Search Results for:
-
Everything You Need To Know About Creating Poison Soulrend Build In POE 3.21!
Read More »Earlier, I shared my Cast While Channeling Poison Soulrend with the players. Many players still have doubts about this. Therefore, I will introduce this build to you in detail again.
Skill
Our skill of choice is Soulrend. When you fire a projectile, the projectile has infinite penetration and can turn towards enemies. So we don’t have to accurately target the enemy.
Since this spell is chaos based, we can add Poison and my favorite Ascendancy class, Pathfinder. On the boss you’ll need to cast it yourself, but when just doing the map we’ll use Cyclone while channeling.

Cast While Channeling
With all of this, we’ve got a really cool look. Makes a really nice build for mapping and bossing. Casting While Channeling doesn’t require breakpoints, attack speed, or anything, so we don’t have to worry about that.
If you use Awakened Cast in boot, it’s pretty cheap. You can cast 3.3 spells in a second, which is great for clearing.
We use Pathfinder because this Ascendancy is pretty much the best choice for Poison builds. When you channel Cyclone, you slow down your movement speed. But with the addition of Ascendancy Flask effect, we can easily bypass this. We also have baffling recovery during boss fights. Also, we can add a Ring, Nimis, to our build.

Nimis
With Nimis, it will fire all projectiles at random. In exchange, they will be returned to us. On top of that, this Ring does roughly 3-4x damage to a single target. Since they return all projectiles to us, we fire 5-6 projectiles depending on whether you have Helmet Enchants or not.
Even without this Ring, the build is still very good. But its damage to a single target isn’t amazing. You have to stand near the boss so that when the projectile returns to you. It hits more times. That’s why I cast spells in melee range.

Why Do We Have 3 Curses?
We can use 3 curses in our build. Since each character can have 3 Power Charges, our Curses limit is 3.
Since we’re using Poison as our primary source of damage, we can use Despair to lower the enemy’s Chaos Resistance, and use Temporal Chains to make our Poison last longer on the enemy.

Bad News
I have to tell you there is one more bad news here. Since you have to use Crucible Tree to Soulrend, you’re limited to a few weapons. This mod only works with a few weapon types.
On one handed weapons it rolls 2 extra projectiles, so you’ll need a shield with the mod or use another weapon in the off-hand. But your damage will be much lower than Staff.
If you want to give it a try, start unhide Staff on your filters and try making one for yourself. The base type doesn’t matter, any Staff can roll out mods. Or you can just use one of the larger multiple projectiles in Green Gem slot.
Also Read: Path Of Exile: The Clearance Tutorial Of The Maven's Questline
Defensives
We have Elemental Ailments Immunity. Because Ancestral Vision Modifiers we use can do Spell Suppression Damage and are also suitable for avoiding Elemental Ailments.
Another best thing about this build is that we can convert almost all physical damage we take into elemental damage. Because we added a Flask effect node. If you put more POE Currency in Helmet Implicit, you increase the damage effect.

But don’t use it when there is a unique enemy nearby, as it won’t work on Sirus when he does a Meteor Cast. And we treat that much damage as elemental damage, so we can use all elemental damage reduction with Flask. This way we reduce the damage we take physically, which we convert to elemental damage.
If you haven’t used this Aura before, using Petrified Blood restores over 50% of our health without Life Flasks. We’re only getting close to 2k health regen from our Life Flasks and increasing all the time.
This time I tried a new Flask setup. We use a replica of Sorrow of The Divine for Eldritch Battery. This way we can keep all our mana, and these Life Flasks will also work with Energy Shield. But you have to press Life Flasks every 5 seconds, otherwise your Energy Shield will also be depleted.
Items
Since we’re using an Eldritch Battery, we need every possible Energy Shield. You also need Crucible mode Soulrends to fire 4 additional projectiles. Use some unique POE Crucible Items in your builds.
Lightning Coil is for really big physical damage reduction. Nimis can increase the damage of a single target. We can also use 3 curses with Anathema, making my Amulet.
Passive Tree
We will use eight passive cluster gems. Includes passive skills like Wicked Pall, Unwaveringly Evil and Unholy Grace. Rare jewels mods cause you multi life and projectile speed damage over time.

You need to get each one, because Crucible weapon tree is slowing down the projectile speed, so we use this to counter. Also, if you’re not using Enlighten level 4, you’ll need to get jewels with mana retention efficiency like I did.
Finally
Hope this content can help you understand this Poison Soulrend build. Hope you have a smooth game journey. Good luck.
-
Diablo 4: How To Create A Lightning Storm Druid Build? - Leveling & Mechanics
Read More »Today there is a guide on my leveling for Lightning Storm Druid. It’s fun to play, and very liberating when applying electricity to knock bosses or hordes of minions back into hell.
This guide can help you troubleshoot any issues you may encounter during the build process, so you can have a smooth and fun experience. First, I’ll explain how Lightning Storm works and how you can actually fight it.
Lightning Storm Mechanics
Due to its increased strength, this ability has some very interesting issues. It will increase Lightning Strike counts for as long as you hold down the button of your choice, capped at 5 levels. And every time Lightning Strike will automatically roll Lucky Hit, Crit Strike and Overpower chance. These phases also do not increase the spell’s psychic cost.

Now, Channeling takes some time, which greatly limits our DPS. We need to solve this problem by improving this ability. Since each strike has its own area of effect, it must overlap the target to deal damage.
Another brilliant mechanic for this skill is AoE zone that prevents Lightning Strike from spawning outside the perimeter, making narrow hallways your best cover. And rushing to stage 5 is advantageous here because it’s more likely to hit small targets with multiple bolts.
Other Abilities
Next, let’s talk about support abilities. These are used to enhance your defenses, giving you mobility and Spirit Generation.

Poison Creeper is a powerful CC ability that immobilizes targets. We can later use this for other collaborative purposes. However, since they are immune to CC, this is a pretty bad ability compared to powerful bosses.
Another option is Blood Howl, which heals you for 20% of your max health and gives you 20% Spirit, anyway. It also transforms you into a Werewolf and also spawns an extra Spirit when you passively transform back into a human. Each kill also reduces the cooldown of this skill by 1 second, allowing for some really nice healing and Spirit Generation when taking out hordes of monsters.
Also Read: Knowing These Equals Knowing Everything About Diablo 4!
Eastern Bulwark is an exceptionally powerful defensive barrier ability. It grants you an unstoppable buff for the duration and acts as a damage mitigation mechanic for reinforcements. This unstoppable buff makes you immune to CC and breaks already applied CC. We can combine it with Legendary Powers for extra movement speed and longer duration.
Trample is a movement ability that knocks back targets and gives you another instance of unstoppable. Legendary Powers can later further increase Spirit Generation of this ability based on the number of enemies you control with knockback.
The last ability of choice is Cataclysm, which gives us a tremendous source of vulnerability and knockbacks. At the same time, the extra damage caused by this skill is effective for bosses.

Spirit Generation
Lightning Storm costs us 16% Spirit and Wild Impulses Passive, which means we need to offset this cost with our kit of choice. Much of this comes from Wind Shear hitting enemies and adding richness to our Spirit Generation earlier.
The more we progress, the more we gain access to other ways. Such as Spirit Boon Energize, which can give us Spirit when Lucky Hit. We also get +0.1% resource generation per point of Intelligence, which further boosts Spirit Generation of this build.

Legendary Aspects
Each of the Legendary Aspects you can earn by completing dungeon or story quests. While none of them are required to build functionality, all of them will greatly enhance its functionality, resulting in a faster and smoother upgrade experience.
Overcharged Aspect
First, Overcharged Aspect. It gives you insane damage against bosses, especially against bigger targets, since there are more chances to trigger the debuff. You can get it in Scosglen’s Mariner’s Refuge. Also, never put any Legendary Aspects in your weapon. This will only cost you extra Diablo 4 Gold and will not do you any good since you will be changing weapons regularly.
Aspect Of The Umbral
Second, Aspect of The Umbral is great for your psychic generation, especially when using Poison Creeper. This aspect can be unlocked by completing Champion’s Demise on Dry Steppes.

Aspect Of Mending Stone
Aspect of Mending Stone is an Earthen Bulwark that is very strong defensively and also gives you a boost when killing monsters. It is able to extend the unstoppable buff even further. We can unlock this power in Sealed Archives dungeon in Dry Steppes.
Ghostwalker Aspect
Finally, you can further combine this power with Ghostwalker Aspect, which increases your movement speed. You can also walk through monsters, ignoring unit collisions. This aspect also applies to Trample, which can be unlocked by playing the campaign in Scosglen.
Spirit Boons
For Deer, grabbing Wariness reduces damage to Elites. For Eagle, grab Avian Wrath for a ton of critical hit damage. Wolves pair well with Spirit Boon Energize, giving you a bit of Spirit Generation when it comes to Lucky Hit. Finally, there’s Snake, which periodically reduces Catalyst’s cooldown before starting Lightning Storm.

Druid can further gain a second boon of animal attributes. This should be used to get an Overload in Snake or Bolster in Wolves. Overload is great for extra clearing, but that shouldn’t be a big deal for this build. Bolsters will give you additional boosts that are hard to come by alone.
Wrap Up
Anyway, here’s my guide to level Lightning Storm Druid in Diablo 4. I’ll cover this endgame build guide in more depth when it’s released. Hope this guide helps you.
-
Honkai Star Rail: Thoughts And Exploration Of New Character Jing Yuan
Read More »I was very wrong about the characters in Honkai Star Rail at first. Seriously, I never thought I’d actually like the characters in the game. But since I’ve used them, I’ve found myself really like the way they play.
Of course, a large part of the reason is that the game system constantly encourages you to try original characters. It’s fun to learn how the different kits work and apply what you learn to be more successful in combat.
Among them, the newest character in the game is also the second limited 5-star character, Jing Yuan. When I heard he was going to be featured next, I wasn’t expecting it initially. But as a new DPS, he has a very interesting design, giving us some insight into the character design philosophy. We can also see more future possibilities for him.

Kit Breakdown
By far, I think the best thing about Honkai Star Rail is the sheer practicality of most of the roster. The very nature of having to use distinct elements to break through weaknesses obviously encourages you to use a variety of characters. At the same time, giving you so many useful options up front also makes the game great for F2P.
Future 5-star characters are almost guaranteed to be stronger. Jing Yuan embodies this perfectly, as his damage cap is obviously insane. But he also has some glaring weaknesses that are inherent in his design. Let’s quickly break down his abilities.
Jing Yuan starts with a base speed of 60 and 3 strikes per move. Each hit can randomly hit an enemy in the field and cause partial damage to adjacent enemies. You can hit up to 10 times, each of which increases Lightning Lord’s speed by 10%, and both values reset after performing the attack.
This attack will not trigger when Jing Yuan is dead or affected by an immobility debuff such as Freeze or Imprisonment. You can increase the number of layers through Jing Yuan’s other skills. His abilities deal damage to all enemies and stack two times, and his ultimate ability deals damage to all enemies and stacks three times.

Pros And Cons
Jing Yuan can deal massive electric damage and is adept at clearing out wave after wave of enemies. He can even hit all enemies with his skills, the only character other than Herta who can do this.
His unlockable bonus abilities grant him built-in critical strike damage, energy regeneration per fight, and built-in critical strike chance. You can invest a small amount in his Traces, as concentrating on his Lightning Lord talent works well, and building him is pretty straightforward.
As for his weaknesses, aside from some obvious weaknesses. This character has better single target potential and some area-of-effect damage. And the amount of control you have over using DPS characters, and the burden they place on your skill point economy is a sticking point.

For example, in extreme cases we have Seele. We want to maintain her speed buff through skill points at all times. Because she often consumes extra skill points after it knocked an enemy down.
But she has high control because her gameplay is very predictable and doesn’t depend on any RNG. And the only reason she’s still popular is because she maximizes her value when there are more enemies to take down, but that’s conditional.
On the other hand, we also have Qingque, who is my favorite character because she is so different from all the other DPS. Of course, she has the least amount of control, as whether you match four tiles of the same kind to boost her base attack is ultimately a matter of luck.
Also Read: Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Even though she’s the only character who can eat all five of your skill points in one turn, the most value she gets from any character is doing only basic attacks. Because she draws a new card every round of allies, and can accumulate those big cards without technically using any skill points to hit.
So the reason I bring this up first is that Jing Yuan’s problem is unique to him. Unlike other low control characters, because of their low control, it usually rate them at a rather low level. And Jing Yuan doesn’t need to meet certain conditions to do well.
Himeko needs a lot of enemies with the right weaknesses to break through them and make follow-up attacks. Herta needs lots of weaker enemies so she can follow up with them when they’re below half health. And Arlan wants low health, but not so low that he’s in danger of dying.

Jing Yuan’s Lightning Lord damage random scatter definitely plays a role here. But I think his low control has more to do with his inability to reliably weaken larger enemies, only giving up control that delays enemy action.
First, while his abilities can hit all five enemies at once, they are less effective at breaking through weak spots. While Lightning Lord’s speed can be affected by increasing its stacks, it won’t give you the same level of control as other characters. Since a lot of times you’ll end up getting hit before it activates, as such, you better hope the attack doesn’t stun you and cancel the whole thing.
Another major weakness of Jing Yuan is his excessive skill point reliance. As far as I know, he’s the only character in the game that actively loses when using his basic attack. Because that’s the only way to not build a stack on his Lightning Lord unless it’s maxed out.
Characters like Jing Yuan and Himeko obviously have special use cases where they can work. But those characters aren’t common enough in the game’s current lineup of challenging content.
His kit took a super unique idea and executed it well, but the flaws in the design really frustrate him. Until then I don’t recommend using him unless you really like his character or already know you’ll like his gameplay.
Synergies
However, I recognize his strengths. His kit is objectively well designed, especially his ability to function as a DPS is different. It all deals with damage to enemies, and the way he does it isn’t a mashup of abilities other characters already have.
His abilities help create particularly powerful synergies with Speed Support and Power Support, as they give him more opportunities to build stacks on his Lightning Lord.

I think we’ll see more of these characters in the future when we get more Harmony characters. Especially if we get a character that supports follow-on attack damage, like Sampo supports damage-over-time abilities.
As mentioned, you may also want to pair him with someone who can consistently generate those skill points for the team. At times, his uniqueness can backfire, as there are currently a limited number of Light Cones in the game, but Jing Yuan’s selection is not bad.
Sure, his signature “Before Dawn” is pretty good for him, but “Birth of the Self” is also another option that boosts follow-up attack damage. While “Night on the Wilky Way” isn’t amazing overall, it does deliver 5-star stats. And “Make the World Clamor” is the only thing I probably wouldn’t consider the low power budget of his ultimate abilities in his entire kit.
So while Jing Yuan isn’t my favorite character, I really appreciate what he brings to the table. Unique gameplay with powerful strengths and identifiable weaknesses.
If you want to try this role too, getting a proper Honkai Star Rail Account might be the fastest way. There’s obvious room for him to be indirectly buffed by other supporting characters. I also look forward to seeing it continue to be fleshed out in future updates.
-
3 Best Flicker Strike Builds In Path Of Exile 3.21 Crucible
Read More »Many players are curious which is the best Flicker Strike build in Path Of Exile. So here, we’ll pick three builds for this particular theme and analyze them in terms of their respective skills and strengths and weaknesses.
Nightblade Flicker Strike Raider
The first Flicker build is my personal favorite, Nightblade Flicker Strike Raider with Ranger class. This is a building where you can have it all. It can easily reach 10 million+ DPS. It’s a super tank, super fast as you can see in the game.
On the plus side of this build, I think it’s one of the most balanced builds I’ve played. It has super speed, damage and survivability. It also has satisfying blast gameplay.
Now listing the cons, I would say this build is not cheap. You’ll need some mandatory unique items that will cost more than one Divine Orb. There is also the problem that you need to control your character. Like with bosses like Queen Atziri and The Shaper, you need to know which clone to attack and keep an eye on your position.

Considering the budget, you’ll need at least six Divine Orbs to group them together. Luckily, you can get all the gear you need for this build through POE Currency.
Additionally, this build requires three mandatory unique items. First is Farrul’s Fur Body Armor, which ensures you always have a full Frenzy Charge on hand.
Next we also need a Yoke of Suffering Amulet, which makes all of our elemental damage stun enemies. Make them suffer more damage from all aspects. Finally, we need to turn the tank into a damage Perseverance Belt. It adds 1% damage for every 200 points of Armor and the lowest value between Evasion.
It also has a lot of boss damage. Especially when you can use Berserk skill. But this attack also does less damage to Pinnacle boss when it’s harder for us to accumulate rage.
This build has almost 200 000 effective health. Because it has High Armor, High Evasion, 100% Spell Suppression over 30% chance to block and high chance to avoid Elemental Ailments. I only pointed it out because of its low health regen and easy poisoning.
Infernal Flicker Strike Ascendant
Next up is Purity of Fire, which can also Freeze and Shock enemies. It is an Infernal Flicker Strike Ascendant with Scion class. This build is using their unique sword Oro’s Sacrifice to maintain Frenzy Charges you need to keep Flickering.
When it comes to the strengths of this build, its clearing speed must be on the list. Flicker is incredibly fast and super cool to play. This build also has amazing boss damage and high survivability.
Now to list the cons, the first thing that comes to mind is that you are always in proximity to enemies, which puts you in a weak position. Another problem is that you have little control over your character, which makes it difficult to watch your position or attack the right enemy bosses.

As for the budget, you can get an early endgame map and progress to the Yellow Map for only about 90 Chaos. I suggest that you can invest about 120 Chaos to complete your Atlas.
This build requires three mandatory unique items. The first and foremost is Oro’s Sacrifice, which lets you keep your Frenzy Charges alive at all times, even while Flickering.
Next we also need a Call of the Void Ring, which cools your attacks and smashes enemies. Lastly, we also need a Yoke of Suffering Amulet, which will cause all your damage to stun enemies, causing them to take more damage.
Like any other Flicker Strike, this build is also very fast. This build achieves high DPS, capable of destroying even the biggest bosses in mere seconds.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Flicker Strike Slayer
Finally, we have the classic and destructive Flicker Strike Slayer of Duelist class. This build is done by using Terminus Est to maintain Frenzy Charges you need to keep Flickering. For starters, here’s a great and simple build of Flicker Strike.
Talking about the advantages of the build, it actually has the same advantages as other Flicker builds. It’s surprisingly fast and has great boss damage. It now also has instant Life Leech for increased survivability.

Now to list the cons, I have to say that you are always very close to the enemy, which puts you in a weak position. Another problem is that you need to have a little control over your own character, which makes it difficult to watch your position or attack the correct enemy bosses.
As for Budget, you get a destructive early endgame map that requires around 90 Chaos and easily advances to Yellow Maps. I suggest you can invest around 120 Chaos and easily complete your Atlas.
For this build, you only need a mandatory unique item. Of course, keep your Frenzy Charges on your Terminus Est sword at all times, even when Flickering. It’s so easy to kill a boss like this.
That’s it, the above is what I consider the three best Flicker Strike builds in Path Of Exile. Which is your favourite? Please let me know what you think. Hope you have fun.
-
Elden Ring: How To Create The Best Strength And Faith Build? - Star Sentinel
Read More »Seriously, Star Sentinel build is unstoppable while we’re in full tank mode with super high Magic Damage Negation and Poise.
We’re trying to maintain power, we’re constantly recovering, and we have a good chance of having dual Great Stars and high Affinities with our attacks. Not only do we have abilities like Godslayer’s Seal, Prayerful Strike Ash Of War, and Blessing of the Erdtree. We also have gear like Talisman and Bull-Goat Set.
The most important thing is that players can make this build when they first start the game, the threshold is very low. We also have optional defensive Incantations against different bosses. Here I’ll show you the build from all sides.

The Gear
Let’s start by taking a deeper look at gear and settings. Our weapon of choice is dual Great Stars plus 25 stars with high Affinities, Prayerful Strike Ash Of War, and our off-hand.
Weapons
Plus, we have Godslayer’s Seal plus 25 Incantations. Since Great Hammers in patch 1.09 added speed range recovery time and stat scaling, you can get two great Great Stars weapons in Altus Plateau.
Of these, one comes from a chest on the guarded Carriages on the map, and the other can only be dropped by defeating Magnus The Beast Claw.

Armor
On the map, players can find heavy Affinity’s Iron Whetblade in the armory at Stormveil Castle. The invisible Teardrop Scarab and Prayerful Strike Ash Of War drop under the short rock tunnel after unlocking Stonesword Key. Leyndell Royal Capital armor and Talisman at the west entrance make us stronger.
Also Read: How To Use This Ash Of War To Defeat Godfrey For Level 1 Elden Ring Beginners?
Talismans
We have a Bull-Goat Set which makes us a full-fledged tank with super high Poise. You can find Talisman by killing Great Horned Tragoth in Volcano Manor dungeon.
We’ll still have some variation depending on the situation. But we’ll start by finding Bull-Goat’s Talisman, which reduces Poise’s damage. We think it’s great in combination with our super high Poise. Also, you can get Bull-Goat’s Talisman from behind Dragonbarrow Cave at the entrance.
Next, we have Great-Jar’s Arsenal, which is increasing our gear loadout so we can maintain our medium roll speed. From it you can earn Great-Jar’s Arsenal as a reward for completing Great Challenge of defeating three NPC duelists in Dragonbarrow to the north.

Then we have 2 Erdtree’s Favor plus two that can improve my our Health, Dragoncrest Greatshield Talisman of Stamina. This greatly improves our Damage Negation.
We find an enclosed area from Ashen Capital to the left of Forbidden Lands. And Greatshield Talisman is located in Miquella’s Haligtree. It’s on a chest on an elevated platform inside the enormous building to the northeast, guarded by several monsters.
Incantations
We’ll look at the same strategy later with Incantations. And Old Lord’s Talisman is also another option that can be toggled in Flask of Wondrous Physick for a longer duration buff.
For even more damage offset, you might also consider one of Crystal Tears. We have Bloodflame Blade, which you can find on Scarab near Rose Church in Liunia of Lakes. You also get Blessing of the Erdtree, which heals us well over time. We can find this in Queen’s Bedchambers in Leyndell Royal Capital.

Then we have a series of Damage Negation Incantations. We can choose Black Flame’s Protection depending on what we’re fighting, greatly improving our physical defenses.
Next we have Barrier of Gold, which greatly increases our magic defense. We can find this at Royal Capital after fighting Shade of Godfrey. Finally, Black Flame’s Protection greatly increases our fire resistance. These defensive attacks and healing Incantations all help a lot with our builds.
Stat Spread
Next, let’s look at the statistics. Then we can get into the fight and see how all the gear mentioned above works for us. I started with Hero Class and our goal is to maximize Strength.
This build is Faith 60 points, Endurance 46 points, Strength 80 points, Dexterity 12 points. So with all of that in place, we’re now breaking the mold. Next, let’s talk about our Star Sentinel battle.

Combat
We start by optimizing our Blessing Of The Erdtree with Golden Vow and whatever defensive spell works best for the situation. We can use Flask of Wondrous Physick, restore FP and turn on Bloodflame Blade.
Then we switch to our dual Great Stars. We could easily trade with most bosses, and not only did Great Stars heal us and hit enemies, but they did blood damage. So, there’s no doubt that Star Sentinel is an unstoppable powerful building.
Final Thoughts
If you also have a Star Sentinel, I’d love to hear how you tweak this build. Also, I still recommend that you take advantage of Elden Ring Runes to get some suitable gear when creating this build. Trust me, this will definitely make your build stronger. Don’t forget that you can also get a 5% discount in IGGM.com with the code “CSCCA”. Come and try it out!
-
A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3.21 Crucible
Read More »Today, I will share with you another build in Path Of Exile, Spark Inquisitor.
This is a very solid build, as it has many layers of defense. Includes 90% Max Resistance, Spell Suppression, Ailment Immunity, Max Block with Glancing Blows, 4 Endurance Charges, some Physical Damage as Elemental Damage, some Armor, some Restoration, while also having decent damage output.

Spark Inquisitor’s Defense Layers
So, let’s start talking about defense first. We are using Aegis Aurora and Crucible Trees which will give you maximum Cold Resistance.
We want to be able to stack as much maximum Cold Resistance as possible, since we’re using Melding of the Flesh. This makes your elemental resistance cast limited by your highest max elemental resistance, which is still cold damage in this case.
We get a bunch of maximum Cold Resistance from Shield and Purity of Ice. If you can get your Purity of Ice to level 23, this gives you an additional 5% maximum Cold Resistance buff.
If you are currently at a lower level, you only get the 4% maximum Cold Resistance buff. At the same time, you also get some Aura Effect so you can utilize Arrogance Support to use Purity of Ice for your health regen. Plus, it increases your Aura Effect by 25%.
You can get Aura Effect from body armor with Eldritch Implicit. We also get some spells from passive skill trees and anoint. While all Mana Reservation nodes have some Aura Effect, you even get some extra Intuitive Leap. This is how we get 90% Max Resistance.

How To Improve Equipment Resistance?
If you also want to increase Resistance of your equipment, you can use Melding of the Flesh, which will increase your Resistance by 70%-80%. Or you can use Thread of Hope, which also gives you a certain amount of Resistance. You only need 1 Divine Orb to make it re-roll.
We also have Spell Suppression, some of them from Crucible Trees. We also get a 15% Spell Suppression buff here when you Evasion on all 4 Armor pieces.
We got some passives from Magebane, and some gems from Green Nightmare. But two more things to note: the cold damage will act as additional confusion. At the same time, there is also a 12% Spell Suppression and a 7% damage increase. We also got some good Resistance while going through here.

Ailment Immunity
Then if you have 100% Spell Suppression, you will get Ailment Immunity easily. Since I have the new Jewel Ancestral Vision, we also get 50% Spell Suppression from Jewel.
Plus, you also get the remaining 50% from your boots through Essences and Eater of Worlds implicit, so it’s pretty much free Ailment Immunity.

Max Block With Glancing Blows
We also have Max Block with Glancing Blows. We get a lot of blocks from shields, for example, the spell block we got from Tempest Shield. If you want this Passive Mastery, you can gain an extra chance to block spell damage by utilizing Divergent Tempest Shield.
If you don’t have Divergent Tempest Shield, you basically have to allocate an extra skill point here for it to work properly. So if we want to do more damage with Nebulis, we have to get a good roll.
I actually have a Nebulis with an explosion, but it’s not necessary. You can get one with double damage, or just one Eldritch Implicit with decent damage output. Such as Crit Multi, Cast speed and a good Roll, or an excellent Crucible Trees.
Since we have decent regeneration, we also run Righteous Fire, which increases spell damage by 40%. And since our health is down, we also need to run Pain Attunement.

Precautions
As an Inquisitor, so if you want to get Crit, be sure to get 100% Crit Multi. You can get Bottled Faith or Crucible Trees’ passive skills from gems.
Remember, since we are an Inquisitor, our Crit ignores the enemy’s Elemental Resistance. Especially for these Monsters in White Maps all the way up to that Pinnacle Atlas Bosses, their Elemental Resistance is essentially always zero.
So as long as you are not under curses like Frostbite, Resistance is not the most important thing for you. Also, don’t bother looking for Cold Penetration Support as it won’t do anything for Spark Inquisitor.
Also Read: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
For your curses, you only need to use it as Sniper’s Mark. Then for Cluster Jewels, they’re pretty good, especially Large Cluster Jewel, which gives you some Resistance and a decent amount of damage.
Although I only have 1 Large Cluster Jewel, you can run up to 4 Medium Cluster Jewels with Eye to Eye and Repeater. This does a lot of damage to enemies, but it might cost you some Resistance.
Mana Reservation And Life Reservation
Since we are also an Aura Stacker, you want to get as many Mana Reservations and Life Reservations as possible.

The good thing about Ashes of the Stars is that it can provide players with certain Mana Reservation and Life Reservation. That’s why it’s a mandatory item for this build. So I suggest that you can first use POE Currency to get this equipment, which will be of great help to your equipment upgrade.
In addition, anoint will also give you a certain Mana Reservation and Life Reservation. You can also get some Life Reservations through Enlighten Support. It is associated with Purity of Ice and Vitality that comes into your life. There is also a Mastery that allows you to increase your Life Reservation by 20%, and of course, as much Mana Reservation as possible.
That’s all for me to create my Spark Inquisitor build and upgrade and what to look out for. Hope this helps you guys when trying this build. Have a great day.
-
How To Build An Unkillable Beast In POE 3.21? - Molten Strike Pathfinder
Read More »My first Vengeant Cascade builds in this POE 3.21 League and it’s a pretty funny interaction with that many projectiles.
The Skill Itself
My skill of choice is Molten Strike. When you hit an enemy, it will spawn magma balls, and all the balls can hit the same target if slowing down the projectile speed.
We scaling the projectile numbers up to eleven. We adding to the mix poison with a specific weapon that has this line “all hits with this weapon can poison” and you need 100% poison chance.
Of course, we using the new Vengeant Cascade to make all the projectiles return to us. We can use 3 curses in our build because my favourite unique Anathema.

How We Scaling Damage?
Every character can have 3 Power Charges, so our curse limit is three. We using poison as the primary source of damage. We can use Despair to lower the enemy Chaos Resistance and Temporal Chains, for our poison last longer on the enemies.
And you know me, my choice for the 3rd curse is a defensive curse Enfeeble, which is reducing the damage the enemy deal to us. We can reserve all of our mana because using Eldritch Battery is protecting the mana instead of life. This is the reason why we have to use energy shield and evasion bases.
So we can have more Energy Shield to use our ability. We can use a Divine Blessing Support for additional Aura and that Aura is Malevolence and we swap to haste for mapping.
And because of that, we can use this skill on the left click Vaal Haste, which will activate itself if you are moving around. This is a poison build, so when you opening POB you will see the damage numbers. But we need to ramp up to that point so you will not deal instantly with that much damage.

How The Mapping Feels Like?
Around 6 second we will start deal the maximum damage out put. Because of that, we can use a Totem Ancestral Protector that give use more attack speed so we can stack Poison Wither faster and ramp faster.
The mapping is feels really fast and satisfying. We can use Haste for mapping alone, because you will run faster and the build has really high Flask effectiveness. So we zooming around more than 100% extra movement speed.
When you start attacking a group, you spawn at least 30 projectiles and because we using the new attack wheel and Mastery Non-Vaal Strike skills target additional enemy.
Because of that, you don’t need to use Ancestral Call or extra Strike Gloves. But you can fit in if you really want to. All the projectiles that we created will return to us, making a funny interaction with that many projectiles.
Also, because we are taking Pathfinder as our Ascendancy class and using Master Toxicist. We have Poison Proliferation which will start spread the poison, if our target dies and in mapping there is a ton of enemy that dies at the same time.
Also Read: Is Path Of Exile Still Worth Playing In 2023? - 10 Things You Must Know
Defensive
Let’s start with my favourite part. We have Elemental Ailments Immunity. You also get a ton of Elemental Resistance, so we don’t have to worry about Resistance Cap.
The other best thing about this build we almost converting all the physical damage taken to elemental damage. We could have more, but we need a Mana reservation from Eater of Worlds Mods.
Because we take that much damage as elemental. So we can use all the elemental damage reduction Flask Ruby, Topaz Flask, the unique Sapphire Flask and Taste of Hate. So we reducing the damage we take from the physical that we converting to elemental damage.

High Recovery
From our Life Flask, we get almost 2k Life Regeneration alone and that is up all the time. Because we playing as a Pathfinder, we have permanent Flask uptime.
Items
Few important things you need in the build. Because we using Eldritch Battery. so we need every possible Energy Shield that we can get, so you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
I used Shrieking Essence of Anger for the crafting. Shield is important, you need maximum resistance from your Shield and Life. You can also get this shield by using POE Currency.
In these Amulets, I only got attributes and life. Because the build doesn’t need anything else. Also, I anointed Vengeant Cascade, Lightning Coil and Anathema’s unique ring.
Because we using Eldritch Battery, we spending Energy Shield as “mana,” so we need every possible Energy Shield that we can get. So you have to use Evasion and Energy Shield bases on your gloves, boots and helmet.
Flasks
We use POE Crucible Items like Divine Life Flask, Ruby Flask, Topaz Flask, Unique Sapphire Flask, and Taste of Hate. On your Life Flask Regenerate 3% of life per second. You can get all of this mod from the betray mechanic when unveiling Flasks.

Gems And Links
Gem and Gem Links starting with the crucial link in our body armour. Our curse setup in our gloves. Including Despair, Enfeeble, Temporal Chains, Arcanist Brand.
We applying these 3 curse with Arcanist Brand. You can also use Haste while mapping instead of Malevolence. But don’t forget to switch back when you are fighting against harder bosses.
Conclusion
I hope you like this content about Molten Strike Pathfinder. In addition, I also want to see your feedback, welcome to discuss in the community. Wish you a happy life.
-
Honkai Star Rail: Everything The Rookie Player Needs To Know To Create Pela Build!
Read More »I am here today bringing you my guide on Pela. I’ll be going over her Traces, Talent, Technique, Eidolons, recommended Light Cones, Relics and Team Compositions. I’m going to make all of my character guides as concise but detailed as possible.
Traces
Frost Shot is Pela’s basic attack. It deals with ice damage equal to the amount of Pela’s attack, Frostbite. It deals with ice damage equal to the amount of her attack. But also it’ll dispel a buff from an enemy. It does solid damage and having the ability to clear a buff from an enemy.
Zone Suppression is her ultimate. It dishes out ice damage equal to the amount of Pela’s attack on all enemies. With a base chance to 100% to inflict exposed. Exposed is a defense reduction de-buff. Those enemies will have their defense reduced by an amount for up to 2 turns.
Her ultimate is incredible. One of the best in the game. These defense shred it provides is amazing. Defeating bosses becomes much easier.

Data Collecting is her talent. It she inflicts a de-buff on an enemy. She’ll replenish the amount of energy. This is only once per attack. Also, she still makes the best of her talent as well. Due to the fact that upon weakness break, she also applies freeze, which is a de-buff itself.
Preemptive Strike is her technique. When entering a battle, Pela automatically deals ice damage equal to 80% of her attack to a random enemy. Also, it has a 100% base chance of lowering the defense of all enemies by 20% for up to 2 turns.
Essentially, it’s just a pre-applied defense shred on enemies. Cause right off the bat in a battle you’ll be doing much more damage.
Also Read: Honkai Star Rail: Top 4 Four-Star Characters You Should Pull And Build
She will now dish out 20% more damage to de-buffed enemies. This is really good because it applies to any de-buff. Not just only her defense reduction de-buff. You basically get a free boost to her damage.
When Pela is on the field, it’ll boost all party members’ effect hit rate by 10%. This one is great because effect hit rate determines how likely it is for you to apply a de-buff on an enemy. It supports her ultimate de-buff, as it makes it a bit more consistent against challenging enemies.
Using her skill to dispel a buff will increase the damage of her next attack by 20%. This is solid because it applies to all her attacks. Definitely nice if her ultimate is the next attack on, as it’ll have a nice little boost for it.
Eidolons
Pela’s Eidolons are mostly all quality of life ones. I’ll be skipping over her E3 and E5 as they only add levels to her skills, respectively.
E1: Victory Report. Upon Pela defeating an enemy, she’ll replenish 5 energy. It’s nice since it helps with getting her ultimate up quicker.
E2: Adamant Charge. If you use her skill and it dispels or clears a buff. It’ll boost her speed by 10% for up to 2 turns. It enables your character to perform more actions sooner.

E4: Full Analysis. Upon performing her skill, there is a 100% base chance to reduce the targeted enemy’s ice resistance by 12% for up to 2 turns. It’ll make her output more damage but also to other potential ice units in your squad.
E6: Feeble Pursuit. When Pela attacks a de-buffed enemy, she’ll dish out additional ice damage equal to 40% of her attack to the enemy.
Light Cones
Pela is of Nihility path. There is currently only one 5 star light cone on release for this path, In The Name of the World. This will increase her damage to de-buffed enemies. Upon Pela using her skill, her effect hit rate for that attack increases by amount. Enemies will also be de-buffed by her ultimate, so she does even more damage. All around this is nice for Pela, though I don’t believe it’s her best overall.

For every de-buff, an enemy has the overall damage done by her will be increased by amount. This also stacks up to 3 times. This is her best in my opinion because if an enemy has 3 de-buffs applied. With this Light Cone at superimposition 1. It’s an overall boost to her damage dealt by 36%.
It also stacks with her own defense reduction from her ultimate since it is its own damage multiplier. Eyes of the Prey will increase her effect hit rate and also her damage of time damage. Great as well, especially for the effect hit rate it provides.
Relics & Stats Recommendations
Now Honkai Star Rail is relatively new, so relics at this time are limited. Things can change in the future. But my recommended relic set for her is 4 piece set of Thief of Shooting Meteor. It’ll increase her break effect by 32% overall and also upon inflicting weakness break on an enemy. She’ll replenish 3 energy.

Musketeer of Wild Wheat is an all around solid general set for her. She’ll make use of both the attack boosts and also the speed.
Brief Team Composition Explanation
I’d say for team compositions. I recommended having teams that definitely have a hyper carry. Her kit improves upon the damage of your DPS units. Though you can tweak this around as not everyone will have the same or all units.
For F2P, I recommend Natasha, Pela, Fire Trailblazer and Dan Heng. For other line ups, I’d say: Healer, Buffer, Pela, DPS/AOE DPS. The thing about team compositions right now is that HSR is relatively new. So I’m a bit hesitant to recommend teams for a certain character.
I never want to deter someone from playing a character they might like. Like Hook or Qingque. I know a lot of people love them and will always have them on their team. So this is why I also state things with the word recommended.

Final Thoughts
What she provides in a defense shred is quite valuable in my opinion. Even at base with no Eidolons, I believe she is a powerful unit.
She provides significant benefits through her support capabilities overall. I recommend leveling her up. She can definitely ease a lot of content you may be struggling with.
I’ve been loving creating all these guides on all these characters. If you also like Pela and want to try this build, you might as well get a new Honkai: Star Rail Account to experience it, I believe it will bring you an amazing gaming experience.
-
Diablo 4: 5 Tips For Beating Ashava During Server Slam!
Read More »As we all know, Diablo 4 Server Slam is coming this weekend. Players here have a chance to win a Cry of Ashava Mount Trophy. You can actually use it when the game starts up.
Here I want to give you some tips on how you can beat Ashava, which seems to be a very dangerous boss in Diablo 4, because Harvard actually manages to beat 95 players every time.
Server Slam Info
Compared with the previous beta version of Server Slam this time, some spells and weapons have been weakened, such as Lightning and Sword. And we’re also limited to level 20 instead of 25.

But Ashava itself doesn’t actually shrink, it itself has a minimum level of 25. So that means whatever you are underpowered against Ashava. If you still want to get Mount Trophy, then you’re going to have to try harder.
I see that many of you have seen or heard about me nearly soloing Ashava in the open beta when I was here playing my Poison Rapid Fire Rogue, which literally no one else could do on Veteran Hardcore arrive.
General Boss Tips
Now the good news is you don’t have to do it on Hardcore. You can actually do it under World Tier 1. Though I’d also like to give you some hints on how to actually avoid the mechanics of the encounter.
Because healing is usually limited unless you bring some healing yourself, like Blood Howl or Shouts from Barbarians. You don’t really get a lot of healing potions, and basically every ability can hit you with almost one shot.

Ashava usually does a lot of poison damage if you don’t prepare potions. So you tend to take Diablo 4 Gold to get some items that have poison resistance or something that lets you roll anywhere. It can be really helpful, even Weak Elixir of Poison Resistance.
Ashava encounters are usually scripted. In my opinion, there are five special moves that you have to pay attention to avoid, because they deal with serious damage.
Ability 1 - Jump
The first is the jump here. You can see Ashava sometimes just randomly jump in a certain direction. It does target specific players or whatever. But as far as I can tell, this jump actually does quite a bit of impact damage.
So if you see the jump animation where Ashava leans back. Then it basically jumps like a frog animation, and you have to escape to that landing spot that you know you can teleport out of.

Ability 2 - 360 Degree Swing
Then keep skipping to the next one. We have 360 Degree Swing and you can see that in this animation. Where Java first raises her left arm to her own right, she continues to do this full circle animation with her left arm, followed by the right arm.
From a different angle, he’s the same slow motion, and you can see it’s the exact same animation. It’s always left arm forward, which allows you to actually get to safety very early and easily.
The only thing you have to do to really avoid this animation is to stand directly underneath her. Of course, if you’re a ranged character, then you can override that too. But I think many people underestimate the actual range, like the radius of this attack. It hits the whole screen. So be aware that the range of this attack is actually very far.

Ability 3 - Double Ground Slam & Slice
But we have this Double Ground Slam. This animation slices backwards, which is also a very dangerous run, but relatively easy to avoid. It has a fairly small radius, so you can easily avoid it if you’re already in range.
But if you’re a meta character, you can also try standing in the middle of Ashava so you don’t get hit by it. If you happen to stand halfway between the two arms as they slide back, you won’t get hit. But if you sidestep a bit too much, then you can get hit and get the very nasty poison debuff.
So you have to be aware of that. It’s safer to avoid it like you would a boss. However, if you are confident that you can stay precisely in the center, then you are safe.
Related: How To Increase Lucky Hit Chance In Diablo 4?
Ability 4 - Bite
But sometimes, especially as a meta character, you can try to stand in the middle quarter. But this one is actually dangerous too. It does a lot of damage and also gives you that nasty poison debuff.
Usually before Ashava attacks, she likes to at least get a little closer to the target, trying to bite in many ranges. Sometimes she can do this multiple times in a row. So even next to the steps, we may have to avoid it again. But we’re also just a few steps away to keep you safe.

You just need to know that this is a fast animation, and when Ashava isn’t doing anything else and he’s following you, you have to be on your toes.
Ability 5 - Poison Spit
Finally, Poison Spit is also a very dangerous skill. And it’s fast, and relatively hard to dodge. So you always want to be aware of this, even within the safe limits. Not only can he bite me behind me, but he can also shoot the player at the target location. Most of the other abilities are random, but here she is definitely player-specific.
Conclusion
There are also some other minor threats in this fight, such as Ground Slam or poison puddles on the ground. I think they’re pretty self-explanatory, so I’m mostly highlighting one of the more impactful abilities.
Hope this helps you to challenge Ashava in Server Slam. I also wish you early access to Mount Trophy. Good luck.
-
WOTLK Classic Phase 3: Start Trading Your Investments Items Now!
Read More »Recently, I’ve been paying a lot of attention to the method of gold farming in WOTLK Classic, so I wanted to do an update on the economic side of the game. Mainly how to invest in items in the game and earn gold coins from them.
I know a lot of players have been on a gold farm in WOTLK Classic lately and have made a difference. I’ve been doing it too since it came out. It’s just that I’m not very good at it, but for the last few weeks, I’ve been trying to build my investment backing portfolio. Today I’m here to show you some of the stuff I’ve been investing in and how my portfolio has grown from 370000 to 540000.
Actually, I’m not throwing these numbers out of thin air. I’m actually showing you my portfolio with TSM. So by going to TSM here, you can see the actual data, and it showed almost nothing on this dashboard. But if you go to Ledger, you can see that my current total value is now 606000. So we’ve gone from 370000 two months ago to 606000 now.

Now, I want to show you all what I have been investing in to get so much WOTLK Classic Gold. Because we are now halfway through the expansion, you may have missed Phase 1 of the investment. But let me tell you, the investments you make right now are worth almost as much.
Lately, I’ve been trying to increase my capital, basically using all my gold coins for further investments. Among them, I think the most worthwhile investment item is Dampscale Basilisk Eye.
Especially in my TSM Mailbox, I can usually see a lot of players have high demand for rare items like Dampscale Basilisk Eye. Basically, these items are obtained from Leaping Hatchling, but you can only log into this item once or twice a day, and you can earn 450 gold coins in 10 seconds, if you are lucky enough.
Meanwhile, I’ve also been trading some of my Pristine Black Diamonds with other players. Not only that, but many players have been trading Righteous Orbs for 40 gold recently, and Ravasaur Hatchling even managed to trade them for 475 gold. Essence of Air, Golden Pearls, and Flame Caps are some of the best options you can invest in. It’s just that you need to see the timing and trade in time to get the maximum profit.

For example, when Flame Caps are nerfed, I quickly get several Flame Caps, each of which is not even a gold coin. So if you picked these up, congratulations, you’re rich now. Because they’ve basically come up seven more times in just a few months. Since they’re nerfed by Ulduar, they’re basically seven-fold in three months.
Note that I always get items for the lowest price. It’s like Flame Caps. I only use the price of one gold coin to get them. Now, even at the price of seven gold coins, it is very profitable. Not to mention that I can even trade Flame Caps for 30 gold when they are in higher demand. Their prices can go up and down a lot, so they often need to be traded in time while they are still profitable.
But on my server it’s not the same between them and Titansteel Bar. I’ve been trying to place a limit price here, so I make a little profit from it. But they’re not worth that big of an investment because they’re really bad.
Also Read: WOTLK Classic: What Should We Prepare for Phase 3 Crafted Gear
The same goes for Ebonweave and Moonshroud, both of which are a little profitable, but not massive. My fundamental way of making money right now is trading my Golden Pearls and Dampscale Basilisk Eye. I basically completed all my investments in WOTLK Classic Phase 3. I think these items are likely to keep going up in price, so I just trade them when I know they will be profitable and make sure I get a profit.
This explains why I can get tons of gold just by constantly trading items. Because the price fluctuates almost every day, I would rather just calculate the daily average cost and trade when it is profitable than trying to wait for a big profit day.

There is also the important issue that if prices spike in a short period, everyone with an investment will try to trade them at the same time.
So you have to trade items in time every day. The more stuff you store, the sooner you need to start trading, which is why I personally start making my investments now, even if Phase 3 isn’t over yet. Now we can use all this gold for further investments. And hopefully, with a little knowledge of which of your projects, you can earn more coins either way.
I hope this helps you earn some coins in WOTLK Classic. If you have hoarded a lot of items, they are all profitable, you might as well try to trade with other players in time during Phase 3. Maybe this can help you get a considerable profit.
-
Elden Ring: 5 Main Things DLC Really Needs!
Read More »As we all know, Elden Ring DLC is in the works. As of right now, we don’t have any concrete information on what it will contain, what the expansion of this masterpiece will look like, or what the continuation of this journey will bring us.
The wonderful thing about Elden Ring is that it will always provide us with such a wide perspective, allowing our imaginations to run wild and predict what Shadow Of The Erdtree really is. So today I want to outline five main things that I think Elden Ring DLC really needs, and it would be nice to see them added to further upgrade the game.
Loose Ends
Now, this is probably the most important one for many people. Personally, I think this is probably the one I rely on the most. Elden Ring DLC desperately needs to fix many of the lore’s loose ends.

I love the mysterious unsolved mysteries and speculative side of these game stories, but when it comes to Elden Ring lore, we have far more questions than we have answers. These are not just simple one-off questions, no need to explain what I’m talking about are the basic building blocks of the story. We’re talking purely on guesswork.
Many of the core fundamentals of this game are open-ended. We can make a coherent argument with almost anything. But the truth is that the mysteries in this game are so good that not solving some of them is an obsession for the player.
Before we start piling more confusion on top of it, I want to explore what we already know. But thankfully, many of the elements we got in the preview images are recognizable. So I think it’s likely to happen.
Related: Elden Ring: The release of DLC made me less eager to fight Malenia
More Arms
Also, I would like to see more weapon types. It has leaked something in the data for patch 1.07. I discovered that from within the Software. It was possible to set parameters to add at least a few new weapon types. But that’s no guarantee they’ll follow through.
Here are some changes I would like to see. It allows you to use almost any weapon that exists in the world, even boss weapons. one of the few weapons that can’t drop for players is Crystalian Ringblade, and these things have unique and cool moves. I’m really surprised we didn’t actually get a variant, at least for Crystalian Ringblade. And we already have a lot of weapons and some baffling moves.

However, if players have access to these, it would be a good Mid-range option. Players can still perform melee attacks with some swiping, and will be able to roll it on the ground like an enemy.
I can definitely see some interesting build options here now. A weapon type needs an overhaul or a new type entirely, and even after the latest patch gets a major buff, they’re still Flails. They’re still by far the worst weapon type borderline, to be unusable in some situations.
So if I had to figure out a way to make Flails better. I will introduce a heavy Flails. This is a weapon type that has a large body on a chain of medium length and is fairly slow. But it does tremendous damage to enemies when I use it.
Warzones
As a Dark Souls game, PVP battles are one of the most interesting tasks. Hopefully, it will return in a big way in DLC and have dedicated PVP Warzones for those unfamiliar with Elden Ring. Let me briefly explain that in certain parts of the map, you may be invaded by other players into these Warzones that you have covenanted to defend. And this can be annoying for new players.

They are very well designed and there are systems in the game where you naturally get help from people in other covenants until the host dies or a massive war breaks out when you pass that Warzones. I can’t stress enough that these are some of the funniest moments.
Whenever I play in these areas, I get to engage in these wars over and over without getting bored. But in addition to being fun, they also create a sense of community. This was conspicuously lacking in Elden Ring, but now that Colosseums have proven that Elden Ring can handle six players at once, it really might bring back Blessing’s Boon that PVP and Elden Ring players need. These allow the online aspect of the game to truly uniquely frame a theme.
Colosseums
Elden Ring needs to take a lesson from Dark Souls games when it comes to the arena. Now Colosseums DLC was great for its time, and that’s what Eldin Ring needed. But it has some problems that persist even now.

We’ll start with the most obvious first and most important. Finding a match is nearly impossible unless you’re in a 1v1 duel. Second, you won’t earn any rewards other than moving up to it displayed whatever rank on the side of the screen, and there’s no leaderboard to show that rank. Beyond that, we only have one map available right now. You can change the region of the map settings, but the geography remains the same.
All of this combined makes for an unsatisfying experience. So I hope that Shadow Of The Erdtree will bring a major overhaul to these Colosseums, making them something more unique than they already are, and encouraging people to play for the long haul.
Covenants
If there was one feature that would have made the world of Elden Ring better, and would fit gracefully into that setting, it would have to be Covenants. Especially since the main events in the world are battles between factions, and since players will be able to swear allegiance to one of the factions, this will greatly enhance the role-playing element of the game.

DLC would be a great time to introduce Covenants, even if they aren’t directly tied to the current bosses or leaders of the factions we can find in the current game. If we get new areas for DLC, I think introducing Covenants related to those areas is just to make the world feel more alive and add more feel to RPG.
We experienced this in Requisition of Volcano Manor, because that mission was exactly how Covenants used to work. I think there’s a good chance they’ll make a comeback, at least in some capacity, in DLC.
In any case, although I choose what I want to see in DLC, these are also what almost all players are looking forward to. Anyway, before we wait for the new patch to arrive, maybe we need to stay in touch and get our gear ready so we can start anytime. Players can use Elden Ring Runes to get the right gear. In addition, you can also use the code "CSCCA" to get 5% off in IGGM.com. Might as well give it a try.
-
Elder Scrolls Online: Emergence Of Fair Winds Housing In Necrom
Read More »I believe that almost every Elder Scrolls Online player already knows that the next piece of information, Necrom, will be launched in a few months. They have a lot of new features coming out, new classes, new areas, everything you’d expect from an expansion pack.
But recently I noticed Fair Winds Housing during a developer stream. Although this is appended in a new chapter. This is actually a High Isle ship model, which is listed as housing in Galen.
I wonder if that means they will release shortly it after Galen. Including Crown Store Exclusive Houses, Gonfalon Bay and High Isle, but maybe they weren’t ready in time, so they came out with Fair Winds Housing.
Enter to the house from a boat on the beach of Vastyr on the island of Galen. Check out this gorgeous loading screen art and it will be the first thing you notice when you enter the ship. It’s not as big as some crazy haciendas, but it still takes seconds to run from one end to the other. They divide it into several inconspicuous areas.

If you have a crew, you can give each character their own room here, as well as some rooms for storage and crafting areas, and a common area lounge at the bottom. I’d put the galley here, supply the fire, and maybe have a tavern-like space for the crew to hang out.
The captain’s cabin itself is larger than some of the other homes. This is probably where most of the furniture slots will be used. It is large enough to add a second floor or access. You can look into your inner state and create a secret closet.
Often house windows would have opacity, even in houses with an enclosed outdoor area facing them. That would annoy me, but these were perfect. I hope we see more of these in future houses.
The obvious difference in this house is that it looks like it is sailing. Boat doesn’t actually move, it’s beautiful. The water flows past the rolling islands in the distance. There are other boats in the water passing by every few minutes. It’s like you’re sailing the seas of a merchant ship.
The first time I went in to check, before I decided to record anything, I see a Sea-Serpent on one side and some Ornaugs on the back. But when I came back to record, there was no sign of wild animals anywhere. So wildlife is either very rare, or the timing of my shoot is very unlucky.
Anything you put outside the boat stays stationary with the boat, so you can build some paths if you want. If you have some boats, you can create a small fleet, or some rafts. When this hits an enemy for the first time in PTS, if you fall in, the water will sweep you away, making it look like the boat left you behind and gently put you back on deck.
However, recently they have changed that. Now, when you touch water, you die instantly. Even if you build stairs to go down and walk gently into the water, it’s not the fall damage that causes instant death. This is unfortunate.

Speaking of fall damage, you can climb up to Crow’s Wood on several masts. Visibility is great, although the trigger is finicky. The greatest use of this ship is that you can dock directly to Vulkhel Guard, Davon’s Watch, or Daggerfall City Docks.
I’m not sure if there are any items worth getting in the “furnished” option, but the only thing that’s really special is the ship’s bell. I guess it will depend on the value of the furnished version. The ship is considered “Manor” class housing, and you can get 700 furniture slots with ESO Gold. If it follows existing housing, it’s about half of the free players.
But I think there is a problem with all housing: the numbers are half what they should be. For this ship, getting 700 furniture slots might be fine, but with larger houses on the same floor, trying to space out the 700 furniture slots is like mile markers on a highway.
If you’re trying to do anything with that space, you’ll end up cutting away part of it so you can use the correct density of trim to function, but you’ll still end up sacrificing some functionality to make it happen. Same with the visitor limit, 24 is fine for a crew, but terrible for a Guild House.
Also Read: What To Expect From ESO And ZOS In 2023?
I popped out to check the model boat from the dock and for some reason. It did not moor the boat where the dinghy was. There was a different ship off shore at that location. I’m waiting to see if it drives by at some point. Then a different ship pass by, similar in size but not the same ship. I knew it looked familiar, so I visited some marinas looking for it.
If you go to Port Navire, Silver Swan, it’s featured in the main storyline outside of the exploration of High Isle, Slaughterfish. I think conceptually it’s a good place to put a dinghy.
There’s not much else to say about the mission. It feels like your own ship is there to load its cargo. This model will also be familiar to anyone who has experimented with Dreadsail Reef. I don’t want to say it’s everything I want in terms of housing, but I’m happy to have it set up on site.
One of my characters lives on a ship called The Trouble, which I might offer to my guild. I’ve heard of some people having hallucinations of wobbly motion, but making something stationary appear to be in motion is a pretty impressive technical feat, and I’m happy with the results we got.

I don’t think we can put furniture on a ship that actually moves, so I’m willing not to look at it up close. That said, I see some negatives.
First of all, this is a very strong Daggerfall Covenant Style. A bit too fancy for my Breton. But it would be nice if there was some way to set it to a different Covenant Style. I really like the blue sails for my own use, but you also have the option to switch them to red or gold, which would be nice for people playing other leagues.
Second, this appears to be exclusive to another Crown Store, which means you’ll have to acquire it through other means. You can’t see the ultimate price on PTS, but looking at all the other Crown Store exclusive homes, it’s probably at least two or three times that. So we had to get a Crown for it.
They have clearly calculated that it would be better to catch a small pod of whales than to trade with everyone, but I find this a disappointing tactic. So, I’d still recommend that players save Crown in the sub, so we can get it either way.
What are you most looking forward to from Necrom? Are you going to get Fair Winds? What are you going to do with it? If you have any other ideas, don’t forget to discuss them in the community. Until then, have fun gaming!
-
Vaal Ice Shot Deadeye Build Info And Showcase - POE 3.21 Crucible
Read More »Today I’m going to introduce you to another build, Vaal Ice Shot Deadeye. This is one of my favorite builds of late, and as soon as I saw Vaal Ice Shot, I knew this build would be perfect for me. However, I had no idea that Vaal Ice Shot would actually surprise me so much.
Vaal Ice Shot Deadeye Build
In the past, these types of builds tended to require a lot of investment to make good characters, but now with the two extra projectiles in Passive Tree, Vaal Ice Shot and the buff of some Bow builds, you can make a really good one on a reasonable budget character of.
I estimate this build to be around 25 Divine Orbs when fully upgraded. It has good articulation and single target, is fast, also has 100% Spell Suppression, Ailment immunity and some very comfortable bow play styles.

Gear Selection
For a full build of Vaal Ice Shot, you can find Path of Building, and you’ll find some additional information in the notes section. But anyway, we’re running 2 Ice Shot setups, one for a single target in the bow, with extra projectile support. Another one for mapping.
In our Mirage Archer body armor, just make sure one of Ice Shots is applied to Vaal building, so you can also use Vaal Ice Shot mostly on single targets.
For bows, you have several options. I’ve seen people play with Elemental Bow, but you need different gems. You can opt for pure physical damage bows which are usually more expensive. What I do is choose a hybrid bow with physics and cold damage roll. These bows are usually much less expensive in the long run.
I got this bow, and it’s a decent bow, with Crit Multi and open Prefix. It also has a nice Crucible Passive Tree that also has Endurance Charges on kills. If you want a six link, you can make your own with a fusion recipe six link, which is what I did.
Then, the body armor comes with Attack Crit, Additional Curse and increased Aura Effect. We don’t need a Frenzy Charge or Power Charge on hit as we get them in this 4 link setup with Manforged Arrows Support.
So these Manaforged Arrows Support, Frenzy Charge, Power Charge, Ensnaring Arrow will do more damage to enemies and Crit for Power Charges. This is a magnificent setting, and it is very worthwhile for players to use it.

We’re running Triple Curse with an extra body armor and an Amulet. Of course, you can also choose to continue to use Corrupt skills or use POE Currency to get Amulet and other items to increase Curse. Then you can anoint them with Tainted Oil so you can anoint damaged items and you get Vengeant Cascade you want. It’s a really good anointment in this league.
You can find a good Crit Multi on your Amulet. This skill is very expensive. But if possible, you want to find as many Catalysts as possible that can deal serious damage to enemies. These Quivers will also give you more health boosts as well as higher damage output.
This base is good because we can usually get a health boost when we hit enemies, and with Quivers and Bow leveling up, we’ll also get an extra +1 Arrow on Quivers and +2 Arrows on Bow, but that’s also where it gets so expensive, players often need to spend a lot of time and energy and a lot of Divine Orbs to upgrade Quivers and Bow.
Also Read: Things You Can Do Leading Up Until Next League Of Path of Exile
Ailment Immunity
Then we have Ailment immunity for three things. The first is this new jewel, Ancestral Vision. Basically, if you have a 100% chance of Spell Suppression, you will have a 50% chance of avoiding Elemental Ailments.
So 50% is from jewelry, 20% is from this living wheel, and the remaining 30% is from boots, which is an Essence Roll, which is also a Shaper Roll, so you can get either. If you get Shaper, you won’t get Eater of Worlds and Searing Exarch Implicit, so keep that in mind.
Of course, you need to set Spell Suppression cap at 100% so you can get some suppression here. Maybe get extra dampening here if you need it, then my gloves and helmet would be upgraded accordingly. Helmet Blizzard Crown, Hatred enchantment is not necessary. I can maintain mana without enchantment. You can also look for Ice Shot damage as your enchantment. Lethal Pride is also good for build upgrades.

We get double damage rolls. The more you get, the more expensive it becomes. You also get some marvellous stuff like Intimidate on kills and Endurance Charges on kills, which is important for the final cluster. Large Cluster Jewels are an important way we get Mana and Life Leech.
Mana from Fuel the Fight, Life from Feed the Fury and Repeater and Eye to Eye from Medium Cluster. They’re a big damage buff and the other is crit so I can have 100% crit chance and then look for good jewels.
That’s all there is to know about Vaal Ice shot Deadeye build for today. If you want to try this build, don’t forget to check out this guide in advance. Hope this will help you. Hope you have a great day.
-
Elder Scrolls Online: The Best New Mythic Since Oakensoul Nerf
Read More »Recently, it was said that there will be a new Mythic that may replace the console and become one of the best PVE in Elder Scrolls Online. I found it through Update 38 opening Soul on the right and the new Mythic Bell Velothi Ur-Mage’s Amulet. It’s currently on the public test server and is set to launch on PC on June 5th.
The developer says it will do some really interesting things with this new Mythic when it releases on consoles on June 20th. It’s kind of like a new console. I’ll explain to you how it works. Why is it so influential? How should you use it? What does it essentially do?
The first major thing is that it does 15 more damage to monsters and 15 more crit damage. But it has the big downside of reducing your light and heavy attack damage by 99. But if you still like both Bar Swapping, just want really high damage, and you don’t mind losing some light attack damage here, you can give it a try too.

With a very simple gear setup, this Mythic fits perfectly on my Magplar. I was able to keep it running for 19 minutes. It feels like the old Magplar doing massive damage when throttled while piercing and sweeping. Unlike the previous Mythic, this Mythic is also great for the new class of Arcanes. This Mythic will keep increasing the power ceiling.
Velothi Ur-Mage’s Amulet Mythic Set
If you want something a little more forgiving to attack damage, this will be the perfect item for you to pick up in June’s Necrom Chapter. Let me explain to you how it works and why it’s worth getting with ESO Gold.
I have my Spell Power pot running here, which is my Magic Temple or High Elves from Daggerfall Covenant Delta. Although you can only see my stats, if I turn on these advanced stats, you can see the serious damage. In the meantime, I’m running some Light Armor.

Armor Differences Explained
Let me explain the difference between Light Armor and Medium Armor and why this is where Mythic fits. If we go to the armor channel, Light Armor specifically gives you this concentration channel. So the more Light Armor you wear, the more penetration you’ve just memorized in Veteran level stuff.
So in most single player modes, you will probably use Lover Mundus Stone. But this skill is only available to Magic users. Then Stamina users can also use Rage or Caltrops which will reduce the drag by almost 6000. So you can add those two together, especially if you’re playing single player.
Since Tanks usually spawn Minor and Major Fractures, they may also use things like Tremorscale Sets or Crimson Scales, which basically strip the armor down to nothing. You may not know that Medium Armor has a very important passive on agility weapons and spell damage. But the most important thing is Critical Damage and Healing.

So basically what you have to do is hit the 125% Critical Damage cap. You’ll notice there’s a base, so all you have to do is add your 20%, which will bring your Light Armor to 70%. Then you’d get your spell Penetration, and then you’d add about six thousand, giving you the main breakthrough component 18,200 Penetration and 125% critical damage.
Also Read: Whether You Should Subscribe To ESO+? - 2023 Beginner Guide
Stats On Parse Dummy
Let’s do an experiment to show how it works. This will simulate and give you a lot of buffs. This Mythic will simulate some of them. I’ll hit this thing twice. Then we’re going to get out of the fight and see if my Max stats are up.
So you can see here that a parsing dummy is just a few clicks away, but it gives you all these buffs. So you will immediately notice that the spell Penetration has a maximum value of 23 000. That’s why Light Armor doesn’t have that much of an advantage for you, especially without running 6 in Super Coordination Trials.
Now you’ll see critical damage is 125%, obviously we didn’t upgrade there. Since we’re using Light Armor, you’re trying to hit those specific caps right. That’s your goal, and why this Mythic is so great.

Adding Mythic
If I put this on, it would do 15 damage to the mob, which is basically any PVE mob that won’t show up on your tooltip. So you’re going to deal with a lot of damage naturally.
Then we look at our stats again, and you can see 55% crit damage. Then now we’re at 11 000 Penetration, so maybe dungeons or random queues or your friends aren’t taking it seriously on the premise that solo builds or not are super optimized.
Now take a skill like that and put a lesser force on it. This will increase your crit damage by another 10%. You’re almost at 125%. Now if someone throws an Aggressive Horn on your team. Then you’re definitely over 125%, which frees up some Champion Point options.

This is one of the reasons Light Armor is popular, as you get 15 points of Mythic damage here. You also do 15 damage to monsters, and you also get a lot of offensive Penetration, which is great for Medium Armor. Since you don’t gain anything from the focus passive, basically what this does for you has nothing to do with your Light Armor or Medium Armor users.
The effect you’re getting may be the opposite of what you’d want another piece of Medium Armor users would really want for Penetration. You got this Mythic Light Armor users really want crit damage. If you overflow with a little crit damage or a little Penetration, you can get it with this Mythic. You can tighten up your stats and armor pieces a little to achieve absolutely amazing amounts of damage.
Summary
Now why is it relevant and how do you use it for your builds? This is great for single player or any build that relies on damage and healing to survive, so the higher your Magic Templar attack with Puncturing Sweep, the more healing you’ll get. But they will use Puncturing Sweep in the melee range to limit your damage and do a lot of damage.
Now you still need to do light attacks with this method. The first is that your enchantment is using poison damage and burning status effects to deal tremendous damage to enemies, and your damage output will probably be reduced to one percent.

But it still takes damage, and if you don’t get light attacks right, you’ll miss them. As much as you don’t like that mechanic, you still need to start the fight and still do some bite attacks constantly. So I highly recommend that we get this item on day one.
I want to remind you and explain what happens in the mechanics behind this Mythic and why it is so influential. If you understand, I believe you will find it worthwhile. Anyway, hope this helps you. Wish you a happy life.