Bren Lyles

Bren Lyles

Hardcore gamer and editor who enjoys getting more people to games and answering people's questions. I closely follow the latest trends in the gaming industry in order to keep you updated with the latest news.
  • Lords Of The Fallen Update 1.1.224 Patch Notes! - NG+ Vestiges & Progression

    As we all know, Lords of the Fallen have been well-received since its release on October 13 of this year, but its release hasn’t been as steady as players had hoped.

    In addition to cross-platform connectivity issues, players also encountered save glitches, balancing issues, and various other issues. This PC version of Lords of the Fallen even suffers from performance issues such as stuttering and input lag.

    In response, Hexworks and CI Games released the latest update for Lords of the Fallen, Patch 1.1.224, on October 23. This patch addresses various issues and bugs, including fan-requested New Game Plus tweaks.

    Here I will summarize all the important content in this patch. If you’re wondering what exactly has changed in this Dark Souls-style action RPG, you can’t miss this explanation.

    Lords Of The Fallen Update 1.1.224 Patch Notes! - NG+ Vestiges & Progression

    Enemy Density Lowered

    First, one of the most significant changes in Lords of the Fallen Patch 1.1.224 is that enemies will stop chasing early. This update limits enemies’ leashing abilities, making them more likely to return to their spawn point earlier than before. This helps prevent large numbers of enemies from relentlessly pursuing the player as they rush through the level.

    Previously, there was the risk of multiple enemies pursuing you fiercely, stalking you until they exacted their bloody revenge. Now, as Hexworks said, they are improving our “Leashing” system. Enemies will no longer relentlessly pursue players, but will instead be limited in how far they can travel from the initial spawn area.

    The developer says it will make further improvements to this in Thursday’s patch, including reducing the number of enemies in the most difficult areas for players. It will remove these enemies from your original play through, but will remain in NG+ in line with the more challenging experience players are looking for.

    In addition, crowd behavior has also been adjusted. This way, enemies won’t swarm as often. Moreover, in the most difficult areas for players, the number of enemies will be reduced and their aggressiveness will be relatively weakened.

    Also Read: 3 Best Starting Classes In Lords Of The Fallen

    NG+ Vestiges

    In addition, Hexworks has also introduced some fundamental changes to ensure that every player has a better NG+ experience. Including those who enjoy the challenge of No-Vestiges and those who wish they still existed in the world.

    In Patch 1.1.224, when you complete the initial game, you will see a new option before starting the next one. You can choose to go directly to the next consecutive NG. For example, if you just finished NG+1, you will move on to NG+2.

    Or you can choose to replay the current NG with the same difficulty. It will retain your Lords of the Fallen Items, characters, and progress, but reset the entire world, including NPCs and quest lines. This will allow trophy hunters and completionists to seek out any outstanding quests without having to deal with increased difficulty, if they so choose.

    Also, in a further patch this Thursday, you’ll see further updates to NG+ mode. NG+1 will not remove all traces. You will only see some disappear while leaving key locations intact.

    In NG+2, more parts disappear. Then in NG+3, all but the main hub Skyrest Bridge and Shrine of Adyr Vestige will disappear. This way, our original vision remains the same, but more of a gradual adaptation awaits those looking for a higher level challenge.

    Finally, as a follow-up to last week’s hot announcement during the livestream, we can confirm that the developers have begun work on “NG+ modifier system.” This allows players to customize their NG+ experience. Whether you keep all traces, just some, or obliterate them.

    It will also include other interesting modifiers such as hardcore mode, item randomizers, enemy randomizers and more.

    The feature set is not fully defined yet, but the developers say they will release the new NG+ modifier system before the end of this year.

    Lords of The Fallen: Huge Game-Changing Patch 1.1.224 - NG+ Vestiges, Mob Density, Progression Loss, Performance & Stability

    Crossplay Back

    In this Q&A stream, the developers stated that they would deploy this feature to all platforms as soon as possible. But before that happens, PC gamers need to make sure their GPU stability reaches a certain level.

    Performance & Stability

    Essentially, Hexworks has been listening to players and adjusting Lords of the Fallen accordingly. The patch also aims to address performance issues experienced by some players.

    The data shows that developers’ continued efforts to improve GPU stability are paying off. Currently, the number of players affected by GPU stability has dropped significantly from launch to less than a third of day one, but it still affects 4% of players every hour.

    The developers are still trying to roll out many key improvements until it released the next patch, which will bring these numbers down even further.

    Progression Loss

    For those who lost level progress due to corrupted saves or co-op-related issues in Patch 1.1.215, the developers say they are working hard to find a solution for you.

    They are forming a team so that you can send corrupted saves or downgraded characters to the team. The team will respond by providing your save with the required LotF Vigor to restore your character to the level it was at prior to the glitch.

    Visuals

    Finally, this patch also fixes fog card artifacts in locations such as Manse of the Hallowed Brothers when frame generation is enabled.

    The above is the update instructions for the latest Patch 1.1.224 of Lords of the Fallen. What do you think of these improvements? See you next time!

    Read More »
  • How To Optimize Minmax Chain Lightning Sorcerer Leveling Build In Diablo 4 Season 2?

    With all my Sorcerer knowledge from pre-Season and Season 1. I optimized Min-max Sorcerer 1-50 upgrade build for Season 2.

    With this build, I successfully leveled from level 1 to level 37 in 2 hours and completed Enchantment Quest for any Seasonal Power. Let’s not waste time and get started with the skill tree process.

    Diablo 4 Season 2: How To Optimize Minmax Chain Lightning Sorcerer Leveling Build?

    Skill Tree Progression

    We start with Arc Lash and Flickering Arc Lash Passive, which gives us 18% movement speed. Then there’s 5 levels of Chain Lightning, since that’s the major source of damage for our upgraded build. We also want to choose Greater Chain Lightning Passive skill to get direct extra damage.

    Because our critical hit rate is currently very low. So we need to unlock 4 skills first: Teleport, Frost Nova, Hydra and Ice Armor. The order of unlocking doesn’t matter.

    We start by adding Hydra Passive for more damage. I recommend picking up Summoned Hydra since they buffed it in Season 2. Then select Shimmering Frost Nova Passive. When we are surrounded by a group of monsters, it allows us to restore more than half of our mana with a Frost Nova. This results in more Chain Lightning spell-casting.

    It’s important to note that choosing Mana over Vulnerable State early in the game will be more powerful, as Season 2 nerfed Vulnerable State a lot.

    We then use Shimmering Teleport to get 30% damage reduction. It balances our ability to survive. Next we’ll gain 3 levels in Glass Cannon to increase our damage.

    Diablo 4 Season 2: Minmax Chain Lightning Sorcerer Leveling Build

    Next we’ll reach level 15, so let’s focus on Fireball. I recommend teleporting out as quickly as possible to complete this Enchantment Quest, as this will significantly increase our damage output.

    We can just target clear mission elites and ignore everything else to speed things up. This way, we can get the special Diablo 4 items directly without going to the second area to fight the boss.

    After completing the task, we put Fireball into Enchantment. This way, one or two Chain Lightnings can temporarily clear the entire screen. We need to keep putting more Diablo 4 Gold in Fireball until we reach level 5.

    Also, I did a test to confirm that Fireball from Enchantment Explosion does not have increased damage radius due to Enhanced Fireball Passive. Casting Fireball increases the range though.

    Next we need to unlock the ultimate part, but we haven’t used Unstable Currents yet because its cooldown is too high at the moment. Instead, we add 3 points to Coursing Currents to increase our critical hit chance, and 2 points to Electrocution to gain damage reduction.

    Now comes the fun part. We’re going to overhaul the entire skill tree to be powered by Crit Chance and Crackling Energy. Because next we can unlock the key passive skill, Overflowing Energy.

    Before choosing, we first change the basic skill from Arc Lash to Spark to get an 8% critical hit rate bonus. Then we can get a critical chance from passive and Coursing Currents. We changed Chain Lightning to Destructive Chain Lightning to get a lot of Crackling Energy. This is what it looks like when we cast our ultimate.

    Diablo 4: Elemental Attunement

    Also, we added 1 point to Elemental Attunement for additional teleportation.

    Let’s remove all Glass Cannon points and Ice Armor. We can put these skill points into Lightning Spear and use Invoked Lightning Spear to stun the monster.

    We then remove all Hydra points and gain Invigorating Conduit, which restores 12 mana per Crackling Energy. Next remove the 2 Electrocutions and get Lightning Ultimate, Unstable Currents.

    Finally, remove a Coursing Current and gain the key passive, Overflowing Energy. We now have considerable reductions in the cooldowns on Teleport, Lightning Spear and Unstable Currents.

    For Ultimate, we cast it whenever we see more than 6 monsters around. We changed Teleport Passive to Mystical Teleport to reduce the cooldown of Crackling Energy and make it more aggressive.

    But not having 30% damage reduction can be very dangerous if you find that your survivability isn’t what you want.

    Next, we will add some passive points to enhance our combat effectiveness. If Courses Currents reaches 3 levels, it will be 1 point. Level 3 Electrocution reduces damage taken by 15%. Level 3 Conduction can increase movement speed by 9%. We should be at level 30 at this point.

    Let’s use Chain Lightning as a second Enchantment to further enhance our ground damage and Crackling Energy.

    After we cast the cooldown skill, Level 3 Protection can gain 30% of maximum life as a barrier. Upgrade Mana Shield by 3 levels to reduce damage by an additional 21%. Finally, upgrading Elemental Dominance by 3 levels can increase Chain Lightning damage by an additional 9%.

    In Season 2, vigorous defense at level 3 is essential, and this passive will make us more tanky.

    Diablo 4 Season 2: Minmax Chain Lightning Sorcerer Build Skill Tree

    Initial 10 Skill Points Boost

    Assume that all 10 skill points have been unlocked by completing Renowns in all 5 areas. Because skill point rewards from Renowns will carry over to Season 2. If you haven’t done so already, I highly recommend taking the time to farm Renowns to unlock all 10 skill points. It will make your ancient game in Season 2 that much more fun.

    Gear

    For gear, I think the key is to always increase our Crit Chance Aspect wisely. I recommend getting Recharging Aspect of a ring and Aspect of Disobedience on the pants.

    Although Season 2 armor only reduces physical damage, overall physical damage is still the major source of monster attacks. Having Aspect of Disobedience allows us to survive longer against monster melee and ranged attacks.

    Diablo 4: How To Get Aspect of Disobedience?

    Aspect of the Unbroken Tether is also perfect for this Chain Lightning build. It was a printable Codex in Season 1 and I hope in Season 2 we can put it on an amulet as well.

    Also, I would also recommend using Sapphire on weapons since we have a wonderful source of stun in the build. I had a lot of fun upgrading my sorcerer with this optimized process build.

    Ending

    Overall, mastering Chain Lightning Sorcerer in Diablo 4 Season 2 has been an exciting journey. Wiping everything becomes easier with Season 2 Vampire Powers.

    From early levels to the endgame, this build offers a unique play style and the best leveling experience. Customize your approach to your liking and enjoy your shelter adventure!

    Read More »
  • Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

    In preparation for the release of Diablo 4 Season 2, the full patch notes for Update 1.2.0 have been released. But the actual update won’t be released until October 17th.

    This is the largest batch of patch notes yet. The developer recently highlighted the most important of these changes during a Diablo 4 Season 2 campfire chat.

    Much of the patch will focus on gameplay, experience, and balance updates, as well as a host of bug fixes. Also, this patch will add new Unique Items, Legendary Aspects, and Paragon Glyphs.

    Here I’ll walk you through some of the most important parts of the patch notes to help you get up to speed on what this update is all about.

    Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?

    Unique Items

    First, let’s talk about the new Diablo 4 items in Patch 1.2.0.

    Tassets of The Dawning Sky (Generic Unique Pants): When you take damage from a non-physical damage type, your maximum resistance to that damage type is increased by 6-10% for 6 seconds. However, this effect can only apply to one damage type at a time.

    Tuskhelm of Joritz The Mighty (Barbarian Unique Helm): When you gain Berserk while already enraged, you have a 40-60% chance of becoming more enraged. It also increases damage by 15%, generates 2 Fury points per second, and reduces cooldown by 10%.

    Dolmen Stone (Druid Unique Amulet): Casting a Boulder while Hurricane is active will cause your Boulder to spin around you.

    Scoundrel’s Leathers (Rogue Unique Chest): Although you have unlimited energy from Inner Sight. But your core skills have a 60-80% chance of producing Caltrops, Poison Trap, or Death Trap.

    Blood Moon Breeches (Necromancer Unique Pants): Your minions have a 3-7% chance to curse the enemy. Enemies affected by at least 1 of your curses take 70% increased overpower damage.

    Blue Rose (Sorcerer Unique Ring): After a Lucky Hit, there is a 30% chance of forming explosive Ice Spikes when damaging the enemy, causing 0.25-0.35 points of cold damage. If the enemy is frozen, it tripled this chance.

    Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an elite enemy, it attracts nearby enemies. It increased your damage against them by 30-60% for 3 seconds. Note that this effect can only occur once every 12 seconds.

    Flickerstep (Generic Unique Boots): Each enemy you dodge reduces the cooldown of your active ultimate by 2-4 seconds, up to a maximum of 10 seconds.

    Tibault’s Will (Generic Unique Pants): You deal 20-40% more damage while Unstoppable and for 4 seconds thereafter, and gain 50 Primary Resource.

    X’Fal’s Corroded Signet (Generic Unique Ring): After a Lucky Hit, your continuous damage effect has a 50% chance of bursting out, causing 5.0-6.0 points of damage of the same type to nearby enemies.

    Soulbrand (Unique Generic Chest): Your Healing Potion no longer heals immediately, but provides a barrier that provides 200% healing for 4 seconds. When you have a barrier, you gain 10-20% damage reduction.

    Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 points of Primary Resource, it guaranteed your next core skill to produce an overwhelming critical hit, increasing the damage by 80-120%.

    Diablo 4 Season 2: All New Unique Items Coming With Patch 1.2.0

    Legendary Aspects

    We can find the following these Aspects on Boots and Amulets.

    Aspect of Slaughter (Generic Mobility Aspect): You gain 20% movement speed. We lose this bonus within 2.5-5 seconds after taking damage.

    We can find the following Aspects on Amulets, Gloves, Rings, and Weapons.

    Aspect of Elements (Generic Offensive Aspect): You gain 20-30% additional damage and a set of damage types for 7 seconds. This effect alternates between 2 sets of damage types:

    • Fire, Lightning, and Physical
    • Cold, Poison, and Shadow

    Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not eliminate blood damage caused by enemies. This happens every 30-40 seconds.

    Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with Werebear skill, your next Werebear skill will deal 30-50% damage and stun the enemy for 2 seconds.

    Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 energy, you release an explosive cluster of Stun Grenades, dealing 0.2-0.3 total physical damage and stunning enemies for 0.5 seconds. Your Grenade ability deals 15% increased damage.

    Aspect of The Long Shadow (Necromancer Offensive Aspect): After a Lucky Hit, your Shadow DOT effect has a 10-30% chance of generating 3 essences. The damage caused by Shadowblight Key Passive will always generate 2 essence.

    Battle Caster’s Aspect (Sorcerer Offensive Aspect): After a Lucky Hit, when your Conjuration skill hits an enemy, you have a whopping 30-40% chance of gaining +1 level to your Conjuration skill for 12 seconds. Can be stacked up to 3 times.

    Diablo 4 Season 2 Patch 1.2.0: All New Legendary Aspects Coming

    Paragon Glyphs

    The value ranges provided for Paragon Glyphs below reflect their damage at level 1 and up to level 21.

    Barbarian

    Twister: Your Dust Devils deal 13.2-39.6% more damage for every 5 points of strength purchased within range. After creating Dust Devils, you deal 13% increased damage for 4 seconds.

    Rumble: Your Earthquakes deal 13.2-39.6% more damage for every 5 points of strength purchased in range. Also, each time Earthquakes are active, you deal 10% increased damage to Crowd Control enemies and bosses.

    Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion

    Druid

    Electrocution: Your Lightning Bolts and Dancing Bolts deal 13.2-39.6% more damage for every 5 points of Willpower purchased within range. Enemies damaged by your Lightning Bolts and Dancing Bolts take 20% increased damage for 5 seconds.

    Tectonic: For every 5 points of Dexterity purchased within range, your Earth skills gain 3.0-14.9% critical damage. Meanwhile, you can also get 15% Lucky Hit Chance.

    Necromancer

    Exhumation: For every 5 Intelligences purchased within range, the damage done by your Corpse skills is increased by 3.3-13.9%. Consuming a corpse increases your maximum health by 4% and reduces damage taken by 4% for 4 seconds.

    Desecration: Your Desecrated Ground deals 19.8-59.4% more damage for every 5 points of Willpower purchased within range. While you are standing on your Desecrated Ground, you deal 15% more Shadow damage.

    Rogue

    Explosive: Your Stun Grenades deal 13.2-39.6% more damage for every 5 points of Dexterity purchased within range. Casting Stun Grenades reduces your damage by 10% for 2 seconds.

    Nightstalker: For every 5 Intelligences purchased within range, Shadow damage you deal increases by 2.0-9.9%. Reduces Shadow Imbuement’s active cooldown by 4 seconds when you enter Stealth state.

    Sorcerer

    Stalagmite: Your Ice Spikes deal 2.0-9.9% more damage for every 5 Intelligence purchased within range. Your Ice Spikes also gain an additional 10% critical strike chance.

    Invocation: For every 5 points of Dexterity purchased within range, your Conjuration skill will gain 7.9-27.7% critical damage. Enemies damaged by your Conjuration skill will take 1% less damage to you for 6 seconds, stacking up to 12%.

    Diablo 4 Season 2 Patch 1.2.0: Paragon Glyphs Update

    Gameplay Updates

    This update adds more cursor icon options, including higher contrast icons. Players can find this in this Accessibility Options menu.

    Items can now be marked as favorites. Items marked in this way cannot be sold or recycled to earn Diablo 4 Gold.

    Items in the storage room can now be marked as trash or favorites. Players can now search and filter storage rooms to find items faster. We can group together extracted Aspects with the same Legendary Power when sorted in inventory and stash.

    Also, additional options to hide combat text are now available in settings, and auto-run has been added. When the bound button is pressed, the player will continue to move in the direction they or the mouse cursor is facing until another movement action or skill is initiated.

    They have added three new icons to Helltide Chests map, representing Jewelry, Armor, and Weapons. Also, two additional character slots have been added here, for 12.

    Diablo 4 Season 2: Enchant Costs Reduced

    Finally, enchantment costs are now determined by coefficients from the base item power and item type, rather than the item’s sales value. For rare items, this usually results in a higher initial enchantment cost. However, subsequent enchantments will continue to level up at a significantly slower rate than before.

    The enchantment costs for legendary items are often reduced across the board. Also, imprinting, adding sockets, or upgrading will no longer increase enchantment costs.

    That’s most of the update notes for Diablo 4 Season 2 Patch 1.2.0. The patch addresses many of the community’s concerns, particularly regarding endgame content and the overall gameplay experience.

    In the meantime, developers are listening to feedback and making necessary adjustments. The introduction of new bosses, unique items and Paragon Glyphs add depth to the game and ensure players stay engaged.

    Read More »
  • How To Customize The Best Offensive Scheme In Madden 24?

    Today, I’m going to break down the best offensive plays to help you defeat every defense you may face. From one-play touchdowns, zone beaters, man beaters, and all-around explosive plays, I'll show you how your offense can score more points and win more games!

    One Play Touchdown vs Zone

    We’ll get into Bengals playbook. The first play we’ll discuss is the one play touchdown against zone coverage. This tactic is Mesh Spot in Tight Slot Halfback Weak formation.

    This play can run base and perform well against man or zone defenses. But in order to set up a one-play touchdown, you need to get A to score consecutively and signal B’s receiver for a comeback.

    Madden 24: How To Customize The Best Offensive Scheme?

    Against cover three with one high safety and corners eight yards off the ball. The vertical attack will occupy the zone deep in midfield, while the counter route will pull down the zone deep on third down. This creates wide open space for an elite inside route, which turns into a touchdown.

    Short Yardage Play

    But if you only need a few yards, there’s another way to go about this tactic. In this play, I saw that the defense was showing an all out man blitz when it was 3rd and inches. So what I do is I move the running back to the outside along the wheel route and you can see that the wheel route doesn’t flip over.

    This actually becomes a tough route to defend. Especially in man coverage, create enough space for the defense. The route where you want to put B on a flat route. Then you can put X on the zig.

    If you want the safety option, you see when we get the kickoff, the running back runs right down the middle of the field. This automatically creates distance from the defender. Just make sure the user doesn’t have routes lurking in the middle of the field, and you’ll be able to throw and catch to convert short-yardage situations.

    Best Offense in Madden NFL 24 - Gameplay Tips & Tricks

    Bunch Offset

    Now we want to review the three plays of Bunch Offset formation. The first play is PA Dig Fork. All you have to do is make sure we set the bunch side to the boundary or short side of the field. So if you’re in a left hash, you want to put the bunch set on the left. Then you would create the flood concept by placing B on the streak and A on the flat. This concept beats all zone defense in Madden 24.

    In the backfield, you can also put him on a route that is more evasive to defenders, such as a slant or a zig. That way, you have a zone-hitting concept on the right and a defensive concept on the left. If you have enough Madden 24 Coins, you can purchase additional blockers to block the running back, which will give him more time in the pocket.

    Now, in the pre-capture, I actually put the bunch set at the far end of the field and then flip the game to the boundary. I do this to see if they are playing zone or man coverage. Because there was a high safety, I knew it was either cover three or cover one.

    Because there are no defenders following the receiver, when I flip the play, I know it’s a cover three zone. So I built my zone beating concept.

    So when you tee off, your first read will be the corner route. When you see vertical pullbacks, deep defenders, and flat routes pulling down into the arc flat, that will create space to throw lasers into the corners for big gains.

    Also Read: How To Achieve The Perfect Passing In Madden 24? - 4 Passing Tips

    And if the corner and vertical are locked, you can also check it by looking at the flat line. This curve is also fatal for defense. In this game against cover, both men have two deep safeties, and B continuously occupies the deep zone away from the corner. When I snap the ball, you can see the deep safety being taken up vertically and the corner route creating separation for an easy touchdown.

    The next play will be Verts Halfback Under, using Bunch Offset formation. This play style of ran base is very suitable against zone defense and man defense. But there are other ways to destroy a defense in this way against man's defense, such as covering one of the deep crossing route. But to make sure that we can pull the deep safeties away from the crossers, we’re going to keep A on offense.

    If the crosser you read the first time is not open, we also need additional options. So we’ll put X slant and keep everything else the same. So we have the running back’s slant route to ensure safety.

    When I spike the ball, you will find user safety has too many routes to defend. This results in passing lanes opening up the field against man defenses.

    Madden 24: Bunch Offset Plays

    The next play we want to discuss is Smash Return in Bunch Offset formation. This game could be a man or zone beater. Against man, put RB on the zig route. Because we have an outward zig route and an inward zig route.

    Against man coverage, read the outward zig first as he will need less time to run his routes as opposed to the inward zig. If the zig outside is open, you can easily hit him to gain some yardage and get an easy first down.

    When facing zone defense, make sure to place the bunch side on the border, just like we did before in PA Dig Fork. We will create another flood concept, but this time it will be different players running different types of routes. This creates unpredictability in your offense. The only adjustment you have to make is to have B score consecutively.

    Now we have a deep vertical route, a unique bend with the tight end out and a zig that will act as a flat route in the flood concept. When I spike the ball, the zig route takes up the user and the curl flat defender, while the vertical route stretches the deep zone. This creates several yards of open grass for the tight end on the corner route for an easy 30-yard gain.

    Unstoppable Chiefs Offensive Scheme in Madden 24!

    One Play Touchdown vs Man

    The next play we want to discuss is Y-Trail in Bunch Halfback Strong formation. Professional Madden players also often play this game.

    In this play, you want the team to be at the far end of the field so you can freely pass the ball away from the safety. So what you do is you put the running back on the wheels. Then place A vertically to keep the safety away from the wheel. Then put RB on the slant and X on the flat surface to create good route spacing.

    The first thing you read will be a wheel route. If you see a running back step on a defender, you’re free to throw the ball up and to the left, away from the safety, over the defender, and make an easy over-the-shoulder catch for a touchdown.

    Madden 24: Y-Trail Play

    RPO Alert Bubble

    For the ultimate play, we will discuss RPO Alert Bubble in Shotgun Doubles Offset Weak formation.

    In this play, you want to read the players arranged above the bubble receiver. If he breaks inside to stop the run, you can easily throw the ball away for a few yards. But if the defender stays put, it’s up to the running back to find an opening to run through. If your opponent can’t stop RPO, he’s going to be in a lot of trouble.

    Outro

    This is one of the best and most explosive Bengals offensive schemes in Madden 24. Let me know how it works for you. See you later.

    Read More »
  • How To Build Explosive Arrow Ballista Elementalist In POE 3.22 League On A Low Budget?

    Fellow Exiles, I’m back with my low-budget version of Explosive Arrow Ballista Elementalist. This build is possible for both Solo Self Found and Hardcore POE.

    Overview

    Explosive Arrow produced by each fuse of Ballista Totem produces an extremely powerful ignition. This allows the build to deal massive damage to a single target. It takes very little manual skill to smash some of the toughest bosses in the game. The overall play style is simple and consistent, with very little reliance on Flask for damage output.

    Defensively, the build is quite durable, with its ability to engage safely from a distance. That, coupled with the ease of dealing damage over time, makes it capable of handling most content with ease. It has high spell suppression, and combined with Grace and Haste, can convert physical damage into elemental damage.

    Path Of Exile 3.22: Explosive Arrow Ballista Elementalist Build Guide

    With a significant layer of defense, this should be feasible in hardcore games. And equipping unique POE items is also optional, making it suitable for Solo Self Found as well.

    Also, there will be 2 versions of this build, one for the league start and another for the endgame Uber version. You can improvise or swap at will based on POE Currency you accumulate during the league.

    Core Mechanism

    Now let’s start looking at the core mechanics. We will use Explosive Arrow for clearing and bosses. It applies intense ignition based on the number of arrows or fuses on the target enemy. This requires you to have a faster attack speed, a moderate skill effect duration, and expand the total number of Ballistas that can be used.

    We should note that because we use Elemental Equilibrium keystone. Therefore, we cannot use any external modifiers in the build settings to flatten fire damage.

    POE 3.22: How To Build Explosive Arrow Ballista Elementalist On A Low Budget?

    Ascendancy

    Normally, fire damage is only ignited when you land a critical hit or there is an opportunity to ignite in your build. However, our first Ascendancy node, Shaper of Flames, gives us a 100% chance of igniting.

    Through our second Ascendancy node, Mastermind of Discord, we can do Multiple Exposures. This reduces the enemy’s resistance by 50%. Combined with our Flammability Curse, it will significantly reduce the monster’s fire resistance.

    With the help of our third Ascendancy Heart of Destruction, we gained massive AOE during mapping and increased the damage of single target bosses by 30%.

    POE 3.22: Mastermind of Discord & Heart of Destruction

    And Mastermind of Discord and Heart of Destruction are by far the best options for building elemental fire damage. Once you clear out the last Uber, you gain a massive layer of defense that works similarly to Ward.

    Primal Aegis combined with our Spell Suppression, will give you a smoother map experience among monster hordes.

    Also Read: A Full Guide To Vengeance Cold Conversion Build In POE 3.22 League

    General Gameplay

    During general gameplay, this build often keeps moving in Flame Dash. Avoid turning back too quickly to cause death effects and delayed attacks. Meanwhile, we need to keep a safe distance as much as possible, and can even shoot off-screen to eliminate threats ahead.

    POE 3.22: Skill Tree Gem Setups

    We apply Flammability and Flame Surge through Arcanist Brand, while occasionally maintaining Frenzy Charge through Frenzy skill. I would suggest that you can use a gem setup like this as a caster to level up your build.

    Although you can use Burning Arrow to level up or switch after unlocking the library for a smooth experience. But I recommend that most players complete these actions first before switching directly to as many core endgame items as possible. This is our progress in upgrading the skill tree.

    POE 3.22: Explosive Arrow Ballista Elementalist Skill Tree

    Skill Gem

    For skill gems, I will start with our 6-Link. Explosive Arrow slots directly into our main hand weapon. Explosive Arrow can be associated with Ballista Totem Support, Ignite Proliferation, Lesser Multiple Projectiles, Burning Damage, and Unbound Ailments.

    For a single target, you can switch from Lesser Multiple Projectiles to Swift Affliction Support. But getting this Color of Socket can be a difficult thing. I recommend using Crafting Bench to get 3 colors.

    If you are stuck with the remaining 3 Green Sockets, I recommend using Swift Affliction Support instead of Unbound Ailments or Burning Damage. When you accumulate enough Divine Orb, you can upgrade it to Awakened Support.

    Our halo setup includes Grace and Haste and supports level 8 Clarity Support. If you want to sacrifice an entire layer of defense for damage, you can swap Grace for Malevolence.

    POE: Explosive Arrow Ballista Elementalist Skill Gem Choice

    Gear Selection

    It’s finally time to explain the gear of this build. Let’s start with our bow.

    If you switch to Explosive Arrow early, you can run these affordable Uniques first, which can take you through historic missions. Ideally, look for a rare bow with high attack speed, gem level, and damage multiplier over time before upgrading.

    You can use cheap unique items like Skirmish, which gives you an extra Ballista Totem best suited for a single target, or any rare quiver. This increases attack speed and causes damage multiplier mods.

    Our helm is a rare item that focuses on health, resistance, chance to suppress spell damage, and crafted physical damage as elemental damage. You can get it from Eater of Worlds.

    Path of Exile: Uniques Eye of Malice Mechanics Explained

    You can also use cheaper alternatives such as Eye of Malice or Elevore. Eye of Malice can further reduce the monster’s resistance. And Elevore is a great low-budget gear choice for a defensive core build setup.

    Our body armor can be any rare item with modifiers like health, resistance, and spell suppression. If you have Gravicius mod unlocked, this mod treats physical damage as elemental damage.

    If this is your league starter, you can use the rare boot, Storm Stride, which has movement speed, health, spell suppression, and resistances. Once you enter the league, your best choice of boots will always be Legacy of Fury, which drops from Maven. Because this is very effective against bosses and clears.

    Explosive Arrow Ballista Elementalist build offers a fast-paced, dynamic play style. You can clear the map quickly and take on bosses effectively by choosing gear carefully, understanding breakpoints, and optimizing your skill tree. Experiment, tweak and customize the build to suit your play style for an exciting POE gaming experience.

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  • New Features & Changes In Elder Scrolls Online Update 40!

    Elder Scrolls Online is gearing up for a massive Update 40 patch packed with exciting new features and content. In a recent preview, the developers showed off what players can expect from this update, and the response has been overwhelmingly positive.

    Here, I will take you to review the live preview of this update. Includes new Crafting Stations, Jewelry Crafting changes, improved Group Finder tools, the highly expected Endless Archive, and upcoming in-game events. Without further ado, let’s get started!

    ESO Update 40 Overview - Grand Master Crafting Station, Jewelry Crafting Rebalance, Endless Archive

    Release Date

    First up, they will release ESO Update 40 base game patch on October 30th for PC/Mac and November 14th for Xbox and PlayStation consoles. In addition, PTS for Update 40 was launched on Monday, September 18th.

    In addition to this Endless Archive PVE campaign, this update also introduces many new features and additional content. These are completely free for all existing ESO players, with no additional purchases required.

    ESO Update 40 Preview: A First Look At The Endless Archive & Other New Features

    Grand Master Crafting Stations

    Grand Master Crafting Stations, one of the long-awaited features of many old ESO players, was finally unveiled in the form of concept art during this live broadcast. These sites were created to solve the problem of limited furniture locations in Guild and Crafting Halls.

    Previously, players were required to provide four Attunable Station Furnishings for each craftable set, including Clothing, Blacksmithing, Woodworking, and Jewelry.

    With GMC Stations, it solved this problem. Because each Crafting skill-line will have a unique GMC Stations. Players can import Attunable Stations into their GMC Stations. This way, players only need four GMC Stations instead of hundreds of Attunable Stations. As they enter more adjustable parameters, GMC Stations visually upgrade themselves.

    Players can purchase GMC Stations with Rip Vouchers. This is also good news for Guild Masters, as they are now no longer limited by the number of available furniture slots.

    ESO Update 40: Class Sets, Grand Master Crafting Stations and More!

    Jewelry Crafting Rework

    Initially, Jewelry Crafting was primarily designed for endgame players. In Update 40, the developers aim to make it more accessible to all players through rebalancing.

    In this live preview program, we learned some changes in Jewelry Crafting. First, Grains are expunged from the system, and all Grains in players’ inventories will be converted to Ancient Grains. Next, they renamed Platings to Ancient Platings, but the nature of the items did not change.

    We should note that the conversion ratio of Grains to Platings is 1:1. The conversion ratio between Platings and Ancient Platings is 1:10.

    In addition, the developers have adjusted the cost of upgrading Jewelry to ESO Gold to be more in line with other Crafting skill-lines. For example, when all improvement perks are applied, eight Chromium Plating sessions will be required.

    Finally, and most regrettably, Red Jewelry Crafting will be removed from the game.

    Also Read: Elder Scrolls Online: A Complete Guide To Dungeon Crawling

    Improved Group Finder Tool

    The most requested feature by the player community, the improved Group Finder tool, finally appears in Update 40.

    The new tool allows players to create or join lists in various content categories, including custom content such as Trials, PVP, Zone Content or ERP. Players can apply to join these groups, and group leaders can accept invitations. We expect this change to reduce foot traffic at Craglorn, as many players have previously AFK here while looking for trial groups.

    Elder Scrolls Online: New Group Finder In Update 40

    Endless Archive

    Endless Archive is a systematic endless PVE Arena available to all ESO players who own the base game. Of course, it can also be done with a companion or friend.

    The core content in this Update 40 is Endless Archive, which will provide players with a procedurally generated PVE arena experience.

    It tasked players with entering Endless Archive and hunting down a powerful Daedra named Tho’at Replicanum. It will create chaos by spawning various monsters.

    This Archive consists of Stages, Cycles and Arcs. Completing Stages and Cycles will open a boss battle and reward you with a unique class set item.

    There are over 60 different bosses in Endless Archive from different aspects of the game, including story bosses, public dungeon champions, world bosses and more.

    Also, you can choose buffs and bonuses called Verses and Visions here to enhance your gameplay and enrich your gaming experience.

    After winning in Endless Archive, players can earn Archive Fortunes. This is a unique currency. Players can use it to purchase furnishings, gold materials, taut deck fragments, account unlocks and curated or uncurated class sets.

    Elder Scrolls Online Free Update 40 Brings PVE Challenge Endless Archive

    Upcoming In-Game Events

    Secrets of the Telvanni: This is a celebration that encourages players to take part in an Overland content of Telvanni Peninsula and Apocrypha. Completing event goals will earn your Event Goodies and Tickets.

    Challenge Meter: When players complete specific tasks, a special daily event task challenge meter will populate. Reaching a certain level will reward players with rewards such as Ebony Scarab Pet, Nightmare’s Nest Body Markings, and Kelesan’Ruhn House.

    Witches Festival: October’s Witches Festival will feature town decorations and traditional holiday celebrations.

    Gates of Oblivion Event: This event will take place this November, and players can look forward to festivities related to Gates of Oblivion storyline.

    New Life Festival: This year’s events concluded with this New Life Festival, once again bringing a joyful atmosphere to Tamriel.

    Elder Scrolls Online Update 40 Preview & First Impressions

    Final Thoughts

    Overall, they packed Update 40 with exciting changes and content, from the convenience of GMC Stations to the endless challenges of Endless Archive. With these new features and events, ESO players have a lot to look forward to in the coming months!

    Read More »
  • The Best Strategy To Complete POE 3.22 Trial Of The Ancestors Tournament! - Full Run & Strategy Guide

    Today I’m going to show you the complete process of this Trial of the Ancestors and how I won the tournament. Trial of the Ancestors can be challenging, but it’s very fun and rewarding once you know the correct way to defeat your opponents.

    With an excellent strategy, you can win every game and maximize your POE Currency earnings. But it’s important to note that it’s important to strike a balance between the effort you put in and the benefits you get. Without further ado, let’s get started.

    Path of Exile: How To Win All Tournaments in Trial of the Ancestors?

    Best Strategy

    As for my strategy, I always prioritize attackers and flankers, especially flankers. When the game started and I didn’t have many warriors, my role was as a midfielder and defender. Therefore, getting good flankers and attackers is crucial because I have to rely on them to do the job for me.

    Before I officially get down to running, I want to show you the warriors I use in each position. In the first round, I always prioritize getting a good flanker for the next round.

    Best Flankers

    These are good flankers. And Sunset Sage is the best flanker because she is the only ranged flanker. But if you don’t have a better choice, we can also use Tuatara as a flanker. And the green ones are cheap and easiest to buy since they are always available.

    So, in the first round, I always prioritize Favors of these four tribes: Valako, Tawhoa, Rongokurai, and Ramako. Among them, Tawhoa is the lowest priority among the four tribes, and I will tell you why in a moment.

    POE 3.22: Best Flankers

    Best Attackers & Defenders

    Now, if you look at the tribes, you’ll see that Rongokurai and Valako also provide excellent attackers and defenders. But Tawhoa doesn’t offer anything other than a flanker, and their flanker isn’t even the best. Warriors with both offensive and defensive capabilities include:

    • Goliath of Night from Rongokurai tribe
    • Caldera Ravager from a Ngamahu tribe
    • Tidecaller from Arohongui tribe

    Rongokurai, Valako, Ramako, Ngamahu and Arohongui are the most useful tribes. Just mix and match between these tribes and you will win the tournament.

    POE 3.22: Best Attackers & Defenders

    Start Run

    In the first round, our opponent was Kiloava. If you want to get Exalted Orb, you need to examine the enemy warriors and choose which direction you want to focus on.

    First Round

    I would choose the bottom area because I feel it would be easier for my flanker to reach the enemy totems. So, I would put Tuatara and Fieldmaster here. Fieldmaster is an excellent flanker. Because he can build walls while channeling the totem, to stop enemies from interrupting him.

    As for Warcaller, he is an excellent attacker who can provide Onslaught buffs to teammates. I would put him in an attacking position near the center. We usually choose 4 attackers and 2 flankers, or 3 attackers and 3 flankers.

    When the game starts, I will quickly place the totem here to spawn Aggro to attract the opponent’s attackers. I don’t care if I can kill them. The goal is to waste their time to create opportunities for my attackers and flankers to penetrate deep into the enemy base.

    Also Read: How To Create A Marauder Hinekora Shaman In POE 3.22? - A Ruthless Starter Build

    Mini maps are essential during matches, as you need to know if your attackers and flankers are doing their jobs well. As you can see, the red one is the enemy’s totem, and if there is a blue light, it means the totem is being guided by a teammate.

    Now, you need to observe, and if the blue light does not last for a long time, you need to provide aid to your attacker and flanker. Here, both our attacker and flanker did a great job, and most of the enemy’s totems were down.

    We have some Favors now, so we want to get more warriors. I try to get as many warriors as possible early on before leveling them up, unless the warrior is pretty useless. I only kept one as a flanker and sold the rest to accumulate more Chaos Orbs.

    POE 3.22: Trial Of The Ancestors Tournament

    Second Round

    In the second round, I want to get more flankers or attackers. Of course, the best-case scenario is that both parties benefit.

    This time I chose Utula as my opponent because it has significant benefits. But Frenzymonger is very dangerous because he deals with a lot of damage. So this time, to avoid him, I’ll also prioritize the bottom area.

    Even though Fieldmaster is a great flanker, I only use a maximum of 2 flankers per game. This is because too many Fieldmasters can even impede your movement.

    Also, never stay in the same area during a match, always move around to avoid getting hit. I try not to get killed because I’m usually the chief defender on the team. My priority is to protect our totems.

    Don’t forget to focus on your own totems. If you see an “X,” it means your totem is being channeled. You just put the totem there to stop the enemy. And Thunderbird is an excellent flanker. It can teleport instantly and reach enemy totems.

    By the way, here you will find Navali, who sells some of the POE items that will be very useful for your warriors.

    Third Round

    In the third round, there are no suitable rewards. I can once again compete with my opponents with the greatest Favors. This time, I’m going to focus on the bottom part again.

    Now that we have more fighters, I will fill all the attackers and flanker positions. But Caldera Ravager is extremely dangerous, so be sure to stay away from him.

    PoE 3.22: A Beginner's Guide to Trial of the Ancestors

    Fourth Round

    In the fourth round, I want to focus on some good Favors. Valako, Ramako and Ngamahu are all great. They have a Lunar Turtle there. It’s slow, but its Cold Breath can kill in one hit. So I adjusted Tidecaller’s position, hoping to repel Lunar Turtle and prevent it from approaching our base.

    Now that I have more warriors, I fill all the defender slots. As you can see from the mini-map, the enemy totems in the bottom area are being guided, so our strategy of focusing on a specific area is effective.

    It helps our flanker sneak into enemy bases more easily and destroy their totems. And destroying their totems is the fastest way to widen the damage gap between you and your enemy. Once their totem is destroyed, fewer warriors can regenerate. It was impossible for us to lose the game at this point.

    Best Rewards

    After we won the tournament, this Ramako tribe gave the best reward, Tattoo of The Ramako Makanga. It allows the skill to fire additional projectiles, so try not to eliminate them too early.

    POE: Tattoo of The Ramako Makanga

    In addition, Hinekora and Arohongui tribes have wonderful rewards. Of course, you can also intentionally abandon the game to regain better rewards. For example, you’re facing Ahuana as the last opponent, but the rewards are terrible. If you haven’t lost a game yet in this tournament, you can lose to Ahuana on purpose. This way you can take on Ahuana again and hopefully get better rewards this time.

    The above is completing the challenge of my Trial of the Ancestors tournament. Dear Exiles, how is your Trial of the Ancestors going? If you have an alternative strategy that works for you, don’t forget to let us know. Looking forward to seeing you in the game!

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  • An Exploration Guide For Dark And Darker High Roller Goblin Cave Map

    Here, we’ll give you a brief overview of all the features of High Roller Goblin Cave in Dark and Darker map tour. I know many of you are preparing for next season’s rankings. So this will be a useful guide to give you a basic understanding of the map.

    I will break down this map module in a clockwise direction, starting from the north side according to the distribution of loot sources in Goblin Cave Map. So let’s get started.

    Dark and Darker: HR Goblin Caves Map Tour

    North Module

    North module is the most open module in HR Goblin Cave. They divided it into three levels, the top two being Prison Cells, which may contain enemies. Any levers switch will turn on all Prison Cells in that layer.

    I definitely recommend using ranged weapons in this room. It makes it easier for you to deal with PVE and PVP. Because there are not more sources of cover at the bottom of this module.

    Here you’ll find a small group of Goblins, one of the three Shrines of Health on the map, some Skeletons, and a Medium Chest protected by some Fire Traps and Mummy.

    There are also a lot of stacked crates under each top staircase that you can clear out if you have time. There are certainly plenty of sources of loot in this room. But none of them will really be of high value. Because it mainly comes from Small Chests and basic enemies. If you’re pressed for time, you can skip this room entirely.

    Northeast Module

    Next, let’s take a look at northeast module, which has only one level and mainly contains Goblins and Worm. There are some scattered chests and destructibles along the walls of this level, as well as a large hidden storage room in the center.

    Dark and Darker: Goblin Caves Map Tips

    And the central loot room simply pulls the levers on either side to break the barricade. That’s what makes this room special. While Static Stair Escape will randomly open later in the game, be careful of Mummy that spawns there. Because it has the potential to stop you from.

    East Module

    Then we get to the east module, which we can only enter from the top floor of the adjacent module here. You’ll find a ring of Goblins guarding two large chests at either end of the module.

    If you decide to go through them, you’ll find a small room nearby. There’s a Shrine Of Health, some Goblins and an Elite Giant Centipede in here. You can use the same strategies as this Centipede as with its normal variant. It just has more health, so you need to plan your time accordingly.

    There is a Lion’s Head Chest in this room, which is also the entrance to Worm room. I actually avoid this room often. Although there is another Lion’s Head Chest at the end of this room, these Worms take quite a while to kill. They will constantly burrow and block each other with their bodies. So I suggest you skip them.

    Also Read: Dark And Darker Ghost King’s Abilities & Attacks Explained - How To Survive During The Boss Fight?

    Southeast Module

    Getting to the southeastern module, I didn’t really find much loot on the upper levels. But this is the outer boundary which will lead you past some Goblins and chests. You can access the next level through the trapdoor triggered by the statue here. There will be more chests and basic enemies here.

    South Module

    Next we enter the south module, which is also a Worm-intensive room divided into two floors. There are some Goblins and chests on the top level, which are fairly easy to navigate. The bottom floor contains twice as many chests, but is a bit more difficult to navigate. You can get there by jumping over the center or taking the ramp on the west side of the bottom.

    Here you’ll find another Giant Centipede, some Spider Pots, and many Ore Deposits. It’s the most organized module in the entire game. When you’re done here, you can take the middle elevator back.

    Dark and Darker: Is High Roller Goblin Caves worth?

    Southwest Module

    Now enter the southwest module, which also has two floors. The top level is where you spawn in this module and is really just a series of rooms and Skeletons that spawn.

    This is a very basic area. But be careful as the corridor is narrow. So if you navigate to the center of a module, there’s a good chance you’ll get stuck.

    You’ll find a one-way descent here. You’ll find a Skeleton Mage and plenty of melee Skeletons. There is also a Mystical Gem room here, which will yield a bunch of loot and many large chests. You can earn tons of Dark and Darker Gold by selling these loot.

    Once you’re done here, you can toggle this lever to reveal the exit, and then go up the ramp, which brings us to the west module.

    West Module

    The west module also has two levels of modules, and the upper level is just a circle of Small Chests and Goblins. You can toggle this lever on the east side and pull down. There are some Skeletons here and a ton of Spike Traps. So be sure to bring a flashlight, as navigating here can be difficult.

    If you want to get to the center module, I recommend clearing the upper level beforehand. Because the number of Goblins in the west is a bit overwhelming. If you don’t leave that much time for yourself.

    Northwest Module

    Next, we arrived at the northwest module. In fact, you don’t need to spend too much time on this module, because it is difficult to find any profitable items here. But there are a lot of floor treasures for you to pick up, but they are not valuable.

    There are also monsters that spawn pressure plates if you’re looking for them. Such as a spider that drops in the middle of the room, and a Skeleton Champion that spawns in the northeastern room.

    Dark And Darker: An Exploration Guide For High Roller Goblin Cave Map

    You’ll also find that the last Shrine Of Health on the map is also surrounded by some floor treasures in the center of the room. You’ll find an underground tunnel here that connects to the other end of the module.

    Center Module

    Finally, we get to the center module, which is very similar to the west module in the regular Goblin Cave, and houses quite a few Goblins on the ground floor. You can find Ore Deposits, Small Chests, and Goblin Mage loot rooms here. But, it’s not really producing much at the moment.

    At the top you can find another loot room and some Ore spawn points. The most important thing is that the mining capacity in High Roller is twice that of the normal map. Therefore, instead of getting three Ores per node, you can mine up to six Ores.

    But, I wouldn’t spend too much time looting it. Since this is usually where PVP happens, I just show up with that goal in mind.

    I hope this gives you a good idea of the layout of High Roller Goblin Cave Map. Hopefully, this guide will help you get off to a better start heading into next season. Looking forward to seeing you again in the game!

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  • The Best Survival Strategy In Elden Ring Waypoint Ruins Area! - Complete Sorceress Sellen Questline

    Welcome back to my Elden Ring guide. Today we’ll be exploring Waypoint Ruins and the area to the south. We will fight all enemies, find all items, and show you the best survival strategy.

    To Waypoint Ruins

    Ride south from Mistwood Outskirts Site of Grace, along the dirt road, and you’ll come across this group of Foot Soldier marching. After defeating them, ride southeast to the nearby high ground. There is another set on Foot Soldier at the top, and they rest under Tarnished, who was crucified. You need to kill them all and collect Gold-Pickled Fowl Foot.

    Elden Ring: Witch of the Waypoint Ruins Walkthrough Guide

    Continue south to find Waypoint Ruins. It filled the ruins with Miranda Sprout enemies that spew poison gas clouds. So stay on the torrent and ride through the ruins, killing Miranda Sprouts quickly while avoiding poisoning.

    Giant Miranda Sprout

    It’s important to note that there is a Giant Miranda Sprout in the center, which casts an area attack spell. So avoid it until you’ve wiped out most of the smaller Miranda Sprouts.

    If you are poisoned, you can get Neutralizing Boluses from the merchant via Elden Ring Runes to heal yourself. Otherwise, your health will slowly drain, so focus on your red gauge and heal yourself as needed. Note that you can also get a 5% discount at IGGM.com with the code “CSCCA”.

    There is a large Ancient Temple behind the ruins. You can ride a Torrent to climb up to collect some items. Then from here, you can descend to the wall of the ruins below, where there is a corpse, and on him you can find a Trina’s Lily. But it might be easier to get here on foot.

    Elden Ring: Waypoint Ruins Location

    Mad Pumpkin Head

    Near the location of Giant Miranda Sprout, you’ll find the stairs leading to Mist Wall. You can use your Flask of Wondrous Physick to cure any poisons and prepare to summon Lone Wolf Ashes.

    Because here you will encounter the initial attack of Mad Pumpkin Head. And your summoned Lone Wolf Ashes can distract it and hit it with powerful attacks full of energy.

    Sadly, this boss won’t drop anything, but a Site of Grace will appear. Here you can rest and level up.

    Elden Ring: Mad Pumpkin Head Boss Fight

    Sorceress Sellen Questline

    Next, we open a nearby door to find Sorceress Sellen and introduce ourselves. Sellen isn’t as bad as she sounds. She teaches various Glintstone Sorceries that can be used by Astrologer builds with high intelligence.

    After exiting the menu, she will give you Nod in Thought Emote. After talking to her again, the long questline for Sorceress Sellen will start whether you’re an Astrologer or not.

    Exit Waypoint Ruins Cellar and ride south out of the ruins. You’ll find a lone sorcerer wandering behind the tall ruins. After killing him, you’ll find a Glintstone Staff on his corpse.

    Continue south and fight a pack of wolves. Then raid nearby cemeteries for Golden Runes of various values. Go down the slope northwest of the cemetery and you’ll find a Red Beetle. Killing it refills your Flask of Crimson Tears.

    Also Read: Elden Ring: How To Create A Bleed Build That Can Easily Crush Malenia? - Morgott’s Cursed Sword

    Continue south and you’ll notice a group of traveling nobles descending from a nearby hill. Climb the hill, go to Godric Soldier camp, and challenge Kaiden, who is guarding the entrance on horseback. Note that there are two sorcerers casting Glintstone spells on two nearby prime points. The best strategy is to lead Kaidens down the hill, out of range of Sorcerer.

    After Kaiden is dead, your next priority is to eliminate sorcerers on top of the ruins on the left and right. You can ride the torrent quickly through the camp, ignoring all other enemies, double-jump onto the ruins, and take out the sorcerer one at a time. You can get Royal House Scroll from the corpse near Sorcerer on the east side.

    Elden Ring: Sorceress Sellen Questline

    Now you can take out the remaining Godric Soldier and Wandering Nobles in the camp. When the camp is cleared or mostly cleared, you can dismount and open this chest here to get Great Epee.

    Before leaving, don’t forget to search around this strange monument on the southeast ledge for Starlight Shards. Use them to restore FP later in the game or as currency.

    On the ledge to the southwest, you’ll find another Tarnished crucified and a Golden Rune [1]. Quickly return to Waypoint Ruins Cellar Site of Grace, talk to Sellen again, and give her Royal House Scroll. She’s willing to teach you two other Sorceries right now: Glintblade Phalanx and Carian Slicer.

    Defeat Moving Caravan

    Then, after we exit Waypoint Ruins, on the road you will see a Moving Caravan being pulled by two Giant Trolls. We can attack Caravan from the rear and eliminate the remaining soldier and Wandering Nobles.

    Elden Ring: Waypoint Ruins Caravan

    Then we ride behind Trolls and attack one leg. They have been weakened by being pierced by large spikes. So use a fully charged attack to knock them down and deliver a fatal blow. Last close to their legs to avoid provoking their stronger attacks.

    Another point of note is that Night’s Cavalry boss replaced Kaiden Rider on the nearby bridge. So, in the early stages of the game, it’s best to escape via torrent and deal with this boss at a higher level.

    When Boss meter disappears from the screen, return to the abandoned wagon and open the chest on the back to get Greataxe. This concludes this Waypoint Ruins guide. I hope you find it useful. Have a beautiful day!

    Read More »
  • Elder Scrolls Online Update 39 Base Patch Notes! - Changed & Nerfed

    Elder Scrolls Online developers held a live event on July 10th and previewed the upcoming Update 39 base game patch notes. During this livestream, the developers shared some of the new features, improvements, and tweaks in the patch.

    Therefore, we will talk about the improvements and changes in this new patch here. Players who want to know how Update 39 will change your life in Tamriel must not miss it. This will cover everything you need to know about this livestream.

    Elder Scrolls Online: Update 39 Base Patch Notes

    Damage To Monsters

    First, let’s delve a little deeper into our damage output changes. Now, our damage effects on monsters will affect the proc damage. So now Relequen, Zaan and Pillar of Nirn and Burning status or Poisened status will be affected by Bahsei, Ansuul, Major and Minor Slayer.

    Dragonknight Nerf

    Additionally, Dragonknight’s burn damage has been slightly nerfed, with a damage loss but little change. Dragonknight is still cheaper to run than S-Class Necromancer Colossus and also has a longer Vulnerability duration.

    ESO: Big Balance Changes Are Coming in Update 39

    Necromancer Buff

    It’s a pretty baffling change, but sadly it makes Necromancer’s DPS much weaker. Because you can now take care of Major Vulnerability uptime yourself. But as Support Necromancer or Tank Necromancer, we only need Nazaray and Pillager’s Profit Set. So you have no reason to bring Necromancer to your team.

    We can only hope ZoS reverts some nerfs to Blastbones, Siphoning, Archer, Execute Passive, DOT Passive, Boneyard, Boneyard Synergy, Orb. Necromancer set is pretty bad right now. I find it baffling that they didn’t even restore Execute Passive to what it was when Templar Beam was present.

    Merciless Resolve & Bound Armaments Change

    Nightblade’s Merciless Resolve and Bow proc both get a sizeable buff. This ability now relies entirely on passives. So you don’t have to spend more ESO Gold on this skill to activate it again. This is a pleasant quality of life boost and damage output buff for Nightblade.

    Meanwhile, Sorcerer’s Bound Armaments have similar changes. But the skill was nerfed to the ground way back during Update 35. So even with this change, it still sucks.

    We have very little damage penalty for pressing this ability on a normal Sorcerer setup, since it does less damage than Spam. I didn’t even talk about the fact that you need to remove the pet to insert it, because pointless.

    ESO: Update 39 Patch Notes All Tank Changes

    Weapon Passive Changes

    In addition, the passives of many weapons are changing, such as Bow Range Passive. Instead of dealing 12% damage to the targeted enemy with Bow skills, it will now deal 5% critical damage to all enemies within screen range. 6% crit if you stand far from the target. It makes Bow's skill stronger. Excitingly, Templar also gets a 5% damage boost on Beam.

    Even though Fire Staff now has an increased Status Effects of 500 initial hit, it still doesn’t change the fact that it is weakened to the ground. It’s ridiculous that I tried it on a dummy and Fire Staff damage was so weak I couldn’t even notice the difference between the new passive and no passive.

    Also Read: Ultimate Build & Skill Guide For The Arcanist Class In Elder Scrolls Online Necrom

    But Lightning Staff is properly enhanced. Your damage output, or damage over time, is now increased by 12%. And its mini Deadly Strike is also powerful, with a very large damage buff to Templar and Arcanist. Because it enhances skills like Biting Jabs, Jesus Beam, and Dragon Ball Beam.

    But from my tests, it’s still weaker than Daggers. Penetrating Magic Passive can cause over 3k crit damage. But it still doesn’t work for Staff ability.

    Tri Focus & Oakensoul Builds Nerf

    Tri Focus has also undergone some changes. Its Fire Heavy Attack cooldown is now adjusted to 20 seconds. This means you now need to stock up on Fire Heavy Attack before pulling the boss.

    ESO: Tri Focus Block Bug

    Shock Staff Heavy Attack will only be allowed to players at the end, which is a huge nerf to Oakensoul build. This 2H passive skills have also been weakened, but only a little weaker than before. Dual Wield Passive skill is nerfed, Daggers lose 1% crit chance, but it’s still the best front bar weapons.

    Maelstrom 2H Big Buff

    Maelstrom 2H is getting a huge buff. When you cast Stampede, they buff all your 2H abilities like Wrecking Blow, Carve, Executioner Skill. It’s very powerful. I got almost 133k DPS on a Nightblade made by stacking 2H abilities.

    Azureblight Buff & Nerf

    Azureblight is getting a buff and now has a 0.5 second cooldown reduction per explosion. But correspondingly, you can already build the next explosion stack, and the explosion is stronger than before, so it should be better now.

    But it has also weakened and can no longer crit. Since this kit pretty much gives you a crit line, it’s pretty bad as it stands.

    ESO: All the DPS Changes

    Comparison for better understanding, I put 10 dummies in one place to create the best scene for Azureblight. But the weakest point in the game, Caltrops spoil it. I don’t know if this is intentional or not, but hopefully they will change that.

    Pillager’s Profit Fix

    Also, Pillager’s Profit is being fixed. It took 4 months, but now at least we can look forward to another raid.

    That concludes the patch notes for ESO Update 39. Please let me know what you think of the patch and if you have any ideas to test.

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  • Honkai: Star Rail Pre-Registration Reward Goals

    Today, I just want to talk about how we actually hit the pre-registration bonus goal in Honkai: Star Rail, which is really good.

    We will be able to get all rewards from pre-registration. The most important thing is that we will get 20 Star Oil Passes and 4 Star characters to serve the team. Also, I think Servall is an excellent character. She’s pretty good at early game, and if you build her a certain way, she can definitely be a great addition to your team.

    As for the reason why Star Rail Passes are so important, mainly because these Star Rail Passes will be used for Standard Banner. Also, there was a Beginner Banner in the last closed beta, where there were basically only 40 pulls to guarantee 5 stars.

    If we get 20 pulls, we’re halfway there until the game starts. We’ve got those sign-up bonuses you’ve already done halfway through, with the added bonus of getting your first five-star.

    5 million Pre-Registrations

    If there were indeed more goodies in the rewards, basically we could even guarantee five stars almost immediately. I think it’s really good for those who want Re-roll.

    Basically, even Re-roll wouldn’t be that bad if we could get 40 Passes. You might think that’s unwarranted, but at least from what I experienced the last time I closed beta 3, it did take a while to get Seller Jade. This is also the currency of Primo Gems in Honkai: Star Rail. It takes a while to get those Seller Jades, and you need to get a lot of Passes to actually get five stars.

    I mean, if you play for hours on day one and manage to break through a lot, you’ll probably still get five stars afterward. However, the only problem is that if you are doing this for re-roll, it will take a very long time to re-roll, and I think doing re-roll is very ineffective and pointless.

    If you still want to do it, that’s perfectly fine. But I would definitely recommend using multiple devices. For example, maybe running an emulator on your computer, or maybe just running a game on your computer, you can also run a game on your phone. If you also have an iPad running the game on it, it basically guaranteed you to have multiple devices running at the same time.

    But let’s assume we get those Passes, and we also get rewards for the week. Whatever it is, because I know a lot of games, they give you a pre-registration bonus. Honkai: Star Rail will also give players a lot of rewards on the first day to celebrate the release of the game.

    Assuming we get the 40 Passes Re-rolling to work really well for this game, it won’t last long. But I would still recommend multiple devices. I think Re-roll will probably only take 30-40 minutes at most.

    Honkai Star Rail Final Closed Beta Sign-Up Now Open

    I know if we could skip those opening cut scenes because those cut scenes take quite a while. I feel like this is the problem with why Re-roll took so long to start.

    But if we get a lot of good stuff, then I think we’ll be able to effectively re-roll. I’d probably recommend people re-roll to get 5 stars that they really want to start with.

    Because it’s not easy to get those standard 5 star characters, and there’s a system that guarantees 100 pulls for one of those 5 star characters, it takes a while, and it’s really passive. So basically when you hit 300 pulls, you’ll be playing the game for a long time.

    Because when you reach 300 pulls on Standard Banner, Beginner Banner will disappear once it runs out. Then you can choose any 5 star you want, personally I would go with Brawny. If I didn’t have her already, it would take a long time, is 300 pulls.

    Yes, you can technically pick five stars of your choice, and you’ll still get them for free.

    Technically, when you get 300 pulls, it’s not that you feel sorry, you get them straight away, but it takes a long time to get to that point. So assuming we get a lot of good stuff, I really hope we do and then Re-roll.

    Honkai Star Rail Pre-Registration now open

    I think it’s really worth it and I’d definitely recommend it to you guys. Let’s see when the game comes out. I’ll probably make a Re-roll guide for the first week of the game to get you guys through as quickly as possible.

    Overall, I hope you’re all excited about Hawkeye sorrow, which is expected to release at the end of April. According to Apple Store, it’s expected to launch on April 26, so we expect it to launch around that time as well.

    Personally, I think it would be pretty complete by the time it gets to the final beta. Looks to be going well, with only some story and scene stuff that didn’t make it into the final closed beta.

    Overall, I feel like a lot of things look really complete, and I feel like the game is really very close or actually ready for release. At least from my gaming perspective, I’m not a game designer or a game developer, so I don’t know everything about it personally, but I’m just saying the game plays really smooth.

    If you also want to try some new characters in Honkai: Star Rail, you can help you have a new gaming experience by getting some Honkai: Star Rail Accounts. I hope you all have a great time.

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  • RuneScape: Popular For The Reason

    In recent years, Old School RuneScape and RuneScape 3 are actually still very popular with players, even in MMORPGs where new games are emerging one after another. They also have a loyal player base.

    Some would argue that RuneScape is only surviving on player nostalgia right now. Yes, this is indeed part of the reason. 

    But RuneScape wouldn’t have survived so long if it had relied solely on nostalgia. If you can start the game from a new account in 2023 and review the game from the perspective of a new player, you will know the secret of RuneScape’s survival for so long.

    High Degree Of Freedom

    One of the things that players like most about RuneScape is that it doesn’t impose any hard requirements on your gaming habits, and is limited to a certain “class”. You can choose Melee, Ranged, and Magic at random, and players can play as much as they want. 

    While Class Systems are often helpful in games, a game that doesn’t limit what you can do is very appealing.

    New To Playing RuneScape

    Although the high degree of freedom of the game is very good, but because of this, the combat missions of RuneScape are not so brilliant. It’s common for players to find that clicks and animations are often out of sync during combat, but most blame lag issues for this. 

    Project Combat seriously explained this problem last year, and only then did many players realize that this is a loophole in game design.

    This problem aside, players can randomly choose a character to master Melee, Ranged, and Magic. All three play styles are applicable, and as you play more and more and you get to know each style better, you can switch training styles at any time. 

    Rich Content

    Whenever you arrive in a new place, you will have things to do. If you are a new player, you don’t have to worry about running out of targets in RuneScape. It’s an infinite loop. You can choose the mission yourself and start the exploration journey.

    RuneScape is different from most MMORPGs in that you can’t directly initiate battles here. If you like to do some content-rich side quests, I believe this will be very suitable for you. It’s full of tough challenges and puzzles, and it’s a lot of fun to learn more about the different things in each world.

    Runescape Review

    We recommend that you do not skip talks in RuneScape. These early dialogues are very interesting, and they also give the player a brief introduction to the general situation of the world. In particular, the speaking style of RuneScape deploys is very humorous but feels very old-fashioned.

    Rich In Activities

    As the player’s mission progresses, you need to get more RuneScape Gold and supplies to kill monsters. At the same time, don’t forget to get a steady source of food to maintain the character’s health

    You can master various skills in RuneScape to help you win the battle. These skills can help you improve the efficiency of completing tasks, while greatly improving your game experience.

    You don’t have to worry about your gear being out of date, because RuneScape’s Seasonal Activities, Battle Passes, and Limited-time Events are frequent, so you can enjoy the game process to the fullest.

    Conclusion

    RuneScape is actually like a partner that grows with you. Even after decades, you will still feel comfortable. Although MMORPG has continued the tradition created by RuneScape in many games, the interesting content of RuneScape is still unmatched by other games. If you don’t mind RuneScape’s old game mechanics, RuneScape is still a MMORPG worth trying.

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  • Genshin Impact: Aloy’s Weapons Guide

    Aloy, as the protagonist of Horizon Zero Dawn, is one character currently available to players in the world of Genshin Impact. Aloy is a 5-star cryo archer with a unique set of abilities all his own, making him an indispensable, versatile support and powerful supplementary character on the team. 

    Genshin Impact players have been eagerly expecting its introduction, as Aloy is the first and only Genshin Impact character to date that has been given to players for free, even though it can’t get any Constellations.

    Although Aloy is not one of the strongest or most popular characters in Genshin Impact, Aloy still has a clear role, and can find a position in the team as a main DPS or auxiliary DPS of Cryo

    Aloy also has a lot of options in terms of weapons, including 4-star and 5-star weapons, each with distinct advantages and disadvantages. Players can choose different weapons for Aloy according to their game preferences and usage habits, while knowing which weapons are most suitable for Aloy.

    Predator Bow

    Predator Bow is one of Aloy’s signature weapons, and was available from PlayStation from patch 2.1 to patch 2.3. Due to platform restrictions, many Genshin Impact players on other platforms cannot get Predator Bow unless they use the cross-save method. 

    the Weapon Predator Bow For Aloy Genshin Impact

    However, if you gained Predator Bow on PC or mobile, you may not activate its special effects, as this is exclusive to PlayStation users. Players who haven’t got Predator Bow don’t need to worry too much, because there are better 4-star or 5-star weapons for you to choose from in the game.

    King's Squire Bow

    King's Squire Bow is usually one of the favorite weapons of F2P players, as it is one of the few craftable weapons in Genshin Impact. For some players who want to use Aloy as the secondary DPS and main DPS in the team, King's Squire Bow will be a very suitable weapon. 

    For some players who haven't found much during the expedition, Prototype Crescent may be a F2P craftable weapon for you. Its main function and secondary attributes are the same as Predator Bow, but it will have a different use effect. It can increase Aloy's speed and damage output again after Aloy hits the enemy, and it can get twice the result with half the effort when used properly.

    Polar Star

    For bow users who are secondary DPS and primary DPS in a team and prefer Elemental Skill or Elemental Burst, Polar Star is your weapon of choice. You'll see the full potential of this weapon at 4-Stacks. However, even with 2-Stacks, the damage output that Polar Star brings to enemies is enormous. 

    However, before using Polar Star, players need Build Up Stacks to maximize the effect of the weapon. Therefore, if the player does not have the necessary conditions to activate Polar Star, it is not recommended to choose Polar Star first compared to other weapons.

    Stringless

    For some secondary DPS characters who pursue strong output and rely heavily on Elemental Skill or Elemental Burst, Stringless is usually one of the most popular weapons in Genshin Impact. Stringless is a great fit for characters who are used to using Elemental reactions, and is easily accessible to players in gacha pulls. 

    Genshin Impact Aloy build and weapons

    On top of that, Stringless doesn't have to be active to be effective, making this weapon ideal for players who want to use Aloy for Elemental reactions. Even though Stringless is at Refinement Level 1, it provides players with pretty good damage output.

    Skyward Harp

    Skyward Harp is one of the most commonly used weapons for every bow character. Although compared to Polar Star, Crit Rate of its skill attribute is not high, but its basic ATK attack attribute and the additional effect of Critical Damage are very brilliant

    Skyward Harp isn’t a weapon that relies solely on Elemental Skill or Elemental Burst. It continuously improved the additional effects of Skyward Harp and Crit DMG with the upgrade of the character. Therefore, he has also become one of the best choices for DPS Aloy players.

    Thundering Pulse

    Thundering Pulse is usually associated with Yoimiya by players. But if players want to use Thundering Pulse as Aloy’s main damage output weapon, it can also be one of Aloy’s best Bow choices. 

    Genshin Impact Aloy Guide

    Thundering Pulse needs Build Up Stacks to reach its full potential, but Aloy is usually easy to Build Up Stacks as the main DPS on the team. 

    Because Thundering Pulse’s main stat is Crit DMG, and Aloy as a Cryo character will usually get Crit Rate easily when using Cryo Resonance skill. Therefore, Thundering Pulse can also use its own attributes and effects to increase its damage output for Aloy.

    I believe players can choose the most suitable weapon for Aloy according to their usage habits after understanding. If you also want to try the role of Aloy, you can experience it by obtaining a suitable Genshin Impact Account. I hope you can enjoy the game.

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  • Final Fantasy 14: Dungeon Guide

    Final Fantasy 14 has nearly 100 different dungeons in the four expansion packs updated in the past ten years. They only used some of the dungeons as game scenes, while other dungeons are part of side quests that players can choose, including some difficult patches.

    No matter how long players have played Final Fantasy 14, dungeons are the most impressive places for most players.

    Among these dungeons, several dungeons are the most popular among players. Whether it’s the difficult quests, impressive stories, or eerie atmosphere, these dungeons all have their place in Final Fantasy 14’s dungeon quest history. Many players agree that these are some of their favorite or least favorite dungeons in Final Fantasy 14.

    A Realm Reborn: Praetorium

    A Realm Reborn has a total of 31 dungeon quests, covering a third of the dungeons. A Realm Reborn is one player’ favorite MMORPG landing spots.

    Final Fantasy 14 A Realm Reborn The Praetorium Dungeon Guide

    Mainly because Final Fantasy 14 has seen fewer and fewer new dungeons in patches over time with each update. Therefore, players will inevitably choose Praetorium, the most iconic dungeon task in A Realm Reborn in Final Fantasy 14.

    Praetorium is the last dungeon quest in A Realm Reborn. As a story game, Final Fantasy 14 rarely lets the player skip the cutscenes before each dungeon mission, even if the mission has been completed.

    A Realm Reborn also has dungeons that other players have impressed with. Among them, Lost City of Amdapor is not only one of the most beautiful dungeons in Final Fantasy 14, but also the first future dungeon to add a repetitive static soundtrack.

    Then there’s Aurum Vale, the most hated dungeon among players, which remains frowned upon even after the pared-down cutscenes.

    Heavensward: Vault

    In any case, Vault in Heavensward is the most memorable dungeon for players. The lighting, music and atmosphere in the dungeon are the most fantastic, constantly driving players to continue exploring Archbishop Thordan, fighting Heavens’ Ward knights on the way.

    Final Fantasy 14’s quest system also makes players prefer this dungeon, as it allows players to fight with their Haurchefant Fortemps.

    FFXIV OST The Vault Theme

    Other dungeons in Heavensward also bring unique experiences to players. The reversal of the players’ fight against Nidhogg in The Aerie with Estinien has always been impressive.

    Although the challenges players faced at the beginning of Final Fantasy 14 were very difficult, none of these seemed worth mentioning compared to the touching storyline in Vault.

    Stormblood: Doma Castle

    When players enter Doma Castle, they will be very excited. Because the soundtrack of Yanxian theme will always stimulate the player, allowing the player to fight Garleans for the first time in Stormblood. Doma Castle has always done a good job of creating a sense of tension and conflict.

    Doma Castle, like Vault, also has some cutscenes, and players remember some classic lines. Stormblood expansion pack presents players with all the content of Doma Castle in detail.

    FINAL FANTASY XIV Stormblood

    In comparison, the other dungeons in Stormblood seem not worth mentioning. However, the secaond boss players encounter in Bardam’s Mettle is still impressive.

    Because this challenge isn’t a regular fight at all, but ends the expansion, especially with an NPC trust system that players are adding in Shadowbringers. Therefore, most players still think that the most representative dungeon in Stormblood is Doma Castle.

    Endwalker: Ktisis Hyperboreia

    Endwalker’s portrayal of the story is deep, full of emotional tangles and plot twists. At the same time, the monsters here, the sense of hopeless atmosphere, and the deeply terrifying dungeon scenes are all different in Endwalker expansion.

    Ktisis Hyperboreia’s twisted and deformed environments, its trapping environments and eerie soundtrack make players feel like it’s one of the best dungeons in Endwalker.

    Final Fantasy XIV Endwalker Dungeon Ktisis Hyperboreia

    Perhaps the reason Ktisis Hyperboreia is most popular among players is that there are characters that accompany the player in the dungeon set by the system. Players can choose to enter the dungeon with one of the three most popular Final Fantasy 14 characters, Emet-Selch, Venat, and Hythlodeus, to complete quests.

    Of course, the dungeons of Aitiascope and Dead Ends in Endwalker are also liked by many players. Aitiascope brings players a different retrospective experience, allowing players to explore the dungeon in depth, challenge to kill different enemies, and get FF14 Gil rewards they drop.

    At the same time, Dead Ends brought the first release of Final Days, giving players a unique experience. With such fierce competition, Ktisis Hyperborei is still frequently considered by players to be one of the most iconic dungeons in Endwalker. Even patch 6.4 or 6.5 of Final Fantasy 14 next year will release a more iconic dungeon.

    All in all, different dungeon missions bring players a richer gaming experience and prolong the life of Final Fantasy 14. Hopefully, there will be more iconic dungeons in the future as well. Hope you can have fun in the game.

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