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How To Crush Diablo 4 Abattoir Of Zir With The New Minmax Ball Lightning Build?
Read More »The new Abattoir of Zir event is very challenging. I spent a lot of time testing different versions of Ball Lightning build and came up with one that I found to be the most fun and efficient to play. With this build, I passed T14 at level 14 and got the new Tears of Blood Glyph.
This build doesn’t use any Uber Uniques like Harlequin Crest or Melted Heart of Selig. Therefore, this build is perfect for players on a low Diablo 4 Gold budget. You can even just use this build instead of having to farm Uber Boss repeatedly while hoping for a drop.
In this guide, I’ll cover all the key synergies. Let’s start!

Unlock AoZ
Before we dive into the build, I wanted to take a quick look at the keys to the new Diablo 4 Abattoir of Zir Dungeon. In order to take part in Abattoir of Zir event, we need to complete all Seasonal Journey Chapters.
The reward for the last chapter is 3000 Potent Blood points. But this is usually not very useful, since we may have upgraded all of our Vampiric Powers at this point. But we can also use Potent Blood for alt accounts, such as starting a new character.

The New Tears of Blood Glyph
The reward of Abattoir of Zir event is a new Glyph, Tears of Blood, which can increase our damage.
Currently, I’m at glyph level 15, which doubles my overall damage with some additional added damage and damage reduction.
We should note that the core statistics here include not only Intelligence but also Strength, Dexterity and Willpower. So investing Paragon Points into all stat nodes within the radius gives us the best results.
The best place to use the new Glyph is on Burning Board, where we get extra damage reduction from burning enemies as a bonus from rare nodes. And damage reduction is very important in Abattoir of Zir event. Because we can die instantly at high levels, resulting in failure without any reward.

Key Synergies
Next, I’ll cover all the key synergies.
We use Flickerstep in our builds to maintain Permanent Ultimate. Because each dodge reduces the cooldown of our ultimate ability by up to 10 seconds.
Since attacking reduces the cooldown of evasion, we can use evasion almost once per second. So as long as we dodge through the enemy a few times within 10 seconds of Ultimate. When it ends, Ultimate will be ready to cast again.
In addition, Flickerstep can also reduce damage from close enemies to help us survive better.

So what does it mean to have permanent Ultimate uptime?
First, of course, it increases our damage. Because when Ultimate is active, every Ball Lightning we cast will trigger a random Shock Skill out of these 4 skills.
The first two are Core Skills, which trigger Accelerating Aspect. The third one is Cooldown Skill and Protection Passive. We just need to cast Ball Lightning to get Barrier.
Also, we are running Ice Armor in this build. We can maintain Barrier 100% of the time. Not only does this help us survive and face high-level monsters like in T14, but it also ensures that we get 100% of the benefits from Storm Swell Aspect and Conceited Aspect. Both rely on barrier uptime.

Another key synergy is using Ball Lightning Enchantment, where all critical hits trigger static Ball Lightnings on the ground. This greatly increases our damage.
An extra note is that our Teleport has a high Lucky Hit Chance. We will be placing a level 5 Teleport in this build to cast Teleport every 1-2 seconds, causing many static Ball Lightnings on the ground.
Also, we have Shimmering Teleport, which upon use gives us another 30% damage reduction for 3 seconds.
Since Protection Passive and Teleport are also Cooldown Skills, casting Teleport every 1-2 seconds will maintain the 30% Damage Reduction buff and a 30% Maximum Life Barrier. This helps us tank mobs further head-on in T14 without any issues.
Also Read: Diablo 4: The Simplest Way To Farm Sigil Power For Dungeons Or Abbatoir Of Zir
For armor we need 3% armor stats for 4 positions. Achieve 13500 armor through maximum stacks of Aspect of Disobedience. This way we can gain 85% armor damage reduction cap against level 155+ enemies in Abattoir of Zir.
We also use Adept Glyph in Paragon Board, as the 20% extended range is good for both cast Ball Lightnings and static Ball Lightnings in the enchantment.
Finally, we use Reinforced Glyph to get an additional 15% damage reduction since we have 100% barrier uptime. We also got magic and rare nodes for damage reduction from Burning Board’s elites.

6 Glyphs vs 7 Glyphs
I also tested performance between two Paragon Boards. In one there was a board where I removed some nodes from some glyphs so that I could use 7 glyphs and get all the glyph bonuses.
On the other board, I only used 6 glyphs, but I could max out all the nodes within the glyph radius and get a ton of bonus damage. This is my final result.

You can see that 6-Glyph is actually better than 7-Glyph. Because even if the monster is considered always under crowd control, the total damage will be higher. In actual combat, monsters are only partially subject to crowd control. Therefore, 6-Glyph will be far superior to 7-Glyph.
Tips To Push High Tier AoZ
Here are some tips for pushing high tier AoZ.
The first tip is to avoid clearing everything we see. We needed to fight a high density of monsters to make the most of the 10-minute timer.
Many times, we can just clear out the non-elites and move on. In particular, I recommend not fighting ranged elites one by one. They are fleeing from high-density crowds and it is not worth chasing them. Usually I just jump in and clear out the non-elites and move on.
Another tip is to save Shrine before the boss fights to maximize our combat power against 3 bosses. When the potion runs out, we can always go back to town to refill it.
Finally, I recommend using +50 Maximum Resource Elixir to trigger more Elementalist’s Aspects. It allows me to gain at least +1 level while pushing Abattoir of Zir.

Final Thoughts
Overall, Abattoir of Zir event was challenging, but I think it still needs some improvement.
First, the lack of item rewards is a bit frustrating. Even with stat re-rolls, I couldn’t find a single piece of gear that was of similar quality to what I had equipped.
Next, the failure and reward systems also need to be redesigned. In AoZ, there are no rewards for death or overtime, and it completely wasted our time. And I feel like the current rewards are not enough and more we need increments to keep players motivated and having fun.
What I enjoy in AoZ, though, is testing the limits of my builds, iterating on them, and creating a building that has a good balance between damage and survivability to advance to the next level. It comes with a tremendous sense of accomplishment. I hope this guide helps you make your own build and have fun testing it!
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What New Content Has The Recent Update Brought To Lords Of The Fallen?
Read More »Here, I want to talk about the new content of Lords of the Fallen. All the latest patches have brought some nice QOL features, and some tasks are now fixed.
Most importantly, the multiplayer experience has been greatly improved. For example, Vestiges menu now offers new options such as Co-op Partner Indicators to better interact with players and farm Lords of the Fallen Vigor together. The game is definitely in better shape now.
So today let’s take a look at the patch notes and discuss what it has accomplished and what I think still needs to be done. Here I’m going to highlight what I consider being the weakest part of the game - multiplayer.
I think these will be helpful to everyone: those who own the game will be up to date, and for those who are still on the fence, hopefully it will help you make your decision.

Performance
I want to start with the overall performance of the game. Some of you remember it wasn’t very good when it was released. I think it’s safe to say that most of the performance issues have now been resolved. Currently, the game runs fine at Ultra settings at 1080p.
There are two realms in the game: realm of the living and realm of the dead, and you can switch between them almost anytime, anywhere. So, performance in Umbral - the world of the dead was always a little wonky, but it feels like that’s no longer an issue in most cases.
I tried spending some extra time in Umbral, waiting for the timer to go off. Now it’s very smooth even when dealing with hordes of enemies. Unfortunately, this absolutely diabolical VHS-like filter still exists.
That being said, the overall performance of the game still depends on the region. So you may still experience some slight fluctuations in certain areas, such as Bramis Castle.
One of the most annoying things when it comes to performance is autosave stuttering, especially in late game areas and after playing for over three hours at a time. Just like any other souls like game, each character has a save file which is overwritten every time you reach an area or defeat a boss.
I don’t know if this has anything to do with your total play time on a character or the amount of stuff you hoard or the area itself, but it looks like that’s been fixed now.
I tested it with two characters: one was NG+2, and the other was a newbie who was playing through the game for the first time and was about to defeat the last boss, Adyr. I’ve been playing with each character for about 3 hours now and it looks like the issue has gone away now, but please let me know how it goes for you.

New Features
Before we move on to the most important topic - multiplayer, we have listed some other changes here. These changes, while less significant, are still very welcome.
Most bosses will be stronger compared to previous patches. For example, their attacks are stronger and they can deal with more damage. Now some of them, such as Abbess Ursula, Judge Cleric, Lightreaper, and Sundered Monarch, have also received updates to their behavior, making them more in line with late-game challenges.
It’s also worth mentioning that Lightreaper Sword special move has now been fixed, and Vanguard Armor and some other sets no longer glitch.
Also, the issue of enemy health bars being visible from a distance in some areas has now been fixed. At least, I don’t see it anymore. It used to appear in Pieta fights. Sometimes you can see their health bar while fighting a boss.

Multiplayer
There are some really pleasant changes and tweaks when it comes to multiplayer.
When playing the game in co-op mode, you can now see where your partners are. This is thanks to this little glowing indicator in the game. This is a very simple addition, but it helps a lot and makes a lot of sense. However, I would like transfer back to the host to be an optional feature.
Another pretty nice QOL change is the additional options on the Vestige menu. You can now leave a co-op session and kick players out of your session.
There are also fewer disconnections during PVP, as hacked players can no longer return to the main menu. Also, compromised players can no longer interact with vendors. If it does not start Ritual, Moth Wall that appears when it is invaded will automatically disappear after a certain period.
These are very welcome changes, but the core problem remains. We can say the multiplayer to be one of the most important features of any souls like game. It gives players a good reason to keep coming back and extends the overall longevity of the game.
Also Read: Lords Of The Fallen: How To Unlock The Glided Bucket Weapon?
I think even people who have little to no interest in playing these games cooperatively or doing PVP should be interested in the game’s souls like gameplay functioning properly. Because like I said, it allows players to play the game longer, which gives developers a reason to keep improving the game and updating the game.
But Lords of the Fallen’s multiplayer have been bogged down almost from day one, mostly due to ping issues. Each co-op session is very host dependent, and if your host is far away from you, you won’t be able to enjoy the game.
So you might see some tweaks and improvements, but it’s never going to improve unless they invest in dedicated servers.

Conclusion
Overall, Lords of the Fallen is a good game and I’m glad it continues to be improved and updated. But sadly, it’s currently only playable alone unless you have a friend who lives nearby and has a good internet connection.
Regardless, there are more updates to come for Lords of the Fallen, with a roadmap filled with fun free content like new quests, new weapon animations, new spells, new armor sets, and more. Let us look forward to it bringing us extra surprises!
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How To Master The Best Offensive Scheme In Madden 24? - Spread Offensive Playbook
Read More »If you’re looking for an explosive, fun, unpredictable offensive scheme that will help you win more games in Madden 24, you can’t miss this guide! Without further ado, let’s get started.
Offensive Scheme Breakdown
For this scenario, we will use a spread offensive playbook, using Ace Slot Offset formation.
The tactic we are going to discuss is posts. This tactic has many setups that we can use to defeat man coverage or zone coverage. Therefore, mastering this tactic can help you win games easily and earn tons of MUT 24 coins!

Man Coverage Tactics
For man coverage, we have 4 different layouts.
Deep Ball Setup
The first layout is a deep ball setup that can bomb any man-coverage. On this play, I like to place the trips side on the short side of the field so that the slant and post have more space to separate themselves from the defender.
For adjustments, you want to put the slot receiver on the slant, the outside receiver on the post, the two Tight Ends on the flat, and then the running backs on the wheels, and you need to move the running back to the trips side.
Putting Tight Ends on the flat is just to create better route spacing. You can also put Tight Ends on drag routes.
Now, if your opponent doesn’t have deep half help, you can leave this running back wheel wide open for a touchdown.
If the route is not open, you will want to read slant and post. Usually, these routes will handle any man-coverage you may face.

Misdirection & Crossers
The next man beater in play involves Misdirection and Crossers. All you have to do is put the outside receiver on the post, the slot receiver on the slope, the two Tight Ends on the flat, and then move the running backs on Texas route to the trips side.
The benefit of this is that this setup looks very similar to the first play we discussed, which will make it difficult for your opponent to predict what you are going to run.
But please note that instead of taking the running back wheel route, he takes this inverted Texas route, almost like a slant route. And this route is nearly impossible for the user or computer to secure, like what you see here.
Also note that in this game, both slant and post are wide open.
Short Yardage
The next man beater we want to discuss is Short Yardage.
First you want to make sure the trips side is at the far end of the field, then put the outside receiver on the drag and the inside wide receiver on the zig. Then you have to signal the powerful side Tight End to let him score consecutively.
What you are mainly reading here is drag and zig. Typically, you’ll see zig open in some easy yards. If these routes are not open, your next destination is Texas route and corner route.
What makes this play so great is the way your route creates separation on either side of the field, making the user unsure of where to go.

Corner Route
Now let’s review the last man beater. I like to do this tactic between the 10 and 20 yard lines. And again, you want to make sure you set the trips on the remote side.
What you want to do is put the outside receiver on the slant, leave the slot receiver in the corner, and keep everything else the same.
The first thing you read here is the corner route, which is great against man coverage, but you have to make sure you throw the ball when the receiver cuts. This will ensure that the defender has no chance to steal the ball.

Zone Beaters Tactics
Now we want to review the zone beaters in this scheme. We’ll keep the same play and formation, Posts in Ace Slot Offset.
Posts In Ace Slot Offset
To start any plan, you need a Flood Concept, which has a deep route, medium route, and short route.
However, for this play, you need to run Flood Concept on the other side of the field. The way we set it up in this scheme is to place the outside receiver on the vertical. Since you only have to make one adjustment, you can try to overwhelm your opponent so they don’t have time to adjust their defense.
Now the players you want to read are the two defenders. If the outside corner runs with the vertical, and the slot corner defends a flat route, it will leave the corner route open on the sideline.
If you feel your opponent is applying pressure, quickly look at Tight End on the flat. If no one is covering the flat at the snap, you can quickly throw to Tight End for a few easy yards.

Double Mable Beater
The next play we will discuss is Double Mable Beater. Meta coverage in Madden 24 is Double Mable, with flat zone at 30 yards and curl flat at 5 yards.
The purpose of the defense is to guard the sidelines. To overcome this coverage, all you have to do is put the slot receiver on the streak. When we spike the ball, you can see this streak taking over the back-line. This opens up space for a post route into the midfield, yielding huge gains. You just have to make sure you throw the ball away before the safety has time to react and interrupt the play.

Flood Concept
For the next zone beaters, we will create another Flood Concept by placing the outside receiver in a vertical position. Then we’ll move the running back and put him in a vertical position.
We made this design for running backs. The goal is to pull any flat or neutral zone defender away from the center of the field. If this happens, the running back will be open. This play style is dominant because it adds an extra component to Flood Concept.
Another way to set up this tactic is to signal the powerful side Tight End and have him go flat. Then place Tight End on the vertical line.
Run Plays
For the last part of this scheme, we’ll review Run Plays.
The first Run Play we will discuss is RPO Slot Bubble. If you find you have a numerical advantage on the trips side, pass the ball to the bubble, which will help give your best player some easy yardage in space.

If a player lines up over the bubble receiver, watch the defender. If he stays flat flooded, you can still pass the ball to the bubble.
If you pass the ball, make sure you don’t hold the right trigger before crossing the line of scrimmage. This will optimize your blocking, allowing more people to miss and gain some easy yardage.
The final Run Play is called Outside Zone. The key to this style of play is to take the ball outside and, once you see an opening, drive through it. You also need to be wary of any cutback lanes in this play.
Outro
That’s the complete guide to the spread offensive playbook. This formation alone can win you multiple games. So, hurry up and try it out!
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Path Of Exile 3.23 Affliction Update Notes - New Content & Highlights
Read More »POE 3.23 Affliction patch notes have been released. In my opinion, this is the biggest and best Path of Exile update in a while. The patch notes are long, but I’m going to touch on the things that stood out to me.
There were many predictions about Affliction before it released the patch, but none of us expected new Ascendancies to appear in Affliction League. Honestly, when I saw the trailer, I was shocked, but in a good way.
Affliction is an in-map mechanic. Unlike Trial of the Ancestors or Heist, you don’t have to leave the map and enter a completely original area to do so. While mapping, you’ll encounter Sacred Wisps, which allow you to teleport to a place called Viridian Wildwood. You’ll be able to explore the forest and find new valuable rewards, new powers, and even new bosses.

New Ascendancies
Next comes the most exciting part of Affliction League - three new Ascendancies that you can choose from in addition to the regular Ascendancies.
The first Ascendancy was called Warden Of The Maji. This Ascendancy specializes in Flasks and Tinctures, while also providing some form of defense via Barkskin skill and Oath of the Maji.
The second Ascendancy, Warlock of the Mists, lets you manipulate corpses for more damage and provides protection against monsters that share the creature type with the corpse. In addition to gaining 3 new curses, you can purchase corpses from NPCs and summon them as spectres. This Ascendancy class should be suitable for Minion builds and Aurabots.
The last one is called Wildwood Primalist. This one is very interesting because if you have enough POE Currency budget, you can buy charms from NPCs to create your own Ascendancy class.
Also Read: Path of Exile 3.23 Affliction Is Coming! - Everything You Need To Know About Affliction
This Ascendancy class has very high potential. Imagine that we could buy some powerful charms from NPCs. This Ascendancy class could be pretty insane. I think most players will choose this Ascendancy class at the beginning of the league.
When Sacred Wisps run out of energy, they will take you back to where you came from, along with the other Wisps you collected. These Wisps then disperse into the environment and inhabit randomly selected monsters in the area, increasing their power and bonuses.

Buffs (Skill Gems)
Now, let’s talk buffs and nerfs. I’ll start with skill gem buffs.
Divine Ire’s damage is greatly increased. It now has up to 10 stages instead of 20. Meanwhile, after the first stage, the hits and failures in each stage will also receive more damage.
I’ve played self-cast Divine Ire before, but the channeling play style felt clunky. But Divine Ire Totem should be very good. Totem will automatically release its beam once it reaches its maximum stage. Since the maximum level is now 10, it can release faster the beam.
Cobra Lash gets a huge buff at both clear speed and single target thanks to the extra chain. I think this will be a popular league starter.
Animated Guardian now has more minion maximum life. Because some Animated Guardians are very expensive to set up, and the last thing you want is for them to die.
In addition to Animated Guardian, many minions now have more lives, such as Summon Carrion Golem, Summon Fire Golem and Summon Reaper.
Rolling Magma now gains +2 chains at 20% quality. Someone might come up with some insane and fun Rolling Magma builds with this change. Something like using Sire of Shards to clear the entire screen would be really fun.
Finally, Arc also gets a buff. The 15% increase in damage done by hits and ailments means Ignite Arc should be pretty good in the next league.

Nerfs (Skill Gems)
Continuing with the discussion of skill gem nerfs. Our endgame Righteous Fire was nerfed. Righteous Fire should perform better in the campaign, but you’ll quickly hit a wall when you get to the map.
This is because it has removed base fire damage from the skill gem, so now you can only adjust life and energy shield to get the same amount of damage. To do that, you’re going to have to sacrifice things like gear damage, which isn’t ideal.
Also, stacking health means you won’t be able to scale Fire Trap, which is a tremendous loss of damage to a single target.
Some people might build Righteous Fire using Rathpith Globe, but I think the additional Divine Orbs it would require would also be much higher.
Vortex, another popular league starter has also been nerfed. It is no longer instant, and it has significantly reduced its damage at gem level 20.
Finally, Purity Auras no longer provide higher AOE at 20% quality, which is a nerf to minion builds. However, if you use them yourself, this change is considered a buff.

Nerfs (Unique Items)
What would happen to Path of Exile if it wasn’t nerfed? This time around, the nerf hammer has finally hit some very popular unique items like Heatshiver and Kaom’s Spirit. I mean, these are all expected.
Many people thought that Heatshiver in Trial of the Ancestors would be weakened, but unexpectedly it survived. And now it’s finally time to be nerfed. Heatshiver now only allows you to gain 30% of cold damage as bonus fire damage against frozen enemies instead of 100%, which is obviously an enormous loss of damage.
This will affect builds such as Frost Blades, Ice Trap and Cold Shockwave Totem. My Cold Shockwave Totem build survives because it doesn’t use Heatshiver or Replica Dragonfang’s Flight.
As for Kaom’s Spirit, it now restores 1 Rage per second for every 300 health restored, instead of 100 health per second. This will affect a lot of builds, mainly attack builds like Frost Blades, Flicker Strike and Tornado Shot.
However, if you have very high life regeneration, such as if you play Inquisitor or Guardian, this recent change can be easily overcome.

Transfigured Gems
In Affliction League, Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels will be combined into a new system called Transfigured Gems. It serves as an alternative version of the skill gem, with different functionality and balance.
The new Transfigured Gems offer huge potential for completely new builds, such as Raise Zombie of Falling. You can now summon zombies from the air instead of from the ground.
We’ll be getting over 100 Transfigured Gems, and I can’t wait to see how they interact with the monsters.
Also, any skill gem nerfs we receive will probably be turned into buffs for Transfigured Gems, but we won’t know until the details come out.

Ultimatum & Metamorph
Another thing is, Ultimatum is back. I think more people will choose this over the other mechanics they normally do because it’s such a great value.
With Ultimatum replacing Metamorph, we also get Ultimatum’s unique Atlas passives.
I’m glad to see Metamorph is actually gone. Because Metamorph, as one of the extra content, feels bland. It all depends on the reward. When we have other mechanics like Harvest and Expedition, there will be no reason to farm Metamorph as we do now.

Gemcutter’s Prism Vendor Recipe
Before I wrap up, I’d like to mention that Gemcutter’s Prism Vendor Recipe has been removed. This means you now have to pick up all the good gems and sell them to get Gemcutter’s Prism early in the game.
Also, we may see an increase in the price of Gemcutter’s Prism in Affliction, and a 20% reduction in the number of premium skill gems on the market during the start of the league. Note, however, that this change does not affect non-awakened support gems.
Conclusion
Let’s be honest, these patch notes are pretty heavy and there’s a lot to digest. Hopefully, I’ve covered all the important stuff.
However, I’m excited that there will be a meta shift where we will try different builds instead of the usual ones. Hopefully, these Transfigured Gems and new Ascendancies live up to their names and contribute to the diversity of the build.
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How To Build Your Shaman Tanks In WOW Classic SOD? - Runes, Talents, Gear & Professions
Read More »Fellow Farseers and Shamans, the moment we have longed for has finally arrived. Season of Discovery has arrived, and it comes with a whole boatload of new builds, as well as Class, Role, Spec combinations!
I’m sure some people are excited about the potential for Shaman Tanks to actually become a true spec in WOW Classic variant. With this excitement comes a lot of questions about the initial ideas for builds, runes, talents and gear.
So I hope I’ve got a good handle on it and provided a lot of information for you to absorb. I’d like to start with a guide on how to Shaman Tanks first, and then we can build on that knowledge to provide subsequent guides for other aspects of the class. Without further ado, let’s get into the guide.

Runes
Runes are the new feature of this game mode, which allows you to use new abilities not found in Classic Era games. They are either from future expansions or completely new ideas that fit the essence and spirit of WOW Classic.
These new ability Runes are earned by exploring the world and its various challenges. Runes are easily interchangeable and hot swappable, and just like our talent system in retail WoW, there are many combinations and gear items that will come with it.
Here we’ll cover Runes you may want to use when tanking Shaman. Please keep in mind that circumstances may change and this guide may be out of date. But if it does happen, I’ll post updates and additional guide content to stay relevant!

Shield Mastery
First, your ideal Chest Rune for Shaman Tanks would be Shield Mastery. Each time you block, you regain 4% of your maximum mana and gain 30% of your maximum armor as armor, stacking up to 5 times.
Also, you get a 10% increase in block chance and a 15% increase in block value. This is obviously a very good mana regeneration and defense rune, as long as you’re wielding a shield.
Molten Blast
Your ideal tank Glove Rune will be Molten Blast. It explodes enemies in a cone in front of you, dealing 46-61 Fire damage. This capability creates a significant threat.
And Flame Shock periodic damage has a 10% chance to reset the cooldown of Molten Blast. With this ability, we don’t have to worry about mobs resisting our Nature spells. This will also help us maintain aggro against the teams we pull.
It will also reward players to spread their Flame Shock debuffs to get reset in Molten Blast. This sounds like a very interesting gameplay.
Way Of Earth
Our Legs slot Rune will obviously be a Way of Earth. While Rockbiter Weapon is active on your main hand weapon, you cause 100% more threat, have 30% more health, take 10% less damage, and have 6% less chance to be critically hit by melee attacks. And Earth Shock will taunt your target to attack you.

Earth Shock
Earth Shock now has a separate cooldown from your other Shock spells, but its range is now reduced to melee range. This is Rune that makes Shaman the tank they’ve always wanted to be.
With increased survivability and Earth Shock’s dedicated taunt button, the only thing we’re missing now is a separate spell for interrupting spell-casting. Since Earth Shock is also an Interrupt in WOW Classic, we can actually use it to solve the problem of interrupting spells in most cases.
Shamanistic Rage
Another rune worth trying is Shamanistic Rage. Shamanistic Rage reduces all damage taken by 20% and regenerates mana every second for 15 seconds. Mana regenerated per second is equal to 15% of your attack power, 10% of your spell power, or 6% of your healing power, whichever is greater.
If you have enough WOW Classic SOD Gold budget, you can place Rune on multiple items in the same equipment slot. Therefore, you can put Shamanistic Rage of a pair of pants to use the ability between pulls or when out of combat to benefit from the mana regeneration buff it provides.
But before entering the battle, you’ll want to switch back to your Legs slot Rune. Because if you don’t have Way of Earth equipped, you’re in danger of dying.
Also Read: Everything You Need To Know About WOW Classic SOD Phase 1!
Talents
Since the initial level cap of Season of Discovery is 25, Talents we can absorb are also very limited. It’s unclear whether certain talents will also affect Rune abilities, thereby replacing other abilities or enhancing your core spells. And it’s also possible that talents will be updated to improve or interact with your Rune abilities where it makes sense.
That being said, you have a good idea of what path you should take to get Shaman to level 25, and respec later on when you gain higher levels and more Talent points.
We’ll mostly stick with Elemental Tree to get the needed damage increase and mana conservation talents.
In Enhancement Tree, the best value at level 25 is Shield Specialization, although I expect Shaman Tanks to be deeply enhanced as they level up.
Convection helps us a lot because Earth Shock and Flame Shock are probably some of our most used spells. And reducing the mana cost of these spells would go a long way.
Concussion will obviously increase our damage, which increases the threat we generate.
Elemental Focus gives us the opportunity to enter a clear casting state, which allows us to cast the next damaging spell freely.
Shield Specialization interacts well with Shield Mastery Rune, increasing your block chance and block value. This directly affects our mana regeneration and maintains the defensive stacks generated by this rune.

Gear
Typically in WOW Classic, we want to maintain a healthy balance of Strength and Agility as a melee DPS Shaman. While you’ll be wielding a shield, Strength becomes even more important as it directly affects your chances of blocking an attack. Intellect also plays an important role as it increases the size of our mana pool and the chance of getting a critical hit with our spells.
As a spell-casting tank, Strength and Intellect will be our two most important stats. And, of course, Stamina. However, if our mana regeneration is good enough, we might escape with minimal Intellect gear.
That being said, once underrated gear types will now become in demand for Shaman Tanks, like Gorilla Gear. Gorilla Gear has both Strength and Intellect. For Shaman Tanks, these items will now be properly utilized.
Some notable items from the ancient game will drop from Wailing Caverns, including Armor of the Fang. Because it provides Strength, Intellect, Agility and Spirit on its item set, and the set bonus works very well with Shaman Tanks.
Another item of note is Seedcloud Buckler. Because it will act as a giant shield until you get Commander’s Crest from Shadowfang Keep. This set’s set bonus increases your natural damage, healing, and increases your Intellect.

Professions
For professions, I personally would probably choose Leatherworking and Skinning first. Because you can make many notable recipes, to get the advantages of your equipment.
Since there is currently only a level cap and no professions cap, we can take advantage of the many powerful items obtained from crafting professions.
Once I got the best items through Leatherworking, like Earthen Leather Shoulders, Deviate Scale Belt and Heavy Armor Kits. I’ll probably give up on Skinning and switch to Engineering to get items like Bright Eye Goggles, Training Dummies and Iron Grenades to help me tank in raids and dungeons.
In WOW Classic, you can choose any professions you want. They provide some help, but are not ultimately the be all and end all. I just mentioned which professions I think will be most helpful for your Shaman Tanks. But as mentioned before, everything is subject to change, so give it a try!
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How To Prepare For The Upcoming ICC 30% Buff In WOTLK Classic?
Read More »Champions of Azeroth, I hope you do well! Today we are discussing the high-level impact of the upcoming ICC 30% Buff in WOTLK Classic.
Here I want to cover a few things like changes to Raid Composition, changes to the economy, community reaction to buffs, and which alts you should re-roll to. So let’s get started.

ICC Buff Explained
First, let’s talk about our understanding of this buff. ICC Buff will appear by default on December 5th and will be enabled by default for any ICC Raid.
If you’re worried about being forced to do a simpler version of Raid, you don’t have to worry at all. You can turn off the buff yourself at the entrance to Tirion Fordring.
ICC Buff will initially provide a 5% buff to health, healing, and damage, and will increase by 5% every two weeks thereafter. This means we will get a 10% gain on December 19th. Then the 15% gain will come on January 2nd, 20% on the 16th, 25% on January 30th, and the final gain of 30% will come on February 13th, 2024.
Here, we will take a comprehensive and in-depth look at what this buff will bring.

How Does Buff Change Raid Composition?
So you’ve learned about the buff. Now let’s talk about how it changes everything, like your Raid Composition.
The first normal Raid adjustment will be to stack more damage than before. The goal will be to drive faster clearing times and higher parse. Instead of running five healers in Heroic mode, guilds will run four, and sometimes even three, depending on the battle.
The first healers to leave will be Restoration Druid or Holy Priest, and then the next healer will probably be Restoration Shaman. Generally speaking, this will cause the demand for healing and tanking to decrease, while the demand for DPS will increase at the same time.
Another Raid Composition adjustment some guilds will make is to make tough battles easier. An example would be to run eight healers on Sindragosa so that your damage will be quite high enough that you can afford it.
You could even run six healers like in Heroic Lich King, but that’s nearly impossible with the current DPS checks.
The final Raid Composition adjustment that guilds will make is farming bosses like Heroic Lich King. Currently, less than 500 guilds have completed Heroic Lich King. I predict that number will increase fivefold over the next two months due to changes in Raid Composition.

How To Buff Affects Alts?
If you’re playing a poorly scaled class or healer, one of the best ways to prepare for the new ICC Buff is to play more alts.
In most cases, buffing level damage will give an advantage to a class that’s already at the top. This is great for your Fire Mage, Survival Hunter, and Feral Druid. The ones heading in the wrong direction are your Warlock, Boomkin Druid, and Death Knight. If you don’t have a decent Warrior alt yet, they’ve been dropping from raids recently, so don’t miss it.
It’s worth noting that Warrior and Shadow Priest performed very well in some group raids. And with new buffs, equipping your new gear will also be much easier.
Since normal mode will be very easy, my plan is to skip Gamma mode and spend WOTLK Classic Gold to equip my Mage with BoE gear to go straight into ICC 10-man raid.
Shifting Group Meta
When we talk about the new ICC raids, we have to discuss the changes to the group meta.
As I just said, the barrier to entry for the normal mode group is much lower. I’ve also seen a lot of players worry that raids will be too easy. It has to be said that these concerns are definitely justified.
I’m hoping to get into the groove with a gear score of 5,300 for the first time on the more intense side of the game.
We also have speedrunning. No one could speedrun before without clearing Heroic Lich King. But now it’s back on the table for the first time, as speedrunning becomes a more widespread and accessible activity. However, running it again can severely weaken the healer.
On the other hand, for high-level classes like Fire Mage and Shadow Priest, GDKPs will be more common, with only a few thousand players able to get Heroic Lich King equipment. This means those true BiS weapons will be worth a fortune. Even Invincible’s Reins may eventually start selling and be worth hundreds of thousands in WOTLK Classic Gold.
If you want to take part in GDKPs and make a lot of money for Cataclysm, then you should get ready now.
The Buff Also Changes The Economy
So let’s talk about the impact of this ICC Buff on WOTLK Classic’s economy. Having a buff means increased player demand for BoE gear, especially rare items like Battered Hilt.
I’m keeping a close eye on items like Wodin’s Lucky Necklace. Whenever I find them for cheap at auction, I absolutely grab it in a heartbeat.

While BoE is the best way to level up new characters, veteran players will want to consider opting for the cheaper Shadowmourne.
We know that the number of regular ICC groups will skyrocket and prices will only go down. As we get closer to Cataclysm, you’ll earn bonus items that cost over 50,000 WOTLK Classic Gold, such as Sylvanas’ Music Box. So this is a lot cheaper than it looks.
As for how the community reacted to this buff. There are definitely two camps. On one hand, people are pushing for the development of Heroic Lich King and they hope to achieve their goals. On the other hand. There are a lot of players looking to get involved in ICC and they are happy that Raid will make it easier to do so.
I’m curious which camp you fall into and please let me know what your strategy is. With all these tips, you should be able to face the Lich King like never before!
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Best Tips For Perfect Defense In Madden 24 With Mable Coverage
Read More »The meta defense in Madden 24 is called Mable Coverage. In today’s guide, we’ll cover the basics of Mable Coverage so you can start winning more games now. Let’s get into it.
Adjustments
First, to set up Mable Coverage, all you have to do is press RS on your controller for coaching adjustments, then switch auto alignment to base. Then you’re going to get into the zone to drop and throw it flat at 30 and 5 yards.

So what is the purpose of double Mable Coverage? Why is it so popular and how to set it up?
The most basic way to perform Mable Coverage is to play secondary defense inside the screen. You want to build up defense and press the defense, which is Y or triangle, and then down with the left stick.
The most important adjustment you need to make is to back off your 30 yard flat defenders, which are the outside corners. The reason you have to do this is if you don’t let them back off, they won’t get to the 30 yards depth you need them to. But if you hold them back, they’ll get the right depth to play their best defense.
Then you’re going to put the slot defender on a curl flat, which are 5 yard curl flats. Because that’s the most basic way, we set them up for coaching now.
You may have guessed that you will control the middle part of the field. Now you know the setup and your responsibilities as a user, but what does this defense actually do?

Stopping Corner Routes
Mable Coverage is known to protect sidelines very well, and it protects corner routes very well. This also forces the opponent to throw the ball to the center of the field, where your best defenders are.
Flood Concept Out Of Condensed Sets
Now let’s go over some popular route concepts that this defense breaks down. The first concept we’re going to discuss is Flood Concept of condensed sets, which is very popular in Madden every year. It is important to know that Flood Concept usually runs densely to the short side of the field. So the offense will start in droves.
Here, we have a vertical, a corner out and a flat route, and you’ll see that when we spike the ball. These routes actually went directly into our defences. So if you struggle to defend corner routes in Madden 24, this defense will be especially good for you.
Also Read: 5 Top Franchise Mode Teams During Madden NFL 24’S Mid-Season
But what about the backside in this play? What many people do is double Mable on both sides, regardless of its formation or the position of the hash mark.
But if you think about it, most of your threats are on the right side of the field, and we really can’t be threatened by Flood Concept on the back.
So think about how we can turn the defense toward the powerful side of the offense by doing things like this, putting your corner in the back third and your back safety in the middle third. If you only want to field third downs, you can have the linebackers do Hook Curls, which can help you protect the running backs’ wheel routes.
We should note that if you have enough MUT 24 Coins budget, don’t forget to improve the overall statistics of the running back. This is very important for the smooth running of your route.

Flood Concept In Tight Doubles Formation
One example is a big reason Mable Coverage was so good this year. It protects 99% of the corner routes. And the corner route is probably the best route in the game.
Now, what if the offense ran a Flood Concept with Tight Doubles instead of a Bunch with the wide receivers on the backside, on a corner and the tight end on a vertical?
Actually, the same rules apply. You really only need to worry about Mable Coverage on the short side of the course. Then on the back, you can do the same thing with the corners in the back third. You want to make sure you press down on this back third so it protects the corner kick route. Then you can put the safety in the middle third. When I drive the ball, you can see the route is straight toward our defender like before.

Formation Flip
So what if the formation flips? So what if the powerful side of the offensive formation is on the left or far side of the court?
So now they are trying to run Flood Concept to the far end in a Condensed formation. What many people don’t know is that they don’t have to use the far end of the field with Mable Coverage.
If you double your Mable Coverage to the far side of the field and your opponent runs a Flood Concept to that side, you’ll find that the corner can actually reach the back of the flat for 30 yards. The reason this happens on the far side is that the corner has more room to get behind the 30 yard flat than the weak or short side. Because the corner route doesn’t have enough room to get behind the 30 yard flat.
This is a strong side approach to countering Flood Concept with Condensed formation. Place the corner in the outside third and then press the third corner.
Like I said before, it’s important to press him because he’ll defend the corner route very well. Then you can put the safety in the inner third or inner quarter. Whatever you want, you’ll see here that corner routes won’t be able to get into the deep third like they can when faced with a 30-yard flat. With this tip alone, you can close off corner kick routes to the weak or strong side of your formation.

Advanced Tips
Now, this is what some more advanced Madden players do. Sometimes, people who are very good at the game will move their receivers vertically to the far end of Flood Concept.
So if we do the same defense with the outside third and then the middle third at safety. Then vertical will actually stretch the third deep zone, creating space for corner routes, which will end up being very open.
So if you’re facing an advanced player and you see this action, how should you respond? Well, that’s when Mable Coverage comes back into play.
After the receiver’s signal, we will set Mable Coverage to that side. So what we’re going to do is what we did at the beginning. We’re going to hit the assist button and back out of the corner on 30 yards of flat ground.
If you have time, you can actually manually move the corner back a few yards to make sure the corner’s route doesn’t get behind him. Then you’re going to put the corner on a 5-yard curl flat to defend the quick route.
Because there are two receivers, we need to make sure we can still defend corners. So if the opponent has some type of pull route, you can take the corner kick out of the game.

So what we can do here is actually double our coverage on both sides. We can do this by putting 30 yard flat on the corners and 5 yard curl flat on the slot corners.
And then our backfield safety can actually play in the inside zone instead of in the back half. This even better protects any vertical routes for both receivers.
This will be the final setup. So if the offense is going to hit a Flood Concept to the left and then maybe a series of corners to the right, we’re going to break it up.
Outro
That’s my complete guide to perfecting defense in Madden 24. I hope this peace of mind can help you better understand Mable Coverage. I hope you have a great day. See you next time.
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Discussion Of Future New World Plans - Artifact Drop Rate & Perk Adjustments
Read More »Recently, we got a lot of new information about New World in terms of upcoming plans, such as weapon changes and many other things. Some of these updates are recent, some are slightly older, and I wanted to include them as well.
With seasonal updates and fix upgrades coming, it’s time to unravel the mystery surrounding New World’s upcoming plans. From Artifact tweaks to Perk changes and a grand vision for the future of the game, we have a ton of information to share. So, grab your gear and let’s get started!

PVP Perks On PVE Drops
In Perks realm, issues surfaced regarding PVE failures and the deliberate exclusion of Perks like Burdening Smite. Whispers from the developers confirm that Burdening Smite is not present in PVE, consistent with its PVP-only nature.
Meanwhile, the less-than-pleasant feeling brought about by the drop in Critical Retribution in PVE has not gone unnoticed. Because traditionally a lot of the good drops in PVP still come from PVE.
Regardless, I’m not sure how far this transition should go. Likewise, you can get some significant items from PVP that are very useful. So I don’t necessarily understand why the exclusion is needed here, but we’ll see how they plan to move this forward further.
BoE Crafting Gear
As you may know, there are currently various bind on equip items that may be dropped. In one state, you can’t actually trade them with other players. Either appear as BoP immediately when picked up, or appear as BoP on the equipment and cannot be sold for New World Coins.
So they did intentionally change the frequency of BoE and BoP gear. But that doesn’t necessarily mean targeting those items. For example, while they’ve always tied Chef Shirt to gear, plans are in the works for other items that promise a smoother trading experience.
Solo Trials & Resource Nodes
But players’ love for solo trials remains strong. We are also happy with the new node count and resource allocation. With more PVE content coming soon, be ready for the challenge!

PVP Items From PVE
Also, the debate between PVP and PVE rewards continues. PVP players often need to do PVE content for specific good equipment. But it’s just part of being an MMO. You’ll be forced to engage in activities you don’t necessarily want to do, which is your primary way of obtaining specific gear.
The developers have no plans to change the source of some rewards on PVP track. There are currently a ton of rewards for PVE content that you can earn specifically from these activities. Since PVP hasn’t had much variety in terms of gear for a long time, you pretty much have to either farm everything in PVE.
Therefore, the developers’ focus in Season 4 is to enhance PVP track rewards and ensure that PVP-focused players enjoy armor, weapons, and cosmetics. This allows players to achieve a balance between the thrill of combat and loot.
Also Read: New World: A Comprehensive Guide To Weaponsmithing - Leveling Strategies & Gold-Making Techniques
LuckSafe For Artifacts/Increased Drop Chance
Also, there is a very important question, and that is whether we will get an update for Bad Luck Protection for Artifacts. The developers stated that they originally planned to provide Bad Luck Protection in Season 4, but they had to postpone that plan due to other priorities.
Meanwhile, they increased the drop rate of artifacts from 10% to 20%. Artifacts’ Bad Luck Protection remains on their radar and internal roadmap, and they promise to provide more information in future seasons.
Considering they’ve used Bad Luck Protection in events in the past, I’m really not sure what the difference this confirmed 20% drop chance actually is.

Influence Race Adjustments
Once we get some information about Influence Race, we will group together Races Territorial on the schedule.
Territorial cycles are 3 days, which will make it more difficult for teams to hold more than 3 Territorials without risking double declarations. Each Territorial has a six-day influence race cycle.
They can adjust some area groupings based on feedback. I don’t think it’s necessarily as simple as putting all the highest value areas on the same day. Because then you also face the problem of having to push two Territorials at the same time in the new system. So I’m not really sure how they’re going to solve this problem.

Weapon Reworks
Weapon rework is coming and we have to revisit and update old weapons with a focus on playability and quality of life. Boltcaster Artifact may look a little strange, but don’t worry, it was designed to redefine gaming style, and future artifacts will be aiming to do the same.

Group Finder & DPS Meters
There will be future improvements to Group Finder system to ensure that queuing with a full group does not become a disadvantage. Also, while there are no immediate plans, the possibility of a DPS meter is on the horizon. If it does come to fruition, it will probably be an opt-in feature that respects the privacy of those who prefer to keep their statistics private.
As we plot our course into the unknown, the promise of more information on reworks, changes, and grand visions of a new world hangs in the balance. Stay tuned, brave adventurers, because the journey has just begun!
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5 Best PlayStyles For Different Positions In EA FC 24!
Read More »Have you ever wondered how an ordinary shot can magically turn into a Banger? Or do you want to breeze past your opponent with a perfect dribble? The newly launched PlayStyles can help you achieve this. But not every player is suited to the same PlayStyles.
So here we’ll reveal its secrets and give you the top five PlayStyles for each location. That way, you won’t have any hesitations about your choice of FC 24 players and PlayStyles at the end of this guide.
Center Backs
Let’s start with Center Backs. These players need to be rock solid and they need to stay sharp with their strongest defensive style.
Fifth, you have an Aerial Playstyle. Players using this style of play can jump higher, and their aerial physical presence also increases. So this means you can end up stopping opponents who are trying to get past the ball, or knocking your defender off with a perfect ball.
But it’s not just the aerial opponents we have to deal with, our ground players also need some strengthening, which is why we’re adopting Intercept Playstyle. This way you can get your center backs back between passing lanes and cut them off easily.
As a player, you also need to have a good defensive stance, which is possible with a Jockey Playstyle. But Jockey Playstyle might slow you down. However, even in this case, you will be fast. This can make a vast difference, especially in one-on-one situations where you need to stay directly in front of your opponent. Since you have multiple angles to cover, you don’t always have to cut off passes or blocking shots.
If you like Shoulder Challenges, then you need Bruiser Playstyle. Because it gives you a huge physical advantage over your attacker. If you have more FC 24 coins in your budget, improving your players’ overall attributes can help you be unstoppable on the field.
If you want to press X when your defender is close to the attacker or use advanced defense, then Anticipate Playstyle is for you. This style of play allows you to have a higher success rate on standing tackles, with the ball landing directly at their feet. If you have this Playstyle, don’t be afraid of tackling. After building a Fortress with Center Backs, you will gain back possession.

Wing Back
Let’s take a look at Wing Back.
Anticipate Playstyle is again very useful for Wing Back. Because we rarely want to go against Wingers when we’re tackling. So improving your tackle with this playstyle could be an immense help.
We’ve only been talking about defensive plays. So now it’s time to launch a quick attack on the offensive Wing Back. With Rapid Playstyle, your players can reach higher sprint speeds. And you have a hard time getting caught by Raphael.
Next, we use Bruiser Playstyle again. This time for Wing Back, you will face Wingers with lower overall attributes. Therefore, it is important to let them know your physical strengths. Wing Back with Bruiser Playstyle can easily crush attackers on the wing and then return to the attacking part.
We have another Playstyle that affects player speed, and that’s Quick Step. With this, your players will get a boost on their first move. This can help him easily find players that are important to Wing Back.
Finally, we have a very dominant Playstyle, Whipped Pass. Do you want to see the ball reach its target faster, more accurately, and with more curve? Then this is the exact Playstyle you need. Defeat the attacking Wing Back and join the attack from behind, which can easily give you a scoring opportunity.
Also Read: How To Instantly Improve Your Finishing In EA FC 24? - 7 Tips
CDM
For our CDM defensive position, Relentless Playstyle is an excellent choice. This Playstyle represents a player that covers a larger area of the court than anyone else. Relentless is a great option to use in CDM to cover the entire court and frustrate your opponents.
When the opponent is running towards us, we need to clear the ball. Long Ball Pass Playstyle will become very convenient. So switch sides safely or pass the ball forward to your CDM, who can pick it up from behind and you can start your own attack.
Now, we bring up Anticipate Playstyle for the third time because its defensive value is too high to ignore. This brings us once again to the expectation that your CDMs will gain enhanced tackling capabilities with this much needed Playstyle of Center Backs.
The next Intercept Playstyle will be very effective, especially for CDMs. Most of you probably know the directive specified for CDMs, namely Cut Passing Lanes. Combining these two will give you the ultimate pass intercepting midfielder.
For CDMs, physical fitness is very important. If you have Bruiser Playstyle, your defensive midfielder must show some dominance. You can easily regain possession by simply engaging your attacker physically and taking a step forward.

CM
As CM players, they need to play both sides of the game, and they need both offensive and defensive styles.
Bruiser is once again a very good Playstyle. Because midfield always requires physicality. This way, you are not giving control of the area when your opponent wants to get physical.
However, if you try to apply pressure in a certain area, you may get stuck. Then you need Long Ball Pass Playstyle and change the direction of play safely.
If you want to dodge defenders coming towards you, you can do this by using a Controlled Sprint. And Technical Playstyle can enhance Controlled Sprint, and your players can reach higher speeds through it. He can also swerve around defenders without getting tackled, which is fun to watch and effective.
If you think about your CMs regulating passing traffic through the centre, their passes need to be precise and powerful. At this time, Pinged Pass Playstyle will make the ground pass more accurately without affecting the difficulty of the receiver.
We also have Incisive Pass Playstyle, which makes the pass more accurate. Incisive Pass is great if you’re always looking for runners behind the defense and like to play through passes.
CAM
Now it’s time for my favorite location. The player in CAM position is a master of attack, so he needs to be efficient in creating finishing opportunities.
Whenever your player receives the ball outside the box and passes it towards his weak foot, you can avoid your weak foot and score a great goal by using Trivela Playstyle.
But we don’t want to be so selfish with our camp and shoot the ball all the time, so Pinged Pass Playstyle is also very important. Because the camp player is the bridge between the midfielder and the striker, he needs to provide key ground passes through the pinged pass. This will ensure you find your target without being intercepted.
You’ll also see defenders and forwards making runs behind the defence, acting as a bridge for the attacking build-up. Incisive Pass Playstyle once again allows you to reward them in a more precise way.
Plus, Finesse Shot PlayStyles are really strong this year. After your CAM passes the ball outside the box, you will have many opportunities to shoot from a distance. And Finesse Shot makes it easy to score even from long distances.
Finally, there is Technical Playstyle. Agile players in camp positions using Controlled Sprint can create huge scoring opportunities. The technical improvement will be far beyond your imagination.

Wingers
Let’s not forget about our Wingers players who will blow past defenses with their speed and agility.
This is why Rapid is a great Playstyle. Reaching higher speeds is extremely important for Wingers, especially in open situations. With Rapid Playstyle, you can explore wider space after exploring that space.
You may see players in the box eager to make crosses extremely powerful with Whipped Pass. As Wingers, this Playstyle is very important, don’t underestimate its power.
The question now is whether we are only prepared to shoot. For other Wingers, Finesse Shot PlayStyles will not work for them. But when you use the counter-foot tactic, it allows you to take a step with your powerful foot and then slam it hard from a distance.
But it’s not always easy to set up for a shot if your defender is close to shooting. With Technical Playstyle, you can use Controlled Sprint more efficiently in any way while also making great cuts at the goal line. You’ll find yourself scoring goals with ease.
The most important thing is Quick Step. Bursts of speed are much needed when probing Wings and breaking through defenders. Most of the time, Quick Step can give you an immense advantage over the defender. So this is a must-have Playstyle for Wingers.
Striker
For Striker, Trivela is an important Playstyle for your players to score goals. It triggers “outside of the foot” passes and shots depending on the situation. When shooting from outside the box, Trivela Playstyle is a brilliant choice.
When you are going one-on-one with a heavy defender, you may want to use your agility to dribble past him. And Technical Playstyle is what it’s designed for, as it uses Controlled Sprint to get past heavy defenders and score goals.
Agility is also very important for heavy defenders who accelerate early, which is why we ranked Quick Step in third place. With its influence, you can reach maximum speed earlier and gain an enormous advantage over the defender.
As a striker, be careful after your teammates pass the ball. You need to create the perfect shooting opportunity. That’s why you want to eliminate the complications of catching the ball. Therefore, we have First Touch Playstyle as the runner-up, which can create incredible scoring opportunities with the help of gorgeous ball control.
Last but definitely not least, Finesse Shot PlayStyles. This is also the best way to finish the game inside the box. There is no doubt that your striker needs it. Take advantage of the shooting curve it gives you and scores unstoppable goals.
Today we bring you a lot of information about PlayStyles to help you choose your players correctly and use them wisely. I’m enjoying PlayStyles and scoring incredible goals. It gives you every technique to score in FC 24.
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How To Optimize Diablo 4 Ball Lightning Sorcerer With The New Tal Rasha’s Iridescent Loop?
Read More »The new Tal Rasha’s Iridescent Loop is exceptional. To do this, I updated my previous Ball Lightning build and got a 90% multiplier damage boost based on my calculations. It has unlimited mana and decent tanking capabilities, and I can fly in T100 without fear of dying.
I’m very confident that this version will perform well with the new content in patch 1.2.3. This is similar to Greater Rifts in Diablo 3, which launches on December 5th. I also have a further optimized version for the boss. Uber Lilith melts in just 3 seconds and doesn’t even require any elixir.
Base Build Synergy & Guide
We can find most of the guides and synergies in the build in this Ball Lightning build. Like why Ball Lightning is so good in Season 2, how to get infinite mana to cast infinite Ball Lightnings, how to create a tank build for T100? If you are interested, don’t miss this guide.

New Tal Rasha’s Iridescent Loop optimization
Unleashing the full power of the new Tal Rasha’s Iridescent Loop, we’ll deal 4 types of elemental damage. We already have lightning damage from Ball Lightning and fire damage from Firebolt Enchantment. We can also use Ice Blades to deal cold damage.
Please note that Frost Nova will not trigger any cold damage since there is no cold damage tag on Skill Description. While Ice Blades do exist, Ice Blades also do not consume mana, further increasing the efficiency of Conjuration Mastery.
We also have 3 points to increase damage by 12% during the ultimate time. Therefore, using Ice Blades is much better than using Frozen Orb or Blizzard.
The final elemental damage type is poison damage. We use Infection Vampiric Power, which triggers 1 poison damage every 8 hits.
We get a constant 60% multiplier damage boost for all 4 types of elemental damage.

According to my testing, we can still cast infinite Ball Lightnings even without Recharging Aspect. Because Tal Rasha’s Iridescent Loop provides resource generation statistics. As long as we have 20% Mana Cost Reduction on the amulet and 10% Mana Cost Reduction on the boots, the level 3 Invigorating Conduit will restore 12 mana every time Cracking Energy is picked up.
There are also 3 Crackling Energy Generators in the skill tree, 1 from Shock Skills, 1 from Chain Lightning, and 1 from Ball Lightning. If you find that you’re low on mana without Recharging Aspect, another option is to get Crit Chance and Resource Generation on another ring.
It would be nice to lose one damage stat and replace it with a Resource Generation Stat. Getting unlimited mana first is the most important thing in the build. Also, I keep Skill Points in Lightning Spear but intentionally don’t use it in the skill bar. This way, in the ultimate time, we have Lightning Spear to stun ranged enemies.
Plus new Tal Rasha’s Iridescent Loop’s Anticipation Vampiric Power and additional Cooldown Reduction stats. We’re close to 0 Cooldown Ultimate, which we can cast non-stop to stun everything and melt everything.
Also Read: Diablo 4 Season 2: How To Maximize Damage With This Overpowered Rogue Bug?
We can also further optimize Paragon Board to increase its damage to bosses by another 15% and increase it by 30%. But if you are coming from a previous version, you will need to upgrade 2 new glyphs.
One is to replace Reinforced Glyph with Elementalist Glyph, since we now have all 3 elemental damage. This multiplies our damage by another 15%. To compensate for the loss of survivability caused by removing Reinforced Glyph, which reduces damage by 15%, I updated the 1st and 3rd Board to take all 2% max health nodes.
Another is to move Territorial Glyph to the 2nd Board and replace Control Glyph with Enchanter Glyph. Since we have a lot of Uber Bosses in the endgame, they rarely stagger, so Control Glyph isn’t very useful.
Also, the additional 90% non-physical damage can be combined with Frigid Fate legendary node for another 9% additional multiplier damage. Also, we gain an additional 5% of maximum lightning resistance, and we take approximately 17% less lightning damage. This helps us survive better in T100 NM dungeons.
I know upgrading new glyphs takes time, so the previous Paragon Board will work as well. If you have a little extra Diablo 4 Gold budget, switching to the new Paragon Board is great for bosses, especially Uber Lilith.
If you haven’t upgraded Control Glyph or Reinforced Glyph yet, then use this new version. Because it deals more damage in a balanced way and has similar survivability.

Uber Bosses Optimization
I also made an Uber Bosses optimized version of this build to fully melt Uber Bosses, including Uber Lilith. It’s easy to switch between the two versions simply by swapping Chest Armor and Pants.
We use Raiment of Infinite to further increase damage and more Glass Cannon passive. If your Tibault’s Will has more than 30% damage boost, use it, otherwise using +4 Rank Ball Lightning pants will do more damage.
I’m still using Aspect of Disobedience on Helm since I don’t have Godslayer Crown or Shako Definitely. Definitely switch to any of this if you have them.

Farm The New Tal Rasha’s Iridescent Loop
The new Tal Rasha’s Iridescent Loop is great. But how do we farm it?
It is dropped by defeating Uber Varshan. We need 4 materials to summon Varshan. All materials are dropped by completing Tree of Whisper bounties. Sometimes when we complete a bounty, we’ll see this fingerprint-like icon on the map, followed shortly by a monster spawning. After melting them we will get another 1-2 materials.
So when you complete any bounty, check the map and stay longer when you see this fingerprint icon.
Farming Uber Varshan’s location is just to the left of Tree of Whisper. Most of the time, we have more of one type of material than the other. We can go to Alchemist to bet on these three materials, or exchange Malignant Hearts for the other three materials.
We can do this by going to “Refine Resources” tab and purchasing these body caches. For example, I got two Trembling Hands from two Blackened Femurs, and the distribution between the 4 types is slightly better.

Final Thoughts
I love the new Tal Rasha’s Iridescent Loop, it’s a great addition to the game. It provides a significant damage boost to all Sorcerer Builds. In addition to Ball Lightning, Chain Lightning, Charged Bolt, Fire and Ice builds will all shine on this new ring.
I highly recommend you spend some time targeting it. This will give your build a huge damage amplifier no matter what build you run.
Overall, this Sorcerer Build for Diablo 4 Season 2 is a game changer. With incredible survivability, unparalleled damage output, and lightning-fast clear speed, this will be an unstoppable force!
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All The Changes With The New 30% ICC Raid Buff In WOTLK Classic Phase 4
Read More »Here today I want to talk about something very interesting and that is the upcoming 30% ICC raid buff. We found this to be a buff that changes everything.
I want to talk about the timeline for this buff. When we see it, you know exactly how it’s going to scale. And then I also want to talk about something that no one has considered yet, like what’s happening with Raid Composition? How many healers are there? What do you give up when you have this buff? How has your tank changed? What changes have occurred to DPS? I want to cover everything.

ICC Buff Explained
So, before discussing timelines and Raid Composition changes, let’s get down to business. We should probably cover what the actual buff is.
So imagine entering ICC with a really outstanding magic boost that makes you stronger and all the healing you receive better. For example, you have a Protection Paladin Tank with 50,000 health, with this buff your health will rise to 65,000. This makes it easy for you to survive Lich King’s attacks.
By analogy, your Holy Paladin will rise from 13,000 Holy Light points all the way to 177,000 points. And your excellent Fury Warrior will jump from 14,000 DPS to 18,000 DPS.
But there’s a problem, the developers aren’t letting go of this exceptional buff in the next 5 months. Instead, it scales up every few weeks until it reaches 30% damage healing and health. So you might ask, while most people are referring to the upcoming ICC changes as “buffs,” what are the actual effects on gameplay?
This is really just Nerf done differently than Nerf of the past. This new and exciting way to actually enhance player abilities has some positives and some controversial negatives.
There’s always been a suspicion that ICC’s actual raid balance was designed around 30% buff combat, much like Heroic Lich King’s extremely punishing one shot mechanics.
Because there are currently only 175 guilds that have cleared Heroic Lich King. If anyone has already obtained Invincible’s Reins or powerful 284 weapons, it will bring a 30% buff, so ordinary players can also clear the battle easily. Lich King will eventually be available to thousands of guilds.
To be honest, I’m a little wary of this buff myself. Because I know this will weaken players’ enthusiasm for guild activities. But I know that a lot of players seem to be very excited about this buff so far. Therefore, this may also make some players more motivated to complete ICC raids.

ICC Will Be Easier
Another controversial change is that when we finally get the 30% buff, ICC becomes extremely easy for normal mode groups. Because a 5,000 gear score character should be able to handle ICC with ease.
I fully support this change. If I can take my warriors into a normal ICC team to get those powerful items, it will motivate me to be more prepared for Cataclysm.
The Buff Affects Other Raids
But what we have to note is that when people do 20,000 damage in ICC, they go to Ruby Sanctum to just do less damage and eventually even remove people’s damage. This makes the player’s gaming experience so bad.
So the developers must at least agree that raids like Firelands have completely different Nerf systems so that players don’t become too passive here.
But if you’re struggling in Professor Putricide’s Heroic Mode and you know you’re getting a 5% damage and health buff next week, a lot of guilds are really going to lose some momentum the week before the patch is due to release.

When Is The Buff Coming?
Now let’s talk about the timeline and what to expect from this ICC buff. Tim Jones mentioned in a recent podcast that the first ICC buff may not be more than two months after launch. But we don’t know if this news is reliable.
While we can mark the calendar as December 5 based on the 8-day timeline released on October 12, we really can’t know for sure.
The raid is a tough nut to crack, much more difficult than most of us imagine. This could mean we’ll see the 5% raid buff even sooner, perhaps even beckoning us in mid-November. Because we need to polish those buffs that come out every few weeks.
If this pattern continues, though, we could see the buff rise fairly steadily by 10% by mid-December and 15% by the new year. But remember, this is where the pattern holds. So let’s not rush things, keep your strategy more flexible and your WOTLK Classic Gold stocked up.
How The Buff Affects Guilds?
So let’s hear your battle plan. Are you preparing for earlier buffs? More guilds may use this new buff to clear Lich King. We also have some very good data from the past that explains exactly what would have happened in the past.
When buffed by 5%, Professor Putricide’s kill count jumped by almost a thousand. This happens in almost every fight, like Lich King, Blood-Queen Lana’thel and even Syndicate, and then progression levels off again. As you’d expect until the next buff.
While the strategy will be completely different in almost every battle, it’s not just the kill count that’s affected. Once the buff is implemented on Maraudon, you can actually pump DPS directly, even during Bone Storm. But it means there will be some serious team changes as well.

ICC Raid Comp Shifts
The best scaling level 8/14 only scales better on buffs. But it’s entirely possible that Gargoyle won’t get the buff, which would put them at a tremendous disadvantage.
It’s not just DPS that will change, it will also be the play style of tanks. For example, Protection Warrior may return with more health as a healer. While this is indeed bad news, most guilds will want to get the heals down to four as it will make Infest more manageable.
When Raid Comp changes, the level type itself will also change. We will see more GDKP running with buffs. Now, you can probably clear a full normal raid with 20 players instead of 25.
Overall, this has a tremendous impact on the game. Because of the ICC nerf, you may be wondering how to best prepare for this game-changing buff. to maximize your team’s full potential and take full advantage of buffs. I definitely recommend you start brainstorming how you can adapt to these changes. So you don’t miss the huge new ICC Nerf preparation guide and let’s conquer Lich King Fortress together.
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The New Malignant Ring In Diablo 4 Patch 1.2.2 Will Give Your Classes More OP!
Read More »Recently, Diablo 4 released Patch 1.2.2, which introduces balance changes and new class-specific Uniques to make your favorite classes even more powerful.
The patch also adds 5 new Malignant Rings, one for each class. They contain the most popular powers from Season 1: Season of the Malignant.

How To Get Them?
Players can get them in this Seasonal Realm and Eternal Realm. These Malignant Rings are available for many classes and can be inserted into most builds while providing a powerful strength boost.
They drop from killing the endgame boss Varshan, which is probably the easiest of the 5 endgame bosses. Even luckier, farming his summoning materials is a simple task by playing Whispers and Blood Harvest events around the clock.
But unlike Duriel, Malignant Ring will drop unique attributes and rarities. Therefore, you need to send Varshan back to his ancestral multiple times to get the perfect ring.
Malignant Ring drops as part of Varshan loot table. So if you kill him in a group of people and you’re not the one who summoned him, Ring can still drop to anyone involved in the kill.

Tal Rasha’s Iridescent Loop
Sorcerer can loot Tal Rasha’s Iridescent Loop, which provides a stacking 15% damage bonus for every element of damage you deal. The great thing about this buff is that as long as you continue to deal elemental damage, the buff will keep refreshing.
Sorcerer’s base kit stacks 3 unique elements using Lightning, Fire, and Ice. But with Vampiric Powers and Aspects, you can also deal with Poison or Shadow to stack buffs, from 45% extra damage to 75% extra damage.
This is a huge damage increase for a single item. It’s worth noting that if you have the budget for Diablo 4 Gold, you can also run Infection Vampiric Power. This will cause you to deal poison damage and will count as an additional stack to the ring’s effect.

Ring Of Red Furor
Barbarian can loot a Ring of Red Furor. After spending 100 Fury, your next cast of Hammer of the Ancients, Upheaval, or Death Blow will always critically hit and deal 30% additional critical damage. Upheaval and Hammer of the Ancients had already dealt insane amounts of damage before, but now they do even more damage.
Airidah’s Inexorable Will
Druid can loot Airidah’s Inexorable Will, which was last season’s vacuum effect. When you cast any ultimate, you pull distant enemies directly in front of you and deal physical damage to them.
Willpower, Druid’s primary attribute, scales this damage. The main reason this ability is useful has less to do with damage and more to do with stacking enemies in one location. But Vortex will also interrupt some abilities.
Also Read: Diablo 4: How To Get Your Malignant Rings Fast In Season 2?
Writhing Band Of Trickery
Rogue can loot a Writhing Band of Trickery, which will bring back Decoy Trap from Season 1. Whenever you use Subterfuge Skills, you’ll be left with a Decoy Trap. The trap taunts enemies, then explodes after 3 seconds, dealing Shadow damage. This is one of my favorite effects in Season of the Malignant, as it gives Rogue a lot of opportunities to combine other abilities.

Ring Of The Sacrilegious Soul
Necromancers can loot Ring of the Sacrilegious Soul, which automatically activates Corpse Skills on nearby corpses without any input from the player. This was an insane quality-of-life impact on last season’s Necromancer and made some of Corpse spam play styles easier to play.
We really struggled to see this effect at the end of Season 1, but with the new Malignant Ring, it’s making a comeback.
Please note that there is an internal cooldown based on the type of skill that is automatically activated. Raise Skeleton and Corpse Explosion can only trigger every 1-2 seconds, while Corpse Tendrils will only activate every 8-16 seconds, regardless of their current cooldown.
Of course, you can imagine the potential this unlocks for each class, allowing players to recover some righteous strength from Malignant Powers, and allowing us to combine them with Vampiric Powers.

Ring Stats
Luckily, Diablo 4 developers seem to be getting better at providing useful stats for unique items.
Ring of Red Furor has Attack Speed, Maximum Fury, Strength and Resource Generation.
Airidah’s Inexorable Will grants players Willpower, Lucky Hit Chance, Damage to Close Enemies and Ultimate Skill Cooldown Reduction. I could do without Willpower on this project, but its power makes sense.
Ring of the Sacrilegious Soul gives us Lucky Hit Chance, Maximum Life, Maximum Essence, and Ranks of All Corpse Skills. Regardless, most Necromancer builds will want Maximum Life and Lucky Hit Chance on their ring slots. This gives us a way to get Ranks of All Corpse Skills in slots we wouldn’t normally have. If it has an offensive stat, we can improve it better.
Writhing Band of Trickery provides Critical Strike Chance, Critical Strike Damage, Damage to Crowd Controlled Enemies, and Maximum Life. This is an incredible set of statistics.
Finally, Tal Rasha’s Iridescent Loop provides Lucky Hit Chance, Resource Generation, Non-Physical Damage, and Cooldown Reduction. It has a damage stat and reduced cooldown in the ring slot, which is a nice win.
To be honest, I didn’t expect Season 2: Season of Blood to add more content like this before Blizzcon 2023, but I’m excited to see it. These items also appear to be staying in the game, which is great news for everyone who loves these effects.
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New World Season 4 Eternal Frost Update Notes! - Release Date & New Content
Read More »Following the successful launch of Rise of the Angry Earth expansion, New World has announced Season 4 called Eternal Frost, much to the excitement of all players.
The new season will bring new Storyline, Expedition, Artifacts and more. In addition, they will launch a new Season Pass in Season 4, as well as some limited-time challenges. Players can complete these challenges to earn exclusive cosmetics.
If you have been waiting for the update of New World Season 4 Eternal Frost. Here’s everything you need to know about it, including its release date and everything it will bring to the game.

Release Date
The developers stated that New World it will release Season 4 Eternal Frost on December 12, 2023, however, the specific time has not been revealed. In addition to this, players can test out all upcoming content in its Public Test Realm ahead of its global launch starting on November 9.
However, keep in mind that you need to own Rise of the Angry Earth to access the new content.

Content Summary For Season 4
Below, you’ll find a full breakdown of everything in New World Season 4 Eternal Frost.
New Storyline
New World Eternal Frost update will continue Rise of the Angry Earth storyline. The storyline started with the last patch in October of this year. Players will have to face an unknown threat from Knight of Round Table. He discovers the secret of Ancients and plans to conquer humanity with the power of Eternal Frost on Aeternum.
To stop him, players must team up with Silver Crows, a group of explorers and adventurers, and seek the help of a Fire Mage named Daichi to track down and defeat the knight before he destroys Aeternum.
Also Read: New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes
Winter Convergence Festival
Icy winds and Glimmering Gleamite fill the air once again as Winter Convergence Festival returns to Aeternum. During the festival, you will visit Winter Villages, meet Winter Wanderer and perform his festival missions.
In return, players will receive Winter Tokens. Players can use them to earn new limited-time rewards, including Festive Skins, Emotes, Housing Items, and more. Players can also earn a generous sum of New World Coins by selling recurring rewards.

Glacial Tarn Expedition
New World Season 4 will also introduce a new Level 65 Expedition called Glacial Tarn. This is a level 65 dungeon located in Great Cleave region, where players must venture into the frozen caverns beyond Empyrean Forge.
There, players will also be able to explore a massive frozen complex hidden beyond Empyrean Forge and pursue Varangian Knight Sir Loth.
To defeat him, players must find and use Empyrean Flame’s primordial magic to eliminate Ice Magic-filled enemies and obstacles and defeat him before the power of Sir Loth consumes all of Aeternum.
New Artifacts
Eight new Artifacts will be part of Season 4. Players can find and equip 8 new Artifacts to redefine their play style. These powerful weapons and armors each have their own unique abilities and tasks, including but not limited to:
- Boltcaster Bow: Stun and shock enemies
- Winged Shoes: Boost your speed and reduce cooldowns
- Frozen Gauntlet: Freeze and finish your enemies

New Season Pass
New World Season 4 will provide you with a new Season Journey, new Activity Card, new Challenges, and new rewards, including cosmetics and consumables.
Players can access Season Journey and Activity Card from the main menu and track their progress and rewards. Challenges will test players’ gaming skills and knowledge and reward them with Season Points and other rewards.
Winter Warrior Boss
New open world boss Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread Forever Winter across the land. Players will team up with over 20 players and defeat it in Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands to earn new seasonal rewards.

General Crassus Boss
On the other side of New World, General Crassus’s armies are threatening Aeternum. Following ancient plans, Crassus’ forces occupied the southern lands and freed Cyclopses Lucanus and Decimus.
Your mission is to hunt down its terrifying leader and eliminate Roman tyranny’s shadow. You will search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory over them will net you new event-specific daily rewards.
Cross World Expeditions & New Group Finder
In Season 4, players will team up with anyone from around the world to complete challenges. However, they should be in the same area.
To find the perfect player, you can use the new one-click Group Finder. It automatically forms a role-balanced cross-world group, eliminating the need for lobby management.

Public Test Realm
Finally, New World will open Public Test Realm on November 9th. PTR will allow players to preview upcoming features and content, such as new Expedition, a new Season Story, new Artifacts, and more. PTR will also provide players with special accommodations, such as instant levels and special gear.
PTR is a separate client from the main game and needs to be downloaded separately. Players who own the base game will have access to a PTR app on Steam. PTR availability is limited and queues may apply. It’s important to note that PTR characters and progress will not transfer to the live game.
Conclusion
That’s everything you need to know about New World Season 4 Eternal Frost. We expect an Eternal Frost update to bring a lot of excitement and fun to New World players as they explore new content and face new challenges. Although Rise of the Angry Earth expansion is required to play, the update will be free-for-all players who own the game.
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How To Farm Delirium Orbs In Path of Exile 3.22? - The Best Strategies
Read More »Delirium Orb is a special currency in Path of Exile, obtained primarily by completing Delirium Mirrors, and can be applied to the map to add layers of Delirium.
Adding a layer to a map permanently generates Delirium mechanic within it and also spawns many additional monsters. It also adds a bonus mechanic that drops loot in stages based on the number of monsters you kill in the area.
Farming Delirium Orbs is considered by many to be the most profitable POE currency farming strategy in the game, and provides some of the most popular items in Path of Exile.
This guide will cover the basics of farming Delirium Orbs and how to maximize your returns and profitability.

Mechanism
When farming Delirium Orbs, there are many key mechanics you need to pay attention to ensure you get the maximum rewards.
There are typically up to 5 Delirium Orbs applied to a map, with each additional Orb increasing the difficulty of the map, but also providing additional rewards. This way, you’ll get more loot for each Delirium you reach. Additional layers of Delirium will also increase your chances of encountering 1-2 Delirium bosses.
While in Delirium map, you will notice that there are bundles of Fungal within the map. Monsters will spawn when players stand on these Fungals, and killing these monsters will increase Delirium reward threshold. The more layers of Delirium there are on the map, the more Fungal will be generated.
Delirium Bosses have a chance to appear in all Delirium-based content, but adding layers of Delirium to the map will increase this chance. At a certain threshold, you’re bound to encounter 1-2 Delirium Bosses that drop valuable Cluster Jewels and Simulacrum Splinters.

Be warned, however, that looting the smaller stacks of Simulacrum Splinters is hardly worth your time, as 300 stacks are required to form a Simulacrum. Therefore, consider hiding Simulacrum Splinters with low stack size to speed up your play through.
Cluster Jewels are a common drop in Delirium map and can be worth a lot of money if rolled correctly. But many Cluster Jewels types don’t even have a chance to be valuable, so you can hide these types to save your Chaos Orbs and make farming more efficient.
How Does It Work?
The most efficient way is to apply 4 Delirium Orbs to complete 80% of Delirium map. The 100% Delirium map is too difficult and slow to run, making farming the map inefficient. While lower-level farming of Delirium Orbs can be profitable, we do not consider it efficient.
When running your Delirium map, you can add additional mechanics such as Breach and Abyss which spawn large numbers of monsters. This will significantly increase the number of Delirium rewards you can expect.
When running Deliium Orbs strategy, most of your loot will drop from Deliium threshold reward. These rewards do not scale with anything other than additional monsters killed. With this in mind, you can run White or Magic Maps to help us reduce the difficulty and significantly increase the speed of the level.

How To Maximize Your Loot Earnings?
First you can increase the number of items, which will not directly affect the rewards provided by Delirium Orbs, but will increase the number of standard drops from Delirium monsters added to the map.
Second, the item’s rarity does not increase the rarity of Delirium-specific rewards, but does increase the rarity of standard drops from Delirium monsters, allowing for a higher, easier Delirium reward threshold.
Map level also directly affects the number of Simulacrum Splinters dropped by enemies and the rarity of rewards dropped by Delirium Orbs.
Finally, Compasses modifier “Delirium Reward Bars fill 100% faster” will give you twice as much progress per monster kill to reach your Delirium reward threshold faster, while also having greater potential.
Also Read: POE 3.22 Explosive Arrow Ballista Champion Build
Map Selection
For maximum efficiency, run Delirium Orbs on maps with the fastest build layouts, which are typically shorter, open maps.
Every map in the game has a hidden value that interacts with Delirium, which determines it granted how much progress each monster for each Delirium reward threshold. Generally speaking, the fewer monsters on the map, the more progress you can make.
Normally these maps are balanced around reducing the number of monsters for more progress, but since you can add a lot of monsters through the league mechanic, you can break this feature in your favor.

Among them, Strand Map has the highest hidden threshold multiplier in the game, provides the simplest Delirium rewards, and also uses a fantastic linear layout that runs quickly.
Caldera Map is one map with the highest hiding threshold. The layout is quite fast, and the layout is narrow enough, making it very easy to trigger all Fungal on the map.
Crimson Temple Map has the standard threshold multiplier, but has incredible Divination Card drops that can significantly increase your strategy gains. The weakest of the three, but the most rewarding.
Overall, with the right build and some practice, you can earn a lot of currency by farming Delirium Orbs in Path of Exile. Good luck!