on these manas, so what I do is basically double Enlighten. One here with all the big Auras, one here with Petrified Blood, and then two smaller Mana Reservation Clusters that get a 25% effect increase, so we’re getting a 7% Mana Reservation.
Finally, make another Mana Reservation roll on one of your Jewels. Of course, that wheel is here for Mana Reservation. And also talked about damage over time. Getting a Corrupted Blood Immunity Jewel is important. Because you can have Corrupted Blood Immunity on your Flask, but you’ll die really fast, so you don’t really have much reaction time. Look for Crit Multi, Life, Stats, Mana Reservation, all those good stats if you can.
Gear Selection
Then talking about gear, Body Armors are important. Critical Strike, Additional Curse, double Curse on Hit Rings, and Craft for Channelling Skills will reduce Mana cost. Our two Rings are Curse on Hit. If you don’t have Curse on Hit Rings, you can run Curse with Arcanist Brand, but that’s more for single targets.
Then we also have Frenzy Charges for our Body Armours, as we have Badge of the Brotherhood. We have a total of 10 Power Charges and 10 Frenzy Charges. We take advantage of Power Charges from Critical and Ascendancy and many other places to get Power Charges and Frenzy Charges to buff our Body Armours.
The helmet Blizzard Crown is also pretty good, with Double Influence and +1 Power Charges. Dual Void Battery and Dying Sun are important, then Flask. Having these Flasks is actually limiting my Crit Chance. I have almost 100% Crit Chance. Crit Multi comes from increased critical damage support, which is actually better than the added Cold Damage at level 5 Awakened.
The above is all the information I know about Winter Orb Occultist, you can also try it. I think it’s a really good build. It works both as a boss and I can use this build to kill Uber Elder and get Watchstones I need.
If you are very good at dodging skills, even facing Uber Elder, you will have no problem at all. And this build is not bulky for Ubers right now, but the damage still needs to continue to improve. Hope this guide will help you.
-
Wotlk Classic Phase 3: What Crafted Items You Need To Prepare Before Trial Of The Crusader Starts?
Read More »I’m sure many players are getting used to the fact that when a new content tier comes out, it also brings new crafting recipes. You may want to prepare a few things ahead of time and prepare to deposit them in the bank or even start depositing money at Auction House.
They’re a little weirder than you might think. So with Trial of the Crusader, you get a bunch of new items for Blacksmithing, Tailoring, and Leatherworking. However, Alchemist and Enchanting are not applicable.
Enchant Chests & Braces
You’ll be able to get recipes for Enchant Chests and Braces, and some of them are now listed in great detail. Of course, for playful items, you’ll need plenty of Crusader Orbs. Crusader Orbs are basically like Ulduar’s Rune Orbs, except they drop in Scarlet Crusader.
Of course, you can also get them with your new Emblems. But you probably won’t want to do that right away unless your goal is to earn coins rather than gain levels. That’s up to you.
Leatherworking also applies to you. Assuming you only have Arctic Fur and Crusader Orbs, and you need Tailoring, it will depend on what type of armor it actually is, whether it’s tailored for your Caster DPS or not. You may need Spellweave, Healers and Moonshroud.
Mostly it’s down to your armor stats, because that’s absolutely true. Blacksmithing influences it, Tailoring, Leatherworking and Crusader Orbs. However, you can still get these armors if you start preparing now.
You’ll be able to get Breastplate of White Knight and Saronite Swordbreakers. Both of these come with brackets for hit defense evasion and breastplates with defense evasion and parry. Obviously, a ton of slots. So the outer brackets are eight Titansteel Bars and four Crusader Orbs. You’ll also need some Saronite Bars.
How To Get Enchant Chest
You can now prepare Steel Bar and Saronite Bar. Now it is a little difficult to get an Enchant Chest. Because it requires not only 12 Titansteel Bars but also 8 Eternal Life. You can now get 8 Crusader Orbs. But the other is two Majestic Zircons.
And now Majestic Zircon is apparently Phase 3’s Epic Gem. So you can stock up on Titanium, get ready to mine it, or have the dual crafter mine it, and you can get both gems pretty well.
But the easiest way is to stack some Emblems now, or even some Honor Points now, to be able to get those two Epic Gems right away. So you still need these recipes.
You have to be a little lucky to get the recipe fairly quickly. Holy Paladin’s Embrace of Spider is Sunforged Bracers, Enchant Chest is a Sunforged Breastplate. It’s definitely worth using, especially if you haven’t managed to get Winter Veil’s bindings from outside of Ulduar 25 Hard Mode and Crusader Orbs.
You can now get everything you need for these, and the same goes for the chest armor, as this only requires 2 Eternal Life, 12 Braces and 20 Chest, 8 Steel Bar and Titansteel Bar. In fact, there is no difficulty in finding Chest. DPS Chest and Braces that are difficult to get here have Critical and Armor Pen.
What Forging Materials Need To Be Prepared
So for Chest in addition to Titansteel Bar and Crusader Orbs, you now need four Saronite Ores. They crafted these through a forge and require two Crystallized Air and seven Saronite Bars.
Nothing hard here, but if you want them ready, you may want to trade some gems for other rare items at Auction House to help you forge more quickly. The same goes for Braces you now need to bind with Vengeance .
These are also crafted by smithing, and they require 12 Saronite Ore and an Eternal Fire. So these are a bit expensive to craft and require players to invest a lot of Wotlk Classic Gold. But they are actual recipes for Braces, as Epic Braces Titanium Spikeguards only require one of the throwing weapons.
These Braces might just be something you see in Auction House. All of these weapons require some Enchanting and other items to forge. These can actually be quite expensive to make. For the brackets you need 40 Nerubian Chitin or Abyss Crystal along with 6 Arctic Fur and 4 Crusader Orbs.
While crafting a Chest does not require an Abyss Crystal, it does require eight Greater Cosmic Essences. If you’re Restoration Shaman, DPS male items are Crusader’s Dragonscale Bracers and Crusader’s Dragonscale Breastplate.
These don’t really need anything out of the ordinary. Because all you need is Icy Dragonscale, which is 40 of every eight Eternal Water, six Arctic Fur, and four Crusader Orbs, and the only supplement is Breastplate. So in Feral Druids fighting Rogues, you’re going to be really excited about those again.
They don’t really need anything out of the ordinary. The requirements are 20 pieces of Heavy Borean Leather for the stand, 12 pieces of Eternal Shadow and 6 pieces of Arctic Fur. And Chest only needs more Heavy Borean Leather, Eternal Shadow and Arctic Fur, and doesn’t need Crusader Orbs, so these are not expensive to craft.
Also Read: WotLK Classic: 2023 Noblegarden Event - Unlock The Rare Violet Proto-Drake!
Leatherworking Guide
Finally, for Leatherworking you have Lunar Eclipse Robes and Moonshadow Armguards, neither of which have weird requirements. It just needs Heavy Borean Leather, Eternal Life, Arctic Fur and Crusader Orbs. This is a very good Wizard’s Bracers for DPS Tailoring.
This is because they have Spell Power and Critical Strike, and those slots do require some gems to activate. So you can do the same with forging as I recommend. You either use some Emblems, some Honor or Titanium, or even Alchemy change whatever you want to get them.
But to get Eye of Zul, you’ll also need some Epic Gems, Cardinal Ruby, and Majestic Zircon. So you’ll need three Epic Gems in addition to eight Spellweave and four Crusader Orbs. This way, you can see why Epic Gems are available from so many sources.
Because you not only need them to craft gems, but also to place your equipment. There are quite a few crafting methods that also require them.
That’s all the crafted items you need to prepare for Wotlk Classic Phase 3’s Trial of the Crusader and how to craft them. Hope they can help you. Have a great day.