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Elder Scrolls Online Update 39 Base Patch Notes! - Changed & Nerfed
Read More »Elder Scrolls Online developers held a live event on July 10th and previewed the upcoming Update 39 base game patch notes. During this livestream, the developers shared some of the new features, improvements, and tweaks in the patch.
Therefore, we will talk about the improvements and changes in this new patch here. Players who want to know how Update 39 will change your life in Tamriel must not miss it. This will cover everything you need to know about this livestream.
Damage To Monsters
First, let’s delve a little deeper into our damage output changes. Now, our damage effects on monsters will affect the proc damage. So now Relequen, Zaan and Pillar of Nirn and Burning status or Poisened status will be affected by Bahsei, Ansuul, Major and Minor Slayer.
Dragonknight Nerf
Additionally, Dragonknight’s burn damage has been slightly nerfed, with a damage loss but little change. Dragonknight is still cheaper to run than S-Class Necromancer Colossus and also has a longer Vulnerability duration.
Necromancer Buff
It’s a pretty baffling change, but sadly it makes Necromancer’s DPS much weaker. Because you can now take care of Major Vulnerability uptime yourself. But as Support Necromancer or Tank Necromancer, we only need Nazaray and Pillager’s Profit Set. So you have no reason to bring Necromancer to your team.
We can only hope ZoS reverts some nerfs to Blastbones, Siphoning, Archer, Execute Passive, DOT Passive, Boneyard, Boneyard Synergy, Orb. Necromancer set is pretty bad right now. I find it baffling that they didn’t even restore Execute Passive to what it was when Templar Beam was present.
Merciless Resolve & Bound Armaments Change
Nightblade’s Merciless Resolve and Bow proc both get a sizeable buff. This ability now relies entirely on passives. So you don’t have to spend more ESO Gold on this skill to activate it again. This is a pleasant quality of life boost and damage output buff for Nightblade.
Meanwhile, Sorcerer’s Bound Armaments have similar changes. But the skill was nerfed to the ground way back during Update 35. So even with this change, it still sucks.
We have very little damage penalty for pressing this ability on a normal Sorcerer setup, since it does less damage than Spam. I didn’t even talk about the fact that you need to remove the pet to insert it, because pointless.
Weapon Passive Changes
In addition, the passives of many weapons are changing, such as Bow Range Passive. Instead of dealing 12% damage to the targeted enemy with Bow skills, it will now deal 5% critical damage to all enemies within screen range. 6% crit if you stand far from the target. It makes Bow's skill stronger. Excitingly, Templar also gets a 5% damage boost on Beam.
Even though Fire Staff now has an increased Status Effects of 500 initial hit, it still doesn’t change the fact that it is weakened to the ground. It’s ridiculous that I tried it on a dummy and Fire Staff damage was so weak I couldn’t even notice the difference between the new passive and no passive.
Also Read: Ultimate Build & Skill Guide For The Arcanist Class In Elder Scrolls Online Necrom
But Lightning Staff is properly enhanced. Your damage output, or damage over time, is now increased by 12%. And its mini Deadly Strike is also powerful, with a very large damage buff to Templar and Arcanist. Because it enhances skills like Biting Jabs, Jesus Beam, and Dragon Ball Beam.
But from my tests, it’s still weaker than Daggers. Penetrating Magic Passive can cause over 3k crit damage. But it still doesn’t work for Staff ability.
Tri Focus & Oakensoul Builds Nerf
Tri Focus has also undergone some changes. Its Fire Heavy Attack cooldown is now adjusted to 20 seconds. This means you now need to stock up on Fire Heavy Attack before pulling the boss.
Shock Staff Heavy Attack will only be allowed to players at the end, which is a huge nerf to Oakensoul build. This 2H passive skills have also been weakened, but only a little weaker than before. Dual Wield Passive skill is nerfed, Daggers lose 1% crit chance, but it’s still the best front bar weapons.
Maelstrom 2H Big Buff
Maelstrom 2H is getting a huge buff. When you cast Stampede, they buff all your 2H abilities like Wrecking Blow, Carve, Executioner Skill. It’s very powerful. I got almost 133k DPS on a Nightblade made by stacking 2H abilities.
Azureblight Buff & Nerf
Azureblight is getting a buff and now has a 0.5 second cooldown reduction per explosion. But correspondingly, you can already build the next explosion stack, and the explosion is stronger than before, so it should be better now.
But it has also weakened and can no longer crit. Since this kit pretty much gives you a crit line, it’s pretty bad as it stands.
Comparison for better understanding, I put 10 dummies in one place to create the best scene for Azureblight. But the weakest point in the game, Caltrops spoil it. I don’t know if this is intentional or not, but hopefully they will change that.
Pillager’s Profit Fix
Also, Pillager’s Profit is being fixed. It took 4 months, but now at least we can look forward to another raid.
That concludes the patch notes for ESO Update 39. Please let me know what you think of the patch and if you have any ideas to test.
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4 Tips You Need To Know About Character Summoning In Honkai Star Rail 1.2
Read More »The latest Blade banner will be the first banner in Honkai Star Rail 1.2 update. So here we’re going to dig into a focused topic where Blade might be compared to Kafka and members of that DoT support team in Honkai Star Rail 1.2.
Also, there are a couple of important things that need to be addressed when summoning in Honkai Star Rail 1.2 update. Here are 4 considerations you don’t want to miss.
Blade’s Damage
It’s safe to say that Blade is definitely one of the funniest damage dealers around. Although the fact that he sacrifices his health to do better damage isn’t all that pioneering. Because Arlan can do that too. Still, Blade has some really interesting things to talk about.
First off, we know that Hellscape ability drains Blade’s health and increases his damage output. It’s less of an attack and more like buffing him. However, he got a fresh round. While I’m not sure how supports like Yukong or Bronya would work, hopefully this skill doesn’t waste their buffs.
Also Read: Honkai Star Rail: What Impact Will Silver Wolf Have On The Meta?
And unlike Arlan who doesn’t consume skill points, so if you’re using him in a team, you need to be aware of the skill and point economy.
But his biggest characteristic must be the ultimate. No matter how much health Blade has, he will set his health to 50% and deal tremendous damage. Not only that, but it has a powerful synergy with Luocha in your Honkai Star Rail Accounts.
When an ally drops below 50%, Luocha triggers his ability to auto-heal, which is perfect for Blade’s ultimate. Even better, since Blade also drains health through skills before attacking. Therefore, Luocha’s in-field healing effect will be very amazing.
Honestly, I could go on and on digging into Blade’s gear. But it’s clear that he’s at his best when his health is dropping. And HoYoverse says there will be new Relic Sets in the Honkai Star Rail 1.2 update.
But my biggest concern right now is how useful health is to Blade. I’m a little worried when it comes to split scaling characters. It’s not always the best. If you’re still building a team for Memory of Chaos, he seems like a unique damage dealer you could pick.
Kafka Team
If all goes well with Kafka, a new team will rise to the top. Her entire outfit is based on shock damage. You can achieve of synergy with Sampo, Kafka, Healer and another flexible role.
Now, Sampo may become one of Kafka’s key teammates. Because if you upgrade this guy’s ultimate to level 10, then his DoT damage will increase by up to 30%. It’s pretty huge. Since both Sampo and Kafka are good at offloading a lot of DoTs damage, this debuff on enemies would be amazing.
In order for Kafka to use her abilities effectively, you’ll need to adjust her speed so that others can attack enemies that come before her. Once that’s done, when you use her abilities, enemies will take extra damage if they’re already affected by DoT.
For example, Sampo needs to go ahead of Kafka to apply Wind Shear Effect to the enemy. Then, if you also have Serval, she needs to go next. Kafka can then benefit from all DoTs placed on enemies.
Interestingly, all DoT roles will be on Kafka’s banner. So if you want Kafka, it’s going to be very easy to form this new team.
Banner Value
Now, when trying to evaluate banners, Blades featured banners are pretty good. If you’re considering building a team with him, your top pick here is Natasha. However, if you have Luocha, then you’ll want to pair him with Blade. So we may also use Natasha in another Memory of Chaos team.
But as for Arlan and Sushang, they don’t really have a synergy with Blade. Arlan was nerfed before release. So even though he has similar gear to Blade, he’ll fare better with a team built around him. Although Sushang is a pretty strong Physical Hunt unit. But if you’re pulling specifically for Blade, the banner isn’t that great. Unless your second Memory of Chaos team still needs those 4-Stars characters.
Still, Natasha’s Eidolons are pretty good. The second and fourth Eidolons, in particular, can provide some nice healing to badly damaged allies and gain energy when they hit. Allows her to maintain everyone’s health.
As for Kafka flag, it’s an extremely valuable flag for anyone looking to build a DoT-focused team with Kafka.
Future Warps
When it comes to which flag to choose, honestly, it’s really up to you. While Kafka’s banner definitely has more synergy 4-Stars units, she could use. However, we still don’t know much about Luka’s performance.
Also, let’s not forget that Honkai Star Rail 1.3 they also released character. Dan Heng’s new powerful form will be a 5-Star Destruction Imaginary unit. So we’re finally getting a dedicated damage dealer from Imaginary element.
Fu Xuan is another unique unit we will add in Honkai Star Rail 1.3. She is a 5-Star Quantum Preservation unit. This means that new tanks will join the ranks of Gepard and Fire Trailblazer. This is very exciting if you have Silver Wolf. Because we can be one step closer to a true Mono Quantum team.
I’d say that Blade’s banner is for someone who wants to use a cool damage dealer, but can accept a 4-Star role. And Kafka’s banner is suitable for those who want to build a DoT team.
Finally, Honkai Star Rail 1.3 characters I just talked about will probably have two separate banners of their own. Hope Fu Xuan and Lynx can be on the same banner. This way, those who already have Seele or Qingque and Silver Wolf can build their Mono Quantum dream team.
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Honkai Star Rail 1.3 Character Revealed! - How To Pull Is The Most Sensible Choice?
Read More »The new characters for Honkai Star Rail 1.3 and their Element, Star Grade, and Path have been announced. Includes potential Imaginary DPS, and two units to complete Mono Quantum.
So we’re going to introduce these three units, see what roles they can offer, and how they make a difference by referencing past versions. I’ll also discuss whether our current pull choices are the wisest. But remember 1.3 is still 8 weeks away, so pulling now is still a wise choice. Let’s start.
Imbibitor Lunae, 5-Star Imaginary Destruction
The first unit to drop is Imbibitor Lunae. He’s a 5-Star Imaginary Destruction unit and the first in our group.
Destruction units are hybrid DPS with survivability or HP based mechanics. Blade appeared in 1.2 as Wind Destruction. So I doubt they’ll copy their own assignment and have Imbibitor Lunae do the same. So he’s probably like Hook, with strong damage and some healing mechanics.
Either way, he’ll be another DPS pick for those who skipped Honkai Star Rail 1.0, or those who joined the game recently. You can pull Blade for Wind coverage and powerful damage. Or wait for Imbibitor Lunae and get Imaginary coverage and powerful damage.
We don’t know how Blade fares, or even his last suit. And Lunae is brand new, so we can’t compare their strength. So if you don’t like Blade’s mechanics or style, and you want DPS, then maybe Lunae is for you.
Also Read: A Complete Guide On Luocha - The Newest 5-Star Imaginary Abundance Unit In Honkai: Star Rail
If you just want a DPS, you can also choose a Honkai Star Rail Account that includes Lunae. Maybe you can also pick up a Light Cone, like In the Night and Before Dawn, which will give you a powerful DPS boost.
As an Imaginary unit, he is our first dedicated Imaginary DPS. Now Welt’s DPS is mainstream and powerful. But Lunae will definitely outdo Welt in damage. That doesn’t mean Welt is dead. He’s a Nihility unit that offers some incredible utility.
And can provide some low DPS damage if paired with Imbibitor Lunae. You’ll also need to pair the two if you want to abuse Wastelander set. The only Destruction unit with a debuff is Hook. So unless Lunae is imprisoned or has a new debuff in his gear, you’ll want Welt to abuse his full power.
Finally, this means we can build Mono Imaginary in Honkai Star Rail 1.3. Lunae is the main DPS, Welt is the secondary DPS, Yukong is the buffer, and Luocha is the solo sustain. Yukong is the strongest buffer when considering two DPS with Silver Wolf. So one of the two will make your Lunae and Welt do some incredible damage.
Therefore, Imbibitor Lunae, with its powerful DPS options and cool exterior design, may make Blade no longer your only choice. If you need a DPS to build your second team in Memory of Chaos, he might be a good choice.
Fu Xuan, 5-Star Quantum Preservation
The next unit is Fu Xuan. We actually confirmed she was one of those units a while back, but now we’ve confirmed that she’s coming to Honkai Star Rail 1.3.
Fu Xuan is a 5-Star Quantum Preservation unit. Preservation units mitigate damage, increase Aggro, and have shields. So Fu Xuan may be similar to Luocha in this respect. Luocha shows us how limited Abundance works. So Fu Xuan might do the same with Preservation.
It wasn’t hard to add numbers and better traces on Gepard. But maybe they’ll do a whole new mechanic like they did with Luocha. Maybe attack based shielding?
Anyway, as a 5-Star limited Preservation, she might solo sustain. So maybe you don’t need to pick up Luocha. Especially if you’re pulling her in Honkai Star Rail 1.2 and want your DPS to be above solo sustain first.
As a Quantum unit, she’s our first defensive Quantum pick, which is why most people support her. We can finally form a Mono Quantum in Honkai Star Rail 1.3. Even if there is no next unit, we can add support to it that matches the enemy’s weaknesses. And this also already gives Mono Quantum to most enemies in the game.
Mono Quantum is every Seele player’s dream. With Silver Wolf, Fu Xuan and the next character. You can attack every enemy in the game with your Seele and still deal maximum damage.
They probably have a way to weaken it, but you should be safe. So for those who are still pulling Luocha, or those who have Seele and Silver Wolf, it may be a better choice to preserve their strength. You can choose DPS in Honkai Star Rail 1.2. Then select the defense option in Honkai Star Rail 1.3.
Lynx, 4-Star Quantum Abundance
Finally, we have Lynx. She is a 4-Star Quantum Abundance unit and the first of our set. As an Abundance unit, she can heal allies and can cleanse like Natasha or Luocha. Or there are new mechanics like Bailu’s Invigoration.
Either way, she’s giving us a new Abundance option. And she is a 4-Star character. So if you can wait a few more months, you don’t need to choose 5-Star limited Abundance for your second therapist.
Getting a 4-Star role can be tricky sometimes. If we follow that Free unit into a Free Light Cone pattern, we won’t get Free character in Honkai Star Rail 1.3. So you may need to pull a bunch of characters to protect her.
She might give Natasha power, or just a new Abundance option. And she’ll give your second team an extra Quantum break and more options.
The primary reason people want her again is Mono Quantum. With Seele or Qingque, Silver Wolf, Fu Xuan and Lynx, you can now take Quantum anywhere. Because Silver Wolf will have a 100% chance to inflict Quantum weakness on enemies.
If Fu Xuan is a solo sustainable powerhouse like Luocha, then you probably don’t need Lynx. But you can take her anyway for extra survivability. So, for Mono Quantum enjoyers or those in desperate need of a second healer. Lynx is here to help in Honkai Star Rail 1.3.
Honkai Star Rail 1.3 is still a while away, so who you want to pull is entirely up to you. Let me know your pull options for Honkai Star Rail 1.2 and 1.3. Good luck.
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WOW Dragonflight Patch 10.1.5 Fractures In Time Coming! - All The Changes You Want To Know
Read More »The next installment of WOW Dragonflight expansion patch 10.1.5 Fractures in Time will go live on July 11th, and there’s a lot to look forward to.
There’s a brand new Mega-Dungeon to explore and loot, a brand new Evoker class. There’s also new open world content with Time Rifts, as well as a Whelp Daycare questline and daily events. So, let’s review everything in WOW Dragonflight patch 10.1.5.
New Mega-Dungeon: Dawn Of The Infinite
First up is the new Mega-Dungeon, Dawn of the Infinite. Infinite Dragonflight has long pursued the rise of their leader, Murozond. But, for that to happen, Aspect of Bronze Dragonflight Nozdormu has to go mad.
That’s what Infinite Dragonflight is trying to achieve in this new Mega-Dungeon, and it’s what we’re trying to prevent. We need to straighten out the timeline and save Nozdormu from his so-called fate. And collect some really shiny loot along the way.
Dawn of the Infinite also drives Dragonflight’s story forward. Primal Incarnate of Earth Iridikron is scheming behind the scenes. But why is he joining forces with Infinite Dragonflight? And how does all of this affect Avatar’s plans for that Dragon Isles? Here’s another mystery we’ll have to unravel as we explore Mega-Dungeon.
Augmentation New Evoker Specialization
Dragonflight 10.1.5 patch is also the first time we’ve seen the new Specialization in a patch. Augmentation Evokers will focus on providing special rewards to your various allies.
There are general buffs. Such as multiple player key stats increased to increase damage throughput of your team members. There is also increased versatility in some allies. You can also reduce threat spawns so you can teleport to each other. It can even reduce the cooldown of an ally’s main offensive ability.
They also provide various approaches to crowd control. Also deal damage with impressive new spells like Eruption, Upheaval, and Breath of Eons.
Plus, there’s an optional Evokers-specific questline here. It answers some leftover questions from previous patches. And explains how the Evokers gained the ability to use more Black Dragonflight magic. And combine it with Bronze Dragonflight magic to power the new Augmentation Specialization.
New Public Event: Time Rifts
With the big move of Infinite Dragonflight, the timeline is all warped and Time Rifts start appearing all over Dragon Isles. These Time Rifts brought us new outdoor world content to explore.
To ensure our timeline remains stable, these Time Rifts need to be fixed. We need to fight off mysterious invaders from different versions of Azeroth and collect Temporal Essence. Then go into Time Rifts again and find out what’s causing these fragments.
The more Essences you collect, the better rewards you get. Many of the bosses within Time Rifts also have tons of shiny loot and WOW Dragonflight Gold for you to pursue.
Plus, taking part in Time Rifts events will earn you Paracausal Flakes as well. You can use these Flakes at different vendors and get rewards that match the themes of the different alternate timelines.
There are also some new Mounts, Transmogs, Battle Pets, and some new chase gear options waiting for you to collect. There are also some special New Paracausal Fragment Trinkets. They have powerful effects, and these ancient legendary weapon fragments will be very useful in future battles.
Also Read: WoW Dragonflight Season 2: Tricks For The Brackenhide Hollow Dungeon
Whelp Daycare New Quests And Daily Activities
There are also new questlines and daily activities available in Whelp Daycare. We packed Ruby Life Pools Dungeon with new Whelps, but too many to handle alone. So they need the expertise of Valdrakken Whelp Daycare.
You can help Whelp Daycare clean up the area, providing treats and materials for the habitat. You can take turns working with each Whelp to create a suitable lair for each Dragonflight.
We’ll also learn a little about each Dragonflight and its history. After helping each Whelp, you’ll unlock them as battle pets. You’ll also get new daily quests and various perks like Flight Stones, Pet Charms, and more.
Kalimdor Cup New Dragonriding Event
Dragonriding has received another major update. There is a new tournament coming up called Kalimdor Cup. During this event, you can find dragonriding races in most areas of Kalimdor.
Each track has standard, advanced and reverse options for you to test your dragonriding abilities. You also get a new currency, Riders of Azeroth Badges. You can trade these Badges to new vendors in Valdrakken to unlock new Dragonriding customization options and Dragonrider Transmog Set.
Warlock Updates New Race Options And Demon Customization
Finally, Warlock Class has received some major updates as well. First off, every race except Dracthyr can now play as Warlock Class. This gives us more class combinations to explore.
Warlock will also have new customization options for their Demon Pets. This way you can customize your Demon according to your own personal style.
A special Warlock questline will reward you with Grimoire for unlocking these options and changing your Demon’s appearance. Just visit a barbershop and you’ll have all the customization options unlocked there. It’s not just Warlock, though.
There’s a lot to look forward to here with class and talent changes, UI updates, tons of quality-of-life additions, and cross-realm trades. So even if your friends are playing on different servers in the same region as you. You can trade items and WOW Dragonflight Gold with them.
Plus, there are new in-game events, additions to the gear upgrade system, and a new questline in Eon’s Fringe area.
With so much content on the horizon, there’s something for everyone to enjoy in the next chapter of World of WarCraft Dragonflight. But that’s all in patch 10.1.5 Fractures in Time. Good luck and have fun.
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How Does F2P Player Easily Challenge Honkai Star Rail? - Basic Mechanics Explained
Read More »This time I want to explain some basic mechanics to you. I hope it will be helpful for your Honkai Star Rail trip. Honkai Star Rail’s combat system highly rewards preparation and smart play. But to do this properly, you should first understand how it works.
Before starting a battle, you can form a balanced team against the enemies you’ll be facing, which can make combat much easier. Once we know exactly what we are supposed to do, we can win the challenge more easily.
Techniques
Each character in Honkai Star Rail has different techniques, and you can combine different techniques together. You can start a fight with only one attack technique. But you can apply any buffs, debuffs and pre-create a special area to benefit from all these bonuses. This is very helpful in tough fights like Forgotten Hall.
Toughness & Weakness Break
Also, it’s important to always choose the best character to start a fight with. You want to make sure you have characters in your Honkai Star Rail Accounts who can take on the various challenges.
There are 7 elements in Honkai Star Rail, and by attacking with the element, you will drain their Toughness. Depleting an enemy’s toughness is one of the key ways to gain an advantage in combat. Because once it’s gone, you trigger Weakness Break on them. By doing this, you deal extra damage, delaying your opponent’s next move and increasing the damage they take.
The additional effect of Weakness Break is determined by the element that triggers it. Each element has its own description of what its Weakness Break does. But either deal extra damage, or slow the enemy down even further.
Also Read: Honkai Star Rail: Building and Ascension Guide - Luocha
However, one thing you should know is that the only stats that affect these effects are your level and Break Effect. Your other stats don’t matter at all.
In addition to weaknesses, enemies may have additional Resistances. They have nothing in common with weaknesses. They just reduce the damage of certain elements or reduce the chance of certain debuffs to take effect. So it is very important to check the enemy's details before starting the battle.
Ultimates And Energy
Note, however, that the character’s Ultimate ignores these and can be used. It will queue immediately them after the current action animation ends. You can also take advantage of them by healing them between enemy turns.
To use these abilities, a character needs more Energy. You can generate Energy from almost any action your character performs. It’s worth noting, though, that killing an enemy or even getting hit yields extra Energy, which might not be so noticeable. And using skills also generates more Energy than using basic attacks. Unlike getting hit, it’s something you can control.
You need to check exactly how much Energy your character has to charge Ultimates with that extra Energy ahead of time and save lives. However, for skills, you also need to understand another important part of the combat system, Skill Points.
Skill Points
During combat, you can use basic attacks that generate Skill Points or skills that consume Skill Points. We share skill Points among your party members. But you can’t use them all the time. So you have to have characters who don’t mind using basic attacks to replenish Skill Points for your team, like Tingyun, Natasha, or Seele.
Her Ultimates will keep your team alive most of the time. So unless you’re in a pinch, she can always generate a lot of Skill Points, too.
Ideal Teams
Ideally, for each fight, you want your team to use the opponent’s weaker element, unaffected by enemy Resistances. Balances the generation and consumption of Skill Points and has a way to sustain itself. So you have at least one healer or shield, so it’s important to use your resources wisely.
Progression And Resource Management
Personally, I suggest you can invest in the character’s level and Light Cones first. At worst, you’ll also get more Warps Passes from leveling up, and can simply give those Light Cones to someone else if necessary.
Also, you want to postpone Relic farming as much as possible. Since they’re so random, most of the time you’ll just waste your Energy. So you’ll have better drop rates at least at higher levels.
If you can clear all the tough fights and aren’t sure who to upgrade, focus on the support characters. Because they can fit into multiple teams, there’s a good chance you won’t waste resources trying to make them better.
Finally, don’t forget to fix any major issues you can find. Such as your character keeps dying, or you’re taking too long to break an enemy’s weak point. This way, you’ll know which talents should be upgraded and which stats should be increased.
Most Importantly
Don’t forget, the further you progress, the more resources you need to upgrade everything. This means you need more grinding. So don’t invest too much in skippable stuff, and keep stocking those generic materials that you’ll need a lot.
But most of all, relax and have fun. After all, that’s what playing games is all about. Anyway, that’s all I have prepared for you this time. Wish you a smooth journey and have a nice day.
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Thoughts On Diablo 4 Gameplay! - Dungeons, Campaign, Endgame And More
Read More »Diablo 4 is the latest addition to Diablo series that has taken the gaming world by storm. As with all games, some players say it’s the best ARPG ever made, while others say it’s not that great.
So, here I’m going to give you my take on all of Diablo 4’s gameplay. I want to cover a lot, so let’s get straight to the point.
It’s been a good game so far, and certainly a step up from Diablo 3. I’m currently level 55, I’ve completed Campaign, tried some courses, and played with some Endgame content.
Now that I’ve covered the little details, let’s take a deeper look at my impressions of Gameplay, Campaign, and Endgame.
Gameplay
Let’s start with the gameplay of Diablo 4. First, let’s talk about classes. The classes in Diablo 4 are Necromancer, Barbarian, Rogue, Druid and Sorcerer. This means you have 5 amazing classes to choose from.
I’ve only played 2 of the 5 classes so far, enough to really get a good feel for them. The professions I have played are Necromancer and Druid. Necromancer was the first character I started playing when I got into Diablo 4. Regardless, as far as classes go, they definitely feel unique, like the other Diablo games.
Plus, Talent System in Diablo 4 added a ton of customizability that I thought was missing from Diablo 3. Talent System allows players to enhance the effects of certain spells by choosing upgrades and modifications to certain spells. This is definitely an improvement over Rune System in Diablo 3.
In addition to Talent System, Paragon System is an interesting feature that further customizes your stats and abilities. Overall, the combat is very smooth, and the animations don’t feel jagged. Your spells feel like they’re always hitting, and enemies are challenging and not too weak.
So far, I’m loving the combat and the very polished feel they bring to the entire game. Another prominent feature I like that Mounts. Because Mounts will make your trip to Sanctuary faster and easier. You unlock your Mounts by winning Campaigns, and once you have them, the way you travel will never be the same.
The gearing process in Diablo 4 is also unique. The new Endgame system differs from what players we use to in Diablo 3. We’ll dig into these systems in depth when we mention Endgame. But overall, the gear is still pretty good.
There are also legendary buffs that swap out what they call Aspects for other gear, and unlock them to upgrade gear to Legendary. It’s also a nice quality-of-life addition to the game.
MMO World Concept
Next, let’s talk about that MMO World concept introduced in Diablo 4. Just like in other Blizzard MMO World-type games, where you can meet other players, such as World of WarCraft.
However, the way they work is that when you or someone around you kills a monster, you both get a corresponding amount of Diablo 4 Gold and loot. They have an automatic grouping system that groups players with nearby players.
This increases the difficulty of mobs around you, and also gives you experience boosts, as if you were actually at a party. This is really great for sudden events happening around the world so you can tackle them with multiple people.
Dungeons
Then I want to talk about Diablo 4 dungeons. They are static locations where you go in and complete objectives, and if the challenge is complete, you get the ultimate reward. This reward is Legendary Aspect. As mentioned before, you can add to your gear.
Although the base dungeon itself might not be all that interesting. But there are also higher-level dungeons here, like Nightmare Dungeons.
Campaign
Now move on to Campaign. This part is pretty straightforward, so let’s start by discussing the storyline. The developers well thought the storyline of Diablo out.
The developers achieved this by incorporating the player character into cutscenes and making boss fights actually difficult. Everything that happens in the story feels like it affects your character, not just the world around you. And there are a lot of unique interactions throughout Campaign.
Endgame
The last part I want to really talk about is Diablo 4’s Endgame. This is something that gets a lot of debate among our players. So this is purely my take on Endgame content.
World Tiers
First, let’s start with something more familiar to everyone, World Tiers. You can choose different difficulty for your world. This will net you rewards like XP, more Diablo 4 Gold, better gear, and more.
In Diablo 4, players can choose from 4 World Tiers. Among them, they have unlocked World Tier 1 and World Tier 2 when you first enter the game. World Tier 3 and World Tier 4 are locked. You need to complete certain dungeons to unlock higher World Tiers.
But I recommend you get at least level 45 to get into World Tier 3. Because the monsters here are above level 50. If you want to experience World Tier 3 urgently, but don’t have enough time to upgrade. You can choose Diablo 4 Boosting Service to achieve the purpose of a fast upgrade.
Also Read: Diablo 4 Season 1 Release, Details, Changes & More - Huge Season 1 News!
Helltides
Once you’ve reached at least World Tier 3, you’ll have access to more Endgame content like Helltides. Speaking of Helltides, this new mechanic randomly selects an area for you in Sanctuary full of demons and other monsters. These areas are where you can grind Cinders. You can then exchange Cinders for gear in chests around the area.
I like the system so far, it’s straightforward and a great way to hone higher level gear and earn XP.
Tree Of Whispers
The last Endgame I want to mention is Tree of Whispers. The system works just like Bounty System. You need to collect 10 Grim Favors from discrete events scattered around Sanctuary.
When you cash them in the tree, you can choose a loot cache that contains different gear. This is another way for players to gain gear and advance through harder content.
We’ve now seen several aspects of Diablo 4. I would like to conclude that this game is actually worth playing. The developers really rounded out Diablo series with this game. It’s a step up from Diablo 3, and that’s really the most important thing I think they’re trying to accomplish.
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How To Build A Best Wind Hunt Dan Heng In Honkai Star Rail? - F2P Guide
Read More »Back to Honkai Star Rail again. Here I will bring you a complete Dan Heng guide. As a Wind Hunt unit, Dan Heng can use his skills to slow down enemies and deal with a lot of damage. And this guide can help you understand Dan Heng in all aspects.
Basic Info & Ability
Now let’s start with his basic attack, which is just your standard basic attack with two Effect Hits. Nothing special here. His skills can cause 4 wind damage of Effect Hit to a single enemy. And you can easily stack Swordplay damage bonus.
It also has a 100% base chance to reduce enemy SPD by 12%, which is especially useful for delayed actions. That way, you can get one more hit to break the enemy before they can use their enhanced attack.
By the way, for those who don’t know what an Effect Hit is, it’s like how many times a character hits when using a basic attack, skill or ultimate.
Next, Dan Heng’s ultimate can deal massive wind damage to a single enemy. But you better not use his ultimate until the enemy has slowed down, because the amount of damage you lose will be insane.
Next, we have his talent, so how does that work? You only need to cast a skill, like AOE like Natasha ultimate or Bailu ultimate. After that, you can get a Wind Resistance Penetration buff.
Note that this buff cannot be Snapshot. What I mean is, if you cast ultimate directly after casting a skill, your ultimate cannot have Wind Resistance Penetration. The basic information about him is over. Now let’s talk about his Traces and his Traces priority.
Also Read: A Complete Guide On Luocha - The Newest 5-Star Imaginary Abundance Unit In Honkai: Star Rail
Traces Info
The first major Traces is “Hidden Dragon,” unlocked after Ascension 2. Whenever Dan Heng drops below 50% of health, he will be targeted less often. But the reduction in the number of times it targeted him does not mean that he will not be attacked at all, AOE attacks can still damage him.
His next major Traces are “Faster Than Light,” unlocked after Ascension 4. After launching an attack, there is a 50% fixed chance to increase your speed by 20% for 2 rounds.
His last major Traces are “High Gale,” which grants 40% increased damage to slowed enemies with basic attacks. Dan Heng kit is all about manipulating the speed of your enemies while increasing your own speed. He does more damage to enemies whose attacks they slow, so this synergizes well with characters who can slow enemies.
For Traces first, my suggestion is to upgrade his ultimate first, then his skills, then upgrade his talents, and finally his basic attack.
Light Cones
For his Light Cones option, your first choice is still In the Night. It gives you a good crit chance, and you get bonus damage with your skills and normal attacks, and your ultimate also gets crit damage. It also has very high base stats compared to other Light Cones.
Next up, we have Sleep Like the Dead. You can get this from a store exchange or a standard banner. It has high base stats, and it increases your crit damage. When you don’t crit, it increases your crit chance in a round due to your base attack and skills.
Our third best pick is Swordplay, which has decent base stats and beneficial effects. Because his skills can easily stack Swordplay damage bonus.
Our next Light Cone is Cruising in the Stellar Sea, and you can get it from Herta store. It has a bit more base stats than Swordplay. When their health is below 50%, you get another 16% crit chance. But in order to maximize the full potential of this Light Cone, you’ll need to defeat enemies first to get the 40% attack damage buff.
Relics
Now, let’s talk about his Relics options. For Relics, his best option is the 4 piece Eagle of Twilight Line. Every time you cast an ultimate, you advance by 100%. Especially if Tingyun is the best in your Honkai Star Rail Account, she can help him generate energy faster.
For other options, you can use 2 PC Musketeer and 2 PC Twilight. Because they can have a bigger boost to Dan Heng’s overall damage.
And for Planar Ornaments, Space Sealing Station is the best DPS role for you. When your speed exceeds 120, it increases your attack power by 24%. Other than that, Inert Salsotto is also a good option for him as it increases his crit rate.
Eidolons
For Eidolons, his best Eidolon is E4. This just gives him an extra turn when you kill an enemy with his ultimate. Like Seele revived, but without buff, just an extra turn.
For E1, this is the same as Cruising in the Stellar Sea requires the enemy’s health to be below 50% to get the crit chance bonus.
For E2, it just adds more damage. Be sure to manage your skill points though, don’t just keep healing him for Wind Resistance Penetration when he’s full of health.
For E3 and E5, the overall damage is higher, and it increases your base attack, skill, ultimate and talent levels.
And for E6, it makes the enemy move more slowly. But be aware that if the skill doesn’t land, it’s useless. So that’s why you want to build some Effect Hit Rate on him.
Teamcomp
For his Teamcomp, you obviously need a shielder or healer. In the team lineup. You should put Dan Heng on the far right or left, so that the enemy’s AOE will not attack him.
For healer or shielder options, you can use Natasha, Bailu, Gepard, Fire Trailblazer, and maybe Luocha. After that, you need active support from an SP like Tingyun or Pela. Then another slot is the flex option where you can run anything like Welt, Silver Wolf or a character that helps break down enemy weaknesses. You can make adjustments according to the situation.
Outro
This is the end of this guide about Dan Heng. Hope it helps you understand Dan Heng a bit more. Start your Honkai Star Rail adventure now.
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Necromancer Changes In The New Diablo 4 Patch 1.0.3! - Huge Buffs & Fixes
Read More »I believe many players know that Blizzard released a new Diablo 4 Patch 1.0.3 on June 27. Importantly, Necromancer is full of amazing changes in the new patch.
Skill Improvement
First off, we can be thankful that the improved Blighted Corpse Explosion no longer blinds us completely. We can now see ground effects, enemies, corpses, and more. Not only is it great for us, but it’s also great for team play. So others are now more willing to team up with Necromancer as well.
Corpse Tendrils
Another hidden patch note is that Corpse Tendrils seem to work more consistently now. It’s always powerful, but often fails to draw some enemies, or doesn’t draw it far enough.
It will now be easier to group enemies, which will make managing advanced Nightmare Dungeons easier for many builds. They have buffed our basic abilities across the board, dealing more damage and giving more Essence.
Reap
They also made a significant improvement to Reap, so that it can provide corpses more frequently. It feels great if you use this to make sure you have corpses ready for Corpse Tendrils. Also, Diablo 4 servers are getting some much-needed damage improvements. While it still struggles to take damage from builds, it’s a nice boost.
Blood Lance
Supernatural Blood Lance got a huge buff in this patch. It will now guarantee to cast Overpower after every 7th cast, instead of reaching the 9th cast. But the higher your level, the shorter the casting cooldown. So I suggest that you can choose Diablo 4 Boosting Service to increase the level as soon as possible to achieve the purpose of fast casting.
Blood Lance is a weird ability, and for most of Diablo 4 it’s completely useless. Especially compared to Blood Surge, it feels like Blood Surge does the same thing, but its attack range is facing the whole screen.
Also Read: The Fastest Way To Get Any Legendary Aspect In Diablo 4 - Doing Helltides Properly
But before that buff, Blood Lance was a strong option for Overpower builds once you had enough Essence cost and attack speed. This is because it has a higher Overpower modifier. It impales the target and can give it a chance to split Aspect. You can apply the effect to all enemies around and deal more Overpower damage than Blood Surge.
Plus, with increased consistency for Corpse Tendrils, it will be easier than ever to spread Blood Lance against tightly grouped stacks. I’m not yet sure if I’m going to try it properly, but I expect Blood Lance will probably outpace Blood Surge in pushing Nightmare Dungeons’ Overpower builds. Because it provides higher burst damage for tough Elite Packs.
Bone Prison
Bone Prison’s Cooldown Reduction, that’s a delicate touch. But you may still want to reduce Lucky Hit or your gear to Cooldown Reduction to make better use of this ability. But those 2 extra seconds make the ability to feel more useful, anyway. The defense buff is also almost doubled, which is outstanding.
You can now fill your defenses fairly reliably with just Bone Prison. Corpse Tendrils in particular are grouped more tightly to accommodate as many enemies as possible in effect.
Iron Maiden
Necromancer’s Iron Maiden ability has been greatly enhanced. But I’m still skeptical that the skill will be of much use. It needs some stronger aspects or interactions to really deserve a place in your skill bar.
It’s good to have more Blood Orbs on Corpse Tendrils, especially if your build doesn’t use Vulnerable. Because you’re in an Overpower build, or you can get Vulnerable from another skill.
Bone Spike
Bone Spike is our Dismount attack, which has also been buffed. Although this doesn’t make a good deal of sense for most of our gameplay. Because minions will now always attack the target with Curse. Right now our Curse is AOE, so having them directly attack what you want doesn’t seem like a useful approach.
Overall, this seems like a positive change, and we’ll just have to see how much of an impact it really has over the next few days.
Kalan’s Edict
Kalan’s Edict has been greatly buffed. While throughput remains the same, the frequency of its activity will be much higher than ever. Overpower builds can be delighted by this massive Rathma’s Vigor buff. Because the guaranteed Overpower advantage every 12 seconds can go a long way.
If you’re used to having it around tier 13, you’ll need to adjust to notice when it hits tier 10. That way, you don’t waste more Diablo 4 Gold on the wrong ability or in situations like a single remaining normal creature.
Buffing our Thorns passive is nice, but it’s still largely a dead talent for Necromancer.
Aspect Improvements
Aspect of Bursting Bones isn’t something I’ve actually used before, and the tooltip damage is still horribly low. Maybe there’s something I don’t know. Of course, if you think this is a meaningful change and Aspect, you can also try to use this Aspect.
Also, Flesh-Rending Aspect got a huge buff, but it’s still a horrible aspect. Fastblood Aspect has just been greatly enhanced, which is very exciting to me.
Mechanism Improvement
For builds using Bone Storm, they already have enough Cooldown Reduction to achieve near-permanent uptime. So this Aspect seems more suitable for improving your Blood Wave and Army of the Dead.
With enough Lucky Hit, Cooldown Reduction, and Blood Orb Generation. We might even see almost permanently functioning buildings on Unyielding Commander’s Aspect. This allows near-immortal pets to attack with incredible speed.
Overall, these patch notes are significant for Necromancer players. The improvements to Corpse Tendrils and Corpse Explosion visibility are already valuable changes. Even if our power doesn’t explode from them.
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Analysis And Build Of Yukong Pre-release In Honkai Star Rail! - Skills, Relics, Light Cones And More
Read More »With Honkai Star Rail 1.2 right around the corner, we’ll also be getting free Yukong Banners in the new patch. We’ll detail why you might need her, how to use her, her strengths and weaknesses, as well as synergies and team comparisons.
But remember, this is pre-release, so don’t take the mechanics explanation as 100% fact. Because her Healing and Talents may be different at launch.
TLDR On Pulling
First, she is a Harmony unit. If you want meta, she can always find a use. She also belongs to Imaginary unit. You don’t need to pull her right away though, as we’re getting a free copy in Honkai Star Rail 1.2.
She’s a strong super carry buffer, but also has the potential to boost both DPS, just like Asta and Bronya. She also acts as a sub DPS, so she’s an elite unit to pick, and having her will give your Honkai Star Rail Accounts 3 different benefits.
Yukong Kit Rundown And Assumptions
Her normal attacks are standard and only deal damage, but her Talents do 30 Toughness damage. She also gains 2 stacks of the buff, Roaring Bowstrings. This has a maximum of 2 stacks. When it’s active, all allies’ attack power is increased. Yukong loses 1 stack each time an ally’s turn ends. This means that any ally who can cheat turns like Seele should be able to abuse this like baffling.
Yukong won’t take away Bowstring stacks on the turn she uses skills. Since this depends on the ally’s turn count, you can use multiple DPS ultimates during this buff, and they’ll all get a DPS boost.
Her Ultimate is a buff and a single target Nuke. Additionally, if her buff, Roaring Bowstrings, is active, she also increases her allies’ critical strike chance and critical strike damage. However, from the way the sub-stats and main stats are distributed, we can expect the crit chance gain to be much lower than the crit damage.
Pros & Cons
Next, let’s take a look at her pros and cons. For pro players, we have double DPS buffs. Therefore, any DPS will love her, and so will any sub DPS with her. Since she is a 4-Star Imaginary unit, we have no luck getting Imaginary element.
Plus, she has enhanced base damage and 90 ultimate Toughness damage. Therefore, it is estimated that she will cause at least 210 points of Toughness damage in 4 rounds. And the two attacks in her gear are also specialized, since she can abuse the best Light Cones in the game, or their corresponding Break Effect.
Now for her flaws. Since she has 2 stacks, she might really need to adjust her speed to be higher than your DPS so they can get that round. Her base stats are low. Harmony units always have a low base stat with a Taunt Value of 100.
Her Energy Generation may be required for her rotations, so you’ll need to get her to Ascension 6 to unlock it. Her Technique looks like a lot of fun to use, but that’s a downside. Because you have to know where all Technique Point Canisters are on the map.
Best Potential Relics
As for her best Relics, supports usually use Musketeer of Wild Wheat. Don’t use Wind Set as it will throw you out of sync in some cases. Also, if you use Ultimate every 2 turns, Wind Set will only give you more turns.
For Planar Ornaments, Fleet of the Ageless would be great for her. For main stats, if you speed tuning, a complete support build can be tank main stats, energy rope, and speed boots.
Tank stats mean she can survive, and she doesn’t scale any buffs based on her stats. So she doesn’t need to stack anything. Right now I think she’s going to be a good hybrid of DPS as well.
Also Read: Honkai Star Rail: Building and Ascension Guide - Luocha
Best Potential Light Cones
With Light Cone, she can abuse Memories of the Past to gain energy. A 56% Break Effect is equivalent to an additional 16.8% delay when breaking an enemy’s weak point. But the damage is negligible because Imaginary has the weakest damage.
Past and Future is also an option, but requires speed adjustments. So for low DPS, I recommend you choose Memories of the Past.
Two Playstyles
As for playstyle, if you want to go all-in you can, and it will work just fine. You can also do a low DPS mix as she gives herself a huge damage output and a crit buff for huge last damage.
Additionally, her base attacks are also buffed, so she can do a ton of decent damage even though she’s a Harmony unit. Keep in mind that she has low base stats, so this is a dangerous playstyle.
You’ll also need to run Meshing Cogs or Memories of the Past, to replace the lack of energy rope. But her ego buff should give her some decent damage. You can also abuse the damage since she doesn’t get rid of her own Bowstring stack.
Break Effect Rope and Memories of the Past can give you 66.24% action delay when breaking enemies, and you will break a lot of imaginary weak enemies.
Synergies And Team Comps
For synergy, I’m going to use Welt and Luocha for mono Imaginary. Welt needs enough Effect Hit Rate to guarantee his debuff uptime and power. So it was fun to get him more Effect Hit Rate and give him those crits and attack buffs.
Luocha scales with his attack, so any buffs help his Healing. Since he doesn’t need to take turns healing, this means that every attack you make, as long as Yukong is buffed, will be more effective, and emergency skills will heal more.
The obvious and only mono Imaginary combination right now is Welt, Luocha, Yukong, and Silver Wolf. But Yukong is a Harmony unit, any team can go. I recommend taking a solo sustain and running a main DPS with flex. This could be a hypercarry with sub DPS, or another buffer and debuffer.
That’s all my analysis of the pre-release Yukong, I hope this helps you understand the character better. All in all, let’s look forward to Yukong.
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Updates And Improvements On Lost Ark KR Server! - Lailai Island, PVP Season And More
Read More »Here I would like to introduce some recent updates on Lost Ark KR server. Because many people are curious about KR server status. So, I thought it would be great to share some updates on Lost Ark journey. Come with me now. Here’s everything that’s going to cover this improvement.
One thing you need to know before you start, here is the roadmap and update on KR with or without any content or future roadmap for global servers. So it’s more like a preview of updates to KR servers and improvements that have been done or are coming on KR.
Because compared with the global server, KR server has the leading update volume. So, through this content, maybe you can preview or look forward to the future of global servers. Therefore, this new content can serve as a reference for your Lost Ark journey.
As you can see, we’ve seen no major or noticeable updates on KR for about a month. Maybe they’re busy with this week’s events right now, so I’ve been waiting.
Lailai Island
This new adventure island is called Lailai Island. As you can see in the name itself. This is a concept island of Punika, which includes the same competition content as Monte Island.
Lailai Island is a small tower defense game island. With this contest, not only can you store more Lost Ark Gold, but you can also earn rewards that might be useful in your Lost Ark journey. Of course, these rewards also include Island Tokens, decoration for your Stronghold, and toy item.
PVP Season
The new PVP and Proving Grounds Seasons have already started on June 7, 2023. This might be a bit late news as I’m not such a PVP player. So, if you really want to play Lost Ark on KR, be sure to check out Proving Grounds as well.
Lost Ark Summer Notice
Finally, for Lost Ark’s summer announcement, perhaps the most anticipated part for all KR players. We are really hungry for new updates or news right now.
In Lost Ark, you may find some new information about upcoming new classes and new Legion Raids. Since LOA ON always brings us exciting news about Lost Ark. So, I kind of look forward to it.
In addition, when LOA starts, it means that a new Pass Season is coming. That means new Hyper Express Seasons are coming too. In other words, it’s time to develop a new character.
Hyper Express Seasons will provide a ton of level-boosting material for your journey to Lost Ark. Also, it will instantly take you to a certain continent, such as South Vern, or Maybe Elgacia. In addition, LOA ON will bring you more useful things through coupons. So, if you play Lost Ark on KR. Now might be a good time to start.
Preview Upcoming Updates
In fact, this notification is quite recent. In this summer’s update, you may notice an update to the low-level section. More like a system improvement for lower-level characters. So some layers could be integrated or improved in this summer update.
Currently, Tier 2 gear section has been improved. As the gear level itself goes down, maybe it allows you to move to a continent. Of course, remaining Tier 2 gear on your character can now be swapped out for epic Tier 3 gear.
Also Read: Lost Ark: You Should Know 8 Things
No matter what your Honing Level is, it will naturally be replaced by a Level 3 gear set. But if you want to move to the upper layer or the upper continent, you need to complete the previous world or continent tasks before entering, otherwise you cannot enter.
Also, in Stronghold Farming and Crafting, Tier 1 and Tier 2 materials or elements are now integrated into one part. Therefore, it is now possible to remove tier 2 materials such as flavors or crafting recipes. In other words, most low-level crafting and recipes are now integrated and are no longer available on your crafting or life tabs.
Meanwhile, Tier 3 gear has also received another improvement. Tier 3 sections are now tuned to levels 1250 to 1490, reducing the burden of Honing Sessions on these sections, and Honing Levels are also more compressed.
Before this notice, in most Tier 3 sections, you needed to craft 20 to reach item level 1490. But in this notice, this adjustment will only require 15 pieces of equipment to reach the 1490 item level. This means you can reach the 1490 gear level much faster than previous versions.
Of course, I didn’t notice the material requirement on the update page. But I think it’s the most impressive update notification, relieving low level players of Honing Sessions.
Legion Raids gear crafting is now more consistent. For weapons, you now only need Covetous Wing, which is a material that drops from Vykas. And for the helmet, you just need to get Demonic Beast’s Bone dropped by Valtan.
Also, in Honing on Tier 3, all Harmony Leap Stones are now changed to Tier 1 Leap Stones. We can exchange again the previous Leap Stone through NPC. And they also unified Oreha Fusion Material into a part, which is a rare Oreha Fusion Material.
As you can see in the notification, the simple Oreha Fusion Material will not be used further. Also, they’re shrinking Shadespire Tower’s floor. The previous version had 50 floors, but as announced in the notice, they will patch it to 20 floors.
In addition, Sailing Coin and Keys will be divided into two parts. Each Coin and Keys has 5 sections to choose from. But now I don’t think we have to carry too many Coins and Keys in the summer patch.
Because now all Engravings can be opened upon reaching level 50. Most importantly, all Engravings now start at level 1 when you turn on Engravings feature. In other words, if you reach level 50, as long as you turn on Engravings function, you can fully use all Engravings starting from level 1. This means you no longer need to read those uncommon Engravings books.
Ending
All in all, the above is all the content of Lost Ark update on KR server this time. If you really want to play Lost Ark on KR, then you should definitely not miss this update note.
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How To Choose The Most Suitable Light Cone In Honkai Star Rail? - 5-Star Standard Light Cones Analysis
Read More »Here is a review of the 5-Star Standard Light Cones. I’ll be looking at them one by one to determine their strength and value compared to other Light Cones options.
Just remember not to take it at face value. Future characters and content may like the current less expensive Light Cones. Light Cone value will change according to your Honkai Star Rail Accounts or your needs.
Himeko Light Cones Analysis
Let’s start with Himeko’s signature light cone Night on the Milky Way. It increases the attack power of each enemy on the field by 9.0%, stacking up to 5 times. In addition, when the enemy’s Toughness bar is broken, the wearer will gain a 30% damage buff for 1 round. This is for synergy with Himeko’s Weakness Break follow-up, and it’s a nice cone of light for her.
However, both buffs are conditional and annoying to work around. In content against 1-3 enemies, this attack buff will be as low as 9-27%, and Weakness Break condition is not so easy to hit.
It’s a stunning Light Cone for any Erudition unit. It provides a permanent damage boost to the entire kit based on max energy. While S5 will take a while to hit, S1 already provides Himeko with a 24% kit area damage boost.
For free players, we have Seriousness of Breakfast. In simple S5, it gives an unconditional 24% DMG buff, which is already better than Night on the Milky Way’s conditional 1 turn buff. For each enemy you kill, you gain up to 3 stacks of 8% Attack Damage, equivalent to a 24% Attack Damage Boost.
The only downside is that it has relatively low attack power. So I don’t rate this Light Cone highly. Still, it’s a nice stat stick. Next we have Clara’s signature Light Cone, Something Irreplaceable.
Clara Light Cones Analysis
This Light Cone is indeed irreplaceable on Clara. Once per round, attack power increased by 24%, two effects can be obtained when being hit or defeating an enemy. Restores the wearer’s attack power by 8% and increases damage by 24% until the end of the next round. Synergizes perfectly with her gear again.
For low spenders, Nowhere to Run is Destruction’s Battle pass Light Cone. It will provide the same attack damage boost as S1, but with stronger healing. While this won’t proc on hit like Something Irreplaceable does, it will proc every time an enemy is defeated, and isn’t limited to once per turn.
For free players, we have On the Fall of an Aeon and Woof! Walk Time! On the Fall of an Aeon stacks 16% Attack per hit, up to 64%, and gains 24% DMG buff for 2 turns. For a character who can shred Toughness bars, this will provide more value and damage in S5 than Clara did in S1.
And Woof! Walk Time! is very limited and only good on Hook, not as good as other free 5-Star options. Next we have the mighty Bronya’s iconic Light Cone, But the Battle Isn’t Over.
Bronya Light Cones Analysis
I think it’s the second best Light Cone, but without Bronya, it’s down. This Light Cone will provide a nice Energy Regeneration Rate buff and skill points whenever you use an ally’s Ultimate. This is one of the few sources of free skill points in the game, and can be triggered quite often during prolonged fights.
Not only that, but it also gives the next ally to act a 30% damage buff for 1 turn. This is to synergize with Bronya’s advancement skills and high skill point usage. This is a very functional Light Cone, perfect for Bronya in her supercarrier role.
Also Read: 15+3 Future Playable Characters In Honkai Star Rail - Which One Are You Most Looking Forward To?
For the low spender, we have Carve the Moon, Weave the Clouds. The point is that it provides buffs on a wider team scale. Carve the Moon is excellent if you use two Harmony units on a team.
For the free play option, we have Past and Future. This is a stronger DPS version of Bronya Light Cone, but with much less utility.
So the best position for Bronya hypercarry setups is her own, then Past and Future. If you love Bronya and want to inspire her, you can choose this one. And for the rest of Harmony's lineup, or less focused hypercarry Bronya, you don’t need it.
Analysis Of Welt Yang Light Cones
Next up is In the Name of the World, which is Welt Yang’s signature Light Cone. It will increase the wearer’s damage against debuffed enemies by 24% and increase the hit rate of their skill effects by 18% and their attack power by 24%.
Since Nihility units always debuff enemies, this is an almost permanent 24% damage buff, and their skills get a nice hit rate and attack damage boost. Great for Welt’s slow and multi-hit abilities to amplify its damage.
The way this Light Cone works is that Attack, and it turned Effect Hit Rate buffs on at the beginning of the skill use and turned off immediately after use. You can’t buffer the ultimate and abuse the buff, or do anything with it outside of your abilities. And Welt has a lower base chance to slow his skills, so this works well for him.
For low spenders, We Will Meet Again is one of the best Light Cones, which provides a onetime bonus damage effect on a basic attack or skill. Good Night and Sleep Well is a gacha Light Cone, but very effective damage against Nihility units initially.
For free-to-players, we also have Fermata, which only works with Sampo, and maybe Kafka. So not really relevant here, and Welt’s Light Cone will beat it on other Nihility units.
If you want a Light Cone with some free stats, and don’t want to sacrifice utility for pure damage. Then Welt’s Light Cone is a good choice for both Welt himself and Sampo.
Bailu Light Cones Analysis
Finally, we come to Bailu’s iconic Light Cone, Time Waits for No One. It will give you some health and output healing, very useful for both Natasha and Bailu. It then records the healing you’ve done and gives the next instance of ally damage some extra damage based on the recorded healing.
Post-Op Conversation is very active for low consumers as it increases Energy Regeneration Rate. It also provides additional healing when using Ultimate. Quid Pro Quo is one such amazing free Light Cone and one of the best free 4-Stars for free players.
Tiny Summary On The Best
Regardless, I think Moment of Victory is the best because of its raw power. The battle will not end as long as you have Bronya. The rest depends on your account and character.
Getting a new limited character or Light Cone should prove even more valuable. Like our Light Cone from Incessant Rain and Welt and OP Light Cone from Seele and Jing Yuan. All in all, that’s my Standard Light Cones review. Hope it helps you find the best Light Cone for you.
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WOTLK Classic Call Of The Crusade Coming! - Crusaders’ Coliseum, Isle Of Conquest & Onyxia’s Lair
Read More »Today let’s talk about an exciting new phase of WOTLK Classic Call Of The Crusade.
Background
In order to prepare for the last attack on Lich King. The union of Holy Warriors in Order of The Silver Hand and Argent Dawn decided to establish a base near Icecrown Citadel. This makes it possible to gather resources and identify warriors who will serve in Vanguard of their army.
Highlord Tirion Fordring organized a contest to test the potential heroes of Horde and Alliance. But Scourge Invasion soon appeared and spoiled the event. Undead’s attack ended with the appearance of the monstrous Crypt Lord Anub’arak. He attempted to destroy Tyrion’s elite force before it could gather.
New Function
We’re getting to know a lot of exciting new features. Includes new dungeons: Crusaders’ Coliseum, a new battleground Isle of Conquest, the rerelease of Onyxia’s Lair, Tier 9 set pieces and more. So let’s get started.
Crusaders’ Coliseum
One of the most exciting features of this phase is the new Crusaders’ Coliseum. It is located on Argent Tournament grounds at Icecrown Citadel.
There’s a brand new raid inside Coliseum: Trial of the Crusader and a new five-player dungeon, Trial of the Champion. Formidable Horde and Alliance Champions, a pack of monsters, and Scourge Invasion are some encounters you’ll face in this Gladiatorial arena.
Best of all, there are no trash mobs here. You can just step in, start each encounter, and move on to the next. Horde, Alliance, and Argent Crusade are all represented within Coliseum.
On Alliance side, you’ll find King Varian Wrynn in attendance alongside Lady Jaina Proudmoore. On Horde’s side are Warchief Thrall and Overlord Hellscream.
Trial Of The Champion
Let’s start by reviewing five-player dungeon: Trial of the Champion. How did you enjoy all these daily jousting while Coliseum was being built? The first encounter in Trial of the Champion is another rivalry. Depending on which faction you are in, you will face off against the champion of the rival faction.
For the second encounter, you’ll face one of two randomly selected, either Eadric the Pure, or Argent Confessor Paletress. Each boss has its own mechanics and specific loot, but there will also be shared loot in your cache rewards.
Finally, you’ll face Black Knight. So if you haven’t done any daily jousting, you might want to start so you can get some practice.
Trial Of The Crusader
Next, let’s move on to Trial of the Crusader raid. This is a brand new 10-man and 25-man raid copy. It features exciting new boss encounters, mechanics and loot. Including: Beasts of Northrend, Lord Jaraxxus Faction Champions, Twin Val’kyr, and Anub’arak.
There are four different versions of this WOTLK Classic raid: 10-player, 25-player, 10-player hero, and 25-player hero. Regular 10-man and 25-man battles appear in Trial of the Crusader, while Heroic version is called Trial of the Grand Crusader.
Both 10-player and 25-player instances of Crusader’s Coliseum will drop a new Emblem of Triumph. Heroic dungeons daily quest will award two Emblems of Triumph, and your currency and achievement tabs will update accordingly.
How To Get New Equipment?
If you’ve started your Argent Tournament daily, you’ll also get Champion’s Seal. Champion’s Seal is used on Tabards, Pets, Mounts, Gear, Heirlooms and more. They also drop from Trial of the Champion Heroic mode.
Other forms of currency include Emblems of Triumph, Trophy of the Crusade and Crusader Orb, all of which will be redeemable for gear like new tier sets.
The release of the new raid will offer nine tiers of items. Outside Crusader’s Coliseum, you’ll find vendors who trade in all level nine gear. So you need to prepare enough WOTLK Classic Gold and other currencies. Once you’re there, you can look around, talk to NPCs, and you’ll see who trades which Emblems for which level.
Related: 7 New Changes To Expect In WOTLK Classic Phase 3 Call Of The Crusade
Isle Of Conquest
Next, let’s move on to the new battleground Isle of Conquest. If you like the vibe of Alterac Valley, then you might like Isle of Conquest. Same size, it can hold up to 80 players, 40 players per faction.
Its primary goal is to win by defeating the opposing faction’s generals or by losing resources. Just like in Alterac Valley. But players will also find secondary objectives. There are five captureable locations here, each offering its own benefits to the faction that controls it. Each secondary objective, each has its own details and complexities.
Onyxia’s Lair
Finally, let’s talk about Onyxia’s Lair. Originally introduced in the vanilla version of World of WarCraft as a 40-man raid. It quickly became a fan favorite thanks to its challenging mechanics, epic loot, and noteworthy memes.
But as we mentioned before, Onyxia’s Lair was re-released as 10 and 25 player raids. The re-release of Onyxia’s Lair comes as part of the run-up to World of WarCraft Cataclysm’s release, and it brings many changes to the game’s world.
To accompany the expansion, they’ve re-released Onyxia’s Lair encounter with an improved storyline and updated loot. The 10-player version of Onyxia’s Lair is designed to be accessible to a wider range of players, while the 25-player version offers greater challenges and more powerful loot.
That’s all I want to cover. I mainly want to cover everything included in Call of the Crusade patch. Hope this guide can help you better understand this new content and have a better start. Good luck.
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Genshin Impact: How To Create The Best Yelan Build? - Artifacts, Weapons & Teams
Read More »Welcome to my Yelan guide for Genshin Impact! Yelan is a terrific support that applies Hydro while dealing a lot of damage, all while buffing the damage of the entire team. Anyway, I’ll cover everything you need to know about Yelan.
Talents
First, let’s talk about Yelan’s Talents. Her basic attacks are mediocre, the one to really watch out for her Breakthrough Barb. It is a variant of Yelan Charged Attack that scales with her MAX HP. After getting “Breakthrough” status on Yelan, you can use her Breakthrough Barb.
We can know whether Yelan is in “Breakthrough” state by observing whether Yelan’s bracelet is glowing. So how to make the bracelet shine? There are two ways to do this. One is out of combat for 5 seconds or more. The second way is to link enemies to her elemental skills.
Enter Yelan’s Elemental Skill, Lingering Lifeline. Lingering Lifeline puts Yelan in a sprint state where she can mark enemies to explode after the skill ends and do a Hydro DMG based on her MAX HP.
This skill has press and hold variants, both have the same cooldown. If pressed, she will travel a certain distance and end the ability immediately. If you hold it down, she enters a continuous run state, in which case she increases interrupt resistance and can run for up to three seconds.
Now let’s review Yelan’s Elemental Burst, Depth-Clarion Dice. When cast, it deals with AOE Hydro damage based on her MAX HP and summons a Dice named Exquisite Throw. Exquisite Throw will fire three arrows whenever your active character uses a normal attack or uses her skills to cause an enemy to explode. These arrows also deal with Hydro DMG based on her MAX HP.
While the burst itself costs 70 energy, Exquisite Throw will remain active for 15 seconds and has an 18 second cooldown to cast again.
Talent Priority
Now that you know what Yelan’s Talent does, which one should you practice first? I recommend you start with her Elemental Burst first, as this is the biggest boost to her personal damage. This is followed by her skills and her Normal Attack lastly.
While Breakthrough Barb scales on Normal Attack, it doesn’t deserve a higher boost than the other two abilities and provides an inconsistent source of damage.
Artifacts
Before we delve into her Artifacts and stats, upgrading her to level 90 is the first thing you should do if you want to maximize Yelan’s damage as much as possible. Since Yelan primarily scales through MAX HP, this will be the largest increase at the base level. Now, let’s actually get into Artifacts.
Yelan’s overall best set is Emblem of Severed Fate. Not only does this set help with her energy recharge needs, but the more recharge she has, the more damage she does. You can build your team to better help Yelan recharge, which is still a powerful set for her.
Still, it depends on how you use her and your team rotation, though. Now that you have a good understanding of Yelan’s Artifacts, what weapon should you use?
Weapons
Yelan prefers weapons with ER, Crit or HP. Our first choice is Favonius Warbow. Not only does Favonius Warbow provide a 61.3% Energy Recharge substat at level 90, but it also grants additional Energy Particles when you critically strike.
This weapon greatly satisfies Yelan’s energy needs. Not only that, but they gave this weapon away for free after completing Mondstadt Archon Quest, which all makes it one of the best weapons in Yelan.
For a 3-Star option, Recurve Bow and Slingshot isn’t bad. Recurve Bow can be obtained from chests in Mondstadt, and provides an HP substat. And Slingshot can provide Yelan with a nice crit boost.
As for other 4-Star options, we have Sacrificial Bow, Stringless, and Mouun’s Moon. Sacrificial Bow lets you use her skill twice to tackle her Energy hunger, but ends up being worse than Favonius Warbow.
Stringless enhances Elemental Skill and Burst damage, which increases her overall damage. Mouun’s Moon has a useless secondary stat against Yelan, but increases burst damage based on the total energy drain of the party burst.
Go to the 5-Star option and you have Aqua Simulacra and Elegy for the End. Both are very comparable, but it will ultimately depend on how you look at them.
In terms of Yelan’s one-man damage, Aqua Simulacra would be Yelan at his best. Aqua Simulacra will give Yelan the highest damage output, and if you can use her Burst on cooldown, it will be her best weapon.
Elegy for the End is about as good as it’s worth. It has a high energy supply secondary stat. After you hit an enemy 4 times with an Ability or Burst, your team gains an Attack and Elemental Mastery buff for 12 seconds.
Energy Tips
Before I dive into the teams that Yelan excels at, let’s talk about how to energize her. I said before that if you don’t pay attention to how you build or use Yelan, she can have a lot of energy issues. Here’s a small workaround.
You can prepend power into Yelan by using her ability and using her Burst immediately afterwards. This is a common good practice for most characters, but saves Yelan in particular. Now, this doesn’t mean you don’t need to build any supplies on her, but it can be a helpful tip to keep in mind for a smoother rotation.
Teams
Yelan is a Hydro character. This means she can be very flexible with the teams she excels at. These teams include, but are not limited to: Vaporize, Double Hydro, Bloom, Hyperbloom, Burgeon, Taser, and Freeze.
In terms of Dendro related teams, Yelan would fit nicely into any Bloom, Hyperbloom or Burgeon team. So if you want to try more teamwork, maybe you can try a Genshin Impact Account.
Yelan can also play Freeze archetype, not the best option, but she can still work on it. Overall, Yelan, being Hydro, is very flexible and can fit into most, if not every team.
Conclusion
We know Yelan as one of the best characters in Genshin Impact. With Hydro related reactions enabled, Yelan has a broad team that she can fit into.
She has a very simple build process as she scales purely with HP. Although she can be very demanding of energy in some situations, you can usually compensate for this weakness quite easily. Not only that, but Constellations can be a valuable upgrade for her, making her even more powerful in her role.
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How To Create Ultimate PVE Crit White Shadow Build In Elden Ring? - Weapons & Skills
Read More »White Shadow is an extremely aggressive mid-range building from Elden Ring. It can defeat enemies by utilizing a variety of weapon arts, while also giving you the option to use other parts of the building to deal massive damage.
So this build doesn’t just rely on critical strikes, but treats critical strikes as an extension of dealing damage. The ideal class for this build is Prisoner, just as White Shadow is a prisoner of her own power.
Ice Spear & Impaling Thrust
For the core of the build, I’ll be running Ice Spear as my remote option. This also helps us apply Cold and Impaling Thrust for faster high Poise damage melee options. This option also handles shields, as well as Glintblade Phalanx as Poise break support, as a tool when we break away from bosses to set up Poise break combos.
Previously, Flame of the Redmanes build required pretty much only Misericorde. So it allows you to choose any other main hand weapon you want to complement your build. Obviously, you can also just use Dagger and spam Redmanes. That’s why this build is so powerful.
Why Choose Clayman’s Harpoon For Powerstance Spear?
Since we’re running Ice Spear and Impaling Thrust for White Shadow, our options are even more limited. With limited options, I chose Clayman’s Harpoon for Powerstance Spear.
Because Powerstance Spear’s Running Heavy Attack and basic Powerstance attacks are fast. It helps clear out mobs without needing to use weapon arts.
Not only does it give you an extra option for close range damage, but it also has slightly higher base Poise damage. This is one reason I use Clayman’s Over Powerstance Lance. In comparison, Powerstance Greatspear Moveset is not as good.
Additionally, Ice Spear’s projectiles have a constant 25 Poise damage regardless of the weapon’s base Poise damage.
Another important reason we build as Intelligence can amplify the damage of Ice Lance and Phalanx to Magic Infusion. And, as you probably know by now, Clayman has a pretty good Magic Infusion, thanks to his base magic damage and scaling.
You can indeed switch to a Cross-Naginata for extra range and blood damage, or a Lance for more Poise damage in future games. However, without investing in a certain amount of Elden Ring Runes, you can only get one of them in a single play through. But don’t worry, because you can get 5% off at IGGM.com with the code “CSCCA”.
The other thing is that Clayman has lower stat requirements and weight, so it’s definitely the best way to build without being top level, because we can focus our investments better.
Advantages Of Ice Spear
Some people wonder why we use Magic Infusion for Ice Spear instead of Cold Infusion. This is because Magic Infusion allows you to do more damage with Ice Spear.
Although we lose the cold buildup of Ice Spear spin section without Cold Infusion. But we mostly use Ice Spear as our long-range option, so the benefits outweigh the costs. Because Ice Spear’s projectiles always apply 160 Frostbite buildup regardless of Infusion.
However, you have the option to use Impaling Thrust on Spear for Cold Infusion. Or you can also do Cold Infusion at a higher level when Cold Infusion’s attacks are harder than Magic Infusion. Also, Clayman’s Harpoon loses its advantage over Cross-Naginata if your character is higher level.
Wing Of Astel
Wing of Astel is also a bonus weapon art that you can choose to spam certain large bosses. Since other weapons don’t use Somber Smithing Stones, you might as well find a place to use them.
However, I use it almost infrequently. That’s why it’s in the secondary offhand slot. This is the slot we use least often, as its Poise damage depends heavily on how many explosions you can land.
Other Weapons
Speaking of the other weapons, they’re set up in such a way that you can easily switch to any of the three weapons with a single command. This is a very important layout. Your dominant hand is Misericorde, since you can easily set up Phalanx. Then go back to Powerstance Spear. When you pick Ice Spear in the offhand, you can easily pick your Dagger crits.
It takes some practice, but once you get used to it, you’ll be able to switch to the correct settings quickly and quickly in the heat of battle. Impaling Thrust just gives you another close range, high stagger option that you can weave into your attacks.
If you don’t find yourself using Impaling Thrust a lot, I would insert Ice Spear in the dominant hand. This way you can also switch weapons more easily, since you only need to change your primary hand. This is a much wider build and you’ll find yourself switching back to Phalanx more often to combine with Ice Spear. I leave the choice up to you.
Also Read: Elden Ring Rune Arcs Basic Info
Armor, Talismans, And Physick
Finally, Armor, Talismans, and Physick are all pretty standard. All I did was keep Armor above 50 Poise at the breakpoint.
As for Talismans, Magic Scorpion Charm works well, since most of our damage is magic damage. We can also use Dragoncrest Greatshield Talisman to make up for the lack of Magic Scorpion Charm. Shard of Alexander is also important to our damage as we use weapon arts a lot.
Finally, Assassin’s Cerulean Dagger is better for early game maintenance when you don’t have that many Flasks.
If you have max Flask charges or you are upgrading to build level 150. I’d definitely replace it with something like a Dagger Talisman for more damage. Assassin’s Crimson Dagger also gives you more support in battle. And, pretty standard Physick helps us do less damage and do more.
How To Use This Build To Challenge The Boss?
The way to challenge the boss with this build is to use Phalanx to get into Ice Spear spam. This allows you to cold apply first so that the applied debuff deals 20% more damage. After that, it all depends on the situation as you find the perfect range to fight the boss.
You can go for the safer spam of Phalanx and Ice Spear, or you can go for a more aggressive close-range combo of Impaling Thrust and your raw damage, Powerstance Spear. Then, just add Wing of Astel to the mix.
All in all, that’s my detailed guide for White Shadow build. Hope this guide will be helpful to you. A new crit build has been born, give it a try.