Leon Green
Leon Green
-
How To Prepare For The Upcoming ICC 30% Buff In WOTLK Classic?
Read More »Champions of Azeroth, I hope you do well! Today we are discussing the high-level impact of the upcoming ICC 30% Buff in WOTLK Classic.
Here I want to cover a few things like changes to Raid Composition, changes to the economy, community reaction to buffs, and which alts you should re-roll to. So let’s get started.
ICC Buff Explained
First, let’s talk about our understanding of this buff. ICC Buff will appear by default on December 5th and will be enabled by default for any ICC Raid.
If you’re worried about being forced to do a simpler version of Raid, you don’t have to worry at all. You can turn off the buff yourself at the entrance to Tirion Fordring.
ICC Buff will initially provide a 5% buff to health, healing, and damage, and will increase by 5% every two weeks thereafter. This means we will get a 10% gain on December 19th. Then the 15% gain will come on January 2nd, 20% on the 16th, 25% on January 30th, and the final gain of 30% will come on February 13th, 2024.
Here, we will take a comprehensive and in-depth look at what this buff will bring.
How Does Buff Change Raid Composition?
So you’ve learned about the buff. Now let’s talk about how it changes everything, like your Raid Composition.
The first normal Raid adjustment will be to stack more damage than before. The goal will be to drive faster clearing times and higher parse. Instead of running five healers in Heroic mode, guilds will run four, and sometimes even three, depending on the battle.
The first healers to leave will be Restoration Druid or Holy Priest, and then the next healer will probably be Restoration Shaman. Generally speaking, this will cause the demand for healing and tanking to decrease, while the demand for DPS will increase at the same time.
Another Raid Composition adjustment some guilds will make is to make tough battles easier. An example would be to run eight healers on Sindragosa so that your damage will be quite high enough that you can afford it.
You could even run six healers like in Heroic Lich King, but that’s nearly impossible with the current DPS checks.
The final Raid Composition adjustment that guilds will make is farming bosses like Heroic Lich King. Currently, less than 500 guilds have completed Heroic Lich King. I predict that number will increase fivefold over the next two months due to changes in Raid Composition.
How To Buff Affects Alts?
If you’re playing a poorly scaled class or healer, one of the best ways to prepare for the new ICC Buff is to play more alts.
In most cases, buffing level damage will give an advantage to a class that’s already at the top. This is great for your Fire Mage, Survival Hunter, and Feral Druid. The ones heading in the wrong direction are your Warlock, Boomkin Druid, and Death Knight. If you don’t have a decent Warrior alt yet, they’ve been dropping from raids recently, so don’t miss it.
It’s worth noting that Warrior and Shadow Priest performed very well in some group raids. And with new buffs, equipping your new gear will also be much easier.
Since normal mode will be very easy, my plan is to skip Gamma mode and spend WOTLK Classic Gold to equip my Mage with BoE gear to go straight into ICC 10-man raid.
Shifting Group Meta
When we talk about the new ICC raids, we have to discuss the changes to the group meta.
As I just said, the barrier to entry for the normal mode group is much lower. I’ve also seen a lot of players worry that raids will be too easy. It has to be said that these concerns are definitely justified.
I’m hoping to get into the groove with a gear score of 5,300 for the first time on the more intense side of the game.
We also have speedrunning. No one could speedrun before without clearing Heroic Lich King. But now it’s back on the table for the first time, as speedrunning becomes a more widespread and accessible activity. However, running it again can severely weaken the healer.
On the other hand, for high-level classes like Fire Mage and Shadow Priest, GDKPs will be more common, with only a few thousand players able to get Heroic Lich King equipment. This means those true BiS weapons will be worth a fortune. Even Invincible’s Reins may eventually start selling and be worth hundreds of thousands in WOTLK Classic Gold.
If you want to take part in GDKPs and make a lot of money for Cataclysm, then you should get ready now.
The Buff Also Changes The Economy
So let’s talk about the impact of this ICC Buff on WOTLK Classic’s economy. Having a buff means increased player demand for BoE gear, especially rare items like Battered Hilt.
I’m keeping a close eye on items like Wodin’s Lucky Necklace. Whenever I find them for cheap at auction, I absolutely grab it in a heartbeat.
While BoE is the best way to level up new characters, veteran players will want to consider opting for the cheaper Shadowmourne.
We know that the number of regular ICC groups will skyrocket and prices will only go down. As we get closer to Cataclysm, you’ll earn bonus items that cost over 50,000 WOTLK Classic Gold, such as Sylvanas’ Music Box. So this is a lot cheaper than it looks.
As for how the community reacted to this buff. There are definitely two camps. On one hand, people are pushing for the development of Heroic Lich King and they hope to achieve their goals. On the other hand. There are a lot of players looking to get involved in ICC and they are happy that Raid will make it easier to do so.
I’m curious which camp you fall into and please let me know what your strategy is. With all these tips, you should be able to face the Lich King like never before!
-
Best Tips For Perfect Defense In Madden 24 With Mable Coverage
Read More »The meta defense in Madden 24 is called Mable Coverage. In today’s guide, we’ll cover the basics of Mable Coverage so you can start winning more games now. Let’s get into it.
Adjustments
First, to set up Mable Coverage, all you have to do is press RS on your controller for coaching adjustments, then switch auto alignment to base. Then you’re going to get into the zone to drop and throw it flat at 30 and 5 yards.
So what is the purpose of double Mable Coverage? Why is it so popular and how to set it up?
The most basic way to perform Mable Coverage is to play secondary defense inside the screen. You want to build up defense and press the defense, which is Y or triangle, and then down with the left stick.
The most important adjustment you need to make is to back off your 30 yard flat defenders, which are the outside corners. The reason you have to do this is if you don’t let them back off, they won’t get to the 30 yards depth you need them to. But if you hold them back, they’ll get the right depth to play their best defense.
Then you’re going to put the slot defender on a curl flat, which are 5 yard curl flats. Because that’s the most basic way, we set them up for coaching now.
You may have guessed that you will control the middle part of the field. Now you know the setup and your responsibilities as a user, but what does this defense actually do?
Stopping Corner Routes
Mable Coverage is known to protect sidelines very well, and it protects corner routes very well. This also forces the opponent to throw the ball to the center of the field, where your best defenders are.
Flood Concept Out Of Condensed Sets
Now let’s go over some popular route concepts that this defense breaks down. The first concept we’re going to discuss is Flood Concept of condensed sets, which is very popular in Madden every year. It is important to know that Flood Concept usually runs densely to the short side of the field. So the offense will start in droves.
Here, we have a vertical, a corner out and a flat route, and you’ll see that when we spike the ball. These routes actually went directly into our defences. So if you struggle to defend corner routes in Madden 24, this defense will be especially good for you.
Also Read: 5 Top Franchise Mode Teams During Madden NFL 24’S Mid-Season
But what about the backside in this play? What many people do is double Mable on both sides, regardless of its formation or the position of the hash mark.
But if you think about it, most of your threats are on the right side of the field, and we really can’t be threatened by Flood Concept on the back.
So think about how we can turn the defense toward the powerful side of the offense by doing things like this, putting your corner in the back third and your back safety in the middle third. If you only want to field third downs, you can have the linebackers do Hook Curls, which can help you protect the running backs’ wheel routes.
We should note that if you have enough MUT 24 Coins budget, don’t forget to improve the overall statistics of the running back. This is very important for the smooth running of your route.
Flood Concept In Tight Doubles Formation
One example is a big reason Mable Coverage was so good this year. It protects 99% of the corner routes. And the corner route is probably the best route in the game.
Now, what if the offense ran a Flood Concept with Tight Doubles instead of a Bunch with the wide receivers on the backside, on a corner and the tight end on a vertical?
Actually, the same rules apply. You really only need to worry about Mable Coverage on the short side of the course. Then on the back, you can do the same thing with the corners in the back third. You want to make sure you press down on this back third so it protects the corner kick route. Then you can put the safety in the middle third. When I drive the ball, you can see the route is straight toward our defender like before.
Formation Flip
So what if the formation flips? So what if the powerful side of the offensive formation is on the left or far side of the court?
So now they are trying to run Flood Concept to the far end in a Condensed formation. What many people don’t know is that they don’t have to use the far end of the field with Mable Coverage.
If you double your Mable Coverage to the far side of the field and your opponent runs a Flood Concept to that side, you’ll find that the corner can actually reach the back of the flat for 30 yards. The reason this happens on the far side is that the corner has more room to get behind the 30 yard flat than the weak or short side. Because the corner route doesn’t have enough room to get behind the 30 yard flat.
This is a strong side approach to countering Flood Concept with Condensed formation. Place the corner in the outside third and then press the third corner.
Like I said before, it’s important to press him because he’ll defend the corner route very well. Then you can put the safety in the inner third or inner quarter. Whatever you want, you’ll see here that corner routes won’t be able to get into the deep third like they can when faced with a 30-yard flat. With this tip alone, you can close off corner kick routes to the weak or strong side of your formation.
Advanced Tips
Now, this is what some more advanced Madden players do. Sometimes, people who are very good at the game will move their receivers vertically to the far end of Flood Concept.
So if we do the same defense with the outside third and then the middle third at safety. Then vertical will actually stretch the third deep zone, creating space for corner routes, which will end up being very open.
So if you’re facing an advanced player and you see this action, how should you respond? Well, that’s when Mable Coverage comes back into play.
After the receiver’s signal, we will set Mable Coverage to that side. So what we’re going to do is what we did at the beginning. We’re going to hit the assist button and back out of the corner on 30 yards of flat ground.
If you have time, you can actually manually move the corner back a few yards to make sure the corner’s route doesn’t get behind him. Then you’re going to put the corner on a 5-yard curl flat to defend the quick route.
Because there are two receivers, we need to make sure we can still defend corners. So if the opponent has some type of pull route, you can take the corner kick out of the game.
So what we can do here is actually double our coverage on both sides. We can do this by putting 30 yard flat on the corners and 5 yard curl flat on the slot corners.
And then our backfield safety can actually play in the inside zone instead of in the back half. This even better protects any vertical routes for both receivers.
This will be the final setup. So if the offense is going to hit a Flood Concept to the left and then maybe a series of corners to the right, we’re going to break it up.
Outro
That’s my complete guide to perfecting defense in Madden 24. I hope this peace of mind can help you better understand Mable Coverage. I hope you have a great day. See you next time.
-
New World Season 4 Eternal Frost Update Notes! - Release Date & New Content
Read More »Following the successful launch of Rise of the Angry Earth expansion, New World has announced Season 4 called Eternal Frost, much to the excitement of all players.
The new season will bring new Storyline, Expedition, Artifacts and more. In addition, they will launch a new Season Pass in Season 4, as well as some limited-time challenges. Players can complete these challenges to earn exclusive cosmetics.
If you have been waiting for the update of New World Season 4 Eternal Frost. Here’s everything you need to know about it, including its release date and everything it will bring to the game.
Release Date
The developers stated that New World it will release Season 4 Eternal Frost on December 12, 2023, however, the specific time has not been revealed. In addition to this, players can test out all upcoming content in its Public Test Realm ahead of its global launch starting on November 9.
However, keep in mind that you need to own Rise of the Angry Earth to access the new content.
Content Summary For Season 4
Below, you’ll find a full breakdown of everything in New World Season 4 Eternal Frost.
New Storyline
New World Eternal Frost update will continue Rise of the Angry Earth storyline. The storyline started with the last patch in October of this year. Players will have to face an unknown threat from Knight of Round Table. He discovers the secret of Ancients and plans to conquer humanity with the power of Eternal Frost on Aeternum.
To stop him, players must team up with Silver Crows, a group of explorers and adventurers, and seek the help of a Fire Mage named Daichi to track down and defeat the knight before he destroys Aeternum.
Also Read: New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes
Winter Convergence Festival
Icy winds and Glimmering Gleamite fill the air once again as Winter Convergence Festival returns to Aeternum. During the festival, you will visit Winter Villages, meet Winter Wanderer and perform his festival missions.
In return, players will receive Winter Tokens. Players can use them to earn new limited-time rewards, including Festive Skins, Emotes, Housing Items, and more. Players can also earn a generous sum of New World Coins by selling recurring rewards.
Glacial Tarn Expedition
New World Season 4 will also introduce a new Level 65 Expedition called Glacial Tarn. This is a level 65 dungeon located in Great Cleave region, where players must venture into the frozen caverns beyond Empyrean Forge.
There, players will also be able to explore a massive frozen complex hidden beyond Empyrean Forge and pursue Varangian Knight Sir Loth.
To defeat him, players must find and use Empyrean Flame’s primordial magic to eliminate Ice Magic-filled enemies and obstacles and defeat him before the power of Sir Loth consumes all of Aeternum.
New Artifacts
Eight new Artifacts will be part of Season 4. Players can find and equip 8 new Artifacts to redefine their play style. These powerful weapons and armors each have their own unique abilities and tasks, including but not limited to:
- Boltcaster Bow: Stun and shock enemies
- Winged Shoes: Boost your speed and reduce cooldowns
- Frozen Gauntlet: Freeze and finish your enemies
New Season Pass
New World Season 4 will provide you with a new Season Journey, new Activity Card, new Challenges, and new rewards, including cosmetics and consumables.
Players can access Season Journey and Activity Card from the main menu and track their progress and rewards. Challenges will test players’ gaming skills and knowledge and reward them with Season Points and other rewards.
Winter Warrior Boss
New open world boss Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread Forever Winter across the land. Players will team up with over 20 players and defeat it in Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands to earn new seasonal rewards.
General Crassus Boss
On the other side of New World, General Crassus’s armies are threatening Aeternum. Following ancient plans, Crassus’ forces occupied the southern lands and freed Cyclopses Lucanus and Decimus.
Your mission is to hunt down its terrifying leader and eliminate Roman tyranny’s shadow. You will search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory over them will net you new event-specific daily rewards.
Cross World Expeditions & New Group Finder
In Season 4, players will team up with anyone from around the world to complete challenges. However, they should be in the same area.
To find the perfect player, you can use the new one-click Group Finder. It automatically forms a role-balanced cross-world group, eliminating the need for lobby management.
Public Test Realm
Finally, New World will open Public Test Realm on November 9th. PTR will allow players to preview upcoming features and content, such as new Expedition, a new Season Story, new Artifacts, and more. PTR will also provide players with special accommodations, such as instant levels and special gear.
PTR is a separate client from the main game and needs to be downloaded separately. Players who own the base game will have access to a PTR app on Steam. PTR availability is limited and queues may apply. It’s important to note that PTR characters and progress will not transfer to the live game.
Conclusion
That’s everything you need to know about New World Season 4 Eternal Frost. We expect an Eternal Frost update to bring a lot of excitement and fun to New World players as they explore new content and face new challenges. Although Rise of the Angry Earth expansion is required to play, the update will be free-for-all players who own the game.
-
How To Master Match Coverage In Madden NFL 24 Cover 4 Quarters? - Tips & Breakdown
Read More »Here we’ll cover the basics of how Match Coverage works in Cover 4 Quarters. Cover 4 Quarters is a zone defense that becomes a man defense if the receivers run specific routes toward their respective zones.
Numbering System
But before we understand how Match Coverage works, we need to understand Numbering System in order to understand which zone is responsible for which receiver.
When counting receivers, you need to count from the outside in. So here, we have a 2x2 look, also called “Doubles”.
So, to mark the receiver, we first start from the outside to the left. So we have No. 1 receiver, No. 2 receiver, and then the running back will be counted as No. 3 receiver. Then, on the right side, we do the same thing. Starting on the outside, we have No. 1 receiver, then No. 2 receiver.
Here we will also cover Trips formation, 3x1 formation. Therefore, there are No. 1 receiver, No. 2 receiver and No. 3 receiver on the right side. On the left side, we have No. 1 receiver, so the running back will count as No. 2 receiver.
Understanding how to calculate a receiver’s Numbering System is critical to understanding match coverage. This is why in a 2x2 set or Doubles set, if No. 1 receiver runs vertically, the outside zone is responsible for receiving the ball. If No. 2 receiver runs vertically, the inside zone is responsible for receiving the ball.
So you’ll see that when all receivers are vertical, the outside area becomes man coverage for No. 1 receiver, and the inside area becomes man coverage for No. 2 receiver.
But when it comes to 3x1 or Trips groups, it’s a little different. On the right side, if he moves vertically, the outside area will be responsible for No. 1 receiver. If he moves vertically on the left side, the inside area will be responsible for No. 2 receiver.
But since we only have two deeps on this side, if No. 3 receiver moves vertically, the weakside safety will be responsible for the coverage. On the weak side, the outside area is responsible for the solo No. 1 receiver anyway.
So if your opponent runs Four Verticals on the stroke, you’re going to see the guys in the deep zone match up with their designated guys because they’re vertical.
Now we all know that verticals out of trips is a very popular gameplay in Madden 24, especially this year. And Cover 4 in the game pretty much sealed it. Especially because the deep crossing route hits the defensive player corresponding to the defensive player. Therefore, it is crucial to invest more Madden NFL 24 Coins on our defensive players to improve the player’s overall statistics.
Match vs Doubles
Now, what if some receivers don’t run vertically? When a receiver does not run vertically, the deep zone assigned to that receiver will end up functioning as its regular zone until they find a defensive route. This usually ends up being a Double Team or some type of bracket. Bracket is almost just another form of Double Team.
So here I will put No. 1 receiver on Smoke Screen and No. 2 receiver on the verticals. What you’ll see is that as soon as the perimeter realizes their defender doesn’t have a vertical, they immediately help the verticals.
Please note that the inside areas are all responsible for guarding the No. 2 receiver. Because No. 2 receiver is vertical.
Now, another detail you should notice is the two Quarter Flat defenders. Once they realize they can throw the slot receiver into deep territory, they immediately break out of the quick route. The middle area remains in the center of the field to scan the area.
Now, if we do the same thing with No. 1 receiver, but put No. 2 receiver on the corner route. When we spike the ball, you’ll see the inside area is No. 2 receiver guy because they’re vertical. The outer area then helps by bracketing the corner route below. Quarter Flat reacted to the short line again when they discovered that the short line was not vertical.
Then let’s talk about the running backs. If the running back runs to the left, the left Quarter Flat will take him one-on-one. If he runs to the right, the right Quarter Flat will take him one-on-one. But because we set the running back up on the left side, he actually starts going vertically. Then react to the running back as the route develops to the right side of the field.
Also Read: The Best Strategies To Beat Man Defense In Madden 24!
Match vs Trips
Now let’s review the formation of Trips. We talk about what happens on the vertical side, but we don’t really talk about what happens on the weak side.
On the weak side, we have the solo No. 1 receiver, and no matter which route he runs, it will cover this receiver in the outside zone. So here, if I put him on the zig, the quarter zone will follow him on the zig. If he takes a drag route, defenders will follow him across the field.
Now let’s review the running backs. On the back, we put the running back on the wheel and the wide receiver on the drag. So here, the player defending the running back is a Quarter Flat player. So when the ball is hit, you see Quarter Flat brings the running back to the wheel route.
Obviously, you need to replace safeties at the linebacker position and lock down wheel routes. Especially if the safeties are on the running back.
In the last part, we discuss Flood Concept in the 3x1 group. So we put the inside wide receiver on the corner, the slot receiver on the flat, and the outside wide receiver on the vertical. You will see the corner route open up.
Because the weakside safety is the inside receiver, if he moves vertically, he has to run all the way down the field to defend the route to the outside. Then we have the flat guarded by Quarter Flat, and the vertical guarded by the outer Quarter Flat.
Now, if your opponent is just sending Flood Concept a lot, then what you can do is simply move the safety over. This way he can defend corners better.
You’ll notice that his coverage is narrower, so be careful with that. Because if your opponent does some wacky hot route, it can destroy Match Coverage.
However, there is a less risky way to defend a Flood Concept in a 3x1 match via Match Coverage. That is to use match and man defense hybrid.
So initially, I’m going to put the weak side safety in the middle third and the strong side safety on Curl Flat. Then I’ll cover the guy running the corner route on Quarter Flat. If you want to get really baffling, you can even put your defensive end on a hard-to-cover flat and shorter route.
So now we have this hybrid coverage on the right side, while we still have match principals on the left side.
Outro
That’s it for the basics of Match Coverage in Cover 4 Quarters, with some advanced tips at the end. Hopefully, these tips on Match Coverage will take your defensive planning to new heights so you can lock down any offense you may face!
-
Ultimate Preparation Tips For WOTLK Classic Phase 4 Icecrown Citadel Raid!
Read More »Adventurers everywhere are getting ready as the highly anticipated final major content patch for WOTLK Classic Phase 4 is released on October 10th. The highlight of the launch is undoubtedly Icecrown Citadel raid, launching on October 12th, offering tough challenges and legendary encounters.
In this guide, we’ll provide you with preparation tips and hints for Icecrown Citadel raid, and aim to help you get off to a better start at the start of Phase 4.
Maximize RDF
First, the first trick you need to know is to maximize your RDF gains. In Phase 4 we have the new Gamma Dungeon, where every boss will give you Defiler’s Scourgestones.
You can use these Defiler’s Scourgestones to purchase items like Flare of the Heavens at the new vendor. You can even get 245 item level ToC Trinkets like Reign of the Dead.
Gamma Dungeon has a very similar mechanic to Phase 3’s Titan Rune Beta Dungeons. And combining Gamma Dungeon with the new RDF is the ultimate key to your success using the new RDF system in new and existing roles.
You can queue up unlimited times to enter Gamma Dungeon and be fully prepared in the shortest amount of time. If you want to maximize your speed through the level, you can queue up with random players, or have a fixed group.
If you are a new character, your item level must be above 200 to Gamma Dungeon through RDF system. Fortunately, that number will probably be higher by launch.
Now you can get 238 item levels of Furious gear simply by going through the dungeon, which is easy enough to meet your gear requirements.
Even if you’re fully in that position, you’ll still need to farm Primordial Saronite via RDF at a rate of 12 Defiler’s Scourgestones per dungeon. This Primordial Saronite will be used to craft new BoE boots and legs that are better than anything your character has now.
While you’re queuing up for RDF, don’t forget to complete Heroic Daily Quests. In addition to the three Emblems of Frost rewards in Bounty Satchel, two Emblems of Frost Heroic quests are also required.
I also definitely recommend taking part in the weekly raids, where you can form raid groups and kill bosses like Sartharion.
Professions Preparation
Next, players are preparing themselves for their professions. Because the biggest change in Phase 4 is that most of the cooldowns for Tailoring and Mining have disappeared. This means Titansteel Bar’s profits will be completely crushed. The exception is Glacial Bag, which still exists. Even though Blizzard gave us a new 24 slots bag, it doesn’t do much.
As for raiding, most raid-focused players still prioritize Engineering or Jewelcrafting to maximize stats. However, some top speedrunning guilds are converting five players per team to Leatherworking. That’s because you can use Drums of Speed to power up raids and go faster.
If you focus on making money, you can prioritize Cooking, Enchanting and Alchemy. In the beginning, I even bought a Chef’s Hat. It has 20 Waterlogged Recipes on it, which can help us make thousands of Fish Feasts, with a profit of 80 silver each.
Back to Enchanting, though everyone will get three separate sets of level 10 gear. This means Enchant Chest has tripled. Meanwhile, because of the extreme difficulty, everyone will need more potions than in Trial of the Crusader.
Also, we can’t forget about the new recipes, which will be available to earn Honor Points and Ashen Verdict Reputation. There is always a decent profit margin for refined BoE gear, especially if you are willing to farm Primordial Saronite yourself via RDF system.
Consumables
We just discussed how Alchemy became a popular gold manufacturer. According to the latest round of PTR data, Heroic dungeon had nearly 4,000 wipes but only 84 kills. With these wipes, consumption of all types will skyrocket.
Therefore, I’ve been stocking up on Potion of Speed and Potion of Wild Magic. Because their usage will increase significantly. If you can’t afford to enchant your gear because it’s twice as expensive, you’ll also need multiple sets of Enchanting Vellum for each gear slot. This can really ruin your experience at this stage of the game.
WOTLK Classic Phase 4 Gold
Having money to spend is the most important tip in Phase 4, as WOTLK Classic Gold is the key to unlocking the near-best legs and boots. I recommend farming most of Primordial Saronite yourself. But you can also save time by buying them on Auction House.
There is also much more tradable BoE gear at this stage than in previous raids. Each one costs tens of thousands in WOTLK Classic Gold. Gold is also the key to completing “Purification of Quel’Delar” to get Battered Hilt.
Especially if you don’t already have an Abyss weapon, getting a 251 item level weapon like Battered Hilt will save you hours of time.
Raid Planning
The most overlooked step when planning any phase is raid preparation and planning. As a first step, these battles are nearly impossible without accurate planning.
Then you should make sure all your characters are ready for a 25 man raid. This is because missing the first lock will put you far behind the rest of the rated crowd, unless you’re in a world-record speed running guild.
Also, you need to target all normal modes as your primary target. But for easier battles, like Gunship Battle or Festergut, the gear really doesn’t make any difference. It’s much better to complete all the locks than to be stuck on Putricide Heroic for 10 hours.
You should also target a group of members to complete all 10-man raids in the first week. For gear, getting 277 item level Ashen Verdict is crucial. If you want to get Ashen Verdict Reputation in the first week, you must also plan to start farming trash as early as possible. This way, you can earn gold and gain a reputation in just a few hours.
Icecrown Citadel in WOTLK Classic Phase 4 provides a thrilling and challenging experience for looters. While some bosses are good at trying early on, others may require better gear and experience.
Whether you’re a veteran or experiencing Icecrown Citadel for the first time, prepare for an epic journey filled with challenges. Good luck to your team in Phase 4!
-
How To Create A Dark Moon Soul Eater In Lost Ark?
Read More »Here, I would like to introduce the newly released Soul Eater class on Lost Ark. I’ll tell you what tips you need when building this class.
But because they released Soul Eater class not long ago. Therefore, some composition, engraving, combat stat settings can be changed in the future. So please review this guide with that caveat in mind.
Basic
There are two types of Soul Eater identities, namely Soul Stones and Boundary Meter. You can use Soul Stones while using purple skills. For Boundary Meter, it differs from Full Moon Soul Eater, which uses Possession Meter as a class identity. Dark Moon Soul Eater will turn Possession Meter into Boundary Meter, allowing you to transform yourself into Soul Plunder state.
In addition, Full Moon Soul Eater’s Possession Meter switches identities, while Dark Moon Soul Eater does not switch identities. In other words, when Boundary Meter is full, she will automatically transform and enter Soul Plunder state.
While in Soul Plunder state, she cannot use purple skills. However, during normal operation, her gray skills will receive a tremendous boost. In other words, Soul Plunder state will increase or give significant benefits to gray skills.
Class Engraving
Class Engraving I want to introduce here is Boundary of Dark Moon. As I mentioned in the basics section, her core identity is that of a Boundary Meter.
For Soul Stones, Dark Moon Soul Eater has simpler mechanics than Full Moon Soul Eater. Based on my personal experience, you need to fill up Soul Stones Meter before using the purple skill.
The reason is simple. When Soul Stones are full, they will automatically use enhanced purple skills. Boundary Meter it provides is significantly increased over the unfilled purple skill.
After that, the entire skill cycle needs to be topped up continuously without rest. Because Boundary Meter will slowly decrease. When you successfully fill the entire Boundary Meter, Soul Plunder state will automatically turn on.
Combat Stat & Engraving
Because Dark Moon Soul Eater has nothing to do with Specialization attributes, her core combat attributes are Swiftness and Crit. Class Engraving disables identity provision and Specialization effects of her Reaper form and Reaper skills. Therefore, Dark Moon Soul Eater will use Swiftness and Crit as its main combat attributes, showing extremely high efficiency.
First, her base is half Swiftness and Crit, with a Hallucination gear set. With this build, her critical hit rate can reach almost 70%-80%.
Nightmare build is the most representative build on KR, Full Swiftness and Crit. It has a better performance in terms of compressed damage handling. If you want excellent Dark Moon Soul Eater damage performance, then choosing a full-crit Nightmare build is definitely better than a Hallucination build.
However, to be more efficient, you need to spend more Lost Ark Gold to get higher-level cooldown gems. The reason is simple: if you have the higher level Crimson gem, Dark Moon Soul Eater’s main DPS skill can be used twice while Soul Plunder is active.
Also Read: How To Build Your Punisher Slayer In Lost Ark? - Class Engraving, Skill & Preference
I think that to see the best efficiency of a Nightmare build. You need at least a level 9 to 10 Crimson gem to perform better than Hallucination. What’s more, high-level cooldown gems can supplement your Soul Plunder. But once you set this up, you may hit the cap easily.
So, if you want to develop Soul Eater into one of your main characters, then you can try Nightmare build. If you don’t have MVP aspirations and want some decent performance, Hallucination build might be great for you.
Can & Can’t
Unlike other quick build classes that are somewhat limited in DPS performance, Dark Moon offers huge and high damage performance. She has a lot of changing skill sets to choose from and a variety of combat stats to build up. Like I said in part one, her damage value in raids is pretty good.
But as I mentioned before, her Boundary Meter will slowly decrease as the game progresses. So, when you play Dark Moon Soul Eater for the first time, it automatically activates the identity right away, sometimes before you’re even ready. It forced you to use the conversion after a certain amount of time has passed.
Because of this, you may sometimes miss some skill cycles as mechanics come into play. Speaking of skill cycles, her skill management can change with your skill composition. This can also be a little tricky. However, Dark Moon remains popular among players.
Core Mechanic
The core mechanics of Dark Moon Soul Eater are Soul Stones and Boundary Meter. Unlike Full Moon Soul Eater, whose purple skill is the mainstay of damage, Dark Moon Soul Eater’s purple skill has a great supply effect on Boundary Meter.
The most important thing about Dark Moon Soul Eater mechanism is to fill up Soul Stones, and then use purple skills to replenish Boundary Meter. About 10% will only fill the purple skills of normal attacks up. When fully filled, the identity supply of the purple skills will be enhanced.
Anyway, fill up Soul Stones, then use the purple skill to fill up Boundary Meter dramatically. The more you use the enhanced version of the purple skill, the faster you will enter Soul Plunder state.
Skill Composition
Her skill composition can be classified according to the color of the skills, which are blue, purple and finally gray. Just like Full Moon Soul Eater, blue skills usually serve as a steady supply of Soul Stones.
The purple skills are Reaper skills. We mainly used Reaper skill for additional damage output, and its major function is to provide identity.
The last gray skill is Assassins skill. Assassin skills are the backbone of Dark Moon Soul Eater. Gray skills are mostly used to cause damage.
Awakening
Most of the time I think Soul Eater, even Full Moon Soul Eater, will use Deathbringer as her Awakening skill. I think the reason is simple: Deathbringer will fill up Soul Stones. Therefore, I highly recommend using Deathbringer for Soul Eater for better skill rotation and damage performance.
That’s all for this Dark Moon Soul Eater build. Hopefully, this guide will help you get a great score with your Soul Eater! Good luck!
-
How To Build A PVP Duelist Strength Build In Elden Ring 1.10? - Poise Damage Explained
Read More »Here, I’ll show you my build of Elden Ring Duelist that will be a game changer in your duels and invasions.
Before making this build, let’s discuss some of the most important yet complex stats in the game. Because after patch 1.10, the game changed drastically in PVP battles. After that, I’ll walk you through the process of making this build and show everything you’ll need and how to get them.
Poise & Hyper Armor
First step, we need to talk about Poise. This is the primary system that determines your resistance to enemy attacks. At low values, even a single dagger swing will kill your character and you won’t be able to attack or dodge. At high values, you can tank almost any weapon attack.
But patch 1.10 changed that completely. It has increased poise damage for all weapons and some spells and spells in the latest patch. This means that a one-handed R1 hit from any weapon class except daggers can now break your Poise.
But it’s not completely useless, it’s just not as effective as it used to be. We consider it the only stat that requires tanks.
There are two things that need to be elaborated. As I mentioned, in PVP, almost any weapon can break your Poise with just one hit. But not all hits have the same Poise damage. Every hit of the combo breaks Poise. But Poise damage from the last strike is roughly half that of the first strike.
Next up is Hyper Armor. This allows you to keep attacking while being attacked. What I mean by that is that there are windows during the attack where you or your enemies cannot be interrupted. When you get hit during an attack, if you have enough Hyper Armor, you can continue the attack with this attack.
I think this is the major factor that gives you the upper hand in PVP battles. Because it directly related Hyper Armor to the weapon you use. There are 4 levels of Hyper Armor based on the attacks you perform. These levels act as multipliers.
By now you should know that all attacks deal some amount of Poise damage. To tank attack, you need to have the same amount or more of Hyper Armor and Armor Poise.
Stats
Next, let’s build a decent PVP Duelist build. This is a melee building with two heavy weapons. You’ll have a projectile that helps you and a weapon skill that boosts your stats.
This build mainly focuses on strength, so we upgraded it to level 80. In order to have enough Equip Load and Energy for continuous attacks, we have also upgraded Endurance to level 58.
Because our weapon damage scales with Dexterity and Strength. So, 55 Dexterity is fine for some players. Finally, there is 11 Mind that allows us to use the weapon skill multiple times while invading. All other properties remain the same.
Also Read: Free Elden Ring Runes & Items Giveaway
Outfit
We discussed Poise and how it works. Next we should consider Outfits this build requires. These options are very effective in PVP battles.
In addition to the helmet, we are using Veteran’s Set here. The suit has very good defensive stats, and with our Endurance, Equip Load won’t be an issue.
But for a helmet, I recommend Hoslow’s Helm. Compared to Veteran’s Helm, it’s lighter and the difference in defense stats isn’t too big. Using this helmet allows us to invest more in other character attributes.
To get Veteran’s Set, you must defeat Commander Niall at Castle Sol. Then get the parts you want with Elden Ring Runes from Enia on Roundtable Hold. It’s worth noting you can also get 5% off in IGGM.com with the code “CSCCA”.
To get Hoslow’s Helm, you must complete Volcano Manor questline. If you equip these parts as I suggest, you will have Armor Poise at 76. It rises to 101 when Bull-Goat’s Talisman is added.
Attacking Weapons & Tactics
In this build, we’ll obviously be picking Colossal Weapons. They scale with Dexterity and Strength. Among them, the right hand is Axe of Godfrey, a weapon that can be got by trading Remembrance of Hoarah Loux. Its weapon skill is one of the key foundations of this build.
Regal Roar increases its attack power by 9.6% for 40 seconds. And after using this skill, Charge Attack is completely different.
Another weapon is Rotten Staff, which causes Scarlet Rot to pile up. And you can get it after killing Putrid Avatar in Elphael Brace of The Haligtree.
Next, we’ll tell you how to use these weapons in battle. I recommend using 3 types of attacks and then calculating your resistance to Hyper Armor and Poise damage while performing those attacks.
The first attack is Chain L1 Standing Attack. With this tactic, you can hit your opponent 3 times in a row. Most players can dodge the first two attacks. As long as you keep your stamina up at all times, a burst final blow can easily kill your opponent.
The second attack is L1 Jumping Attack. This is a common type of tactic in PVP, where we assign talismans to deal more damage.
The third trick is Charge R2 Attack after using weapon skills, which also has follow-up attacks.
Talismans
Now we need to use some Talismans to maximize the effect of our tactics. From the attack type, it is best to use Twinblade Talisman and Claw Talisman.
Twinblade Talisman increases the last damage of chain attacks by 45%, which helps maximize the attack power of our first attack tactic. You can find it in Castle Morne's chests. Claw Talisman increases the damage of our second attack type by 7.5%. We can find this talisman on a corpse in Stormveil Castle.
Next up is Bull-Goat’s Talisman, which is crucial to this build. Because it reduces incoming Poise damage by 25% and increases Armor Poise by 33.3%. With this amulet equipped, you will always have more Poise than indicated on your character stats.
The last one is Green Turtle Talisman, which will increase the speed of stamina regeneration by 8 points per second. In order to get this Talisman, you must visit Summonwater Village and find a Stonesword Key.
Outro
If you’ve made it this far by now, you know how Poise works in the patch 1.10. You make the most of it and build a decent PVP Duelist build on top of it.
-
How To Easily Beat Cave Troll In Dark And Darker Goblin Caves?
Read More »I’ll show you how to beat Cave Troll easily. If you’re a new player, you should probably practice and successfully extract loot in Standard Edition first. There’s no point in defeating Cave Troll if you can’t get out safely with the loot.
Fighter Class
I’ll show the strategy from a Fighter’s point of view. Because Fighter has a good balance between damage and movement speed. But be aware that this strategy is similar for most classes.
Armor
The first step is to take off all armor except the boots. Because most Cave Troll will attack you with one shot. So you don’t wear any armor that will slow you down. And boots help increase movement speed. You can get super cheap boots from Leathersmith for 5 Dark and Darker Gold.
However, non-metal gloves won’t slow you down. But it’s not required, just to make your training as cheap as possible.
Weapons
For weapons, I’ve found Arming Sword to be the best. Although Falchion does more damage per swing. But with Arming Sword, I could score two headshots after Cave Troll’s overhead attack. This easily does more damage than a slower Falchion hit. Not to mention Arming Sword has a lower movement speed penalty.
And since Arming Sword is a starting Fighter anyway, this is great for making your initial training cheaper. In order to learn Cave Troll, I suggest you stick with starting Arming Sword. You don’t need to worry about time to kill until you’ve mastered how to avoid Cave Troll’s attacks and figure out your attacks.
Once you can dodge Cave Troll’s attacks more easily, you can get cheaper damage swords from Weaponsmith for 8 Dark and Darker Gold.
For this build, you’ll also spend 6 Gold to get the cheap Castillon Dagger and put it in your secondary weapon slot.
Perks
The beauty of this build is that we could take advantage of not having heavy armor by using Slayer Perk. We get five weapon damage bonuses, but we also need to have one weapon in our support slot, Castillon Dagger. We’ll also be dual wielding to increase attack speed, and combo attacks to increase damage during combos.
Also Read: Dark And Darker: A Solo Cleric PVE Gold Farming Build Centered Around Holy Purification
Skills
For our skills, we will take Sprint and Second Wind. These are good Perks. Don’t forget that after defeating Cave Troll, you still need to get past other players and mobs and get out alive.
If your circle is bad, you may take area damage while trying to take out Cave Troll. Players may try to ambush you and steal your loot after your defeat Cave Troll.
Second Wind is an amazing ability overall for a 50% burst heal. And Sprint is a great movement booster that we sometimes use in and out of combat.
Cave Troll Boss Location
Now that we are ready, we will enter Goblin Caves. After entering, go to the middle left of the map, go down the stone slope, and open a stone door. Close the door behind you, then run along the wall to the left, toward Cave Troll with the weapon in hand.
Cave Troll Boss Guide
This is important because sometimes a Cave Troll will issue a Shout right at the start. If you want to avoid getting hit by Shout, you need to get close to his right. We’ll stay on the right side of Cave Troll, since that’s the easier side of fighting him. There are three attacks he can use here.
Broad Swing
He can do a Broad Swing, then he’ll walk away to dodge, then wait half a second. You can use this to turn around and slice his arm once. It’s important to wait half a second before attacking, otherwise he’ll follow up and most likely shoot you.
I recommend slicing his arm while you’re a novice, although it does less damage. Get your timing right first, and then you can hit his chest for more damage.
One-Handed Slam
The second attack is One-Handed Slam. As soon as you hear the thud, turn around and chop off Cave Troll’s head. If you’re new to this, I recommend hitting the head first and then the arms on the exit. Once you get more efficient with your timing, it’s a consistent double hit to the head, which is massive damage.
Two-Handed Slam
The third attack is Two-Handed Slam. You need to move away from Cave Troll immediately to avoid Slam and Shockwave. But don’t go too far, because he will also give Shout. You go far enough to avoid the slam, but enough time to get back to where you were. This way you won’t get hit by Shout and can even attack him during Shout.
Troll Shout
What if you get hit by Cave Troll’s Shout? Put away your weapons now, fire up Sprint and escape from Troll. It was a difficult dodge. So you better not get hit by Shout. Once you’ve defeated Cave Troll, make sure the two stone doors are still closed, and listen to make sure no one is waiting for you to finish to steal your loot.
Cave Troll Loot
Then we opened the big stone gate on the west middle side. Pick up all the loot on the ground and loot as many chests as you can. Sometimes there will be locked chests here, and you’ll need a lock-picking tool to unlock them. Don’t forget that you need to evacuate safely.
Goblin Caves Alternate Extract
Thankfully, there’s an Alternate Extract not far from Cave Troll. Open the southeast stone gate, go up the ramp, and turn right around the corner. Walk past the spike trap in the middle, go right, and open the door on the left.
Enter the archway to your left, and you should then see a stone staircase to your left, possibly blocked by a metal fence. When the next white circle is small, the metal fence will open automatically. So as long as someone hasn’t taken Extract yet, causing a rock to block the path, you can use it.
After defeating Cave Troll, you’ll find that the loot isn’t that great. Because a recent patch nerfed Cave Troll loot. Anyway, I hope this helps you defeat Cave Troll, and good luck with the dungeon.
-
A Walkthrough Guide On Exploring Mistwood Ruins & Fort Haight Areas In Elden Ring
Read More »Welcome back to another chapter of Elden Ring guide. Today we’ll be exploring a couple of smaller locations on the east side of Limgrave, including Mistwood Ruins and Fort Haight. Without further ado, let’s get started.
Explore Mistwood Ruins
Ride southeast from Sites of Grace north of Agheel Lake, and along the way you’ll come across a group of Wandering Nobles. Kill the one with Torch first, and you’ll be able to get the key piece of equipment, Torch, for free.
Harvest Ash Of War: Determination
Continue southeast of the bridge, where you’ll come across some soldiers and a Silver Scarab. First, we have to kill Silver Scarab to get Ash of War: Determination. You can lure enemies off the bridge and defeat them on horseback.
Patrolling the bridge is a Kaiden Rider. He only swings his Dismounter sword on the right side, so try to attack while riding on the left side of the horse. Don’t forget to check the corpse hanging over the edge for Smithing Stone [1].
Next, we’re going to kill another Godrick Soldier at the end of the bridge, then follow the dirt road north to take out another group of guys. Beyond them is another Kaiden Rider. Continue along the dirt road to Sites of Grace on the outskirts of Mistwood. If the road is too much resistance for you, then do not cross the bridge. You can walk north along the edge of Murkwater Canyon.
Defeat Kaiden Rider
As you ride past the tall ruins, you’ll spot an enemy camp. Note that Kaiden Rider here can be particularly annoying. After killing them, examine the corpse to find Armorer’s Cookbook[1], which lets you craft Bone Arrows and Bolts.
Just east of this camp, you’ll find the ruins of a fallen Canyon and Murkwater Coast Site of Grace. Riding the torrent, we could climb to the top of the boulder and double jump onto the ruins. Then double jump again to the next ledge. There’s a Silver Scarab here that you can attack to get a Somber Smithing Stone [1]. But be sure to avoid the explosion.
Go To Artist’s Shack
Next we head east, off the ledge, and head to Artist’s Shack. There is a Smithing Stone [1] on the corpse on the north side. You can check the easel inside to get Homing Instinct Painting. The idea is to find the spot between the lands depicted in the painting, and you’ll find the ghost of the artist.
Go back to Artist’s Shack, head east, and double jump off the cliff again. Continue walking east and you’ll find an abandoned cemetery with a variety of Golden Runes. The corpse sitting on the middle grave holds Fevor’s Cookbook [1], which lets you craft Sleep Pots.
Kenneth Haight’s Mission
Just southwest of this cemetery, you’ll find a large curved ruin that forms a sort of overpass. As you get closer, you’ll spot NPC, Kenneth Haight. After talking to him, he'll ask you to help him take back Fort Haight.
Under the ruins where Kenneth Haight stands, you’ll encounter a group of Demi-Humans who can fight. However, with the +2 Greatsword, it’s more of a carnage. Corpses in the area have a Magic Grease that you can use to coat your weapons and deal magic damage over a period.
Enter Third Church Of Marika
Continue northeast, off the road to investigate the mountain. You can refill your Flask of Crimson Tears by killing Red Scarabs if needed. A Giant Troll patrols the dirt road. We avoid it and ride along the ridge to access this Third Church of Marika.
Below the statue, you’ll find Sacred Tears. In the nearby basin, you’ll find Flask of Wondrous Physick and Crimson Crystal Tear. You can then activate nearby Sites of Grace and rest.
In the potion menu, you can use Sacred Tears to increase the amount of HP or FP restored each time you use a potion. Follow SE dirt road into Mistwood Forest. The area is full of bears, so you’re best off fighting on horseback.
Find Limgrave East Map
Continue on the dirt road until you reach the map marker. Quickly pick up Limgrave East Map, check the dead Runebear caught under the tree, and get Nomadic Warrior’s Cookbook [4].
Just east of this location, you’ll find an elevator in Siofra River Well, here. You can come down, but it’s not recommended early in the game.
Next door you’ll find a Minor Erdtree surrounded by Red Scarabs and Tarnished Golden Sunflower. On the south side of Minor Erdtree bulge, you’ll find another basin that contains Spiked Cracked Tear and Greenspill Crystal Tear. Next time you get a chance, you can equip these two items in your Flask of Wondrous Physick.
Ash Of War: Ground Slam
Just east of this location, you’ll find a Silver Scarab, which you can kill to get Ash of War: Ground Slam. Follow the dirt road a few steps south and you should hear howling from Mistwood Ruins on your right.
Be careful when approaching this location, as a small Runebear is sleeping within its range. I suggest you first move W to the back along N wall of Ruins, then move inwards. Enter from the west side and you’ll find a Golden Rune [2] on a corpse. Inside the central tower, you’ll find a chest containing Smithing Stone [2]. Gold-Tinged Excrements and Trina’s Lilies are also scattered throughout.
Sneak up to the stairs where Runebear is sleeping, jump down, and take Axe Talisman from the chest. Regardless of whether Runebear is awake or not, I recommend summoning Torrent and riding out of Mistwood Ruins.
Also Read: Elden Ring: How To Complete Coastal Cave & Enter Church Of Dragon Communion? - A Walkthrough Guide
Help Kenneth Haight Take Back Fort Haight
We then head east back down the dirt road and continue on S until you see a lighted sign on the ground. Just a little northeast of this sign, you’ll find a Merchant. Here you can take advantage of Elden Ring Runes for some useful items. These include Smithing Stone [1], St. Trina’s Arrow, and several cookbooks. Note that you can also get a 5% discount at IGGM.com with the code "CSCCA".
Then we return to the road and eliminate a group of Demi-Humans in ambush. Just by the road to the southeast, there is a Site of Grace. Activate it. Then use your map to return to this Church of Elleh.
We stood under the tower on the north side and snapped our fingers to meet Blaidd, an NPC important to the long quest. Then head back to Fort Haight West Site of Grace and get ready for some serious combat.
When you’re ready, ride Torrent east through the barricade. Climb the ramp quickly and avoid getting shot by the ballista on the wall above. Several Godrick Soldiers gathered at the entrance to the fortress. You’ll grab a nearby Golden Seed quickly, then ride away from the fortress, drawing enemies to the field behind you.
After shaking them off, we enter the fort and rush up the stairs to the left. Ignoring all items and enemies, rush up the wooden stairs along the wall. Take out the guy above, then dodge Godrick Soldier’s first two attacks. Use your Ash of War to interrupt his attack combo.
After Godrick Soldier dies, you can take back Fort Haight for Kenneth Haight. But you can defeat enemies and explore. Don’t miss this corpse on the south wall, as they hold Smithing Stone [1] in their hands. Carefully approach the darkened room on the lower level, where you’ll find Nomadic Warrior’s Cookbook [6].
Our exploration of Mistwood Ruins and Fort Haight is over. Hope you find this guide helpful. Have a great day.
-
A Full Guide To Justice System And Its Skill Lines In ESO - Legerdemain, Thieves Guild & Dark Brotherhood
Read More »Here I’ll show you Justice System in ESO and the three main skill lines that affect the system: Legerdemain, Thieves Guild, and Dark Brotherhood skill lines.
Legerdemain
Let’s start with its first skill line, Legerdemain. An easy way to unlock this skill line is by picking a lock. Whether it’s a chest, door, or safe, just press this E key next to the chest to open the lock.
You can also move the paddle left or right on Tumbler, then hold down the left mouse button to push Tumbler down. Once Tumbler wobbles a little, you can right-click the mouse button to lock it into place. Then repeat the above operation until we picked the lock open.
This will unlock Legerdemain skill line. If you press K to get to your skills menu, it’s under the world tab here. After reaching level 20 in Legerdemain skill line, these passive skills that can be unlocked. This improves your skills in Justice System.
Improved Stealth reduces your Stealth cost by 40%. Light Fingers can increase your chances of successful pick-pocketing by 50%. Trafficker increases the number of Fences interactions you can use per day by 180%. Locksmith will increase your chance to force locks by 70% and save you the time to open chests and locked doors.
You can level up Legerdemain skill line by selling or laundering items you’ve stolen to push control NPCs to ensure you’re in Sneak mode. Once behind an NPC, the pickpocket icon will display some helpful suggestions.
A word of caution, don’t pickpocket anything under 90. Because once the icon turns green, your chances of getting caught are increased.
Also Read: How To Get The Most Of Your Play Time In The Elder Scrolls Online? - Daily Routine Guide
Then press E to activate pickpockets. there is one Outlaws Refuges per city per region. Here are some Merchants where you can sell and launder your stolen items on a daily basis.
Next, I’ll show you one of my best places to steal items. We come to this building near Outlaws Refuges, which is called Scarp Keep. Once inside the building, you’ll find plenty of items to steal, and there are no NPCs around to catch you.
The first thing you should focus on is the room on the stairs to the left, and then the room on the right. Because there are only two NPCs in the first room on the right, and they don’t care if you’re still there. So you don’t even need to be sneaky, just loot everything undetermined, even white gear off the shelves. Because you can sell any item to Fences. And green quality items, as well as blue and purple quality items, will give you more XP to level up the skill line.
You also get Motifs and some stuff you want. Once that room is cleared, go downstairs to the next room. If the room you choose has NPCs and guards patrolling it, you can skip this room.
So if you’re new to stealing, I would recommend skipping the rooms in the next hallway. And there are no NPCs in the room at the bottom of the stairs. You can steal as much as you want. Each run will have dozens or even hundreds of items available to steal.
So once you’ve filled your inventory, load and level the skill line. All I did was log out, then log back in to the same character, and reset the room. But every time I do this, the items decrease. If you need to fill up your inventory before returning to the laundry and fence, it only takes a few minutes.
Thieves Guild
The next skill line to increase our power within Justice System is Thieves Guild skill line. Thieves Troves we can find in the world are unlocked at level 12 of this skill line. It’s full of ESO Gold and other goodies that can be sold or laundered.
Thieves Guild skill line has 6 passive skills, they are:
- Finders Keepers
- Swiftly Forgotten
- Haggling
- Clemency
- Timely Escape
- Veil of Shadows
Finders Keepers enables you to open Thieves Troves. Swiftly Forgotten will reduce your Bounty and Heat. Haggling will increase the value of stolen items sold to Fences by 10%. Clemency will give the guards leniency when they grab you.
When you earn a bounty and are fighting, Timely Escape causes a footpad to appear around you. This teleports you to the nearest Outlaws Refuges. Finally Veil of Shadows reduces the detection range of guards and NPCs by 10% to unlock Thieves Guild skill line.
Next, you’ll need to head to Hew’s Bane and from there to Abah’s Landing Wayshrine. There you’ll find Thieves Guild NPC, talking to her, unlocks the skill line. You can then level up the skill line by completing her story quests.
But Thieves Guild daily quests found in Thieves Den are just progress quests. We can only complete once final daily quests per day. So skill lines take of time to level up.
Dark Brotherhood
Finally, there is a Dark Brotherhood skill line. This skill line grants you Blade of Woe abilities at level 12. It triggered this murderous event when you press X while sneaking behind an NPC.
Dark Brotherhood skill line has 6 passive skills. Aides to our judicial system, Scales of Pitiless Justice has reduced murder bounties by 50%. Padomaic Sprint moves 30 faster after using Blade of Woe. Shadowy Supplier in Outlaws Refuges will deliver goodies. Shadow Rider reduces the attack radius of hostile monsters by 50 while mounted. Spectral Assassin has 15 chances to envelope you when using Blade of Woe.
Then we need to go to Gold Coast and from there to Anvil Wayshrine. You can find NPC Amelie Crowe at the docks. She will give you Dark Brotherhood initial quest. Once you complete the quest and talk to Speaker Terenus, you’ll be able to unlock Dark Brotherhood skill line. You can also level up the skill line by doing Dark Brotherhood Sanctuary story quests and daily job quests.
The above is everything I know about Justice System and its skill lines in ESO. Hope this helps you learn more about Justice System and how to unlock these important skill lines. Hope you have a great day.
-
Inferno Staff Gets Buffed In Update 39 Elder Scrolls Online? - Week 4 PTS Patch Notes
Read More »In the latest ESO PTS patch notes, we've made various small changes to the new features of Free Update 39, which players will receive as part of the base game.
The new features in the upcoming Update 39 will be free to all players, ESO ZOS team took the time to polish and clean up many large and small features in the game, and also added some small new features and quality improvements. Update 39 will be released on PC/MAC on August 21st and on consoles on September 5th.
Intro
Week 4 PTS patch notes are here, and as usual there aren't too many changes. Week three is usually where we see the last of the majority of combat and balance tweaks, but we do have a couple of things here.
Oakensoul Interaction Change
First off fixed an issue where slotted passive effects that persisted through bar swap, such as Grim Focus, could benefit targets under the influence of ESO Oakensoul or Werewolf.
This was an interesting little interaction with some of those new buffs that persist on both bars, you could actually slot stuff on your back bar, like Bound Aegis for example, and benefit from that 8% max Magicka, while you were using Oakensoul on the other bar.
So this is a bit of a Nerf, but it does make sense.
Oakensoul's design is with the intent of limiting you to one bar. So allowing a skill on your back bar to still have an effect, I can understand why they're not allowing that, but it will still work as a back bar option on two bar builds.
Flame Staff Buff
The next change is to Inferno Staves. Let's do a quick recap of Inferno and Lightning Staves over the course of PTS. For week one, Inferno Staves we're going to add 500 flat damage to the first tick of each status effect that you deal damage with, and Lightning Staves we're going to add 12% to channeled and damage over time abilities. With the increased damage, we can get some ESO Gold faster.
In week three, they changed those up a bit Lightning Staves were given channeled and direct damage abilities instead of the damage over time, and Inferno Staves were given a 12% boost to damage over time, instead of the status effect damage.
Also Read: Try to Get These Top 4 Weapon Sets In Elder Scrolls Online! - Intro & Effects
My Analysis About The Changes
One of my initial points of feedback over that was Lightning Staves were given a main damage type to improve, which is direct damage and then a more Niche damage type the channeled damage. While Inferno staves were only given a main damage type in the damage over time, so they have addressed that now with week four, they're adding 12% status effect damage as well to Inferno Staves. However there is one main problem with this and that is for most setups 90% or more of the status effect damage you are getting is coming from Burning, Poisoned and Bleeding, which was already boosted in last week's ESO version of this, since those three are dots.
You already had the 12% boost there, so really compared to last week's version you're only gaining 12% to the other five status effects over Charged, Concussed, Chilled, Diseased and Sundered and these don't really typically account for much of your total damage. So 12% to those, I don't think that's really going to make a noticeable difference over last week's version of Inferno Staves.
Now for Wardens, this could be interesting with their increased Chill damage since that procs so often 12% more to that sounds nice, but many Wardens are already running an Ice Staff not an inferno to benefit from their class passive that boosts damage when using an Ice Staff.
Then we have ESO Nightblades, who can get a fair amount of overcharge damage, but even that boosting by 12% in this example here, it's only adding about 270 DPS almost nothing, and Inferno Staves really isn't going to synergize well with Nightblade, anyways since they are mostly direct damage, and would do better with Daggers, Bow or a Lightning Staff.
What I think they should have done is add back on that flat status effect damage boost, if they're going to go this route instead of the 12% and that way the three main damaging status effects Burning, Poisoned and Bleeding would also see an additional bump from the week three to four changes.
Maybe not the 500 that was initially proposed, maybe that's a little too high with both of these bonuses here. But something that boosts the flat damage of the ticks instead of having it percent based. We are pretty late into ESO PTS at this point though, so we'll see if anything further can be adjusted with this.
Outro
That is it for the week 4 changes, you will think these are just my initial reactions, so it's always possible that I overlooked some usage.
Thanks for your reading!
-
A Preview And Showcase Of Drizzle Aeromancer Build In Lost Ark! - Engraving, Mechanism & Skill Combo
Read More »Here I would like to introduce Drizzle Aeromancer. As indicated in the global roadmap, they will release Aeromancer in August of this year. So, I think showing and previewing Drizzle Aeromancer build would be helpful for your overall Lost Ark experience.
Before I start this guide, you need to know that my analysis of Aeromancer is based entirely on a KR server. Since Lost Ark has been working hard to restore the balance between the various classes, the composition of some skills can also change in the future.
Basic
Aeromancer was released in Korea a year ago. She’s a pretty old class. However, after Balance Patch, her damage performance was nerfed. Especially her Weather Concept Engraving, Drizzles.
Her Identity skills are Sun Shower. Her Identity skills are fairly passive and affect other players’ damage performance and her own. But during the time her Identity skills are functioning, she will provide you and your teammates with very useful buffs.
She’s not as powerful as a DPS class, but also has a bit of vague synergy, especially on Drizzles. Let’s start with the coverage of Class Engraving I used in this guide is Drizzles.
Class Engraving
Unlike Umbrella build, which changed Aeromancer’s entire mechanics. Drizzles didn’t change many things about Aeromancer. Drizzles Class Engraving reduces the cost of Identity Gauge and also increases the damage of Weather skills. This is more like buffing the damage of Weather skills while Identity is active.
Combat Stat
Speaking of combat stats, as you probably already know or expect. Because damage performance is mainly determined by Identity skills or uptime. So it means you’ll have to live with tight controls throughout the game.
In fact, Specialization efficiency of Drizzles is quite remarkable. But in most cases, we have to use Specialization stat. It’s also very accessible for beginners. And, like Master Summoner, she does can maintain Hallucination Set buff.
However, you still need to focus on Adrenaline and Crit rate buffs during gameplay. You need to use Specialization stat to increase the efficiency of your damage representation. But when you decide to use Swiftness stat, she might be a little more mobile.
Using fast builds means you’re giving up about 3% - 4% of DPS performance compared to critical performance. So if you’re looking to boost your Drizzle Aeromancer like your other replacement, this build is for you.
Mechanism
The core mechanic of Drizzle Aeromancer is to use your Steam Control while Sun Shower is active to fill your Identity skills faster. This allows her to maintain a mid-range damage performance throughout the game. So, it’s more like an immediate and ongoing connection between damage increase Tripod and her Identity skills.
Composition
Her core skill consists of two parts. Drizzle adds to your Identity Supply skills or parts that may be related to your Identity Supply. There is also Steam Control section, where there are three skills that are directly related to your damage performance. These three skills are Scorching Sun, Sweeping Wind, and Lightning Vortex.
All you need to do is provide Identity skills and pour in your Steam Control skills while Identity is running normally.
Advantages
Like other classes in Lost Ark, Aeromancer also has two Awakening skills. One is Summoning Vortex, and the other is Umbrella Sword.
Compared to Drizzle Aeromancer, Storm Fury Aeromancer has a shorter cooldown, has more flexibility, and requires less Lost Ark Gold to invest. This means Drizzle Aeromancer is slightly heavier to move and has a longer or delayed cooldown. Of course, unlike Storm Fury Aeromancer, you need enough Identity Gauge for full DPS performance.
Also Read: What Adjustments Does Lost Ark Need To Make To Change The Current Depressed State? - 9 Solutions
Whirlwind is a tremendous advantage for Aeromancer, as it has a decent amount of uptime. Even Umbrella builds can add or update key buffs with those little projectiles. So, you’d better keep the crit buff updated throughout the content.
Unlike other classes, her fundamental skill is quite a combo skill. Her skill cycle can also be recovered well. For example, some characters have a hard time regaining their Identity again if her Identity is inevitably turned off due to the boss’ mod.
You need more time to fill your Identity and start your damage deals. It’s more like it takes some time to recover from a crashed skill set or cycle. But unlike those classes that are based on Identity, Drizzle Aeromancer recovery cycle isn’t all that difficult. Maybe it has a better cushion to fill it up and start doing damage again.
Skill Combo
Compared to Storm Fury Aeromancer, Drizzle Aeromancer’s skill set is fairly fixed on her cycle. If you want to play a skill combo, first you fill your Identity Gauge with your Drizzle. Then use Umbrella Sword to increase your crit chance. Last but not least, pour your Steam Control skills.
Due to the long and wide range of Aeromancer’s skill attacks, she has a great reputation in daily Chaos Dungeons. With the blessing of Drizzle, Aeromancer is even more invincible in the dungeon.
That’s all for a preview of Drizzle Aeromancer’s build, including her mechanics, preferences, and combos. Hope this guide will help you a little on your Lost Ark journey.
-
Aeromancer Class Is Coming In Lost Ark! - Engraving, Mechanism, Preference And More
Read More »Here I would like to introduce Aeromancer class. As indicated in Lost Ark global roadmap, they will release Aeromancer in August of this year. I thought it would be great to first understand Aeromancer’s mechanics and preferences on your Lost Ark journey.
Before I start this guide, you must know one thing. This guide is based on a KR server and is based on KR statistics and current general experience. Since Lost Ark has been working hard to restore the balance between the various occupations. Therefore, the composition of some skills in the future can also be changed.
Basic
Aeromancer is actually a fairly old profession in Lost Ark. However, after KR PTR Balance Patch, her damage performance was nerfed. Especially her Weather Concept Engraving. Probably most players will be more familiar with Drizzle.
Her Identity Skills are Sun Shower. Her Identity Skills are fairly passive and also affect other players’ damage performance and her own. But during the normal run of her Identity Skills, she gives you and your teammates a very useful buff.
But as far as her personal experience is concerned, her positioning is quite vague. She’s not as powerful a DPS class, but also has a bit of vague synergy. Maybe you will feel more different.
Class Engraving
Let’s start with the coverage of Class Engraving. Class Engraving I used in this guide is Storm’s Fury. This Class Engraving not only changes Aeromancer’s fighting style but also her Synergy and Identity Skills effects.
Storm’s Fury will remove effects that affect enemies and reduce Drizzle’s uptime and area. But it grants attack and movement speed buffs to you and your allies. And to increase your crit chance, your crit damage will increase by percentage based on your movement speed.
Combat Stat
Speaking of combat stats, I think Aeromancer has a lot of variations to choose from. But let’s put those changes aside, and I’ll show you the most representative battle stats setup for Aeromancer from Lost Ark Journey.
The most iconic build of KR today is Storm Fury Aeromancer. Because she has the highest combat stats by far. With Hallucination Set, Combat Attributes, Engraving and Identity Skills, they almost guaranteed that she has a 70% to 80% crit rate. So most of the time we use the full speed build for smooth gameplay.
In fact, there isn’t much to comment on about this build. Since she’s quite capable, well behaved, and fast, she’s easy to pick up and use even for beginners. Lost Ark doesn’t have a back attack type class. Therefore, Storm Fury Aeromancer is easier to access and control the complete team or the interior of many content.
If you find her Swiftness Accessories a little pricey, you can mix it with Critical Accessories, but I don’t recommend it. We call this build a half Swiftness and Critical build.
One problem though is that this build is depend on critical damage, aka the yellow number. From my personal experience, when the white numbers appear, we die. So, if you’re really missing Pheons and Lost Ark Gold, or you just want to try Aeromancer in other trumpets, I recommend this build.
One thing I know for sure about Aeromancer is that she has a fairly modest build in everything. And she has a good control experience and skill mechanism, as well as a moderate performance in the team.
Her mechanics are not as difficult to understand as other classes. No matter what you do with Aeromancer, she’ll make for a moderate or decent experience on your trip to Lost Ark.
Also Read: What Adjustments Does Lost Ark Need To Make To Change The Current Depressed State? - 9 Solutions
Preference
If you’re expecting some strong damage-handling classes from Aeromancer, then this class probably isn’t for you. Because the positioning of Aeromancer is more like sub-damage, synergy class.
If you’re expecting some strong damage output like Punisher Slayer or Igniter Sorceress, like I said, this isn’t for you.
Aeromancer can also build more variations. She has excellent and fluid controls and is easy to use with her skill set. Her skills and mechanics are more structured than other speed-based characters.
As I’ve always mentioned, she can not deal with massive damage, but is a dominant class to deal with sub-damage and synergy dealer. So, if you were expecting an Aeromancer like Igniter Sorceress, you can’t get what you want from here.
Why Is Aeromancer Still Popular?
I think Aeromancer’s preference might be summed up like this. One, you can use any configuration you want. Two, there isn’t that much desire to occupy a MVP screen, and there are some middling damage performances. Third, excellent control experience and good skill practicality.
So, if you want some gentle character but don’t want to be a support and can adapt to control and raid gimmicks, then this role is for you. So, what’s at the heart of Storm’s Fury’s mechanics?
Mechanism
First, Storm’s Fury will produce Airflow and cast Reflux. This second skill belongs to the suit and becomes Aeromancer’s shield. When the shield is generated, use both Reflux and the current skill. While the shield is functioning normally, it increases the damage of Reflux skill. Therefore, it is more like the connection between the instant damage plus damage skill and the fundamental skill.
Anyway, that concludes today’s preview and discussion of Aeromancer class and related builds. Hope to see this alternative course globally soon. Also hope this guide is a little helpful for your Lost Ark journey.
-
The Best Way To Build Bronya In Honkai Star Rail 1.2! - Traces, Eidolons, Relics & Light Cones
Read More »Here I will bring you the latest build of Bronya in Honkai Star Rail 1.2. Bronya is an incredible buffer for almost every unit. She has some issues though, and players don’t seem to know how to use her.
So we’re going to explain it all in this guide. We’ll get to know her Abilities, Traces, Eidolons, best Relics and Light Cones. Then there are her strengths and weaknesses, as well as her rotation and some team composition.
Basic Attack
First, let’s take a look at her abilities. Windrider Bullet deals with the normal amount of Wind DMG to a single enemy. In addition, it causes 30 points of Toughness damage, restores 20 points of energy, and increases 1 point of skill.
Combat Redeployment is her support skill. It first removes debuffs from the chosen ally. That way, they can act as soon as it’s Bronya’s turn.
If you use it on yourself, you won’t get the action progress part. This skill is Bronya’s niche in Path of Harmony, and it’s what we prioritized when placing Bronya on the team. This skill restores 30 energy and consumes 1 skill point.
Also Read: 5 Considerations You Should Not Miss In Honkai Star Rail 1.2 Update
Her ultimate, Belobog March, is a support ultimate. At level 10, the attack power of all allies increases by 55%, and Bronya’s own crit damage increases by 36%, lasting for 2 rounds. So for a well-committed Bronya, your ultimate will give the team a 49.4% Crit DMG buff.
Her Technique, Banner of Command, is also a secondary skill. This means you can stack it with other skills, and then you can use attack skills. After use, at the start of the next battle, it will increase the attack power of all allies by 15%, which lasts for 2 rounds. This is a powerful yet simple team buff that can be useful in any fight.
Trace Passives
Now look for Trace. Her first enhanced passive skill is Command, which increases her basic attack critical strike chance by 100%. But this doesn’t enable DPS Bronya, it just gives her more damage when she finally takes those basic attacks.
The second passive is Battlefield, which increases the defense of all our party by 20% for 2 rounds. Her third passive is Military Might, which increases all friendly damage by 10% while on the field. This is a real winner among her passives, and well worth picking up.
Her Stacked Eidolons
Next we look at Bronya’s Eidolons, where E3 and E5 are mostly for skill level ups, so will skip them.
E1: Hone Your Strength. This will give her a flat 50% chance to restore 1 skill point when she uses a skill, and has a 1-turn cooldown. But it only happens when you restore said skill points. So this means that if you want to recover your skill points. You need to wait until turn three to get another chance.
E2: Quick March. This will give the target a 30% SPD buff for 1 turn after they take an action. This will help maintain speed parity with allies who don’t have their own speed buff.
E4: Take by Surprise. When our side uses a general attack on an enemy of wind weakness, Bronya will launch a follow-up attack on the target. And cause 80% of normal attack damage to the target.
E6: Piercing Rainbow. It will increase the duration of her skill’s DMG buff by 1 turn. It doubles her buff ability while skill neutral and allows her to synergize properly with units like Jing Yuan.
Pros & Cons Of Bronya
So let’s talk about the pros and cons of Bronya. Her advantage is that her Hypercarry buffs are powerful. She has the highest DPS buff ability in the game, along with Tingyun. Also, she has some decent use for her cleanse ability, especially for removing damage from Memory of Chaos loop.
Her talent increases her DPS speed. She also has a very versatile, powerful polishing technique. In the end she belongs to Harmony unit, with an energy rope it is possible to keep her normal rotation while gaining some powerful Light Cones.
Her downside is also her buff. She can’t buff 2 DPS like Yukong or Silver Wolf. Her Toughness damage is also weak. Compared to other Harmony units, she does lower damage even with free crits.
Finally, if you’re trying to minimize her and her team’s damage, she has speed adjust annoyances that can be out of control. And she could end up when her skill progression mechanic is actually useless.
Best Relics & Planar Ornaments
You can go for Musketeer of Wild Wheat first, but you’ll want to farm the new Messenger Traversing Hackerspace once Honkai Star Rail 1.2 hits. It will increase the speed of all allies, including herself. So doesn’t mess with any speed adjustments and is a gain in every way.
For Planar Ornaments set, her new sweet spot will be Broken Keel set. It deals with critical damage to all allies throughout the fight and boosts her critical damage buff on her ultimate. Effect RES pairs perfectly with her Trace and will boost more Effect RES stacks on her.
Best Light Cones
Her best bet is her signature Light Cones, But The Battle Isn’t Over. This can make her skill DMG gain up to 96% in S1. It also regenerates a skill point after every 2 ultimate skills. Past and Future, this will give her better DMG buffs before her S2, and is a great F2P pick.
For other options, since she can use the energy rope to keep her normal rotation. So you can run any Light Cones on her to buff your ally.
For Wind DPS, she can run Planetary Rendezvous, giving him more DMG, and doing more damage than her signature Light Cones. For any other team, she can run “Carve the Moon, Weave the Clouds” or “Dance! Dance! Dance!”
Team Comp Explanation
For team composition, she only needs a solo sustain. Because Bronya is an excellent buffer for any team. Therefore, Bronya can synergize with most characters in your Honkai Star Rail Account.
Then preferably a debuffer like Pela or Silver Wolf for maximum DPS. We can replace your solo sustain by two weaker sustains if you want to bring her two DPS. And the free play team will consist of Dan Heng, Bronya, Fire MC and Natasha.
Bronya is a powerful unit that can be added to almost any team. Anyway, that’s what Bronya is all about. Hope it helps you.