Cornell Otto
Cornell Otto
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Elden Ring: How To Create The Best Dexterity Bleed Build? - Bloodfire Ronin
Read More »Welcome to my Bloodfire Ronin build guide. It’s an agile build that utilizes Nagakiba’s ultra-long reach, Double Slash Ash of War’s quick lethal strikes, and Bloodflame Blade to wreak havoc on your enemies. And carve out your Samurai with unstoppable power.
You can start this adventure right from the beginning of the game, as these basic items are available early on. I’ll give you in-depth advice on early and late Talismans, gear options, and character development.
Nagakiba
The weapon we’re using in this build is Nagakiba. Originally, I was thinking of using Uchigatana for this build because of its better scaling and fewer stat requirements. But Nagakiba’s incredible range makes all the difference. It is the longest Katanas in the game. This extended range allows us to strike enemies from a safe distance without risking getting too close.
I especially like Nagakiba’s running R2, which is a thrusting attack with super long range, allowing us to attack enemies before they have a chance to fight back. It has the same attack speed as Uchigatana despite its great range.
Overall, this is an incredible Katanas, perfect for any status effect build, especially Bleed. Because it comes with a passive Hemorrhage buildup like most Katanas. You can get Nagakiba after you complete Bloody Finger Hunter Yura Questline.
Double Slash
Ash of War we used for this build was Double Slash. When activated, it will perform 2 Slashes left and right, then activating the weapon skill again will perform 3 quick Slashes. And the final activation will perform a final overhead Slash.
Its initial attack is fast, allowing you to catch enemies that are about to attack you. Of course, Nagakiba’s high reach also contributes to this advantage. Finally, thanks to its quick succession of attacks, you can apply almost any status effect, like Bleed or Frost, with a single use of this Ash of War.
While it consumes almost no FP, it has a relatively high stamina drain compared to other Katanas abilities. This means that managing your Stamina is crucial when using this Ash of War.
Bloodflame Blade
Blood Incantations are a powerful weapon buff. Not only does it increase Fire damage proportional to Faith, it also gives your weapon a unique Blood loss build-up effect.
As you use Bleed weapon, Bleed build-up starts decreasing immediately after each attack. This means you’ll need to hit your enemy repeatedly to successfully trigger Blood loss effect.
However, with Bloodflame Blade, things are different. After attacking with a Bloodflame Blade, not only do you deal weapon damage and passive Bleed as usual, but you also apply Bloodflame debuff to your target, causing blood loss to continue to rise.
Seal
To apply Bloodflame buff to your weapon, you need a Seal. It doesn’t matter which Seal you use, as only Fire damage increases with Faith, and we don’t have high levels of Faith.
Additionally, Bleed build-up provided by this buff does not increase with Arcane or Seal upgrades. This means you can use an unupgraded Seal to buff your weapon and you won’t notice any difference to a fully upgraded Seal.
Keen Affinity
For Uchigatana Affinity, you can choose Bleed or Cold. I chose Cold because this is a Dexterity building with very little Arcane investment.
Triggering Frostbite causes the target to take 7% to 10% of their maximum health in damage and increases damage taken from all sources by 20% for 20 seconds. During this time, the target is immune to any further Frost.
However, if the target suffers any Fire damage, this effect will expire immediately. Since we’re using Bloodflame Blade, which adds Fire damage to our primary weapon, you can apply and remove Frostbite consistently to maximize the percentage damage when Frostbite is triggered.
Talismans
An important piece of Talisman in our arsenal is Rotten Winged Sword Insignia. It will increase our attack power according to the number of times we attack in a row. The faster we hit the enemy, the higher the damage. However, if we slow down the attack speed, the bonus gradually decreases.
Millicent’s Prosthesis does exactly the same thing as Rotten Winged Sword Insignia, but it increases our Dexterity by +5.
Also Read: Lords of the Fallen is a game more like Elden Ring than expected
There are two reasons for choosing Millicent’s Prosthesis as your Talisman. First, you can get Millicent’s Prosthesis early in the game by completing Father Gowry’s quest. Unlike Rotten Winged Sword Insignia, you have to complete Millicent’s entire quest chain to get it.
The second reason is that you can pair Millicent’s Prosthesis with Winged Sword Insignia, which is a lesser version of Rotten Winged Sword Insignia.
We’re also using Lord of Blood’s Exultation Talisman, which increases attack damage by 20% for 20 seconds when you trigger a Blood loss.
There is also Shard of Alexander, which increases the damage of weapon skills such as Double Slash and Storm Blade by 15%. There are other viable options, but these are the ones I consider essential for this build.
Final Thoughts
The above is the detailed process of my creation of Bloodfire Ronin build. I hope these can help you understand this build better. If you want to try this build too, you might as well take advantage of Elden Ring Runes to get these suitable gear above. In addition, you can use the code “CSCCA” to get 5% discount in IGGM.com, hurry up and try it out!
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Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!
Read More »Earlier, I shared my Cast While Channeling Poison Soulrend with the players. Many players still have doubts about this. Therefore, I will introduce this build to you in detail again.
Skill
Our skill of choice is Soulrend. When you fire a projectile, the projectile has infinite penetration and can turn towards enemies. So we don’t have to accurately target the enemy.
Since this spell is chaos based, we can add Poison and my favorite Ascendancy class, Pathfinder. On the boss you’ll need to cast it yourself, but when just doing the map we’ll use Cyclone while channeling.
Cast While Channeling
With all of this, we’ve got a really cool look. Makes a really nice build for mapping and bossing. Casting While Channeling doesn’t require breakpoints, attack speed, or anything, so we don’t have to worry about that.
If you use Awakened Cast in boot, it’s pretty cheap. You can cast 3.3 spells in a second, which is great for clearing.
We use Pathfinder because this Ascendancy is pretty much the best choice for Poison builds. When you channel Cyclone, you slow down your movement speed. But with the addition of Ascendancy Flask effect, we can easily bypass this. We also have baffling recovery during boss fights. Also, we can add a Ring, Nimis, to our build.
Nimis
With Nimis, it will fire all projectiles at random. In exchange, they will be returned to us. On top of that, this Ring does roughly 3-4x damage to a single target. Since they return all projectiles to us, we fire 5-6 projectiles depending on whether you have Helmet Enchants or not.
Even without this Ring, the build is still very good. But its damage to a single target isn’t amazing. You have to stand near the boss so that when the projectile returns to you. It hits more times. That’s why I cast spells in melee range.
Why Do We Have 3 Curses?
We can use 3 curses in our build. Since each character can have 3 Power Charges, our Curses limit is 3.
Since we’re using Poison as our primary source of damage, we can use Despair to lower the enemy’s Chaos Resistance, and use Temporal Chains to make our Poison last longer on the enemy.
Bad News
I have to tell you there is one more bad news here. Since you have to use Crucible Tree to Soulrend, you’re limited to a few weapons. This mod only works with a few weapon types.
On one handed weapons it rolls 2 extra projectiles, so you’ll need a shield with the mod or use another weapon in the off-hand. But your damage will be much lower than Staff.
If you want to give it a try, start unhide Staff on your filters and try making one for yourself. The base type doesn’t matter, any Staff can roll out mods. Or you can just use one of the larger multiple projectiles in Green Gem slot.
Also Read: Path Of Exile: The Clearance Tutorial Of The Maven's Questline
Defensives
We have Elemental Ailments Immunity. Because Ancestral Vision Modifiers we use can do Spell Suppression Damage and are also suitable for avoiding Elemental Ailments.
Another best thing about this build is that we can convert almost all physical damage we take into elemental damage. Because we added a Flask effect node. If you put more POE Currency in Helmet Implicit, you increase the damage effect.
But don’t use it when there is a unique enemy nearby, as it won’t work on Sirus when he does a Meteor Cast. And we treat that much damage as elemental damage, so we can use all elemental damage reduction with Flask. This way we reduce the damage we take physically, which we convert to elemental damage.
If you haven’t used this Aura before, using Petrified Blood restores over 50% of our health without Life Flasks. We’re only getting close to 2k health regen from our Life Flasks and increasing all the time.
This time I tried a new Flask setup. We use a replica of Sorrow of The Divine for Eldritch Battery. This way we can keep all our mana, and these Life Flasks will also work with Energy Shield. But you have to press Life Flasks every 5 seconds, otherwise your Energy Shield will also be depleted.
Items
Since we’re using an Eldritch Battery, we need every possible Energy Shield. You also need Crucible mode Soulrends to fire 4 additional projectiles. Use some unique POE Crucible Items in your builds.
Lightning Coil is for really big physical damage reduction. Nimis can increase the damage of a single target. We can also use 3 curses with Anathema, making my Amulet.
Passive Tree
We will use eight passive cluster gems. Includes passive skills like Wicked Pall, Unwaveringly Evil and Unholy Grace. Rare jewels mods cause you multi life and projectile speed damage over time.
You need to get each one, because Crucible weapon tree is slowing down the projectile speed, so we use this to counter. Also, if you’re not using Enlighten level 4, you’ll need to get jewels with mana retention efficiency like I did.
Finally
Hope this content can help you understand this Poison Soulrend build. Hope you have a smooth game journey. Good luck.
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Diablo 4: How To Create A Lightning Storm Druid Build? - Leveling & Mechanics
Read More »Today there is a guide on my leveling for Lightning Storm Druid. It’s fun to play, and very liberating when applying electricity to knock bosses or hordes of minions back into hell.
This guide can help you troubleshoot any issues you may encounter during the build process, so you can have a smooth and fun experience. First, I’ll explain how Lightning Storm works and how you can actually fight it.
Lightning Storm Mechanics
Due to its increased strength, this ability has some very interesting issues. It will increase Lightning Strike counts for as long as you hold down the button of your choice, capped at 5 levels. And every time Lightning Strike will automatically roll Lucky Hit, Crit Strike and Overpower chance. These phases also do not increase the spell’s psychic cost.
Now, Channeling takes some time, which greatly limits our DPS. We need to solve this problem by improving this ability. Since each strike has its own area of effect, it must overlap the target to deal damage.
Another brilliant mechanic for this skill is AoE zone that prevents Lightning Strike from spawning outside the perimeter, making narrow hallways your best cover. And rushing to stage 5 is advantageous here because it’s more likely to hit small targets with multiple bolts.
Other Abilities
Next, let’s talk about support abilities. These are used to enhance your defenses, giving you mobility and Spirit Generation.
Poison Creeper is a powerful CC ability that immobilizes targets. We can later use this for other collaborative purposes. However, since they are immune to CC, this is a pretty bad ability compared to powerful bosses.
Another option is Blood Howl, which heals you for 20% of your max health and gives you 20% Spirit, anyway. It also transforms you into a Werewolf and also spawns an extra Spirit when you passively transform back into a human. Each kill also reduces the cooldown of this skill by 1 second, allowing for some really nice healing and Spirit Generation when taking out hordes of monsters.
Also Read: Knowing These Equals Knowing Everything About Diablo 4!
Eastern Bulwark is an exceptionally powerful defensive barrier ability. It grants you an unstoppable buff for the duration and acts as a damage mitigation mechanic for reinforcements. This unstoppable buff makes you immune to CC and breaks already applied CC. We can combine it with Legendary Powers for extra movement speed and longer duration.
Trample is a movement ability that knocks back targets and gives you another instance of unstoppable. Legendary Powers can later further increase Spirit Generation of this ability based on the number of enemies you control with knockback.
The last ability of choice is Cataclysm, which gives us a tremendous source of vulnerability and knockbacks. At the same time, the extra damage caused by this skill is effective for bosses.
Spirit Generation
Lightning Storm costs us 16% Spirit and Wild Impulses Passive, which means we need to offset this cost with our kit of choice. Much of this comes from Wind Shear hitting enemies and adding richness to our Spirit Generation earlier.
The more we progress, the more we gain access to other ways. Such as Spirit Boon Energize, which can give us Spirit when Lucky Hit. We also get +0.1% resource generation per point of Intelligence, which further boosts Spirit Generation of this build.
Legendary Aspects
Each of the Legendary Aspects you can earn by completing dungeon or story quests. While none of them are required to build functionality, all of them will greatly enhance its functionality, resulting in a faster and smoother upgrade experience.
Overcharged Aspect
First, Overcharged Aspect. It gives you insane damage against bosses, especially against bigger targets, since there are more chances to trigger the debuff. You can get it in Scosglen’s Mariner’s Refuge. Also, never put any Legendary Aspects in your weapon. This will only cost you extra Diablo 4 Gold and will not do you any good since you will be changing weapons regularly.
Aspect Of The Umbral
Second, Aspect of The Umbral is great for your psychic generation, especially when using Poison Creeper. This aspect can be unlocked by completing Champion’s Demise on Dry Steppes.
Aspect Of Mending Stone
Aspect of Mending Stone is an Earthen Bulwark that is very strong defensively and also gives you a boost when killing monsters. It is able to extend the unstoppable buff even further. We can unlock this power in Sealed Archives dungeon in Dry Steppes.
Ghostwalker Aspect
Finally, you can further combine this power with Ghostwalker Aspect, which increases your movement speed. You can also walk through monsters, ignoring unit collisions. This aspect also applies to Trample, which can be unlocked by playing the campaign in Scosglen.
Spirit Boons
For Deer, grabbing Wariness reduces damage to Elites. For Eagle, grab Avian Wrath for a ton of critical hit damage. Wolves pair well with Spirit Boon Energize, giving you a bit of Spirit Generation when it comes to Lucky Hit. Finally, there’s Snake, which periodically reduces Catalyst’s cooldown before starting Lightning Storm.
Druid can further gain a second boon of animal attributes. This should be used to get an Overload in Snake or Bolster in Wolves. Overload is great for extra clearing, but that shouldn’t be a big deal for this build. Bolsters will give you additional boosts that are hard to come by alone.
Wrap Up
Anyway, here’s my guide to level Lightning Storm Druid in Diablo 4. I’ll cover this endgame build guide in more depth when it’s released. Hope this guide helps you.
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Honkai Star Rail: Thoughts And Exploration Of New Character Jing Yuan
Read More »I was very wrong about the characters in Honkai Star Rail at first. Seriously, I never thought I’d actually like the characters in the game. But since I’ve used them, I’ve found myself really like the way they play.
Of course, a large part of the reason is that the game system constantly encourages you to try original characters. It’s fun to learn how the different kits work and apply what you learn to be more successful in combat.
Among them, the newest character in the game is also the second limited 5-star character, Jing Yuan. When I heard he was going to be featured next, I wasn’t expecting it initially. But as a new DPS, he has a very interesting design, giving us some insight into the character design philosophy. We can also see more future possibilities for him.
Kit Breakdown
By far, I think the best thing about Honkai Star Rail is the sheer practicality of most of the roster. The very nature of having to use distinct elements to break through weaknesses obviously encourages you to use a variety of characters. At the same time, giving you so many useful options up front also makes the game great for F2P.
Future 5-star characters are almost guaranteed to be stronger. Jing Yuan embodies this perfectly, as his damage cap is obviously insane. But he also has some glaring weaknesses that are inherent in his design. Let’s quickly break down his abilities.
Jing Yuan starts with a base speed of 60 and 3 strikes per move. Each hit can randomly hit an enemy in the field and cause partial damage to adjacent enemies. You can hit up to 10 times, each of which increases Lightning Lord’s speed by 10%, and both values reset after performing the attack.
This attack will not trigger when Jing Yuan is dead or affected by an immobility debuff such as Freeze or Imprisonment. You can increase the number of layers through Jing Yuan’s other skills. His abilities deal damage to all enemies and stack two times, and his ultimate ability deals damage to all enemies and stacks three times.
Pros And Cons
Jing Yuan can deal massive electric damage and is adept at clearing out wave after wave of enemies. He can even hit all enemies with his skills, the only character other than Herta who can do this.
His unlockable bonus abilities grant him built-in critical strike damage, energy regeneration per fight, and built-in critical strike chance. You can invest a small amount in his Traces, as concentrating on his Lightning Lord talent works well, and building him is pretty straightforward.
As for his weaknesses, aside from some obvious weaknesses. This character has better single target potential and some area-of-effect damage. And the amount of control you have over using DPS characters, and the burden they place on your skill point economy is a sticking point.
For example, in extreme cases we have Seele. We want to maintain her speed buff through skill points at all times. Because she often consumes extra skill points after it knocked an enemy down.
But she has high control because her gameplay is very predictable and doesn’t depend on any RNG. And the only reason she’s still popular is because she maximizes her value when there are more enemies to take down, but that’s conditional.
On the other hand, we also have Qingque, who is my favorite character because she is so different from all the other DPS. Of course, she has the least amount of control, as whether you match four tiles of the same kind to boost her base attack is ultimately a matter of luck.
Also Read: Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Even though she’s the only character who can eat all five of your skill points in one turn, the most value she gets from any character is doing only basic attacks. Because she draws a new card every round of allies, and can accumulate those big cards without technically using any skill points to hit.
So the reason I bring this up first is that Jing Yuan’s problem is unique to him. Unlike other low control characters, because of their low control, it usually rate them at a rather low level. And Jing Yuan doesn’t need to meet certain conditions to do well.
Himeko needs a lot of enemies with the right weaknesses to break through them and make follow-up attacks. Herta needs lots of weaker enemies so she can follow up with them when they’re below half health. And Arlan wants low health, but not so low that he’s in danger of dying.
Jing Yuan’s Lightning Lord damage random scatter definitely plays a role here. But I think his low control has more to do with his inability to reliably weaken larger enemies, only giving up control that delays enemy action.
First, while his abilities can hit all five enemies at once, they are less effective at breaking through weak spots. While Lightning Lord’s speed can be affected by increasing its stacks, it won’t give you the same level of control as other characters. Since a lot of times you’ll end up getting hit before it activates, as such, you better hope the attack doesn’t stun you and cancel the whole thing.
Another major weakness of Jing Yuan is his excessive skill point reliance. As far as I know, he’s the only character in the game that actively loses when using his basic attack. Because that’s the only way to not build a stack on his Lightning Lord unless it’s maxed out.
Characters like Jing Yuan and Himeko obviously have special use cases where they can work. But those characters aren’t common enough in the game’s current lineup of challenging content.
His kit took a super unique idea and executed it well, but the flaws in the design really frustrate him. Until then I don’t recommend using him unless you really like his character or already know you’ll like his gameplay.
Synergies
However, I recognize his strengths. His kit is objectively well designed, especially his ability to function as a DPS is different. It all deals with damage to enemies, and the way he does it isn’t a mashup of abilities other characters already have.
His abilities help create particularly powerful synergies with Speed Support and Power Support, as they give him more opportunities to build stacks on his Lightning Lord.
I think we’ll see more of these characters in the future when we get more Harmony characters. Especially if we get a character that supports follow-on attack damage, like Sampo supports damage-over-time abilities.
As mentioned, you may also want to pair him with someone who can consistently generate those skill points for the team. At times, his uniqueness can backfire, as there are currently a limited number of Light Cones in the game, but Jing Yuan’s selection is not bad.
Sure, his signature “Before Dawn” is pretty good for him, but “Birth of the Self” is also another option that boosts follow-up attack damage. While “Night on the Wilky Way” isn’t amazing overall, it does deliver 5-star stats. And “Make the World Clamor” is the only thing I probably wouldn’t consider the low power budget of his ultimate abilities in his entire kit.
So while Jing Yuan isn’t my favorite character, I really appreciate what he brings to the table. Unique gameplay with powerful strengths and identifiable weaknesses.
If you want to try this role too, getting a proper Honkai Star Rail Account might be the fastest way. There’s obvious room for him to be indirectly buffed by other supporting characters. I also look forward to seeing it continue to be fleshed out in future updates.
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How To Build An Unkillable Beast In POE 3.21? - Molten Strike Pathfinder
Read More »My first Vengeant Cascade builds in this POE 3.21 League and it’s a pretty funny interaction with that many projectiles.
The Skill Itself
My skill of choice is Molten Strike. When you hit an enemy, it will spawn magma balls, and all the balls can hit the same target if slowing down the projectile speed.
We scaling the projectile numbers up to eleven. We adding to the mix poison with a specific weapon that has this line “all hits with this weapon can poison” and you need 100% poison chance.
Of course, we using the new Vengeant Cascade to make all the projectiles return to us. We can use 3 curses in our build because my favourite unique Anathema.
How We Scaling Damage?
Every character can have 3 Power Charges, so our curse limit is three. We using poison as the primary source of damage. We can use Despair to lower the enemy Chaos Resistance and Temporal Chains, for our poison last longer on the enemies.
And you know me, my choice for the 3rd curse is a defensive curse Enfeeble, which is reducing the damage the enemy deal to us. We can reserve all of our mana because using Eldritch Battery is protecting the mana instead of life. This is the reason why we have to use energy shield and evasion bases.
So we can have more Energy Shield to use our ability. We can use a Divine Blessing Support for additional Aura and that Aura is Malevolence and we swap to haste for mapping.
And because of that, we can use this skill on the left click Vaal Haste, which will activate itself if you are moving around. This is a poison build, so when you opening POB you will see the damage numbers. But we need to ramp up to that point so you will not deal instantly with that much damage.
How The Mapping Feels Like?
Around 6 second we will start deal the maximum damage out put. Because of that, we can use a Totem Ancestral Protector that give use more attack speed so we can stack Poison Wither faster and ramp faster.
The mapping is feels really fast and satisfying. We can use Haste for mapping alone, because you will run faster and the build has really high Flask effectiveness. So we zooming around more than 100% extra movement speed.
When you start attacking a group, you spawn at least 30 projectiles and because we using the new attack wheel and Mastery Non-Vaal Strike skills target additional enemy.
Because of that, you don’t need to use Ancestral Call or extra Strike Gloves. But you can fit in if you really want to. All the projectiles that we created will return to us, making a funny interaction with that many projectiles.
Also, because we are taking Pathfinder as our Ascendancy class and using Master Toxicist. We have Poison Proliferation which will start spread the poison, if our target dies and in mapping there is a ton of enemy that dies at the same time.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Defensive
Let’s start with my favourite part. We have Elemental Ailments Immunity. You also get a ton of Elemental Resistance, so we don’t have to worry about Resistance Cap.
The other best thing about this build we almost converting all the physical damage taken to elemental damage. We could have more, but we need a Mana reservation from Eater of Worlds Mods.
Because we take that much damage as elemental. So we can use all the elemental damage reduction Flask Ruby, Topaz Flask, the unique Sapphire Flask and Taste of Hate. So we reducing the damage we take from the physical that we converting to elemental damage.
High Recovery
From our Life Flask, we get almost 2k Life Regeneration alone and that is up all the time. Because we playing as a Pathfinder, we have permanent Flask uptime.
Items
Few important things you need in the build. Because we using Eldritch Battery. so we need every possible Energy Shield that we can get, so you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
I used Shrieking Essence of Anger for the crafting. Shield is important, you need maximum resistance from your Shield and Life. You can also get this shield by using POE Currency.
In these Amulets, I only got attributes and life. Because the build doesn’t need anything else. Also, I anointed Vengeant Cascade, Lightning Coil and Anathema’s unique ring.
Because we using Eldritch Battery, we spending Energy Shield as “mana,” so we need every possible Energy Shield that we can get. So you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
Flasks
We use POE Crucible Items like Divine Life Flask, Ruby Flask, Topaz Flask, Unique Sapphire Flask, and Taste of Hate. On your Life Flask Regenerate 3% of life per second. You can get all of this mod from the betray mechanic when unveiling Flasks.
Gems And Links
Gem and Gem Links starting with the crucial link in our body armour. Our curse setup in our gloves. Including Despair, Enfeeble, Temporal Chains, Arcanist Brand.
We applying these 3 curse with Arcanist Brand. You can also use Haste while mapping instead of Malevolence. But don’t forget to switch back when you are fighting against harder bosses.
Conclusion
I hope you like this content about Molten Strike Pathfinder. In addition, I also want to see your feedback, welcome to discuss in the community. Wish you a happy life.
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Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Read More »I am here today bringing you my guide on Pela. I’ll be going over her Traces, Talent, Technique, Eidolons, recommended Light Cones, Relics and Team Compositions. I’m going to make all of my character guides as concise but detailed as possible.
Traces
Frost Shot is Pela’s basic attack. It deals with ice damage equal to the amount of Pela’s attack, Frostbite. It deals with ice damage equal to the amount of her attack. But also it’ll dispel a buff from an enemy. It does solid damage and having the ability to clear a buff from an enemy.
Zone Suppression is her ultimate. It dishes out ice damage equal to the amount of Pela’s attack on all enemies. With a base chance to 100% to inflict exposed. Exposed is a defense reduction de-buff. Those enemies will have their defense reduced by an amount for up to 2 turns.
Her ultimate is incredible. One of the best in the game. These defense shred it provides is amazing. Defeating bosses becomes much easier.
Data Collecting is her talent. It she inflicts a de-buff on an enemy. She’ll replenish the amount of energy. This is only once per attack. Also, she still makes the best of her talent as well. Due to the fact that upon weakness break, she also applies freeze, which is a de-buff itself.
Preemptive Strike is her technique. When entering a battle, Pela automatically deals ice damage equal to 80% of her attack to a random enemy. Also, it has a 100% base chance of lowering the defense of all enemies by 20% for up to 2 turns.
Essentially, it’s just a pre-applied defense shred on enemies. Cause right off the bat in a battle you’ll be doing much more damage.
Also Read: Honkai Star Rail: Top 4 Four-Star Characters You Should Pull And Build
She will now dish out 20% more damage to de-buffed enemies. This is really good because it applies to any de-buff. Not just only her defense reduction de-buff. You basically get a free boost to her damage.
When Pela is on the field, it’ll boost all party members’ effect hit rate by 10%. This one is great because effect hit rate determines how likely it is for you to apply a de-buff on an enemy. It supports her ultimate de-buff, as it makes it a bit more consistent against challenging enemies.
Using her skill to dispel a buff will increase the damage of her next attack by 20%. This is solid because it applies to all her attacks. Definitely nice if her ultimate is the next attack on, as it’ll have a nice little boost for it.
Eidolons
Pela’s Eidolons are mostly all quality of life ones. I’ll be skipping over her E3 and E5 as they only add levels to her skills, respectively.
E1: Victory Report. Upon Pela defeating an enemy, she’ll replenish 5 energy. It’s nice since it helps with getting her ultimate up quicker.
E2: Adamant Charge. If you use her skill and it dispels or clears a buff. It’ll boost her speed by 10% for up to 2 turns. It enables your character to perform more actions sooner.
E4: Full Analysis. Upon performing her skill, there is a 100% base chance to reduce the targeted enemy’s ice resistance by 12% for up to 2 turns. It’ll make her output more damage but also to other potential ice units in your squad.
E6: Feeble Pursuit. When Pela attacks a de-buffed enemy, she’ll dish out additional ice damage equal to 40% of her attack to the enemy.
Light Cones
Pela is of Nihility path. There is currently only one 5 star light cone on release for this path, In The Name of the World. This will increase her damage to de-buffed enemies. Upon Pela using her skill, her effect hit rate for that attack increases by amount. Enemies will also be de-buffed by her ultimate, so she does even more damage. All around this is nice for Pela, though I don’t believe it’s her best overall.
For every de-buff, an enemy has the overall damage done by her will be increased by amount. This also stacks up to 3 times. This is her best in my opinion because if an enemy has 3 de-buffs applied. With this Light Cone at superimposition 1. It’s an overall boost to her damage dealt by 36%.
It also stacks with her own defense reduction from her ultimate since it is its own damage multiplier. Eyes of the Prey will increase her effect hit rate and also her damage of time damage. Great as well, especially for the effect hit rate it provides.
Relics & Stats Recommendations
Now Honkai Star Rail is relatively new, so relics at this time are limited. Things can change in the future. But my recommended relic set for her is 4 piece set of Thief of Shooting Meteor. It’ll increase her break effect by 32% overall and also upon inflicting weakness break on an enemy. She’ll replenish 3 energy.
Musketeer of Wild Wheat is an all around solid general set for her. She’ll make use of both the attack boosts and also the speed.
Brief Team Composition Explanation
I’d say for team compositions. I recommended having teams that definitely have a hyper carry. Her kit improves upon the damage of your DPS units. Though you can tweak this around as not everyone will have the same or all units.
For F2P, I recommend Natasha, Pela, Fire Trailblazer and Dan Heng. For other line ups, I’d say: Healer, Buffer, Pela, DPS/AOE DPS. The thing about team compositions right now is that HSR is relatively new. So I’m a bit hesitant to recommend teams for a certain character.
I never want to deter someone from playing a character they might like. Like Hook or Qingque. I know a lot of people love them and will always have them on their team. So this is why I also state things with the word recommended.
Final Thoughts
What she provides in a defense shred is quite valuable in my opinion. Even at base with no Eidolons, I believe she is a powerful unit.
She provides significant benefits through her support capabilities overall. I recommend leveling her up. She can definitely ease a lot of content you may be struggling with.
I’ve been loving creating all these guides on all these characters. If you also like Pela and want to try this build, you might as well get a new Honkai: Star Rail Account to experience it, I believe it will bring you an amazing gaming experience.
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Diablo 4: 5 Tips For Beating Ashava During Server Slam!
Read More »As we all know, Diablo 4 Server Slam is coming this weekend. Players here have a chance to win a Cry of Ashava Mount Trophy. You can actually use it when the game starts up.
Here I want to give you some tips on how you can beat Ashava, which seems to be a very dangerous boss in Diablo 4, because Harvard actually manages to beat 95 players every time.
Server Slam Info
Compared with the previous beta version of Server Slam this time, some spells and weapons have been weakened, such as Lightning and Sword. And we’re also limited to level 20 instead of 25.
But Ashava itself doesn’t actually shrink, it itself has a minimum level of 25. So that means whatever you are underpowered against Ashava. If you still want to get Mount Trophy, then you’re going to have to try harder.
I see that many of you have seen or heard about me nearly soloing Ashava in the open beta when I was here playing my Poison Rapid Fire Rogue, which literally no one else could do on Veteran Hardcore arrive.
General Boss Tips
Now the good news is you don’t have to do it on Hardcore. You can actually do it under World Tier 1. Though I’d also like to give you some hints on how to actually avoid the mechanics of the encounter.
Because healing is usually limited unless you bring some healing yourself, like Blood Howl or Shouts from Barbarians. You don’t really get a lot of healing potions, and basically every ability can hit you with almost one shot.
Ashava usually does a lot of poison damage if you don’t prepare potions. So you tend to take Diablo 4 Gold to get some items that have poison resistance or something that lets you roll anywhere. It can be really helpful, even Weak Elixir of Poison Resistance.
Ashava encounters are usually scripted. In my opinion, there are five special moves that you have to pay attention to avoid, because they deal with serious damage.
Ability 1 - Jump
The first is the jump here. You can see Ashava sometimes just randomly jump in a certain direction. It does target specific players or whatever. But as far as I can tell, this jump actually does quite a bit of impact damage.
So if you see the jump animation where Ashava leans back. Then it basically jumps like a frog animation, and you have to escape to that landing spot that you know you can teleport out of.
Ability 2 - 360 Degree Swing
Then keep skipping to the next one. We have 360 Degree Swing and you can see that in this animation. Where Java first raises her left arm to her own right, she continues to do this full circle animation with her left arm, followed by the right arm.
From a different angle, he’s the same slow motion, and you can see it’s the exact same animation. It’s always left arm forward, which allows you to actually get to safety very early and easily.
The only thing you have to do to really avoid this animation is to stand directly underneath her. Of course, if you’re a ranged character, then you can override that too. But I think many people underestimate the actual range, like the radius of this attack. It hits the whole screen. So be aware that the range of this attack is actually very far.
Ability 3 - Double Ground Slam & Slice
But we have this Double Ground Slam. This animation slices backwards, which is also a very dangerous run, but relatively easy to avoid. It has a fairly small radius, so you can easily avoid it if you’re already in range.
But if you’re a meta character, you can also try standing in the middle of Ashava so you don’t get hit by it. If you happen to stand halfway between the two arms as they slide back, you won’t get hit. But if you sidestep a bit too much, then you can get hit and get the very nasty poison debuff.
So you have to be aware of that. It’s safer to avoid it like you would a boss. However, if you are confident that you can stay precisely in the center, then you are safe.
Related: How To Increase Lucky Hit Chance In Diablo 4?
Ability 4 - Bite
But sometimes, especially as a meta character, you can try to stand in the middle quarter. But this one is actually dangerous too. It does a lot of damage and also gives you that nasty poison debuff.
Usually before Ashava attacks, she likes to at least get a little closer to the target, trying to bite in many ranges. Sometimes she can do this multiple times in a row. So even next to the steps, we may have to avoid it again. But we’re also just a few steps away to keep you safe.
You just need to know that this is a fast animation, and when Ashava isn’t doing anything else and he’s following you, you have to be on your toes.
Ability 5 - Poison Spit
Finally, Poison Spit is also a very dangerous skill. And it’s fast, and relatively hard to dodge. So you always want to be aware of this, even within the safe limits. Not only can he bite me behind me, but he can also shoot the player at the target location. Most of the other abilities are random, but here she is definitely player-specific.
Conclusion
There are also some other minor threats in this fight, such as Ground Slam or poison puddles on the ground. I think they’re pretty self-explanatory, so I’m mostly highlighting one of the more impactful abilities.
Hope this helps you to challenge Ashava in Server Slam. I also wish you early access to Mount Trophy. Good luck.
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Winter Orb Occultist Build Guide & Showcase - POE 3.21 Crucible League
Read More »Today I want to share with you a special build in Path Of Exile 3.21, Winter orb Occultist. Because Winter Orb is one of my favorite abilities in the game. It’s a channel that autofires and has a decent range, especially if it’s synergized with Occultist, and at some point you’ll have plenty of damage and AoE.
You can basically do everything in the map in one go, and I really like that style of play. But if you want to try it, I’d first warn you that this build can get pretty expensive. It’s very popular, and people really like Winter Orb. If you have extra POE Currency, it still has a lot of room for improvement.
AoE Scaling & PoB
For Winter Orb, it’s AoE and its area of effect that really matters. As you can see here, my AoE radius is 28. You need to get it to around 28-29 if you can. The more AoE you have, the more powerful Winter Orb’s abilities become.
So amplifying AoE, we get some extra buff from Forbidden Power’s advantage, increasing AoE per Power Charge, so we need to stack more Power Charges as well. We get some skill points from Passive Tree.
We got some Jewels from Medium Cluster Jewels with Vast power and Towering threat. We need 2 Vast power nodes, and we can get 50% max health, and Towering threat has very high health support. Then we get another part of AoE from our Flask. Dying Sun is a good Flask for this build. Since we also have two extra projectiles, this is a lot of damage.
You can get more AoE with Forbidden Flame and Forbidden Flesh Jewels. Currently, I have Mastermind of Discord, which gives us 25% negative resistance and some mana regen, and both Jewels are cheap. The two Jewels only use one Divine Orb in total, so it’s pretty cheap compared to that Heart of Destruction upgrade.
Since we get AoE when we don’t have Convergence, and we get Convergence when we hit a unique enemy, this increases elemental damage by 30%.
Also, in PoB, we have some notes here, basically extra info on leveling, with the caveat that Pantheon is actually important. If you’re going through a period of Low Life like me, I’m in Low Life in this build by overusing Petrified Blood, then basically using Pain Attunement to increase spell damage by 30%.
To avoid these map mods, some upgrades for our rings are very expensive, especially the +1 Power Charge Rings are very expensive, while other parts of the build that require upgrades need to budget around 20-25 Divine Orbs.
Also Read: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
How To Deal With Low Life?
So, as I mentioned, I fell into Low Life with Petrified Blood. You can actually skip this stage if you want, as it will leave you with some problems that you will need to address.
One of the biggest problems when you’re low on health is taking damage over time. We are vulnerable to damage over time, so something we can do is get Pantheon’s Soul of Arakaali. Lots of time damage and Soul of Abberath reduces igniting and burning the ground, which is always annoying.
Something I would probably do is make your Chaos Resistance a bit higher, do a Chaos Resistance roll somewhere, maybe use a Chaos Resistance Ring as a base, maybe have Resistances on your belt or gloves.
So it’s a problem that needs to be addressed, the damage that’s done to us over time. You’ll also need some extra Mana Reservation, since Herald of Ice is reserved in our lives, and because of Arrogance Support, it’s exactly 50% health reserved.
Our Low Life and the rest of Auras work on these manas, so what I do is basically double Enlighten. One here with all the big Auras, one here with Petrified Blood, and then two smaller Mana Reservation Clusters that get a 25% effect increase, so we’re getting a 7% Mana Reservation.
Finally, make another Mana Reservation roll on one of your Jewels. Of course, that wheel is here for Mana Reservation. And also talked about damage over time. Getting a Corrupted Blood Immunity Jewel is important. Because you can have Corrupted Blood Immunity on your Flask, but you’ll die really fast, so you don’t really have much reaction time. Look for Crit Multi, Life, Stats, Mana Reservation, all those good stats if you can.
Gear Selection
Then talking about gear, Body Armors are important. Critical Strike, Additional Curse, double Curse on Hit Rings, and Craft for Channelling Skills will reduce Mana cost. Our two Rings are Curse on Hit. If you don’t have Curse on Hit Rings, you can run Curse with Arcanist Brand, but that’s more for single targets.
Then we also have Frenzy Charges for our Body Armours, as we have Badge of the Brotherhood. We have a total of 10 Power Charges and 10 Frenzy Charges. We take advantage of Power Charges from Critical and Ascendancy and many other places to get Power Charges and Frenzy Charges to buff our Body Armours.
The helmet Blizzard Crown is also pretty good, with Double Influence and +1 Power Charges. Dual Void Battery and Dying Sun are important, then Flask. Having these Flasks is actually limiting my Crit Chance. I have almost 100% Crit Chance. Crit Multi comes from increased critical damage support, which is actually better than the added Cold Damage at level 5 Awakened.
The above is all the information I know about Winter Orb Occultist, you can also try it. I think it’s a really good build. It works both as a boss and I can use this build to kill Uber Elder and get Watchstones I need.
If you are very good at dodging skills, even facing Uber Elder, you will have no problem at all. And this build is not bulky for Ubers right now, but the damage still needs to continue to improve. Hope this guide will help you.
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Wotlk Classic Phase 3: How To Earn 50,000 Gold Easily In A Week - Gold Farming Guide
Read More »It surprised many players that I got more than 50,000 gold coins in my base last week and wanted to know how I did it. Here I will tell players how to get gold coins quickly.
Craft Enchanting Items
Let’s see, if you have Enchanting or just Craft Items, you can craft some Enchanting Items first. You have to craft a rare item that you have, and you can earn some materials by doing some quests. I did the full 15 Chant Sounds through the first way. You can also get materials by going to trade add-ons.
If you are not the first to ask or answer, you will need to provide your Enchant. If you’re first, you don’t need to weaken yourself. But if you’re not, you have to weaken it. You also have to check how much profit you will get from each Enchanting Item.
You need to check them before you trade. After you get close to the items and Portable Hole, if that’s good, you get a profit. You can put it on the action host, like this Enchant. I can make very good profits from Enchanting, and I can trade over 50 inches of Action Host in each Hole. This way I get over 1K and 500 gold per hour.
I get 30 coins for each Enchant. It’s just that you have to follow the process to make them. So you have to Enchant like that Armor Vellum, rank it third, and make them their Scrolls. And for this opportunity, you need to keep working.
Let’s see how much profit you get for each Enchanting Item you trade in that Action Host. In a certain form, I will let us make less profit than before. But I have to share with you, maybe this will help you to support the normal functioning of GDKP or just harvest more Wotlk Classic Gold to help you upgrade your build faster.
Open Multiple Projects At The Same Time
We have 70 gold on Isis called Lake Armor. We have 31 gold for getting the first armor-like body suit, which is probably more than that. I can get Orbs at night when people are more in game quests. It’s 90 gold.
In Act 4 they also weaken themselves. You don’t need to get more than 30 gold for Aquatic Form in the action rules. Watch it in action now at 34 gold. But I’ll go get some Orbs later. They cost 50 silver each. After a while, you need to craft an item that starts with two gold and 90 silver, and you need to turn Heavy Stock later, which will give you 29 gold.
So, every time you craft an item, you’ll get 5 gold per foot. So I would rather suggest you get two Aquatic Forms and start crafting them at the same time. It will be a 10 gold profit. You’ll also get 27 perfect items from Icy Dragonscale, and you’ll get over 41 gold from your first Icescale Leg Armor.
You also have to have less than 90 gold from Frozen Orb, but you can still get 10 more gold from Frozen Orb. Therefore, you will get more than 50 coins per Enchanting Items. What’s even more amazing is that in Action Hose we had to trade at 5 inches per minute.
So if you’re just focusing on your future job opportunities too, that’s great. But they have to go the second way the next day. We have to craft items and craft items with leatherwork. Tailoring or Blacksmithing, you can have one or the other. Let’s look at their margins again. They have 4 architects. You need three to cut here. Therefore, you will get 35 gold and even more profit.
You’ll get 40 gold per item, and you’re crafting with 15 gold, which equates to 55 gold per item. You will profit from this project.
Also Read: Wotlk Classic Phase 3: What Crafted Items You Need To Prepare Before Trial Of The Crusader Starts?
Focus On Leatherworking
And we have another item, if you just want to get Heavy Leather Ball, you will get more profit, close to 100 gold coins. Your own architect to make another project there later. It’s a profit of 4 gold and 36 silver respectively, and you can give yourself 3 gold or even less than 3 gold or 90 silver.
We also have another Dragonmaw Race. And you can make good profits on clothes items and plate items. They’ve also all reaped handsome profits.
I’m just working on the material on TBC and Shadowmoon Valley for this material. But it’s still very difficult. Let me show you how to kill these monsters and take them as loot. You’ll get over 1K of gold per hole just by hunting them down.
And if you invest more energy in Leatherworking, you will also get more profit. And you can trade at least more than 200 Heavy Stock in the future. If you don’t have time to farm or if you have a Skinning, you can check when you have anointed. This might help you profit from crafting at a lower price later on.
Each has its own goals, and you can grab materials now and switch them later today, taking action notes. We can also do this later with Heavy Stock. You just need to get the perfect hole, and each subsequent refire costs 24 credits. You craft and trade them on action holes, and like that, you have many ways to earn Gold. Hope this method will be useful to you. Good luck.
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Wotlk Classic Phase 3: What Crafted Items You Need To Prepare Before Trial Of The Crusader Starts?
Read More »I’m sure many players are getting used to the fact that when a new content tier comes out, it also brings new crafting recipes. You may want to prepare a few things ahead of time and prepare to deposit them in the bank or even start depositing money at Auction House.
They’re a little weirder than you might think. So with Trial of the Crusader, you get a bunch of new items for Blacksmithing, Tailoring, and Leatherworking. However, Alchemist and Enchanting are not applicable.
Enchant Chests & Braces
You’ll be able to get recipes for Enchant Chests and Braces, and some of them are now listed in great detail. Of course, for playful items, you’ll need plenty of Crusader Orbs. Crusader Orbs are basically like Ulduar’s Rune Orbs, except they drop in Scarlet Crusader.
Of course, you can also get them with your new Emblems. But you probably won’t want to do that right away unless your goal is to earn coins rather than gain levels. That’s up to you.
Leatherworking also applies to you. Assuming you only have Arctic Fur and Crusader Orbs, and you need Tailoring, it will depend on what type of armor it actually is, whether it’s tailored for your Caster DPS or not. You may need Spellweave, Healers and Moonshroud.
Mostly it’s down to your armor stats, because that’s absolutely true. Blacksmithing influences it, Tailoring, Leatherworking and Crusader Orbs. However, you can still get these armors if you start preparing now.
You’ll be able to get Breastplate of White Knight and Saronite Swordbreakers. Both of these come with brackets for hit defense evasion and breastplates with defense evasion and parry. Obviously, a ton of slots. So the outer brackets are eight Titansteel Bars and four Crusader Orbs. You’ll also need some Saronite Bars.
How To Get Enchant Chest
You can now prepare Steel Bar and Saronite Bar. Now it is a little difficult to get an Enchant Chest. Because it requires not only 12 Titansteel Bars but also 8 Eternal Life. You can now get 8 Crusader Orbs. But the other is two Majestic Zircons.
And now Majestic Zircon is apparently Phase 3’s Epic Gem. So you can stock up on Titanium, get ready to mine it, or have the dual crafter mine it, and you can get both gems pretty well.
But the easiest way is to stack some Emblems now, or even some Honor Points now, to be able to get those two Epic Gems right away. So you still need these recipes.
You have to be a little lucky to get the recipe fairly quickly. Holy Paladin’s Embrace of Spider is Sunforged Bracers, Enchant Chest is a Sunforged Breastplate. It’s definitely worth using, especially if you haven’t managed to get Winter Veil’s bindings from outside of Ulduar 25 Hard Mode and Crusader Orbs.
You can now get everything you need for these, and the same goes for the chest armor, as this only requires 2 Eternal Life, 12 Braces and 20 Chest, 8 Steel Bar and Titansteel Bar. In fact, there is no difficulty in finding Chest. DPS Chest and Braces that are difficult to get here have Critical and Armor Pen.
What Forging Materials Need To Be Prepared
So for Chest in addition to Titansteel Bar and Crusader Orbs, you now need four Saronite Ores. They crafted these through a forge and require two Crystallized Air and seven Saronite Bars.
Nothing hard here, but if you want them ready, you may want to trade some gems for other rare items at Auction House to help you forge more quickly. The same goes for Braces you now need to bind with Vengeance .
These are also crafted by smithing, and they require 12 Saronite Ore and an Eternal Fire. So these are a bit expensive to craft and require players to invest a lot of Wotlk Classic Gold. But they are actual recipes for Braces, as Epic Braces Titanium Spikeguards only require one of the throwing weapons.
These Braces might just be something you see in Auction House. All of these weapons require some Enchanting and other items to forge. These can actually be quite expensive to make. For the brackets you need 40 Nerubian Chitin or Abyss Crystal along with 6 Arctic Fur and 4 Crusader Orbs.
While crafting a Chest does not require an Abyss Crystal, it does require eight Greater Cosmic Essences. If you’re Restoration Shaman, DPS male items are Crusader’s Dragonscale Bracers and Crusader’s Dragonscale Breastplate.
These don’t really need anything out of the ordinary. Because all you need is Icy Dragonscale, which is 40 of every eight Eternal Water, six Arctic Fur, and four Crusader Orbs, and the only supplement is Breastplate. So in Feral Druids fighting Rogues, you’re going to be really excited about those again.
They don’t really need anything out of the ordinary. The requirements are 20 pieces of Heavy Borean Leather for the stand, 12 pieces of Eternal Shadow and 6 pieces of Arctic Fur. And Chest only needs more Heavy Borean Leather, Eternal Shadow and Arctic Fur, and doesn’t need Crusader Orbs, so these are not expensive to craft.
Also Read: WotLK Classic: 2023 Noblegarden Event - Unlock The Rare Violet Proto-Drake!
Leatherworking Guide
Finally, for Leatherworking you have Lunar Eclipse Robes and Moonshadow Armguards, neither of which have weird requirements. It just needs Heavy Borean Leather, Eternal Life, Arctic Fur and Crusader Orbs. This is a very good Wizard’s Bracers for DPS Tailoring.
This is because they have Spell Power and Critical Strike, and those slots do require some gems to activate. So you can do the same with forging as I recommend. You either use some Emblems, some Honor or Titanium, or even Alchemy change whatever you want to get them.
But to get Eye of Zul, you’ll also need some Epic Gems, Cardinal Ruby, and Majestic Zircon. So you’ll need three Epic Gems in addition to eight Spellweave and four Crusader Orbs. This way, you can see why Epic Gems are available from so many sources.
Because you not only need them to craft gems, but also to place your equipment. There are quite a few crafting methods that also require them.
That’s all the crafted items you need to prepare for Wotlk Classic Phase 3’s Trial of the Crusader and how to craft them. Hope they can help you. Have a great day.
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Elden Ring 1.09.1 Update Patch Notes
Read More »FromSoftware deployed a brand new Elden Ring patch update on all supported platforms, bringing the game to the patch 1.09.1. At the same time, we have made adjustments in response to some comments made by previous players.
But players should not expect this patch to bring any major changes to the game. The focus of this patch 1.09.1 update is to fix a bug. This bug caused certain Skills, Incantations, Items and weapons’ attack power increases to not apply when the player actually casts them.
In addition, the previously controversial Jellyfish Shield’s Contagious Fury Skill has also been successfully repaired. As a result, players no longer consistently increase their attack power while unequipping or switching weapons.
Since the game’s official release in February 2022, FromSoftware has released several update patches for Elden Ring, many of which are aimed at fixing bugs, maintaining the balance of the game, and making the overall content of the game story self-consistent.
This patch 1.09.1 fixes some bugs, including that the system can automatically enable Ray Tracing if the player wants to enable it. The developers have made some tweaks to address this issue, as well as some additional workarounds.
According to FromSoftware, once it enabled Ray Tracing, some players with less powerful computers will need to make sure their hardware meets the minimum system requirements if they want to use the same skill. They added Ray Tracing effect to Elden Ring in the last major update released late last month.
After the last update, the developers found that Cursed-Blood Slice’s Poise damage seemed a bit too good to be less effective after this update. After patch 1.09, default in “some circumstances” may enable Ray Tracing and affect the player’s overall performance in combat. Therefore, FromSoftware recommends that players go into the settings to turn it off.
Additionally, if the game is unstable or does not function properly with Ray Tracing enabled, PC players should update their GPU drivers and ensure they meet the minimum and recommended system requirements. Unfortunately, there is no word on whether it will be improved or expanded in the future. As always, we will have to wait for changes to appear in subsequent updates.
This Elden Ring patch also adds some new features to the game, such as a massive Colosseum update that opens up the various arenas that exist in the world for PVP combat.
At the same time, a small adjustment has been made to Ray Tracing in this patch. Many players may not have discovered the problem of this function before. But anyway, FromSoftware has now rolled out a relatively minor change to Ray Tracing with a new set of changes.
As previously explained by Bandai Namco, this Elden Ring 1.09.1 patch update includes hotfixes and a balance change, as well as adjustments and instructions for PC players when using Ray Tracing. Finally, the latest Elden Ring update also reduces the balance damage of Morgott’s Cursed Sword. Players will feel the changes during use.
Bandai Namco mentioned that if players experience any issues with Ray Tracing feature in Elden Ring, users can turn it off from the in-game menu. At the same time, he also said that users need to meet the minimum system configuration they require when using it, and update the graphics driver at the same time.
The 1.09.1 patch for Elden Ring is pretty small this time around compared to some of the other updates, but hopefully fans will experience fewer bugs while playing the game.
There is another news in this update that deserves players’ attention. There isn’t much information about this DLC other than it’s currently in development, so fans will have to wait for information on its price and the amount of content on offer. By the time it’s released, players will probably see more changes coming to Elden Ring. I believe that these will definitely meet the expectations of players.
Elden Ring 1.09.1 update patch notes are as follows:
- Gameplay changes and bug fixes.
- The previously Jellyfish Shield’s Contagious Fury Skill has also been successfully repaired.
- Fixed a bug where Skill Contagious Fury from Jellyfish Shield would keep increasing attack power when removing the shield or switching to an unfamiliar weapon.
- Reduced the balance damage of Cursed-Blood Slice Skill.
- If Ray Tracing ever turns on suddenly during your gameplay, you can avoid this by setting Ray Tracing to Off after going to System from the title menu.
- If there is no smoothness or instability when using Ray Tracing in the game, you can try the following two ways to solve it:
- Before using Ray Tracing, please check whether your PC configuration meets the minimum requirements for successful operation.
- Update your graphics card driver and make sure it runs with the latest patch.
Also Read: Elden Ring: The release of DLC made me less eager to fight Malenia
Elden Ring fans are still eager to learn more about the game’s upcoming expansion, Shadow of the Erdtree. There is currently no release date for this DLC, and we know almost nothing about it so far. It remains to be seen how the story of this new DLC will develop, and what we can expect from new areas to explore and new bosses.
In any case, this patch is constantly improving the player’s overall gaming experience. While waiting for the arrival of Shadow of the Erdtree, don’t forget to continue to upgrade and build.
Players can get enough Elden Ring Runes in IGGM.com to help them upgrade their equipment, so that they can have a better start when entering the game. In addition, you can also use the code “CSCCA” to get a 5% discount. Come and try it out!
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MLB The Show 23: Strategies And Skills Players Need To Master As They Learn Fielding
Read More »In MLB The Show 23, a successful Fielding is one of the keys to winning a game. Although Fielding is often considered the third most important element in baseball after Hitting and Pitching, an effective fielding will give a player a tremendous advantage in MLB The Show 23. Players thus gain an advantage in building their teams with the best fielders in MLB The Show 23.
At the same time, Fielding is also a key factor in judging a player’s strength. There is a stark contrast between the star players with poor Fielding statistics and the players with the best Fielding ability.
For example, Minnesota Twins Byron Buxton, his highest Fielding Level is 99, being on the field is very critical, and can even affect the direction of the entire game.
Each Fielding element in MLB The Show 23 has a variety of different options that allow players to customize their experience, including a fully automatic option for beginners or those wishing to focus on Hitting and Fielding.
Once players get used to the system, the different controls can be daunting for players new to the series, but it allows you to take full control of the field and enjoy a fully realistic experience.
Catch Every Ball
Two key elements influence Fielding in MLB The Show 23. Players need to focus on catching the ball first. Players can choose from four different ways the ball can move in the air, the most popular of which are Drifting Ball and Track Ball.
Drifting Ball provides the exact landing point of the ball and once the player is in the correct area, the area will move and the controller will vibrate accordingly.
Both Drifting Ball and Track Ball are affected by fielders’ stats in the game. Therefore, when facing the best Hitting in MLB The Show 23, unique positions chosen by players will have different effects on the final score.
In addition to these two main options, if players want to take on a bigger challenge, you can also try turning off the catch indicator. This also means that players will not receive any icon prompts during the entire game.
Usually the player’s last option to catch the ball is fully automatic, which not only simplifies the ball receiving process but also increases the influence of the legendary player selected by the player on the entire game.
Master Throwing Skills
Although catching the ball itself can be mastered relatively quickly. But that only works in tight games as more throws are required on the court. Players can choose from three main options, covering all fielders from the base to the outfield. Players most often use the four input buttons or the analog stick to choose which base to throw into.
Of course, the buttons are more automated than the analog sticks, and the stats of the player affect this being used. Each area of the four bases will receive a button control, regardless of whether the player knows its exact location. As long as we manipulated the button, accurate throwing can be guaranteed.
Of course, players can choose to use the correct analog stick instead of the extra directional but more error-prone buttons.
Especially for beginners, it can take a while to get used to and maintain the accuracy of the buttons, but once mastered, it can give the player a significant advantage in the game. It requires the player to press the button in time on the green bar to be useful.
If you miss the correct release time and it’s done on the yellow or red part of the bar, the throw will be off and may even result in a wrong throw.
The size of the green part of the crossbar is not fixed. Usually, it will be determined by the player’s choice of player’s throwing position, statistics, and the difficulty of throwing the whole game. Players can boost their players’ attributes and stats by acquiring some special gear with MLB The Show 23 Stubs.
While this may seem like an added complication, button accuracy gives players the fastest pickups and most accurate throws. This button will also become crucial in the highest difficulty matches or online battles.
Like Catch, it also has an auto-throwing option that new players to the series may start with, allowing them to focus on Hitting and Fielding. But this method does have a downside. AI players will find their weaknesses based on their ratings, causing them to make mistakes in their throws.
If gamers use teams full of players with high Fielding ratings, they are less likely to make mistakes, and auto-throwing may also become an option.
Also Read: MLB The Show 23: You Should Know Something about Game Update 3
Improve Your Advantage On The Pitch
In addition to the initial settings that cannot be changed, players are free to change other options according to their personal preferences to help Fielding to a greater extent. Among them, the buttons of Diving and Jumping, which are set separately, are particularly important.
At the beginning, the player can control these two options through a button, and the system will autoselect a more suitable button for the player to use. However, players can even gain additional control in certain situations by controlling this lone button.
As with all elements of MLB The Show 23, custom practice are the best way to try out all the different options on the floor. It allows players to practice and see which options work best for them before entering the arena.
Although player selection is always crucial to every game. But on MLB The Show 23, it’s more important than ever. Although players can use different settings, many fields are determined automatically during the game.
This year’s patch feels more authentic, with more willful throws. This also makes putting together the right team one of the key factors affecting game wins, including the use of the best first baseman in the game-finding process.
Although Fielding is not as important as Hitting and Pitching, Fielding is still one of the very important elements in MLB The Show 23.
Although it is very difficult for players to master ingenious Fielding skills in MLB The Show 23, and it will take a lot of time, it is worthwhile as long as it can make players more advantageous. I also hope that players can master Fielding skills as soon as possible to help improve their strength to a higher level.
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WOTLK Classic: Blizzard Reverted The Changes - Feral Druid Nerfed Already!
Read More »Recently, this Feral Druid build has been enhanced to become one of the most powerful classes in WOTLK Classic. They actually technically seem to be the highest DPS class for a single target at the end of ICC. So they will also be Giga Chads in WOTLK Classic.
No one really saw it coming at all. But with today’s changes, there’s a hotfix that’s gone live that has crippled them to where they were before. However, it will still be a little stronger than before, and still maintain a smoother play style. But I’m going to break it all down for you guys very quickly.
Changes To Faerie Fire
First off, maybe you didn’t know that the change that happened last week was a clear harbinger, which it was about to change Faerie Fire. This now means that Feral Druid builds won’t have to transition from Cat Form to other forms or go straight to Bear Form during the actual DPS rotation.
Since it still regenerates energy whenever they run out of energy, or when they break out of Feral Form or break out of Cat Form, that means Bear Form is probably the main playstyle for this build.
If you also want to do more damage to your enemies, it’s something to do when you’re out of energy. You can think of the enemy as a Rogue. But that will drain all of your energy, and you won’t be able to use any of the attacks you’ve been able to change form in the past.
Then, buffing with Mark of the Wild or Gift of the Wild is all you really need to do throughout the raid. There’s also a clear harbinger that follows, letting you go back to Cat Form and freecast, which is basically a clear cast for your next ability as well. Pharaoh seems ridiculously expensive due to this change, but players have to use WOTLK Classic Gold to get it, in order to boost the build.
Also Read: WotLK Classic Phase 3: Uncovering The Best DPS - DPS Tier List
Feral Druid Build DPS Changes
As I mentioned before, at the end of the game, they assume the highest DPS spec in the signal target. This is actually an early sim, but that’s not true. They tend to get anywhere from four to six hundred DPS in a three-minute fight. This is a full Shadowmourne or Fury Warrior reference when using items from Ruby Sanctum.
So use items from Ruby Sanctum just to try to get more DPS. These Fury Warriors will still be behind them, and that’s what happened to Feral Druid today.
Physical Damage Nerf
There’s a talent called Naturalist, it’s one of the talents in the tree, it gives you 5% more physical damage. There are some changes here. In the past, it would give you 10% more damage. So every actual skill point you put in here, the 2% increase is actually what we had before.
This is a 5% Nerf to the raw damage done by all physical attacks. It’s not just a DPS reduction to those Feral Cats. But that means all of your Feral Druid off-tanks do 5% less damage, which also means more fighting threats and big changes.
Actually, Feral Druid is already pretty strong in PVP, but a 5% damage reduction is a huge Nerf for the class. This will hit them hard. Despite only seeing a 5% reduction in static damage, this was really only noticed in live realms.
It has now been reported on the official website. I’m sure we’ll have a Blizzard post about it soon. But the hotfix is already live. So if you’ve re-selected Feral Druid, or we’re planning to return your referrals, please be aware of this change.
Just to quickly break down the amount of DPS change before updating sims. You’ll obviously see that it should be a fixed 5%. But if you want to check for yourself how much DPS you will lose with this change. You can try dropping a Naturalist down to 2% and it will give you a fairly general idea of what to expect in a three-minute fight. You’ll lose about 270 to 300 DPS.
This obviously drops off exponentially as we get into the later stages, especially as we’re seeing people in sims apparently lose about 600 to more DPS. But I’m sure it won’t be long before sims will continue to be updated with these changes.
I know that players who choose Feral Druid may be very angry about this. This is an enormous change, especially one that happened without announcing it. But I’m still looking forward to what’s going to happen next.
All in all, that’s all I have to say about Blizzard reverting changes, Feral Druid build Nerfed events. There might be more to come. If you have other ideas or find a way to fix the build, you are welcome to discuss it in the community. Good luck to all players.
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Elden Ring: Why Frenzied Flame Ending Is The Best Ending In Gaming
Read More »Many players think that the ending of “Lord of Frenzied Flame” is the worst ending in Elden Ring, but I don’t think so. On the contrary, after actually experiencing it, I think this may be the unique and memorable ending. Maybe some of you haven’t played Dark Souls. In Dark Souls 3, we learn that history keeps repeating itself, artificially trying to prolong the status quo, ultimately to the detriment of the world.
Frenzied Flame Ending is similar to letting a fire go out, as both will eliminate everything that divides and divides by devouring to restore balance to the world.
The Origin Of Frenzied Flame Ending
It’s natural to object to such endings, especially in the West, because ending suffering means ending life, but it’s a concept that goes back thousands of years to the origins of Buddhism. Life is dukkha, or suffering.
This is not to say that every waking moment is excruciating, but that certain situations that can lead to sadness, pain, and discomfort accompanied the basic nature of life. Whether it is the realization that life is short and that we will all die someday, or that resources are finite and that in order to prosper, one must sometimes deprive others of what they need to survive and demand.
Different schools of thought differ widely on this point, but the way to free yourself from the pain is to see life for what it is and let go of your attachment to it. Attachment is something that binds people in the cycle of life and death, so letting go of the attachment to life will “liberate” life, allowing their spirit to transcend samsara peacefully and get rid of worldly desires and pains.
Of course, for those of us who value life, seeing someone who doesn’t care can seem confusing or crazy. So, to the layperson, true enlightenment can border on madness, which is why it’s called the “Frenzied Flame". But this is more of a meta-analysis.
Natural Storyline
Let’s hear what the developers of the game have to say about this? Although that Frenzyflame Stone will drive those nearby insane, it’s worth noting that it has a healing effect on those who have already pledged their allegiance to Flame, and will probably continue to do so.
Something that may seem chaotic or disorganized at first can actually help the player soothe, calm, and even get off to a good start if you have the right perspective. So it is often largely related to the use of the player’s own habits.
We should also state that of all this Tarnished who attempted to ascend the throne of Elden Lord, the closest Vyke decided to drop everything and turn to Frenzied Flame.
And this Golden Order and that Elden Ring bound the universe, and even their ghosts suffered because of it. Those who gave me grapes howled silently. Said they wished they had never been born. Be their master. Bear their torment, their despair, their misery. Every sin, every curse will be melted away.
As Lord of Chaos. No more frustration. Forcibly removing all pain and suffering may not fit the stereotypical image of a “good” ending, but it will free people from the false cycle of life, death, and rebirth that Erdtree has imposed on them.
Frenzied Flame Ending Is A Mirror Of The Real World
Goldmask hopes to automate and perpetuate such a system without the intervention of others, essentially prolonging the pain calmly. Fia would even codify the pain of life after death. And Dung Eater at least wants to break the cycle of dependence on Erdtree by embracing pain and suffering, but who really wants to live in an imperfect world?
I live in a terrible world, but with Ranni’s ending, do you really think that “the certainty of vision, emotion, belief, and touch becomes impossible” is a good ending? It’s clear that Miyazaki is controlling the playerbase by making the first arguably alive Waifus a doll.
Additionally, Bloodborne gave us a better Doll Waifu to complete the player’s ultimate mission. This also makes this Frenzied Flame ending the game’s best ending so far, but we still don’t know if the new DLC will bring us another surprise.
So in any case, the ending of Frenzied Flame will give players a very deep experience. Among them, the deeper thinking about the suffering of life will also leave us with a different impact. If you want to experience it too, don’t hesitate to get involved.
Don't forget to prepare the right equipment before starting the game, so that you can better face the threats that can be seen everywhere in the Elden Ring. You can redeem gear by acquiring enough Elden Ring Runes in IGGM.com. Plus, you can use code "CSCCA" to help you get 5% off. Come and try it.