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New World Season 4 Eternal Frost Update Notes! - Release Date & New Content
Read More »Following the successful launch of Rise of the Angry Earth expansion, New World has announced Season 4 called Eternal Frost, much to the excitement of all players.
The new season will bring new Storyline, Expedition, Artifacts and more. In addition, they will launch a new Season Pass in Season 4, as well as some limited-time challenges. Players can complete these challenges to earn exclusive cosmetics.
If you have been waiting for the update of New World Season 4 Eternal Frost. Here’s everything you need to know about it, including its release date and everything it will bring to the game.
Release Date
The developers stated that New World it will release Season 4 Eternal Frost on December 12, 2023, however, the specific time has not been revealed. In addition to this, players can test out all upcoming content in its Public Test Realm ahead of its global launch starting on November 9.
However, keep in mind that you need to own Rise of the Angry Earth to access the new content.
Content Summary For Season 4
Below, you’ll find a full breakdown of everything in New World Season 4 Eternal Frost.
New Storyline
New World Eternal Frost update will continue Rise of the Angry Earth storyline. The storyline started with the last patch in October of this year. Players will have to face an unknown threat from Knight of Round Table. He discovers the secret of Ancients and plans to conquer humanity with the power of Eternal Frost on Aeternum.
To stop him, players must team up with Silver Crows, a group of explorers and adventurers, and seek the help of a Fire Mage named Daichi to track down and defeat the knight before he destroys Aeternum.
Also Read: New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes
Winter Convergence Festival
Icy winds and Glimmering Gleamite fill the air once again as Winter Convergence Festival returns to Aeternum. During the festival, you will visit Winter Villages, meet Winter Wanderer and perform his festival missions.
In return, players will receive Winter Tokens. Players can use them to earn new limited-time rewards, including Festive Skins, Emotes, Housing Items, and more. Players can also earn a generous sum of New World Coins by selling recurring rewards.
Glacial Tarn Expedition
New World Season 4 will also introduce a new Level 65 Expedition called Glacial Tarn. This is a level 65 dungeon located in Great Cleave region, where players must venture into the frozen caverns beyond Empyrean Forge.
There, players will also be able to explore a massive frozen complex hidden beyond Empyrean Forge and pursue Varangian Knight Sir Loth.
To defeat him, players must find and use Empyrean Flame’s primordial magic to eliminate Ice Magic-filled enemies and obstacles and defeat him before the power of Sir Loth consumes all of Aeternum.
New Artifacts
Eight new Artifacts will be part of Season 4. Players can find and equip 8 new Artifacts to redefine their play style. These powerful weapons and armors each have their own unique abilities and tasks, including but not limited to:
- Boltcaster Bow: Stun and shock enemies
- Winged Shoes: Boost your speed and reduce cooldowns
- Frozen Gauntlet: Freeze and finish your enemies
New Season Pass
New World Season 4 will provide you with a new Season Journey, new Activity Card, new Challenges, and new rewards, including cosmetics and consumables.
Players can access Season Journey and Activity Card from the main menu and track their progress and rewards. Challenges will test players’ gaming skills and knowledge and reward them with Season Points and other rewards.
Winter Warrior Boss
New open world boss Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread Forever Winter across the land. Players will team up with over 20 players and defeat it in Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands to earn new seasonal rewards.
General Crassus Boss
On the other side of New World, General Crassus’s armies are threatening Aeternum. Following ancient plans, Crassus’ forces occupied the southern lands and freed Cyclopses Lucanus and Decimus.
Your mission is to hunt down its terrifying leader and eliminate Roman tyranny’s shadow. You will search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory over them will net you new event-specific daily rewards.
Cross World Expeditions & New Group Finder
In Season 4, players will team up with anyone from around the world to complete challenges. However, they should be in the same area.
To find the perfect player, you can use the new one-click Group Finder. It automatically forms a role-balanced cross-world group, eliminating the need for lobby management.
Public Test Realm
Finally, New World will open Public Test Realm on November 9th. PTR will allow players to preview upcoming features and content, such as new Expedition, a new Season Story, new Artifacts, and more. PTR will also provide players with special accommodations, such as instant levels and special gear.
PTR is a separate client from the main game and needs to be downloaded separately. Players who own the base game will have access to a PTR app on Steam. PTR availability is limited and queues may apply. It’s important to note that PTR characters and progress will not transfer to the live game.
Conclusion
That’s everything you need to know about New World Season 4 Eternal Frost. We expect an Eternal Frost update to bring a lot of excitement and fun to New World players as they explore new content and face new challenges. Although Rise of the Angry Earth expansion is required to play, the update will be free-for-all players who own the game.
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How To Farm Delirium Orbs In Path of Exile 3.22? - The Best Strategies
Read More »Delirium Orb is a special currency in Path of Exile, obtained primarily by completing Delirium Mirrors, and can be applied to the map to add layers of Delirium.
Adding a layer to a map permanently generates Delirium mechanic within it and also spawns many additional monsters. It also adds a bonus mechanic that drops loot in stages based on the number of monsters you kill in the area.
Farming Delirium Orbs is considered by many to be the most profitable POE currency farming strategy in the game, and provides some of the most popular items in Path of Exile.
This guide will cover the basics of farming Delirium Orbs and how to maximize your returns and profitability.
Mechanism
When farming Delirium Orbs, there are many key mechanics you need to pay attention to ensure you get the maximum rewards.
There are typically up to 5 Delirium Orbs applied to a map, with each additional Orb increasing the difficulty of the map, but also providing additional rewards. This way, you’ll get more loot for each Delirium you reach. Additional layers of Delirium will also increase your chances of encountering 1-2 Delirium bosses.
While in Delirium map, you will notice that there are bundles of Fungal within the map. Monsters will spawn when players stand on these Fungals, and killing these monsters will increase Delirium reward threshold. The more layers of Delirium there are on the map, the more Fungal will be generated.
Delirium Bosses have a chance to appear in all Delirium-based content, but adding layers of Delirium to the map will increase this chance. At a certain threshold, you’re bound to encounter 1-2 Delirium Bosses that drop valuable Cluster Jewels and Simulacrum Splinters.
Be warned, however, that looting the smaller stacks of Simulacrum Splinters is hardly worth your time, as 300 stacks are required to form a Simulacrum. Therefore, consider hiding Simulacrum Splinters with low stack size to speed up your play through.
Cluster Jewels are a common drop in Delirium map and can be worth a lot of money if rolled correctly. But many Cluster Jewels types don’t even have a chance to be valuable, so you can hide these types to save your Chaos Orbs and make farming more efficient.
How Does It Work?
The most efficient way is to apply 4 Delirium Orbs to complete 80% of Delirium map. The 100% Delirium map is too difficult and slow to run, making farming the map inefficient. While lower-level farming of Delirium Orbs can be profitable, we do not consider it efficient.
When running your Delirium map, you can add additional mechanics such as Breach and Abyss which spawn large numbers of monsters. This will significantly increase the number of Delirium rewards you can expect.
When running Deliium Orbs strategy, most of your loot will drop from Deliium threshold reward. These rewards do not scale with anything other than additional monsters killed. With this in mind, you can run White or Magic Maps to help us reduce the difficulty and significantly increase the speed of the level.
How To Maximize Your Loot Earnings?
First you can increase the number of items, which will not directly affect the rewards provided by Delirium Orbs, but will increase the number of standard drops from Delirium monsters added to the map.
Second, the item’s rarity does not increase the rarity of Delirium-specific rewards, but does increase the rarity of standard drops from Delirium monsters, allowing for a higher, easier Delirium reward threshold.
Map level also directly affects the number of Simulacrum Splinters dropped by enemies and the rarity of rewards dropped by Delirium Orbs.
Finally, Compasses modifier “Delirium Reward Bars fill 100% faster” will give you twice as much progress per monster kill to reach your Delirium reward threshold faster, while also having greater potential.
Also Read: POE 3.22 Explosive Arrow Ballista Champion Build
Map Selection
For maximum efficiency, run Delirium Orbs on maps with the fastest build layouts, which are typically shorter, open maps.
Every map in the game has a hidden value that interacts with Delirium, which determines it granted how much progress each monster for each Delirium reward threshold. Generally speaking, the fewer monsters on the map, the more progress you can make.
Normally these maps are balanced around reducing the number of monsters for more progress, but since you can add a lot of monsters through the league mechanic, you can break this feature in your favor.
Among them, Strand Map has the highest hidden threshold multiplier in the game, provides the simplest Delirium rewards, and also uses a fantastic linear layout that runs quickly.
Caldera Map is one map with the highest hiding threshold. The layout is quite fast, and the layout is narrow enough, making it very easy to trigger all Fungal on the map.
Crimson Temple Map has the standard threshold multiplier, but has incredible Divination Card drops that can significantly increase your strategy gains. The weakest of the three, but the most rewarding.
Overall, with the right build and some practice, you can earn a lot of currency by farming Delirium Orbs in Path of Exile. Good luck!
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An In-Depth Analysis Of Diablo 4 Season 3 Expansion Leaked Information - Classes, Raids, Mercenary And More
Read More »Are you ready for some exciting news? The first expansion for Diablo 4 seems to have leaked a lot of very interesting information. The leak could reveal some details about Diablo 4’s upcoming expansion and Season 3.
Based on this information, we will discuss Diablo 4 Season 3 release date, new classes, raids, items, and mercenary.
Diablo 4 Season 3 Leaks
As it stands, the leaks come from two different sources and are related to each other. One group of people could get some files from SteamDB that show some of the information we may have had in the first expansion.
The second one appears to come from a group of people who could download some beta versions of Diablo 4. While they couldn’t play it, they could get some additional information about future expansions and possibly Season 3.
The leak also reveals more details about Diablo 4 Season 3, which will reportedly be called “Dreamscape.” Also, it was revealed that many new features and content will be added to the new season.
While we should take leaks with a grain of salt, this one seems more believable due to the presence of actual data file names. While we await the official announcement from BlizzCon 2023, let’s dive into the details provided by this leak.
Release Date
Since BlizzCon 2023 will be held on November 3-4, 2023, we are guessing Season 3 will also be arriving in the near future and should launch in January.
Meanwhile, because each season lasts about three months, it is also quite credible that the release date of Diablo 4 Season 3 is expected to start in January 2024. But we still don’t have firm information on this.
New Expansion Locations
Based on leaked information, we’ve learned that the upcoming Diablo 4 expansion will be called Nahantu and will take place in Teganze Plains and Torajan Jungle locations.
Nahantu is similar in size to the other five zones, filled with untamed wilderness and ancient secrets waiting to be discovered. Nahantu is a land of contrasts, from Restless Canopy’s verdant foliage to the barren expanses of Teganze Plateau.
This is the home of Field of Giants, lingering hatred, and the dark depths of Kurast Sewers. Each location presents unique challenges and opportunities for Spiritborn, and it will test their connection to nature like never before.
This area contains new quests that will take players through Nahantu’s many dungeons. From the terrifying Forge of Malice and Sleepless Hollow to the haunting Forgotten Remains and Ruined Wild, each dungeon holds equal parts danger and treasure. This also means there are more areas in the game for players to explore and farm for Diablo 4 Gold.
Also Read: S Tier Chain Lightning Build Can Dominate Diablo 4 Season 2!
Raids
Season 3 campaign will take players through Durance of Hate to Gates of the Necropolis. Then enter Ethereal Spirit Realm and finally reach Tribe of the Five Hills. Each step will reveal more of Nahantu’s connection to Spiritborn.
The pinnacle of Nahantu challenge is a new raid centered around Khazra. With five wings to conquer, this raid will challenge even the most seasoned adventurers to their limits.
New Class
If the news is true, Diablo 4 Season 3 will introduce a new profession called “Spiritborn.” These characters will harness the power of nature, expanding players’ choice of classes and adding depth to the game.
Spiritborn’s unique abilities and play style provide new strategies for meeting Nahantu’s challenges. Whether it’s Restless Canopy or the dark depths of Kurast Sewers, Spiritborn brings you an adventure like no other.
Spiritborn is a class rooted in natural elements and spiritual realms. Their weapon of choice is Glaive, a symbol of their connection to the physical and spiritual realms. Glaive is not only a weapon but also a channel through which they transmit their power.
Spiritborn’s power comes from two sources: Vigor and Allegiance. Vigor represents their physical vitality and endurance. It enhances their physical capabilities, allowing them to exhibit agility and strength beyond their normal capabilities.
Allegiance, on the other hand, represents their spiritual connection with nature and its creatures. Through Allegiance, they can call upon the Spirits of Nature for help.
When they summon Spiritual Power, the surrounding air becomes filled with raw elemental energy. Whether you’re attracted to their unique blend of physical strength and mental power or not, Spiritborn will give you a truly unique experience.
New Items
We expect season 3 to bring new Diablo 4 items to the in-game store. Most notably, the leak mentions a “Riding Cat,” sparking curiosity about this unique mount. However, specific information must wait for official confirmation.
Mercenary
An exciting fresh addition mentioned in the leak is the introduction of a Mercenary mechanic in the new season. Players will recruit and customize Mercenary with unique names, including Berserker Crone, Bounty Hunter, Cursed Child, Maiden Mongrel, Scholar, and Shield Bearer. These Mercenaries will come with their entire inventory, allowing players to manage their gear and enhance their gaming experience.
Runestone
The leak also hints at the possibility of a new Runestone appearing in Season 3. This is similar to Vampiric Powers introduced in Season 2. These Runestones can provide players with unique abilities and customization options, adding new layers of complexity to character building.
While this content is still unofficial, it’s exciting to see the debut of Diablo 4’s potential first expansion. Of course, this information is just speculation until official details are confirmed. But this still leaves us with great expectations for the new season.
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How To Farm XP Efficiently In Diablo 4 Season 2? - Top Favorite Tips & Tricks Guide
Read More »Currently, I have played Diablo 4 for over 800 hours. Therefore, I have summarized the methods and tips for efficiently getting XP in Season 2 so that everyone can benefit. Without further ado, let’s get started.
Speed Clear Dungeons
First off, Movement Speed is one of the most valuable stats in Diablo 4. For example, as you level up in Nightmare Dungeon, you’re constantly doing two things: defeating one set of enemies, or moving on to the next set of enemies. This is also where Movement Speed plays an important role.
To do this, you need to prioritize equipping boots and necklaces with Movement Speed. But that’s not the only way you can also find Movement Speed in skill tree passives and even on Legendary Aspects that can be imprinted on boots.
The boots come with inherent affixes that change the way the dodge buttons work. My favorite is the attack that reduces evade cooldown, and the attack that provides 3 Evade Charges.
In Season 2, one of the easiest Legendary Aspects to use is the Ghostwalker Aspect, which works with almost every class. And most builds will use Metamorphosis Vampiric Power because it’s an easy way to apply vulnerable.
It makes you unstoppable every time you dodge. This will also activate your Ghostwalker Aspect every time you do this. There’s nothing better than the feeling of zipping through a dungeon and blasting every group of enemies in your path to harvest a massive amount of Diablo 4 Gold.
Biggest Mistake
To further your level, you’ll need to read every affix and legendary aspect in your inventory, manage your collection to reduce bloats, and talk to any NPCs. But there is a way to reduce your need to do this.
When we reach level 50 and complete Capstone Dungeons, we need to switch to Sacred Equipment dropped by World Tier 3. I spent about 30 minutes going around Blood Harvest and using Seeker Keys to open as many chests as I could.
I then spent another 30 minutes looking at every Diablo 4 item, looking for at least 2 of the 4 beneficial affixes. I kept a lot of Legendary Aspects from levels 1-50 and printed them on a new set of gear. After doing this, I never looked at a single piece of gear again during World Tier 3.
There’s a good reason for this, as there’s only one point where you’re going to get good enough gear. An additional 10% bonus damage on top of 400% will only increase your damage by 2%.
That’s why the guide recommends looking for affixes that increase the level of core skills and increase your critical chance, rather than dealing 20% extra damage to slowed enemies.
World Tier Transition
Another issue I’ve heard from other players is that they transition to higher World Tiers too early. I also made this mistake when I first played Diablo 4. There’s nothing more frustrating than running into a group of enemies and getting shot repeatedly.
This is why in all my leveling guides, I recommend reaching level 50 before entering World Tier 3, as this will actually slow down your leveling.
In Diablo 4, gaining experience points is about speed, not difficulty. If it takes you twice as long to defeat an enemy, even if it provides double the experience points, you’re just breaking even.
But they don’t give enough experience points to justify how often you struggle and die while fighting them.
Also Read: Diablo 4 Season 2 Leveling Is So Amazing! - Best Vampiric Powers & Leveling Tips
Best Content For XP
If you want to level up quickly, you need to do the right content. With appropriate content, I also talked about adding variety so that you don’t feel exhausted and bored while playing Diablo 4.
One thing Season 2 did right was to make all content more competitive to level up. Helltide and Nightmare Dungeons have gained more mob density, and completing Whispers has a double experience gain. They even added extra glyph experience to Nightmare Dungeons. So you can step away from Nightmare Dungeons and enjoy other content without feeling like you’re falling behind.
Of these, my favorite activity from level 1 to level 50 is Blood Harvest. The mob density in these events feels great, and I never felt like there was a shortage of things to fight. Best of all, when you do this, you’ll also complete Whispers naturally.
Collecting 150 Blood Lures and popping up the event located in the center of Blood Harvest is my favorite thing in Season 2 additions. You’ll want to play Legion Events when they pop up on the map. Because this is one of the highest experience per hour activities you can take part in.
My favorite leveling quest to do in the endgame is still Nightmare Dungeons. Just make sure to avoid Nightmare Sigils in bad dungeons when doing Nightmare Dungeons, and prioritize Nightmare Sigils in dungeons with the best layout and maximum creature density.
More Tips And Tricks
Another tip I think is worth mentioning is that if you are completely new to Diablo 4, you need to complete your renown. The benefits of having an extra 10 skill points, 20 paragon points, and extra paragon points gained by collecting Altars of Lilith are priceless.
This is because skill points can be used to acquire passive skills in the skill tree. These passive skills provide multiplicative bonuses with time symbols, rather than additional bonuses on things like equipment affixes. Skill points can also be used to reduce the cooldown of high-priority skills or increase multipliers on core skills, etc.
When you choose an endgame build, first check if it requires unique items in order to work. Some builds can be supplemented by having unique items, while other end-game builds absolutely require unique items to be viable.
Don’t forget to use Elixir when upgrading and then use Incense in the game. Together these will provide a 10% bonus to experience points. Partying with other players will increase the bonus by 10%. Seasonal Realm’s Urn of Aggression will provide a 20% bonus. Campfires in Legion Events provide a bonus of up to 15%.
If you use Elixir, Incense, Season Blessings, and team up with friends, every 2 enemies you defeat will pretty much give you another enemy’s experience points. This really adds up over the course of defeating a million enemies.
That’s it, if you’re looking for a more specific way to upgrade, don’t miss this guide. Good luck and have fun.
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Immortal All Rounder Build In POE 3.22! - Toxic Rain Ballista Pathfinder
Read More »Hello, Exile! Welcome to my Toxic Rain Ballista Pathfinder build guide for the all-rounder edition!
This build is an all-around beast. It has amazing clearing speed and you can kill any Uber Bosses without any problem. You can even tank them while standing there. Without further ado, let’s get started!
Single Target Skill
We build using 2 Active Skill Gems. One for mapping and one for dealing with Uber Boss.
Our boss skill is Toxic Rain. You can fire a projectile with your bow, which will spawn Spore Pods where it lands. Over time, these scattered Spore Pods will deal chaotic damage to enemies in an area, and their damage can overlap with each other.
You need to hit a certain threshold of increased area to get a maximum overlap of 39%. All Pods will overlap. We achieved this with Bow Mastery on Passive Tree.
Currently, the quality of Toxic Rain is 10%. If you have enough POE Currency budget, you can also get the remainder from Crafting Bench’s Simple Glove Craft to increase our area effect by 39%.
Clear Skill
Our Clear skill is Caustic Arrow. When you fire a bow, we create Caustic Ground where the projectile lands. This can also cause chaos DOT.
But this skill alone is not suitable for clearing the level. Therefore, we added Arrow Nova Support. With this combination, our clearing speed will be much faster. Don’t worry, you won’t be switching skills on map bosses. Because even with Caustic Arrow and some other stuff, this build can handle it.
Scaling Damage
Our biggest and best multipliers come from secondary sources using Ballista. We can have 5 of these and they will help stack Wither on the boss, which will increase Chaos damage by 90% by default. They also deal with a lot of damage.
In addition, we also get an Ascendancy node, which will increase this Wither effect and give us the opportunity to cause a Wither.
The other big damage increase is skill effect duration. Because Spore Pods will stay in the fight longer and deal damage for a longer duration. Thanks to tattoos in POE 3.22, we can reach very high skill effect duration percentages.
Defensive
On the defensive side, we convert 91% of the physical damage we take into elemental damage. Among them, the use of Lightning Coil alone accounts for 50%, while the use of Taste of Hate Sapphire Flask accounts for 23%. Because we added the flask effect node allocated on Passive Tree. Another 10% comes from Watcher’s Eye, and 8% comes from our helmets.
Because we can convert physical damage into elemental damage. So we can reduce the converted elemental damage by using some elemental damage reduction flasks. For example Topaz, Ruby and Taste of Hate Sapphire Flask.
Also, we have Elemental Ailment Immunity because we use unique jewel Ancestral Vision. Spell Suppression also applies to the chance of avoiding Elemental Ailment, accounting for half of its value.
If you haven’t used this Aura before, using Petrified Blood will prevent us from recovering more than 50% of health without Life Flasks. But when we take damage from a hit, it prevents less than half the health loss. Health loss prevented in this way then disappears within 4 seconds.
Finally, we can also get insulin recovery from Ascendancy. Because we use Pathfinder, we can use Master Surgeon node, which will keep our Life Flask active if our life reaches full.
Also Read: The Fastest Build In POE 3.22! - Cptn_Garbage’s Tornado Warp Deadeye
Items
Since we use Eldritch Battery, we need to use Evasion and Energy Shield bases and a Pure Energy Shield base helmet to spam the enemy.
Next, target your weapon for +1 Socketed Bow Gems DOT attack speed for increased chaos damage. Then craft +2 Support Gems to increase Chaos damage multiplier over time.
On your Quiver, multipliers for normal and chaos damage increase bow and attack speed damage. On your amulet, all Chaos Skill Gems have +1 damage overtime.
It’s worth mentioning that we used 2 Vermillion Rings with high health and attributes. Because I wanted to switch all the small attribute nodes to other useful POE items.
Also, Belt is an excellent piece of equipment for this build. It has the effect of increasing the flask effect for you, and the mod also makes Energy Shield regeneration based on this.
Flask
Before we get started with the flasks portion of Pathfinder, you don’t have to limit resistance with your gear. Because resistance flasks will have 100% uptime, you don’t have to worry about limiting your resistance with gear.
The flasks we use are Topaz, Ruby, Taste of Hate Sapphire Flask, Silver Flask and Divine Life Flask.
On Utility Flasks, you need these two modules: Reduced Duration and Incresed Effect. Be careful when you roll your flasks, as there are many mod combinations of these two. But its duration will be reduced so your flask won’t have 100% uptime. The major functions of these two sub-modules are to reduce the mana cost of skills and provide additional resistance.
On Silver Flask, you need to enable this mod to add charge recovery and reduced effect. Because you get better uptime in boss battles with this combo compared to other setups.
On Divine Life Flask, this mod increases the amount recovered and reduced recovery rate. And you will gain Stun Immunity during the effect to avoid being stunned.
Summarize
That’s all for this all-rounder edition Toxic Rain Ballista Pathfinder build. This build provides you with an exciting and engaging gaming experience in POE 3.22.
Although it may not be as flashy as some other builds. But over time, its sustained poison damage makes it a sound choice for map clearing and boss fights. With a well-balanced defense, utility flasks, and careful gear selection, you’ll find yourself clearing out enemies while maintaining a high level of survivability.
Whether you’re a new player or a seasoned Exile, this build can help you deliver a powerful, easy-to-use, and enjoyable adventure in the world of POE 3.22!
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Lords Of The Fallen Update 1.1.224 Patch Notes! - NG+ Vestiges & Progression
Read More »As we all know, Lords of the Fallen have been well-received since its release on October 13 of this year, but its release hasn’t been as steady as players had hoped.
In addition to cross-platform connectivity issues, players also encountered save glitches, balancing issues, and various other issues. This PC version of Lords of the Fallen even suffers from performance issues such as stuttering and input lag.
In response, Hexworks and CI Games released the latest update for Lords of the Fallen, Patch 1.1.224, on October 23. This patch addresses various issues and bugs, including fan-requested New Game Plus tweaks.
Here I will summarize all the important content in this patch. If you’re wondering what exactly has changed in this Dark Souls-style action RPG, you can’t miss this explanation.
Enemy Density Lowered
First, one of the most significant changes in Lords of the Fallen Patch 1.1.224 is that enemies will stop chasing early. This update limits enemies’ leashing abilities, making them more likely to return to their spawn point earlier than before. This helps prevent large numbers of enemies from relentlessly pursuing the player as they rush through the level.
Previously, there was the risk of multiple enemies pursuing you fiercely, stalking you until they exacted their bloody revenge. Now, as Hexworks said, they are improving our “Leashing” system. Enemies will no longer relentlessly pursue players, but will instead be limited in how far they can travel from the initial spawn area.
The developer says it will make further improvements to this in Thursday’s patch, including reducing the number of enemies in the most difficult areas for players. It will remove these enemies from your original play through, but will remain in NG+ in line with the more challenging experience players are looking for.
In addition, crowd behavior has also been adjusted. This way, enemies won’t swarm as often. Moreover, in the most difficult areas for players, the number of enemies will be reduced and their aggressiveness will be relatively weakened.
Also Read: 3 Best Starting Classes In Lords Of The Fallen
NG+ Vestiges
In addition, Hexworks has also introduced some fundamental changes to ensure that every player has a better NG+ experience. Including those who enjoy the challenge of No-Vestiges and those who wish they still existed in the world.
In Patch 1.1.224, when you complete the initial game, you will see a new option before starting the next one. You can choose to go directly to the next consecutive NG. For example, if you just finished NG+1, you will move on to NG+2.
Or you can choose to replay the current NG with the same difficulty. It will retain your Lords of the Fallen Items, characters, and progress, but reset the entire world, including NPCs and quest lines. This will allow trophy hunters and completionists to seek out any outstanding quests without having to deal with increased difficulty, if they so choose.
Also, in a further patch this Thursday, you’ll see further updates to NG+ mode. NG+1 will not remove all traces. You will only see some disappear while leaving key locations intact.
In NG+2, more parts disappear. Then in NG+3, all but the main hub Skyrest Bridge and Shrine of Adyr Vestige will disappear. This way, our original vision remains the same, but more of a gradual adaptation awaits those looking for a higher level challenge.
Finally, as a follow-up to last week’s hot announcement during the livestream, we can confirm that the developers have begun work on “NG+ modifier system.” This allows players to customize their NG+ experience. Whether you keep all traces, just some, or obliterate them.
It will also include other interesting modifiers such as hardcore mode, item randomizers, enemy randomizers and more.
The feature set is not fully defined yet, but the developers say they will release the new NG+ modifier system before the end of this year.
Crossplay Back
In this Q&A stream, the developers stated that they would deploy this feature to all platforms as soon as possible. But before that happens, PC gamers need to make sure their GPU stability reaches a certain level.
Performance & Stability
Essentially, Hexworks has been listening to players and adjusting Lords of the Fallen accordingly. The patch also aims to address performance issues experienced by some players.
The data shows that developers’ continued efforts to improve GPU stability are paying off. Currently, the number of players affected by GPU stability has dropped significantly from launch to less than a third of day one, but it still affects 4% of players every hour.
The developers are still trying to roll out many key improvements until it released the next patch, which will bring these numbers down even further.
Progression Loss
For those who lost level progress due to corrupted saves or co-op-related issues in Patch 1.1.215, the developers say they are working hard to find a solution for you.
They are forming a team so that you can send corrupted saves or downgraded characters to the team. The team will respond by providing your save with the required LotF Vigor to restore your character to the level it was at prior to the glitch.
Visuals
Finally, this patch also fixes fog card artifacts in locations such as Manse of the Hallowed Brothers when frame generation is enabled.
The above is the update instructions for the latest Patch 1.1.224 of Lords of the Fallen. What do you think of these improvements? See you next time!
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How To Master Match Coverage In Madden NFL 24 Cover 4 Quarters? - Tips & Breakdown
Read More »Here we’ll cover the basics of how Match Coverage works in Cover 4 Quarters. Cover 4 Quarters is a zone defense that becomes a man defense if the receivers run specific routes toward their respective zones.
Numbering System
But before we understand how Match Coverage works, we need to understand Numbering System in order to understand which zone is responsible for which receiver.
When counting receivers, you need to count from the outside in. So here, we have a 2x2 look, also called “Doubles”.
So, to mark the receiver, we first start from the outside to the left. So we have No. 1 receiver, No. 2 receiver, and then the running back will be counted as No. 3 receiver. Then, on the right side, we do the same thing. Starting on the outside, we have No. 1 receiver, then No. 2 receiver.
Here we will also cover Trips formation, 3x1 formation. Therefore, there are No. 1 receiver, No. 2 receiver and No. 3 receiver on the right side. On the left side, we have No. 1 receiver, so the running back will count as No. 2 receiver.
Understanding how to calculate a receiver’s Numbering System is critical to understanding match coverage. This is why in a 2x2 set or Doubles set, if No. 1 receiver runs vertically, the outside zone is responsible for receiving the ball. If No. 2 receiver runs vertically, the inside zone is responsible for receiving the ball.
So you’ll see that when all receivers are vertical, the outside area becomes man coverage for No. 1 receiver, and the inside area becomes man coverage for No. 2 receiver.
But when it comes to 3x1 or Trips groups, it’s a little different. On the right side, if he moves vertically, the outside area will be responsible for No. 1 receiver. If he moves vertically on the left side, the inside area will be responsible for No. 2 receiver.
But since we only have two deeps on this side, if No. 3 receiver moves vertically, the weakside safety will be responsible for the coverage. On the weak side, the outside area is responsible for the solo No. 1 receiver anyway.
So if your opponent runs Four Verticals on the stroke, you’re going to see the guys in the deep zone match up with their designated guys because they’re vertical.
Now we all know that verticals out of trips is a very popular gameplay in Madden 24, especially this year. And Cover 4 in the game pretty much sealed it. Especially because the deep crossing route hits the defensive player corresponding to the defensive player. Therefore, it is crucial to invest more Madden NFL 24 Coins on our defensive players to improve the player’s overall statistics.
Match vs Doubles
Now, what if some receivers don’t run vertically? When a receiver does not run vertically, the deep zone assigned to that receiver will end up functioning as its regular zone until they find a defensive route. This usually ends up being a Double Team or some type of bracket. Bracket is almost just another form of Double Team.
So here I will put No. 1 receiver on Smoke Screen and No. 2 receiver on the verticals. What you’ll see is that as soon as the perimeter realizes their defender doesn’t have a vertical, they immediately help the verticals.
Please note that the inside areas are all responsible for guarding the No. 2 receiver. Because No. 2 receiver is vertical.
Now, another detail you should notice is the two Quarter Flat defenders. Once they realize they can throw the slot receiver into deep territory, they immediately break out of the quick route. The middle area remains in the center of the field to scan the area.
Now, if we do the same thing with No. 1 receiver, but put No. 2 receiver on the corner route. When we spike the ball, you’ll see the inside area is No. 2 receiver guy because they’re vertical. The outer area then helps by bracketing the corner route below. Quarter Flat reacted to the short line again when they discovered that the short line was not vertical.
Then let’s talk about the running backs. If the running back runs to the left, the left Quarter Flat will take him one-on-one. If he runs to the right, the right Quarter Flat will take him one-on-one. But because we set the running back up on the left side, he actually starts going vertically. Then react to the running back as the route develops to the right side of the field.
Also Read: The Best Strategies To Beat Man Defense In Madden 24!
Match vs Trips
Now let’s review the formation of Trips. We talk about what happens on the vertical side, but we don’t really talk about what happens on the weak side.
On the weak side, we have the solo No. 1 receiver, and no matter which route he runs, it will cover this receiver in the outside zone. So here, if I put him on the zig, the quarter zone will follow him on the zig. If he takes a drag route, defenders will follow him across the field.
Now let’s review the running backs. On the back, we put the running back on the wheel and the wide receiver on the drag. So here, the player defending the running back is a Quarter Flat player. So when the ball is hit, you see Quarter Flat brings the running back to the wheel route.
Obviously, you need to replace safeties at the linebacker position and lock down wheel routes. Especially if the safeties are on the running back.
In the last part, we discuss Flood Concept in the 3x1 group. So we put the inside wide receiver on the corner, the slot receiver on the flat, and the outside wide receiver on the vertical. You will see the corner route open up.
Because the weakside safety is the inside receiver, if he moves vertically, he has to run all the way down the field to defend the route to the outside. Then we have the flat guarded by Quarter Flat, and the vertical guarded by the outer Quarter Flat.
Now, if your opponent is just sending Flood Concept a lot, then what you can do is simply move the safety over. This way he can defend corners better.
You’ll notice that his coverage is narrower, so be careful with that. Because if your opponent does some wacky hot route, it can destroy Match Coverage.
However, there is a less risky way to defend a Flood Concept in a 3x1 match via Match Coverage. That is to use match and man defense hybrid.
So initially, I’m going to put the weak side safety in the middle third and the strong side safety on Curl Flat. Then I’ll cover the guy running the corner route on Quarter Flat. If you want to get really baffling, you can even put your defensive end on a hard-to-cover flat and shorter route.
So now we have this hybrid coverage on the right side, while we still have match principals on the left side.
Outro
That’s it for the basics of Match Coverage in Cover 4 Quarters, with some advanced tips at the end. Hopefully, these tips on Match Coverage will take your defensive planning to new heights so you can lock down any offense you may face!
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Diablo 4 Season 2 Is Officially Here! - Everything You need To know
Read More »Diablo 4 Season 2 has arrived, bringing a ton of changes and updates to the game. The developer has really turned things around in Diablo 4 Season 2’s latest patch.
Among them, I am happy with the addition of the new Vampiric Power and Blood Harvests. I’m really excited that we can stay in this Overworld instead of grinding strongholds. And as Whispers experience points increase, you can level up in Season 2 in any way you want.
In this guide, we’ll cover everything you need to know about Diablo 4 Season 2. Whether you’re an experienced player or new to the world of Sanctuary, this guide will help you prepare for this new season.
Seasonal Quests
As usual, new seasons add new seasonal quests, and you’ll need to create a new seasonal character. Don’t forget to click “skip campaign” and select Seasonal Realm. When you arrive at Sanctuary, the first thing you need to do is start your seasonal quest to earn new Vampiric Powers.
The way seasonal quests work is that you need to continue completing your Season Journey to get more seasonal quests. When I’m doing Season Journey, I usually target any seasonal objectives, which can also increase the speed at which we farm Diablo 4 Gold.
Other than that, most Season Journey objectives are easy to complete, such as talking to an NPC, completing a stronghold, or completing a certain number of dungeons or cellars.
The main reason you want to complete this Season Journey chapter is that it gives you access to Legendary Aspects that appear in the patch. Some of these aspects are powerful and will bring new synergies to your build that you didn’t have before.
Battle Pass also gives you Smoldering Ashes, which you can use in Season Blessings to gain things like boosted experience points.
Once you’ve collected the new Legendary Aspects from the new season chapters, simply head to Occultist and use Codex of Power option to imprint them onto your device.
Vampiric Power
Next, let’s talk about how Vampiric Power works. If you open inventory, you will see a new tab called Vampiric Power.
In this menu, you will use Potent Blood collected from Vampires to activate 1 of 3 random Vampiric Powers. If one of Vampiric Powers is already activated, you can also use this menu to upgrade Vampiric Power.
To activate Vampiric Power, simply drag and drop it into Sanguine Circle. In order for a Vampiric Power to be considered active, you first need to collect the required number of pacts.
To see the activation cost, simply hover over Vampiric Power you want to activate and check pacts requirements.
All equipment dropped in Season 2 will have pacts associated with it. Developer divide them into three types: Ferocity, Divinity and Eternity. The total number of pacts you have equipped will be at the top.
To add Pacts to armor that has not yet reached its maximum of 5, you will need to add Pacts to the armor using Diablo 4 items dropped from Vampire Events. Of course, there is another special item that can remove pacts from armor, and that is Cleansing Acids.
Also, additional Vampiric Power can be obtained by completing Hunter’s Acclaim Board.
Blood Harvests
In Season 2 we also have a new event called Blood Harvests. This is an event very similar to Helltide. But it’s always active of the day, with no downtime.
Enemies in Blood Harvests drop something called Blood Lures, and you can see all of your Blood Lures in the upper right corner. This will be used to spawn Blood Seekers on the altar. This is very similar to Whisper Events, which require Venous Motes to spawn elites.
Blood Seekers have a chance to drop the keys needed to open Seeker Caches. These chests have some pretty wonderful rewards, and I even got most of the rare items from these items.
Blood Harvests also have its own new Whisper Events that you can complete to collect Grim Favors.
Also Read: Diablo 4 Season 2 Leveling Is So Amazing! - Best Vampiric Powers & Leveling Tips
Overall, Blood Harvests are a great place to level up, especially considering Whispers are getting significant XP bonuses in this patch.
While completing activities in Blood Harvests and defeating Blood Seekers, you will also receive a reward called Hunter’s Acclaim.
These are used to upgrade Hunter’s Acclaim Boards, located in various cities, to get rare items and even some Vampiric Power. To level up quickly in Season 2, I highly recommend doing Blood Harvests and Whisper Events.
Whisper Events
In the latest patch, it increased experience points for Whisper Events by 100% at level 1, 75% at level 2, and 100% at level 3. This means Whisper Events provide twice as much experience as before. I’m really glad they changed this because Stronghold Resets are the most boring thing.
My favorite way to gain experience points from Whisper Events is to take part in Legion Events. Legion Events aren’t always active, so you’ll need to focus on the map for these events.
Legion Events have an endless supply of monsters to fight, and since there’s almost always someone there, it will reward your experience points with a 5% multiplier. Don’t forget to touch the campfire before doing Legion Events, as this will also add another multiplier reward.
Conclusion
Diablo 4 Season 2 brings a host of changes and updates to the game, addressing various player concerns and improving overall gameplay.
While it may not solve all the game’s problems, it marks a positive step forward in making Diablo 4 more engaging and fun. With more updates and expansion announcements being released, players are hopeful for continued growth and improvement of the game.
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How To Optimize Minmax Chain Lightning Sorcerer Leveling Build In Diablo 4 Season 2?
Read More »With all my Sorcerer knowledge from pre-Season and Season 1. I optimized Min-max Sorcerer 1-50 upgrade build for Season 2.
With this build, I successfully leveled from level 1 to level 37 in 2 hours and completed Enchantment Quest for any Seasonal Power. Let’s not waste time and get started with the skill tree process.
Skill Tree Progression
We start with Arc Lash and Flickering Arc Lash Passive, which gives us 18% movement speed. Then there’s 5 levels of Chain Lightning, since that’s the major source of damage for our upgraded build. We also want to choose Greater Chain Lightning Passive skill to get direct extra damage.
Because our critical hit rate is currently very low. So we need to unlock 4 skills first: Teleport, Frost Nova, Hydra and Ice Armor. The order of unlocking doesn’t matter.
We start by adding Hydra Passive for more damage. I recommend picking up Summoned Hydra since they buffed it in Season 2. Then select Shimmering Frost Nova Passive. When we are surrounded by a group of monsters, it allows us to restore more than half of our mana with a Frost Nova. This results in more Chain Lightning spell-casting.
It’s important to note that choosing Mana over Vulnerable State early in the game will be more powerful, as Season 2 nerfed Vulnerable State a lot.
We then use Shimmering Teleport to get 30% damage reduction. It balances our ability to survive. Next we’ll gain 3 levels in Glass Cannon to increase our damage.
Next we’ll reach level 15, so let’s focus on Fireball. I recommend teleporting out as quickly as possible to complete this Enchantment Quest, as this will significantly increase our damage output.
We can just target clear mission elites and ignore everything else to speed things up. This way, we can get the special Diablo 4 items directly without going to the second area to fight the boss.
After completing the task, we put Fireball into Enchantment. This way, one or two Chain Lightnings can temporarily clear the entire screen. We need to keep putting more Diablo 4 Gold in Fireball until we reach level 5.
Also, I did a test to confirm that Fireball from Enchantment Explosion does not have increased damage radius due to Enhanced Fireball Passive. Casting Fireball increases the range though.
Next we need to unlock the ultimate part, but we haven’t used Unstable Currents yet because its cooldown is too high at the moment. Instead, we add 3 points to Coursing Currents to increase our critical hit chance, and 2 points to Electrocution to gain damage reduction.
Now comes the fun part. We’re going to overhaul the entire skill tree to be powered by Crit Chance and Crackling Energy. Because next we can unlock the key passive skill, Overflowing Energy.
Before choosing, we first change the basic skill from Arc Lash to Spark to get an 8% critical hit rate bonus. Then we can get a critical chance from passive and Coursing Currents. We changed Chain Lightning to Destructive Chain Lightning to get a lot of Crackling Energy. This is what it looks like when we cast our ultimate.
Also, we added 1 point to Elemental Attunement for additional teleportation.
Let’s remove all Glass Cannon points and Ice Armor. We can put these skill points into Lightning Spear and use Invoked Lightning Spear to stun the monster.
We then remove all Hydra points and gain Invigorating Conduit, which restores 12 mana per Crackling Energy. Next remove the 2 Electrocutions and get Lightning Ultimate, Unstable Currents.
Finally, remove a Coursing Current and gain the key passive, Overflowing Energy. We now have considerable reductions in the cooldowns on Teleport, Lightning Spear and Unstable Currents.
For Ultimate, we cast it whenever we see more than 6 monsters around. We changed Teleport Passive to Mystical Teleport to reduce the cooldown of Crackling Energy and make it more aggressive.
But not having 30% damage reduction can be very dangerous if you find that your survivability isn’t what you want.
Next, we will add some passive points to enhance our combat effectiveness. If Courses Currents reaches 3 levels, it will be 1 point. Level 3 Electrocution reduces damage taken by 15%. Level 3 Conduction can increase movement speed by 9%. We should be at level 30 at this point.
Let’s use Chain Lightning as a second Enchantment to further enhance our ground damage and Crackling Energy.
After we cast the cooldown skill, Level 3 Protection can gain 30% of maximum life as a barrier. Upgrade Mana Shield by 3 levels to reduce damage by an additional 21%. Finally, upgrading Elemental Dominance by 3 levels can increase Chain Lightning damage by an additional 9%.
In Season 2, vigorous defense at level 3 is essential, and this passive will make us more tanky.
Initial 10 Skill Points Boost
Assume that all 10 skill points have been unlocked by completing Renowns in all 5 areas. Because skill point rewards from Renowns will carry over to Season 2. If you haven’t done so already, I highly recommend taking the time to farm Renowns to unlock all 10 skill points. It will make your ancient game in Season 2 that much more fun.
Gear
For gear, I think the key is to always increase our Crit Chance Aspect wisely. I recommend getting Recharging Aspect of a ring and Aspect of Disobedience on the pants.
Although Season 2 armor only reduces physical damage, overall physical damage is still the major source of monster attacks. Having Aspect of Disobedience allows us to survive longer against monster melee and ranged attacks.
Aspect of the Unbroken Tether is also perfect for this Chain Lightning build. It was a printable Codex in Season 1 and I hope in Season 2 we can put it on an amulet as well.
Also, I would also recommend using Sapphire on weapons since we have a wonderful source of stun in the build. I had a lot of fun upgrading my sorcerer with this optimized process build.
Ending
Overall, mastering Chain Lightning Sorcerer in Diablo 4 Season 2 has been an exciting journey. Wiping everything becomes easier with Season 2 Vampire Powers.
From early levels to the endgame, this build offers a unique play style and the best leveling experience. Customize your approach to your liking and enjoy your shelter adventure!
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Tank Magic Find Pathfinder Will Never Die Again In POE 3.22! - A Complete Guide
Read More »We usually rarely see the combination of Tankiness and Magic Find in POE builds. But it is really troublesome to use too many portal defensive layers at the same time in the build. With this in mind, I decided to try making a tank Magic Find character.
High Movement Speed
For this build, I wanted to focus on high movement speed. The current build in the map environment has over 250% movement speed. We achieve this through several things.
As you know, in POE 3.22 we had tattoos, and this build uses 20 tattoos. All of this gives us a pretty high movement speed buff.
For Ascendancy, we choose Pathfinder because she will increase the effectiveness of Quicksilver Flask. This alone gives us 111% movement speed. When we have this buff, Phasing on kill will give us 10% extra movement speed.
Also, if you’re talking about speed, you can’t ignore this Haste Aura which gives us 21% movement speed. Combining all of this, our build gained over 250% movement speed.
Quantity & Rarity
This build uses 2 good rolling unique rings, Ventor’s Gamble. They have maximum rolling item quantity, top item rarity, and good health rolling.
We also can’t miss Magic Find’s Divination Distillate Flask. And this flask is always active because we play Pathfinder. The only sad thing is that you have to press Flask every 5 seconds. Despite this, the current build quantity is 58% and item rarity is 135%.
Clear Skill
Without damage, speed and quantity are almost worthless. So we upgraded all my gear and gems, starting with 1 Divine Orb. Let’s see what we get in terms of damage.
First, we build with 2 active skill gems. One for mapping and one for bossing. The first skill is our clear skill, Caustic Arrow. If you fire with a bow, it will create Caustic Ground where the projectile lands, which can cause more Chaos DOTs.
But this skill alone is not suitable for leveling, so we added Arrow Nova Support. With this combination, our clearing speed will be much faster.
Single Tartget
Our boss’ skill is Toxic Rain. This will cause Spore Pods to spawn where the projectile lands. Over time, this will start to cause chaos damage in an area, and they can overlap each other.
Now, if you have a higher POE Currency budget, we can optimize our single target. You need to hit a certain threshold of increased area to get maximum overlap. All Spore Pods will overlap. We achieve this with Bow Mastery on the passive tree.
We’ll take the remainder from Crafting Bench’s simple glove craft, and our area effect increases by 39%.
We still use Withering Step in our builds. When I switch to Anomalous version, this will cause 2 extra Withers and increase the quality with Enhance Support. So, with just one click of the button, we’re going to create 9 layers of Wither overlay. This will increase our damage, while Toxic Rain will also apply more stacks.
Defensives
On the defensive side, we’ve also made a lot of upgrades. We convert 88% of physical damage into elemental damage.
Of these, 50% can be achieved using Lightning Coil alone, while Taste of Hate’s maximum scroll rate is 24% as we increase flask effect nodes allocated on the tree. We also upgraded our helmets and saw a 14% increase in conversion rates.
Because we convert so much damage into elemental damage, we can use all elemental damage reduction bottles. This way, we can significantly reduce the damage taken when converting from physical damage to elemental damage.
In addition, we can also use Grace Aura to increase the evasion level, so that we will almost never die from the monster’s normal attacks or projectiles.
Because we use Ancestral Vision, this build also has cold and freeze immunity. Also, a modifier that suppresses spell damage chance also applies to avoiding Elemental Ailments, with a value of 50%. We also get 60% other disease avoidance, which is enough to not get shocked or ignited on the map.
Also Read: Suzu520’s Herald Of Ice Wormblaster Build For POE 3.22 - Working Principles, Offence & Defense
Items
Next, let’s talk about some important POE items you’ll need in this build.
First, aim your weapon for +1 socketed bow gems and increased Chaos DOT. Craft +2 socketed support gems and Chaos DOT.
On your quiver, they multiply normal damage over time, and bow and life damage are increased. It’s also worth mentioning that you’ll need a Penetrating Arrow Quiver, as this will help with your removal.
All Chaos skill gems on your amulet have +1 DOT. Lightning Coil is a big physical damage reduction for this build. Also, Ventor’s Gamble has good quantity and item rarity, and tries to aim for high health.
Ascendancy
We use Pathfinder as Ascendancy.
In your first lab, we took Nature’s Reprisal and upgraded it with Toxic Rain. So this node was a significant change in its early behavior.
The second lab uses Nature’s Adrenaline to help you generate massive Flask Charges.
In the third lab, we took Nature’s Boon. If you have a full life, Master Surgeon will keep your Magic Find Flask active at all times.
Overall, this Magic Find Pathfinder build guide provides in-depth coverage of an effective and affordable character setup. With this build, you can tackle advanced maps and challenging content while optimizing your Magic Find potential. If you’re looking for a versatile and efficient Magic Find build, this guide provides all the information you need to get started.
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Diablo 4 Season 2 Huge Patch 1.2.0 Is Coming! - Redemption Or Final Nail?
Read More »In preparation for the release of Diablo 4 Season 2, the full patch notes for Update 1.2.0 have been released. But the actual update won’t be released until October 17th.
This is the largest batch of patch notes yet. The developer recently highlighted the most important of these changes during a Diablo 4 Season 2 campfire chat.
Much of the patch will focus on gameplay, experience, and balance updates, as well as a host of bug fixes. Also, this patch will add new Unique Items, Legendary Aspects, and Paragon Glyphs.
Here I’ll walk you through some of the most important parts of the patch notes to help you get up to speed on what this update is all about.
Unique Items
First, let’s talk about the new Diablo 4 items in Patch 1.2.0.
Tassets of The Dawning Sky (Generic Unique Pants): When you take damage from a non-physical damage type, your maximum resistance to that damage type is increased by 6-10% for 6 seconds. However, this effect can only apply to one damage type at a time.
Tuskhelm of Joritz The Mighty (Barbarian Unique Helm): When you gain Berserk while already enraged, you have a 40-60% chance of becoming more enraged. It also increases damage by 15%, generates 2 Fury points per second, and reduces cooldown by 10%.
Dolmen Stone (Druid Unique Amulet): Casting a Boulder while Hurricane is active will cause your Boulder to spin around you.
Scoundrel’s Leathers (Rogue Unique Chest): Although you have unlimited energy from Inner Sight. But your core skills have a 60-80% chance of producing Caltrops, Poison Trap, or Death Trap.
Blood Moon Breeches (Necromancer Unique Pants): Your minions have a 3-7% chance to curse the enemy. Enemies affected by at least 1 of your curses take 70% increased overpower damage.
Blue Rose (Sorcerer Unique Ring): After a Lucky Hit, there is a 30% chance of forming explosive Ice Spikes when damaging the enemy, causing 0.25-0.35 points of cold damage. If the enemy is frozen, it tripled this chance.
Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an elite enemy, it attracts nearby enemies. It increased your damage against them by 30-60% for 3 seconds. Note that this effect can only occur once every 12 seconds.
Flickerstep (Generic Unique Boots): Each enemy you dodge reduces the cooldown of your active ultimate by 2-4 seconds, up to a maximum of 10 seconds.
Tibault’s Will (Generic Unique Pants): You deal 20-40% more damage while Unstoppable and for 4 seconds thereafter, and gain 50 Primary Resource.
X’Fal’s Corroded Signet (Generic Unique Ring): After a Lucky Hit, your continuous damage effect has a 50% chance of bursting out, causing 5.0-6.0 points of damage of the same type to nearby enemies.
Soulbrand (Unique Generic Chest): Your Healing Potion no longer heals immediately, but provides a barrier that provides 200% healing for 4 seconds. When you have a barrier, you gain 10-20% damage reduction.
Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 points of Primary Resource, it guaranteed your next core skill to produce an overwhelming critical hit, increasing the damage by 80-120%.
Legendary Aspects
We can find the following these Aspects on Boots and Amulets.
Aspect of Slaughter (Generic Mobility Aspect): You gain 20% movement speed. We lose this bonus within 2.5-5 seconds after taking damage.
We can find the following Aspects on Amulets, Gloves, Rings, and Weapons.
Aspect of Elements (Generic Offensive Aspect): You gain 20-30% additional damage and a set of damage types for 7 seconds. This effect alternates between 2 sets of damage types:
- Fire, Lightning, and Physical
- Cold, Poison, and Shadow
Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not eliminate blood damage caused by enemies. This happens every 30-40 seconds.
Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with Werebear skill, your next Werebear skill will deal 30-50% damage and stun the enemy for 2 seconds.
Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 energy, you release an explosive cluster of Stun Grenades, dealing 0.2-0.3 total physical damage and stunning enemies for 0.5 seconds. Your Grenade ability deals 15% increased damage.
Aspect of The Long Shadow (Necromancer Offensive Aspect): After a Lucky Hit, your Shadow DOT effect has a 10-30% chance of generating 3 essences. The damage caused by Shadowblight Key Passive will always generate 2 essence.
Battle Caster’s Aspect (Sorcerer Offensive Aspect): After a Lucky Hit, when your Conjuration skill hits an enemy, you have a whopping 30-40% chance of gaining +1 level to your Conjuration skill for 12 seconds. Can be stacked up to 3 times.
Paragon Glyphs
The value ranges provided for Paragon Glyphs below reflect their damage at level 1 and up to level 21.
Barbarian
Twister: Your Dust Devils deal 13.2-39.6% more damage for every 5 points of strength purchased within range. After creating Dust Devils, you deal 13% increased damage for 4 seconds.
Rumble: Your Earthquakes deal 13.2-39.6% more damage for every 5 points of strength purchased in range. Also, each time Earthquakes are active, you deal 10% increased damage to Crowd Control enemies and bosses.
Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion
Druid
Electrocution: Your Lightning Bolts and Dancing Bolts deal 13.2-39.6% more damage for every 5 points of Willpower purchased within range. Enemies damaged by your Lightning Bolts and Dancing Bolts take 20% increased damage for 5 seconds.
Tectonic: For every 5 points of Dexterity purchased within range, your Earth skills gain 3.0-14.9% critical damage. Meanwhile, you can also get 15% Lucky Hit Chance.
Necromancer
Exhumation: For every 5 Intelligences purchased within range, the damage done by your Corpse skills is increased by 3.3-13.9%. Consuming a corpse increases your maximum health by 4% and reduces damage taken by 4% for 4 seconds.
Desecration: Your Desecrated Ground deals 19.8-59.4% more damage for every 5 points of Willpower purchased within range. While you are standing on your Desecrated Ground, you deal 15% more Shadow damage.
Rogue
Explosive: Your Stun Grenades deal 13.2-39.6% more damage for every 5 points of Dexterity purchased within range. Casting Stun Grenades reduces your damage by 10% for 2 seconds.
Nightstalker: For every 5 Intelligences purchased within range, Shadow damage you deal increases by 2.0-9.9%. Reduces Shadow Imbuement’s active cooldown by 4 seconds when you enter Stealth state.
Sorcerer
Stalagmite: Your Ice Spikes deal 2.0-9.9% more damage for every 5 Intelligence purchased within range. Your Ice Spikes also gain an additional 10% critical strike chance.
Invocation: For every 5 points of Dexterity purchased within range, your Conjuration skill will gain 7.9-27.7% critical damage. Enemies damaged by your Conjuration skill will take 1% less damage to you for 6 seconds, stacking up to 12%.
Gameplay Updates
This update adds more cursor icon options, including higher contrast icons. Players can find this in this Accessibility Options menu.
Items can now be marked as favorites. Items marked in this way cannot be sold or recycled to earn Diablo 4 Gold.
Items in the storage room can now be marked as trash or favorites. Players can now search and filter storage rooms to find items faster. We can group together extracted Aspects with the same Legendary Power when sorted in inventory and stash.
Also, additional options to hide combat text are now available in settings, and auto-run has been added. When the bound button is pressed, the player will continue to move in the direction they or the mouse cursor is facing until another movement action or skill is initiated.
They have added three new icons to Helltide Chests map, representing Jewelry, Armor, and Weapons. Also, two additional character slots have been added here, for 12.
Finally, enchantment costs are now determined by coefficients from the base item power and item type, rather than the item’s sales value. For rare items, this usually results in a higher initial enchantment cost. However, subsequent enchantments will continue to level up at a significantly slower rate than before.
The enchantment costs for legendary items are often reduced across the board. Also, imprinting, adding sockets, or upgrading will no longer increase enchantment costs.
That’s most of the update notes for Diablo 4 Season 2 Patch 1.2.0. The patch addresses many of the community’s concerns, particularly regarding endgame content and the overall gameplay experience.
In the meantime, developers are listening to feedback and making necessary adjustments. The introduction of new bosses, unique items and Paragon Glyphs add depth to the game and ensure players stay engaged.
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Ultimate Preparation Tips For WOTLK Classic Phase 4 Icecrown Citadel Raid!
Read More »Adventurers everywhere are getting ready as the highly anticipated final major content patch for WOTLK Classic Phase 4 is released on October 10th. The highlight of the launch is undoubtedly Icecrown Citadel raid, launching on October 12th, offering tough challenges and legendary encounters.
In this guide, we’ll provide you with preparation tips and hints for Icecrown Citadel raid, and aim to help you get off to a better start at the start of Phase 4.
Maximize RDF
First, the first trick you need to know is to maximize your RDF gains. In Phase 4 we have the new Gamma Dungeon, where every boss will give you Defiler’s Scourgestones.
You can use these Defiler’s Scourgestones to purchase items like Flare of the Heavens at the new vendor. You can even get 245 item level ToC Trinkets like Reign of the Dead.
Gamma Dungeon has a very similar mechanic to Phase 3’s Titan Rune Beta Dungeons. And combining Gamma Dungeon with the new RDF is the ultimate key to your success using the new RDF system in new and existing roles.
You can queue up unlimited times to enter Gamma Dungeon and be fully prepared in the shortest amount of time. If you want to maximize your speed through the level, you can queue up with random players, or have a fixed group.
If you are a new character, your item level must be above 200 to Gamma Dungeon through RDF system. Fortunately, that number will probably be higher by launch.
Now you can get 238 item levels of Furious gear simply by going through the dungeon, which is easy enough to meet your gear requirements.
Even if you’re fully in that position, you’ll still need to farm Primordial Saronite via RDF at a rate of 12 Defiler’s Scourgestones per dungeon. This Primordial Saronite will be used to craft new BoE boots and legs that are better than anything your character has now.
While you’re queuing up for RDF, don’t forget to complete Heroic Daily Quests. In addition to the three Emblems of Frost rewards in Bounty Satchel, two Emblems of Frost Heroic quests are also required.
I also definitely recommend taking part in the weekly raids, where you can form raid groups and kill bosses like Sartharion.
Professions Preparation
Next, players are preparing themselves for their professions. Because the biggest change in Phase 4 is that most of the cooldowns for Tailoring and Mining have disappeared. This means Titansteel Bar’s profits will be completely crushed. The exception is Glacial Bag, which still exists. Even though Blizzard gave us a new 24 slots bag, it doesn’t do much.
As for raiding, most raid-focused players still prioritize Engineering or Jewelcrafting to maximize stats. However, some top speedrunning guilds are converting five players per team to Leatherworking. That’s because you can use Drums of Speed to power up raids and go faster.
If you focus on making money, you can prioritize Cooking, Enchanting and Alchemy. In the beginning, I even bought a Chef’s Hat. It has 20 Waterlogged Recipes on it, which can help us make thousands of Fish Feasts, with a profit of 80 silver each.
Back to Enchanting, though everyone will get three separate sets of level 10 gear. This means Enchant Chest has tripled. Meanwhile, because of the extreme difficulty, everyone will need more potions than in Trial of the Crusader.
Also, we can’t forget about the new recipes, which will be available to earn Honor Points and Ashen Verdict Reputation. There is always a decent profit margin for refined BoE gear, especially if you are willing to farm Primordial Saronite yourself via RDF system.
Consumables
We just discussed how Alchemy became a popular gold manufacturer. According to the latest round of PTR data, Heroic dungeon had nearly 4,000 wipes but only 84 kills. With these wipes, consumption of all types will skyrocket.
Therefore, I’ve been stocking up on Potion of Speed and Potion of Wild Magic. Because their usage will increase significantly. If you can’t afford to enchant your gear because it’s twice as expensive, you’ll also need multiple sets of Enchanting Vellum for each gear slot. This can really ruin your experience at this stage of the game.
WOTLK Classic Phase 4 Gold
Having money to spend is the most important tip in Phase 4, as WOTLK Classic Gold is the key to unlocking the near-best legs and boots. I recommend farming most of Primordial Saronite yourself. But you can also save time by buying them on Auction House.
There is also much more tradable BoE gear at this stage than in previous raids. Each one costs tens of thousands in WOTLK Classic Gold. Gold is also the key to completing “Purification of Quel’Delar” to get Battered Hilt.
Especially if you don’t already have an Abyss weapon, getting a 251 item level weapon like Battered Hilt will save you hours of time.
Raid Planning
The most overlooked step when planning any phase is raid preparation and planning. As a first step, these battles are nearly impossible without accurate planning.
Then you should make sure all your characters are ready for a 25 man raid. This is because missing the first lock will put you far behind the rest of the rated crowd, unless you’re in a world-record speed running guild.
Also, you need to target all normal modes as your primary target. But for easier battles, like Gunship Battle or Festergut, the gear really doesn’t make any difference. It’s much better to complete all the locks than to be stuck on Putricide Heroic for 10 hours.
You should also target a group of members to complete all 10-man raids in the first week. For gear, getting 277 item level Ashen Verdict is crucial. If you want to get Ashen Verdict Reputation in the first week, you must also plan to start farming trash as early as possible. This way, you can earn gold and gain a reputation in just a few hours.
Icecrown Citadel in WOTLK Classic Phase 4 provides a thrilling and challenging experience for looters. While some bosses are good at trying early on, others may require better gear and experience.
Whether you’re a veteran or experiencing Icecrown Citadel for the first time, prepare for an epic journey filled with challenges. Good luck to your team in Phase 4!
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Changes In Season 2 QOL In The Latest Diablo 4 Developer Live Stream! - Multiplicative EXP & Uber Unique Farm
Read More »In a live developer update aired on October 4, we could see that Diablo 4 Season 2 will be bringing some huge quality of life changes across the board.
Such as better inventory management and multiplicative EXP rewards. And the mount will feel better and more responsive. What’s more important is that the player’s item abilities will progress in a more meaningful way depending on the situation.
The developers have tweaked the existing endgame progression by adding some content, and of course the mechanics of the new season. Overall, it is said that going from level 1 to level 100 will be 40% faster than in Season 1. Among them, resistance, damage buckets, unique item tweaks and class balance will be discussed in the campfire chat on October 10th.
Inventories & Stashes
First, I want to talk about inventory and stashes in the new season. We’re looking for a loot filter, but unfortunately we can’t seem to search by gear affixes. Loot filtering will focus more on rarity and item slots, with the ability to filter by Ancestral and Sacred.
They are no longer Diablo 4 item rewards or monster drop gems, but drop in the form of gem shards. We can craft gem fragments at the jeweler, thereby reducing the amount of bloat we have in our inventory.
You will no longer see Non-Sacred and Non-Ancestral common magic and rare items in higher World Tiers. Instead, they drop as crafting materials that you normally get by salvaging them. This will ultimately reduce the number of times we need a blacksmith so we can keep farming more efficient.
In Season 2, we do higher level Nightmare Dungeons and pick up trash items just to get more Crafting Materials. And our picking up useless rare items was a way to farm Diablo 4 Gold before, so we may need to find a new way to farm gold.
Also Read: 7 Essential Tips That Every Diablo 4 Player Should Know
We also see more stashes added to towns in key areas, vendor NPC locations improved, and occultists coming to Tree of Whispers. So our towns are becoming more efficient.
By the way, Renown completion will continue from season to season, but skipping the campaign will only unlock static 10 Waypoint locations.
Endgame Changes
In terms of endgame additions, the developer demonstrated Tree of Whispers and how the endgame content process works during the live broadcast.
New Bosses
Also, we see the addition of 5 new bosses. Echoes of Varshan are returning, and this boss will be located near Tree of Whispers.
Complete Nightmare Dungeons Tiers 21+ to get Beast of Ice. World Bosses and Legion Events will lead us to the new vampire seasonal boss, Lord Zeer. And Galvanic Saint will be obtained by completing Helltides.
Component items used to gain access to these new bosses will be tradable between players. Each boss will be a way to farm unique items, and each boss will have its own unique drop table. The biggest boss will be Uber Duriel, whose Uber Uniques drop rate will increase. Uber Uniques will be more common than before.
Improvements In QOL
We’re looking at huge quality of life improvements in the endgame. Depending on the level of the monster you’re fighting, the power of items on equipment will change within a narrower range. So now there’s a better reason to want to fight higher level monsters.
As you level up, trash items will appear less and less frequently. Useless equipment affixes will also appear less frequently at higher endgame levels.
We saw some Nightmare Dungeons targets removed, and even the layout was modified to reduce backtracking. For example, Lightning Storm affix now increases movement speed by 35% for 5 seconds. If used correctly, this might make it a S tier Sigil. We could also teleport directly into Nightmare Dungeons so we could avoid 2 loading screens.
Multiplied EXP Rewards
For the final endgame, we once again get significantly increased XP from Whispers and Helltides. Whispers will also stick to cached item slots. So we won’t see any random necklaces dropped from the launch cache anymore. Helltide chests are getting new icons to indicate the type of chest on the map.
Their gold rewards will also be greatly increased. This is said to help offset the cost of enchantment. We see an increase in the cost of initial enchantments, but lower scaling costs for subsequent enchantments.
Whispers and Helltides caches will provide better item powered gear. So we rarely felt like we’re doing endgame content and getting trash gear all the time.
New Season Mechanism
The new season’s mechanic will be vampire powers. From what I understand, we will be getting a new UI element called Sanguine Circle, which will be used to manage our vampire powers. Each vampire power has a Pact cost to activate. We will find Pact as a consumable, which we can then place on our armor.
We’ll use blood type currency to upgrade and unlock various vampire powers. There will be seasonal endgame content that allows us to remove or inject pact into armor for further customization.
Blood Harvest
Blood Harvest will be a new Helltide style event. Starting at level 1 gives us more reasons to enter Overworld. Eris will be our new Cormond, an NPC we follow in Season 2 questline. Zeer is our new seasonal bad guy and his lieutenants will be invading our dungeons. Zeer himself will be the new endgame boss, which we can access by completing World Bosses and Legion Events.
The above are all the highlights and quality of life changes that I know about this developer's live broadcast. Hope this helps. May your Diablo 4 Season 2 adventure be both challenging and fun!
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How To Create A Dark Moon Soul Eater In Lost Ark?
Read More »Here, I would like to introduce the newly released Soul Eater class on Lost Ark. I’ll tell you what tips you need when building this class.
But because they released Soul Eater class not long ago. Therefore, some composition, engraving, combat stat settings can be changed in the future. So please review this guide with that caveat in mind.
Basic
There are two types of Soul Eater identities, namely Soul Stones and Boundary Meter. You can use Soul Stones while using purple skills. For Boundary Meter, it differs from Full Moon Soul Eater, which uses Possession Meter as a class identity. Dark Moon Soul Eater will turn Possession Meter into Boundary Meter, allowing you to transform yourself into Soul Plunder state.
In addition, Full Moon Soul Eater’s Possession Meter switches identities, while Dark Moon Soul Eater does not switch identities. In other words, when Boundary Meter is full, she will automatically transform and enter Soul Plunder state.
While in Soul Plunder state, she cannot use purple skills. However, during normal operation, her gray skills will receive a tremendous boost. In other words, Soul Plunder state will increase or give significant benefits to gray skills.
Class Engraving
Class Engraving I want to introduce here is Boundary of Dark Moon. As I mentioned in the basics section, her core identity is that of a Boundary Meter.
For Soul Stones, Dark Moon Soul Eater has simpler mechanics than Full Moon Soul Eater. Based on my personal experience, you need to fill up Soul Stones Meter before using the purple skill.
The reason is simple. When Soul Stones are full, they will automatically use enhanced purple skills. Boundary Meter it provides is significantly increased over the unfilled purple skill.
After that, the entire skill cycle needs to be topped up continuously without rest. Because Boundary Meter will slowly decrease. When you successfully fill the entire Boundary Meter, Soul Plunder state will automatically turn on.
Combat Stat & Engraving
Because Dark Moon Soul Eater has nothing to do with Specialization attributes, her core combat attributes are Swiftness and Crit. Class Engraving disables identity provision and Specialization effects of her Reaper form and Reaper skills. Therefore, Dark Moon Soul Eater will use Swiftness and Crit as its main combat attributes, showing extremely high efficiency.
First, her base is half Swiftness and Crit, with a Hallucination gear set. With this build, her critical hit rate can reach almost 70%-80%.
Nightmare build is the most representative build on KR, Full Swiftness and Crit. It has a better performance in terms of compressed damage handling. If you want excellent Dark Moon Soul Eater damage performance, then choosing a full-crit Nightmare build is definitely better than a Hallucination build.
However, to be more efficient, you need to spend more Lost Ark Gold to get higher-level cooldown gems. The reason is simple: if you have the higher level Crimson gem, Dark Moon Soul Eater’s main DPS skill can be used twice while Soul Plunder is active.
Also Read: How To Build Your Punisher Slayer In Lost Ark? - Class Engraving, Skill & Preference
I think that to see the best efficiency of a Nightmare build. You need at least a level 9 to 10 Crimson gem to perform better than Hallucination. What’s more, high-level cooldown gems can supplement your Soul Plunder. But once you set this up, you may hit the cap easily.
So, if you want to develop Soul Eater into one of your main characters, then you can try Nightmare build. If you don’t have MVP aspirations and want some decent performance, Hallucination build might be great for you.
Can & Can’t
Unlike other quick build classes that are somewhat limited in DPS performance, Dark Moon offers huge and high damage performance. She has a lot of changing skill sets to choose from and a variety of combat stats to build up. Like I said in part one, her damage value in raids is pretty good.
But as I mentioned before, her Boundary Meter will slowly decrease as the game progresses. So, when you play Dark Moon Soul Eater for the first time, it automatically activates the identity right away, sometimes before you’re even ready. It forced you to use the conversion after a certain amount of time has passed.
Because of this, you may sometimes miss some skill cycles as mechanics come into play. Speaking of skill cycles, her skill management can change with your skill composition. This can also be a little tricky. However, Dark Moon remains popular among players.
Core Mechanic
The core mechanics of Dark Moon Soul Eater are Soul Stones and Boundary Meter. Unlike Full Moon Soul Eater, whose purple skill is the mainstay of damage, Dark Moon Soul Eater’s purple skill has a great supply effect on Boundary Meter.
The most important thing about Dark Moon Soul Eater mechanism is to fill up Soul Stones, and then use purple skills to replenish Boundary Meter. About 10% will only fill the purple skills of normal attacks up. When fully filled, the identity supply of the purple skills will be enhanced.
Anyway, fill up Soul Stones, then use the purple skill to fill up Boundary Meter dramatically. The more you use the enhanced version of the purple skill, the faster you will enter Soul Plunder state.
Skill Composition
Her skill composition can be classified according to the color of the skills, which are blue, purple and finally gray. Just like Full Moon Soul Eater, blue skills usually serve as a steady supply of Soul Stones.
The purple skills are Reaper skills. We mainly used Reaper skill for additional damage output, and its major function is to provide identity.
The last gray skill is Assassins skill. Assassin skills are the backbone of Dark Moon Soul Eater. Gray skills are mostly used to cause damage.
Awakening
Most of the time I think Soul Eater, even Full Moon Soul Eater, will use Deathbringer as her Awakening skill. I think the reason is simple: Deathbringer will fill up Soul Stones. Therefore, I highly recommend using Deathbringer for Soul Eater for better skill rotation and damage performance.
That’s all for this Dark Moon Soul Eater build. Hopefully, this guide will help you get a great score with your Soul Eater! Good luck!